Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 19:20:28 Player: Singularius Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (496) 496 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2931 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Improved Ion Engine Carbon-fiber Leg Advanced Heat Sink Recalibrator Phasing AFG Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Coil Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Recalibrator Phasing AFG CR-A16's Pointy Stick [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 29 | 6 4 6 1 5 7 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 2 . . 1 Treads . | . . . . . . Leg 3 | . . 2 . . 1 Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 1 . 3 . Device 2 | . . . . 2 . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 13 | 2 . 3 1 2 5 Energy Gun 6 | . . 1 1 2 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 8 | . . . . . 8 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 5 | . . . . . 5 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 95 97 100 100 95 Engine 11 | . 14 11 11 11 10 Leg 19 | . . 16 22 22 21 Wheel 2 | . 28 4 . . . Device 5 | . . . . 6 11 Storage 11 | . 14 11 11 11 11 Processor 10 | . . 9 11 11 11 Protection 5 | . 9 11 11 4 . Energy Gun 9 | . . 2 11 11 8 Ballistic Gun 22 | . 28 30 22 22 20 Peak Build Rating 36 | 6 11 22 22 34 36 Average Rating 25 | 4 10 18 21 27 32 On Entrance 15 | . 6 11 22 21 31 Naked Turns . | . . . . . . Heaviest Build 27 | 12 17 22 22 22 27 Greatest Support 32 | 32 32 30 30 30 30 Greatest Overweight (x) 2 | . . 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 1 8 8 8 8 8 Average Carried 7 | . 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 8 8 8 8 5 Class Distribution -------------------- 86% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 666 | 221 . 50 179 60 156 Remotely . | . . . . . . Salvage Created 619 | . . 50 233 . 336 Parts 27 | . . 3 10 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . . 1 5 . 5 Melee 1 | . . . . . 1 Guns 8 | . . 1 3 . 4 AOE 2 | . . . 2 . . Classes Destroyed 4 | . . 1 . . 3 Grunt 8 | . . 1 5 . 2 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 3 | . . 1 3 . 2 Combat Bots Only 3 | . . 1 3 . 2 Max Kills in Single Turn 2 | . . 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 131 | . . 3 19 . 109 Missed 34 | . . 1 6 . 27 Damage Taken 1796 | . 26 22 168 . 1580 Core 423 | . 13 . 51 . 359 Absorbed by Shields . | . . . . . . Redirected to Shielding 21 | . 4 . 17 . . Regen/Repaired (Parts) 130 | . . . . 130 . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 26 | . 1 4 8 . 13 Largest 3 | . 2 3 3 . 3 Hottest 103 | . 40 63 91 . 103 Shots Fired 75 | . 2 12 22 . 39 Gun 75 | . 2 12 22 . 39 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 61 | . 2 12 16 . 31 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 14 | . . . 6 . 8 Robot Hit Streak 14 | . 1 4 7 . 14 Robot Miss Streak 4 | . 1 1 4 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 60 | . 1 10 14 . 35 Core Hits 27 | . . 2 8 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing 8 | . . . . . 8 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1075 | . 10 128 296 . 641 Guns 891 | . 10 128 218 . 535 Cannons . | . . . . . . Explosions 78 | . . . 78 . . Melee 106 | . . . . . 106 Ramming . | . . . . . . Kinetic 708 | . 10 128 138 . 432 Thermal 78 | . . . 78 . . Explosive . | . . . . . . Electromagnetic 183 | . . . 80 . 103 Impact . | . . . . . . Slashing . | . . . . . . Piercing 106 | . . . . . 106 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 260 | . . 5 86 . 260 Average Temperature 61 | . . 4 31 . 78 Received Heat Transfer 468 | . . 12 93 . 363 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 126 | . 31 43 126 . . Initial 16 | . . 13 16 . . Average 53 | . 16 28 98 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 1 2 5 . 15 Peak Tracking Total 8 | . 1 1 3 . 8 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . 6 5 . 3 . Successful 9 | . 3 3 . 3 . Failed 5 | . 3 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 4 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . . 3 . Part Schematic 3 | . . . . 3 . Scanalyzer Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . 1 . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 156 | . . . . 156 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2585 | 37 158 229 299 1402 460 Spaces Moved 2009 | 29 158 170 218 1138 296 Core 3 | 2 . . . . 1 Treads . | . . . . . . Legs 1778 | . . 127 218 1138 295 Wheels 228 | 27 158 43 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 Average Speed 117 | 96 91 112 120 120 121 Slowest Speed 190 | 100 100 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 3 37 22 58 89 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2168 | 35 168 200 238 1175 352 Wait 57 | . . 6 8 23 20 Move 2004 | 28 157 169 217 1137 296 Hop . | . . . . . . Pick Up 21 | 1 5 6 2 4 3 Fast Attach 13 | 6 1 3 . 2 1 Attach 5 | . . 1 . . 4 Detach 2 | . . 1 . . 1 Swap 11 | . 3 2 1 3 2 Drop 21 | . 1 8 2 6 4 Fire 26 | . 1 4 8 . 13 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 11) 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 392 | -9/Materials | Discovered new exit (range 16) 425 | -9/Materials | Entered Mines 542 | -9/Mines | Build established: Gunner 659 | -9/Mines | Learned Materials terminal intel 704 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 724 | -9/Mines | Entered Zion 767 | -7/Zion | Found CR-A16's Pointy Stick 803 | -7/Zion | Found Prototype Device 803 | -7/Zion | Identified Phasing AFG 900 | -7/Zion | Learned Factory interactive machine intel 902 | -7/Zion | Visited the Megawrench Repair Shop 902 | -7/Zion | Megawrench repaired 7 parts 1035 | -7/Zion | Learned location of Quarantine (-2) 1120 | -7/Zion | Learned Factory garrison access intel 1310 | -7/Zion | Given the Hacking Drone Bay 1313 | -7/Zion | Found Prototype Device 1314 | -7/Zion | Identified Hacking Drone Bay 1895 | -7/Zion | Met Imprinter 1916 | -7/Zion | Imprinted 1918 | -7/Zion | Declared Zion's savior 2117 | -7/Zion | Discovered new exit (range 9) 2126 | -7/Zion | Entered Proximity Caves 2236 | -6/Proximity Caves | Spotter reported a threat 2242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2272 | -6/Proximity Caves | Spotter reported a threat 2325 | -6/Proximity Caves | Spotter reported a threat 2339 | -6/Proximity Caves | Spotted B-75 Beast 2386 | -6/Proximity Caves | Destroyed B-75 Beast 2470 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2477 | -6/Proximity Caves | Core integrity fell below 50% 2553 | -6/Proximity Caves | Spotter reported a threat 2573 | -6/Proximity Caves | Core integrity fell below 20% 2586 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Critical hit (Destroy). Coil Gun destroyed. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Penetrated by Slug. Y-64 Sentinel: "REQUESTING BACKUP." Penetrated by Slug. Critical hit (Burn: +37). Hvy. EM Pulse Gun destroyed. ALERT: Unidentified potential threat approaching Complex 0b10. Imp. Deuterium Engine severed. Imp. Assault Rifle destroyed. Carbon-fiber Leg destroyed. L-41 Fighter destroyed. Carbon-fiber Leg destroyed. Microactuators fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#######???????????????????????? | | ???????????????????# ##??????????????????????? | | ???????????????????# ##?????????????????????? | | ??????????????????## ##????????????????????? | | ?????????????????## #????????????????????? | | ???????????????### #????????????????????? | | ???????????????# ###????????????????????? | | ???????????????# ## g #??????????????????????? | | ???????????????# ## g ##?????????????????????? | | ????????????????? ## #?????????????????????? | | ?????????????????? ### *#?????????????????????? | | ??????????????????# #?#g@##?????????????????????? | | ????????????###???# ### #??????????????????????? | | ???????????## #??# ## ##?????????????????????? | | ???????????# ### ####??????????????????? | | ???????????# ### #??????????????????? | | ???????????# #?## #?????????????????? | | ???????????##### ##?## ??????????????? | | #??????????????# ##?##### #???????????? | | ##?????????????### ##?????## #???????????? | | ####????????????### #####???# ??????????? | | ##????????????## ###??# ????????? | | ##?########### #??### ???????? | | #?# #?????? ????????? | | #### #??????? ##???????? | | ## ##### #????????#????????? | | ##??## ## ### #????????????????? | | ##??# #?# ##??## ???????????????? | | #?? #?? #?????? ???????????????? | | #?# #?? #??????? ????????????????? | | ##?#####?? #????????????????????????? | | #????????? ????????????????????????? | | ##?????????? ??# #???????????????????? | | ##??#######?? # ?????????????????? | | ## #???# ### #????????????????? | | ### ##???# /????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mass Driver | -7/Zion | Archive Chainsword | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipNavigationSubcomponent Manual? 0 Play Time 00:44:36 Cumulative 20.9 hours Start 2025.03.29 @ 18:32:34 End 2025.03.29 @ 19:20:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60574e84-af94-4af8-9e7e-9e5f7ad44062