Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 19:20:28

Player: Singularius

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (11)      55
Value Destroyed (496)      496
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 2931

 Bonus
-------
Pacifist                   200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
  Improved Targeting Computer
           Hacking Drone Bay (1/1)
>          --- WEAPON (3) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (8) ----
  Improved Ion Engine
           Carbon-fiber Leg
  Advanced Heat Sink
           Recalibrator
           Phasing AFG

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
           Hacking Drone Bay
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
           Coil Gun
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
  Advanced Heat Sink
           Recalibrator
           Phasing AFG
           CR-A16's Pointy Stick
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             29   | 6   4   6   1   5   7   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   2   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | .   .   2   .   .   1   
    Wheel                  4    | 2   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   1   .   3   .   
    Device                 2    | .   .   .   .   2   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   3   1   2   5   
    Energy Gun             6    | .   .   1   1   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   
Parts Lost                 8    | .   .   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      4    | .   .   .   .   .   4   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   95  97  100 100 95  
  Engine                   11   | .   14  11  11  11  10  
  Leg                      19   | .   .   16  22  22  21  
  Wheel                    2    | .   28  4   .   .   .   
  Device                   5    | .   .   .   .   6   11  
  Storage                  11   | .   14  11  11  11  11  
  Processor                10   | .   .   9   11  11  11  
  Protection               5    | .   9   11  11  4   .   
  Energy Gun               9    | .   .   2   11  11  8   
  Ballistic Gun            22   | .   28  30  22  22  20  
Peak Build Rating          36   | 6   11  22  22  34  36  
  Average Rating           25   | 4   10  18  21  27  32  
  On Entrance              15   | .   6   11  22  21  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 12  17  22  22  22  27  
  Greatest Support         32   | 32  32  30  30  30  30  
  Greatest Overweight (x)  2    | .   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 1   8   8   8   8   8   
  Average Carried          7    | .   6   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 1   8   8   8   8   5   

 Class Distribution 
--------------------
 86% | Gunner
 12% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -7/Zion
 Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           666  | 221 .   50  179 60  156 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            619  | .   .   50  233 .   336 
  Parts                    27   | .   .   3   10  .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   13  
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  11   | .   .   1   5   .   5   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     8    | .   .   1   3   .   4   
  AOE                      2    | .   .   .   2   .   .   
Classes Destroyed          4    | .   .   1   .   .   3   
  Grunt                    8    | .   .   1   5   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   1   3   .   2   
  Combat Bots Only         3    | .   .   1   3   .   2   
Max Kills in Single Turn   2    | .   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        131  | .    .    3    19   .    109  
  Missed                   34   | .    .    1    6    .    27   
Damage Taken               1796 | .    26   22   168  .    1580 
  Core                     423  | .    13   .    51   .    359  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  21   | .    4    .    17   .    .    
  Regen/Repaired (Parts)   130  | .    .    .    .    130  .    
Core Remaining (%)         97   | 100  94   .    .    .    .    
Volleys Fired              26   | .    1    4    8    .    13   
  Largest                  3    | .    2    3    3    .    3    
  Hottest                  103  | .    40   63   91   .    103  
Shots Fired                75   | .    2    12   22   .    39   
  Gun                      75   | .    2    12   22   .    39   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  61   | .    2    12   16   .    31   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          14   | .    .    .    6    .    8    
  Robot Hit Streak         14   | .    1    4    7    .    14   
  Robot Miss Streak        4    | .    1    1    4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           60   | .    1    10   14   .    35   
  Core Hits                27   | .    .    2    8    .    17   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 8    | .    .    .    .    .    8    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1075 | .    10   128  296  .    641  
  Guns                     891  | .    10   128  218  .    535  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               78   | .    .    .    78   .    .    
  Melee                    106  | .    .    .    .    .    106  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  708  | .    10   128  138  .    432  
  Thermal                  78   | .    .    .    78   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          183  | .    .    .    80   .    103  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 106  | .    .    .    .    .    106  
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        260  | .    .    5    86   .    260  
  Average Temperature      61   | .    .    4    31   .    78   
  Received Heat Transfer   468  | .    .    12   93   .    363  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             126  | .   31  43  126 .   .   
  Initial                  16   | .   .   13  16  .   .   
  Average                  53   | .   16  28  98  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              23   | .   1   2   5   .   15  
  Peak Tracking Total      8    | .   1   1   3   .   8   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   2   3   .   1   .   
  Terminals                2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   6   5   .   3   .   
  Successful               9    | .   3   3   .   3   .   
  Failed                   5    | .   3   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   2   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   4   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   3   .   
  Part Schematic           3    | .   .   .   .   3   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   1   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   1   .   18  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      156  | .   .   .   .   156 .   
  Highest-Rated Ally       41   | .   .   .   .   41  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2585 | 37   158  229  299  1402 460  
Spaces Moved               2009 | 29   158  170  218  1138 296  
  Core                     3    | 2    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1778 | .    .    127  218  1138 295  
  Wheels                   228  | 27   158  43   .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  120  120  
  Average Speed            117  | 96   91   112  120  120  121  
  Slowest Speed            190  | 100  100  190  120  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    37   22   58   89   38   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2168 | 35   168  200  238  1175 352  
  Wait                     57   | .    .    6    8    23   20   
  Move                     2004 | 28   157  169  217  1137 296  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  21   | 1    5    6    2    4    3    
  Fast Attach              13   | 6    1    3    .    2    1    
  Attach                   5    | .    .    1    .    .    4    
  Detach                   2    | .    .    1    .    .    1    
  Swap                     11   | .    3    2    1    3    2    
  Drop                     21   | .    1    8    2    6    4    
  Fire                     26   | .    1    4    8    .    13   
  Melee                    8    | .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 15)
   38 | -11/Scrapyard      | Entered Materials
  170 | -10/Materials      | Discovered new exit (range 11)
  196 | -10/Materials      | Entered another Materials area
  196 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  392 | -9/Materials       | Discovered new exit (range 16)
  425 | -9/Materials       | Entered Mines
  542 | -9/Mines           | Build established: Gunner
  659 | -9/Mines           | Learned Materials terminal intel
  704 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  724 | -9/Mines           | Entered Zion
  767 | -7/Zion            | Found CR-A16's Pointy Stick
  803 | -7/Zion            | Found Prototype Device
  803 | -7/Zion            | Identified Phasing AFG
  900 | -7/Zion            | Learned Factory interactive machine intel
  902 | -7/Zion            | Visited the Megawrench Repair Shop
  902 | -7/Zion            | Megawrench repaired 7 parts
 1035 | -7/Zion            | Learned location of Quarantine (-2)
 1120 | -7/Zion            | Learned Factory garrison access intel
 1310 | -7/Zion            | Given the Hacking Drone Bay
 1313 | -7/Zion            | Found Prototype Device
 1314 | -7/Zion            | Identified Hacking Drone Bay
 1895 | -7/Zion            | Met Imprinter
 1916 | -7/Zion            | Imprinted
 1918 | -7/Zion            | Declared Zion's savior
 2117 | -7/Zion            | Discovered new exit (range 9)
 2126 | -7/Zion            | Entered Proximity Caves
 2236 | -6/Proximity Caves | Spotter reported a threat
 2242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2272 | -6/Proximity Caves | Spotter reported a threat
 2325 | -6/Proximity Caves | Spotter reported a threat
 2339 | -6/Proximity Caves | Spotted B-75 Beast
 2386 | -6/Proximity Caves | Destroyed B-75 Beast
 2470 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2477 | -6/Proximity Caves | Core integrity fell below 50%
 2553 | -6/Proximity Caves | Spotter reported a threat
 2573 | -6/Proximity Caves | Core integrity fell below 20%
 2586 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug.
Critical hit (Destroy).
Coil Gun destroyed.
Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
Penetrated by Slug.
Y-64 Sentinel: "REQUESTING BACKUP."
Penetrated by Slug.
Critical hit (Burn: +37).
Hvy. EM Pulse Gun destroyed.
ALERT: Unidentified potential threat approaching
  Complex 0b10.
Imp. Deuterium Engine severed.
Imp. Assault Rifle destroyed.
Carbon-fiber Leg destroyed.
L-41 Fighter destroyed.
Carbon-fiber Leg destroyed.
Microactuators fries itself beyond repair.
Imp. Deuterium Engine fries itself beyond
  repair.
Carbon-fiber Leg fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????#######???????????????????????? |
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| ???????????????????#      ##?????????????????????? |
| ??????????????????##       ##????????????????????? |
| ?????????????????##         #????????????????????? |
| ???????????????###          #????????????????????? |
| ???????????????#          ###????????????????????? |
| ???????????????#    ## g  #??????????????????????? |
| ???????????????#    ## g  ##?????????????????????? |
| ?????????????????    ##    #?????????????????????? |
| ??????????????????   ###  *#?????????????????????? |
| ??????????????????#  #?#g@##?????????????????????? |
| ????????????###???#  ###  #??????????????????????? |
| ???????????##  #??#  ##   ##?????????????????????? |
| ???????????#    ###        ####??????????????????? |
| ???????????#         ###      #??????????????????? |
| ???????????#         #?##      #?????????????????? |
| ???????????#####     ##?##         ??????????????? |
| #??????????????#      ##?#####       #???????????? |
| ##?????????????###     ##?????##     #???????????? |
|  ####????????????###    #####???#      ??????????? |
|     ##????????????##        ###??#       ????????? |
|      ##?###########            #??###     ???????? |
|       #?#                      #??????   ????????? |
|       ####                     #??????? ##???????? |
|        ##  #####               #????????#????????? |
|            ##??##  ##    ###    #????????????????? |
|             ##??#  #?#  ##??##    ???????????????? |
|              #??   #??  #??????   ???????????????? |
|              #?#   #??  #??????? ????????????????? |
|             ##?#####??  #????????????????????????? |
|             #?????????   ????????????????????????? |
|            ##??????????  ??# #???????????????????? |
|           ##??#######??      #  ?????????????????? |
|   ##      #???#     ###         #????????????????? |
|  ###     ##???#                 /????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
              Imp. EM Shotgun | -9/Materials | Scanalyzed
          Adv. Assault Cannon | -7/Zion      | Archive
         Imp. Target Analyzer | -7/Zion      | Archive
               Adv. ECM Suite | -7/Zion      | Archive
     Imp. Hardlight Generator | -7/Zion      | Archive
 Imp. Proton Missile Launcher | -7/Zion      | Archive
              Remote Datajack | -7/Zion      | Archive
                  Mass Driver | -7/Zion      | Archive
                   Chainsword | -7/Zion      | Archive
                Proton Cannon | -7/Zion      | Archive
    Imp. Medium Armor Plating | -7/Zion      | Archive
            Imp. Trap Scanner | -7/Zion      | Archive
                Lightning Gun | -7/Zion      | Archive
           Imp. Arc Projector | -7/Zion      | Archive
              Hvy. Ion Cannon | -7/Zion      | Archive
             Hpw. Shock Rifle | -7/Zion      | Archive
                       Flamer | -7/Zion      | Free
                Hvy. Riot Gun | -7/Zion      | Free
                Phasing Sabre | -7/Zion      | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
     I-36 Angel | -7/Zion | Archive
     L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipNavigationSubcomponent
  Manual?         0
Play Time         00:44:36
  Cumulative      20.9 hours
  Start           2025.03.29 @ 18:32:34
  End             2025.03.29 @ 19:20:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60574e84-af94-4af8-9e7e-9e5f7ad44062