Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 23:07:42 Player: AverageDoes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2749) 2749 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1647) 1647 TOTAL SCORE: 8626 Bonus ------- High Alert Combat Kills 491 Follower Combat Kills 1684 Friendly Fire -528 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 83/100 System Corruption 13% Temperature Critical (545) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Gatling Laser > --- INVENTORY -------- (None) [Rating: 70] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 2 | . . . 1 . . . 1 . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . 1 1 . . . 1 . . Weapon 2 | . . 1 . 1 . . . . . Parts Attached 58 | 6 2 8 10 12 5 8 2 . 5 Power 8 | 1 . . 3 1 2 . 1 . . Engine 3 | 1 . . 2 . . . . . . Core 3 | . . . 1 1 . . 1 . . Reactor 2 | . . . . . 2 . . . . Propulsion 10 | 2 . 1 2 3 1 1 . . . Treads 10 | 2 . 1 2 3 1 1 . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 1 1 4 1 1 2 1 . 3 Device 8 | . . . 2 1 1 1 1 . 2 Storage 3 | 1 1 . 1 . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . . 1 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 1 6 1 7 1 5 . . 2 Energy Gun 7 | . . . . . 1 5 . . 1 Energy Cannon 4 | . . 2 . 1 . . . . 1 Ballistic Gun 5 | 2 . . . 3 . . . . . Ballistic Cannon 3 | . . . . 3 . . . . . Launcher 6 | . 1 4 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 15 | . . . 2 . . . . . 13 Power 3 | . . . . . . . . . 3 Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . . 2 . . . . . 4 Weapon 4 | . . . . . . . . . 4 Highest Loss Streak 13 | . . . 1 . . . . . 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 94 88 100 94 90 84 93 90 Engine 3 | . 14 11 11 1 . . . . . Core 4 | . . . . 13 7 . 2 6 5 Reactor 7 | . . . . . 6 15 13 13 12 Treads 17 | . 28 22 18 23 17 15 13 13 12 Device 12 | . . . 7 7 11 18 22 26 19 Storage 11 | . 25 22 18 15 15 10 . . . Processor 1 | . . . . . . . 6 6 6 Protection 3 | . . 8 5 7 2 . . . 5 Energy Gun 10 | . . . . . 5 15 26 26 24 Energy Cannon 2 | . . 7 10 3 . . . . . Ballistic Gun 4 | . 18 2 . 2 16 9 . . . Ballistic Cannon 3 | . . . . 10 7 4 . . . Launcher 6 | . 9 20 16 13 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 12 17 34 40 44 57 57 59 59 71 Greatest Support 98 | 40 40 40 40 60 90 98 98 98 98 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 5 Most Carried 8 | 3 1 4 5 8 8 7 1 . 2 Average Carried 3 | . . 2 2 6 6 3 . . . Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 6 | . 1 3 5 6 6 . . . . Class Distribution -------------------- 51% | Scavenger-Gunner 20% | Scavenger-Bomber 11% | Bomber 8% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Bomber | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 1848 | 231 95 317 242 52 573 240 10 10 78 Remotely . | . . . . . . . . . . Salvage Created 3900 | . 95 417 336 139 191 796 203 1082 641 Parts 138 | . 5 39 13 14 . 28 13 9 17 Haulers Intercepted 2 | . . 1 . . . 1 . . . Recyclers Shooed 5 | . . 2 . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 63 | . 6 13 10 5 1 12 3 4 9 Melee 1 | . . . . 1 . . . . . Guns 25 | . . 1 . 1 1 11 3 2 6 Cannons 8 | . . 1 4 1 . . . . 2 AOE 25 | . 6 11 6 2 . . . . . Classes Destroyed 14 | . 3 7 . . 1 1 . . 2 Worker 7 | . . 4 . . . 3 . . . Builder 3 | . 1 2 . . . . . . . Hauler 2 | . . 1 . . . 1 . . . Recycler 4 | . . 2 . . . . 1 . 1 Operator 1 | . . 1 . . . . . . . Watcher 5 | . . 1 1 . . 1 1 . 1 Swarmer 20 | . 4 7 . 2 . 1 3 . 3 Grunt 23 | . 2 1 7 3 . 8 . . 2 Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . 1 . . . . . . . Sentry 10 | . . 4 3 . . 1 . . 2 Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Compactor 5 | . . . . . 1 . . 4 . Thug 1 | . . . . . . . . . 1 Best Kill Streak 15 | . 4 15 3 3 1 4 4 2 3 Combat Bots Only 8 | . 3 8 3 3 1 3 3 2 3 Max Kills in Single Turn 4 | . 3 4 2 2 1 2 2 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . 2 3 2 2 . . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 296 | . 10 33 36 12 . 33 20 . 152 Missed 85 | . 4 9 11 2 . 13 6 . 40 Damage Taken 3935 | . 85 428 330 212 107 330 193 42 2208 Core 1022 | . . 82 21 23 13 32 26 . 825 Absorbed by Shields 87 | . . . 87 . . . . . . Regen/Repaired (Parts) 260 | . . . . . 40 32 31 41 116 Core Remaining (%) 93 | 100 100 79 96 . . 90 . . . Volleys Fired 152 | . 5 26 27 7 9 29 7 12 30 Largest 4 | . 2 3 3 4 4 4 4 4 4 Hottest 308 | . 50 156 156 176 169 287 287 287 308 Shots Fired 431 | . 10 40 41 22 30 116 28 48 96 Gun 304 | . 5 6 . 9 23 95 28 48 90 Cannon 84 | . . 10 29 11 7 21 . . 6 Launcher 43 | . 5 24 12 2 . . . . . Special . | . . . . . . . . . . Kinetic 111 | . 5 6 . 16 21 63 . . . Thermal 277 | . . 10 29 4 9 53 28 48 96 Explosive 43 | . 5 24 12 2 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 2 5 9 5 6 8 4 17 15 Robot Miss Streak 7 | . . 2 3 7 1 6 4 2 7 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . . . 2 2 . 1 Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 Shots Hit Robots 239 | . 2 17 22 9 23 56 14 40 56 Core Hits 158 | . 10 34 20 11 4 25 9 14 31 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . . . . . 4 1 1 2 Burn 6 | . . . . . . 2 1 1 2 Blast 2 | . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8424 | . 326 1492 1594 311 525 1481 390 910 1395 Guns 4216 | . 22 35 . 37 381 1146 390 910 1295 Cannons 1316 | . . 159 437 160 144 319 . . 97 Explosions 2864 | . 304 1293 1157 110 . . . . . Melee . | . . . . . . . . . . Ramming 28 | . . 5 . 4 . 16 . . 3 Kinetic 1260 | . 22 35 . 126 358 719 . . . Thermal 4272 | . . 159 437 71 167 746 390 910 1392 Explosive 2864 | . 304 1293 1157 110 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 1 . . . . . 13 13 Average Corruption 9 | . . 1 . . . . . 9 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . . 8 . . . . . 6 41 Message Errors 12 | . . 1 . . . . . 2 9 Matter Fused 14 | . . 3 . . . . . 1 10 Heat Flow Errors 7 | . . . . . . . . 1 6 Energy Discharges 3 | . . 1 . . . . . 1 1 Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 1 4 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 1 | . . 1 . . . . . . . Alerts 2 | . . 1 . . . . . . 1 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . 30 24 11 1 . . . . . Projectiles . | . . . . . . . . . . Explosions 65 | . 30 24 11 . . . . . . Melee 1 | . . . . 1 . . . . . Knockbacks 5 | . . . . . . 5 . . . Impact 1 | . . . . . . 1 . . . Kinetic 4 | . . . . . . 4 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 95 | . 39 55 . . . . . . 1 Shots 2 | . 1 1 . . . . . . . Rammed 6 | . . 1 . . . 1 . . 4 Targets Rammed 7 | . . 1 . 1 . 1 . . 4 Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 895 | . 16 172 214 183 315 328 129 304 895 Average Temperature 152 | . 8 40 67 61 120 116 60 132 271 Received Heat Transfer 1176 | . 6 114 159 27 9 180 . 18 663 Effects 42 | . . . . . . . . . 42 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 3 | . . . . . . . . . 3 Interference 9 | . . . . . . . . . 9 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 11 | . . . . . . . . . 11 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 4 | . . . . . . 1 . 2 1 Combat Hostiles 4 | . . . . . . 1 . 2 1 Parts Melted 25 | . . . 1 . . 6 . 10 8 Heat Transferred 8691 | . . 259 703 111 296 1581 880 1946 2915 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 1228 | . 205 705 535 258 42 1228 1066 388 793 Initial 601 | . . 86 213 165 . . 601 373 271 Average 389 | . 108 317 336 141 8 568 852 386 606 Maximum Alert Level 4 | . 1 3 2 1 . 4 3 1 3 Low Security (%) 33 | 100 58 53 . 68 100 26 . . . Level 1 27 | . 41 7 83 31 . 12 . 100 13 Level 2 20 | . . 31 16 . . 20 20 . 55 Level 3 17 | . . 7 . . . 29 79 . 31 Level 4 2 | . . . . . . 12 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 4 2 . 1 . 9 3 . 8 Investigation 8 | . 2 . . . . 3 . . 3 Extermination 2 | . . . . 1 . . . . 1 Reinforcement 3 | . 2 . . . . 1 . . . Assault 5 | . . 2 . . . 2 . . 1 Garrison 9 | . . . . . . 3 3 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 6 13 15 6 3 34 12 5 29 Peak Tracking Total 8 | . 4 4 4 4 2 5 4 2 8 Tactical Retreats 1 | . . . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 7 | . 1 . . 2 . 1 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 9 | . 1 4 . 1 . 1 2 . . Max in Single Turn 3 | . 1 3 . 1 . 1 1 . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 9 | . 1 2 1 . . 3 1 . 1 Terminals 6 | . . 2 1 . . 2 . . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 24 | . 5 4 1 . . 9 2 . 3 Successful 7 | . 1 3 1 . . 1 1 . . Failed 17 | . 4 1 . . . 8 1 . 3 Catastrophic 4 | . . . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 14 | . . 4 1 . . 6 . . 3 Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 5 | . . 3 1 . . 1 . . . Alert Level 2 | . . 1 . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 1 . . . 3 . . 1 Full Trace Events 6 | . 1 1 . . . 3 . . 1 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 22 | . . . . . 19 3 . . . Largest Group 19 | . . . . . 19 10 7 6 6 Highest-Rated Group 475 | . . . . . 475 305 212 181 181 Highest-Rated Ally 35 | . . . . . 35 31 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 586 | . . . . . 159 235 61 43 88 Total Damage 11209 | . . . . . 4506 3464 947 775 1517 Kills 64 | . . . . . 11 27 11 2 13 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 4791 | 80 235 418 633 817 365 868 344 154 877 Spaces Moved 2612 | 51 136 210 340 476 196 469 197 69 468 Core 11 | 11 . . . . . . . . . Treads 2601 | 40 136 210 340 476 196 469 197 69 468 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 160 160 160 160 Average Speed 160 | 136 160 160 160 160 165 160 160 160 160 Slowest Speed 166 | 160 160 160 160 166 166 165 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 36 30 31 15 82 24 9 82 21 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 213 | . 27 120 59 6 . . . . 1 Melee . | . . . . . . . . . . Projectile 6 | . . 1 4 . . . . . 1 AOE 207 | . 27 119 55 6 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total 2919 | 62 144 257 392 515 222 525 208 80 514 Wait 2 | . . . 2 . . . . . . Move 2605 | 50 135 209 339 476 195 468 197 68 468 Hop . | . . . . . . . . . . Pick Up 56 | 6 2 9 10 11 6 6 2 . 4 Fast Attach . | . . . . . . . . . . Attach 30 | 6 1 5 5 2 1 6 2 . 2 Detach . | . . . . . . . . . . Swap 28 | . 1 3 5 10 4 2 . . 3 Drop 39 | . . 4 4 8 7 13 . . 3 Fire 152 | . 5 26 27 7 9 29 7 12 30 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 4 | . . 1 . 1 . 1 . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 583 | -9/Materials | Destroyed 8 combat bots 693 | -9/Materials | Discovered new exit (range 8) 716 | -9/Materials | First assault squad dispatched 734 | -9/Materials | Entered another Materials area 734 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 924 | -8/Materials | Build established: Bomber 931 | -8/Materials | Discovered new exit (range 5) 1343 | -8/Materials | Discovered new exit (range 15) 1367 | -8/Materials | Entered Factory 1367 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1431 | -7/Factory | Build established: Scavenger-Bomber 1586 | -7/Factory | Discovered new exit (range 5) 2184 | -7/Factory | Sucked down chute 2184 | -7/Factory | Entered Waste 2226 | -7/Waste | Warlord forces began an assault 2266 | -7/Waste | Spotted C-40 Crusher 2267 | -7/Waste | Allies destroyed C-40 Crusher 2274 | -7/Waste | Spotted C-40 Crusher 2278 | -7/Waste | Destroyed C-40 Crusher 2281 | -7/Waste | Spotted C-40 Crusher 2283 | -7/Waste | Allies destroyed C-40 Crusher 2308 | -7/Waste | Lost 6 allies 2338 | -7/Waste | Spotted C-40 Crusher 2347 | -7/Waste | Allies destroyed C-40 Crusher 2405 | -7/Waste | Spotted C-40 Crusher 2405 | -7/Waste | Spotted C-40 Crusher 2415 | -7/Waste | Allies destroyed C-40 Crusher 2421 | -7/Waste | Allies destroyed C-40 Crusher 2531 | -7/Waste | Discovered new exit (range 12) 2549 | -7/Waste | Entered Factory 2549 | -7/Factory | Accompanied by 9 allies 2595 | -7/Factory | Build established: Scavenger-Gunner 2828 | -7/Factory | Allied Derelicts emerged from ambush trap array 3053 | -7/Factory | Garrison activated, responded to threat 3349 | -7/Factory | First assault squad dispatched 3383 | -7/Factory | Discovered new exit (range 15) 3417 | -7/Factory | Entered another Factory area 3417 | -6/Factory | Accompanied by 7 allies 3417 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3482 | -6/Factory | Garrison activated, responded to threat 3761 | -6/Factory | Sucked down chute 3761 | -6/Factory | Entered Waste 3774 | -6/Waste | Spotted C-40 Crusher 3776 | -6/Waste | EMP discharged 3776 | -6/Waste | Spotted C-40 Crusher 3785 | -6/Waste | Destroyed C-40 Crusher 3800 | -6/Waste | Spotted C-40 Crusher 3811 | -6/Waste | Destroyed C-40 Crusher 3811 | -6/Waste | Spotted C-40 Crusher 3821 | -6/Waste | Destroyed C-40 Crusher 3825 | -6/Waste | Spotted C-40 Crusher 3830 | -6/Waste | Allies destroyed C-40 Crusher 3836 | -6/Waste | 6 allies followed down the chute 3839 | -6/Waste | Allies destroyed C-40 Crusher 3854 | -6/Waste | Spotted C-40 Crusher 3862 | -6/Waste | Destroyed C-40 Crusher 3876 | -6/Waste | EMP discharged 3876 | -6/Waste | System corruption reached 10% 3900 | -6/Waste | Discovered new exit (range 10) 3915 | -6/Waste | Entered Factory 3915 | -6/Factory | Accompanied by 6 allies 3960 | -6/Factory | Spotted B-75 Beast 3970 | -6/Factory | Allies destroyed B-75 Beast 4514 | -6/Factory | Garrison activated, responded to threat 4615 | -6/Factory | First assault squad dispatched 4737 | -6/Factory | Discovered new exit (range 14) 4780 | -6/Factory | Core integrity fell below 50% 4791 | -6/Factory | Core integrity fell below 20% 4792 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-10). Antimatter Reactor destroyed. Overheating: System interference. Imp. Cooling System temporarily disabled. M-28 Smith repairs G-50 Soldier. Slammed into G-50 Soldier. Destabilizing: Core damaged (-17). Broken Hvy. Plasma Cannon destroyed. Overheating: Broken Hvy. Laser damaged (-2). Overheating: Adv. Targeting Computer damaged (-3). Overheating: Imp. Cooling System damaged (-10). Overheating: Imp. Light Armor Plating damaged (-10). Broken Hvy. Laser destroyed. Overheating: Core damaged (-144). Imp. Light Armor Plating destroyed. Slammed into G-50 Soldier. Overheating: Energy bleed (-17). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????###########?????????????????????????? | | ???????????# #?????????????????????????? | | ##+######### """ """ #?????????????????????????? | | # """ """ #?????????????????????????? | | ^ # """ """ #?????????????????????????? | | """ ** + #?????????????????????????? | | """ * # = #?????????????????????????? | | """ # ??????????????????????????? | | #?? ??????###########???????????? | | ! #####+#########=== = #???????????? | | #=== #???????????? | | #== #???????????? | | """"" "" #gm "" #???????????? | | ""T"" "" @gg ] """#???????????? | | "T% # g R"#???????????? | | ###### "" #] """#???????????? | | ?????# """ "" # g%! #???????????? | | ?????#== """ % ####+######???????????? | | ?????#= """ ] #??#*##???????????????? | | ?????# #??# "#???????????????? | | ?????# """ """ """ #??# ##???????????????? | | ###### """ """ """ #??# #????????????????? | | # """ """k """ #??#|#????????????????? | | # #??#%#????????????????? | | # """ """ """ ??[!=????????????????? | | # """ """ """ ?? ????????????????? | | """" # """ """ """ ?? ????????????????? | | """" + ? % ????????????????? | | """" # """ """ ???????????????? | | """" # """ """ ######### ???????????????? | | ###### """ """ #???????? ???????????????? | | #???????? ???????????????? | | """ """ #???????# ??????????????? | | "" """ """ ????????# < ??????????????? | | F" """ """ #???????# ??????????????? | | " " #???????# ??????????????? | | " "" """ """ #???????? ???????????????? | | " """ """ #???????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 54 Energy Capacity 610 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Below Hey, That's Mine! It's Just You Let's See Who's Tougher Serviceable Loadout Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed AuthchipCannonTerrabomb Manual? 0 Play Time 00:53:33 Cumulative 4.5 hours Start 2024.05.18 @ 22:16:36 End 2024.05.18 @ 23:07:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4fa23ba2-4435-4953-9e09-afe748b99974