Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 11:34:50 Player: shockman27 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (165) 825 Value Destroyed (4550) 4550 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 8955 Bonus ------- High Alert Combat Kills 100 Cogmind --------- Core Integrity 0/850 Matter 267/700 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Flying (115) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Surge Thruster > --- UTILITY (7) ------ Advanced Matter Compressor > --- WEAPON (2) ------- Molecular Scythe > --- INVENTORY (5) ---- Graviton Reactor Graviton Reactor Neutron Cannon Enhanced Coil Gun Advanced KE Penetrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Graviton Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Medium Insulated Plating System Shield > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Micro Nuclear Core High-capacity Matter Pod Advanced Terrain Scanner Layered Light Armor Plating Phase Cannon Neutron Cannon Great Axe [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cooled Impulse Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 5 | . . . 1 1 1 2 Weapon . | . . . . . . . Parts Attached 122 | 7 11 . 16 17 46 25 Power 15 | 1 1 . 2 1 7 3 Engine 6 | 1 1 . 2 . 1 1 Core 7 | . . . . 1 6 . Reactor 2 | . . . . . . 2 Propulsion 37 | 2 4 . 5 2 16 8 Treads 9 | 2 . . 5 2 . . Leg 12 | . . . . . 9 3 Wheel 5 | . 4 . . . 1 . Hover 6 | . . . . . 6 . Flight 5 | . . . . . . 5 Utility 37 | 2 3 . 4 7 12 9 Device 17 | 1 . . 1 4 6 5 Storage 8 | 1 3 . . 1 2 1 Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . . 1 Protection 9 | . . . 3 2 3 1 Artifact . | . . . . . . . Weapon 33 | 2 3 . 5 7 11 5 Energy Gun 2 | . 1 . . . 1 . Energy Cannon 9 | . 1 . . . 6 2 Ballistic Gun 9 | 2 . . 5 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 5 | . . . . 3 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 5 | . . . . 1 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 11 | . . . . 1 4 6 Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 39 | . . . 2 1 15 21 Power 5 | . . . . . 4 1 Propulsion 16 | . . . 1 . 6 9 Utility 14 | . . . 1 1 4 8 Weapon 4 | . . . . . 1 3 Highest Loss Streak 9 | . . . 1 1 5 9 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 9 19 18 18 9 9 Power . | . 1 1 1 1 . 1 Propulsion 3 | 1 1 6 5 4 1 2 Utility 2 | . 1 4 3 3 3 2 Weapon 6 | 1 4 8 9 9 4 3 Tool/Special . | . . . . . . . Unused Backups 32 | . 1 1 8 9 6 7 Power 4 | . . 1 . 2 . 1 Propulsion 5 | . . . 1 3 1 . Utility 7 | . . . . 2 3 2 Weapon 16 | . 1 . 7 2 2 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 99 92 90 Engine 6 | . 14 14 11 4 . 4 Core 5 | . . . . 4 14 5 Treads 14 | . 13 . 25 36 . . Leg 6 | . . . . . 14 22 Wheel 4 | . 14 28 7 . 1 . Hover 2 | . . . . . 9 . Device 15 | . 14 14 12 16 17 16 Storage 9 | . 14 14 11 9 7 5 Processor 2 | . . . . . 6 5 Protection 5 | . . . 9 10 3 5 Energy Cannon 3 | . 3 14 3 . 4 7 Ballistic Gun 7 | . 11 . 15 8 2 . Impact Weapon 3 | . 9 14 2 4 . . Slashing Weapon 2 | . . . . 2 5 4 Peak Build Rating 58 | 7 10 10 17 27 48 58 Average Rating 26 | 5 8 9 14 22 37 49 On Entrance 16 | . 7 10 10 16 27 45 Naked Turns . | . . . . . . . Heaviest Build 64 | 13 52 52 57 64 62 62 Greatest Support 83 | 40 40 20 60 83 83 71 Greatest Overweight (x) 15 | 2 3 2 5 . 12 15 Average Overweight (x) . | . 1 2 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 10 Average Capacity 14 | 7 15 20 20 20 10 9 Most Carried 20 | 5 20 20 20 20 20 10 Average Carried 13 | 3 9 19 19 19 9 9 Final Capacity 20 | 8 20 20 20 20 10 5 Final Carried 20 | 5 20 20 20 20 10 5 Class Distribution -------------------- 60% | Mutant 18% | Assassin 13% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3614 | 288 197 31 581 808 1156 553 Remotely . | . . . . . . . Salvage Created 5928 | 53 453 . 900 1181 1565 1776 Parts 333 | 7 20 . 74 58 80 94 Haulers Intercepted 9 | . 2 . 1 2 3 1 Recyclers Shooed 9 | 1 1 . . 3 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 92 | . 7 . 16 15 28 26 Melee 4 | . . . . . 1 3 Guns 24 | . 5 . 13 3 3 . Cannons 17 | . 1 . 3 . 6 7 AOE 44 | . . . . 12 18 14 Classes Destroyed 18 | 1 7 . 3 2 2 3 Worker 12 | . . . . . 4 8 Builder 12 | . 1 . . 1 1 9 Tunneler 8 | 2 1 . 1 3 . 1 Hauler 9 | . 2 . 1 2 3 1 Recycler 17 | . 1 . . 4 6 6 Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . . 1 . . Watcher 12 | . 1 . 5 2 3 1 Swarmer 26 | . 3 . 3 . 14 6 Saboteur 1 | . . . . . . 1 Grunt 31 | . 4 . 6 8 8 5 Brawler 3 | . . . 1 2 . . Protector 2 | . . . . 1 . 1 Sentry 10 | . . . 6 3 1 . Specialist 1 | . . . . . . 1 Hunter 8 | . . . . 1 2 5 Programmer 9 | . . . . . 3 6 Heavy 1 | . . . . . . 1 Best Kill Streak 29 | 1 3 . 4 5 6 29 Combat Bots Only 8 | . 3 . 3 5 4 8 Max Kills in Single Turn 6 | 1 1 . 1 2 3 6 Gunslinging . | . . . . . . . Exploded 4 | . . . . 2 3 4 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 607 | . 29 4 66 38 177 293 Missed 204 | . 7 . 23 15 58 101 Hits 403 | . 22 4 43 23 119 192 Melee 7 | . . . 3 . . 4 Projectile 396 | . 22 4 40 23 119 188 Critical Strikes 14 | . 1 . . 1 1 11 Damage Taken 6342 | . 221 25 546 420 1698 3432 Core 1211 | . 23 6 77 32 206 867 Absorbed by Shields 81 | . . . . . . 81 Ignored by Resistances 57 | . . . . . 6 51 Core Remaining (%) 86 | 100 . 88 80 94 70 . Volleys Fired 260 | 3 21 . 60 41 79 56 Largest 2 | 2 2 . 2 2 2 2 Hottest 180 | 40 80 . 83 62 180 180 Shots Fired 445 | 6 42 . 121 61 130 85 Gun 237 | 6 38 . 105 38 50 . Cannon 158 | . 4 . 16 9 61 68 Launcher 50 | . . . . 14 19 17 Special . | . . . . . . . Kinetic 229 | 6 21 . 105 47 50 . Thermal 149 | . 4 . 16 . 61 68 Explosive 38 | . . . . 3 18 17 Electromagnetic 29 | . 17 . . 11 1 . Robot Hit Streak 17 | 2 6 . 17 14 7 17 Robot Miss Streak 5 | 2 3 . 5 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 319 | 3 34 1 76 46 84 75 Core Hits 231 | 2 14 . 32 39 63 81 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 5 | . 1 . . 1 1 2 Meltdown 2 | . . . . . . 2 Smash 2 | . 1 . . 1 . . Sever 1 | . . . . . 1 . Melee Attacks 166 | . 30 1 6 42 55 32 Impact 68 | . 30 1 6 31 . . Slashing 98 | . . . . 11 55 32 Piercing . | . . . . . . . Sneak Attacks 28 | . 4 1 . 6 10 7 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14502 | 40 968 68 1305 2050 3964 6107 Guns 2322 | 40 276 . 1074 461 471 . Cannons 3237 | . 54 . 231 152 927 1873 Explosions 5717 | . . . . 947 1623 3147 Melee 3220 | . 638 68 . 490 943 1081 Ramming 6 | . . . . . . 6 Kinetic 2377 | 40 179 . 1074 613 471 . Thermal 3463 | . 54 . 231 281 1024 1873 Explosive 4684 | . . . . 160 1469 3055 Electromagnetic 752 | . 97 . . 506 57 92 Impact 1010 | . 638 68 . 304 . . Slashing 2210 | . . . . 186 943 1081 Piercing . | . . . . . . . Highest Corruption 8 | . 2 2 3 . 4 8 Average Corruption 2 | . 2 2 3 . 2 2 Corruption Purged 9 | . . . . . 9 . Corruption Blocked . | . . . . . . . Effects 57 | . 3 7 18 . 20 9 Message Errors 17 | . . 1 4 . 8 4 Matter Fused 12 | . . 3 4 . 3 2 Heat Flow Errors 7 | . 1 1 3 . 2 . Energy Discharges 4 | . 1 1 . . 1 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 5 | . 1 1 3 . . . Data Loss (major) 1 | . . . . . . 1 Misfires 6 | . . . 2 . 4 . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . . . 1 . 1 . Overload Shots 17 | . . . . . 2 15 Overflow Damage 996 | . 272 38 . 293 194 199 Projectiles 20 | . . . . . 6 14 Explosions 186 | . . . . 20 94 72 Melee 790 | . 272 38 . 273 94 113 Knockbacks 6 | . 4 . . 2 . . Impact 6 | . 4 . . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 262 | . . . . 63 109 90 Shots 9 | . . . . 3 3 3 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 411 | . 218 206 256 92 357 411 Average Temperature 93 | . 85 106 80 22 94 128 Received Heat Transfer 1212 | . 69 . 174 162 246 561 Effects 5 | . . . . . 2 3 Shutdowns 3 | . . . . . 1 2 Energy Bleed 1 | . . . . . 1 . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . 5 . . 2 . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 7 | . 3 . . 3 . 1 Impact Corruptions 21 | . 12 1 . 8 . . Robots Melted 3 | . . . . . . 3 Combat Hostiles 2 | . . . . . . 2 Parts Melted 8 | . . . 1 1 3 3 Heat Transferred 4388 | . 111 . 481 396 1505 1895 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 7 1 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 1 1 2 Low Security (%) 84 | 100 100 100 99 92 60 81 Level 1 13 | . . . . 7 39 2 Level 2 1 | . . . . . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 492 | 5 72 22 207 266 379 492 Initial 116 | . . 22 . 14 116 107 Average 89 | . 21 2 100 40 159 120 Influence Increases 3612 | 10 428 . 611 628 1001 934 Destroy 0b10 Robot/C 1800 | . 140 . 320 280 560 500 Destroy 0b10 Robot/NC 375 | 10 35 . 40 70 85 135 Destroy Leader 430 | . 36 . 92 78 140 84 Successful Hack 84 | . 23 . 15 24 22 . Select Force Hacks 30 | . 30 . . . . . Disable Machine 285 | . 15 . 45 90 75 60 Destroy Structure 308 | . 14 . 9 71 104 110 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 285 | . 120 . 90 15 15 45 Influence Decreases 3197 | 10 370 58 577 405 1038 739 Entered New Map 310 | . . 36 . 20 141 113 Time Decay 2201 | 10 370 22 429 337 617 416 Lost Part 370 | . . . 20 10 130 210 Purge Threat 316 | . . . 128 38 150 . Squads Dispatched 23 | . 4 . 2 3 8 6 Investigation 5 | . 2 . 1 . 1 1 Extermination 5 | . . . . . 3 2 Reinforcement 11 | . 2 . 1 2 3 3 Assault 1 | . . . . 1 . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 8 | . 2 . 2 . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 16 2 32 18 41 44 Peak Tracking Total 12 | . 5 2 6 5 6 12 Tactical Retreats 11 | . 4 . 3 1 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 10 | . 4 . 2 . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts 33 | . . . . . 33 . Triggered 1 | . . . . . 1 . Disarmed . | . . . . . . . Reprogrammed 2 | . . . . . 2 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 20 | . 1 . 4 6 5 4 Max in Single Turn 2 | . 1 . 1 2 1 2 Garrison Access 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 38 | . 7 . 8 5 15 3 Terminals 28 | . 6 . 5 5 9 3 Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . 2 . Total Hacks 99 | . 20 . 22 16 33 8 Successful 47 | . 9 . 15 10 11 2 Failed 52 | . 11 . 7 6 22 6 Catastrophic 18 | . 3 . 2 4 6 3 Database Lockouts . | . . . . . . . Manual 55 | . 16 . 12 11 8 8 Terminals 76 | . 19 . 12 16 21 8 Fabricators 3 | . . . . . 3 . Repair Stations 3 | . . . . . 3 . Recycling Units 6 | . 1 . 5 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access 6 | . . . . . 6 . Terminal Hacks 22 | . 7 . 4 7 4 . Robot Analysis 4 | . 2 . . 2 . . Prototype ID Bank 2 | . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . Alert Level 4 | . 1 . 1 1 1 . Unreport Threat 3 | . . . 1 1 1 . Locate Traps 2 | . 1 . . 1 . . Recall Reinforcements 1 | . . . . . 1 . Hauler Manifests 3 | . 1 . 1 1 . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 4 | . . . 4 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . . . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 13 | . 2 . 3 3 3 2 Terminals 12 | . 1 . 3 3 3 2 Botnet 12 | . 1 . 3 3 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 34 | . 6 . 6 5 14 3 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 58 | . . . 58 . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 9023 | 22 1433 286 1440 2187 2713 942 Sensors 6579 | . . . 1262 2182 2193 942 IFF 8 | . . . . . . 8 Structural 4396 | . . . . 1163 2293 940 Seismic 3156 | 22 1433 286 430 610 . 375 Robot Analysis Total 4 | . 2 . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 9353 | 147 1433 286 1461 2187 2746 1093 Spaces Moved 5635 | 78 948 256 754 1134 1867 598 Core 14 | 10 . . . . 2 2 Treads 1831 | 68 110 . 518 1134 1 . Legs 1355 | . . . . . 834 521 Wheels 1747 | . 838 256 236 . 417 . Hover 613 | . . . . . 613 . Flight 75 | . . . . . . 75 Fastest Speed 29 | 50 100 110 110 160 48 29 Average Speed 131 | 156 126 110 144 160 117 122 Slowest Speed 800 | 160 160 110 160 160 650 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . . 8 Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 47 | 5 96 50 53 55 54 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 91 | . 14 . 6 29 34 8 Terrain Destroyed 368 | . 14 . 6 78 131 139 Melee 89 | . 14 . 6 29 32 8 Projectile 15 | . . . . 1 2 12 AOE 264 | . . . . 48 97 119 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 6844 | 94 1086 260 1012 1388 2204 800 Wait 362 | 2 49 . 130 105 29 47 Move 5616 | 77 947 255 753 1133 1866 585 Hop 5 | . . . . . . 5 Pick Up 91 | 5 16 2 16 19 22 11 Fast Attach 44 | 7 1 . 1 2 16 17 Attach 36 | . 1 . 4 4 20 7 Detach 14 | . . . . . 9 5 Swap 116 | . 15 . 22 20 40 19 Drop 100 | . 6 2 20 22 35 15 Fire 260 | 3 21 . 60 41 79 56 Melee 166 | . 30 1 6 42 55 32 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 33 | . . . . . 33 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 13) 514 | -10/Materials | Discovered new exit (range 8) 1433 | -10/Materials | Discovered new exit (range 9) 1440 | -10/Materials | Discovered new exit (range 7) 1581 | -10/Materials | Entered Mines 1582 | -10/Mines | Met a Derelict testing a Signal Generator 1588 | -10/Mines | Found Signal Generator 1667 | -10/Mines | Learned location of Zion (-6) 1687 | -10/Mines | Discovered new exit (range 13) 1736 | -10/Mines | Discovered new exit (range 9) 1808 | -10/Mines | Discovered new exit (range 11) 1867 | -10/Mines | Entered Materials 1867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1942 | -9/Materials | Identified exit to Mines 1942 | -9/Materials | Identified exit to Storage 2527 | -9/Materials | Build established: Scavenger-Mutant 3042 | -9/Materials | Build established: Mutant 3074 | -9/Materials | Discovered new exit (range 15) 3328 | -9/Materials | Entered another Materials area 3328 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4218 | -8/Materials | Discovered new exit (range 13) 5515 | -8/Materials | Entered Factory 5515 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5714 | -7/Factory | Lost 5 parts (2p1n1u1w) 6118 | -7/Factory | Build established: Scavenger-Assassin 6289 | -7/Factory | Garrison activated, responded to threat 6913 | -7/Factory | Build established: Scavenger-Mutant 6976 | -7/Factory | Discovered new exit (range 5) 7019 | -7/Factory | Identified exit to Factory 7923 | -7/Factory | Build established: Assassin 8261 | -7/Factory | Entered another Factory area 8261 | -6/Factory | Evolved 2 slots: Utility x2 8880 | -6/Factory | Discovered new exit (range 11) 8896 | -6/Factory | Identified exit to Factory 9136 | -6/Factory | Cargo convoy interrupted 9168 | -6/Factory | Destroyed 8 combat bots 9201 | -6/Factory | Lost 5 parts (1p3n1w) 9230 | -6/Factory | Crushed by falling debris 9261 | -6/Factory | Lost 9 parts (3n5u1w) 9287 | -6/Factory | Core integrity fell below 50% 9347 | -6/Factory | Core integrity fell below 20% 9354 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09340_ K-01 Serf collects debris. 09341_ Cld. Impulse Thruster destroyed. 09342_ OE0|IGIIUOHELHRYGJ