Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 22:27:14 Player: jonasanoj Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2035) 2035 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 5236 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 6/100 System Corruption 1% Temperature Cool (45) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (15) --- Light Nuclear Core System Shield Ion Cannon Minigun Minigun Assault Cannon Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Weight Redist. System Structural Scanner Improved Signal Interpreter System Shield > --- WEAPON ----------- Minigun Powered Hammer > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Weight Redist. System System Shield EM Pulse Cannon EM Pulse Cannon Ion Cannon Ion Cannon Minigun Minigun Assault Cannon Shock Bomb Launcher Mini Grenade Launcher Remote Datajack Heavy Mace [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Parts Attached 65 | 6 11 3 10 . 17 18 Power 10 | 1 2 1 1 . 2 3 Engine 8 | 1 2 . 1 . 1 3 Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 12 | 2 1 . 4 . 2 3 Treads 10 | 2 1 . 4 . . 3 Leg 2 | . . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 4 1 1 . 5 1 Device 7 | . 1 1 . . 4 1 Storage 4 | 1 3 . . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 30 | 2 4 1 4 . 8 11 Energy Gun 10 | 2 1 1 3 . 3 . Energy Cannon 8 | . 2 . . . 2 4 Ballistic Gun 5 | . 1 . 1 . 1 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 5 | . . . . . 2 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 26 | . 2 . . . 7 17 Power 5 | . 1 . . . 1 3 Propulsion 8 | . . . . . 3 5 Utility 2 | . . . . . . 2 Weapon 11 | . 1 . . . 3 7 Highest Loss Streak 14 | . 1 . . . 5 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 95 100 93 100 88 89 Engine 7 | . 13 3 4 11 5 6 Core 4 | . . 10 6 . 3 6 Treads 27 | . 28 28 38 44 20 14 Leg 3 | . . . . . 10 7 Device 8 | . 10 14 3 . 7 14 Storage 11 | . 14 14 11 11 9 7 Processor 2 | . . . . . 6 7 Hackware 5 | . . . 7 11 9 7 Energy Gun 10 | . 13 10 18 22 4 . Energy Cannon 7 | . 9 17 3 . 3 4 Ballistic Gun 1 | . 4 . . . . 2 Impact Weapon 3 | . . . . . 8 6 Naked Turns . | . . . . . . . Heaviest Build 92 | 12 92 35 35 34 37 48 Greatest Support 95 | 40 40 40 80 80 86 95 Greatest Overweight (x) 3 | . 2 . . . 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 15 15 Most Carried 15 | 6 9 13 15 15 15 15 Average Carried 12 | 4 7 11 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 8 13 15 14 15 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 907 | 166 169 138 157 . 179 98 Remotely . | . . . . . . . Salvage Created 2784 | . 226 226 864 239 882 347 Parts 190 | . 29 18 60 18 42 23 Haulers Intercepted 5 | . 1 . 2 . 2 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 57 | . 7 11 16 3 13 7 Guns 29 | . 7 4 10 3 4 1 Cannons 13 | . . 7 1 . 2 3 AOE 10 | . . . 5 . 2 3 Classes Destroyed 12 | . 5 . 4 1 . 2 Worker 6 | . . . 3 3 . . Builder 5 | . . . 3 . 2 . Tunneler 3 | . 1 . . 1 . 1 Hauler 5 | . 1 . 2 . 2 . Recycler 2 | . . . 2 . . . Watcher 6 | . 2 . 3 . 1 . Swarmer 23 | . 6 9 8 . . . Grunt 22 | . 1 2 5 2 9 3 Brawler 1 | . . . . 1 . . Sentry 9 | . . . 3 . 4 2 Specialist 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 9 | . 3 6 9 4 5 5 Combat Bots Only 6 | . 3 6 4 3 4 4 Max Kills in Single Turn 4 | . 2 1 4 1 2 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 536 | . 52 41 60 7 154 222 Missed 151 | . 12 9 19 2 43 66 Damage Taken 5432 | . 311 262 468 58 1795 2538 Core 1233 | . 56 51 29 . 386 711 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 18 | . . . . . 18 . Core Remaining (%) 69 | 100 . 57 . 92 29 . Volleys Fired 207 | . 30 16 34 14 77 36 Largest 2 | . 2 2 2 2 1 2 Hottest 125 | . 120 125 125 100 63 123 Shots Fired 301 | . 59 30 68 28 77 39 Gun 230 | . 55 13 59 28 63 12 Cannon 67 | . 4 17 9 . 14 23 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 44 | . 17 . 4 . 11 12 Thermal 87 | . 33 30 18 . . 6 Explosive 3 | . . . . . . 3 Electromagnetic 167 | . 9 . 46 28 66 18 Robot Hit Streak 12 | . 5 5 10 4 12 10 Robot Miss Streak 5 | . 4 3 3 3 2 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 196 | . 30 16 39 14 66 31 Core Hits 108 | . 17 12 34 8 18 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 8 | . 3 1 1 . 3 . Burn 5 | . 3 1 1 . . . Smash 3 | . . . . . 3 . Melee Attacks 32 | . . . . . 26 6 Impact 32 | . . . . . 26 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5013 | . 336 317 1200 238 1614 1308 Guns 2357 | . 319 126 677 238 808 189 Cannons 957 | . 17 175 106 . 307 352 Explosions 1325 | . . . 401 . 212 712 Melee 342 | . . . . . 287 55 Ramming 32 | . . 16 16 . . . Kinetic 500 | . 88 . 49 . 174 189 Thermal 1601 | . 214 301 631 . 119 336 Explosive 466 | . . . . . 93 373 Electromagnetic 2072 | . 34 . 504 238 941 355 Impact 342 | . . . . . 287 55 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 8 8 . . . 1 Average Corruption 7 | . 7 8 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 71 | . 28 41 . . . 2 Message Errors 19 | . 6 12 . . . 1 Matter Fused 16 | . 4 11 . . . 1 Heat Flow Errors 5 | . 2 3 . . . . Energy Discharges 12 | . 6 6 . . . . Parts Fused 2 | . . 2 . . . . Data Loss (minor) 9 | . 6 3 . . . . Data Loss (major) 4 | . 3 1 . . . . Misfires 2 | . 1 1 . . . . Weapon Failures 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 152 | . . . 16 . 128 8 Projectiles 26 | . . . . . 24 2 Explosions 28 | . . . 16 . 6 6 Melee 98 | . . . . . 98 . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 313 | . . . 46 . 129 138 Shots 7 | . . . 2 . 2 3 Rammed 5 | . 1 3 1 . . . Targets Rammed 6 | . 1 3 2 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 522 | . 255 420 522 174 138 189 Average Temperature 98 | . 53 166 139 88 35 51 Received Heat Transfer 1827 | . 24 9 96 30 945 723 Effects 12 | . . 7 5 . . . Shutdowns 1 | . . . 1 . . . Interference 7 | . . 7 . . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . . 4 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 14 | . . . 3 . 10 1 Impact Corruptions 5 | . . . . . 5 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 2 4 . . 1 Heat Transferred 3268 | . 851 740 1192 . 150 335 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . . 7 . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 333 | . 135 210 333 123 268 85 Initial 103 | . . 8 . 103 39 18 Average 85 | . 54 75 165 97 92 37 Maximum Alert Level 1 | . . 1 1 . 1 . Low Security (%) 94 | 100 100 93 79 100 93 100 Level 1 5 | . . 6 20 . 6 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 1 . 4 4 Investigation 4 | . . . 1 . 3 . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 . . . 1 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 10 | . 3 . 1 . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 16 14 19 4 20 12 Peak Tracking Total 8 | . 5 5 5 2 4 8 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 8 | . 5 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 11 | . 2 . 1 2 4 2 Max in Single Turn 2 | . 1 . 1 1 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 13 | . 2 1 3 . 6 1 Terminals 9 | . 2 . 2 . 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 52 | . 7 1 11 . 30 3 Successful 20 | . 1 1 6 . 12 . Failed 32 | . 6 . 5 . 18 3 Catastrophic 9 | . 2 . 1 . 4 2 Database Lockouts . | . . . . . . . Manual 22 | . 4 . 3 . 12 3 Terminals 43 | . 7 . 9 . 24 3 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 2 | . . . 2 . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 1 4 . 8 . Record 2 | . . . . . 2 . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . . . . . 2 . Emergency Access Points 1 | . . . . . 1 . Alert Level 3 | . . . 3 . . . Unreport Threat 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . Zone Layout 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 2 . 5 1 Full Trace Events 3 | . 1 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 29 | . . 29 . . . . Total Damage 130 | . . 130 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 5 | . . 4 1 . . . Drone Recoveries 2 | . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6131 | 125 1005 1247 736 625 1807 586 Spaces Moved 2610 | 77 545 365 353 228 784 258 Core 11 | 11 . . . . . . Treads 1985 | 66 545 365 353 228 313 115 Legs 614 | . . . . . 471 143 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 160 Average Speed 170 | 144 160 160 167 170 183 180 Slowest Speed 330 | 160 320 160 170 170 330 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 66 73 25 43 47 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 12 | . . . . . 9 3 Terrain Destroyed 125 | . . . 27 . 51 47 Melee 12 | . . . . . 9 3 Projectile . | . . . . . . . AOE 113 | . . . 27 . 42 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3941 | 88 623 994 434 439 1032 331 Wait 933 | . 15 603 11 195 106 3 Move 2604 | 76 544 364 352 227 783 258 Hop . | . . . . . . . Pick Up 53 | 6 11 4 12 1 14 5 Fast Attach 16 | 6 2 . 3 . 2 3 Attach 20 | . 2 . . . 7 11 Detach 1 | . . . . . . 1 Swap 29 | . 7 3 7 . 8 4 Drop 39 | . 11 1 12 2 9 4 Fire 207 | . 30 16 34 14 77 36 Melee 32 | . . . . . 26 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 1 3 2 . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 10) 602 | -10/Materials | Discovered new exit (range 13) 903 | -10/Materials | Discovered new exit (range 16) 1131 | -10/Materials | Entered Mines 1144 | -10/Mines | Found the Drone Emporium 1154 | -10/Mines | Found Prototype Device 1155 | -10/Mines | Identified Thief Drone Bay 1439 | -10/Mines | Identified exit to Subcaves 1529 | -10/Mines | Learned Materials emergency access door positions 2358 | -10/Mines | Discovered new exit (range 9) 2378 | -10/Mines | Entered Materials 2378 | -9/Materials | Evolved 2 slots: Propulsion x2 2425 | -9/Materials | Discovered new exit (range 15) 2794 | -9/Materials | Discovered new exit (range 12) 3114 | -9/Materials | Entered Mines 3232 | -9/Mines | Found a hidden stash of uninstalled traps 3257 | -9/Mines | Discovered new exit (range 7) 3269 | -9/Mines | Discovered new exit (range 11) 3739 | -9/Mines | Entered Materials 3739 | -8/Materials | Evolved 2 slots: Utility x2 4429 | -8/Materials | Discovered new exit (range 11) 4525 | -8/Materials | Core integrity fell below 50% 4529 | -8/Materials | Lost 5 parts (1p3n1w) 4645 | -8/Materials | Repaired Weight Redist. System 4803 | -8/Materials | Identified exit to Factory 5546 | -8/Materials | Entered Factory 5546 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6109 | -7/Factory | Core integrity fell below 50% 6121 | -7/Factory | Core integrity fell below 20% 6132 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Structural Scanner destroyed. U-05 Engineer lays Concrete. Minigun destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Critical hit (Burn: +37). EM Pulse Cannon destroyed. U-05 Engineer lays Concrete. G-47 Trooper destroyed. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. K-01 Serf collects debris. Cld. Ion Engine destroyed. G-47 Trooper misfires. U-05 Engineer lays Concrete. X-67 Chaingunner overheating. 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"""""" ######+############ | | ???????## """""" # ## | | ???????## " ## | | ???????############### """"" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeGravmagTearclaws Manual? 0 Play Time 00:42:00 Cumulative 11.6 hours Start 2024.05.18 @ 21:46:52 End 2024.05.18 @ 22:27:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 13 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0665fa46-b65b-4034-90da-c0a9b082ceab