Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.26 @ 15:35:43 Player: FooVoo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (214) 1070 Value Destroyed (7606) 7606 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 13377 Bonus ------- High Alert Combat Kills 301 Entered Garrisons 200 Cogmind --------- Core Integrity 737/850 Matter 161/300 Energy 327/555 System Corruption 2% Temperature Cool (-150) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (3) -------- Light Deuterium Engine Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY (5) ------ Improved Cryofiber Web Improved Cooling System Improved Cooling System Layered Medium Armor Plating Force Field > --- WEAPON (4) ------- Heavy Ion Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY (4) ---- Improved Propulsion Shielding Medium Reflective Plating Improved System Shield Peak State ------------ > --- POWER ------------ Fission Core Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System Improved Cooling System Powered Armor Force Field > --- WEAPON ----------- Heavy Ion Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Improved Heat Sink Improved Propulsion Shielding Medium Reflective Plating Improved System Shield [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Core Analyzer Protection Power Shielding Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Slots Evolved 9 | . 1 . 2 2 2 . . . 2 . Power 2 | . 1 . . . 1 . . . . . Propulsion 2 | . . . . . . . . . 2 . Utility 3 | . . . 1 1 1 . . . . . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 155 | 8 16 1 22 8 15 12 34 11 19 9 Power 33 | 2 3 . 4 . 5 4 8 3 2 2 Engine 22 | 2 3 . 4 . 3 4 4 . . 2 Core 6 | . . . . . 2 . . 2 2 . Reactor 5 | . . . . . . . 4 1 . . Propulsion 28 | 2 7 . 6 2 1 4 2 . 3 1 Treads 13 | . . . 2 1 1 3 2 . 3 1 Leg 6 | 2 . . 3 1 . . . . . . Wheel 3 | . 2 . 1 . . . . . . . Hover 5 | . 4 . . . . 1 . . . . Flight 1 | . 1 . . . . . . . . . Utility 39 | 2 . . 2 5 3 2 11 4 6 4 Device 25 | . . . 1 2 1 2 7 4 5 3 Storage 4 | . . . . 3 . . 1 . . . Processor 5 | 1 . . 1 . 1 . 2 . . . Hackware . | . . . . . . . . . . . Protection 5 | 1 . . . . 1 . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 55 | 2 6 1 10 1 6 2 13 4 8 2 Energy Gun 14 | . 2 . 1 . 1 1 5 2 2 . Energy Cannon 10 | . 1 . 2 . . . 3 1 3 . Ballistic Gun 20 | 2 3 . 5 . 3 1 4 . 2 . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 9 | . . 1 2 1 2 . 1 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . 1 . . . . 1 1 . Parts Lost 13 | . . . 3 . . . 6 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 . . . Utility 3 | . . . . . . . 2 . . 1 Weapon 6 | . . . 1 . . . 3 2 . . Highest Loss Streak 3 | . . . 3 . . . 3 1 . 1 Average Slot Usage (%) 93 | . 90 100 96 99 99 99 88 88 92 92 Engine 14 | . 23 25 20 16 20 20 11 7 1 3 Core 2 | . . . . . . . . 5 10 8 Reactor 4 | . . . . . . . 8 8 6 6 Treads 10 | . . . 10 15 14 14 8 7 17 18 Hover 1 | . 12 25 2 . . . . . . . Device 15 | . . . 7 7 14 13 17 23 25 24 Storage 5 | . . . . 9 13 7 7 7 . . Processor 6 | . 12 12 11 8 7 7 7 4 . . Protection 5 | . 12 12 10 5 . 7 3 . 4 5 Energy Gun 4 | . 3 . 1 . 1 4 10 4 5 2 Energy Cannon 7 | . 1 12 10 16 2 . 4 13 13 6 Ballistic Gun 8 | . 18 1 12 . 15 16 6 . 2 6 Launcher 5 | . . 10 3 16 8 7 1 6 3 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 10 15 16 26 34 50 58 70 70 75 92 Greatest Support 130 | 3 20 12 40 40 42 42 70 70 120 130 Greatest Overweight (x) 6 | 3 3 1 6 1 1 1 3 . . . Average Overweight (x) . | 1 1 1 . . . 1 . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | 2 3 3 3 2 3 2 1 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 4 3 2 3 2 1 4 4 3 Class Distribution -------------------- 22% | Hacker-Mutant 21% | Scavenger-Gunner 19% | Hacker-Gunner 9% | Generator-Tank 9% | Hacker-Bomber 8% | Generator-Gunner 7% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Bomber | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Storage Generator-Tank | -6/Factory Generator-Tank | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Matter Collected 4435 | 337 190 114 541 286 444 463 1208 174 148 530 Remotely . | . . . . . . . . . . . Salvage Created 9533 | 107 252 28 1030 282 888 940 2656 1173 645 1532 Parts 513 | 9 21 2 80 23 38 51 112 45 37 95 Haulers Intercepted 2 | . . . 1 . . . . . . 1 Recyclers Shooed 10 | . . . 3 . . . . . 1 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Combat Hostiles Destroyed 154 | 1 5 . 22 8 14 21 42 17 9 15 Guns 77 | 1 5 . 6 . 9 17 34 3 1 1 Cannons 44 | . . . 11 4 1 . 2 11 7 8 AOE 24 | . . . 5 4 4 3 2 1 . 5 Classes Destroyed 15 | 3 3 . 4 . 2 . 1 1 1 . Worker 15 | 1 2 . 1 2 1 . 3 1 . 4 Builder 11 | . 1 1 2 1 . . 3 . . 3 Tunneler 6 | 3 . . 1 . 1 . . . . 1 Hauler 2 | . . . 1 . . . . . . 1 Recycler 13 | . . . 2 . 3 . 4 1 1 2 Operator 1 | . . . . . . . . 1 . . Watcher 12 | . 1 . 4 1 . . 1 . 3 2 Swarmer 34 | . 2 . 7 3 2 10 2 . 5 3 Grunt 73 | 1 3 . 8 3 8 5 26 11 . 8 Brawler 2 | . . . . . . . 2 . . . Duelist 3 | . . . 1 . . . 2 . . . Sentry 26 | . . . 6 2 1 5 3 6 1 2 Hunter 6 | . . . . . 1 . 4 . 1 . Programmer 7 | . . . . . 2 1 3 . 1 . Behemoth 3 | . . . . . . . . . 1 2 Best Kill Streak 15 | 2 3 1 12 6 5 6 8 5 3 15 Combat Bots Only 10 | 1 2 . 10 3 3 6 4 3 3 5 Max Kills in Single Turn 3 | 1 1 1 3 3 3 2 2 2 1 3 Gunslinging 1 | . . . . . . 1 1 . . . Exploded 3 | . . . 3 3 2 2 1 1 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Damage Taken 5535 | 87 135 . 356 210 301 605 1735 550 395 1161 Core 836 | 7 23 . 60 9 35 49 385 155 31 82 Absorbed by Shields 513 | . . . . . . . 26 . . 487 Reduced by Siege Mode 6 | . . . . . . . 3 . . 3 Core Remaining (%) 75 | 97 . 88 85 98 . . . 10 . . Volleys Fired 420 | 19 21 1 62 13 28 35 115 46 25 55 Largest 4 | 1 2 2 3 3 4 4 4 4 4 4 Hottest 259 | 20 60 93 141 141 169 145 259 251 249 194 Shots Fired 1089 | 19 38 2 163 27 78 121 309 116 71 145 Gun 675 | 19 38 . 81 . 66 105 286 33 6 41 Cannon 314 | . . 1 62 11 6 . 15 74 63 82 Launcher 100 | . . 1 20 16 6 16 8 9 2 22 Special . | . . . . . . . . . . . Kinetic 484 | 19 26 . 70 . 59 93 143 . 6 68 Thermal 321 | . . 1 62 11 13 . 54 62 63 55 Explosive 40 | . . 1 20 16 . . 3 . . . Electromagnetic 244 | . 12 . 11 . 6 28 109 54 2 22 Robot Hit Streak 43 | 6 16 17 26 12 18 43 36 28 19 33 Robot Miss Streak 3 | 1 3 . 2 1 1 1 2 1 3 3 Penetration Max 1 | . . . . . 1 . 1 . . 1 Secondary Targets 10 | . 1 . . . . 2 7 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . Shots Hit Robots 742 | 11 29 1 81 8 51 71 240 86 47 117 Core Hits 395 | 5 13 1 50 14 31 39 120 36 20 66 Critical Hits 25 | . 1 . 3 . . 3 1 2 3 12 Critical Kills 5 | . 1 . 2 . . . . . 1 1 Critical Parts Destroyed 11 | . . . 1 . . 2 . 1 1 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19053 | 170 451 17 2005 658 1862 1817 5036 2231 1198 3608 Guns 8567 | 170 370 . 362 . 1169 1395 4321 485 36 259 Cannons 6010 | . . 17 924 175 168 . 229 1484 1125 1888 Explosions 4446 | . 81 . 719 473 525 422 486 262 17 1461 Melee . | . . . . . . . . . . . Ramming 30 | . . . . 10 . . . . 20 . Kinetic 6044 | 170 248 . 315 . 975 1270 2188 . 36 842 Thermal 6161 | . 81 17 924 175 362 . 961 972 1125 1544 Explosive 1717 | . . . 719 473 324 . 201 . . . Electromagnetic 5101 | . 122 . 47 . 201 547 1686 1259 17 1222 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 2 4 5 2 2 Average Corruption 2 | . . . . . 1 1 3 4 1 2 Corruption Purged . | . . . . . . . . . . . Effects 80 | . . . . . . 6 50 19 . 5 Message Errors 15 | . . . . . . 1 9 4 . 1 Matter Fused 22 | . . . . . . . 16 6 . . Heat Flow Errors 7 | . . . . . . . 4 3 . . Energy Discharges 12 | . . . . . . 2 7 1 . 2 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . 3 6 2 . . Targeting Errors 9 | . . . . . . . 5 2 . 2 Weapon Failures 3 | . . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 226 | . . . 57 . . 6 29 59 56 19 Projectiles 131 | . . . 8 . . . . 59 52 12 Explosions 91 | . . . 49 . . 6 29 . . 7 Melee 4 | . . . . . . . . . 4 . Knockbacks 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 328 | . 31 . 61 47 31 89 65 . . 4 Shots 21 | . 2 . 4 2 3 6 3 . . 1 Rammed 3 | . . . . 1 . . . . 2 . Targets Rammed 3 | . . . . 1 . . . . 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 764 | . 117 54 476 248 512 226 764 689 153 70 Average Temperature 164 | . 42 30 150 96 173 64 184 292 46 35 Received Heat Transfer 2019 | 78 36 . 213 99 123 234 693 258 12 273 Effects 52 | . . . 8 . . . 27 17 . . Shutdowns 3 | . . . 2 . . . 1 . . . Energy Bleed 8 | . . . 2 . . . 5 1 . . Interference 8 | . . . 1 . . . 5 2 . . Matter Decay 7 | . . . 1 . . . 4 2 . . Short Circuit 6 | . . . 1 . . . 3 2 . . Damage (minor) 3 | . . . 1 . . . 1 1 . . Damage (major) 14 | . . . . . . . 6 8 . . Damage (core) 3 | . . . . . . . 2 1 . . Siege Activations 2 | . . . . . . . 1 . . 1 Total Turns 25 | . . . . . . . 11 . . 14 Longest Duration 14 | . . . . . . . 11 . . 14 Robots Corrupted 8 | . . . . . . 1 4 2 . 1 Combat Hostiles 8 | . . . . . . 1 4 2 . 1 Parts Fried 23 | . . . . . . 2 14 6 . 1 Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 13 | . . . 2 . . . . 8 3 . Heat Transferred 10169 | . 150 37 1517 259 622 . 1960 2001 1584 2039 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 11 | . 2 . . . . 3 1 . . 5 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Peak Influence 988 | 40 140 16 303 239 298 988 556 278 246 411 Average Influence 178 | 22 50 11 108 72 64 640 241 137 64 135 Maximum Alert Level 3 | . . . 1 1 1 3 2 1 1 2 Low Security (%) 65 | 100 100 100 73 91 92 5 37 76 95 68 Level 1 22 | . . . 26 8 7 21 42 23 4 30 Level 2 7 | . . . . . . 22 19 . . . Level 3 4 | . . . . . . 51 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 39 | . 1 . 2 1 5 . 15 3 8 4 Investigation 20 | . 1 . . 1 3 . 8 2 5 . Extermination 5 | . . . . . 1 . 3 . 1 . Reinforcement 10 | . . . 2 . . . 1 1 2 4 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 1 . 3 . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . 3 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Distress Signals 12 | . . . 2 . . . 3 3 . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | 1 6 . 37 6 14 20 50 24 14 22 Peak Tracking Total 5 | 1 2 . 5 3 3 3 5 4 3 4 Tactical Retreats 13 | . . . 1 . . 2 2 4 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Traps Triggered 12 | . 3 . . 1 . 6 1 . 1 . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Machines Disabled 35 | . . . 6 3 4 2 10 2 5 3 Max in Single Turn 4 | . . . 2 1 4 1 2 1 3 2 Garrison Access 1 | . . . . . . . 1 . . . Phase Generator 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Machines Accessed 34 | . 2 . 5 2 5 . 10 3 7 . Terminals 18 | . 2 . 2 2 2 . 5 1 4 . Fabricators 4 | . . . . . 1 . 3 . . . Repair Stations 5 | . . . 1 . 1 . 1 1 1 . Recycling Units 4 | . . . 1 . . . . 1 2 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 123 | . 9 . 15 7 15 . 44 13 20 . Successful 94 | . 6 . 14 3 7 . 36 12 16 . Failed 29 | . 3 . 1 4 8 . 8 1 4 . Catastrophic 2 | . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 57 | . 9 . 5 7 6 . 16 3 11 . Fabricators 17 | . . . . . 3 . 14 . . . Repair Stations 28 | . . . 3 . 2 . 13 7 3 . Recycling Units 14 | . . . 5 . . . . 3 6 . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 5 | . . . . . 4 . 1 . . . Terminal Hacks 41 | . 6 . 5 3 4 . 12 2 9 . Record 10 | . 2 . . . . . 3 1 4 . Part Schematic 6 | . . . . . . . 4 . 2 . Robot Analysis 3 | . 1 . 1 . . . . . 1 . Prototype ID Bank 3 | . . . 1 1 1 . . . . . Open Door 1 | . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . . . . Alert Level 2 | . . . . . . . 1 . 1 . Unreport Threat 2 | . . . . . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 3 | . 1 . . . . . 2 . . . Maintenance Status 1 | . . . . . . . 1 . . . Assault Status 1 | . . . . 1 . . . . . . Recall Assault 1 | . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 13 | . . . . . 1 . 12 . . . Network Status 3 | . . . . . 1 . 2 . . . Load Schematic 5 | . . . . . . . 5 . . . Build 5 | . . . . . . . 5 . . . Repair Station Hacks 23 | . . . 2 . 1 . 11 7 2 . Scan Component 15 | . . . 1 . 1 . 7 4 2 . Repair 8 | . . . 1 . . . 4 3 . . Recycling Unit Hacks 13 | . . . 5 . . . . 3 5 . Recycle Component 2 | . . . 2 . . . . . . . Process 2 | . . . 1 . . . . 1 . . Report Inventory 2 | . . . 1 . . . . 1 . . Retrieve Matter 5 | . . . 1 . . . . 1 3 . Retrieve Components 2 | . . . . . . . . . 2 . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 1 . 5 2 5 . 9 3 7 . Full Trace Events 22 | . 1 . 1 2 3 . 8 2 5 . Feedback Events 3 | . . . . . . . 1 1 1 . Corruption 3 | . . . . . . . 1 1 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . 4 . 2 . Parts Built 5 | . . . . . . . 5 . . . Matter 658 | . . . . . . . 658 . . . Time 276 | . . . . . . . 276 . . . Total Part Build Rating 32 | . . . . . . . 32 . . . Parts Repaired 8 | . . . 1 . . . 4 3 . . Time 382 | . . . 26 . . . 188 168 . . Parts Recycled 2 | . . . 2 . . . . . . . Recycled Matter 188 | . . . 170 . . . . 18 . . Retrieved Matter 403 | . . . 385 . . . . 18 . . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Robot Analysis Total 3 | . 1 . 1 . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Turns Passed 10389 | 285 544 330 1347 569 1094 974 2892 852 1094 408 Spaces Moved 5327 | 158 361 279 787 320 576 472 1325 326 587 136 Core 213 | 158 49 . 6 . . . . . . . Treads 4123 | . . . 381 320 576 472 1325 326 587 136 Legs 286 | . . . 286 . . . . . . . Wheels 73 | . 53 . 20 . . . . . . . Hover 632 | . 259 279 94 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 56 116 100 160 152 172 160 160 160 160 Average Speed 157 | 142 123 116 141 160 168 172 171 160 162 162 Slowest Speed 350 | 200 200 116 350 180 180 180 220 160 165 163 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 8 62 76 69 25 14 94 22 44 19 29 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 28 | . . . 5 23 . . . . . . Terrain Destroyed 509 | . 7 8 172 126 11 95 53 22 4 11 Melee . | . . . . . . . . . . . Projectile 41 | . . . 7 3 . 5 8 5 4 9 AOE 468 | . 7 8 165 123 11 90 45 17 . 2 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Sto Fac Ext Total 6529 | 199 426 283 902 357 647 549 1710 573 671 212 Wait 372 | 5 . . . . . . 184 183 . . Move 5316 | 157 360 278 786 319 575 470 1324 325 586 136 Hop . | . . . . . . . . . . . Pick Up 132 | 9 15 2 16 7 15 10 30 7 16 5 Fast Attach 28 | 1 4 . 6 2 1 . 1 3 9 1 Attach 87 | 6 9 . 15 6 13 9 22 2 1 4 Detach 3 | . . . 1 1 . 1 . . . . Swap 40 | 1 3 1 1 . 1 3 11 6 9 4 Drop 118 | 1 14 1 15 8 14 11 23 1 23 7 Fire 420 | 19 21 1 62 13 28 35 115 46 25 55 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . 1 . . . . 2 . Escape Stasis 10 | . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Identified exit to Materials 68 | -11/Scrapyard | Discovered exit to Materials (range 8) 286 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Build established: Hacker-Mutant 746 | -10/Materials | Identified exit to Materials 746 | -10/Materials | Discovered exit to Materials (range 13) 819 | -10/Materials | Identified exit to Mines 819 | -10/Materials | Discovered exit to Mines (range 9) 830 | -10/Materials | Entered Mines 877 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1116 | -10/Mines | Discovered exit to Materials (range 11) 1160 | -10/Mines | Entered Materials 1160 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1365 | -9/Materials | Lost 3 parts (2n1w) 1389 | -9/Materials | Destroyed 10 combat bots 1431 | -9/Materials | Identified exit to Materials 1431 | -9/Materials | Discovered exit to Materials (range 11) 1501 | -9/Materials | Repaired Aluminum Leg? 1610 | -9/Materials | Identified exit to Mines 1610 | -9/Materials | Discovered exit to Mines (range 11) 1793 | -9/Materials | Discovered exit to Materials (range 16) 1860 | -9/Materials | Build established: Scavenger-Gunner 2370 | -9/Materials | Build established: Hacker-Gunner 2507 | -9/Materials | Entered another Materials area 2507 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2850 | -8/Materials | Identified exit to Factory 2850 | -8/Materials | Discovered exit to Factory (range 11) 3076 | -8/Materials | Entered Factory 3076 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3157 | -7/Factory | Build established: Hacker-Mutant 3535 | -7/Factory | Build established: Hacker-Bomber 3642 | -7/Factory | P-60 Hacker assimilated allied UE-GE1(g) 4026 | -7/Factory | Identified exit to Factory 4026 | -7/Factory | Discovered exit to Factory (range 15) 4067 | -7/Factory | Identified exit to Garrison 4082 | -7/Factory | Garrison activated, responded to threat 4170 | -7/Factory | Entered Garrison 4206 | -7/Garrison | Triggered checkpoint 4310 | -7/Garrison | Triggered checkpoint 4351 | -7/Garrison | Triggered checkpoint 4366 | -7/Garrison | Triggered checkpoint 4458 | -7/Garrison | Build established: Hacker-Gunner 4554 | -7/Garrison | Identified exit to Factory 4554 | -7/Garrison | Discovered exit to Factory (range 10) 4594 | -7/Garrison | Triggered checkpoint 4644 | -7/Garrison | Phase Generator disabled 4732 | -7/Garrison | Triggered checkpoint 4799 | -7/Garrison | Build established: Scavenger-Gunner 4800 | -7/Garrison | Triggered checkpoint 4873 | -7/Garrison | Discovered exit to Factory (range 14) 4899 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5026 | -7/Garrison | Triggered checkpoint 5122 | -7/Garrison | Discovered exit to Factory (range 12) 5144 | -7/Garrison | Entered Factory 5231 | -7/Factory | Garrison activated, responded to threat 5241 | -7/Factory | Identified exit to Storage 5241 | -7/Factory | Discovered exit to Storage (range 10) 5795 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 5800 | -7/Factory | Lost 3 parts (1n1u1w) 6170 | -7/Factory | Fabricated Antimatter Reactor (x2) 6293 | -7/Factory | Fabricated Hvy. Treads (x2) 6554 | -7/Factory | Core integrity fell below 50% 6919 | -7/Factory | Build established: Generator-Mutant 7044 | -7/Factory | Local fabrication network quarantined 7307 | -7/Factory | Repaired Antimatter Reactor 7356 | -7/Factory | Repaired Imp. Deuterium Engine 7394 | -7/Factory | Repaired Cryofiber Web 7440 | -7/Factory | Repaired Lightning Gun 7660 | -7/Factory | Build established: Generator-Gunner 8011 | -7/Factory | Build established: Hacker-Mutant 8036 | -7/Factory | Entered Storage 8040 | -7/Storage | Identified exit to Recycling 8422 | -7/Storage | Build established: Hacker-Gunner 8524 | -7/Storage | Core integrity fell below 20% 8578 | -7/Storage | Discovered exit to Factory (range 16) 8676 | -7/Storage | Repaired Cryofiber Web 8772 | -7/Storage | Repaired Broken Antimatter Reactor 8820 | -7/Storage | Repaired Plasma Cannon 8888 | -7/Storage | Entered Factory 8888 | -6/Factory | Evolved 2 slots: Propulsion x2 9189 | -6/Factory | Found Powered Armor 9260 | -6/Factory | Spotted B-75 Beast 9270 | -6/Factory | Destroyed B-75 Beast 9482 | -6/Factory | Build established: Generator-Tank 9969 | -6/Factory | Identified exit to Extension 9969 | -6/Factory | Discovered exit to Extension (range 10) 9982 | -6/Factory | Entered Extension 10113 | -6/Extension | Spotted B-75 Beast 10160 | -6/Extension | Destroyed B-75 Beast 10171 | -6/Extension | Spotted B-75 Beast 10182 | -6/Extension | Disrupted transfer network 10205 | -6/Extension | Destroyed B-75 Beast 10390 | -6/Extension | Self-destructed Last Messages --------------- R-10 Processor collects Structural Scanner. R-10 Processor collects Flak Gun. HV Slug penetrates G-50 Soldier. G-50 Soldier destroyed. R-10 Processor collects Imp. Deuterium Engine. HV Slug penetrates G-50 Soldier. G-50 Soldier knocked back. System corrupted: Hvy. Ion Cannon targeting data glitched. HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. Destroyed Lgt. Angular Momentum Engine. HV Slug penetrates G-50 Soldier. G-50 Soldier destroyed. HV Slug penetrates R-10 Processor. R-10 Processor destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. G-50 Soldier destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ???????????? ????????# #????????????????????????? | | ???????????# ????????#^^#????????????????????????? | | ???????????# ????????# #????????????????????????? | | ???????????# #???????#[ #????????????????????????? | | ???????????# #???????#%R#????????????????????????? | | ???????????# #?########%##???????????????????????? | | ?????????### ### ## ##=!!##??????????????????????? | | ?????????#"" " ! = #??????????????????????? | | ?????????# " " !! #??????????????????????? | | ?????????# ##?????????????????????? | | ?######??# !% #?????????????????????? | | ##"## #### * #!######???????????????? | | [ % % [ @*%=! %! ????????? | | * % [*% =[u! == ????????? | | !! !=!! %= == [% ????????? | | =! ! ![] * !!! !!% !%! ?????????? | | %= [ =*%|!][ !% =%=% k k A ?????????? | | #######" !! ! ! =!% #############??????????? | | ??????####!!! *= #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #?????????????????????? | | ?????????# "#?????????????????????? | | ?????????######T#"""########?????????????????????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 48 Energy Capacity 1070 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 10 Particle Charging 15 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Hvy. Treads | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Imp. Reclamation Unit | -7/Factory | Hacked Thermal Shield | -6/Factory | Hacked Remote Force Field | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory Antimatter Reactor | x2 | -7/Factory | Preloaded Hvy. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Crack Shot Everything Is Under Control Hey, That's Mine! It's Just You Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Party Time Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Shopping List Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ReactiveBeamInjector Manual? 0 Play Time 02:08:32 Cumulative 4.2 hours Start 2020.04.25 @ 15:22:11 End 2020.04.26 @ 15:35:43 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b52c1833-8582-484d-85bc-a0e6e35c9689