Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 00:48:12 Player: Thqwib Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (1713) 1713 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 4897 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 180/300 Energy 159/160 System Corruption 3% Temperature Cool (33) Movement Walking (130) Location -8/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Machine Analyzer Improved Signal Interpreter > --- WEAPON (2) ------- High-powered Shotgun Mini Grenade Launcher > --- INVENTORY (10) --- Light Nuclear Core Titanium Leg Titanium Leg Improved Signal Interpreter Latent Energy Streamer Advanced Beam Cannon Datajack Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Signal Interpreter > --- WEAPON ----------- Latent Energy Streamer High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Titanium Leg Titanium Leg Improved Signal Interpreter Heavy EM Shotgun Advanced Beam Cannon Mini Grenade Launcher Datajack Plasma Cutter Maul [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 79 | 7 7 9 47 4 . 5 Power 9 | 1 1 2 4 . . 1 Engine 7 | 1 1 2 3 . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 3 5 10 . . . Treads . | . . . . . . . Leg 2 | . . . 2 . . . Wheel 16 | 2 3 3 8 . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 11 | 2 2 . 7 . . . Device 4 | 1 1 . 2 . . . Storage 3 | 1 1 . 1 . . . Processor 4 | . . . 4 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 39 | 2 1 2 26 4 . 4 Energy Gun 13 | 2 1 . 9 . . 1 Energy Cannon 4 | . . . 1 2 . 1 Ballistic Gun 11 | . . 1 9 . . 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . 3 2 . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon 4 | . . 1 3 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Parts Lost 8 | . . 2 5 . . 1 Power 2 | . . 1 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . . . 1 Weapon 4 | . . 1 3 . . . Highest Loss Streak 2 | . . 1 2 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 99 100 100 89 Engine 7 | . 14 14 10 . . . Core 4 | . . . . 11 11 11 Leg 8 | . . . . 22 22 22 Wheel 14 | . 28 25 21 . . . Device 13 | . 13 14 17 11 11 1 Storage 11 | . 14 14 11 11 11 11 Processor 14 | . . . 15 22 22 22 Energy Gun 14 | . 28 21 11 11 11 6 Energy Cannon 3 | . . . . 9 11 2 Ballistic Gun 3 | . . 1 8 . . 9 Naked Turns . | . . . . . . . Heaviest Build 28 | 15 18 18 28 24 24 28 Greatest Support 34 | 20 26 20 34 34 34 34 Greatest Overweight (x) 5 | . . 5 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 6 8 9 10 10 10 10 Average Carried 8 | 3 6 7 7 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 8 6 10 10 10 9 Class Distribution -------------------- 34% | Skirmisher 26% | Mutant 18% | Scavenger-Mutant 16% | Scavenger-Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1095 | 270 70 81 570 49 . 55 Remotely . | . . . . . . . Salvage Created 2750 | 97 528 299 1521 75 . 230 Parts 179 | 6 29 20 87 23 . 14 Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed 9 | . 2 1 5 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 56 | . 7 7 25 10 . 7 Guns 31 | . 5 5 16 2 . 3 AOE 23 | . 2 . 9 8 . 4 Classes Destroyed 11 | 2 6 1 2 . . . Worker 5 | . . 1 4 . . . Builder 6 | . 1 2 3 . . . Tunneler 2 | 1 . . . 1 . . Hauler 5 | . 1 . 4 . . . Recycler 8 | 1 2 2 3 . . . Mechanic 1 | . 1 . . . . . Watcher 4 | . 1 . 3 . . . Swarmer 25 | . 3 6 3 10 . 3 Grunt 25 | . 4 1 16 . . 4 Brawler 2 | . . . 2 . . . Sentry 4 | . . . 4 . . . Best Kill Streak 7 | 2 4 4 7 6 . 3 Combat Bots Only 6 | . 3 3 5 6 . 3 Max Kills in Single Turn 4 | 1 3 2 3 4 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 200 | . 20 34 88 20 . 38 Missed 65 | . 7 8 30 10 . 10 Damage Taken 2101 | . 189 303 1087 109 . 413 Core 493 | . 41 50 318 14 . 70 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 177 | 4 31 31 89 6 . 16 Largest 2 | 2 2 2 2 2 . 2 Hottest 118 | 90 90 90 101 80 . 118 Shots Fired 330 | 8 59 50 171 12 . 30 Gun 304 | 8 59 50 163 6 . 18 Cannon 9 | . . . . . . 9 Launcher 16 | . . . 7 6 . 3 Special 1 | . . . 1 . . . Kinetic 82 | . . . 75 . . 7 Thermal 118 | 4 28 31 47 . . 8 Explosive 16 | . . . 7 6 . 3 Electromagnetic 114 | 4 31 19 42 6 . 12 Robot Hit Streak 14 | 5 7 6 14 2 . 5 Robot Miss Streak 8 | 1 2 4 8 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 222 | 6 38 38 115 6 . 19 Core Hits 143 | 3 19 14 75 14 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 8 | . 2 3 3 . . . Burn 5 | . 1 1 3 . . . Corrupt 1 | . 1 . . . . . Smash 2 | . . 2 . . . . Melee Attacks 14 | . . 11 3 . . . Impact 14 | . . 11 3 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5668 | 80 833 705 2801 513 . 736 Guns 2662 | 80 538 362 1402 31 . 249 Cannons 40 | . . . . . . 40 Explosions 2718 | . 290 121 1399 461 . 447 Melee 222 | . . 222 . . . . Ramming 26 | . 5 . . 21 . . Kinetic 444 | . . . 333 . . 111 Thermal 1971 | 37 458 311 1055 . . 110 Explosive 1498 | . . . 811 461 . 226 Electromagnetic 1507 | 43 370 172 602 31 . 289 Impact 222 | . . 222 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 111 | . 6 55 48 2 . . Projectiles . | . . . . . . . Explosions 56 | . 6 . 48 2 . . Melee 55 | . . 55 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 555 | . 39 40 331 34 . 111 Shots 17 | . 1 1 10 2 . 3 Rammed 1 | . 1 . . . . . Targets Rammed 5 | . 1 . . 4 . . Kicked 4 | . . . . 4 . . Crushed . | . . . . . . . Highest Temperature 390 | 90 222 144 254 30 . 390 Average Temperature 71 | 40 79 53 62 16 . 150 Received Heat Transfer 516 | . 60 117 258 . . 81 Effects 4 | . 2 . . . . 2 Shutdowns 1 | . . . . . . 1 Interference 3 | . 2 . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 7 | . 1 1 4 . . 1 Impact Corruptions 4 | . . 4 . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 4132 | 111 990 829 2128 . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 2 1 5 . . 1 Latent Energy Used 90 | . . . . . . 90 LE Corruption 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 612 | 10 294 241 612 478 . 181 Initial 195 | . 6 3 93 195 . . Average 248 | 3 132 105 331 298 . 93 Maximum Alert Level 2 | . 1 1 2 2 . . Low Security (%) 41 | 100 74 82 25 13 . 100 Level 1 41 | . 25 17 35 81 . . Level 2 17 | . . . 38 5 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 4 | . 3 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 21 11 42 10 . 9 Peak Tracking Total 7 | . 5 4 6 7 . 3 Tactical Retreats 5 | . 1 3 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 7 | . 2 . 4 . . 1 Max in Single Turn 2 | . 1 . 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 14 | . 5 . 8 . 1 . Terminals 8 | . 2 . 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 13 . 27 . 1 . Successful 25 | . 5 . 19 . 1 . Failed 16 | . 8 . 8 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 17 | . 6 . 10 . 1 . Terminals 31 | . 8 . 23 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 7 | . 3 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 3 . 11 . 1 . Record 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 2 | . . . 2 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 4 | . 1 . 3 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 1 . 6 . . . Terminals 6 | . 1 . 5 . . . Botnet 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Monitor 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . 7 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . 4 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . 1 . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 13 | . 13 . . . . . Highest-Rated Ally 13 | . 13 . . . . . Total Orders . | . . . . . . . Ally Attacks 8 | . 8 . . . . . Total Damage 81 | . 81 . . . . . Kills 1 | . 1 . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 3578 | 116 448 341 1356 840 309 168 Spaces Moved 2455 | 93 384 236 833 598 237 74 Core 2 | 1 . 1 . . . . Treads . | . . . . . . . Legs 931 | . . . 22 598 237 74 Wheels 1516 | 92 384 229 811 . . . Hover . | . . . . . . . Flight 6 | . . 6 . . . . Fastest Speed 50 | 50 80 80 80 130 130 130 Average Speed 102 | 79 80 84 91 130 130 130 Slowest Speed 360 | 80 90 360 200 130 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 52 52 66 87 63 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 3 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 242 | . 5 3 118 67 . 49 Melee 3 | . . . 3 . . . Projectile . | . . . . . . . AOE 239 | . 5 3 115 67 . 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 3160 | 125 465 307 1264 645 238 116 Wait 346 | 11 27 8 246 34 . 20 Move 2449 | 92 383 235 832 597 236 74 Hop . | . . . . . . . Pick Up 42 | 9 7 5 20 . 1 . Fast Attach 17 | 5 2 3 7 . . . Attach 14 | 2 . 2 10 . . . Detach 2 | . . . 2 . . . Swap 48 | . 5 4 30 4 . 5 Drop 45 | 2 8 8 25 . 1 1 Fire 177 | 4 31 31 89 6 . 16 Melee 14 | . . 11 3 . . . Ram 1 | . 1 . . . . . Kick 4 | . . . . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . 1 . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 20) 503 | -10/Materials | Discovered new exit (range 21) 565 | -10/Materials | Entered Mines 572 | -10/Mines | Met a Derelict bent on vengeance 578 | -10/Mines | Discovered new exit (range 10) 681 | -10/Mines | Learned location of Zion (-6) 854 | -10/Mines | Discovered new exit (range 5) 906 | -10/Mines | Entered Materials 906 | -9/Materials | Evolved 2 slots: Utility x2 1095 | -9/Materials | Build established: Scavenger-Mutant 1556 | -9/Materials | Discovered new exit (range 16) 1657 | -9/Materials | Identified exit to Materials 1777 | -9/Materials | Core integrity fell below 50% 1851 | -9/Materials | Build established: Scavenger-Skirmisher 2106 | -9/Materials | First assault squad dispatched 2110 | -9/Materials | Discovered new exit (range 17) 2174 | -9/Materials | Identified exit to Mines 2262 | -9/Materials | Entered Mines 2339 | -9/Mines | Core integrity fell below 20% 2371 | -9/Mines | Learned location of Storage (-7) 2503 | -9/Mines | Build established: Skirmisher 2634 | -9/Mines | Discovered exit to Materials (range 9) 2904 | -9/Mines | Discovered exit to Materials (range 9) 3038 | -9/Mines | Learned location of Recycling (-7) 3095 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3097 | -9/Mines | Discovered new exit (range 5) 3100 | -9/Mines | Identified exit to Exiles 3102 | -9/Mines | Entered Exiles 3123 | -9/Exiles | Discovered new exit (range 15) 3138 | -9/Exiles | Met 8R-AWN 3156 | -9/Exiles | Met EX-HEX 3191 | -9/Exiles | Met EX-BIN 3209 | -9/Exiles | Aligned with FarCom system 3210 | -9/Exiles | Given EX-Vault access code 3240 | -9/Exiles | Opened EX-Vault 3251 | -9/Exiles | Found Latent Energy Streamer 3279 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3339 | -9/Exiles | Met EX-DEC 3400 | -9/Exiles | Discovered new exit (range 10) 3409 | -9/Exiles | Identified exit to Mines 3411 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3411 | -9/Exiles | Entered Mines 3579 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03511_ G-47 Trooper destroyed. 03525_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03525_ Adv. Heat Sink fried. 03525_ G-50 Soldier destroyed. 03526_ R-06 Scavenger collects Aluminum Leg. 03529_ U-05 Engineer lays Concrete. 03529_ Dropped Hvy. EM Shotgun. 03530_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 03531_ U-05 Engineer builds a Wall. 03533_ R-06 Scavenger collects Imp. Heat Sink. 03534_ U-05 Engineer lays Concrete. 03535_ U-05 Engineer builds a Wall. 03539_ R-06 Scavenger collects Hvy. EM Shotgun. 03540_ U-05 Engineer lays Concrete. 03551_ U-05 Engineer builds a Wall. 03576_ G-47 Trooper destroyed. 03577_ The unstable cave ceiling collapses. 03579_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????### ###?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ????????????????# ##?????????????????????? | | ?#?????????????# ##?????????????????????? | | # ###??????????# #??????????????????????? | | ? #??????????# #??????????????????????? | | ## ###????????# g% # ##??????????????????????? | | # ##???????# %= ###????????????????????????? | | #???????# [ ##?????????????????????????? | | #???????# #?????????????????????????? | | ########### # #?????????????????????????? | | ##?#= #?##### #?????????????????????????? | | ##??# * #???### #?????????????????????????? | | # #####* = #??## #?????? ?????????????????? | | ## =[= ""#??# #????? ??????????????????? | | ?# ### #* ""#??# ##???? #??????????????????? | | ?# #?# # ""#??# #???? #??????????????????? | | ?# #?# # #??# #??? #??????????????????? | | ? #?# ########## ##?# #??????????????????? | | # ###?# #####"""#" ## #??????????????????? | | ????# =""# #??????????????????? | | #????########"%"### ##??????????????????? | | ???????????# " " ### ##???????????????????? | | ???????????###%""### ##????????????????????? | | ????????????#" % #?????????????????????? | | ?????????????#"# #### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed BehemothMasterCoupler Manual? 0 Play Time 01:05:15 Cumulative 20.0 hours Start 2024.04.22 @ 17:32:34 End 2024.04.23 @ 00:48:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: be88296a-366a-4021-9d77-f8d2a7f17e41