Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.14 @ 22:21:06 Player: Kenzurith Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (83) 415 Value Destroyed (3275) 3275 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3560) 3560 TOTAL SCORE: 15230 Bonus ------- Follower Combat Kills 60 Entered Garrisons 200 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 978/1600 Matter 0/300 Energy 574/580 System Corruption 8% Temperature Cool (6) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Linear Gravjet Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet Field Propulsion Array Field Propulsion Array > --- UTILITY (13) ----- Experimental Coolant Injector Compact Battery Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Core Analyzer Advanced Transmission Jammer Improved Power Shielding Improved System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (4) ---- Field Propulsion Drive Field Propulsion Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Experimental Gyrokinetic Inverter Cooled Linear Gravjet Combat Linear Gravjet Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Experimental Coolant Injector Compact Battery Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Core Analyzer Advanced Transmission Jammer Improved Power Shielding Improved System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Array [Rating: 133] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility Advanced Visual Processing Unit Device Power Amplifier Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Stasis Projector Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . 1 1 . . . . . . 2 . 2 . . Utility 11 | . . 2 2 1 1 . . . . . . . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 238 | 8 19 5 34 30 4 4 16 2 1 6 1 20 11 16 13 48 Power 26 | 1 3 2 3 3 1 2 . . . . . 1 1 1 . 8 Engine 8 | 1 3 2 . 1 . . . . . . . . . . . 1 Core 10 | . . . 3 2 1 2 . . . . . . . . . 2 Reactor 8 | . . . . . . . . . . . . 1 1 1 . 5 Propulsion 75 | 4 3 . 9 7 1 . 2 1 . 1 . 11 2 5 8 21 Treads 14 | 2 1 . 5 4 . . . . . . . 2 . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel 7 | . 2 . 3 . . . . . . 1 . . . . . 1 Hover 18 | . . . . . . . 1 . . . . 1 2 5 . 9 Flight 34 | . . . 1 3 1 . 1 1 . . . 8 . . 8 11 Utility 91 | 1 8 2 14 13 1 . 13 . . 3 1 6 7 8 2 12 Device 45 | . 2 . 1 6 1 . 12 . . 1 1 2 5 4 1 9 Storage 19 | 1 4 1 7 2 . . . . . . . 1 . 2 . 1 Processor 11 | . 1 . 3 3 . . 1 . . . . 1 1 . . 1 Hackware 2 | . . . . . . . . . . 2 . . . . . . Protection 14 | . 1 1 3 2 . . . . . . . 2 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | 2 5 1 8 7 1 2 1 1 1 2 . 2 1 2 3 7 Energy Gun 15 | 2 4 1 2 2 1 . 1 . . . . 1 . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . Ballistic Gun 6 | . 1 . 1 . . . . . . . . . . 1 . 3 Ballistic Cannon 7 | . . . 3 4 . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . Special Weapon 7 | . . . . . . 1 . . 1 . . . . 1 2 2 Impact Weapon 2 | . . . . . . . . 1 . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . Piercing Weapon 6 | . . . . 1 . 1 . . . 2 . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . . . 1 . . . . 1 . 2 1 4 Parts Lost 84 | . . 1 13 12 . 13 . . 2 . 2 8 3 4 . 26 Power 5 | . . . 1 . . 2 . . . . . . . . . 2 Propulsion 29 | . . . 3 5 . 2 . . 2 . 1 4 2 . . 10 Utility 32 | . . . 4 5 . 5 . . . . 1 4 1 2 . 10 Weapon 18 | . . 1 5 2 . 4 . . . . . . . 2 . 4 Highest Loss Streak 9 | . . 1 6 5 . 7 . . 2 . 2 4 2 2 . 9 Average Slot Usage (%) 89 | . 95 100 97 93 99 78 73 92 85 72 85 90 89 81 86 75 Engine 2 | . 14 11 . 1 5 . . . . . . . . . . . Core 3 | . . . 8 5 . 6 6 6 6 6 6 1 . . . . Reactor 1 | . . . . . . . . . . . . 3 6 4 4 4 Treads 7 | . 21 . 12 18 . . . . . . . 2 . . . . Wheel 3 | . 5 22 5 . . . . . . . 6 . . . . . Hover 2 | . . . . . . . 4 5 . . . 2 5 11 3 6 Flight 10 | . . . . 2 26 21 14 20 21 13 13 24 21 14 29 18 Device 12 | . 5 . 1 9 32 19 29 40 35 26 25 17 17 18 17 14 Storage 12 | . 17 33 27 16 . . . . . . . . . . 4 5 Processor 10 | . . . 15 12 20 20 17 13 13 13 13 11 10 9 8 8 Hackware 2 | . . . . . . . . . . 5 13 10 5 4 4 4 Protection 5 | . 1 11 9 9 . . . . . . . 1 9 7 5 4 Energy Gun 3 | . 21 11 2 3 10 4 . . . . . . . . . . Ballistic Gun 2 | . 6 11 2 . . . . . . . . . . . 2 2 Ballistic Cannon 3 | . . . 11 11 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 2 3 . . . 3 6 5 5 4 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 110 | 11 42 67 106 110 18 16 11 14 17 12 11 24 44 26 28 46 Greatest Support 102 | 40 40 24 40 60 23 18 12 20 20 12 12 52 44 34 72 102 Greatest Overweight (x) 22 | . 1 2 22 4 . . . . . . . . 1 1 . 3 Average Overweight (x) . | . . 2 2 . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 16 22 26 26 4 4 4 4 4 4 4 8 4 4 4 8 Average Capacity 11 | 4 8 21 23 20 4 4 4 4 4 4 4 4 4 4 4 5 Most Carried 26 | 6 13 22 26 26 4 4 4 4 4 4 4 6 4 4 4 8 Average Carried 11 | 2 7 18 22 20 3 3 2 4 4 4 4 4 3 3 3 4 Final Capacity 26 | 6 16 22 26 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 26 | 6 13 22 26 4 4 4 4 4 4 4 4 4 3 3 4 3 Class Distribution -------------------- 37% | Hauler-Mutant 18% | Mutant 10% | Scout 7% | Sprinter 7% | Scavenger-Sprinter 5% | Hacker-Ninja 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Infiltrator-Sprinter | -6/Factory Infiltrator-Sprinter | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Sprinter | -6/Zion Derelict-Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Sprinter | -4/Factory Scout | -3/Research Scout | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 3448 | 208 197 250 596 923 22 83 . 23 42 146 21 128 130 . . 679 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3501 | . 329 335 847 773 22 155 . . . . . 106 125 . . 809 Parts 157 | . 14 23 28 26 1 5 . . . . . 1 4 . . 55 Haulers Intercepted 4 | . . 1 1 1 . . . . . . . 1 . . . . Recyclers Shooed 6 | . . 3 . 1 . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 64 | . 9 7 18 19 1 3 . . . . . . . . . 7 Melee 2 | . . . . . . 2 . . . . . . . . . . Guns 38 | . 9 7 9 4 1 1 . . . . . . . . . 7 Cannons 21 | . . . 6 15 . . . . . . . . . . . . AOE 3 | . . . 3 . . . . . . . . . . . . . Classes Destroyed 9 | . 3 2 1 2 . . . . . . . . . . . 1 Worker 2 | . . . . . . . . . . . . . . . . 2 Builder 5 | . . . 1 . . . . . . . . . . . . 4 Hauler 4 | . . 1 1 1 . . . . . . . 1 . . . . Recycler 8 | . 2 1 . 2 . . . . . . . . 1 . . 2 Swarmer 15 | . 6 4 . 3 1 1 . . . . . . . . . . Grunt 26 | . 3 1 11 11 . . . . . . . . . . . . Brawler 2 | . . . . 2 . . . . . . . . . . . . Sentry 12 | . . 2 7 1 . 2 . . . . . . . . . . Programmer 9 | . . . . 2 . . . . . . . . . . . 7 Best Kill Streak 6 | . 6 5 6 4 1 1 . . . . . 1 1 . . 4 Combat Bots Only 5 | . 4 4 5 4 1 1 . . . . . . . . . 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . . . . . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 9662 | . 339 241 1688 1667 31 886 . 74 84 . 258 644 299 397 20 3034 Core 1771 | . 37 33 298 150 . 248 . 28 22 . 49 150 47 87 . 622 Absorbed by Shields 124 | . . . . 15 . 95 . . . . . . . 14 . . Core Remaining (%) 81 | 100 85 91 45 78 . . . . . . 59 85 95 93 100 61 Volleys Fired 250 | . 26 33 77 67 1 10 . . . . . 1 . 1 1 33 Largest 2 | . 2 2 2 2 2 2 . . . . . 1 . 1 1 2 Hottest 130 | . 130 85 105 116 116 116 . . . . . 40 . 20 . 60 Shots Fired 452 | . 50 52 132 133 2 19 . . . . . 1 . 1 1 61 Gun 291 | . 50 52 75 32 2 19 . . . . . 1 . . . 60 Cannon 153 | . . . 52 101 . . . . . . . . . . . . Launcher 5 | . . . 5 . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . 1 1 1 Kinetic 276 | . 12 33 70 101 . . . . . . . . . . . 60 Thermal 169 | . 38 19 57 32 2 19 . . . . . 1 . 1 . . Explosive 5 | . . . 5 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 10 12 16 16 3 13 . . . . . . . 14 . 19 Robot Miss Streak 11 | . 2 3 11 7 . 1 . . . . . . . . . 3 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 380 | . 31 35 107 119 1 19 . . . . . 8 4 3 . 53 Core Hits 203 | . 14 13 54 92 1 6 . . . . . 1 2 . . 20 Critical Hits 11 | . . . 1 . . 1 . . . . . 2 . . . 7 Critical Kills 6 | . . . . . . 1 . . . . . 1 . . . 4 Critical Parts Destroyed 5 | . . . 1 . . . . . . . . 1 . . . 3 Melee Attacks 69 | . . . . 3 . 6 . . . . . 10 7 20 4 19 Impact 12 | . . . . . . . . . . . . . . . . 12 Slashing 3 | . . . . . . . . . . . . 1 1 1 . . Piercing 54 | . . . . 3 . 6 . . . . . 9 6 19 4 7 Sneak Attacks 13 | . . . . . . . . . . . . 3 1 2 . 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8150 | . 460 442 2067 1739 18 358 . . . . . 414 191 170 . 2291 Guns 3966 | . 459 442 818 489 18 273 . . . . . . . . . 1467 Cannons 2075 | . . . 825 1250 . . . . . . . . . . . . Explosions 424 | . . . 424 . . . . . . . . . . . . . Melee 1650 | . . . . . . 85 . . . . . 414 191 153 . 807 Ramming 18 | . 1 . . . . . . . . . . . . . . 17 Kinetic 3801 | . 90 252 742 1250 . . . . . . . . . . . 1467 Thermal 2257 | . 369 190 901 489 18 273 . . . . . . . 17 . . Explosive 424 | . . . 424 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 366 | . . . . . . . . . . . . . . . . 366 Slashing . | . . . . . . . . . . . . . . . . . Piercing 1284 | . . . . . . 85 . . . . . 414 191 153 . 441 Highest Corruption 10 | . 3 . 4 6 . . . . . . . 3 . 1 . 10 Average Corruption 5 | . 2 . 3 4 . . . . . . . 2 . 1 . 8 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 Effects 73 | . 1 . 3 36 . . . . . . . 1 . 1 . 31 Message Errors 14 | . . . 1 6 . . . . . . . 1 . 1 . 5 Matter Fused 19 | . 1 . 2 6 . . . . . . . . . . . 10 Heat Flow Errors 7 | . . . . 6 . . . . . . . . . . . 1 Energy Discharges 2 | . . . . 1 . . . . . . . . . . . 1 Parts Rejected 3 | . . . . 2 . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 4 . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . . . . . . 6 Targeting Errors 13 | . . . . 10 . . . . . . . . . . . 3 Weapon Failures 2 | . . . . 1 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 370 | . . . 47 . . . . . . . . 55 77 83 . 108 Projectiles 20 | . . . 20 . . . . . . . . . . . . . Explosions 27 | . . . 27 . . . . . . . . . . . . . Melee 323 | . . . . . . . . . . . . 55 77 83 . 108 Knockbacks 55 | . . . 7 46 . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . 2 Kinetic 49 | . . . 7 42 . . . . . . . . . . . . Secondary 4 | . . . . 4 . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . 134 . . . . . . . . . . . . 8 Shots 5 | . . . 5 . . . . . . . . . . . . . Rammed 3 | . 2 . . . . . . . . . . . . . . 1 Targets Rammed 3 | . 2 . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 344 | . 274 201 344 302 . . . 1 . . . . . . . 110 Average Temperature 68 | . 95 62 57 73 . . . 1 . . . . . . . 73 Received Heat Transfer 1905 | . 90 42 756 569 . 160 . 24 12 . 30 36 57 57 . 72 Effects 2 | . . 2 . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . 5 Impact Corruptions 4 | . . . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . 2 . 5 1 . 1 . . . . . . . . . . Heat Transferred 4662 | . 888 481 1665 999 37 555 . . . . . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 375 | . 200 310 375 255 137 235 96 . . . . 106 59 147 181 296 Average Influence 114 | . 99 211 137 111 120 128 93 . . . . 41 31 88 114 140 Maximum Alert Level 1 | . 1 1 1 1 . 1 . . . . . . . . . 1 Low Security (%) 88 | 100 85 44 83 91 100 92 100 . . . . 100 100 100 100 91 Level 1 11 | . 14 55 16 8 . 7 . . . . . . . . . 8 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 1 3 3 . . . . . . . 3 2 . 1 5 Investigation 4 | . . . . 1 . . . . . . . . 2 . . 1 Extermination 5 | . . . . 1 . . . . . . . 2 . . . 2 Reinforcement 12 | . 3 1 3 1 . . . . . . . 1 . . 1 2 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 10 | . 1 1 1 4 . . . . . . . . 1 1 . 1 Communications Jammed 42 | . . . . . . . . . . . . . . . . 42 Distress Signals 11 | . . . . . . . . . . . . . . . . 11 Times Spotted 230 | . 15 13 31 34 5 22 . 2 1 . 14 17 13 10 4 49 Peak Tracking Total 17 | . 4 3 5 7 3 17 . 1 1 . 13 7 9 4 3 13 Tactical Retreats 36 | . . . 1 2 1 2 . . . . 1 6 4 5 1 13 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 20 | . 3 . 2 2 1 3 . . . . . 1 1 4 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 3 | . 1 . . . . 2 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 41 | . 2 3 6 3 2 . . . . . . 5 6 6 1 7 Terminals 36 | . 2 3 5 2 1 . . . . . . 4 6 5 1 7 Fabricators 2 | . . . . 1 . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 110 | . 3 8 23 5 8 . . . . . . 14 16 17 3 13 Successful 39 | . . 2 11 1 3 . . . . . . 6 6 6 1 3 Failed 71 | . 3 6 12 4 5 . . . . . . 8 10 11 2 10 Catastrophic 24 | . 2 1 4 2 1 . . . . . . 5 3 3 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 58 | . 3 4 7 4 6 . . . . 1 . 7 12 5 1 8 Terminals 90 | . 3 8 14 3 7 . . . . . . 11 16 12 3 13 Fabricators 7 | . . . . 2 . . . . . . . . . 5 . . Repair Stations 3 | . . . . . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 9 . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Terminal Hacks 25 | . . 2 3 . 2 . . . . . . 4 6 4 1 3 Record 13 | . . . . . . . . . . . . 3 3 4 1 2 Part Schematic 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . 1 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . Build 2 | . . . . 1 . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 3 6 3 2 . . . . . . 5 5 4 1 7 Full Trace Events 4 | . 1 . . . . . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 4 . 1 . . . . . . . . . . . Parts Built 3 | . . . . 2 . . . . . . . . . 1 . . Matter 336 | . . . . 168 . . . . . . . . . 168 . . Time 84 | . . . . 42 . . . . . . . . . 42 . . Total Part Build Rating 12 | . . . . 8 . . . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . . . . . . . . . . Machine Destruction 10 | . . . . . . 10 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . . . . . . . . 2 Highest-Rated Group 188 | . . . . . . . . . . . . . . . . 188 Highest-Rated Ally 94 | . . . . . . . . . . . . . . . . 94 Total Orders 4 | . . . . . . . 4 . . . . . . . . . GOTO 2 | . . . . . . . 2 . . . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . . . . . . . 16 Total Damage 532 | . . . . . . . . . . . . . . . . 532 Kills 2 | . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 7025 | 70 695 390 1287 1055 77 154 127 78 149 317 258 614 212 368 189 985 Spaces Moved 8759 | 51 396 235 562 532 170 216 291 236 445 944 454 1132 484 574 329 1708 Core 14 | 13 . . 1 . . . . . . . . . . . . . Treads 1042 | 2 267 . 393 375 . . . . . . . 5 . . . . Legs 36 | 36 . . . . . . . . . . . . . . . . Wheels 544 | . 129 235 168 . . . . . . . . . . . . 12 Hover 367 | . . . . . . . . . . . . . . 2 . 365 Flight 6756 | . . . . 157 170 216 291 236 445 944 454 1127 484 572 329 1331 Fastest Speed 19 | 50 90 110 110 29 27 29 32 30 30 32 32 24 28 34 19 28 Average Speed 57 | 103 140 110 174 138 27 29 32 30 32 32 41 41 32 34 33 36 Slowest Speed 1150 | 160 160 110 1150 240 29 32 32 34 34 42 42 160 111 120 34 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . 4 . 4 . . . . . 4 3 3 5 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 78 22 41 15 5 46 9 47 75 90 70 28 19 22 10 39 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . . 1 . 3 . . . . . . Known Exits Taken 13 | . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . 2 2 4 2 . . . . . Spaces Dug 23 | . . . . 2 . . . . . . . . . 14 4 3 Terrain Destroyed 41 | . . . 17 2 . . . . . . . . . 14 4 4 Melee 23 | . . . . 2 . . . . . . . . . 14 4 3 Projectile 3 | . . . 2 . . . . . . . . . . . . 1 AOE 15 | . . . 15 . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Low Low Zio Pro Fac Fac Res Res Acc Total 10152 | 64 492 323 745 712 196 272 324 240 450 953 520 1261 526 718 393 1963 Wait 508 | . 8 23 17 44 19 5 2 2 2 1 65 87 20 49 43 121 Move 8683 | 50 395 234 561 523 170 208 290 235 444 943 453 1123 477 568 318 1691 Hop 29 | . . . . 4 . 3 . . . . . 4 3 2 5 8 Pick Up 115 | 6 20 19 28 14 1 3 2 . . . . 4 3 3 1 11 Fast Attach 150 | 6 8 1 8 12 2 3 13 2 1 6 1 18 9 12 11 37 Attach 59 | . 5 3 16 16 1 3 3 . . . . 1 1 3 . 7 Detach 28 | . 2 1 4 4 . . 7 . . . . 2 . 4 1 3 Swap 33 | 2 6 1 11 2 1 . . . . . . 1 1 1 2 5 Drop 144 | . 20 8 23 23 1 . 6 1 3 3 1 11 6 4 7 27 Fire 250 | . 26 33 77 67 1 10 . . . . . 1 . 1 1 33 Melee 66 | . . . . 3 . 6 . . . . . 9 6 19 4 19 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . Escape Stasis 83 | . . . . . . 31 . . . . . . . 52 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / [*Ext]) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 15) 712 | -10/Materials | Discovered new exit (range 10) 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Utility x2 1004 | -9/Materials | Identified exit to Materials 1070 | -9/Materials | Build established: Hauler-Mutant 1156 | -9/Materials | Entered another Materials area 1156 | -8/Materials | Evolved 2 slots: Utility x2 1452 | -8/Materials | Lost 6 parts (2n2u2w) 1505 | -8/Materials | Lost 4 parts (1u3w) 1555 | -8/Materials | Core integrity fell below 50% 1585 | -8/Materials | Lost 3 parts (1p1n1u) 2425 | -8/Materials | Discovered new exit (range 3) 2441 | -8/Materials | Identified exit to Factory 2443 | -8/Materials | Entered Factory 2443 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2796 | -7/Factory | Fabricated Force Booster (x2) 3121 | -7/Factory | Lost 5 parts (3n2u) 3187 | -7/Factory | Lost 3 parts (1n2w) 3453 | -7/Factory | Discovered new exit (range 12) 3479 | -7/Factory | Discovered new exit (range 17) 3480 | -7/Factory | Identified exit to Lower Caves 3487 | -7/Factory | Identified exit to Factory 3498 | -7/Factory | Entered another Factory area 3498 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3575 | -6/Factory | Identified exit to Garrison 3575 | -6/Factory | Entered Garrison 3584 | -6/Garrison | Spotted B-75 Beast 3594 | -6/Garrison | Triggered checkpoint 3649 | -6/Garrison | Garrison Relay disabled 3657 | -6/Garrison | Lost 6 parts (1p1n2u2w) 3679 | -6/Garrison | Build established: Scavenger-Sprinter 3698 | -6/Garrison | Triggered checkpoint 3704 | -6/Garrison | Triggered checkpoint 3707 | -6/Garrison | Garrison Relay disabled 3726 | -6/Garrison | Discovered new exit (range 12) 3729 | -6/Garrison | Identified exit to Factory 3729 | -6/Garrison | Entered Factory 3751 | -6/Factory | Lost 7 parts (1p1n3u2w) 3831 | -6/Factory | Discovered new exit (range 3) 3831 | -6/Factory | Identified exit to Lower Caves 3856 | -6/Factory | Entered Lower Caves 3916 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3924 | -6/Lower Caves | Identified exit to Lower Caves 3934 | -6/Lower Caves | Entered another Lower Caves area 3935 | -6/Lower Caves | Encountered a Warlord checkpoint 3950 | -6/Lower Caves | Discovered new exit (range 17) 4032 | -6/Lower Caves | Spotted B-75 Beast 4080 | -6/Lower Caves | Discovered new exit (range 7) 4083 | -6/Lower Caves | Identified exit to Zion 4083 | -6/Lower Caves | Entered Zion 4104 | -6/Zion | Discovered new exit (range 12) 4105 | -6/Zion | Given A8's code to call for help 4116 | -6/Zion | Received a hallucinogenic algorithm 4155 | -6/Zion | Learned location of Armory (-4) 4161 | -6/Zion | Visited the Megawrench Repair Shop 4166 | -6/Zion | Megawrench repaired 7 parts 4187 | -6/Zion | Learned Factory repair station intel 4304 | -6/Zion | Learned location of 1 exit from Factory 4399 | -6/Zion | Identified exit to Proximity Caves 4400 | -6/Zion | Entered Proximity Caves 4410 | -5/Proximity Caves | Spotted B-75 Beast 4558 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4646 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4649 | -5/Proximity Caves | Discovered new exit (range 20) 4657 | -5/Proximity Caves | Identified exit to Factory 4658 | -5/Proximity Caves | Entered Factory 4658 | -5/Factory | Evolved 2 slots: Propulsion x2 4659 | -5/Factory | Identified exit to Upper Caves 4660 | -5/Factory | Loaded intel: 6 repair station locations 4963 | -5/Factory | Build established: Hacker-Ninja 5075 | -5/Factory | Discovered new exit (range 20) 5264 | -5/Factory | Discovered new exit (range 19) 5270 | -5/Factory | Identified exit to Factory 5272 | -5/Factory | Entered another Factory area 5272 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5292 | -4/Factory | Lost 4 parts (3n1u) 5298 | -4/Factory | Spotted B-86 Titan 5326 | -4/Factory | Spotted B-86 Titan 5346 | -4/Factory | Discovered new exit (range 3) 5381 | -4/Factory | Identified exit to Upper Caves 5438 | -4/Factory | Discovered exit to Upper Caves (range 15) 5480 | -4/Factory | Discovered new exit (range 5) 5481 | -4/Factory | Identified exit to Research 5484 | -4/Factory | Entered Research 5484 | -3/Research | Evolved 2 slots: Propulsion x2 5548 | -3/Research | Fabricated Lrn. Sensor Array? 5823 | -3/Research | Discovered new exit (range 19) 5837 | -3/Research | Identified exit to Research 5852 | -3/Research | Entered another Research area 5852 | -2/Research | Evolved 2 slots: Utility x2 5869 | -2/Research | Build established: Scout 5987 | -2/Research | Discovered new exit (range 17) 6041 | -2/Research | Identified exit to Access 6041 | -2/Research | Entered Access 6041 | -1/Access | Evolved 2 slots: Utility x2 6439 | -1/Access | System corruption reached 10% 6443 | -1/Access | Spotted B-99 Colossus 6454 | -1/Access | Lost 5 parts (1n4u) 6612 | -1/Access | Lost 6 parts (3n1u2w) 6724 | -1/Access | Spotted B-99 Colossus 6730 | -1/Access | Found Prototype Processor 6730 | -1/Access | Identified Exp. Melee Analysis Suite 6905 | -1/Access | Lost 9 parts (1p4n3u1w) 6930 | -1/Access | Enhanced Grunt warped into view, answering call for help 6937 | -1/Access | Enhanced Grunt warped into view, answering call for help 7025 | -1/Access | Discovered new exit (range 6) 7026 | -1/Access | Identified exit to Surface 7026 | *** | Escaped! Last Messages --------------- robots, and can further propel itself via quick leaps with the help of thrusters arrayed on its back and legs. Deceptively large for its agility, the exoskeleton can carry a significant mass with little to no impact on its speed; during the initial confrontation one of the aliens impaled three sentries with a single thrust of its [Sigix] Broadsword, flying across a hall at top speed to further smash them into a wall. 06998_ Acquired Lgt. Quantum Reactor. 07002_ Acquired Field Propulsion Array. 07006_ Dropped Field Propulsion Drive. 07008_ Dropped Mic. Fission Core. 07008_ Acquired Field Propulsion Array. 07010_ Acquired Field Propulsion Drive. 07018_ System corrupted: Matter fused (-8). 07023_ Connecting with Terminal... >>Open Sealed Barrier opened. 07025_ The Access Shell folds into the floor. 07025_ EXIT=FOUND 07026_ EXIT=IDENTIFIED: SURFACE [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ### ##### #################??????????????????? | | "T +??????????????????? | | "" ####????????????????????????? | | ########## ###+##########?????????????????????? | | ?????????## ## #?????????????????????? | | ########### ## #?????????????????????? | | # ## #?????????????????????? | | # ## #?????????????????????? | | " # ## "" #?????????????????????? | | """ # ## "" #?????????????????????? | | """ # ## """""" #?????????????????????? | | " # ## """""" #?????????????????????? | | # ## "" #?????????????????????? | | # ## ""?? #?????????????????????? | | + ## ???? #?????????????????????? | | # ## ??????#?????????????????????? | | # ########????????????????????????????? | | ####+###### #???????????????????????????????????? | | # #??### #?????###???????????????????????????? | | # #?? # ####### ##########??????????????????? | | # #? # """T""" "??????????????????? | | # #? # """ """ "????BB????????????? | | # # # "????BB????????????? | | #### # # "??????????????????? | | + # "" "??????????????????? | | ###### # @" "??????????????????? | | ??????##### "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | +????????#t ####### ##########??????????????????? | | ##????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????g ?w?u?????????u??????????????????????? | | ??????????w A???????????????????????????????????? | | +?????????# g????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 120 Energy Generation 45 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Power Amplification 80 Additional Mass Support 6 Armor Coverage 375 Power Shielding 66 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 5 Core Analysis 10 Recoil Reduction 3 Defensive Hacking 22 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Maneuvering Thrusters | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Force Booster | x2 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed SupercompositeChainActivator Manual? 0 Play Time 02:24:38 Cumulative 130.9 hours Start 2020.06.14 @ 19:03:18 End 2020.06.14 @ 22:21:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 67 Adventurer 1 Explorer 1 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 51 Gallery% 68 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03a55b7d-c81b-4b4a-8231-84010eae868d