Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 17:00:02 Player: acra Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1678) 1678 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 4738 Bonus ------- Follower Combat Kills 140 Cogmind --------- Core Integrity 548/700 Matter 289/300 Energy 157/350 System Corruption 0% Temperature Cool (35) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit High-capacity Battery Advanced Weight Redist. System Targeting Computer > --- WEAPON (4) ------- Heavy Laser Gatling Laser Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (10) --- Improved Titanium Leg Improved Heat Sink Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Energy Filter Reflective Plating Hacking Suite Improved Medium Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Weight Redist. System Targeting Computer Reactive Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Wheel Medium Storage Unit High-capacity Battery Visual Processing Unit Lightning Gun Lightning Gun Improved Medium Laser Improved Medium Laser Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 1 . . Parts Attached 64 | 10 4 5 10 18 17 Power 7 | 1 1 1 1 1 2 Engine 5 | 1 1 1 . 1 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 12 | 2 . . 3 2 5 Treads . | . . . . . . Leg 11 | 2 . . 3 2 4 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 3 2 2 3 7 5 Device 10 | 2 . 1 1 2 4 Storage 4 | 1 1 1 . 1 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 6 | . . . 2 3 1 Artifact . | . . . . . . Weapon 23 | 4 1 2 3 8 5 Energy Gun 15 | 1 1 2 3 5 3 Energy Cannon 5 | . . . . 3 2 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | 1 . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 2 | . . . 2 . . System Corruption 4 | . . . 4 . . Parts Lost 7 | . . . 3 . 4 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 2 | . . . 2 . 2 To Critical Strikes . | . . . . . . Average Backups 9 | 2 9 9 9 9 9 Power 1 | . 1 1 1 1 . Propulsion . | . . . . 1 1 Utility 3 | . 2 3 3 3 4 Weapon 3 | . 3 3 3 3 3 Tool/Special . | . . . . . . Unused Backups 25 | . 3 1 3 4 14 Power 2 | . 1 . . 1 . Propulsion 1 | . 1 . . . . Utility 13 | . 1 1 1 1 9 Weapon 8 | . . . 1 2 5 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 99 | . 100 99 98 99 99 Engine 7 | . 14 11 2 8 4 Core 1 | . . . 6 . 2 Leg 21 | . 28 22 18 18 21 Device 9 | . 9 4 8 9 13 Storage 11 | . 14 17 9 9 11 Processor 8 | . 4 11 9 8 7 Protection 4 | . . . 8 9 4 Energy Gun 20 | . 23 32 35 11 7 Energy Cannon 11 | . . . . 24 21 Peak Build Rating 35 | 7 9 12 24 28 35 Average Rating 20 | 4 8 11 19 24 31 On Entrance 11 | . 7 9 12 17 26 Avg Prop Armor Cover (%) 10 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 47 | 15 20 26 31 43 47 Greatest Support 59 | 20 20 20 25 25 59 Greatest Overweight (x) 4 | 1 . 1 1 1 4 Average Overweight (x) . | . . 1 . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 10 Class Distribution -------------------- 29% | Scavenger-Tank 27% | Scavenger-Gunner 17% | Mutant 16% | Skirmisher 9% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1088 | 326 51 50 152 254 255 Remotely 132 | 132 . . . . . Salvage Created 2150 | 124 80 113 375 597 861 Parts 99 | 6 7 9 15 39 23 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 4 | . 2 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 39 | . 3 5 6 12 13 Guns 17 | . 3 4 6 1 3 Cannons 20 | . . . . 11 9 AOE 1 | . . 1 . . . Classes Destroyed 12 | 2 2 1 2 3 2 Worker 2 | . . . . 1 1 Tunneler 2 | 2 . . . . . Hauler 1 | . . . . 1 . Recycler 3 | 1 . . . . 2 Operator 2 | . . . 1 . 1 Watcher 3 | . 2 . 1 . . Swarmer 11 | . 3 4 . 3 1 Grunt 14 | . . . 5 1 8 Duelist 1 | . . . . . 1 Sentry 10 | . . 1 1 7 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 5 | 2 3 4 3 5 4 Combat Bots Only 4 | . 3 4 3 4 4 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 228 | . 33 23 46 29 97 Missed 60 | . 7 5 11 9 28 Hits 168 | . 26 18 35 20 69 Melee 3 | . . . . . 3 Projectile 165 | . 26 18 35 20 66 AOE 2 | . . 2 . . . Critical Strikes 6 | . . . 2 . 4 Damage Taken 2231 | . 230 257 564 232 948 Core 382 | . 40 51 125 14 152 Absorbed by Shields . | . . . . . . Ignored by Resistances 42 | . . . . . 42 Core Remaining (%) 86 | 100 84 87 . 74 . Volleys Fired 106 | 6 18 9 18 22 33 Largest 4 | 2 2 3 4 4 4 Hottest 299 | 40 100 146 220 260 299 Shots Fired 347 | 12 33 27 68 81 126 Gun 188 | 12 30 27 68 16 35 Cannon 156 | . . . . 65 91 Launcher . | . . . . . . Special 3 | . 3 . . . . Kinetic 12 | 12 . . . . . Thermal 306 | . 33 18 51 78 126 Explosive . | . . . . . . Electromagnetic 29 | . . 9 17 3 . Robot Hit Streak 12 | 6 4 7 9 12 12 Robot Miss Streak 8 | 2 4 8 4 3 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 182 | 8 15 11 42 35 71 Core Hits 84 | 4 5 7 21 19 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Burn 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3598 | 102 228 199 641 751 1677 Guns 1735 | 102 189 153 636 175 480 Cannons 1745 | . . . . 573 1172 Explosions 46 | . . 46 . . . Melee . | . . . . . . Ramming 48 | . 15 . 5 3 25 Kinetic 102 | 102 . . . . . Thermal 3177 | . 213 155 465 692 1652 Explosive . | . . . . . . Electromagnetic 271 | . . 44 171 56 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 . 4 4 . Average Corruption 3 | . 2 . 3 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . 2 . 10 17 . Message Errors 9 | . . . 6 3 . Matter Fused 5 | . 1 . 1 3 . Heat Flow Errors 3 | . 1 . 1 1 . Energy Discharges 2 | . . . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . . . 1 3 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 47 | . . . . . 47 Projectiles 47 | . . . . . 47 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 10 | . 2 . 3 1 4 Kicked 10 | . 2 . 3 1 4 Crushed . | . . . . . . Highest Temperature 773 | . 351 427 540 773 538 Average Temperature 175 | . 109 157 163 215 188 Received Heat Transfer 786 | . . 18 342 45 381 Effects 30 | . 1 1 4 15 9 Shutdowns 6 | . . . . 4 2 Energy Bleed 6 | . . 1 . 3 2 Interference 4 | . . . 1 1 2 Matter Decay 2 | . . . . 1 1 Short Circuit 2 | . . . . 2 . Damage (minor) 6 | . 1 . 1 3 1 Damage (major) 3 | . . . 2 1 . Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 15 | . 1 . 2 2 10 Heat Transferred 6440 | . 605 346 1184 1295 3010 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 93 | 100 100 100 100 63 100 Level 1 6 | . . . . 36 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 360 | 5 66 90 136 360 153 Initial 149 | . . . . 45 149 Average 52 | 1 9 20 26 146 59 Influence Increases 1763 | 15 110 155 318 577 588 Destroy 0b10 Robot/C 980 | . 60 100 120 320 380 Destroy 0b10 Robot/NC 75 | 15 10 . 10 15 25 Destroy Leader 250 | . 14 20 32 114 70 Allied During Kill 93 | . . . . 75 18 Successful Hack 54 | . 10 . 5 21 18 Disable Machine 105 | . . 15 15 15 60 Destroy Structure 11 | . 1 5 1 2 2 Lose Combat Pursuer 195 | . 15 15 135 15 15 Influence Decreases 1650 | 15 110 155 210 357 803 Entered New Map 242 | . . . . 63 179 Time Decay 1158 | 15 110 155 180 294 404 Lost Part 70 | . . . 30 . 40 Lost Ally 180 | . . . . . 180 Squads Dispatched 10 | . 1 . 2 1 6 Investigation 3 | . . . 1 1 1 Extermination 2 | . . . . . 2 Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 7 | . . 2 1 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 10 9 17 19 20 Peak Tracking Total 9 | . 3 5 9 6 4 Tactical Retreats 6 | . 1 1 2 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 4 | . 2 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 7 | . . 1 1 1 4 Max in Single Turn 2 | . . 1 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 26 | . 7 1 4 8 6 Terminals 18 | . 5 1 3 6 3 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . 1 . Recycling Units 4 | . 1 . . 1 2 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 65 | . 18 2 16 15 14 Successful 30 | . 8 2 8 7 5 Failed 34 | . 10 . 7 8 9 Catastrophic 3 | . . . . 3 . Database Lockouts 1 | . . . 1 . . Manual 15 | . . 2 11 . 2 Terminals 46 | . 15 2 11 11 7 Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 . . 3 . Recycling Units 8 | . 2 . . 1 5 Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 6 2 6 5 4 Record 1 | . . 1 . . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Open Door 2 | . . . . 2 . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 4 | . 1 1 1 . 1 Alert Level 2 | . . . 1 . 1 Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Registered Components 1 | . . . . . 1 Zone Layout 4 | . 1 . 2 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 3 | . 2 . . 1 . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 21 | . 7 1 4 4 5 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 9 Highest-Rated Group 173 | . . . . 173 157 Highest-Rated Ally 29 | . . . . 29 29 Total Orders 2 | . . . . . 2 ROAM 2 | . . . . . 2 Ally Attacks 102 | . . . . 43 59 Total Damage 1256 | . . . . 538 718 Kills 12 | . . . . 5 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 2270 | 4 561 606 694 405 . Optics 1911 | . 206 606 694 405 . Seismic 359 | 4 355 . . . . Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 3782 | 114 561 606 694 647 1160 Spaces Moved 1978 | 57 400 287 301 253 680 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 1824 | 55 400 287 301 253 528 Wheels 152 | . . . . . 152 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 190 110 Average Speed 152 | 133 120 190 189 190 126 Slowest Speed 260 | 190 120 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 62 31 21 43 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . 2 5 . . . Melee . | . . . . . . Projectile 2 | . 2 . . . . AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2509 | 78 446 327 386 369 903 Wait 226 | 1 1 22 26 44 132 Move 1973 | 56 399 286 300 252 680 Hop . | . . . . . . Pick Up 51 | 5 12 3 8 11 12 Fast Attach 28 | 7 1 . 5 8 7 Attach 11 | . . 2 2 3 4 Detach . | . . . . . . Swap 36 | 3 3 3 8 8 11 Drop 67 | . 10 2 16 19 20 Fire 106 | 6 18 9 18 22 33 Melee . | . . . . . . Ram . | . . . . . . Kick 10 | . 2 . 3 1 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 10) 591 | -10/Materials | Discovered new exit (range 17) 615 | -10/Materials | Derelicts attacked the area 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 986 | -9/Materials | Build established: Skirmisher 1069 | -9/Materials | Discovered new exit (range 5) 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1461 | -8/Materials | Central database locked down 1563 | -8/Materials | Discovered new exit (range 11) 1584 | -8/Materials | Build established: Scavenger-Tank 1976 | -8/Materials | Entered Storage 2444 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2592 | -8/Storage | Discovered new exit (range 12) 2623 | -8/Storage | Entered Factory 2623 | -7/Factory | Accompanied by 9 allies 2623 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2744 | -7/Factory | Build established: Commander-Gunner 2744 | -7/Factory | Garrison activated, responded to threat 3092 | -7/Factory | Build established: Scavenger-Gunner 3783 | -7/Factory | Self-destructed Last Messages --------------- 03692_ System Restoration Module melted. 03692_ Lgt. Deuterium Engine melted. 03692_ O-24 Administrator destroyed. 03692_ Terminal disabled. 03703_ Dropped Imp. Medium Laser. 03716_ Acquired 25 matter. 03718_ Acquired data core, extracted dynamic key. Dynamic keys make the first hack at an operator's terminal easier, if the connection is established before key expiry. 03719_ R-06 Scavenger collects Imp. Hover Unit. 03722_ Dropped Cryofiber Web. 03722_ Acquired Hacking Suite. 03722_ R-06 Scavenger collects Cryofiber Web. 03726_ R-06 Scavenger collects Imp. Medium Laser. 03772_ Lgt. Nuclear Core destroyed. 03778_ K-01 Serf destroyed. 03781_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????|?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?!???????????????????? ???????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? #?????????????????? | | ??????????????????????? ????#?????????????? | | ??????????????????????? ??? +?????????????? | | ??????????????????????? ??? #?????????????? | | ???????????????????????# Y #?? #?????????????? | | ??????????????????????## k### ##????????????? | | ??????????????????????# a k #????????????? | | ???????????????????????T a #????????????? | | ???????????????????????# +????????????? | | ???????????????????????# #????????????? | | ???????????????????????# @ #????????????? | | ?????????????????#########+#### #????????????? | | ?????????????????# #??? #????????????? | | ?????????????????# # #????????????? | | ?????????????????# + +????????????? | | ?????????????????# #??????????????????? | | ?????????????????# = #??????????????????? | | ?????????????????####+#########??????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ???????????????????##+###########????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ! !#????????????????? | | ???????????????????# """ #????????????????? | | ???????????????????#" """ #????????????????? | | ???????????????????#T """ #????????????????? | | ???????????????????#" #????????????????? | | #####??????????????#" #????????????????? | | #??????????????#" !! #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. EM Pulse Gun | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetMeleeMantle Manual? 0 Play Time 00:47:11 Cumulative 58.0 hours Start 2026.09.23 @ 16:09:26 End 2026.09.23 @ 17:00:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 75 Adventurer 18 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 436ac712-3f52-427d-ab8f-d9179074d0e3