Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.07 @ 22:31:57 Player: Unholy Diver Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (4441) 4441 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 8495 Bonus ------- High Alert Combat Kills 626 Follower Combat Kills 58 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Advanced Targeting Computer Matter Filter Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Power Shielding Reactive Plating > --- WEAPON ----------- Lightning Gun Heavy Ion Cannon Flak Gun > --- INVENTORY -------- Armored Treads Thermal Converter Large Storage Unit Advanced Visual Processing Unit Matter Filter Improved Light Armor Plating Medium Reflective Plating Shotgun Gauss Rifle Shock Bomb Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 105 | 7 11 1 24 31 21 10 Power 16 | 2 . 1 2 2 7 2 Engine 5 | 2 . 1 . . 1 1 Core 11 | . . . 2 2 6 1 Reactor . | . . . . . . . Propulsion 37 | 2 3 . 13 14 2 3 Treads 11 | 2 . . . 6 2 1 Leg 22 | . 3 . 9 8 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . 4 . . . Utility 12 | 1 4 . 1 2 4 . Device 3 | . 1 . . . 2 . Storage 4 | 1 3 . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 40 | 2 4 . 8 13 8 5 Energy Gun 8 | 1 3 . . 3 1 . Energy Cannon 10 | . . . 3 3 3 1 Ballistic Gun 9 | 1 . . . 3 3 2 Ballistic Cannon 6 | . 1 . 2 2 1 . Launcher 7 | . . . 3 2 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 31 | . 2 1 4 4 3 17 Power 5 | . . 1 . . 1 3 Propulsion 11 | . 1 . 2 2 . 6 Utility 6 | . . . 1 1 1 3 Weapon 9 | . 1 . 1 1 1 5 Highest Loss Streak 9 | . 2 1 3 2 1 9 Average Slot Usage (%) 95 | . 95 100 93 99 99 74 Engine 4 | . 14 14 1 . 3 4 Core 7 | . . . 9 9 10 5 Treads 17 | . 22 . . 22 30 9 Leg 12 | . 4 28 36 13 . 8 Device 3 | . 10 14 4 . 2 . Storage 9 | . 14 14 11 9 7 6 Processor 7 | . . . 5 9 8 14 Protection 6 | . . . . 8 10 6 Energy Gun 5 | . 13 14 4 7 . . Energy Cannon 5 | . . . 5 3 10 6 Ballistic Gun 6 | . 12 . . 7 8 5 Ballistic Cannon 4 | . 1 14 8 3 1 1 Launcher 1 | . . . 2 4 . . Naked Turns . | . . . . . . . Heaviest Build 59 | 11 28 28 31 49 59 47 Greatest Support 80 | 40 40 20 40 80 80 80 Greatest Overweight (x) 10 | . 1 1 2 1 . 10 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 9 Most Carried 10 | 4 6 7 10 10 10 10 Average Carried 7 | 2 4 5 9 8 8 8 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 2 5 7 10 9 10 4 Class Distribution -------------------- 37% | Mutant 25% | Gunner 14% | Scavenger-Mutant 11% | Scavenger-Tank 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 2669 | 274 123 77 362 883 650 300 Remotely . | . . . . . . . Salvage Created 4740 | 98 505 125 654 1317 1451 590 Parts 262 | 1 26 13 45 71 80 26 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 99 | . 6 5 17 25 31 15 Guns 32 | . 6 2 2 8 11 3 Cannons 45 | . . 3 7 11 17 7 AOE 22 | . . . 8 6 3 5 Classes Destroyed 13 | 1 3 1 3 3 2 . Worker 2 | . . . . 1 1 . Builder 7 | . 1 . 4 . 2 . Hauler 1 | . . . . 1 . . Recycler 5 | 1 2 . . 2 . . Operator 1 | . . . 1 . . . Watcher 11 | . 2 . 2 2 5 . Swarmer 24 | . . 3 2 4 11 4 Grunt 49 | . 6 2 10 12 14 5 Brawler 4 | . . . . . 1 3 Duelist 3 | . . . 1 . . 2 Sentry 12 | . . . 4 5 2 1 Hunter 5 | . . . . 4 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | 1 3 4 5 5 4 3 Combat Bots Only 4 | . 2 4 4 4 4 3 Max Kills in Single Turn 3 | 1 1 1 3 3 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 6833 | . 403 128 611 1716 1771 2204 Core 1100 | . 54 40 105 186 56 659 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 62 73 66 . . Volleys Fired 298 | 4 43 13 41 67 83 47 Largest 3 | 2 2 2 2 3 3 3 Hottest 188 | 60 85 79 100 150 188 148 Shots Fired 642 | 8 81 26 69 174 213 71 Gun 318 | 8 81 13 17 71 108 20 Cannon 279 | . . 13 35 79 105 47 Launcher 45 | . . . 17 24 . 4 Special . | . . . . . . . Kinetic 311 | 4 43 13 17 94 105 35 Thermal 224 | 4 38 . 18 48 84 32 Explosive 18 | . . . 14 . . 4 Electromagnetic 89 | . . 13 20 32 24 . Robot Hit Streak 26 | 4 8 4 7 22 20 26 Robot Miss Streak 5 | 1 3 2 3 4 5 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 416 | 6 50 14 36 101 153 56 Core Hits 235 | 2 24 6 33 54 87 29 Critical Hits 5 | . . . . 1 3 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . . . . 3 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10791 | 56 524 247 1275 2408 4147 2134 Guns 3460 | 56 524 100 144 788 1586 262 Cannons 4340 | . . 143 349 977 1853 1018 Explosions 2959 | . . . 782 628 695 854 Melee . | . . . . . . . Ramming 32 | . . 4 . 15 13 . Kinetic 3750 | 25 189 143 229 1054 1525 585 Thermal 3966 | 31 335 . 120 623 2162 695 Explosive 1557 | . . . 703 . . 854 Electromagnetic 1486 | . . 100 223 716 447 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 1 1 11 4 8 Average Corruption 3 | . . 1 1 4 2 4 Corruption Purged . | . . . . . . . Effects 65 | . . . . 34 12 19 Message Errors 14 | . . . . 8 4 2 Matter Fused 14 | . . . . 8 2 4 Heat Flow Errors 4 | . . . . 1 1 2 Energy Discharges 5 | . . . . 2 1 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 11 | . . . . 5 2 4 Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Misdirections 1 | . . . . 1 . . Targeting Errors 12 | . . . . 6 2 4 Overload Shots . | . . . . . . . Overflow Damage 382 | . . . 73 6 216 87 Projectiles 95 | . . . . 2 92 1 Explosions 287 | . . . 73 4 124 86 Melee . | . . . . . . . Knockbacks 22 | . . 3 . 15 4 . Impact . | . . . . . . . Kinetic 20 | . . 3 . 13 4 . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 328 | . . 1 116 29 55 127 Shots 12 | . . . 5 3 1 3 Rammed 8 | . . 3 . 1 4 . Targets Rammed 10 | . . 3 . 3 4 . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 507 | 40 336 54 276 507 441 405 Average Temperature 133 | 16 88 23 84 152 153 138 Received Heat Transfer 1743 | . 228 30 198 576 369 342 Effects 25 | . . . . 4 16 5 Shutdowns 8 | . . . . 1 6 1 Energy Bleed 6 | . . . . 1 4 1 Interference 3 | . . . . 1 1 1 Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . . . 2 . Damage (major) 5 | . . . . . 3 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 3 1 . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 . . 1 1 1 Heat Transferred 6086 | 75 759 . 259 1160 2806 1027 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 910 | 5 182 155 397 594 910 . Initial 198 | . 3 . 7 104 198 . Average 332 | 1 68 49 210 427 501 . Maximum Alert Level 3 | . . . 1 2 3 . Low Security (%) 30 | 100 100 100 34 3 3 . Level 1 29 | . . . 65 23 39 . Level 2 32 | . . . . 72 35 . Level 3 7 | . . . . . 22 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 1 5 6 8 . Investigation 3 | . . . 2 . 1 . Extermination 2 | . . . . . 2 . Reinforcement 8 | . 1 . 2 3 2 . Assault 2 | . . 1 1 . . . Garrison 6 | . . . . 3 3 . Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 1 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 9 | . 2 1 1 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 13 11 20 41 48 19 Peak Tracking Total 7 | . 3 3 5 6 4 7 Tactical Retreats 9 | . . 2 . 1 6 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 8 | . . . 1 6 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . 3 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 20 | . . . 6 3 11 . Max in Single Turn 6 | . . . 1 1 6 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 7 | . 2 . 2 2 1 . Terminals 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 23 | . 6 . 6 6 5 . Successful 15 | . 2 . 4 4 5 . Failed 8 | . 4 . 2 2 . . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 5 . 3 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 7 | . . . 3 4 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 9 | . 2 . 2 . 5 . Record 1 | . . . . . 1 . Part Schematic 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Assault Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Registered Prototypes 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 2 4 . . Insert Component 3 | . . . 1 2 . . Analyze 3 | . . . 1 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 2 2 1 . Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 1 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 2 | . . 1 . . . 1 Largest Group 1 | . . 1 1 . . 1 Highest-Rated Group 180 | . . 31 31 . . 180 Highest-Rated Ally 180 | . . 31 31 . . 180 Total Orders . | . . . . . . . Ally Attacks 15 | . . 5 10 . . . Total Damage 167 | . . 63 104 . . . Kills 2 | . . 1 1 . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 6629 | 136 512 756 849 1685 1985 706 Spaces Moved 3364 | 77 215 465 558 784 915 350 Core 17 | 11 . . . . . 6 Treads 1761 | 66 156 . . 512 915 112 Legs 1567 | . 59 465 539 272 . 232 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 19 | . . . 19 . . . Fastest Speed 50 | 50 120 150 111 120 170 50 Average Speed 153 | 144 155 150 120 154 170 164 Slowest Speed 550 | 160 160 150 197 170 170 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 27 71 48 46 24 50 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 3 . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 181 | . . . 51 21 46 63 Melee . | . . . . . . . Projectile 21 | . . . 1 14 6 . AOE 160 | . . . 50 7 40 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 4283 | 93 318 496 664 1120 1179 413 Wait 357 | . 38 12 8 176 123 . Move 3358 | 76 214 464 557 783 914 350 Hop . | . . . . . . . Pick Up 84 | 6 8 3 17 29 18 3 Fast Attach 16 | 2 2 . 8 2 1 1 Attach 29 | 4 3 1 4 5 5 7 Detach 3 | . 1 . . 1 . 1 Swap 60 | 1 6 . 12 24 15 2 Drop 68 | . 3 . 17 30 16 2 Fire 298 | 4 43 13 41 67 83 47 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . 3 . 2 . . Crush 5 | . . . . 1 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 629 | -10/Materials | Discovered new exit (range 12) 649 | -10/Materials | Entered Mines 668 | -10/Mines | Met a Derelict bent on vengeance 708 | -10/Mines | Learned Materials garrison access intel 733 | -10/Mines | Learned location of Zion (-7) 1222 | -10/Mines | Met a Derelict testing a Signal Generator 1240 | -10/Mines | Found Signal Generator 1385 | -10/Mines | Discovered new exit (range 11) 1405 | -10/Mines | Entered Materials 1405 | -9/Materials | Accompanied by 1 ally 1405 | -9/Materials | Evolved 2 slots: Propulsion x2 1745 | -9/Materials | Build established: Scavenger-Mutant 1835 | -9/Materials | Lost 3 parts (1n1u1w) 1939 | -9/Materials | Discovered new exit (range 8) 2254 | -9/Materials | Entered another Materials area 2254 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2255 | -8/Materials | Loaded intel: 1 garrison access location 3193 | -8/Materials | Build established: Gunner 3709 | -8/Materials | Garrison activated, responded to threat 3811 | -8/Materials | System corruption reached 10% 3852 | -8/Materials | Discovered new exit (range 9) 3939 | -8/Materials | Entered Factory 3939 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5079 | -7/Factory | Build established: Scavenger-Tank 5334 | -7/Factory | Garrison activated, responded to threat 5917 | -7/Factory | Discovered new exit (range 4) 5924 | -7/Factory | Entered Lower Caves 6064 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6137 | -7/Lower Caves | Lost 7 parts (1p3n3w) 6380 | -7/Lower Caves | Build established: Mutant 6498 | -7/Lower Caves | Learned Factory emergency access door positions 6578 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6602 | -7/Lower Caves | Core integrity fell below 50% 6615 | -7/Lower Caves | Core integrity fell below 20% 6627 | -7/Lower Caves | Learned Factory emergency access door positions 6630 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Slug penetrates Earth. System corrupted: Heat flow error (+194). The unstable cave ceiling collapses. Penetrated by Slug. Aluminum Leg fries itself beyond repair. Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+1). Imp. Light Armor Plating fries itself beyond repair. Penetrated by Slug. A strange signal echoes through the caves. Microactuators fries itself beyond repair. Penetrated by Slug. Lrg. Storage Unit destroyed. System corrupted by crushing effect (+2). Knocked back. Acquired Med. Treads. Penetrated by Slug. Acquired derelict log, extracted data. Data stored: Factory emergency access points. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? #??? | | ??????????????????????????????????????????? #??? | | ??????????????????????????????????????????? #??? | | ??????????????????????????????????????????? #??? | | ???????????????????????????????????????????# #??? | | ?###???????????????????????????????????????# #??? | | ?# ??????????????????#???????????###??????# #??? | | ?# ?????????????????? ???????????? ?????# #??? | | ## ???????#?#####???# #???????????# ##???# #??? | | # #???????# # ##### #???????????# #??# #??? | | #???????# ## #????? #????? ??# #??? | | ####????### # #???? "#??????# #?#" #??? | | ##???# # #### "????????# ##%"##?? | | #???# % % # # # + ???????????# " #?? | | #???# # lb #????????????# #?? | | #???## % ; @##### #??????# %% #?? | | ##??## Y !b #???????# #?? | | #### % % #???????# #?? | | !% ###### #??????## ##? | | ### #?????# #?????## ## | | #### ####?####??????# #?????# | | ###??# ##?????#????????? #?????# | | ##????# #? ## #?????????? #?????## | | ###?????# # #????????#??#??????## ### | | ##?????? #?????????# ????????# #####?? | | ####### #???????????# ??????# #?????? | | #????????# ## ##### ####??? | | * # # #? ##?? | | ######### # ??????? ## ##? | | ### ##### ##??????????????????# ### #? | | ### # #??????????????# ??## ####? | | #????????????????????## #???? | | #??????????????????????# #???? | | ## ####??????????????????????## ##?### | | #???????????????????????????### ##??#% | | ##?????????????????????????## ###???# | | ##????????????????????????# % #?????# | | ## ##??????????? ????##?????#% ###???## | | ### ##?????????# #### ####### #????## | | #?# ##????????# # % %% #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed OmegaHypercooledBuckler Manual? 0 Play Time 01:13:50 Cumulative 8.3 hours Start 2021.08.07 @ 18:13:42 End 2021.08.07 @ 22:31:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa2b57aa-f669-490d-8093-c6cb7dad6c70