Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 09:32:40 Player: Darby Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (364) 1820 Value Destroyed (8472) 8472 Prototype IDs (244) 4880 Alien Tech Used (7) 1400 Bonus (23986) 23986 TOTAL SCORE: 51258 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2992 Follower Combat Kills 2202 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Pursued by Intercept 2000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -108 Cogmind --------- Core Integrity 1361/1600 Matter 300/300 Energy 1698/1700 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Superbattery Experimental Targeting Computer Experimental Phase Shifter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Dimensional Node Initializer Supercharged TR Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Superbattery Experimental Targeting Computer Experimental Phase Shifter > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Dimensional Node Initializer Transdimensional Reconstructor Supercharged TR Terrabomb Enhanced Nova Cannon [Rating: 224] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Makeshift Sword Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Flail Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . 2 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . Utility 13 | . . . 1 . . . 1 1 . . . . . . 2 . . . . . . 1 . . 1 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 673 | 7 37 2 80 13 5 204 75 24 . 24 4 7 5 . 45 . 21 14 2 . 12 23 1 33 8 9 5 6 7 . . Power 33 | 1 1 . 2 . . 1 2 3 . . 1 . . . 8 . 1 3 . . . 2 . 4 . 1 1 1 1 . . Engine 14 | 1 1 . 2 . . 1 1 . . . 1 . . . 7 . . . . . . . . . . . . . . . . Core 13 | . . . . . . . 1 3 . . . . . . 1 . 1 1 . . . 2 . 3 . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . 1 1 . . Propulsion 277 | 2 12 . 52 10 3 108 45 8 . 3 3 . 1 . 10 . 1 4 . . . . . 3 . 7 4 1 . . . Treads 110 | . 6 . 25 3 3 49 23 . . . 1 . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wheel 122 | 2 6 . 27 7 . 59 21 . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 7 1 . . . . Flight 35 | . . . . . . . 1 8 . 3 2 . 1 . 9 . 1 3 . . . . . 3 . . 3 1 . . . Utility 116 | 2 5 . 9 1 . 10 6 2 . 15 . 3 4 . 15 . 9 6 . . 5 4 . 8 2 1 . 3 6 . . Device 84 | 1 3 . 8 1 . 9 4 1 . 9 . 2 4 . 10 . 7 5 . . 3 4 . 6 1 . . 2 4 . . Storage 7 | 1 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . Processor 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Hackware 9 | . . . . . . . . . . 4 . . . . 3 . . . . . . . . 1 1 . . . . . . Protection 14 | . . . 1 . . 1 2 . . 2 . 1 . . 2 . 1 . . . 2 . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 247 | 2 19 2 17 2 2 85 22 11 . 6 . 4 . . 12 . 10 1 2 . 7 17 1 18 6 . . 1 . . . Energy Gun 52 | . 5 1 6 2 1 23 14 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 15 | 2 8 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 28 | . . . . . . . 2 4 . 2 . 2 . . 4 . 4 . 1 . 3 4 . . 2 . . . . . . Launcher 64 | . . . 6 . . 32 1 . . . . . . . 2 . . 1 . . 2 10 . 10 . . . . . . . Special Weapon 22 | . 6 1 . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 49 | . . . . . . 15 2 3 . 2 . 2 . . 5 . 6 . 1 . 2 3 1 7 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 14 | . . . . . 1 . 2 4 . 1 . . . . 1 . . . . . . . . 1 4 . . . . . . Unidentified Prototypes 16 | . . . 3 . . . 3 . . . . . 1 . . . . 5 . . . . . . . . . 1 3 . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 34 | . 4 . 1 . . 6 6 1 . . . . . . . . 1 . . . . 2 . 9 1 . 1 . 2 . . Power 6 | . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . Propulsion 11 | . 2 . 1 . . 2 1 . . . . . . . . . . . . . . . . 4 1 . . . . . . Utility 10 | . 1 . . . . 2 4 . . . . . . . . . . . . . . . . 2 . . . . 1 . . Weapon 7 | . . . . . . 1 1 1 . . . . . . . . 1 . . . . . . 3 . . . . . . . Highest Loss Streak 7 | . 2 . 1 . . 2 3 1 . . . . . . . . 1 . . . . 2 . 7 1 . 1 . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 97 100 100 99 95 83 84 83 84 84 84 84 85 86 76 80 81 81 81 77 72 71 58 60 68 64 71 63 62 Engine 7 | . 14 14 11 11 11 10 5 . . . 2 7 7 7 5 6 2 . . . . . . . . . . . . . . Core 1 | . . . . . . . 3 6 7 7 4 . . . . . 3 4 . . . . 5 2 5 1 4 4 . . . Treads 2 | . 1 . 4 3 . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 16 | . 26 28 26 29 33 29 28 . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 37 38 38 38 38 38 38 33 33 33 33 37 37 37 33 33 27 14 4 2 13 5 . . Device 14 | . 11 14 16 11 11 12 16 14 15 14 15 15 15 15 18 20 15 19 18 18 18 21 22 21 24 18 16 18 17 9 9 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 3 . . . 2 8 9 9 Protection 5 | . . . 4 11 11 9 7 . . . . . . . 4 . 3 . . . 4 5 5 4 5 4 8 8 2 . . Energy Gun 4 | . 2 26 17 20 11 4 7 . . . . . . . . . . . . . . . . . . . . . 14 18 17 Ballistic Gun 1 | . 20 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . 5 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 7 1 6 7 6 7 7 7 7 5 6 4 6 2 6 5 4 . 4 5 4 4 4 1 . . Special Melee Weapon 2 | . . . . . 11 . 1 6 7 6 7 7 7 7 6 6 . . . . . . . 1 3 4 4 1 . . . Peak Build Rating 224 | 8 13 13 26 26 25 27 49 62 61 66 67 66 78 67 82 79 77 85 90 85 91 92 88 100 96 116 129 149 224 223 221 Average Rating 48 | 5 9 12 20 23 21 21 26 58 61 63 65 65 66 66 76 79 71 78 85 85 85 87 84 87 87 96 124 135 188 222 220 On Entrance 73 | . 8 13 13 21 23 25 20 49 61 61 66 66 66 67 67 79 79 76 85 85 85 85 88 84 77 84 116 122 139 223 221 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 102 | 15 92 92 101 101 98 102 102 27 24 26 24 23 41 22 31 24 26 32 33 27 41 44 32 42 21 26 31 43 43 38 38 Greatest Support 84 | 20 20 20 63 63 63 63 80 26 26 32 26 30 26 26 35 25 35 35 33 43 43 43 33 48 23 77 84 55 60 60 60 Greatest Overweight (x) 8 | . 8 4 4 2 2 3 2 1 . . . . 1 . . . . . . . . 1 . 1 2 1 . . . . . Average Overweight (x) . | . 1 4 2 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Average Capacity 17 | 7 15 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 Most Carried 25 | 8 16 17 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 4 5 Average Carried 16 | 5 12 15 22 25 24 24 24 9 10 9 9 9 9 9 9 10 9 9 9 10 9 9 9 8 4 4 4 4 4 3 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Final Carried 25 | 8 14 17 25 25 25 25 23 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 5 5 5 5 5 4 3 5 Class Distribution -------------------- 42% | Scavenger-Mutant 14% | Scout 13% | Mutant 7% | Scavenger-Scout 5% | Ninja 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Ninja | -6/Factory Scavenger-Scout | -6/Waste Machinist-Scout | -6/Factory Machinist-Ninja | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Waste Machinist-Ninja | -5/Factory Ninja | -4/Factory Assassin | -3/Research Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Matter Collected 11271 | 330 1067 60 949 161 29 3143 980 330 . 343 102 63 88 . 511 . 315 162 72 . 266 518 . 720 293 381 . . 356 . 32 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17355 | 200 1093 226 1155 232 97 7503 1099 264 . 551 . . . 16 1194 . 336 . . . 144 754 . 1151 186 310 . . 339 41 464 Parts 889 | 16 71 23 84 14 6 328 56 20 . 36 . . . 4 65 . 15 . . . 17 33 . 53 12 8 . . 12 . 16 Haulers Intercepted 24 | . 2 . 4 . . . 4 2 . 3 . . . . 2 . 2 . . . . 3 . 2 . . . . . . . Recyclers Shooed 21 | 1 5 1 . . . 10 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . . 2 4 . . . 6 2 . 11 . . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 166 | . 14 3 19 3 . 56 15 . . 3 . . . 2 3 . . . . . 6 11 . 26 . . . . 3 1 1 Melee 5 | . . . . . . . . . . . . . . 2 . . . . . . 1 2 . . . . . . . . . Guns 58 | . 14 3 16 3 . 8 9 . . . . . . . . . . . . . . . . . . . . . 3 1 1 Cannons 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . AOE 95 | . . . 3 . . 46 . . . 3 . . . . 3 . . . . . 5 9 . 26 . . . . . . . Classes Destroyed 19 | 2 7 . 3 . . 1 3 . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Worker 98 | . 4 5 3 2 . 68 . 2 . 1 . . . . 4 . . . . . . 4 . 2 1 . . . . . 2 Builder 29 | . 5 2 4 . . 11 1 . . 2 . . . . . . 1 . . . . . . 3 . . . . . . . Tunneler 40 | 5 1 1 1 . . 29 . . . . . . . . . . . . . . . 2 . . . 1 . . . . . Hauler 24 | . 2 . 4 . . . 4 2 . 3 . . . . 2 . 2 . . . . 3 . 2 . . . . . . . Recycler 87 | 1 3 1 3 1 . 58 2 . . 2 . . . . 6 . 1 . . . . 1 . 3 1 2 . . 1 . 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Mechanic 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Operator 9 | . 3 . . . . . . 1 . 1 . . . . 3 . . . . . . . . 1 . . . . . . . Drone 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . Watcher 20 | . 3 . 2 . . . 1 3 . 5 . . . . 2 . . . . . . . . 1 1 . . . . . 2 Swarmer 42 | . 3 3 3 . . 11 . . . . . . . . 3 . . . . . 5 4 . 10 . . . . . . . Grunt 96 | . 11 . 10 3 . 42 8 . . 3 . . . . . . . . . . . 4 . 15 . . . . . . . Brawler 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . . 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 1 1 Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . Best Kill Streak 13 | 6 8 3 5 4 . 13 4 2 . 5 . . . 1 5 . 1 . . . 5 11 . 10 2 2 . . 2 1 2 Combat Bots Only 7 | . 7 3 5 3 . 7 3 . . 3 . . . 1 3 . . . . . 5 4 . 7 . . . . 2 1 1 Max Kills in Single Turn 6 | 1 1 1 3 1 . 4 2 1 . 5 . . . 1 3 . 1 . . . 5 4 . 6 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . . 3 . . . 3 . . . . 3 . . . . . 5 4 . 4 . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Hostile Shots Fired 873 | . 61 26 57 5 . 116 79 . . 15 . 3 . . 3 . 7 1 . 1 . 11 . 57 4 8 10 13 245 15 136 Missed 334 | . 15 4 16 . . 39 24 . . 12 . 2 . . . . 3 . . . . 3 . 20 1 4 6 7 101 9 68 Damage Taken 8221 | . 499 170 566 63 . 1075 1017 63 . 43 . 13 . . 92 . 81 43 . 50 64 301 . 1307 59 90 145 157 1637 52 634 Core 1966 | . 91 47 64 . . 112 166 . . 11 . . . . 43 . 51 . . . 32 110 . 443 . 23 74 20 440 16 223 Absorbed by Shields 34 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 29 Redirected to Shielding 189 | . . . . . . . . . . . . . . . . . . . . . . 13 . 90 . . 16 . 70 . . Ignored by Resistances 2039 | . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . 1282 55 682 Regen/Repaired (Parts) 60 | . . . . . . . 13 2 . . . . . . 34 . . . . . . 11 . . . . . . . . . Core Remaining (%) 76 | 100 . 44 . . . 56 69 . . . . . . 98 . . . . . . 85 . . 44 100 98 . . 59 . 85 Volleys Fired 749 | 10 157 41 58 11 8 241 83 13 . 6 . 3 . . 7 . 12 . 15 . 12 11 . 11 2 . . . 17 9 22 Largest 2 | 2 2 2 2 2 1 2 2 1 . 1 . 1 . . 1 . 1 . 1 . 2 2 . 2 1 . . . 2 2 2 Hottest 200 | 40 130 130 130 122 61 122 122 48 . 48 . 48 . . 53 . 53 . 53 . 90 90 . 90 53 . . . 200 200 200 Shots Fired 1202 | 20 266 80 116 22 8 346 152 13 . 6 . 3 . . 7 . 12 . 16 . 13 14 . 16 2 . . . 34 13 43 Gun 865 | 20 242 79 110 22 8 181 113 . . . . . . . . . . . . . . . . . . . . . 34 13 43 Cannon 114 | . . . . . . . 39 13 . 6 . 3 . . 6 . 12 . 16 . 11 6 . . 2 . . . . . . Launcher 134 | . . . 6 . . 101 . . . . . . . . 1 . . . . . 2 8 . 16 . . . . . . . Special 89 | . 24 1 . . . 64 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 435 | 20 232 . 36 . . . 72 13 . 6 . 3 . . 6 . 12 . 16 . 11 6 . . 2 . . . . . . Thermal 528 | . 34 80 74 22 8 245 65 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 134 | . . . 6 . . 101 . . . . . . . . 1 . . . . . 2 8 . 16 . . . . . . . Electromagnetic 15 | . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 13 43 Robot Hit Streak 18 | 12 11 13 18 6 10 13 10 1 . . . . . . 2 . 2 . 3 . 4 12 . 3 . . . . 3 8 13 Robot Miss Streak 8 | 2 4 4 8 3 . 5 3 3 . . . . . . 1 . . . . . 3 8 . 5 . . . . 6 . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 909 | 13 132 21 81 10 16 329 107 19 . 18 . . 3 3 32 . 14 2 1 1 4 20 . 24 5 5 2 1 10 8 28 Core Hits 691 | 7 54 13 48 7 2 265 41 7 . 15 . . . 2 21 . 4 . 1 . 11 44 . 122 3 3 1 . 8 2 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 47 | . 2 2 4 1 . 15 12 . . . . . . . 2 . 2 . . . . 2 . 1 . . 1 . 1 . 2 Burn 28 | . . 2 4 1 . 14 7 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . 1 . . . . . . . . 2 . 2 . . . . 2 . 1 . . 1 . 1 . 2 Melee Attacks 745 | . . . 4 . 8 243 6 83 . 51 . 5 4 14 89 . 41 7 . 20 12 42 . 44 22 13 10 23 4 . . Impact 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 725 | . . . . . . 243 5 83 . 51 . 5 1 13 88 . 41 7 . 20 12 42 . 43 21 13 10 23 4 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 213 | . . . . . 8 142 1 4 . 9 . . 3 2 17 . 5 . . 1 2 5 . 4 3 4 1 1 1 . . Combat Hostiles 12 | . . . . . 8 . . . . . . . . 1 1 . . . . . . 2 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44381 | 163 1744 332 1867 220 200 19502 2357 1036 . 1836 . . . 117 2038 . 798 90 25 88 528 2558 . 4386 269 371 117 98 1078 602 1961 Guns 11196 | 163 1744 332 1293 220 200 2114 1754 . . . . . . . . . . . . . . . . . . . . . 924 491 1961 Cannons 616 | . . . . . . . 505 27 . . . . . . . . 59 . 25 . . . . . . . . . . . . Explosions 13039 | . . . 574 . . 5960 98 73 . 683 . . . . 133 . . . . . 310 1626 . 3471 . . . . . 111 . Melee 19432 | . . . . . . 11344 . 936 . 1153 . . . 117 1905 . 739 90 . 88 218 932 . 915 269 371 117 98 140 . . Ramming 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . Kinetic 3508 | 163 1699 . 453 . . . 1082 27 . . . . . . . . 59 . 25 . . . . . . . . . . . . Thermal 4869 | . 45 332 840 220 200 2198 1034 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 12941 | . . . 574 . . 5960 . 73 . 683 . . . . 133 . . . . . 310 1626 . 3471 . . . . . 111 . Electromagnetic 241 | . . . . . . . 241 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22808 | . . . . . . 11344 . 936 . 1153 . . . 117 1905 . 739 90 . 88 218 932 . 915 269 371 117 98 1064 491 1961 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . . 4 . 10 10 5 5 5 . 1 5 15 10 10 10 10 . 10 13 . . . . 1 . 2 Average Corruption 6 | . 1 1 . . . . 4 . 10 7 5 5 5 . 1 5 11 10 10 10 10 . 10 10 . . . . 1 . 1 Corruption Purged 11 | . . . . . . . . . . 5 . . . . 1 . 5 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 144 | . 5 3 . . . . . . . 26 5 11 2 . 1 1 25 11 13 3 10 . 2 24 . . . . 1 . 1 Message Errors 24 | . 1 . . . . . . . . 6 . 3 1 . . . 2 3 3 2 1 . . 2 . . . . . . . Matter Fused 44 | . 1 . . . . . . . . 8 2 2 . . 1 . 8 3 6 . 1 . 1 11 . . . . . . . Heat Flow Errors 15 | . 1 . . . . . . . . 4 1 1 1 . . 1 2 . . 1 1 . . 2 . . . . . . . Energy Discharges 21 | . 2 1 . . . . . . . 3 2 1 . . . . 5 1 . . 3 . . 2 . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 18 | . . 1 . . . . . . . 4 . 2 . . . . 5 1 1 . 3 . . 1 . . . . . . . Data Loss (major) 8 | . . 1 . . . . . . . . . 1 . . . . 1 2 2 . 1 . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misdirections 9 | . . . . . . . . . . . . . . . . . 2 1 . . . . 1 5 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4417 | . . . 10 . . 2934 3 231 . 169 . . . . 202 . 107 4 . . 52 267 . 141 29 97 7 63 62 39 . Projectiles 22 | . . . . . . . 3 . . . . . . . . . 19 . . . . . . . . . . . . . . Explosions 391 | . . . 10 . . 161 . . . . . . . . . . . . . . 10 147 . 24 . . . . . 39 . Melee 4004 | . . . . . . 2773 . 231 . 169 . . . . 202 . 88 4 . . 42 120 . 117 29 97 7 63 62 . . Knockbacks 12 | . . . . . . . 8 . . . . . . . . . 2 . 1 . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 11 | . . . . . . . 8 . . . . . . . . . 2 . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 575 | . . . 21 . . 58 . . . . . . . . . . . . . . . 87 . 409 . . . . . . . Shots 19 | . . . 1 . . 4 . . . . . . . . . . . . . . . 1 . 13 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | 6 138 243 240 207 182 312 231 18 . 191 194 275 121 40 11 151 188 75 3 167 180 166 . 169 . . . . . . . Average Temperature 52 | 6 36 59 57 84 85 74 53 6 . 78 105 31 16 14 1 141 77 38 3 92 81 61 . 37 . . . . . . . Received Heat Transfer 1545 | . 249 . 174 36 . 369 306 . . 6 . . . . 18 . 36 9 . . . 9 . 126 . 9 18 18 144 . 18 Effects 6 | . . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 34 | . . 6 9 1 . 9 9 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 11863 | . 111 962 2072 481 296 5621 2320 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Peak Influence 2264 | 30 455 356 510 311 . 2264 1052 902 207 639 . . . . 630 176 556 . . . . 1290 475 2230 1528 1192 1131 878 1966 1709 1289 Initial 1179 | . 19 177 105 196 . . 882 413 192 144 . . . . 306 146 123 . . . . 78 445 332 1092 801 660 627 493 1179 1100 Average 932 | 8 219 248 327 273 . 1490 850 620 201 298 . . . . 448 154 320 . . . . 615 458 1479 1308 884 874 732 1096 1425 1134 Maximum Alert Level 5 | . 2 1 2 1 . 5 3 3 1 2 . . . . 2 . 2 . . . . 4 2 5 4 4 4 3 5 5 4 Low Security (%) 9 | 100 41 25 26 5 . 1 . . 38 43 . . . . . 100 14 . . . . 19 . . . . . . . . . Level 1 19 | . 45 74 41 94 . 8 . . 61 36 . . . . 33 . 64 . . . . 26 . 5 . . . . . . . Level 2 21 | . 12 . 31 . . 10 . 73 . 20 . . . . 66 . 21 . . . . 11 100 4 . . 33 60 36 . . Level 3 16 | . . . . . . 11 100 26 . . . . . . . . . . . . . 24 . 4 7 91 55 39 19 . 29 Level 4 10 | . . . . . . 15 . . . . . . . . . . . . . . . 17 . 44 92 8 10 . . 49 70 Level 5 22 | . . . . . . 52 . . . . . . . . . . . . . . . . . 41 . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 50 . Squads Dispatched 135 | . 4 . . . . 15 4 12 . 14 . . . . 10 . 8 . . . . 13 . 21 2 4 6 3 11 7 1 Investigation 57 | . 1 . . . . . . 9 . 10 . . . . 8 . 5 . . . . 6 . 8 2 1 3 2 2 . . Extermination 9 | . . . . . . . . 1 . 2 . . . . 1 . 1 . . . . 1 . 2 . . 1 . . . . Reinforcement 34 | . 3 . . . . 15 3 1 . 1 . . . . . . 2 . . . . 2 . 2 . 1 2 1 . 1 . Assault 19 | . . . . . . . . 1 . 1 . . . . . . . . . . . 2 . 1 . 1 . . 6 6 1 Garrison 8 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 6 . . . . . . . Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 . . 3 . . Searches Triggered 8 | . . . . . . . . 2 . 1 . . . . 4 . 1 . . . . . . . . . . . . . . Construction Impeded 21 | . . . . . . 15 1 . . . . . . . . . 1 . . . . . . 1 . 1 1 . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Active Scanning Responses 34 | . . . . . . . . 5 . 5 . . . . 5 . 4 . . . . 3 . 5 2 1 2 1 1 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Distress Signals 29 | . 4 . 1 . . 1 2 2 . 2 . . . . 2 . 1 . . . . 1 . 3 3 . 2 3 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 475 | . 30 3 24 3 . 65 24 19 6 16 . 3 . 2 24 4 13 7 2 4 1 30 4 59 13 13 15 13 52 6 20 Peak Tracking Total 35 | . 8 3 4 3 . 7 4 5 6 6 . 4 . 2 5 4 5 3 3 4 1 6 4 9 10 8 6 11 35 14 15 Tactical Retreats 43 | . 1 . 1 . . 1 1 3 . 5 . . . . 5 . 4 1 1 . . 2 . 7 2 . 3 1 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Traps Triggered 21 | . 3 . . . . . . 5 . . . . . . 1 . 5 . . . 1 1 . 3 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 52 | . . . . . . . 52 . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Triggered 6 | . . . . . . . 1 . . . . . . 1 . . . . . . 4 . . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Machines Disabled 90 | . 16 11 . 2 . 15 2 6 . 9 . . . . 3 . . . . . . 3 . 7 . . 1 3 7 3 2 Max in Single Turn 7 | . 1 2 . 1 . 4 1 1 . 7 . . . . . . . . . . . 1 . 4 . . . 1 1 1 1 Garrison Access 4 | . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Machines Accessed 100 | . 3 . 6 . 5 2 8 22 . 18 1 1 . . 11 . 7 1 . 4 . 3 . 4 . . 1 2 1 . . Terminals 39 | . 3 . 6 . . 2 5 10 . 9 . . . . . . . . . . . . . . . . 1 2 1 . . Fabricators 16 | . . . . . . . . 3 . 5 . . . . 3 . 3 . . . . 1 . 1 . . . . . . . Repair Stations 5 | . . . . . . . 1 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . Recycling Units 8 | . . . . . . . 1 3 . . . . . . 2 . 1 . . . . 1 . . . . . . . . . Scanalyzers 8 | . . . . . . . 1 1 . 2 . . . . 3 . 1 . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 3 . 2 . . . . 2 . 2 . . . . . . 3 . . . . . . . Total Hacks 316 | . 9 . 16 . 50 5 23 55 . 51 1 6 . . 35 . 15 6 . 24 . 7 . 8 . . 1 3 1 . . Successful 208 | . 4 . 11 . 50 2 11 26 . 25 1 6 . . 23 . 8 6 . 24 . 4 . 2 . . 1 3 1 . . Failed 107 | . 5 . 5 . . 2 12 29 . 26 . . . . 12 . 7 . . . . 3 . 6 . . . . . . . Catastrophic 18 | . . . 1 . . 2 4 2 . 3 . . . . . . 2 . . . . 1 . 3 . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 360 | . 9 . 12 . 1 5 7 36 . 20 . . . . 80 . 51 . . . . 37 . 45 22 9 7 9 . 2 8 Terminals 91 | . 9 . 16 . . 5 8 26 . 22 . . . . . . . . . . . . . . . . 1 3 1 . . Fabricators 54 | . . . . . . . . 7 . 20 . . . . 15 . 6 . . . . 2 . 4 . . . . . . . Repair Stations 14 | . . . . . . . 3 3 . . . . . . 6 . . . . . . 2 . . . . . . . . . Recycling Units 24 | . . . . . . . 5 9 . . . . . . 5 . 2 . . . . 3 . . . . . . . . . Scanalyzers 29 | . . . . . . . 7 6 . 5 . . . . 6 . 5 . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . . 4 . 4 . . . . 3 . 2 . . . . . . 4 . . . . . . . Terminal Hacks 107 | . . . 3 . 50 1 1 5 . 5 1 6 . . . . . 6 . 24 . . . . . . 1 3 1 . . Record 75 | . . . . . 49 . . . . . . 6 . . . . . 6 . 11 . . . . . . . 3 . . . Part Schematic 8 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . 2 . 10 . . . . 8 . 2 . . . . 1 . 2 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 16 | . . . . . . . . 2 . 6 . . . . 4 . 2 . . . . 1 . 1 . . . . . . . Build 8 | . . . . . . . . . . 4 . . . . 3 . . . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . . . . . . . 2 2 . . . . . . 4 . . . . . . . . . . . . . . . . Scan Component 5 | . . . . . . . 1 1 . . . . . . 3 . . . . . . . . . . . . . . . . Repair 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . . . . . 6 5 . 2 . . . . 4 . 5 . . . . . . . . . . . . . . Insert Component 13 | . . . . . . . 3 4 . 1 . . . . 3 . 2 . . . . . . . . . . . . . . Analyze 9 | . . . . . . . 3 1 . 1 . . . . 1 . 3 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 43 | . 4 . 8 . . 1 2 10 . 8 . . . . 6 . 1 . . . . 3 . . . . . . . . . Terminals 20 | . 4 . 8 . . 1 . 4 . 3 . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . 2 . 5 . . . . 1 . . . . . . 1 . . . . . . . . . Prioritize 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Recompile 6 | . . . . . . . . 2 . 3 . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units 13 | . . . . . . . 2 4 . . . . . . 5 . 1 . . . . 1 . . . . . . . . . Reject 4 | . . . . . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . Recyclers 5 | . . . . . . . 1 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Mask 4 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 2 . 5 . . 1 7 16 . 16 . . . . 9 . 6 . . . . 2 . 4 . . . 1 . . . Full Trace Events 8 | . . . . . . . . 1 . 2 . . . . 3 . 1 . . . . 1 . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . . . . . 3 . 5 . . . . 2 . 3 . 6 . . . . . . 4 Robots Built 4 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 58 . . . . 76 . . . . . . . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . 6 . . . . 10 . . . . . . . . . . . . . . . . Part Schematics Acquired 187 | . . . . . . . 2 1 . 1 . . 16 . 62 . 30 . . 8 . 15 . 36 16 . . . . . . Parts Built 6 | . . . . . . . . . . 3 . . . . 2 . . . . . . . . 1 . . . . . . . Authchips 6 | . . . . . . . . . . 3 . . . . 2 . . . . . . . . 1 . . . . . . . Time 345 | . . . . . . . . . . 167 . . . . 111 . . . . . . . . 67 . . . . . . . Total Part Build Rating 24 | . . . . . . . . . . 12 . . . . 8 . . . . . . . . 4 . . . . . . . Parts Repaired 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . Time 167 | . . . . . . . 44 88 . . . . . . 35 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 2 1 . 1 . . . . 1 . 2 . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 2 1 . 1 . . . . 1 . 2 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . 1 . . . . . 3 1 . . . . . . . . . . 1 . . . . . . Non-combat 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . Combat 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . 1 . . . . . 3 1 . . . . . . . . . . 1 . . . . . . parse_system 5 | . . . . . . . 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 4 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Total Allies 91 | . . . . . 4 . . 3 . 3 . . 4 . 5 . 4 . . . . 9 . 4 4 5 7 . . 7 32 Largest Group 7 | . . . . . 4 4 . 2 . 2 . . 4 4 5 . 3 3 . . . 5 . 4 3 5 5 1 . 7 7 Highest-Rated Group 439 | . . . . . 58 58 . 36 . 42 . . 155 155 192 . 210 210 . . . 254 . 379 117 439 361 81 . 214 98 Highest-Rated Ally 180 | . . . . . 21 21 . 20 . 21 . . 41 41 96 . 70 70 . . . 85 . 180 39 103 122 81 . 127 15 Zionite Dispatches 18 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . 3 3 3 3 . . 1 . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 8 . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . DROP 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 273 | . . . . . . 14 . 6 . 11 . . . 6 50 . 8 21 . . . 57 . 30 4 22 31 3 . . 10 Total Damage 9631 | . . . . . . 327 . 84 . 241 . . . 29 1522 . 161 371 . . . 2026 . 1342 91 1735 1449 92 . . 161 Kills 75 | . . . . . . 7 . . . 2 . . . 1 15 . 2 3 . . . 17 . 11 1 11 5 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Robot Analysis Total 146 | . . . . . . 1 . . . . . . . . . . . . . 145 . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 2 . . . . . . 2 1 2 1 . . . 1 3 . 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Zionite Intel Received 51 | . . . . . . . . . . . . . . . 17 . 11 . . . . 6 . 10 3 . . 2 . . 2 Main Access 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 1 Prototype Stockpiles 6 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 1 . . 1 . . . Component Schematics 8 | . . . . . . . . . . . . . . . 2 . 2 . . . . 1 . 2 1 . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . Unaware Schematics 5 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . Depthwide Sectors/-1 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Turns Passed 23681 | 84 1395 678 1135 182 544 8061 1183 1444 18 902 195 401 536 307 1763 19 725 254 460 89 267 689 21 688 173 392 256 189 227 118 286 Spaces Moved 30386 | 38 831 393 454 103 408 3266 624 4117 68 2657 745 785 1075 786 3451 81 2034 851 1149 147 724 1113 82 1587 316 308 319 364 523 277 710 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 46 | . . . 4 2 1 35 4 . . . . . . . . . . . . . . . . . . . . . . . . Legs 1289 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302 277 710 Wheels 6070 | 37 831 393 450 101 407 3231 620 . . . . . . . . . . . . . . . . . . . . . . . . Hover 492 | . . . . . . . . . . . . . . . . . . . . . . . . . . 235 257 . . . . Flight 22488 | . . . . . . . . 4117 68 2657 745 785 1075 786 3451 81 2034 851 1149 147 724 1113 82 1587 316 73 62 364 221 . . Fastest Speed 5 | 50 80 140 116 123 123 116 105 26 26 24 24 17 24 24 5 23 5 5 23 5 5 5 23 5 30 38 34 28 28 30 30 Average Speed 44 | 79 100 140 127 125 123 123 110 26 26 24 24 23 24 24 23 23 22 22 23 21 22 22 23 24 31 53 42 32 30 30 30 Slowest Speed 240 | 80 200 140 240 240 240 240 240 97 26 26 24 24 91 24 26 23 23 23 23 23 23 92 23 92 162 110 63 34 31 30 30 Overloaded Moves 389 | . . . . . . . . . . . . 1 . . 5 . 20 11 . 13 13 36 . 223 7 2 . 36 22 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Hopped 112 | . . . . . . . . 26 . 23 2 . . . 18 . 4 . 1 . . 8 . 18 4 . . 2 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 60 | 4 99 98 40 37 91 101 58 80 74 73 90 65 91 62 72 86 57 88 94 81 68 32 88 50 10 15 12 47 48 11 27 Regions Visited 31 Branch Regions 15 Pre-discovered Areas 49 | . . . . 1 1 . . . . . . . . 1 5 . . 1 2 25 . 5 . 5 3 . . . . . . Known Exits Taken 18 | . . . 1 . . 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 33 | . . 3 . 1 . 1 . . . . 8 3 4 5 . . . 1 5 . 2 . . . . . . . . . . Spaces Dug 536 | . 9 . . . . 64 6 52 . 21 . 7 . 11 47 . 34 3 11 . 15 26 . 120 18 6 7 15 11 40 13 Terrain Destroyed 1703 | . 131 15 37 . . 728 17 72 . 34 . 7 . 11 64 . 34 3 11 . 58 140 . 209 18 6 7 15 13 41 32 Melee 301 | . . . . . . 46 4 49 . 20 . 5 . 11 42 . 28 3 . . 8 22 . 17 17 6 7 15 1 . . Projectile 121 | . 10 . . . . 8 9 4 . 1 . 2 . . 5 . 6 . 11 . 7 4 . . 1 . . . 12 9 32 AOE 1281 | . 121 15 37 . . 674 4 19 . 13 . . . . 17 . . . . . 43 114 . 192 . . . . . 32 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Res Res Qua Sec Acc Com Total 38301 | 68 1073 438 866 128 438 6584 954 4348 67 2811 758 987 1350 891 4313 80 2248 899 1328 183 799 1482 84 1800 360 521 431 412 551 300 749 Wait 5170 | 6 13 . 225 1 1 2622 60 27 . 67 5 178 253 90 628 . 70 15 161 17 30 273 . 98 14 186 91 8 3 14 14 Move 30142 | 37 830 392 453 102 407 3265 623 4066 67 2611 740 784 1074 785 3417 80 2025 850 1146 146 723 1098 81 1552 307 307 318 360 511 276 709 Hop 104 | . . . . . . . . 25 . 22 2 . . . 16 . 4 . 1 . . 7 . 16 4 . . 1 6 . . Pick Up 246 | 8 23 3 25 . 4 2 26 17 . 17 3 5 7 1 52 . 19 5 1 . 3 6 . 9 1 1 1 6 1 . . Fast Attach 50 | 7 2 . 1 . . 1 4 4 . . . . . . 4 . 2 2 . . . . . 4 3 7 3 2 4 . . Attach 98 | . 6 . 2 . . 5 8 8 . 4 . . . . 6 . 11 1 1 . 5 14 1 16 1 . 1 5 2 1 . Detach 55 | . . . . . . . 1 5 . . . . . . 1 . 11 1 1 . 5 11 2 11 . 1 . 2 . . 3 Swap 530 | . 29 2 77 13 5 198 63 12 . 20 4 7 5 . 35 . 8 12 1 . 7 9 . 13 4 2 1 . 3 . . Drop 253 | . 13 . 21 1 4 7 28 28 . 13 4 5 7 1 58 . 19 6 1 . 2 4 . 13 2 4 6 5 . . 1 Fire 749 | 10 157 41 58 11 8 241 83 13 . 6 . 3 . . 7 . 12 . 15 . 12 11 . 11 2 . . . 17 9 22 Melee 745 | . . . 4 . 8 243 6 83 . 51 . 5 4 14 89 . 41 7 . 20 12 42 . 44 22 13 10 23 4 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . . . 36 . . . . . . . . 25 . . . . . . 12 . . . . . . . Rewire 33 | . . . . . 1 . . 24 . . . . . . . . 1 . . . . 7 . . . . . . . . . Trap 53 | . . . . . . . 52 . . . . . . . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x4 / *Low / *Ext x2) -6/Waste -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 3) 496 | -10/Materials | Discovered new exit (range 11) 585 | -10/Materials | Derelicts attacked the area 796 | -10/Materials | Destroyed 7 combat bots 1028 | -10/Materials | Discovered new exit (range 10) 1071 | -10/Materials | Discovered new exit (range 6) 1250 | -10/Materials | Discovered new exit (range 16) 1480 | -10/Materials | Entered Mines 1692 | -10/Mines | Discovered new exit (range 4) 1719 | -10/Mines | Core integrity fell below 50% 1822 | -10/Mines | Learned location of 1 exit from Materials 1828 | -10/Mines | Discovered new exit (range 7) 1927 | -10/Mines | Learned Materials non-interactive machine intel 2024 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2158 | -10/Mines | Entered Materials 2158 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2159 | -9/Materials | Identified exit to Mines 2160 | -9/Materials | Loaded intel: 33 non-interactive machine locations 2889 | -9/Materials | Learned 4 Recycling zone layouts 2965 | -9/Materials | Build established: Scavenger-Mutant 3019 | -9/Materials | Loaded intel: 2 repair station locations 3071 | -9/Materials | Loaded intel: 13 trap records 3112 | -9/Materials | Learned Materials trap positions 3180 | -9/Materials | Learned Storage stockpile data 3229 | -9/Materials | Learned 2 Storage zone layouts 3286 | -9/Materials | Identified exit to Materials 3293 | -9/Materials | Entered Mines 3317 | -9/Mines | Discovered exit to Materials (range 7) 3407 | -9/Mines | Learned location of Storage (-8) 3470 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3470 | -9/Mines | Discovered new exit (range 5) 3475 | -9/Mines | Entered Exiles 3475 | -9/Exiles | Found Exiles lab destroyed 3493 | -9/Exiles | Discovered new exit (range 15) 3780 | -9/Exiles | Learned location of Zion (-7) 3866 | -9/Exiles | Opened EX-Vault 3872 | -9/Exiles | Found Superbattery 4002 | -9/Exiles | Discovered new exit (range 10) 4019 | -9/Exiles | Entered Mines 4019 | -8/Mines | Accompanied by 4 allies 4458 | -8/Mines | Discovered exit to Materials (range 5) 4570 | -8/Mines | Discovered exit to Materials (range 11) 4578 | -8/Mines | Destroyed 7 combat bots 4675 | -8/Mines | Central database locked down 12080 | -8/Mines | Entered Materials 12080 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 12081 | -8/Materials | Identified exit to Factory 12081 | -8/Materials | Identified exit to Storage 12082 | -8/Materials | Loaded intel: 24 trap records 12097 | -8/Materials | Discovered exit to Storage (range 13) 12342 | -8/Materials | Discovered exit to Factory (range 4) 12515 | -8/Materials | Garrison activated, responded to threat 12598 | -8/Materials | Discovered exit to Factory (range 4) 13183 | -8/Materials | Lost 3 parts (2u1w) 13193 | -8/Materials | Found Corrupted Prototype Device 13245 | -8/Materials | Repaired Mak. Sword 13262 | -8/Materials | Identified Active Sensor Suite 13263 | -8/Materials | Entered Factory 13263 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13499 | -7/Factory | Discovered new exit (range 6) 13663 | -7/Factory | First assault squad dispatched 13751 | -7/Factory | Build established: Scavenger-Scout 13901 | -7/Factory | Discovered new exit (range 8) 14015 | -7/Factory | Identified exit to Lower Caves 14063 | -7/Factory | Search patrols dispatched 14076 | -7/Factory | Discovered new exit (range 15) 14079 | -7/Factory | Identified exit to Factory 14152 | -7/Factory | Build established: Scout 14230 | -7/Factory | Repaired Corrupted Imp. Cesium-ion Thruster? 14463 | -7/Factory | Search patrols dispatched 14596 | -7/Factory | Found Prototype Launcher 14707 | -7/Factory | Manually triggered Chute Trap 14707 | -7/Factory | Sucked down chute 14707 | -7/Factory | Entered Waste 14709 | -7/Waste | Spotted C-40 Crusher 14710 | -7/Waste | Spotted C-40 Crusher 14711 | -7/Waste | Spotted C-40 Crusher 14717 | -7/Waste | Spotted C-40 Crusher 14720 | -7/Waste | Spotted C-40 Crusher 14721 | -7/Waste | Discovered new exit (range 16) 14721 | -7/Waste | Spotted C-40 Crusher 14722 | -7/Waste | EMP discharged 14722 | -7/Waste | System corruption reached 10% 14725 | -7/Waste | Identified exit to Factory 14725 | -7/Waste | Entered Factory 14804 | -7/Factory | Fabricated Cld. VTOL Module (x1) 15257 | -7/Factory | Identified Rocket Array 15314 | -7/Factory | Discovered exit to Factory (range 12) 15456 | -7/Factory | Fabricated H-55 Commando (x2) 15475 | -7/Factory | Fabricated Rocket Array? 15493 | -7/Factory | Fabricated Cld. VTOL Module? 15525 | -7/Factory | Search patrols dispatched 15627 | -7/Factory | Entered Lower Caves 15672 | -7/Lower Caves | Learned 4 Factory zone layouts 15675 | -7/Lower Caves | Learned Factory emergency access door positions 15730 | -7/Lower Caves | Encountered a Warlord checkpoint 15805 | -7/Lower Caves | Discovered new exit (range 10) 15811 | -7/Lower Caves | Identified exit to Lower Caves 15822 | -7/Lower Caves | Entered another Lower Caves area 15825 | -7/Lower Caves | Encountered a Warlord checkpoint 15931 | -7/Lower Caves | Learned Factory emergency access door positions 15992 | -7/Lower Caves | Discovered new exit (range 13) 16013 | -7/Lower Caves | Learned Research stockpile data 16013 | -7/Lower Caves | Learned Extension stockpile data 16013 | -7/Lower Caves | Learned Research security intel 16013 | -7/Lower Caves | Learned Extension security intel 16222 | -7/Lower Caves | Identified exit to Zion 16223 | -7/Lower Caves | Entered Zion 16240 | -7/Zion | Discovered new exit (range 15) 16243 | -7/Zion | Identified exit to Proximity Caves 16262 | -7/Zion | Given A8's code to call for help 16265 | -7/Zion | System corruption cleaned by Quarantine Array 16306 | -7/Zion | Learned Factory security intel 16446 | -7/Zion | Found Prototype Device 16446 | -7/Zion | Identified Phasing AFG 16490 | -7/Zion | Met Imprinter 16495 | -7/Zion | Imprinted 16497 | -7/Zion | Declared Zion's savior 16759 | -7/Zion | Entered Proximity Caves 16759 | -6/Proximity Caves | Accompanied by 4 allies 16893 | -6/Proximity Caves | Spotter reported a threat 16919 | -6/Proximity Caves | Spotter reported a threat 16970 | -6/Proximity Caves | Discovered exit to Factory (range 12) 17066 | -6/Proximity Caves | Entered Factory 17066 | -6/Factory | Accompanied by 4 allies 17066 | -6/Factory | Evolved 2 slots: Utility x2 17067 | -6/Factory | Identified exit to Extension 17068 | -6/Factory | Identified exit to Factory 17133 | -6/Factory | Retrieved Zion intel report: Active Terminals 17148 | -6/Factory | Spotted B-75 Beast 17148 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 17157 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 17164 | -6/Factory | Retrieved Zion intel report: Trap Installations 17178 | -6/Factory | Discovered new exit (range 10) 17180 | -6/Factory | Identified exit to Lower Caves 17329 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 17344 | -6/Factory | Discovered exit to Factory (range 9) 17363 | -6/Factory | Garrison activated, responded to threat 17368 | -6/Factory | Retrieved Zion intel report: Active Garrisons 17373 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 17416 | -6/Factory | Search patrols dispatched 17534 | -6/Factory | Retrieved Zion intel report: Guard Positions 17536 | -6/Factory | Retrieved Zion intel report: Emergency Access 17548 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 17551 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 17605 | -6/Factory | Retrieved Zion intel report: Main Access 17688 | -6/Factory | Retrieved Zion intel report: Component Schematics 17766 | -6/Factory | Search patrols dispatched 17890 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 17950 | -6/Factory | Discovered exit to Extension (range 13) 17972 | -6/Factory | Retrieved Zion intel report: Component Schematics 18002 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18012 | -6/Factory | Fabricated Cld. VTOL Module? 18015 | -6/Factory | Fabricated Cld. VTOL Module (x1) 18041 | -6/Factory | Enhanced Grunt warped into view, answering call for help 18043 | -6/Factory | Enhanced Grunt warped into view, answering call for help 18074 | -6/Factory | Found Prototype Device 18094 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 18116 | -6/Factory | Search patrols dispatched 18172 | -6/Factory | Fabricated H-66 Slayer? 18212 | -6/Factory | Repaired Cld. VTOL Module? 18388 | -6/Factory | Terminal network hard line cut 18734 | -6/Factory | Identified Exp. Thermal Shield 18816 | -6/Factory | Search patrols dispatched 18829 | -6/Factory | Manually triggered Chute Trap 18829 | -6/Factory | Sucked down chute 18829 | -6/Factory | Entered Waste 18837 | -6/Waste | Spotted C-40 Crusher 18838 | -6/Waste | Spotted C-40 Crusher 18843 | -6/Waste | Spotted C-40 Crusher 18843 | -6/Waste | Spotted C-40 Crusher 18844 | -6/Waste | EMP discharged 18846 | -6/Waste | Discovered new exit (range 10) 18846 | -6/Waste | Spotted C-40 Crusher 18848 | -6/Waste | Identified exit to Factory 18848 | -6/Waste | Entered Factory 18848 | -6/Factory | Spotted B-75 Beast 18950 | -6/Factory | Retrieved Zion intel report: Component Schematics 18963 | -6/Factory | Retrieved Zion intel report: Active Garrisons 18980 | -6/Factory | System corruption reached 10% 19011 | -6/Factory | Retrieved Zion intel report: Main Access 19023 | -6/Factory | Retrieved Zion intel report: Active Terminals 19030 | -6/Factory | Retrieved Zion intel report: Component Schematics 19242 | -6/Factory | Retrieved Zion intel report: Emergency Access 19295 | -6/Factory | Retrieved Zion intel report: Trap Installations 19307 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 19357 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 19358 | -6/Factory | Zion Infowar Resupply teleported in 19423 | -6/Factory | Retrieved Zion intel report: Guard Positions 19449 | -6/Factory | Retrieved Zion intel report: Branch Access 19450 | -6/Factory | Zion Light squad teleported in 19459 | -6/Factory | Build established: Machinist-Scout 19548 | -6/Factory | Search patrols dispatched 19573 | -6/Factory | Entered Lower Caves 19573 | -6/Lower Caves | Accompanied by 3 allies 19647 | -6/Lower Caves | Encountered a Warlord checkpoint 19765 | -6/Lower Caves | Found Alien Artifact 19765 | -6/Lower Caves | Identified Core Expander 19765 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 19786 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 19788 | -6/Lower Caves | Identified exit to Data Miner 19796 | -6/Lower Caves | Discovered new exit (range 15) 19799 | -6/Lower Caves | Identified exit to Lower Caves 19815 | -6/Lower Caves | Learned Factory trap positions 19815 | -6/Lower Caves | Learned Factory terminal intel 19815 | -6/Lower Caves | Learned Extension trap positions 19815 | -6/Lower Caves | Learned Extension garrison access intel 19827 | -6/Lower Caves | Entered another Lower Caves area 19827 | -6/Lower Caves | Discovered exit to Factory (range 10) 19877 | -6/Lower Caves | Learned 8 Factory zone layouts 19928 | -6/Lower Caves | Encountered a Warlord checkpoint 20036 | -6/Lower Caves | Build established: Scavenger-Scout 20265 | -6/Lower Caves | Discovered exit to Data Miner (range 10) 20287 | -6/Lower Caves | Entered Data Miner 20287 | -6/Data Miner | Discovered new exit (range 6) 20292 | -6/Data Miner | Met Data Miner 20298 | -6/Data Miner | Learned location of Section 7 (-2) 20298 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20300 | -6/Data Miner | Received God Mode back door access code from Data Miner 20305 | -6/Data Miner | Interfaced with the Data Conduit 20376 | -6/Data Miner | Identified exit to Proximity Caves 20376 | -6/Data Miner | Entered Proximity Caves 20603 | -5/Proximity Caves | Learned Factory terminal intel 20631 | -5/Proximity Caves | Discovered exit to Factory (range 11) 20643 | -5/Proximity Caves | Entered Factory 20643 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20644 | -5/Factory | Identified exit to Upper Caves 20646 | -5/Factory | Loaded intel: 103 trap records 20647 | -5/Factory | Loaded intel: 288 machine locations 20648 | -5/Factory | Loaded intel: 26 terminal locations 20685 | -5/Factory | Retrieved Zion intel report: Component Schematics 20686 | -5/Factory | Zion Fire squad teleported in 20718 | -5/Factory | Zion Heavy squad teleported in 20800 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 21011 | -5/Factory | Build established: Scavenger-Ninja 21038 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 21093 | -5/Factory | Retrieved Zion intel report: Trap Installations 21104 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 21118 | -5/Factory | Lost 4 allies 21163 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 21164 | -5/Factory | Zion Fire squad teleported in 21224 | -5/Factory | Discovered new exit (range 4) 21224 | -5/Factory | Identified exit to Factory 21243 | -5/Factory | First assault squad dispatched 21245 | -5/Factory | P-70 Sage assimilated allied BD-D05(i) 21276 | -5/Factory | Intercept squad dispatched 21302 | -5/Factory | Spotted Tracker 21306 | -5/Factory | Destroyed Tracker 21332 | -5/Factory | Manually triggered Chute Trap 21332 | -5/Factory | Sucked down chute 21332 | -5/Factory | Entered Waste 21336 | -5/Waste | Spotted C-40 Crusher 21338 | -5/Waste | Spotted C-40 Crusher 21339 | -5/Waste | Spotted C-40 Crusher 21346 | -5/Waste | Spotted C-40 Crusher 21347 | -5/Waste | EMP discharged 21347 | -5/Waste | System corruption reached 10% 21350 | -5/Waste | Discovered new exit (range 16) 21351 | -5/Waste | Spotted C-40 Crusher 21353 | -5/Waste | Identified exit to Factory 21353 | -5/Waste | Entered Factory 21354 | -5/Factory | Loaded intel: 243 machine locations 21355 | -5/Factory | Loaded intel: 26 terminal locations 21379 | -5/Factory | Zion hero teleported in (7V-RTL) 21410 | -5/Factory | Zion Heavy squad teleported in 21421 | -5/Factory | Garrison activated, responded to threat 21447 | -5/Factory | Destroyed 7 combat bots 21498 | -5/Factory | Zion Melee Resupply teleported in 21507 | -5/Factory | Retrieved Zion intel report: Component Schematics 21519 | -5/Factory | Retrieved Zion intel report: Guard Positions 21543 | -5/Factory | Retrieved Zion intel report: Active Terminals 21561 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21563 | -5/Factory | Retrieved Zion intel report: Component Schematics 21569 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 21767 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 21791 | -5/Factory | Garrison activated, responded to threat 21815 | -5/Factory | Fabricated Cld. VTOL Module (x1) 21833 | -5/Factory | Intercept squad dispatched 21850 | -5/Factory | Spotted Tracker 21860 | -5/Factory | Spotted Combat Programmer 21861 | -5/Factory | Destroyed Tracker 21883 | -5/Factory | Core integrity fell below 50% 21899 | -5/Factory | Lost 7 parts (3n2u2w) 21911 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 21953 | -5/Factory | First assault squad dispatched 21969 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 21974 | -5/Factory | Discovered exit to Factory (range 14) 22004 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 22041 | -5/Factory | Entered another Factory area 22041 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22042 | -4/Factory | Identified exit to Research 22043 | -4/Factory | Loaded intel: 228 machine locations 22072 | -4/Factory | Zion Recon squad teleported in 22076 | -4/Factory | Zion Fire squad teleported in 22142 | -4/Factory | Build established: Ninja 22143 | -4/Factory | Retrieved Zion intel report: Component Schematics 22180 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 22190 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 22191 | -4/Factory | Zion Hacking Resupply teleported in 22214 | -4/Factory | Entered Research 22214 | -3/Research | Evolved 2 slots: Utility x2 22217 | -3/Research | Loaded intel: 137 machine locations 22273 | -3/Research | Discovered new exit (range 53) 22354 | -3/Research | Zion Hover Resupply teleported in 22425 | -3/Research | Zion Heavy squad teleported in 22440 | -3/Research | Zion Heavy squad teleported in 22464 | -3/Research | First assault squad dispatched 22598 | -3/Research | Identified exit to Research 22604 | -3/Research | Intercept squad dispatched 22606 | -3/Research | Entered another Research area 22606 | -2/Research | Evolved 2 slots: Utility x2 22607 | -2/Research | Loaded intel: 122 machine locations 22622 | -2/Research | Lost 4 allies 22643 | -2/Research | Zion Heavy squad teleported in 22662 | -2/Research | Zion Fire squad teleported in 22830 | -2/Research | Lost 3 allies 22840 | -2/Research | Zion Hacker squad teleported in 22852 | -2/Research | Discovered new exit (range 9) 22855 | -2/Research | Identified exit to Quarantine 22862 | -2/Research | Entered Quarantine 22862 | -2/Quarantine | Accompanied by 1 ally 22863 | -2/Quarantine | Loaded intel: 92 machine locations 22892 | -2/Quarantine | Found Alien Artifact 22935 | -2/Quarantine | Found Alien Artifact 22939 | -2/Quarantine | Found Alien Artifact 22944 | -2/Quarantine | Found Alien Artifact 22982 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22992 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 22993 | -2/Quarantine | Identified Subatomic Replicator 22993 | -2/Quarantine | Used Subatomic Replicator to create Alien Artifact 23015 | -2/Quarantine | Found Alien Artifact 23023 | -2/Quarantine | Spotted Alpha 7 23030 | -2/Quarantine | Spotted Fortress 23050 | -2/Quarantine | Discovered new exit (range 5) 23051 | -2/Quarantine | Identified exit to Section 7 23051 | -2/Quarantine | Entered Section 7 23052 | -2/Section 7 | Loaded intel: 138 machine locations 23066 | -2/Section 7 | Identified Core Reset Matrix 23066 | -2/Section 7 | Identified Supercharged TR 23066 | -2/Section 7 | Identified Dimensional Node Initializer 23066 | -2/Section 7 | Identified Transdimensional Reconstructor 23066 | -2/Section 7 | Used Core Reset Matrix 23070 | -2/Section 7 | Sensed 24 artifacts in vicinity 23098 | -2/Section 7 | Spotted Alpha 7 23101 | -2/Section 7 | Spotted Alpha 7 23131 | -2/Section 7 | Integrated with Sigix Exoskeleton 23163 | -2/Section 7 | Intercept squad dispatched 23168 | -2/Section 7 | Found Terrabomb 23180 | -2/Section 7 | Spotted Tracker 23180 | -2/Section 7 | Spotted Tracker 23205 | -2/Section 7 | Destroyed Tracker 23212 | -2/Section 7 | Destroyed Tracker 23213 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 23216 | -2/Section 7 | Found Prototype Device 23216 | -2/Section 7 | Identified Exp. Phase Shifter 23217 | -2/Section 7 | Spotted Combat Programmer 23218 | -2/Section 7 | Found Prototype Processor 23218 | -2/Section 7 | Identified Exp. Targeting Computer 23219 | -2/Section 7 | Warped through subspace 23219 | -2/Section 7 | Spotted Executioner 23219 | -2/Section 7 | Spotted Executioner 23234 | -2/Section 7 | Spotted B-99 Colossus 23271 | -2/Section 7 | Discovered new exit (range 17) 23278 | -2/Section 7 | Entered Access 23278 | -1/Access | Evolved 2 slots: Utility x2 23283 | -1/Access | Emitted hypermatrix ping 23285 | -1/Access | Zion hero teleported in (CL-ANK) 23288 | -1/Access | Assembled emerged from beneath the floor 23391 | -1/Access | Discovered new exit (range 15) 23392 | -1/Access | Used Terrabomb 23392 | -1/Access | Spotted B-99 Colossus 23395 | -1/Access | Spotted B-99 Colossus 23396 | -1/Access | Entered Command 23401 | -1/Command | Emitted hypermatrix ping 23405 | -1/Command | Assembled emerged from beneath the floor 23406 | -1/Command | Assembled emerged from beneath the floor 23432 | -1/Command | Build established: Alien-Sigix 23465 | -1/Command | Assembled emerged from beneath the floor 23479 | -1/Command | Assembled emerged from beneath the floor 23585 | -1/Command | Retrieved Zion intel report: Component Stockpiles 23617 | -1/Command | Discovered new exit (range 16) 23622 | -1/Command | Retrieved Zion intel report: Unaware Schematics 23631 | -1/Command | Spotted B-99 Colossus 23634 | -1/Command | Assembled emerged from beneath the floor 23644 | -1/Command | Spotted Striker 23646 | -1/Command | First assault squad dispatched 23646 | -1/Command | Spotted Alpha 7 23648 | -1/Command | Spotted Executioner 23652 | -1/Command | Spotted Executioner 23672 | -1/Command | Spotted Executioner 23672 | -1/Command | Spotted Executioner 23672 | -1/Command | Spotted Striker 23672 | -1/Command | Spotted Alpha 7 23674 | -1/Command | Spotted B-99 Colossus 23680 | -1/Command | Spotted B-99 Colossus 23682 | *** | Heading to fleet! Last Messages --------------- 23675_ Triggered Stasis Trap. 23675_ A bubble of rippling energy engulfs the area. 23675_ Field strength at 78. 23675_ Slug penetrates Striker. 23675_ Penetrated by Slug. 23675_ Slug penetrates Wall. 23676_ Slug penetrates Door. 23676_ Penetrated by Slug. 23676_ Slug penetrates Wall. 23676_ Dropped Enh. Nova Cannon. 23676_ Penetrated by Slug. 23677_ Slug penetrates Door. 23677_ Stasis field depleted. 23678_ Slug penetrates Wall. 23680_ The Access Shell folds into the floor. 23680_ Slug penetrates Wall. 23680_ Penetrated by Slug. 23680_ Slug penetrates Wall. 23680_ Penetrated by Slug. 23680_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | # # #############################????? | | # # ############################?????? | | # # [ ###########################??????? | | # # ##########################???????? | | # #######"## ###################????????? | | # T" ##################?????????? | | # " #################??????????? | | + ######"## ################???????????? | | # ######"###+##################???????????? | | # ###### #############????????????? | | + ## + #############????????????? | | # ## ### """" #############????????????? | | ##### ## ### """" #############????????????? | | ##### ## ### """" ##############???????????? | | ##### ## ### """" ###############??????????? | | ## ### ################?????????? | | ## ### ################?????????? | | ## ###"#########################????????? | | ## ##############################???????? | | ## ###############;##############???????? | | "" ##+######## ##########???????? | | """ # ### ###########??????? | | T" " ### ^ ###########??????? | | """ # ### ###########??????? | | " # ### ###########??????? | | # ] ### X" ###########??????? | | += ### "" ;###########?????? | | "%! ### ###########??????? | | ###### #!!k ### ###########??????? | | ###### # ### ############?????? | | ######## # ###BB BB ###########??????? | | # # " BB ###BB % BB ###########??????? | | # # ##BB#""####### ;#############??????? | | #] # ## ##### ^ #############??????? | | # # # ###### E##############??????? | | # # %+" "##### ############???????? | | # + # " #####; E#############???????? | | ######## # "##### ^ ############???????? | | ######## # =" ####"; 7##############??????? | | # !%[ " ### K #############??????? | | " %*######% ^ ##############??????? | | ##+######## ! ###### ] ##############??????? | | # ## "#####"+++###############??????? | | # ==##!! % "" # ## ################?????? | | # "" = ##! " % ### ###############??????? | | # "" ## "##"### + #??????? | | # "" ## ####! # +??????? | | # "Y ####+""##### # #??????? | | # "" #### ####### # #??????? | | # "" #### ####### !! #########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 68 Energy Capacity 1940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Recoil Reduction 4 Force Boost 20 Offensive Hacking 14 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ A-27 Freighter | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip H-55 Commando | x2 | -7/Factory | Preloaded Rocket Array | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip H-66 Slayer | x2 | -6/Factory Cld. VTOL Module | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Core Expander Subatomic Replicator Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Terrabomb Achievements -------------- Help From High Places Heroic Deeds Challenges ------------ None Game ------ Seed FrostHardlightMaul Manual? 0 Play Time 11:08:37 Cumulative 266.4 hours Start 2025.01.02 @ 00:43:17 End 2025.01.03 @ 09:32:40 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type 2 Total 11 Types 3/0/5/1/1/0/0/1/0 Lore% 49 Gallery% 69 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: db5c15b5-db99-43cc-8c11-716a5636205a