Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 15:24:00 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3510) 3510 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 8386 Bonus ------- High Alert Combat Kills 91 Met Imprinter 300 Cogmind --------- Core Integrity 785/850 Matter 300/300 Energy 200/200 System Corruption 4% Temperature Cool (0) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Microactuators Improved Light Armor Plating > --- WEAPON (2) ------- Katana Great Axe > --- INVENTORY (10) --- Myomer Leg Improved Sensor Array Improved Melee Analysis Suite Improved Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating System Backup Module Hacking Drone Bay (1/1) Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Microactuators Improved Light Armor Plating > --- WEAPON ----------- Katana Great Axe > --- INVENTORY -------- Myomer Leg Improved Sensor Array Improved Melee Analysis Suite Improved Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating System Backup Module Hacking Drone Bay Heavy Missile Launcher Katana [Rating: 53] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Utility Shielding Weapon Katana Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . 2 1 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 146 | 7 4 22 37 22 11 9 5 6 23 Power 12 | 1 . 4 3 1 . . . . 3 Engine 12 | 1 . 4 3 1 . . . . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 2 3 11 2 3 3 . 1 2 Treads 9 | 2 2 3 2 . . . . . . Leg 20 | . . . 9 2 3 3 . 1 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 68 | 2 1 7 11 17 5 6 2 . 17 Device 30 | . . . 3 8 5 3 2 . 9 Storage 11 | 2 1 3 4 1 . . . . . Processor 7 | . . 1 . 3 . . . . 3 Hackware . | . . . . . . . . . . Protection 20 | . . 3 4 5 . 3 . . 5 Artifact . | . . . . . . . . . . Weapon 37 | 2 1 8 12 2 3 . 3 5 1 Energy Gun 2 | . . . 2 . . . . . . Energy Cannon 5 | . . 2 3 . . . . . . Ballistic Gun 12 | 2 1 5 4 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . 1 3 . 2 . 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 9 | . . . . 2 1 . 2 3 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 2 . . . 1 . 1 Parts Lost 11 | . . 1 8 . . . . . 2 Power 1 | . . . 1 . . . . . . Propulsion 4 | . . . 3 . . . . . 1 Utility 3 | . . . 2 . . . . . 1 Weapon 3 | . . 1 2 . . . . . . Highest Loss Streak 6 | . . 1 6 . . . . . 1 Average Slot Usage (%) 98 | . 96 94 99 99 100 100 100 100 95 Engine 8 | . 14 11 8 7 7 7 7 7 9 Treads 4 | . 25 22 3 . . . . . . Leg 23 | . . . 23 30 30 30 30 30 25 Device 6 | . . . 9 9 7 7 7 7 9 Storage 14 | . 28 25 27 7 7 7 7 7 6 Processor 9 | . . 5 . 13 15 15 15 15 16 Protection 11 | . . 8 8 12 15 15 15 15 11 Energy Gun 2 | . . . 9 . . . . . . Ballistic Gun 5 | . 26 21 6 . . . . . . Slashing Weapon 7 | . . . . 14 14 7 14 11 13 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 16 20 45 81 42 47 48 47 47 54 Greatest Support 62 | 40 40 40 60 47 62 57 57 57 57 Greatest Overweight (x) 2 | . . 1 2 . . 1 . . 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 24 | 8 10 16 24 24 10 10 10 10 10 Average Capacity 12 | 6 9 11 21 10 10 10 10 10 10 Most Carried 24 | 4 7 16 24 22 10 10 10 10 10 Average Carried 12 | 2 6 11 20 10 10 10 9 10 9 Final Capacity 24 | 8 10 16 24 10 10 10 10 10 10 Final Carried 23 | 4 7 16 23 10 10 10 10 10 10 Class Distribution -------------------- 49% | Mutant 46% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2577 | 278 84 490 749 190 148 110 40 62 426 Remotely . | . . . . . . . . . . Salvage Created 4052 | 78 84 774 1760 276 313 125 . 193 449 Parts 199 | 1 5 48 86 18 11 2 . 7 21 Haulers Intercepted 5 | . . 2 3 . . . . . . Recyclers Shooed 5 | . 1 2 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 8 3 2 5 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 84 | . 4 17 34 5 4 1 . 12 7 Melee 16 | . . . . 5 2 1 . 1 7 Guns 34 | . 4 15 15 . . . . . . Cannons 9 | . . . 9 . . . . . . AOE 22 | . . 2 8 . 1 . . 11 . Classes Destroyed 14 | 1 2 4 4 1 . . . 1 1 Worker 2 | . . 1 1 . . . . . . Builder 3 | . . . 3 . . . . . . Tunneler 1 | . . . . . . . . . 1 Hauler 5 | . . 2 3 . . . . . . Recycler 5 | 1 . 1 2 . . . . . 1 Operator 1 | . . 1 . . . . . . . Watcher 4 | . . . 1 3 . . . . . Swarmer 23 | . 3 7 2 3 . . . 6 2 Grunt 38 | . 1 5 22 . 3 1 . 3 3 Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . Sentry 16 | . . 5 8 1 1 . . 1 . Hunter 1 | . . . 1 . . . . . . Programmer 4 | . . . . 1 . . . 1 2 Best Kill Streak 15 | 1 3 5 15 3 2 1 . 4 3 Combat Bots Only 11 | . 3 4 11 3 2 1 . 4 2 Max Kills in Single Turn 5 | 1 1 2 5 1 1 1 . 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 2 . 1 . . 3 . Melee 1 | . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 4712 | . 180 636 2190 304 202 14 . 335 851 Core 819 | . 33 133 418 18 73 . . 79 65 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 86 66 24 . . . . 75 . Volleys Fired 208 | 2 22 69 101 . 2 . . 12 . Largest 2 | 2 2 2 2 . 1 . . 1 . Hottest 122 | 40 40 46 122 . 39 . . 39 . Shots Fired 387 | 4 44 136 189 . 2 . . 12 . Gun 325 | 4 44 134 143 . . . . . . Cannon 35 | . . . 35 . . . . . . Launcher 27 | . . 2 11 . 2 . . 12 . Special . | . . . . . . . . . . Kinetic 268 | 4 44 134 86 . . . . . . Thermal 92 | . . . 92 . . . . . . Explosive 27 | . . 2 11 . 2 . . 12 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 45 | 3 10 22 45 . 1 . . 4 . Robot Miss Streak 5 | . 2 3 5 . 1 . . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 319 | 3 30 94 132 9 8 3 . 8 32 Core Hits 179 | 2 7 39 85 8 5 1 . 19 13 Critical Hits 3 | . . . 1 1 1 . . . . Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks 114 | . . . . 28 8 3 4 14 57 Impact . | . . . . . . . . . . Slashing 114 | . . . . 28 8 3 4 14 57 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . 2 . . . . 2 Damage Inflicted 9029 | 36 335 1272 3382 319 558 169 . 1450 1508 Guns 3164 | 36 335 1039 1754 . . . . . . Cannons 368 | . . . 368 . . . . . . Explosions 2985 | . . 212 1240 . 131 . . 1402 . Melee 2471 | . . . . 319 427 169 . 48 1508 Ramming 41 | . . 21 20 . . . . . . Kinetic 2342 | 36 335 1039 932 . . . . . . Thermal 1190 | . . . 1190 . . . . . . Explosive 2910 | . . 137 1240 . 131 . . 1402 . Electromagnetic 75 | . . 75 . . . . . . . Impact . | . . . . . . . . . . Slashing 2471 | . . . . 319 427 169 . 48 1508 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 1 4 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Effects 12 | . . . . . . . . 5 7 Message Errors 4 | . . . . . . . . 2 2 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Targeting Errors 4 | . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . Overflow Damage 470 | . . . 12 . 85 107 . 52 214 Projectiles . | . . . . . . . . . . Explosions 72 | . . . 12 . 8 . . 52 . Melee 398 | . . . . . 77 107 . . 214 Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 69 | . . . 7 . 62 . . . . Shots 1 | . . . . . 1 . . . . Rammed 12 | 1 . 6 5 . . . . . . Targets Rammed 12 | 1 . 6 5 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 348 | . 6 26 348 . 6 . . 27 . Average Temperature 51 | . 6 5 82 . 4 . . 12 . Received Heat Transfer 1377 | . 30 144 900 18 69 9 . 72 135 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Melted 5 | . . . 5 . . . . . . Heat Transferred 2553 | . . . 2553 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 584 | 5 156 290 584 217 . . . . 165 Initial 80 | . 3 65 26 80 . . . . 18 Average 129 | 2 98 124 199 97 . . . . 53 Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 79 | 100 100 70 64 87 . . . . 100 Level 1 15 | . . 29 22 12 . . . . . Level 2 4 | . . . 12 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 2 6 3 . . . . 2 Investigation 4 | . . . 1 2 . . . . 1 Extermination 2 | . . . . 1 . . . . 1 Reinforcement 8 | . 1 2 5 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 11 | . 1 3 6 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 10 26 49 10 5 1 . 10 16 Peak Tracking Total 9 | . 7 5 9 5 3 1 . 4 5 Tactical Retreats 12 | . 1 2 1 1 2 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . 2 1 . . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 13 | . 2 4 3 2 1 . . . 1 Terminals 8 | . 1 3 2 1 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 1 1 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 7 11 10 5 1 . . . 2 Successful 21 | . 6 5 6 3 1 . . . . Failed 15 | . 1 6 4 2 . . . . 2 Catastrophic 4 | . 1 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 1 8 3 2 . . . . 2 Terminals 20 | . 1 10 4 3 . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 15 | . 6 1 6 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . 4 2 1 1 . . . . Part Schematic 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . . Unreport Threat 4 | . . 2 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . 6 . 4 2 . . . . . Scan Component 6 | . 3 . 2 1 . . . . . Repair 6 | . 3 . 2 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 3 3 1 . . . . 1 Full Trace Events 3 | . . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 3 . 2 1 . . . . . Time 162 | . 78 . 52 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 20 | . . . . . . . . . 20 Highest-Rated Ally 10 | . . . . . . . . . 10 Total Orders 6 | . . . . . . . . . 6 EXPLORE 1 | . . . . . . . . . 1 RETURN 5 | . . . . . . . . . 5 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 1 3 . Drone Launches 5 | . . . . . . . . . 5 Drone Recoveries 5 | . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 7902 | 104 325 951 1777 719 876 427 936 828 959 Spaces Moved 4562 | 60 110 416 789 475 522 292 753 575 570 Core 12 | 12 . . . . . . . . . Treads 633 | 48 110 416 59 . . . . . . Legs 3917 | . . . 730 475 522 292 753 575 570 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 120 122 122 122 122 122 Average Speed 135 | 138 160 165 167 121 122 123 122 122 122 Slowest Speed 200 | 160 160 180 200 122 122 152 122 122 153 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 43 | 5 30 37 63 16 68 46 83 71 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 10 | . . . . . 2 3 4 1 . Spaces Dug 32 | . . . . 7 . . . 11 14 Terrain Destroyed 114 | . . . 11 7 25 . . 57 14 Melee 32 | . . . . 7 . . . 11 14 Projectile . | . . . . . . . . . . AOE 82 | . . . 11 . 25 . . 46 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 5796 | 74 218 563 1059 583 745 356 763 662 773 Wait 619 | . 81 7 70 39 202 47 . 58 115 Move 4554 | 60 109 415 788 474 521 291 752 574 570 Hop . | . . . . . . . . . . Pick Up 68 | 5 2 19 30 6 . . 1 . 5 Fast Attach 30 | 6 3 5 4 2 . 1 1 . 8 Attach 25 | 1 . 1 12 8 . . . . 3 Detach . | . . . . . . . . . . Swap 93 | . 1 17 21 12 11 8 4 6 13 Drop 94 | . . 24 28 21 2 6 2 . 11 Fire 208 | 2 22 69 101 . 2 . . 12 . Melee 94 | . . . . 21 7 3 3 12 48 Ram . | . . . . . . . . . . Kick 4 | . . . 4 . . . . . . Crush 7 | . . 6 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Repaired Lgt. Treads 355 | -10/Materials | Repaired Lgt. Treads 383 | -10/Materials | Repaired Lgt. Assault Rifle 406 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 610 | -9/Materials | Identified exit to Materials 950 | -9/Materials | Build established: Scavenger-Mutant 1204 | -9/Materials | Discovered new exit (range 14) 1381 | -9/Materials | Entered another Materials area 1381 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -8/Materials | Destroyed 11 combat bots 1650 | -8/Materials | Lost 6 parts (1p3n1u1w) 1731 | -8/Materials | Build established: Hauler-Mutant 1790 | -8/Materials | Discovered new exit (range 12) 1947 | -8/Materials | Core integrity fell below 50% 2074 | -8/Materials | Build established: Scavenger-Mutant 2283 | -8/Materials | Repaired Lgt. Treads 2310 | -8/Materials | Repaired Lgt. Armor Plating 2864 | -8/Materials | Discovered new exit (range 15) 3158 | -8/Materials | Entered Factory 3158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3361 | -7/Factory | Repaired Med. Armor Plating 3500 | -7/Factory | Build established: Mutant 3779 | -7/Factory | Discovered new exit (range 9) 3825 | -7/Factory | Identified exit to Lower Caves 3877 | -7/Factory | Entered Lower Caves 3890 | -7/Lower Caves | Learned Factory stockpile data 3927 | -7/Lower Caves | Encountered a Warlord checkpoint 4120 | -7/Lower Caves | Build established: Scavenger-Mutant 4601 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4740 | -7/Lower Caves | Discovered new exit (range 8) 4749 | -7/Lower Caves | Identified exit to Lower Caves 4753 | -7/Lower Caves | Entered another Lower Caves area 4762 | -7/Lower Caves | Encountered a Warlord checkpoint 4926 | -7/Lower Caves | Learned Factory security intel 5098 | -7/Lower Caves | Build established: Mutant 5172 | -7/Lower Caves | Discovered new exit (range 8) 5179 | -7/Lower Caves | Identified exit to Zion 5180 | -7/Lower Caves | Entered Zion 5254 | -7/Zion | Discovered new exit (range 12) 5281 | -7/Zion | Given the Hacking Drone Bay 5284 | -7/Zion | Found Prototype Device 5290 | -7/Zion | Identified Hacking Drone Bay 5481 | -7/Zion | Learned Factory recycling unit intel 5596 | -7/Zion | Learned location of Warlord (-4) 5650 | -7/Zion | Learned 4 Factory zone layouts 5729 | -7/Zion | Received a hallucinogenic algorithm 5823 | -7/Zion | Learned location of Data Miner (-6) 6115 | -7/Zion | Identified exit to Proximity Caves 6116 | -7/Zion | Entered Proximity Caves 6460 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6502 | -6/Proximity Caves | Learned 8 Factory zone layouts 6705 | -6/Proximity Caves | Learned Factory terminal intel 6917 | -6/Proximity Caves | Discovered new exit (range 14) 6924 | -6/Proximity Caves | Learned location of 1 exit from Factory 6942 | -6/Proximity Caves | Identified exit to Factory 6944 | -6/Proximity Caves | Entered Factory 6944 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6945 | -6/Factory | Identified exit to Factory 6949 | -6/Factory | Loaded intel: 20 terminal locations 6950 | -6/Factory | Loaded intel: 6 recycling unit locations 7244 | -6/Factory | Crushed by falling debris 7459 | -6/Factory | Identified exit to Lower Caves 7757 | -6/Factory | Build established: Scavenger-Mutant 7763 | -6/Factory | Discovered exit to Factory (range 11) 7903 | -6/Factory | Self-destructed Last Messages --------------- 07763_ Connecting with Terminal... 07763_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 07763_ EXIT=FOUND: FACTORY 07773_ Great Axe follow-up attack on S-27 Virus. 07776_ S-27 Virus destroyed. 07782_ Destroyed Lgt. Angular Momentum Engine. 07785_ Aluminum Leg destroyed. 07786_ EML/V074VNXNWUCBC9/SOBBP:8RWH FQ0WCP10 07791_ G-50 Soldier destroyed. 07799_ Acquired Carbon-fiber Leg. 07809_ Dropped Imp. Light Armor Plating. 07810_ Acquired Core Analyzer. 07820_ Acquired 7 matter. 07822_ Acquired 13 matter. 07849_ System corrupted: Katana targeting data glitched. 07853_ G-50 Soldier Hvy. Laser severed. 07856_ System corrupted: Matter fused (-10). 07857_ G-50 Soldier destroyed. 07861_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ????????????????????????# """ #???# | | ????????????????????????# !=| #???# | | ????????????????????????#+#+####### """* #???# | | ????????????????????????? ## """!= #???# | | ????????????????????????? """## """ #???# | | ????????????????????????? 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""""""" #????????????????? | | ??????????????????# """"""" #????????????????? | | ??????????????????# ! """"""" #????????????????? | | ??????????????????# """"""" #????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????#####??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionShockSuperbattery Manual? 0 Play Time 00:44:02 Cumulative 680.3 hours Start 2021.03.13 @ 14:44:53 End 2021.03.13 @ 15:24:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1037 Rogue 1037 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bd9f4a3-6566-458b-8512-bc8399d0b674