Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:24:17

Player: MasterLemons

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (210)      210
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1610

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     121/125
System Corruption          1%
Temperature                Cool (66)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (3) -------
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY (8) ----
  Improved Ion Engine
     Large Storage Unit
  Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             18   | 5   .   1   6   6   
  Power                    3    | 1   .   .   .   2   
    Engine                 3    | 1   .   .   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   1   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   1   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 1   .   1   5   3   
    Energy Gun             9    | .   .   1   5   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 7    | .   .   .   7   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   .   3   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      7    | .   .   .   7   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     75   | .   71  79  76  60  
  Engine                   11   | .   14  14  9   11  
  Leg                      26   | .   28  28  26  11  
  Storage                  12   | .   14  14  11  11  
  Energy Gun               16   | .   .   8   25  27  
  Ballistic Gun            8    | .   14  14  3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 10  10  12  17  17  
  Greatest Support         30   | 20  20  20  30  10  
  Greatest Overweight (x)  4    | .   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 5   2   4   8   7   
  Average Carried          3    | 2   2   2   5   3   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   2   4   8   3   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           350  | 238 .   58  54  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            259  | .   .   121 138 .   
  Parts                    14   | .   .   5   9   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  8    | .   .   3   5   .   
  Guns                     8    | .   .   3   5   .   
Classes Destroyed          3    | .   .   2   1   .   
  Swarmer                  4    | .   .   1   3   .   
  Grunt                    3    | .   .   2   1   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           4    | .   .   1   4   .   
  Combat Bots Only         4    | .   .   1   4   .   
Max Kills in Single Turn   1    | .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        88   | .   .   23  61  4   
  Missed                   20   | .   .   6   14  .   
Damage Taken               1029 | .   .   176 821 32  
  Core                     422  | .   .   15  393 14  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         97   | 100 .   94  .   .   
Volleys Fired              25   | .   .   12  12  1   
  Largest                  3    | .   .   2   3   3   
  Hottest                  168  | .   .   70  168 168 
Shots Fired                60   | .   .   24  33  3   
  Gun                      60   | .   .   24  33  3   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  12   | .   .   12  .   .   
  Thermal                  48   | .   .   12  33  3   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         7    | .   .   7   5   4   
  Robot Miss Streak        4    | .   .   2   4   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           31   | .   .   14  16  1   
  Core Hits                12   | .   .   6   6   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   .   .   2   .   
    Burn                   2    | .   .   .   2   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           533  | .   .   174 342 17  
  Guns                     533  | .   .   174 342 17  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  62   | .   .   62  .   .   
  Thermal                  471  | .   .   112 342 17  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   1   
  Average Corruption       1    | .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   
    Matter Fused           1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        849  | .   .   81  849 66  
  Average Temperature      242  | .   .   34  361 49  
  Received Heat Transfer   348  | .   .   75  273 .   
  Effects                  20   | .   .   .   20  .   
    Shutdowns              1    | .   .   .   1   .   
    Energy Bleed           4    | .   .   .   4   .   
    Matter Decay           1    | .   .   .   1   .   
    Short Circuit          1    | .   .   .   1   .   
    Damage (minor)         1    | .   .   .   1   .   
    Damage (major)         8    | .   .   .   8   .   
    Damage (core)          4    | .   .   .   4   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             5    | .   .   1   4   .   
  Heat Transferred         1258 | .   .   333 888 37  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             145  | .   .   130 145 46  
  Initial                  50   | .   .   .   50  46  
  Average                  36   | .   .   37  44  46  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   .   7   9   3   
  Peak Tracking Total      7    | .   .   3   7   4   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   2   .   7   .   
  Successful               4    | .   .   .   4   .   
  Failed                   5    | .   2   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   2   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   4   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               587  | 38  42  213 253 41  
Spaces Moved               358  | 30  36  128 147 17  
  Core                     37   | 12  .   .   25  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     321  | 18  36  128 122 17  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 190 
  Average Speed            122  | 92  120 120 122 190 
  Slowest Speed            250  | 120 120 120 250 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       15   | 3   16  32  18  7   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      459  | 40  35  163 197 24  
  Wait                     33   | .   .   20  13  .   
  Move                     354  | 29  35  127 146 17  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | 6   .   3   12  .   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   14   | 4   .   1   4   5   
  Detach                   2    | .   .   .   2   .   
  Swap                     3    | .   .   .   2   1   
  Drop                     6    | .   .   .   6   .   
  Fire                     25   | .   .   12  12  1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
   66 | -10/Materials | Discovered new exit (range 12)
   81 | -10/Materials | Entered Mines
  288 | -10/Mines     | Discovered new exit (range 6)
  294 | -10/Mines     | Entered Materials
  294 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  518 | -9/Materials  | Core integrity fell below 50%
  520 | -9/Materials  | Core integrity fell below 20%
  532 | -9/Materials  | Discovered new exit (range 16)
  547 | -9/Materials  | Entered Mines
  559 | -9/Mines      | Lost 7 parts (1p3n3w)
  582 | -9/Mines      | Discovered new exit (range 7)
  588 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00530_ K-01 Serf collects debris.
00532_ EXIT=FOUND
00533_ K-01 Serf collects debris.
00534_ Overheating: Energy bleed (-10).
00534_ K-01 Serf collects debris.
00535_ T-07 Excavator is excavating.
00536_ K-01 Serf collects debris.
00536_ U-05 Engineer lays Concrete.
00538_ K-01 Serf collects debris.
00539_ T-07 Excavator is excavating.
00540_ K-01 Serf collects debris.
00540_ U-05 Engineer lays Concrete.
00541_ K-01 Serf collects debris.
00544_ T-07 Excavator is excavating.
00545_ K-01 Serf collects debris.
00547_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.
00582_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseGravityMeganuke
  Manual?         0
Play Time         00:08:25
  Cumulative      18.5 hours
  Start           2024.04.03 @ 22:16:04
  End             2024.04.03 @ 22:24:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           40
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24d49b96-3953-4da4-9f31-68ff3383010f