Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 09:51:50 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (473) 473 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1678 Bonus ------- None Cogmind --------- Core Integrity 348/400 Matter 44/300 Energy 265/265 System Corruption 0% Temperature Cool (56) Movement Flying (34) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (2) ------ Small Storage Unit Transport Network Coupler > --- WEAPON (3) ------- Small Laser > --- INVENTORY (6) ---- Ion Engine Improved Hover Unit Improved Hover Unit Cesium-ion Thruster Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Transport Network Coupler > --- WEAPON ----------- EM Pulse Gun Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Improved Hover Unit Improved Hover Unit Cesium-ion Thruster Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Storage Small Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 31 | 5 15 1 10 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 5 . 6 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 8 | . 5 . 3 Flight 3 | . . . 3 Utility 3 | 1 2 . . Device . | . . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 13 | 1 8 1 3 Energy Gun 3 | . 2 . 1 Energy Cannon . | . . . . Ballistic Gun 7 | 1 4 . 2 Ballistic Cannon . | . . . . Launcher 3 | . 2 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 1 . 3 Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon 3 | . . . 3 Highest Loss Streak 2 | . 1 . 2 Average Slot Usage (%) 95 | . 95 100 94 Engine 13 | . 14 14 11 Leg 6 | . 9 . . Hover 19 | . 18 28 17 Flight 2 | . . . 13 Storage 13 | . 14 14 11 Processor 4 | . 1 14 11 Protection 6 | . 8 . . Energy Gun 5 | . 3 14 8 Ballistic Gun 18 | . 21 . 18 Launcher 4 | . 2 14 2 Naked Turns . | . . . . Heaviest Build 18 | 11 17 14 18 Greatest Support 24 | 20 20 16 24 Greatest Overweight (x) 5 | . 5 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 4 6 5 6 Average Carried 4 | 1 4 5 4 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 1 5 5 6 Class Distribution -------------------- 92% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 607 | 250 250 . 107 Remotely . | . . . . Salvage Created 465 | . 341 17 107 Parts 44 | . 34 5 5 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 16 | . 11 3 2 Guns 9 | . 7 . 2 AOE 7 | . 4 3 . Classes Destroyed 7 | . 6 . 1 Worker 1 | . 1 . . Hauler 1 | . 1 . . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 9 | . 6 3 . Grunt 6 | . 5 . 1 Sentry 1 | . . . 1 Best Kill Streak 5 | . 5 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 876 | . 392 106 378 Core 118 | . 66 . 52 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 . 73 . Volleys Fired 55 | . 34 2 19 Largest 3 | . 2 2 3 Hottest 83 | . 60 70 83 Shots Fired 113 | . 68 4 41 Gun 103 | . 60 2 41 Cannon . | . . . . Launcher 10 | . 8 2 . Special . | . . . . Kinetic 86 | . 53 . 33 Thermal 7 | . 3 . 4 Explosive 10 | . 8 2 . Electromagnetic 10 | . 4 2 4 Robot Hit Streak 7 | . 7 3 5 Robot Miss Streak 6 | . 4 1 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 56 | . 36 3 17 Core Hits 33 | . 24 3 6 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1441 | . 1044 151 246 Guns 660 | . 404 10 246 Cannons . | . . . . Explosions 781 | . 640 141 . Melee . | . . . . Ramming . | . . . . Kinetic 566 | . 364 . 202 Thermal 106 | . 94 . 12 Explosive 697 | . 556 141 . Electromagnetic 72 | . 30 10 32 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 33 | . 33 . . Projectiles . | . . . . Explosions 33 | . 33 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 132 | . 65 67 . Shots 5 | . 3 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 111 | . 42 30 111 Average Temperature 18 | . 9 17 28 Received Heat Transfer 309 | . 120 . 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 75 . 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 397 | . 397 220 145 Initial 120 | . . 120 85 Average 146 | . 159 216 119 Maximum Alert Level 1 | . 1 1 . Low Security (%) 62 | 100 58 5 100 Level 1 37 | . 41 94 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 19 3 4 Peak Tracking Total 6 | . 6 3 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 7 | . 6 1 . Max in Single Turn 3 | . 3 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 2 1 2 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 14 | . 7 1 6 Successful 7 | . 3 1 3 Failed 7 | . 4 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 7 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Level Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 826 | 64 543 86 133 Spaces Moved 759 | 41 488 121 109 Core 10 | 9 1 . . Treads . | . . . . Legs 148 | 32 116 . . Wheels . | . . . . Hover 580 | . 371 121 88 Flight 21 | . . . 21 Fastest Speed 34 | 50 56 56 34 Average Speed 71 | 104 76 56 52 Slowest Speed 300 | 120 300 56 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 71 28 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 101 | . 85 16 . Melee . | . . . . Projectile . | . . . . AOE 101 | . 85 16 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 930 | 61 587 134 148 Wait 56 | 11 32 11 2 Move 756 | 40 487 120 109 Hop . | . . . . Pick Up 23 | 5 13 . 5 Fast Attach 3 | 1 . . 2 Attach 13 | 4 5 . 4 Detach . | . . . . Swap 15 | . 10 1 4 Drop 9 | . 6 . 3 Fire 55 | . 34 2 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Discovered new exit (range 12) 608 | -10/Materials | Entered Mines 624 | -10/Mines | Learned location of Storage (-9) 654 | -10/Mines | Identified exit to Materials 694 | -10/Mines | Entered Materials 694 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 827 | -9/Materials | Self-destructed Last Messages --------------- Retrieving Zone 2J layout... Downloaded map data. 00724_ Connecting with Scanalyzer... >>Insert(Imp. Hover Unit) Scanning Imp. Hover Unit... Ready to analyze. >>Scanalyze Scanning: Imp. Hover Unit... Schematic downloaded. 00741_ Y-45 Defender destroyed. 00752_ Acquired 60 matter. 00753_ Acquired Imp. Ion Engine. 00763_ Dropped Imp. Hover Unit. 00766_ Acquired Cesium-ion Thruster. 00780_ EM Pulse Gun destroyed. 00791_ G-34 Mercenary destroyed. 00813_ Autogun destroyed. 00813_ Acquired 47 matter. 00814_ Acquired Sml. Laser. 00825_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????# +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????###########?? | | ??????????????????????# #??????????# #?? | | ??????????????????????# #??????????# "" ### | | ??????????????????????#g! #??????????# ""S """ # | | ??????????????????????# %@#??????????# "" """ # | | ??????????????????????+ #########??# """ # | | ??????????????????????# ! ##==]] #??# """ # | | ??????????????????????# ##==]] #??# """ # | | ?????????????????????## ## ==#??# # | | ?????????????????????# # =########+####### | | ?????????????????????# [ | | ?????????????????????# = [ | | ?????????????????????# | | ?????????????????????# ######################+ | | ?????????????????????#######???????????????# | | ???????????????????????????????????????????# " """ | | ???????????????????????????????????????????# T """ | | ???????????????????????????????????????????# " """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostHypercooledNetwork Manual? 0 Play Time 00:12:14 Cumulative 26.1 hours Start 2021.12.09 @ 18:11:21 End 2021.12.10 @ 09:51:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 073f5772-25be-4e02-b9b8-9558ccc7ea5a