Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 21:24:59

Player: Fazzonamite

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (21)      105
Value Destroyed (607)      607
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (604)                604
              TOTAL SCORE: 5576

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    24
Follower Combat Kills      80
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     213/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (18)
Movement                   Flying (200) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           F-cell Engine
>          --- PROPULSION (4) ---
           Nuclear Pulse Thruster
>          --- UTILITY (6) ------
  Improved Targeting Computer
           Reaction Control System
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Advanced Visual Processing Unit
  Improved Targeting Computer
     Heavy Flak Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
>              --- UTILITY ----------
               Machine Analyzer
      Improved Targeting Computer
               ECM Suite
      Improved Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shotgun
      Advanced Assault Cannon
>              --- INVENTORY --------
      Improved Targeting Computer
      Advanced ECM Suite
         Heavy Rocket Launcher
         Heavy Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved VTOL Module
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Improved Targeting Computer
  Device                   ECM Suite
  Storage                  Medium Matter Pod
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   2   .   1   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             62   | 5   .   3   7   7   18  3   5   .   4   10  
  Power                    9    | 1   .   .   1   .   3   1   1   .   1   1   
    Engine                 5    | 1   .   .   1   .   1   .   .   .   1   1   
    Core                   4    | .   .   .   .   .   2   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   2   3   1   .   2   .   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   2   3   1   .   1   .   2   2   
  Utility                  23   | .   .   3   1   3   8   1   .   .   1   6   
    Device                 12   | .   .   .   1   1   4   .   .   .   .   6   
    Storage                1    | .   .   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   2   .   1   2   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   3   1   6   1   2   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   2   .   3   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   1   1   1   .   .   1   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   1   
Parts Lost                 26   | .   .   .   1   1   3   1   8   .   .   12  
  Power                    4    | .   .   .   .   .   1   .   2   .   .   1   
  Propulsion               10   | .   .   .   1   .   .   .   5   .   .   4   
  Utility                  10   | .   .   .   .   1   2   .   1   .   .   6   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      9    | .   .   .   1   1   3   1   8   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   71  75  66  85  93  88  70  30  50  35  
  Engine                   5    | .   14  11  11  9   7   .   .   .   5   3   
  Core                     3    | .   .   .   .   .   4   14  10  .   .   .   
  Wheel                    2    | .   28  22  1   .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   13  26  30  30  21  7   17  11  
  Device                   7    | .   .   .   2   15  12  7   6   .   .   5   
  Processor                16   | .   .   20  22  18  16  21  22  15  15  8   
  Hackware                 2    | .   .   .   .   .   .   7   7   7   7   3   
  Protection               2    | .   .   .   .   8   4   .   .   .   4   1   
  Energy Gun               1    | .   14  11  1   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  11  9   .   6   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   4   4   .   .   .   .   
  Special Weapon           1    | .   .   .   .   8   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 7   7   9   7   10  21  23  14  .   12  16  
  Greatest Support         21   | 10  10  10  8   15  21  20  20  4   12  12  
  Greatest Overweight (x)  3    | .   .   .   2   .   1   1   2   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   4   5   5   
  Average Carried          4    | 3   1   4   4   4   3   4   4   4   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   5   5   4   4   5   4   

 Class Distribution 
--------------------
 39% | Sprinter
 36% | Mutant
 11% | Infiltrator-Sprinter
  7% | Scavenger-Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
 Infiltrator-Sprinter | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -7/Lower Caves
             Sprinter | -7/Lower Caves
               Mutant | -7/Data Miner
   Scavenger-Sprinter | -6/Proximity Caves
               Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Matter Collected           987  | 228 .   48  84  31  355 112 67  .   62  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            359  | .   .   55  35  .   112 48  30  .   .   79  
  Parts                    27   | .   .   2   7   .   11  1   4   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   1   8   .   13  .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   5   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  18   | .   .   1   3   .   5   4   3   .   .   2   
  Guns                     6    | .   .   1   3   .   2   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   4   3   .   .   2   
Classes Destroyed          6    | .   .   1   1   .   3   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  14   | .   .   .   3   .   4   4   3   .   .   .   
  Grunt                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   .   1   3   .   5   4   3   .   .   2   
  Combat Bots Only         5    | .   .   1   3   .   5   4   3   .   .   2   
Max Kills in Single Turn   3    | .   .   1   2   .   1   3   2   .   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        377  | .    2    4    33   10   77   16   71   .    17   147  
  Missed                   156  | .    1    2    17   5    33   6    25   .    8    59   
Damage Taken               3358 | .    16   33   191  164  592  143  625  .    145  1449 
  Core                     1588 | .    16   .    46   62   167  44   311  .    84   858  
  Absorbed by Shields      61   | .    .    .    .    .    61   .    .    .    .    .    
  Ignored by Resistances   91   | .    .    .    .    .    .    .    .    .    .    91   
Core Remaining (%)         76   | 100  93   .    88   88   .    .    .    .    13   .    
Volleys Fired              44   | .    .    2    3    7    24   3    2    .    .    3    
  Largest                  2    | .    .    2    2    1    2    1    1    .    .    1    
  Hottest                  128  | .    .    70   70   100  128  39   39   .    .    39   
Shots Fired                68   | .    .    4    6    7    43   3    2    .    .    3    
  Gun                      29   | .    .    4    6    .    19   .    .    .    .    .    
  Cannon                   19   | .    .    .    .    .    19   .    .    .    .    .    
  Launcher                 10   | .    .    .    .    .    2    3    2    .    .    3    
  Special                  10   | .    .    .    .    7    3    .    .    .    .    .    
  Kinetic                  43   | .    .    2    3    .    38   .    .    .    .    .    
  Thermal                  15   | .    .    2    3    7    3    .    .    .    .    .    
  Explosive                10   | .    .    .    .    .    2    3    2    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    .    3    8    .    10   3    .    .    .    1    
  Robot Miss Streak        5    | .    .    .    .    .    5    .    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           35   | .    .    3    5    .    24   2    .    .    .    1    
  Core Hits                35   | .    .    2    3    .    13   5    3    .    .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    .    .    .    .    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1802 | .    .    37   58   .    668  373  213  .    .    453  
  Guns                     310  | .    .    37   58   .    215  .    .    .    .    .    
  Cannons                  307  | .    .    .    .    .    307  .    .    .    .    .    
  Explosions               1185 | .    .    .    .    .    146  373  213  .    .    453  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  556  | .    .    12   22   .    522  .    .    .    .    .    
  Thermal                  61   | .    .    25   36   .    .    .    .    .    .    .    
  Explosive                1185 | .    .    .    .    .    146  373  213  .    .    453  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    1    1    1    .    
  Average Corruption       1    | .    .    .    .    .    1    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    5    2    3    .    .    .    
    Message Errors         2    | .    .    .    .    .    1    .    1    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    2    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            106  | .    .    .    .    .    43   53   4    .    .    6    
  Projectiles              15   | .    .    .    .    .    15   .    .    .    .    .    
  Explosions               91   | .    .    .    .    .    28   53   4    .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      115  | .    .    .    .    .    .    .    47   .    .    68   
  Shots                    3    | .    .    .    .    .    .    .    1    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        216  | .    .    .    .    26   184  18   216  .    .    32   
  Average Temperature      42   | .    .    .    .    13   55   7    46   .    .    13   
  Received Heat Transfer   635  | .    9    9    .    9    18   .    60   .    .    530  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         259  | .    .    148  111  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Peak Influence             673  | .   15  50  214 195 293 .   .   .   .   673 
  Initial                  469  | .   .   5   19  83  84  .   .   .   .   469 
  Average                  209  | .   1   15  125 154 152 .   .   .   .   563 
Maximum Alert Level        2    | .   .   .   1   .   1   .   .   .   .   2   
  Low Security (%)         73   | 100 100 100 98  100 84  .   .   .   .   .   
  Level 1                  5    | .   .   .   1   .   15  .   .   .   .   .   
  Level 2                  20   | .   .   .   .   .   .   .   .   .   .   100 
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   2   3   .   1   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   2   2   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      2    | .   .   .   .   .   2   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   2   .   .   .   .   .   
Times Spotted              114  | .   3   1   18  8   24  8   20  .   11  21  
  Peak Tracking Total      13   | .   3   1   13  6   5   4   10  .   4   11  
  Tactical Retreats        20   | .   .   .   3   1   4   1   5   .   2   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          14   | .   1   1   .   .   5   .   1   4   .   2   
  Terminals                9    | .   1   1   .   .   5   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   2   1   .   .   7   .   1   30  .   2   
  Successful               36   | .   1   .   .   .   4   .   1   30  .   .   
  Failed                   7    | .   1   1   .   .   3   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   2   1   .   .   7   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   1   .   .   .   4   .   1   30  .   .   
  Record                   13   | .   .   .   .   .   2   .   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   2   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   2   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   22  .   
  Total Damage             607  | .   .   .   .   .   .   .   .   .   607 .   
  Kills                    9    | .   .   .   .   .   .   .   .   .   9   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   2   .   .   2   2   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               2236 | 31   133  111  151  209  579  209  273  30   189  321  
Spaces Moved               4947 | 42   161  116  310  327  1334 754  832  85   530  456  
  Core                     194  | 41   .    .    1    .    16   .    51   .    .    85   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   278  | 1    161  116  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4475 | .    .    .    309  327  1318 754  781  85   530  371  
  Fastest Speed            26   | 50   80   80   37   29   26   26   26   35   29   29   
  Average Speed            36   | 50   80   80   39   30   28   26   31   35   32   65   
  Slowest Speed            275  | 80   80   80   150  40   100  96   150  35   195  275  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    .    5    .    8    .    1    .    4    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    22   20   85   37   39   78   94   74   69   16   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    2    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             11   | .    .    .    3    .    .    3    3    .    2    .    
Spaces Dug                 7    | .    .    .    .    7    .    .    .    .    .    .    
Terrain Destroyed          96   | .    .    .    .    7    9    26   35   .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    7    4    .    .    .    .    .    
  AOE                      85   | .    .    .    .    .    5    26   35   .    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      5273 | 51   164  129  329  413  1481 764  841  84   541  476  
  Wait                     155  | .    .    4    .    64   80   .    .    .    7    .    
  Move                     4902 | 41   160  115  301  326  1318 753  829  84   522  453  
  Hop                      15   | .    .    .    3    .    7    .    1    .    3    1    
  Pick Up                  50   | 5    4    3    4    5    15   1    1    .    5    7    
  Fast Attach              18   | 1    .    2    5    4    1    1    3    .    .    1    
  Attach                   41   | 4    .    1    2    3    14   2    2    .    4    9    
  Detach                   5    | .    .    .    .    .    2    2    .    .    .    1    
  Swap                     3    | .    .    .    .    .    3    .    .    .    .    .    
  Drop                     33   | .    .    2    11   4    10   2    3    .    .    1    
  Fire                     44   | .    .    2    3    7    24   3    2    .    .    3    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    6    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Low)

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   32 | -11/Scrapyard      | Entered Materials
  133 | -10/Materials      | Discovered new exit (range 15)
  165 | -10/Materials      | Entered another Materials area
  165 | -9/Materials       | Evolved 2 slots: Utility x2
  258 | -9/Materials       | Discovered new exit (range 12)
  276 | -9/Materials       | Entered Mines
  326 | -9/Mines           | Build established: Mutant
  338 | -9/Mines           | Assembled infested the area
  414 | -9/Mines           | Learned Materials stockpile data
  422 | -9/Mines           | Discovered new exit (range 15)
  427 | -9/Mines           | Entered Materials
  427 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  635 | -8/Materials       | Discovered new exit (range 6)
  636 | -8/Materials       | Entered Factory
  636 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1005 | -7/Factory         | Lost 3 parts (1p2u)
 1212 | -7/Factory         | Discovered new exit (range 13)
 1215 | -7/Factory         | Entered Lower Caves
 1265 | -7/Lower Caves     | Build established: Sprinter
 1358 | -7/Lower Caves     | Learned Factory interactive machine intel
 1423 | -7/Lower Caves     | Discovered new exit (range 9)
 1424 | -7/Lower Caves     | Entered another Lower Caves area
 1474 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1480 | -7/Lower Caves     | Learned location of Zion (-6)
 1566 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 1578 | -7/Lower Caves     | Spotted B-75 Beast
 1607 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1633 | -7/Lower Caves     | Core integrity fell below 50%
 1691 | -7/Lower Caves     | Lost 8 parts (2p5n1u)
 1691 | -7/Lower Caves     | Discovered new exit (range 17)
 1697 | -7/Lower Caves     | Entered Data Miner
 1697 | -7/Data Miner      | Discovered new exit (range 6)
 1703 | -7/Data Miner      | Met Data Miner
 1713 | -7/Data Miner      | Learned location of Section 7 (-2)
 1713 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1719 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1727 | -7/Data Miner      | Entered Proximity Caves
 1729 | -6/Proximity Caves | Learned Factory terminal intel
 1733 | -6/Proximity Caves | Escorted by Enhanced Grunt
 1735 | -6/Proximity Caves | Spotter reported a threat
 1736 | -6/Proximity Caves | Spotter reported a threat
 1758 | -6/Proximity Caves | Core integrity fell below 20%
 1839 | -6/Proximity Caves | Learned 4 Factory zone layouts
 1892 | -6/Proximity Caves | Learned Factory terminal intel
 1907 | -6/Proximity Caves | Discovered new exit (range 7)
 1916 | -6/Proximity Caves | Entered Factory
 1916 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1917 | -6/Factory         | Identified exit to Lower Caves
 1918 | -6/Factory         | Loaded intel: 52 interactive machine locations
 1919 | -6/Factory         | Loaded intel: 26 terminal locations
 2029 | -6/Factory         | Core integrity fell below 50%
 2054 | -6/Factory         | Core integrity fell below 20%
 2071 | -6/Factory         | Lost 9 parts (1p3n4u1w)
 2237 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Acquired Stasis Canceller.
Acquired Nuclear Pulse Thruster.
Acquired Hvy. Flak Cannon.
Acquired Imp. Heat Sink.
Connecting with Terminal...
Current location identified: Factory
Acquired Prototype Engine.
Identified F-cell Engine.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 7I.
Acquired Reaction Control System.
Dropped Stasis Canceller.
Connecting with Terminal...
O-24 Administrator uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F012.
O-24 Administrator locks terminal.
Nuclear Pulse Thruster destroyed.
K-01 Serf cleans the Assembly Bed.

 Map 
-----
+----------------------------------------------------+
|  ??"T??? ???????#      !    #???????? ???????????? |
|  ??"""?? ???????#           #???????# #??????????? |
| ????""??????????#          !#???????# #??????????? |
| ????????????????##+######+###???????# #??????????? |
| ?????????????????? ?????# #?????????# #??????????? |
| ?????????????????? ?????# #?????????# #??????????? |
| ?????????????????# ?????# #?????????# #??????????? |
| ????????????????## ###### ########+## #??????????? |
| ?######+#######        ##     ==      #??????????? |
| ?                      ##     =       #??????????? |
| ??                     ##        """  #??????????? |
| ???                    ##        "Y"  #??????????? |
| ????#    """""""""     ##        " "  #??????????? |
| ????#                  ##             #??????????? |
| #???#    """""""""     ##    """"""   #??????????? |
| #####                  ##    """"""   #??????????? |
| /        """""""""     ##    """"""   #??????????? |
| ####          bg g g   ##   k""""""   #??????????? |
| #??#     """""""""     ##             #??????????? |
| #??#             g   ! ##    """"""   #??????????? |
| #??#     """""""""     ##    """"""   #??????????? |
| ####                   ##    """"""   #??????????? |
|    #     """""""""           """"""   ####???????? |
|              ^                           #???????? |
|          """""""""           """"""      #?????#?? |
|                          @   """"""      ##### ### |
| #######  """""""""           """"""                |
| #?????#                      """"""         ###### |
| ##????#  """""""""                          #????? |
|  +????#                                     #????? |
|  #????#  """""""""     ###########          #????? |
|  #????#                #?????????#          #????? |
|  +????#  """""""""     #?????????#          +????? |
| ##????#                #?????????#       ####????? |
| ??????#  "" ""         #?????????#       #???????? |
| ??????#  ""R""         #?????????#       #???????? |
| ??????#   """"         #?????????#       #???????? |
| ??????#                #####+#####       #???????? |
| ??????#                                  #???????? |
| ??????#     #########                #####???????? |
| ??????#     #??#    #   """ """ """  #???????????? |
| #######     #??#    #   """ """ """  #???????????? |
|             #??#    #   """ """ """  #???????????? |
| #########+######    +                #???????????? |
| ???#           #    #                #???????????? |
| ???#           #    #                #???????????? |
| ???#   """ """ #    #                #???????????? |
| ???#   """ """ #    +                #???????????? |
| ???#   """ """ #    ######           #???????????? |
| ???#           ######????#           #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            500
Matter Stores              300
Matter Capacity            400
Sight Range                20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: EM             25
Evasion (%)                64
Targeting Accuracy         12
Offensive Hacking          10

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
            Cld. Plasma Cannon | -7/Data Miner | Free
          Gyrokinetic Inverter | -7/Data Miner | Free
                Mni. Drone Bay | -7/Data Miner | Free
           Variable Charge Gun | -7/Data Miner | Free
                  System Guard | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
               Antigrav System | -7/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
Librarian
Slippery One
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              OmegaTeslaArachnoskeleton
  Manual?         0
Play Time         01:48:40
  Cumulative      12.8 hours
  Start           2024.04.16 @ 19:27:03
  End             2024.04.16 @ 21:24:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50f051c5-220c-473e-a133-23785f4f7c4e