Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.17 @ 11:09:50 Player: woons Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1370) 1370 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 3980 Bonus ------- Follower Combat Kills 121 Met Imprinter 300 Was Imprinted 300 Friendly Fire -156 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 146/170 System Corruption 0% Temperature Hot (233) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (4) ------ Small Storage Unit Salvage Targeting Computer Weapon Cycler > --- WEAPON (2) ------- Heavy Riot Gun Heavy Assault Rifle > --- INVENTORY (8) ---- Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Rifle Makeshift Axe GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Salvage Targeting Computer Weapon Cycler Makeshift Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Assault Rifle > --- INVENTORY -------- Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Axe GAL Module [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 72 | 3 9 5 16 19 9 11 Power 6 | . 1 . 2 2 1 . Engine 5 | . . . 2 2 1 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 19 | 3 . 3 4 6 . 3 Treads 8 | 2 . . 3 . . 3 Leg 6 | 1 . . . 5 . . Wheel 4 | . . 3 1 . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 23 | . 2 2 3 9 4 3 Device 9 | . 1 1 2 2 2 1 Storage 3 | . . 1 . 2 . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 9 | . 1 . . 5 2 1 Artifact . | . . . . . . . Weapon 24 | . 6 . 7 2 4 5 Energy Gun 6 | . 2 . 3 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 2 . 1 2 3 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 . 1 1 Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 2 . Parts Lost 17 | . . . 13 2 . 2 Power 2 | . . . 2 . . . Propulsion 5 | . . . 4 1 . . Utility 4 | . . . 3 . . 1 Weapon 6 | . . . 4 1 . 1 Highest Loss Streak 6 | . . . 6 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 99 100 68 94 94 87 Engine 7 | . 7 . 5 10 11 11 Core 3 | . 6 14 1 . . . Treads 5 | . 28 . 11 . . 8 Leg 10 | . . . . 20 22 13 Wheel 5 | . . 27 3 . . . Device 10 | . 5 10 15 10 10 8 Storage 11 | . 14 14 11 10 11 11 Protection 12 | . 8 3 . 19 21 19 Energy Gun 4 | . 4 14 6 . . 3 Ballistic Gun 13 | . 21 14 5 19 12 5 Launcher 2 | . . . 3 1 4 5 Naked Turns . | . . . . . . . Heaviest Build 107 | 11 16 104 107 26 53 26 Greatest Support 56 | 40 40 40 40 20 20 56 Greatest Overweight (x) 33 | . . 9 33 6 2 1 Average Overweight (x) 2 | . . 4 4 1 1 . Largest Inventory Capacity 25 | 8 8 25 25 25 8 8 Average Capacity 14 | 8 8 24 25 8 8 8 Most Carried 25 | 8 8 25 25 18 8 8 Average Carried 12 | 6 7 19 20 7 7 7 Final Capacity 25 | 8 8 25 25 8 8 8 Final Carried 25 | 8 8 25 18 8 8 6 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1455 | 232 247 80 305 357 49 185 Remotely . | . . . . . . . Salvage Created 1800 | 27 472 184 684 390 . 43 Parts 113 | 5 33 11 33 29 . 2 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 4 | . 2 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 9 4 15 12 . 1 Melee 3 | . . . 2 1 . . Guns 31 | . 9 4 10 8 . . AOE 7 | . . . 3 3 . 1 Classes Destroyed 13 | 1 6 . 4 1 . 1 Worker 1 | . . . . 1 . . Builder 1 | . 1 . . . . . Tunneler 2 | 1 . 1 . . . . Hauler 2 | . 1 . 1 . . . Recycler 2 | . 1 1 . . . . Drone 1 | . . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 12 | . 3 4 1 4 . . Grunt 20 | . 6 . 9 5 . . Brawler 2 | . . . 1 1 . . Duelist 3 | . . . 2 1 . . Sentry 3 | . . . 2 1 . . Hunter 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 3 5 3 . 1 Combat Bots Only 5 | . 5 3 4 3 . 1 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 1 2 . 1 Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2864 | . 410 42 1507 332 . 573 Core 553 | . 115 11 222 66 . 139 Absorbed by Shields 130 | . . . . 98 . 32 Redirected to Shielding 49 | . 19 2 . 10 . 18 Regen/Repaired (Parts) 75 | . 75 . . . . . Core Remaining (%) 74 | 100 . 49 . . . . Volleys Fired 182 | 4 42 9 88 26 3 10 Largest 2 | 2 2 2 2 2 2 2 Hottest 105 | 40 100 85 105 46 46 83 Shots Fired 302 | 8 78 18 129 47 6 16 Gun 284 | 8 76 18 124 40 6 12 Cannon . | . . . . . . . Launcher 16 | . . . 5 7 . 4 Special 2 | . 2 . . . . . Kinetic 190 | 8 66 9 54 40 6 7 Thermal 91 | . 12 9 70 . . . Explosive 16 | . . . 5 7 . 4 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 24 | 3 24 3 7 11 . 10 Robot Miss Streak 8 | 3 3 3 8 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 3 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 188 | 4 55 9 75 34 . 11 Core Hits 96 | 2 23 8 34 21 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Sever 1 | . . . 1 . . . Melee Attacks 6 | . . . 5 1 . . Impact . | . . . . . . . Slashing 6 | . . . 5 1 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3245 | 46 614 149 1287 697 . 452 Guns 2304 | 46 614 142 946 443 . 113 Cannons . | . . . . . . . Explosions 708 | . . . 199 206 . 303 Melee 129 | . . . 94 35 . . Ramming 104 | . . 7 48 13 . 36 Kinetic 1629 | 46 541 63 474 443 . 62 Thermal 624 | . 73 79 472 . . . Explosive 708 | . . . 199 206 . 303 Electromagnetic 51 | . . . . . . 51 Impact . | . . . . . . . Slashing 129 | . . . 94 35 . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 12 12 12 . Average Corruption 11 | . . . 11 12 12 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 78 | . . . 36 40 2 . Message Errors 20 | . . . 7 13 . . Matter Fused 11 | . . . 4 6 1 . Heat Flow Errors 4 | . . . 3 1 . . Energy Discharges 13 | . . . 7 6 . . Parts Fused 2 | . . . 2 . . . Data Loss (minor) 11 | . . . 6 5 . . Data Loss (major) 7 | . . . 1 5 1 . Misfires 7 | . . . 4 3 . . Weapon Failures 3 | . . . 2 1 . . Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 5 30 . 9 Projectiles . | . . . . . . . Explosions 44 | . . . 5 30 . 9 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 44 | . . 3 31 10 . . Shots 2 | . . . 1 1 . . Rammed 6 | . . 1 5 . . . Targets Rammed 20 | . . 1 5 2 . 12 Kicked 14 | . . . . 2 . 12 Crushed . | . . . . . . . Highest Temperature 233 | . 216 90 190 100 . 233 Average Temperature 55 | . 57 34 61 27 . 66 Received Heat Transfer 818 | . 159 . 456 126 . 77 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 3 . . . Heat Transferred 1485 | . 185 185 1115 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 187 | 5 184 129 187 163 . . Initial 43 | . 3 43 . 40 . . Average 68 | 1 55 66 68 84 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 15 6 27 12 . 9 Peak Tracking Total 8 | . 5 3 8 3 . 3 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 5 | . . . 2 3 . . Max in Single Turn 2 | . . . 1 2 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 14 1 . . . . Successful 12 | . 11 1 . . . . Failed 3 | . 3 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 7 . . . . . Terminals 11 | . 11 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 5 1 . . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . Terminals 3 | . 3 . . . . . Botnet 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 1 . 4 4 Highest-Rated Group 153 | . . 31 31 . 153 153 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders 6 | . . 3 2 1 . . EXPLORE 5 | . . 2 2 1 . . RETURN 1 | . . 1 . . . . Ally Attacks 38 | . . 9 11 . . 18 Total Damage 688 | . . 127 104 . . 457 Kills 10 | . . 4 1 . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches 33 | . . 2 22 9 . . Drone Recoveries 21 | . . 2 11 8 . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 5930 | 76 664 1055 1108 1067 1612 348 Spaces Moved 2667 | 36 293 640 227 487 829 155 Core 21 | . . . 8 13 . . Treads 566 | 36 293 2 168 . . 67 Legs 1391 | . . . . 474 829 88 Wheels 689 | . . 638 51 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 160 160 140 155 120 190 120 Average Speed 192 | 160 160 152 378 189 190 176 Slowest Speed 1700 | 160 160 215 1700 350 260 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 3 49 98 56 92 82 20 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 4 | . . 1 . . 2 1 Spaces Dug 2 | . 2 . . . . . Terrain Destroyed 102 | . 2 . 32 63 . 5 Melee . | . . . . . . . Projectile 2 | . 2 . . . . . AOE 100 | . . . 32 63 . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3173 | 46 411 703 354 587 864 208 Wait 141 | 2 59 32 8 28 5 7 Move 2661 | 35 292 639 226 486 828 155 Hop . | . . . . . . . Pick Up 38 | 2 4 14 4 8 4 2 Fast Attach 34 | . 2 2 4 12 8 6 Attach 19 | . 1 . 11 3 . 4 Detach 9 | . . 2 1 2 1 3 Swap 20 | 3 6 3 1 5 1 1 Drop 43 | . 5 1 1 14 14 8 Fire 182 | 4 42 9 88 26 3 10 Melee 6 | . . . 5 1 . . Ram 5 | . . 1 4 . . . Kick 14 | . . . . 2 . 12 Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 2) 77 | -11/Junkyard | Entered Materials 157 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 571 | -10/Materials | Repaired Assault Rifle 741 | -10/Materials | Entered Mines 819 | -10/Mines | Core integrity fell below 50% 1008 | -10/Mines | Found the Drone Emporium 1015 | -10/Mines | Found Prototype Device 1015 | -10/Mines | Identified Sensor Drone Bay 1047 | -10/Mines | Escorted by a lone wolf Derelict 1055 | -10/Mines | Learned location of Storage (-7) 1160 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1320 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1478 | -10/Mines | Discovered exit to Materials (range 26) 1545 | -10/Mines | Discovered exit to Materials (range 37) 1796 | -10/Mines | Entered Materials 1796 | -9/Materials | Accompanied by 1 ally 1796 | -9/Materials | Evolved 2 slots: Utility x2 1797 | -9/Materials | Identified exit to Mines 2011 | -9/Materials | System corruption reached 10% 2048 | -9/Materials | Lost 6 parts (2n2u2w) 2366 | -9/Materials | Discovered new exit (range 7) 2464 | -9/Materials | Identified exit to Materials 2771 | -9/Materials | Core integrity fell below 50% 2804 | -9/Materials | Lost 3 parts (1p1u1w) 2904 | -9/Materials | Entered Mines 3013 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3129 | -9/Mines | Learned Materials stockpile data 3311 | -9/Mines | Build established: Scavenger-Mutant 3473 | -9/Mines | Discovered exit to Materials (range 7) 3508 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3514 | -9/Mines | Found Prototype Device 3543 | -9/Mines | Discovered exit to Materials (range 14) 3801 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3971 | -9/Mines | Entered Zion 4027 | -7/Zion | System corruption cleaned by Quarantine Array 4323 | -7/Zion | Loaded intel: 4 derelict terminal locations 4397 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4610 | -7/Zion | Imprinted 4612 | -7/Zion | Declared Zion's savior 4861 | -7/Zion | Found Prototype Device 4861 | -7/Zion | Identified Bomb Factory No. 2 4935 | -7/Zion | Found Prototype Launcher 4935 | -7/Zion | Identified Gui. Missile Launcher 5232 | -7/Zion | Build established: Mutant 5311 | -7/Zion | Learned location of Data Miner (-6) 5337 | -7/Zion | Found GAL Module 5552 | -7/Zion | Discovered new exit (range 16) 5583 | -7/Zion | Entered Proximity Caves 5583 | -6/Proximity Caves | Accompanied by 4 allies 5778 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5781 | -6/Proximity Caves | Core integrity fell below 20% 5892 | -6/Proximity Caves | Spotted B-75 Beast 5931 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05805_ Lgt. Nuclear Core fries itself beyond repair. 05805_ Acquired Med. Treads. 05808_ Acquired 64 matter. 05825_ Dropped Flight Unit. 05826_ Dropped Core Shielding. 05826_ Dropped Aluminum Leg. 05827_ Dropped Med. Treads. 05829_ 2N-1U6(M) destroyed. 05830_ Acquired 37 matter. 05837_ Acquired Hvy. Riot Gun. 05840_ Acquired 10 matter. 05846_ Corrupted Imp. Heat Sink self-destruct mechanism malfunctions. 05846_ Acquired Weapon Cycler. 05851_ Acquired Salvage Targeting Computer. 05854_ Acquired 20 matter. 05858_ Acquired Hvy. Assault Rifle. 05862_ The unstable cave ceiling collapses. 05870_ Acquired 5 matter. 05922_ Z0-W58(M) destroyed. 05927_ Mak. Armor Plating severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??######?????????????????????????????????????????? | | ?## #####?????????????????????????????????????? | | ##!! #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ### #?????????????????????????????????????? | | ##??# #?????????????????????????????????????? | | ##????# ##?????????????????????????????????????? | | #??????####??????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????????? ???????????????????????? | | #???????????????????????? ???????????????????????? | | #???????????????????????? ?????????????????????? | | ####????????????????????? ?????????????????????? | | ##????????????##?????? ??????????????????????? | | ##??????????## #????? ??????????????????????? | | ??### ##### ??????????????????????? | | ?# # ## ? ## ??????????????????????? | | ?# #??#????? ???????????????????????? | | ## #?????????? ???????????????????????? | | ##???????????# ???????????????????????? | | # ##????????????# #???????????????????????? | | # ##????????????# ggl##??????????????????????? | | =! #????###??????# ! @#??????????????????????? | | ! #???## #??????##% #??????????????????????? | | ##??## #???????#= #??????????????????????? | | ## ##### #?###??## ##??????????????????????? | | ?##==### ### #### ###???????????????????????? | | ??#=### # #???????### #???????????? | | ??#!### # ###### ???????????? | | ??# " # #??????????????? | | ??#%""= ### ???????????? | | ??#%%% ! % ##??????????????????????? | | ??# * ! #????????? #???????????? | | ??#""""" #### #???????????? | | ??####### #???????????? | | ????????### #### #### #?????????????? | | ??????????## #??# #??????##?#?????????????? | | ???????????## ##??## ##???????????????????????? | | ????????????####????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 250 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Power Maul | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceCombatDerivative Manual? 0 Play Time 00:39:11 Cumulative 25.7 hours Start 2023.07.17 @ 10:16:13 End 2023.07.17 @ 11:09:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90e06787-376c-4a7f-b32d-d095dc682951