Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 12:04:57

Player: OG DANIEL

Result: Destroyed by as-35750 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (229)      229
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 694

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     89/100
System Corruption          2%
Temperature                Cool (20)
Movement                   Core (1350) Ox26
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
                Flight Unit
>               --- UTILITY ----------
                Huge Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
          Heavy Battle Rifle
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
  High-capacity Storage Unit
          Light Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   6   8   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  6    | 1   2   3   
    Device                 3    | .   1   2   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 9    | .   1   8   
  Power                    2    | .   .   2   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   1   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   86  91  
  Engine                   13   | .   14  13  
  Treads                   6    | .   7   6   
  Flight                   12   | .   10  13  
  Device                   12   | .   11  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            23   | .   28  19  
  Launcher                 4    | .   .   8   
Peak Build Rating          18   | 6   9   18  
  Average Rating           8    | 4   7   10  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 12  46  91  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  21   | .   11  21  
  Average Overweight (x)   4    | .   3   7   
Largest Inventory Capacity 25   | 8   20  25  
  Average Capacity         18   | 7   15  23  
  Most Carried             3    | .   3   3   
  Average Carried          2    | .   2   2   
  Final Capacity           25   | 8   20  25  
  Final Carried            3    | .   3   1   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 38% | Mutant
 13% | Derelict-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           407  | 165 154 88  
  Remotely                 .    | .   .   .   
Salvage Created            305  | .   286 19  
  Parts                    21   | .   21  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | .   8   1   
  Guns                     9    | .   8   1   
Classes Destroyed          4    | .   3   1   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    5    | .   5   .   
  Assembled                1    | .   .   1   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        100  | .   44  56  
  Missed                   32   | .   9   23  
Damage Taken               992  | .   384 608 
  Core                     253  | .   100 153 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              37   | .   33  4   
  Largest                  2    | .   2   2   
  Hottest                  63   | .   40  63  
Shots Fired                71   | .   66  5   
  Gun                      70   | .   66  4   
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  70   | .   66  4   
  Thermal                  .    | .   .   .   
  Explosive                1    | .   .   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   5   5   
  Robot Miss Streak        3    | .   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           41   | .   37  4   
  Core Hits                27   | .   24  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           444  | .   331 113 
  Guns                     377  | .   329 48  
  Cannons                  .    | .   .   .   
  Explosions               65   | .   .   65  
  Melee                    .    | .   .   .   
  Ramming                  2    | .   2   .   
  Kinetic                  377  | .   329 48  
  Thermal                  .    | .   .   .   
  Explosive                65   | .   .   65  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        35   | .   27  35  
  Average Temperature      12   | .   13  10  
  Received Heat Transfer   277  | .   177 100 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             202  | .   202 7   
  Initial                  .    | .   .   .   
  Average                  25   | .   54  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         93   | 100 86  100 
  Level 1                  6    | .   13  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   14  18  
  Peak Tracking Total      17   | .   6   17  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1891 | 117  870  904  
Spaces Moved               389  | 71   191  127  
  Core                     10   | 9    1    .    
  Treads                   234  | 62   88   84   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   145  | .    102  43   
  Fastest Speed            50   | 50   160  480  
  Average Speed            450  | 146  403  691  
  Slowest Speed            1720 | 160  920  1720 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       20   | 5    32   23   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          7    | .    .    7    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      7    | .    .    7    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      470  | 81  242 147 
  Wait                     18   | 5   10  3   
  Move                     387  | 70  190 127 
  Hop                      .    | .   .   .   
  Pick Up                  .    | .   .   .   
  Fast Attach              13   | 6   3   4   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     5    | .   3   2   
  Drop                     7    | .   2   5   
  Fire                     37   | .   33  4   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 8)
  663 | -10/Materials | Build established: Scavenger-Mutant
  988 | -10/Materials | Entered Mines
  990 | -10/Mines     | Met a Derelict bent on vengeance
  991 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1522 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1561 | -10/Mines     | Found Prototype Device
 1561 | -10/Mines     | Identified Exp. Sensor Array
 1721 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1872 | -10/Mines     | Assembled infested the area
 1888 | -10/Mines     | Core integrity fell below 50%
 1891 | -10/Mines     | Core integrity fell below 20%
 1892 | -10/Mines     | Destroyed by as-35750 with Assembled F-torch

 Last Messages 
---------------
01561_ Acquired Prototype Device.
01561_ Identified Exp. Sensor Array.
01562_ R-06 Scavenger collects Terrain Scanner.
01721_ A Hvy. Battle Rifle has been hastily
  shoved under some rubble with a note attached:
  "To battle!"
01872_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01876_ U-05 Engineer destroyed.
01876_ K-01 Serf destroyed.
01879_ as-80311 destroyed.
01885_ Lgt. Ion Engine destroyed.
01885_ Grenade Launcher destroyed.
01885_ Hvy. Battle Rifle destroyed.
01887_ Flight Unit destroyed.
01888_ Exp. Sensor Array destroyed.
01888_ Ion Engine destroyed.
01890_ Lgt. Treads destroyed.
01891_ Lgt. Assault Rifle destroyed.
01891_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedFlakCalibrator
  Manual?         0
Play Time         00:08:22
  Cumulative      4.0 hours
  Start           2024.11.01 @ 11:58:58
  End             2024.11.01 @ 12:04:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42225a51-c5d4-4551-99a0-02f8ce947c23