Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.13 @ 22:22:14 Player: lyrabold Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (635) 3175 Value Destroyed (27800) 27800 Prototype IDs (67) 1340 Alien Tech Used (4) 800 Bonus (18315) 18315 TOTAL SCORE: 60130 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8098 Follower Combat Kills 475 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -158 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 1099/1100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Experimental Coolant Injector Assembled Biocell Array Machine Analyzer Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- GOLEM Unit Dimensional Node Initializer Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Experimental Matter Compressor Machine Analyzer Assembled Combat Suite Assembled Alloy Armor Light Regenerative Plating Heavy Regenerative Plating Quantum Router GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Graviton Reactor Light Quantum Reactor Medium Treads Advanced Cooling System Experimental Coolant Injector Zionite Biocell Zionite Biocell Advanced Signal Interpreter Improved Core Shielding GOLEM Unit Dimensional Node Initializer Transdimensional Reconstructor Potential Cannon Linear Accelerator Linear Accelerator Rocket Array RU-N14's Throwing Claymores CR-A16's Behemoth Slayer [Rating: 180] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Utility 11 | . . . 1 . 2 . 2 . . . . 1 . . . . . 1 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 575 | 8 10 18 37 . 37 25 29 12 12 2 11 66 14 9 13 36 8 34 3 . 11 8 50 42 10 70 Power 35 | 1 1 2 4 . 4 2 3 . 1 . 1 3 1 . . 1 . 1 . . . . 3 . . 7 Engine 11 | 1 1 2 3 . . 1 . . . . . 2 1 . . . . . . . . . . . . . Core 13 | . . . 1 . 4 1 3 . 1 . 1 1 . . . . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . 7 Propulsion 100 | 2 . 6 12 . 7 6 6 1 1 . . 12 1 . . 3 . 11 . . 3 1 8 8 2 10 Treads 85 | . . 2 11 . 7 6 6 1 1 . . 9 1 . . 3 . 10 . . 2 1 8 7 2 8 Leg 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Wheel 11 | 2 . 4 . . . . . . . . . 3 . . . . . 1 . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 259 | 3 2 5 5 . 16 4 13 3 4 . 4 22 8 2 4 20 7 22 3 . 7 5 36 23 5 36 Device 118 | 2 1 1 2 . 3 1 1 2 1 . 1 14 4 1 2 6 3 7 2 . 2 3 16 13 1 29 Storage 12 | 1 1 1 . . . . . . . . . 1 . . . 1 . 2 . . . . 2 . . 3 Processor 19 | . . . 1 . 2 . 2 . . . 1 3 1 . . . . . . . . . 6 2 . 1 Hackware 6 | . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 1 . Protection 104 | . . 3 2 . 9 3 10 1 3 . 2 3 3 1 2 13 4 13 1 . 5 2 11 7 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 181 | 2 7 5 16 . 10 13 7 8 6 2 6 29 4 7 9 12 1 . . . 1 2 3 11 3 17 Energy Gun 9 | . 1 . 2 . 1 3 . . . . . . . . . . . . . . . . . 1 1 . Energy Cannon 21 | . . . . . . . . . . . . 2 . . . 5 . . . . . . . . 1 13 Ballistic Gun 72 | 2 3 . 10 . 7 7 4 4 3 2 4 16 2 3 4 . . . . . . . . 1 . . Ballistic Cannon 9 | . 2 3 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . Launcher 29 | . . 2 2 . 2 2 1 3 3 . 2 3 2 1 1 3 . . . . . . . 2 . . Special Weapon 18 | . . . . . . . . . . . . . . . 3 3 1 . . . 1 1 2 4 1 2 Impact Weapon 17 | . 1 . 1 . . 1 2 1 . . . 8 . 2 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 1 1 . 1 4 . . . . . 1 . . 1 6 . . . . 4 . 1 1 9 7 Corrupted Parts 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 12 | . . . 6 . . . . . . . . . . . . . . 6 . . . . . . . . Parts Lost 136 | . 2 2 9 . 17 2 3 1 2 . 1 16 . . . 1 2 13 . . . 4 18 15 1 27 Power 13 | . . 1 1 . 1 . . . . . . 3 . . . . . 1 . . . . 1 1 . 4 Propulsion 37 | . . . 2 . 7 . . 1 1 . . 10 . . . . . 3 . . . 1 3 4 . 5 Utility 67 | . 1 1 3 . 6 1 2 . 1 . 1 2 . . . 1 2 7 . . . 2 12 9 1 15 Weapon 19 | . 1 . 3 . 3 1 1 . . . . 1 . . . . . 2 . . . 1 2 1 . 3 Highest Loss Streak 12 | . 1 1 7 . 8 1 3 1 2 . 1 9 . . . 1 1 6 . . . 4 3 7 1 12 To Critical Strikes 4 | . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . Average Slot Usage (%) 88 | . 99 98 91 100 96 94 93 91 93 87 99 89 92 93 92 82 86 79 87 88 77 85 85 82 78 83 Engine 2 | . 14 13 11 11 1 . 2 . . . . 2 2 6 6 4 . . . . . . . . . . Core 1 | . . . . . 6 8 4 7 7 7 7 3 3 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 6 4 4 5 5 5 4 4 5 6 Treads 17 | . . 16 28 33 26 27 23 22 23 23 23 23 26 26 26 22 13 9 11 11 10 11 7 7 5 7 Leg 5 | . . . 1 . . . . . . . . . . . . 3 13 10 11 11 11 11 9 9 10 8 Device 11 | . 14 . 6 11 4 1 1 6 6 7 6 3 12 12 9 6 12 16 17 17 16 17 18 21 13 20 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 7 13 10 11 11 11 11 13 10 10 8 Processor 8 | . . . 1 . . 9 21 23 23 23 23 26 20 20 20 9 . . . . . . 5 4 5 5 Protection 11 | . . 13 7 11 24 11 15 7 8 15 14 4 6 6 9 14 13 11 15 17 16 14 12 11 16 10 Energy Cannon 4 | . . . . . . . . . . . . . . . . 5 12 11 11 11 1 10 9 8 7 6 Ballistic Gun 6 | . 25 . 18 22 17 17 14 14 14 3 14 11 12 12 8 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 12 34 40 41 41 51 51 72 56 72 40 58 77 75 77 92 98 103 146 135 135 135 135 150 152 144 153 Greatest Support 114 | 20 20 20 60 60 60 60 60 60 60 60 60 114 106 106 106 106 60 97 60 60 60 60 80 105 60 110 Greatest Overweight (x) 23 | 1 1 3 3 . . 1 1 . 1 . . 16 . . . 2 1 6 3 2 2 2 3 4 2 23 Average Overweight (x) . | . . 2 . . . . . . . . . . . . . . 1 2 2 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 14 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 19 20 20 20 20 19 20 20 19 Most Carried 20 | 5 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 9 14 14 14 13 14 14 14 14 14 14 18 19 20 19 18 19 18 19 20 19 19 18 18 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 14 15 15 12 15 15 15 14 14 15 20 20 20 20 20 20 20 20 20 20 20 20 19 20 5 Class Distribution -------------------- 31% | Mutant 28% | Scavenger-Mutant 14% | Scavenger-Skirmisher 9% | Scavenger-Golem 7% | Golem 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Golem | -4/Armory Hacker-Golem | -4/Lab Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 13450 | 340 264 462 1030 168 1290 1150 929 367 359 . 161 2200 428 161 154 427 70 340 127 78 117 232 441 632 81 1442 Remotely 80 | . . . . . . . . . . . . . . . . . . . . . . . 80 . . . Salvage Created 32153 | 157 722 314 1460 326 2185 1858 1627 319 387 . 181 2674 456 181 . 1067 420 4695 202 703 130 792 4127 2379 81 4710 Parts 1467 | 10 49 19 84 14 106 95 90 12 19 . 17 101 11 1 . 15 25 247 5 27 12 54 177 95 6 176 Haulers Intercepted 30 | . 2 . 6 . 5 2 2 . . . . 3 . . . . . 2 . . . . 4 . . 4 Recyclers Shooed 31 | . . 1 2 . 1 . 2 . . . . 15 . . . . . 2 . . . . 4 . . 4 Parts Field Recycled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Retrieved Matter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Parts Self-Destructed 154 | . . . . . . . . 6 11 . 11 . 2 . 5 . 25 . 5 26 10 53 . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 518 | . 15 11 24 3 31 32 21 9 12 . 10 19 10 3 . 56 9 69 2 10 . 14 47 44 1 66 Melee 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 134 | . 13 . 13 3 25 30 18 2 4 . 1 16 6 1 . . . . . . . . . 2 . . Cannons 213 | . . 9 . . . . . . . . . . . 1 . 4 9 60 2 10 . 13 39 27 1 38 AOE 154 | . . 2 9 . 6 2 3 7 8 . 9 2 4 1 . 50 . 9 . . . . 7 15 . 20 Classes Destroyed 28 | 2 6 3 3 . 2 2 1 1 . . . . 1 . . 3 1 2 . . . . . . . 1 Worker 23 | . . 1 . 1 3 1 2 . . . . 5 . . . . . 5 . . . . 1 . . 4 Builder 21 | . 2 . . . . 1 3 . . . . 2 . . . . . 4 . . . . 4 . . 5 Tunneler 11 | 4 1 . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . 2 Hauler 30 | . 2 . 6 . 5 2 2 . . . . 3 . . . . . 2 . . . . 4 . . 4 Recycler 46 | 1 1 3 5 2 3 3 4 . . . . 11 . . . . . 3 . . . . 4 . . 6 Minesweeper 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Mechanic 8 | . . . 1 . . 1 . . . . . 1 . . . . . 3 . . . . . 1 . 1 Operator 7 | . 1 . . . 2 . . . . . . . . . . . . 2 . . . . 1 1 . . Watcher 17 | . 1 . 1 . 1 1 2 . . . . 2 . . . . . 4 . . . . 2 1 . 2 Swarmer 83 | . 5 3 7 . . 4 . 3 7 . 9 . 3 1 . . 4 13 . 5 . 8 2 . . 9 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 180 | . 10 4 10 2 19 16 15 4 3 . . 9 . 1 . . 5 20 1 2 . . 16 18 . 25 Brawler 11 | . . . 1 1 1 . . . 1 . . . . . . . . 4 . . . . . . . 3 Duelist 17 | . . . . . . 1 . 2 . . . 1 . . . . . 2 . 2 . . . 8 . 1 Protector 6 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . 3 . . Sentry 51 | . . . 6 . 7 10 1 . 1 . 1 2 . 1 . . . 6 1 1 . 1 5 3 . 5 Demolisher 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . . Hunter 43 | . . . . . 3 . 2 . . . . 3 . . . . . 9 . . . 4 16 2 . 4 Programmer 36 | . . . . . . . 2 . . . . 4 . . . . . 9 . . . . 7 5 . 9 Heavy 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 1 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Z-Technician 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Samaritan 5 | . . . . . . . . 2 . . . . 1 1 . . . . 1 . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Assembled 45 | . . 2 . . . . . . . . . . . . . 43 . . . . . . . . . . Golem 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Butcher 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 39 | 2 6 7 9 5 6 9 12 3 5 . 7 7 6 3 . 39 5 22 2 5 . 6 8 10 1 11 Combat Bots Only 38 | . 4 5 8 3 5 8 6 3 5 . 7 3 6 3 . 38 5 17 2 5 . 6 8 10 1 6 Max Kills in Single Turn 32 | 1 1 2 4 2 3 2 4 2 3 . 5 2 1 1 . 32 1 7 1 1 . 1 2 4 1 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 32 | . . 2 4 . 3 2 2 2 3 . 5 1 1 1 . 32 . 5 . . . . 2 4 . 2 Melee 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Damage Taken 41561 | . 441 827 1102 132 2792 1534 1123 478 761 . 255 3090 491 137 . 1228 767 5775 179 212 . 1699 4237 5388 321 8592 Core 4524 | . 133 90 201 9 375 142 153 57 77 . 50 461 56 24 . 74 91 354 . 12 . 162 193 486 28 1296 Absorbed by Shields 1296 | . . . 114 48 160 . . . . . . . . . . . . . . . . . . 406 . 568 Redirected to Shielding 185 | . . . . . . . . . . . . . . . . 44 . . . . . . . 64 12 65 Regen/Repaired (Parts) 2928 | . . . 42 . . 31 . . . . . 71 . . 932 . . . . . . . . 259 44 1549 Core Remaining (%) 42 | 100 . 10 . 47 . 6 . . . . 51 . . . . . 16 . . . . 47 . . 60 . Volleys Fired 1636 | 15 57 40 91 13 136 107 83 28 26 . 10 147 28 6 1 53 40 199 26 19 6 32 173 125 12 163 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 1 2 2 2 2 2 1 2 2 2 2 2 Hottest 200 | 40 40 70 80 50 53 81 50 50 50 . 50 138 33 68 15 138 50 50 50 50 20 50 50 132 50 200 Shots Fired 2852 | 30 112 82 173 28 269 210 162 46 45 . 17 286 49 10 1 83 70 320 32 37 7 60 279 187 21 236 Gun 1378 | 30 112 . 156 28 266 208 158 36 38 . 14 272 42 5 1 . . . . . . . . 12 . . Cannon 1368 | . . 80 9 . . . . . . . . 6 . 3 . 59 69 320 32 37 1 58 274 163 21 236 Launcher 63 | . . 2 8 . 3 2 4 10 7 . 3 8 7 2 . 4 . . . . . . . 3 . . Special 43 | . . . . . . . . . . . . . . . . 20 1 . . . 6 2 5 9 . . Kinetic 1469 | 30 110 80 138 28 266 205 158 36 38 . 14 272 42 8 1 . . . . . . . . 43 . . Thermal 1185 | . . . . . . 3 . . . . . . . . . 17 69 320 32 37 7 60 274 130 21 215 Explosive 94 | . . 2 8 . 3 2 . 10 7 . 3 8 7 2 . 24 1 . . . . . 5 12 . . Electromagnetic 104 | . 2 . 27 . . . 4 . . . . 6 . . . 42 . . . . . . . 2 . 21 Robot Hit Streak 51 | 7 10 7 13 6 10 26 18 10 16 . 15 17 23 7 . 17 19 21 14 19 16 19 31 28 7 51 Robot Miss Streak 5 | 2 4 5 4 2 4 3 3 2 1 . 1 4 2 1 . 3 2 5 . 1 . 2 3 4 1 3 Penetration Max 1 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 22 | . 2 . . . 5 5 1 . 2 . . 5 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 2002 | 23 77 43 112 18 187 172 123 33 35 . 15 209 36 8 . 42 25 232 7 21 6 44 200 141 14 179 Core Hits 1183 | 9 34 18 53 8 87 71 64 25 22 . 15 83 22 6 . 121 12 136 5 16 3 19 105 127 10 112 Critical Kills 9 | . 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . 4 Critical Parts Destroyed 14 | . 2 . 1 . 1 2 . . . . 1 4 1 1 . . . . . . . . . 1 . . Critical Strikes 32 | . 3 2 3 . 1 2 . . . . 1 7 1 1 . 2 . . . . . . . 5 . 4 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Destroy 15 | . 1 . 3 . 1 1 . . . . 1 6 1 . . . . . . . . . . 1 . . Blast 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . Smash 5 | . 2 . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . . Melee Attacks 72 | . 8 . 3 . . 3 4 6 . . . 18 . 3 8 1 . . . . . 8 1 8 . 1 Impact 53 | . 8 . 3 . . 3 4 6 . . . 18 . 3 8 . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . . . . . . . . . 8 1 8 . 1 Sneak Attacks 9 | . 5 . . . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 88542 | 246 1108 1042 2615 325 3602 3357 2735 1465 1518 . 833 5740 1508 420 . 6561 1099 12700 318 900 124 1781 11151 8740 458 18196 Guns 18028 | 246 712 . 1490 325 3147 2968 2106 492 504 . 246 4713 746 72 . . . . . . . . . 261 . . Cannons 44354 | . . 822 125 . . . . . . . . 131 . 94 . 1105 1056 10842 318 900 . 1545 9638 5228 458 12092 Explosions 23898 | . 46 220 900 . 455 280 472 973 1014 . 587 778 762 186 . 5046 . 1858 . . . . 1329 2899 . 6093 Melee 1233 | . 350 . 100 . . 96 153 . . . . 118 . 68 . . . . . . . 202 . 146 . . Ramming 28 | . . . . . . 13 4 . . . . . . . . . . . . . . . . . . 11 Kinetic 19528 | 246 697 822 1407 325 3147 2940 2106 492 504 . 246 4713 746 166 . . . . . . . . . 971 . . Thermal 48914 | . 46 . . . . 28 110 . . . . . . . . 555 1056 11546 318 900 124 1579 10163 4477 458 17554 Explosive 15804 | . . 220 900 . 455 280 . 973 1014 . 587 778 762 186 . 5046 . 900 . . . . 804 2899 . . Electromagnetic 2192 | . 15 . 208 . . . 362 . . . . 131 . . . 550 . 254 . . . . . 41 . 631 Impact 885 | . 350 . 100 . . 96 153 . . . . 118 . 68 . . . . . . . . . . . . Slashing 843 | . . . . . . . . . . . . . . . . 410 43 . . . . . 184 206 . . Piercing 348 | . . . . . . . . . . . . . . . . . . . . . . 202 . 146 . . Highest Corruption 24 | . 5 5 14 14 . . 1 1 1 1 1 2 2 2 2 . . 8 8 8 8 8 4 7 11 24 Average Corruption 6 | . 3 5 13 14 . . 1 1 1 1 1 1 2 2 2 . . 2 8 8 8 8 3 5 10 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 531 | . 4 13 57 35 . . 4 11 5 . 3 24 9 9 3 . . 17 35 35 18 62 46 60 9 72 Message Errors 116 | . 3 2 12 8 . . 1 2 1 . . 3 1 . 1 . . 5 7 8 6 16 9 17 3 11 Matter Fused 138 | . . 1 20 7 . . . 4 1 . 1 11 2 3 1 . . 7 14 9 6 17 7 12 2 13 Heat Flow Errors 72 | . 1 2 9 4 . . . 1 2 . . 1 1 5 . . . 1 5 5 1 8 8 12 1 5 Energy Discharges 68 | . . 2 7 3 . . 3 1 . . 2 1 3 1 1 . . 1 3 2 2 11 6 8 . 11 Parts Rejected 10 | . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . 6 Data Loss (minor) 59 | . . 2 3 8 . . . 3 1 . . 3 2 . . . . 2 1 3 2 5 9 5 2 8 Data Loss (major) 18 | . . 1 2 2 . . . . . . . 1 . . . . . . 2 3 . 1 4 . 1 1 Misfires 18 | . . 2 1 2 . . . . . . . 1 . . . . . . 1 3 1 3 1 1 . 2 Alerts 13 | . . . 1 1 . . . . . . . 2 . . . . . 1 2 . . . . 2 . 4 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 18 | . . . 1 . . . . . . . . 1 . . . . . . . 2 . 1 . 3 . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3814 | . 36 23 78 . . 96 . 26 48 . 12 89 104 68 . 384 107 694 . 9 . 9 498 134 . 1399 Projectiles 2409 | . . 5 . . . . . . . . . . . . . 211 107 623 . 9 . 9 452 109 . 884 Explosions 1117 | . . 18 78 . . . . 26 48 . 12 1 104 . . 173 . 71 . . . . 46 25 . 515 Melee 288 | . 36 . . . . 96 . . . . . 88 . 68 . . . . . . . . . . . . Knockbacks 18 | . . 11 2 . . 1 . . . . . 1 . . . . . . . . . . . 3 . . Impact 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Kinetic 16 | . . 11 2 . . . . . . . . . . . . . . . . . . . . 3 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1556 | . . . 75 . . 59 . 137 132 . 44 19 105 . . . . 72 . . . . 53 55 . 805 Shots 41 | . . . 3 . . 2 . 5 5 . 2 1 3 . . . . 2 . . . . 1 4 . 13 Rammed 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . 3 1 . . . . . . . . . . 1 . . . . . . . 1 Kicked 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 85 400 277 260 317 378 154 96 277 . 72 147 165 275 . 96 159 140 248 253 90 274 274 246 190 342 Average Temperature 73 | . 11 112 78 74 67 82 48 32 100 . 41 23 52 98 . 14 78 14 117 81 52 121 80 94 100 83 Received Heat Transfer 7485 | . 153 204 377 36 956 765 333 99 183 . 18 723 138 45 . 269 255 1114 54 . . 135 520 401 . 707 Effects 10 | . . 5 . . . 5 . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . . . . . . 1 . . . 2 . . . . . . . . . 1 Combat Hostiles 5 | . . . 1 . . . . . . . . 1 . . . 2 . . . . . . . . . 1 Parts Fried 32 | . 10 . 1 . . 2 . . . . . 6 . . . 3 . 2 . . . . . . . 8 Impact Corruptions 14 | . 4 . . . . 2 . . . . . 4 . 4 . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Parts Melted 24 | . . . . . . . . . . . . . . . . . 1 2 . . . . 3 7 . 11 Heat Transferred 29389 | . 50 . . . . 74 100 . . . . . . . . 300 625 6385 175 525 222 924 5425 2372 272 11940 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . 3 . . . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 1993 | 25 406 288 587 253 547 826 722 . . . . 284 . . . . . 1887 . . . . 1192 1682 . 1993 Initial 583 | . 16 102 66 228 . 230 309 . . . . . . . . . . 21 . . . . 56 583 . . Average 523 | 11 264 213 384 150 269 560 362 . . . . 141 . . . . . 663 . . . . 609 1183 . 697 Maximum Alert Level 5 | . 2 1 2 1 2 3 3 . . . . 1 . . . . . 5 . . . . 4 5 . 5 Low Security (%) 25 | 100 28 41 11 55 32 . 7 . . . . 60 . . . . . 34 . . . . 14 . . 24 Level 1 27 | . 61 58 30 44 53 17 62 . . . . 39 . . . . . 13 . . . . 2 . . 18 Level 2 21 | . 9 . 57 . 13 59 27 . . . . . . . . . . 16 . . . . 40 12 . 12 Level 3 11 | . . . . . . 22 3 . . . . . . . . . . 6 . . . . 39 21 . 17 Level 4 8 | . . . . . . . . . . . . . . . . . . 11 . . . . 3 39 . 15 Level 5 5 | . . . . . . . . . . . . . . . . . . 17 . . . . . 27 . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 102 | . 4 . 4 . 5 5 7 . . . . 9 . . . . . 21 . . . . 12 13 . 22 Investigation 17 | . 3 . 2 . 2 . 3 . . . . 2 . . . . . 1 . . . . 2 2 . . Extermination 24 | . . . . . . . 2 . . . . 4 . . . . . 5 . . . . 5 5 . 3 Reinforcement 27 | . 1 . 2 . 3 . 2 . . . . 3 . . . . . 7 . . . . 3 1 . 5 Assault 20 | . . . . . . 2 . . . . . . . . . . . 5 . . . . 1 5 . 7 Garrison 8 | . . . . . . 3 . . . . . . . . . . . 3 . . . . 1 . . 1 Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . 2 . . . . . 5 . . . . . 1 . 1 Construction Impeded 7 | . . . 1 . . . 1 . . . . 1 . . . . . 3 . . . . . . . 1 Haulers Reinforced 7 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 26 | . 2 . 1 . 6 4 3 . . . . 2 . . . . . 2 . . . . 2 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 683 | . 28 15 34 3 50 39 26 9 11 . 10 29 10 3 . 54 9 96 3 10 . 14 59 68 1 102 Peak Tracking Total 37 | . 5 17 6 2 8 7 4 3 5 . 7 4 5 3 . 37 4 7 3 5 . 4 6 10 1 16 Tactical Retreats 17 | . 1 . 1 . 3 1 2 . . . . 3 . . . . . 3 . . . . 2 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 11 | . 4 . 1 . . . 5 . . . . . . . . . . . . . . . . . . 1 Indirectly 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 1 . . . . . 1 1 . . . 1 . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . . . 3 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 61 | . . 2 4 1 2 3 3 . . . . 2 . . 1 2 . 14 . . . 1 9 12 1 4 Max in Single Turn 5 | . . 1 1 1 1 1 1 . . . . 1 . . 1 1 . 5 . . . 1 2 2 1 1 Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 87 | . 9 1 8 . 6 9 6 . . 3 . 7 . . . . . 2 1 . 6 2 6 11 2 8 Terminals 41 | . 7 . 4 . 3 7 1 . . . . 3 . . . . . 1 . . . 1 4 8 . 2 Fabricators 7 | . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 2 . . Repair Stations 7 | . . . 1 . . 1 1 . . . . 2 . . . . . . . . . . . 1 . 1 Recycling Units 6 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 7 | . . . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . 2 Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 2 Total Hacks 296 | . 37 1 18 . 33 24 29 . . 20 . 20 . . . . . 6 1 . 18 2 16 31 4 36 Successful 192 | . 24 1 13 . 26 17 22 . . 20 . 13 . . . . . 2 1 . 18 2 2 11 4 16 Failed 103 | . 13 . 5 . 6 7 7 . . . . 7 . . . . . 4 . . . . 14 20 . 20 Catastrophic 13 | . 1 . . . . . . . . . . 1 . . . . . 1 . . . . 5 3 . 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 22 . 6 . 8 11 3 . . . . 5 . . 1 . . 3 . . . . 10 15 1 1 Terminals 132 | . 31 . 10 . 13 21 4 . . . . 9 . . . . . 4 . . . 1 9 22 . 8 Fabricators 25 | . . . . . . . 7 . . . . 7 . . . . . . . . . . 4 7 . . Repair Stations 14 | . . . 2 . . 2 2 . . . . 4 . . . . . . . . . . . 2 . 2 Recycling Units 13 | . 6 . 4 . 1 . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 55 | . . . 2 . 19 . 16 . . . . . . . . . . . . . . . . . . 18 Garrison Access 12 | . . . . . . 1 . . . . . . . . . . . 2 . . . . 3 . . 6 Terminal Hacks 99 | . 15 1 4 . 7 11 3 . . 20 . 3 . . . . . 2 1 . 18 2 1 6 4 1 Record 14 | . . . . . . . . . . 2 . . . . . . . . . . 6 2 . . 4 . Part Schematic 23 | . 4 . . . . . 1 . . 11 . 1 . . . . . . . . 4 . . 2 . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 12 | . 3 . . . 1 2 1 . . . . . . . . . . 1 . . 4 . . . . . Prototype ID Bank 13 | . 3 . 1 . 1 . 1 . . 3 . . . . . . . . . . 4 . . . . . Open Door 5 | . . 1 . . . 3 . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 10 | . 2 . 1 . 1 2 . . . . . 2 . . . . . 1 . . . . . 1 . . Fabricator Hacks 12 | . . . . . . . 4 . . . . 4 . . . . . . . . . . 1 3 . . Network Status 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 2 . . Build 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . . 2 . . 2 . . . . . 4 . . . . . . . . . . . . . . Scan Component 4 | . . . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . Repair 4 | . . . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 45 | . . . 1 . 17 . 15 . . . . . . . . . . . . . . . . . . 12 Insert Component 20 | . . . 1 . 8 . 6 . . . . . . . . . . . . . . . . . . 5 Analyze 25 | . . . . . 9 . 9 . . . . . . . . . . . . . . . . . . 7 Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 19 | . 6 . 3 . 2 3 . . . . . 2 . . . . . . . . . . . 2 . 1 Terminals 14 | . 4 . 2 . 1 3 . . . . . 2 . . . . . . . . . . . 1 . 1 Track 3 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . Botnet 7 | . 3 . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . 1 Operators 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 7 . 5 . 5 5 6 . . . . 7 . . . . . 2 . . . 1 6 11 . 7 Full Trace Events 10 | . . . 1 . 1 . 2 . . . . 2 . . . . . 1 . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . 4 . . . 5 . 7 . . 11 . 1 . . 15 . . . . . 4 . . 2 . 5 Parts Built 5 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 222 | . . . . . . . 73 . . . . 73 . . . . . . . . . . . 76 . . Total Part Build Rating 17 | . . . . . . . 6 . . . . 6 . . . . . . . . . . . 5 . . Parts Repaired 4 | . . . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . Time 130 | . . . 26 . . 38 . . . . . 66 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 66 | . . . 66 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 18 | . . . . . 7 . 6 . . . . . . . . . . . . . . . . . . 5 Part Schematics Acquired 16 | . . . . . 5 . 6 . . . . . . . . . . . . . . . . . . 5 Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . 6 . . . . 1 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 24 | . . . . . . 2 3 . . . 1 . . . . . . . . . . . . 10 . 8 Largest Group 10 | . . . . . . 2 3 . . . 1 . . . . . . . . . . . . 10 . 8 Highest-Rated Group 481 | . . . . . . 62 93 . . . 96 . . . . . . . . . . . . 481 . 113 Highest-Rated Ally 96 | . . . . . . 31 31 . . . 96 . . . . . . . . . . . . 58 . 15 Total Orders 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 119 | . . . . . . 10 36 . . . 5 . . . . . . . . . . . . 57 . 11 Total Damage 3769 | . . . . . . 110 1455 . . . 140 . . . . . . . . . . . . 1766 . 298 Kills 26 | . . . . . . 1 12 . . . . . . . . . . . . . . . . 12 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 12 | . 3 . . . 1 2 1 . . . . . . . . . . 1 . . 4 . . . . . Derelict Logs Recovered 14 | . . . . 2 . . . 1 1 . 1 . 1 2 1 . 2 . . 1 . 2 . . . . Drone Launches 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . . . . . . . 52 . . . . . . . . . . . . . . Emergency Access 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Items 37 | . . . . . . . . . . . . 37 . . . . . . . . . . . . . . Machines 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 36756 | 130 749 587 1524 901 1420 1024 1717 1112 870 128 472 2190 738 653 2451 3770 1177 2684 1237 1150 457 1827 2628 2192 777 2191 Spaces Moved 15975 | 88 602 288 741 540 575 376 812 603 474 76 260 949 397 379 1486 1767 502 865 424 510 171 656 843 558 273 760 Core 16 | 8 . . . . . . . . . . . 2 . . . . . . . . . . . . . 6 Treads 9291 | . . 14 662 540 575 376 812 603 474 76 260 858 397 379 1486 1505 . 27 . . . . 32 71 . 144 Legs 5449 | . . . . . . . . . . . . . . . . 262 502 743 424 510 171 656 811 487 273 610 Wheels 1219 | 80 602 274 79 . . . . . . . . 89 . . . . . 95 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 125 160 160 160 163 166 166 166 166 105 160 160 160 160 180 165 180 210 180 180 180 180 180 50 Average Speed 173 | 79 87 130 156 160 160 161 176 168 166 166 166 157 160 160 160 166 180 208 210 210 180 209 204 216 205 196 Slowest Speed 1200 | 95 95 240 160 160 160 240 250 170 246 166 166 850 160 160 160 320 180 410 240 210 210 210 240 270 210 1200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 56 | 4 97 29 58 98 54 59 18 68 54 68 42 22 52 62 85 83 61 26 57 83 62 95 23 47 96 26 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 13 | . 2 . 1 . 1 . . . 1 1 . . 1 . 1 . 1 . . . 3 1 . . . . Known Exits Taken 16 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 . 1 . . . . . . . . . . . . . . 1 1 1 1 . 1 1 . Scrap Searched 33 | . . 1 . 3 . . . 2 2 . 2 . 7 5 3 . . . 3 3 . 2 . . . . Spaces Dug 290 | . . . 5 . . . 2 26 . . 8 14 13 2 2 48 28 11 18 2 . . 14 6 . 91 Terrain Destroyed 1528 | . . 24 70 . 30 20 8 96 55 . 23 49 40 17 2 199 57 110 25 16 1 23 139 140 . 384 Melee 24 | . . . . . . . 2 4 . . . 14 . 2 2 . . . . . . . . . . . Projectile 309 | . . 1 . . 1 . . . . . . 1 . . . 7 43 65 25 16 1 23 61 26 . 39 AOE 1195 | . . 23 70 . 29 20 6 92 55 . 23 34 40 15 . 192 14 45 . . . . 78 114 . 345 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 22341 | 118 707 417 943 557 857 651 993 650 522 79 287 1355 456 408 1548 2521 705 1446 744 554 312 1037 1499 1345 473 1157 Wait 3228 | . 13 50 26 1 65 103 35 1 4 . . 115 11 9 10 564 146 257 278 25 104 319 294 551 152 95 Move 15949 | 87 601 287 740 539 574 375 811 602 473 75 259 948 396 378 1485 1766 501 864 423 509 170 655 842 557 272 760 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 331 | 6 13 14 19 2 23 13 11 1 4 . 2 27 1 1 13 34 6 38 4 . 3 2 50 20 5 19 Fast Attach 206 | 6 3 4 11 . 9 7 5 . 1 1 3 24 4 . 5 15 . 10 1 . 10 5 21 15 11 35 Attach 149 | 2 1 5 9 . 19 6 4 1 3 1 1 10 . . 2 9 2 12 1 . 1 2 21 11 2 24 Detach 149 | 1 . 1 5 . 4 2 3 . . 1 2 9 . . . 14 1 13 5 . 3 8 37 18 8 14 Swap 227 | . 6 9 17 . 9 12 20 11 8 . 7 32 10 9 7 12 6 12 1 . 1 1 8 17 . 12 Drop 386 | 1 5 7 22 2 18 20 16 . 3 1 3 25 6 1 17 53 3 40 5 . 14 5 52 23 11 33 Fire 1636 | 15 57 40 91 13 136 107 83 28 26 . 10 147 28 6 1 53 40 199 26 19 6 32 173 125 12 163 Melee 72 | . 8 . 3 . . 3 4 6 . . . 18 . 3 8 1 . . . . . 8 1 8 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Crush 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Core integrity fell below 50% 611 | -10/Materials | Discovered new exit (range 8) 644 | -10/Materials | Discovered new exit (range 16) 822 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Entered Mines 881 | -10/Mines | Assembled infested the area 886 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1067 | -10/Mines | Found the Drone Emporium 1073 | -10/Mines | Found Prototype Device 1073 | -10/Mines | Identified Bomb Drone Bay 1189 | -10/Mines | Discovered new exit (range 5) 1283 | -10/Mines | Core integrity fell below 20% 1467 | -10/Mines | Entered Materials 1467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1623 | -9/Materials | System corruption reached 10% 1657 | -9/Materials | Lost 7 parts (2n2u3w) 1668 | -9/Materials | Destroyed 8 combat bots 2518 | -9/Materials | Discovered new exit (range 16) 2737 | -9/Materials | Identified exit to Mines 2746 | -9/Materials | Repaired Lgt. Treads 2836 | -9/Materials | Core integrity fell below 50% 2991 | -9/Materials | Entered Mines 2995 | -9/Mines | Learned location of 2 exits from Materials 3034 | -9/Mines | Met a Derelict bent on vengeance 3115 | -9/Mines | Learned location of 1 exit from Lower Caves 3389 | -9/Mines | Discovered new exit (range 7) 3542 | -9/Mines | Found a hidden stash of uninstalled traps 3812 | -9/Mines | Discovered new exit (range 3) 3892 | -9/Mines | Entered Materials 3892 | -8/Materials | Evolved 2 slots: Utility x2 3893 | -8/Materials | Identified exit to Storage 3893 | -8/Materials | Identified exit to Factory 4305 | -8/Materials | Build established: Scavenger-Mutant 4313 | -8/Materials | Lost 3 parts (2n1w) 4359 | -8/Materials | Central database locked down 5175 | -8/Materials | Core integrity fell below 50% 5227 | -8/Materials | Found Prototype Device 5227 | -8/Materials | Identified Active Sensor Suite 5230 | -8/Materials | Lost 8 parts (1p3n3u1w) 5312 | -8/Materials | Entered Storage 5808 | -8/Storage | Met a pair of Derelict thieves 5896 | -8/Storage | Core integrity fell below 20% 5928 | -8/Storage | Destroyed 8 combat bots 5983 | -8/Storage | Garrison activated, responded to threat 6197 | -8/Storage | Repaired Imp. Grenade Launcher 6336 | -8/Storage | Entered Factory 6336 | -7/Factory | Evolved 2 slots: Utility x2 6686 | -7/Factory | Discovered new exit (range 5) 6704 | -7/Factory | Identified exit to Factory 6795 | -7/Factory | Lost 3 parts (2u1w) 6871 | -7/Factory | Discovered new exit (range 16) 6988 | -7/Factory | Identified exit to Lower Caves 7780 | -7/Factory | Fabricated Com. Battery? 8053 | -7/Factory | Entered Lower Caves 8054 | -7/Lower Caves | Identified exit to Lower Caves 8591 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8872 | -7/Lower Caves | Learned Factory trap positions 9165 | -7/Lower Caves | Entered another Lower Caves area 9630 | -7/Lower Caves | Learned location of Extension (-4) 9868 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10023 | -7/Lower Caves | Discovered new exit (range 8) 10033 | -7/Lower Caves | Identified exit to Data Miner 10035 | -7/Lower Caves | Entered Data Miner 10035 | -7/Data Miner | Discovered new exit (range 6) 10044 | -7/Data Miner | Identified exit to Proximity Caves 10068 | -7/Data Miner | Met Data Miner 10100 | -7/Data Miner | Learned location of Section 7 (-3) 10100 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10123 | -7/Data Miner | Received God Mode back door access code from Data Miner 10163 | -7/Data Miner | Entered Proximity Caves 10230 | -6/Proximity Caves | Escorted by Enhanced Grunt 10308 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10344 | -6/Proximity Caves | Destroyed 7 combat bots 10472 | -6/Proximity Caves | Learned Factory trap positions 10608 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10635 | -6/Proximity Caves | Entered Factory 10635 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10636 | -6/Factory | Loaded intel: 96 trap records 10885 | -6/Factory | Lost 9 parts (1p5n2u1w) 11070 | -6/Factory | Lost 3 parts (1p2n) 11177 | -6/Factory | Build established: Scavenger-Mutant 11502 | -6/Factory | Build established: Scavenger-Skirmisher 11794 | -6/Factory | Core integrity fell below 50% 11829 | -6/Factory | Lost 3 parts (1p2n) 11990 | -6/Factory | Repaired Adv. Sensor Array 12282 | -6/Factory | Incoming investigation squad redirected 12328 | -6/Factory | Fabricated Arm. Treads? 12448 | -6/Factory | Build established: Scavenger-Mutant 12465 | -6/Factory | Repaired Rocket Launcher 12524 | -6/Factory | Discovered new exit (range 3) 12526 | -6/Factory | Identified exit to Lower Caves 12722 | -6/Factory | Incoming investigation squad redirected 12749 | -6/Factory | Build established: Scavenger-Skirmisher 12825 | -6/Factory | Entered Lower Caves 12927 | -6/Lower Caves | Attacked by a faux Warlord 13137 | -6/Lower Caves | Encountered a Warlord checkpoint 13215 | -6/Lower Caves | Learned location of Zion (-6) 13236 | -6/Lower Caves | Discovered new exit (range 15) 13258 | -6/Lower Caves | Identified exit to Lower Caves 13563 | -6/Lower Caves | Entered another Lower Caves area 13706 | -6/Lower Caves | Identified exit to Factory 13938 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14200 | -6/Lower Caves | Discovered new exit (range 8) 14214 | -6/Lower Caves | Identified exit to Zion 14216 | -6/Lower Caves | Entered Zion 14333 | -6/Zion | Found Rocket Array 14377 | -6/Zion | System corruption cleaned by Quarantine Array 14443 | -6/Zion | Discovered new exit (range 13) 14465 | -6/Zion | Received a visual enhancement algorithm 14921 | -6/Zion | Found CR-A16's Pointy Stick 14930 | -6/Zion | Given A8's code to call for help 15037 | -6/Zion | Build established: Scavenger-Mutant 15041 | -6/Zion | Visited the Megawrench Repair Shop 15198 | -6/Zion | Found Prototype Special Weapon 15198 | -6/Zion | Identified RU-N14's Throwing Claymores 15209 | -6/Zion | Found RU-N14's Throwing Claymores 15416 | -6/Zion | Discovered new exit (range 5) 15417 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15559 | -6/Zion | Found Relay Coupler [Programmer] 15662 | -6/Zion | Megawrench repaired 11 parts 16016 | -6/Zion | Found RU-N14's Throwing Claymores 16025 | -6/Zion | Found RU-N14's Throwing Claymores 16658 | -6/Zion | Identified exit to Deep Caves 16667 | -6/Zion | Entered Deep Caves 16899 | -6/Deep Caves | Attacked by Z-Imprinter 16902 | -6/Deep Caves | Destroyed Z-Imprinter 17026 | -6/Deep Caves | Found Prototype Protection 17026 | -6/Deep Caves | Identified Zio. Heavy Carapace 17042 | -6/Deep Caves | Z-Facility disabled 17232 | -6/Deep Caves | Build established: Mutant 17320 | -6/Deep Caves | Found Prototype Protection 17320 | -6/Deep Caves | Identified Zio. Weapon Casing 17334 | -6/Deep Caves | Found Zio. Heavy Carapace 17338 | -6/Deep Caves | Found Zio. Heavy Carapace 17341 | -6/Deep Caves | Found Zio. Heavy Carapace 17349 | -6/Deep Caves | Found Zio. Heavy Carapace 17746 | -6/Deep Caves | Discovered new exit (range 7) 17756 | -6/Deep Caves | Identified exit to Proximity Caves 17905 | -6/Deep Caves | Found Zio. Heavy Carapace 19116 | -6/Deep Caves | Spotted as-93949 19122 | -6/Deep Caves | Destroyed as-93949 19277 | -6/Deep Caves | Triggered Deep Caves wall 19277 | -6/Deep Caves | Spotted AS-87770 19277 | -6/Deep Caves | Spotted AS-59365 19282 | -6/Deep Caves | Destroyed AS-59365 19282 | -6/Deep Caves | Destroyed AS-87770 19292 | -6/Deep Caves | Spotted as-87084 19303 | -6/Deep Caves | Destroyed as-87084 19312 | -6/Deep Caves | Found Prototype Energy Cannon 19312 | -6/Deep Caves | Identified YOLO Cannon 19324 | -6/Deep Caves | Destroyed 38 combat bots 19429 | -6/Deep Caves | Exposed GOLEM chamber 19433 | -6/Deep Caves | Found GOLEM Unit 19924 | -6/Deep Caves | Found GOLEM Unit 19970 | -6/Deep Caves | Found GOLEM Unit 20437 | -6/Deep Caves | Entered Proximity Caves 21128 | -5/Proximity Caves | Core integrity fell below 20% 21577 | -5/Proximity Caves | Learned Factory security intel 21601 | -5/Proximity Caves | Discovered exit to Factory (range 8) 21614 | -5/Proximity Caves | Entered Factory 21614 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21615 | -5/Factory | Identified exit to Upper Caves 21616 | -5/Factory | Loaded intel: 78 trap records 22404 | -5/Factory | Incoming assault squad redirected 22793 | -5/Factory | Destroyed 7 combat bots 22828 | -5/Factory | Garrison activated, responded to threat 22910 | -5/Factory | Incoming investigation squad redirected 23414 | -5/Factory | First assault squad dispatched 23546 | -5/Factory | Incoming assault squad redirected 23594 | -5/Factory | Destroyed 13 combat bots 23870 | -5/Factory | Spotted B-75 Beast 23871 | -5/Factory | Incoming assault squad redirected 23942 | -5/Factory | Destroyed 17 combat bots 23943 | -5/Factory | Lost 6 parts (1p2n2u1w) 24036 | -5/Factory | Destroyed B-75 Beast 24040 | -5/Factory | Incoming assault squad redirected 24298 | -5/Factory | Entered Upper Caves 24299 | -5/Upper Caves | Encountered a Warlord checkpoint 24585 | -5/Upper Caves | Build established: Scavenger-Golem 24836 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25363 | -5/Upper Caves | Discovered new exit (range 11) 25535 | -5/Upper Caves | Entered another Upper Caves area 25563 | -5/Upper Caves | Discovered new exit (range 6) 25578 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25889 | -5/Upper Caves | Learned Factory trap positions 26641 | -5/Upper Caves | Discovered new exit (range 9) 26653 | -5/Upper Caves | Encountered a Warlord checkpoint 26685 | -5/Upper Caves | Entered Zhirov 26686 | -5/Zhirov | Discovered new exit (range 3) 26719 | -5/Zhirov | Met Zhirov 26751 | -5/Zhirov | Learned location of Quarantine (-3) 26751 | -5/Zhirov | Learned location of Testing (-2) 26751 | -5/Zhirov | Learned location of Command (-1) 26787 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26833 | -5/Zhirov | Found Alien Artifact 26833 | -5/Zhirov | Identified Integrated Reactor 26833 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26920 | -5/Zhirov | Found Hvy. Reflective Plating 26972 | -5/Zhirov | Found Alien Artifact 26989 | -5/Zhirov | Build established: Scavenger-Mutant 27142 | -5/Zhirov | Entered Proximity Caves 27160 | -4/Proximity Caves | Found Alien Artifact 27509 | -4/Proximity Caves | Learned 4 Research zone layouts 27768 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28387 | -4/Proximity Caves | Spotted B-86 Titan 28471 | -4/Proximity Caves | Core integrity fell below 50% 28482 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 28485 | -4/Proximity Caves | Destroyed B-86 Titan 28496 | -4/Proximity Caves | Found Hvy. Reflective Plating 28509 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 28880 | -4/Proximity Caves | Build established: Scavenger-Golem 28931 | -4/Proximity Caves | Discovered new exit (range 13) 28969 | -4/Proximity Caves | Entered Factory 28969 | -4/Factory | Evolved 2 slots: Utility x2 28970 | -4/Factory | Identified exit to Extension 28971 | -4/Factory | Loaded intel: 114 trap records 28986 | -4/Factory | Found Unknown Device 28986 | -4/Factory | Identified Launcher Loader 29333 | -4/Factory | Garrison activated, responded to threat 29380 | -4/Factory | Build established: Mutant 29402 | -4/Factory | Destroyed 8 combat bots 29815 | -4/Factory | Build established: Scavenger-Mutant 30205 | -4/Factory | Build established: Mutant 30371 | -4/Factory | Lost 3 parts (2u1w) 30449 | -4/Factory | Lost 3 parts (1p1n1u) 30692 | -4/Factory | Identified exit to Upper Caves 30692 | -4/Factory | Identified exit to Armory 30722 | -4/Factory | Build established: Scavenger-Golem 30872 | -4/Factory | Lost 3 parts (1n2u) 31371 | -4/Factory | Build established: Scavenger-Mutant 31380 | -4/Factory | Spotted B-86 Titan 31392 | -4/Factory | Destroyed B-86 Titan 31597 | -4/Factory | Entered Armory 31937 | -4/Armory | Build established: Mutant 32212 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 32347 | -4/Armory | First assault squad dispatched 32479 | -4/Armory | Destroyed 9 combat bots 32528 | -4/Armory | Lost 7 parts (2n5u) 32630 | -4/Armory | Fabricated Lgt. Regenerative Plating (x1) 32711 | -4/Armory | Build established: Golem 33061 | -4/Armory | Core integrity fell below 50% 33109 | -4/Armory | Lost 5 parts (1p1n2u1w) 33219 | -4/Armory | Destroyed 10 combat bots 33366 | -4/Armory | Identified Transdimensional Reconstructor 33366 | -4/Armory | Warped through subspace to slip node 33366 | -4/Armory | Discovered new exit (range 1) 33665 | -4/Armory | Incoming assault squad redirected 33789 | -4/Armory | Entered Lab 33789 | -4/Lab | Discovered new exit (range 9) 33817 | -4/Lab | Unable to decrypt terminal 33817 | -4/Lab | Opened the door to a hidden lab 33818 | -4/Lab | Gained access to the hidden lab's interior 33832 | -4/Lab | Detected by scanners 33841 | -4/Lab | Confronted by A5 33860 | -4/Lab | System corruption reached 10% 33868 | -4/Lab | Destroyed A5 33903 | -4/Lab | Unable to decrypt terminal 33953 | -4/Lab | Unable to decrypt terminal 33996 | -4/Lab | Found Prototype Protection 34033 | -4/Lab | Found Alien Artifact 34033 | -4/Lab | Identified Core Regenerator 34033 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 34047 | -4/Lab | Found Integrated Reactor 34047 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 34068 | -4/Lab | Found Alien Artifact 34068 | -4/Lab | Identified Core Reset Matrix 34068 | -4/Lab | Identified Dimensional Node Initializer 34068 | -4/Lab | Used Core Reset Matrix 34072 | -4/Lab | Sensed 1 artifact in vicinity 34084 | -4/Lab | Found Transdimensional Reconstructor 34138 | -4/Lab | Found Prototype Energy Cannon 34138 | -4/Lab | Identified Potential Cannon 34153 | -4/Lab | Identified Hvy. Regenerative Plating 34163 | -4/Lab | Found Prototype Energy Gun 34163 | -4/Lab | Identified Tachyon Dispersion Ray 34196 | -4/Lab | Found Prototype Special Weapon 34196 | -4/Lab | Identified Gui. Remote Datajack 34242 | -4/Lab | Discovered new exit (range 9) 34316 | -4/Lab | Found Prototype Hackware 34316 | -4/Lab | Identified Quantum Router 34566 | -4/Lab | Entered Research 34566 | -3/Research | Evolved 2 slots: Utility x2 34896 | -3/Research | Build established: Hacker-Mutant 35037 | -3/Research | Garrison activated, responded to threat 35187 | -3/Research | Found Prototype Device 35187 | -3/Research | Identified Exp. Thermal Shield 35405 | -3/Research | Intercept squad dispatched 35425 | -3/Research | Spotted Tracker 35427 | -3/Research | Spotted Tracker 35437 | -3/Research | Destroyed Tracker 35449 | -3/Research | Spotted Combat Programmer 35449 | -3/Research | Destroyed Tracker 35450 | -3/Research | Spotted Combat Programmer 35466 | -3/Research | System corruption reached 10% 35476 | -3/Research | Destroyed Combat Programmer 35496 | -3/Research | Destroyed Combat Programmer 35552 | -3/Research | Found Prototype Device 35552 | -3/Research | Identified Exp. Phase Shifter 35561 | -3/Research | Crushed by falling debris 35615 | -3/Research | Lost 3 parts (2u1w) 35677 | -3/Research | Discovered new exit (range 15) 36238 | -3/Research | Spotted B-86 Titan 36261 | -3/Research | Destroyed B-86 Titan 36284 | -3/Research | Intercept squad dispatched 36284 | -3/Research | Spotted Tracker 36284 | -3/Research | Spotted Combat Programmer 36285 | -3/Research | Spotted Tracker 36288 | -3/Research | Destroyed Combat Programmer 36288 | -3/Research | Destroyed Tracker 36300 | -3/Research | Destroyed Tracker 36307 | -3/Research | Discovered new exit (range 15) 36316 | -3/Research | First assault squad dispatched 36323 | -3/Research | Spotted Combat Programmer 36335 | -3/Research | Incoming assault squad redirected 36336 | -3/Research | Destroyed Combat Programmer 36358 | -3/Research | Identified exit to Research 36362 | -3/Research | Found Prototype Device 36362 | -3/Research | Identified Exp. EM Disruption Field 36549 | -3/Research | Build established: Scavenger-Mutant 36575 | -3/Research | High security lockdown imminent 36655 | -3/Research | High security lockdown engaged 36683 | -3/Research | Lost 7 parts (1p1n5u) 36745 | -3/Research | Core integrity fell below 50% 36750 | -3/Research | Emitted hypermatrix ping 36753 | -3/Research | Core integrity fell below 20% 36753 | -3/Research | Warped through subspace 36755 | -3/Research | Assembled emerged from beneath the floor 36757 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 36746_ Potential Cannon destroyed. 36746_ Graviton Reactor destroyed. 36746_ Imp. Core Shielding destroyed. 36748_ Adv. Cooling System destroyed. 36748_ Rnf. Antimatter Reactor destroyed. 36748_ M-36 Artificer repairs S-43 Plague. 36749_ Structural Scanner destroyed. 36750_ Emitted hypermatrix ping. 36752_ System corrupted: Component data lost. 36752_ S-43 Plague heat damages Unknown Flight Unit. 36753_ Acquired Transdimensional Reconstructor. 36753_ Warped through subspace. 36753_ C-30 ARC bursts open, deploying its payload. 36753_ H-77 Assassin unfolds itself. 36753_ P-80 Master unfolds itself. 36753_ I-47 Archangel unfolds itself. 36755_ Slug penetrates Wall. 36757_ Penetrated by Slug. [Achievement: 50k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?? # ??????## "####+#### ""##? | | ? #"""????## # S##? | | ? #"""????## # ""##? | | #"""????## + ""##? | | #"""????## # """"""" ""##? | | %#"""????######" ##"#### # """"""" ####? | | #"""????################ # """"""" ####? | | #"""????????############ # ##??? | | # ????????????????????## # ###?? | | # ????????????????????## ######"#""""####?? | | ##??????????############ # ###? | | ##??????????############ # ###? | | ###!##??????????## """"" # # "" "##? | | ## ##??????????## ""T" # # "" "##? | | ##%##??????????## # # """"" "##? | | ## ##??????????## %+ A# "##? | | ## ##??????????## =#= % # #### | | ## ##??????????## %# # """ """ #### | | "## ##??????????## # # """S""" # | | "## ##??????????## # # # | | G## ##??????????###;;;;;#### # # | | "## ############## ### #####+######+## | | "## ############## =%= ^^ [ + | | ## #### ## * %[ # | | ## # ##; ! /!% = h + | | ### # """ + %*% @ =!! != # | | # # """ ### * ;####+############ # | | + + """ ###; ###### # | | # # # # # ###### # | | # # = # # # ###### # | | # # # # # + #### | | # # # + # ###### #### | | ### ########## # # ###### ##?? | | ### ########## !# # ##??## ##?? | | ? # ##??????####### # ##?### ##?? | | ? # ##?????? ##### # ###### ##?? | | ? # ##????????????# # #####" ##?? | | ? # ##???????????? # #### " ##?? | | ? # ##????????????# # ### " ##?? | | ? + ##????????????? ############### % #### | | ? # +?????????????"############ "" + #### | | ? # ##?????????????%?????????#### " = =% | | ? # ##?????????????"????####### " [ | | ?????????????????????? ?#############" "" | | ?????????????????????? ?##### ### " * "" | | ?????????????????????? ?## # # "" | | ????????????????????????## # " | | ????????????????????????## ! " [ | | ?????????????????????? ### "= " " " [%= | | ?????????????????????? ### // % " "Y" * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 120 Energy Generation 65 Energy Capacity 2150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 4 Additional Mass Support 20 EM Shielding 2 Armor Coverage 2800 Resistance: KI 30 Resistance: TH 25 Resistance: EX 15 Resistance: EM 25 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 14 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- Adv. Cooling System | -3/Research | Scanalyzed Adv. Signal Interpreter | -3/Research | Scanalyzed Lgt. Quantum Reactor | -3/Research | Scanalyzed Rocket Array | -3/Research | Scanalyzed Hvy. Disruptor Cannon | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Com. Battery | x2 | -7/Factory Arm. Treads | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -4/Armory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Core Reset Matrix Achievements -------------- 50k Club Anyone Home? Boltbath Decoder Ring Hard Hitter Max Potential That's One Door That Should Stay Closed Torch Turtlemind Challenges ------------ None Game ------ Seed WaveDeepNanosword Manual? 0 Play Time 09:16:26 Cumulative 169.3 hours Start 2023.01.11 @ 18:15:01 End 2023.01.13 @ 22:22:14 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 65 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d02c9f7d-018a-4042-bd2d-05f0de049fac