Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.22 @ 02:00:30
Player: ZOT
Result: Destroyed by S-27 Virus with Autogun
Performance
-------------
Evolutions (3) 1500
Regions Visited (6) 1200
Robots Destroyed (35) 175
Value Destroyed (904) 904
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (26) 26
TOTAL SCORE: 3925
Bonus
-------
High Alert Combat Kills 26
Cogmind
---------
Core Integrity 0/700
Matter 235/300
Energy 17/100
System Corruption 17%
Temperature Cool (0)
Movement Walking (90)
Location -7/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (4) ---
VSS Leg
> --- UTILITY (5) ------
Target Analyzer
Target Analyzer
Core Analyzer
Core Analyzer
Improved Utility Shielding
> --- WEAPON (2) -------
Plasma Cutter
> --- INVENTORY (5) ----
Transmission Jammer
Improved Shield Generator
Peak State
------------
> --- POWER ------------
Light Nuclear Core
Improved Deuterium Engine
> --- PROPULSION -------
Light Treads
Light Treads
> --- UTILITY ----------
Target Analyzer
Target Analyzer
Core Analyzer
Improved Utility Shielding
System Restoration Module
> --- WEAPON -----------
Heavy Laser
Gauss Rifle
> --- INVENTORY --------
Core Analyzer
Transmission Jammer
[Rating: 34]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Wheel
Treads Light Treads
Leg Aluminum Leg
Wheel Wheel
Utility Target Analyzer
Device Seismic Detector
Processor Target Analyzer
Hackware Hacking Suite
Protection Improved Utility Shielding
Weapon Medium Laser
Energy Gun Medium Laser
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Gauss Rifle
Launcher Improved Grenade Launcher
Special Weapon Plasma Cutter
Build | -11 -10 -9 -8 -7 -7 -7
------- Run | Jun Mat Mat Mat Fac Was Fac
Slots Evolved 6 | . . 2 2 2 . .
Power 1 | . . . 1 . . .
Propulsion 2 | . . 2 . . . .
Utility 3 | . . . 1 2 . .
Weapon . | . . . . . . .
Parts Attached 54 | 7 1 14 5 3 2 22
Power 11 | 1 1 3 2 . . 4
Engine 6 | 1 1 3 . . . 1
Core 5 | . . . 2 . . 3
Reactor . | . . . . . . .
Propulsion 12 | 2 . 4 1 1 . 4
Treads 2 | . . . . . . 2
Leg 5 | 2 . . 1 1 . 1
Wheel 5 | . . 4 . . . 1
Hover . | . . . . . . .
Flight . | . . . . . . .
Utility 15 | 2 . 2 2 2 . 7
Device 6 | 2 . 2 . . . 2
Storage . | . . . . . . .
Processor 6 | . . . 2 . . 4
Hackware 2 | . . . . 2 . .
Protection 1 | . . . . . . 1
Artifact . | . . . . . . .
Weapon 16 | 2 . 5 . . 2 7
Energy Gun 7 | 2 . 2 . . . 3
Energy Cannon 3 | . . 3 . . . .
Ballistic Gun 3 | . . . . . . 3
Ballistic Cannon . | . . . . . . .
Launcher 2 | . . . . . 2 .
Special Weapon 1 | . . . . . . 1
Impact Weapon . | . . . . . . .
Slashing Weapon . | . . . . . . .
Piercing Weapon . | . . . . . . .
Special Melee Weapon . | . . . . . . .
Unidentified Prototypes . | . . . . . . .
Parts Lost 28 | . . 9 2 . 6 11
Power 5 | . . 2 . . . 3
Propulsion 7 | . . 2 2 . 1 2
Utility 5 | . . 2 . . 2 1
Weapon 11 | . . 3 . . 3 5
Highest Loss Streak 7 | . . 3 2 . 3 7
To Critical Strikes . | . . . . . . .
Average Slot Usage (%) 72 | . 100 84 87 100 54 49
Engine 6 | . 14 8 9 7 3 1
Core 2 | . . . 2 7 1 4
Leg 10 | . 28 16 8 15 6 1
Wheel 12 | . . 24 24 15 5 2
Device 11 | . 28 12 18 15 10 3
Processor 9 | . . . 7 7 6 22
Hackware 1 | . . . . 15 10 .
Protection 2 | . . . . . . 6
Energy Gun 8 | . 28 12 9 7 3 1
Energy Cannon 4 | . . 8 9 7 1 .
Naked Turns 16 | . . . . . 16 .
Heaviest Build 26 | 11 13 15 20 20 20 26
Greatest Support 40 | 20 20 20 20 20 20 40
Greatest Overweight (x) 8 | . . 1 1 . 2 8
Average Overweight (x) . | . . . . . . .
Largest Inventory Capacity 5 | 5 5 5 5 5 5 5
Average Capacity 5 | 5 5 5 5 5 5 5
Most Carried 5 | 4 5 5 5 4 4 5
Average Carried 3 | 2 4 4 4 2 3 2
Final Capacity 5 | 5 5 5 5 5 5 5
Final Carried 5 | 4 5 3 5 3 3 2
Class Distribution
--------------------
81% | Mutant
14% | Scavenger-Mutant
3% | Hacker-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -8/Materials
Scavenger-Mutant | -7/Factory
Hacker-Mutant | -7/Waste
Mutant | -7/Factory
Resources | -11 -10 -9 -8 -7 -7 -7
----------- Run | Jun Mat Mat Mat Fac Was Fac
Matter Collected 807 | 261 19 110 30 . . 387
Remotely . | . . . . . . .
Salvage Created 1134 | 94 94 481 213 . . 252
Parts 80 | 8 6 37 15 . . 14
Haulers Intercepted . | . . . . . . .
Recyclers Shooed . | . . . . . . .
Parts Field Recycled . | . . . . . . .
Retrieved Matter . | . . . . . . .
Parts Self-Destructed . | . . . . . . .
Prevented . | . . . . . . .
Kills | -11 -10 -9 -8 -7 -7 -7
------- Run | Jun Mat Mat Mat Fac Was Fac
Combat Hostiles Destroyed 29 | . 6 14 4 . . 5
Guns 16 | . 6 4 1 . . 5
Cannons 11 | . . 8 3 . . .
AOE 1 | . . 1 . . . .
Classes Destroyed 10 | 2 1 5 1 . . 1
Tunneler 3 | 2 . 1 . . . .
Recycler 1 | 1 . . . . . .
Operator 1 | . . 1 . . . .
Watcher 1 | . . 1 . . . .
Swarmer 15 | . 6 8 . . . 1
Grunt 5 | . . 2 3 . . .
Duelist 1 | . . 1 . . . .
Sentry 6 | . . 3 . . . 3
Hunter 1 | . . . 1 . . .
Programmer 1 | . . . . . . 1
Best Kill Streak 5 | 2 4 5 3 . . 2
Combat Bots Only 5 | . 4 5 3 . . 2
Max Kills in Single Turn 2 | 1 2 2 1 . . 1
Gunslinging 1 | . 1 . . . . .
Exploded 1 | . . 1 . . . .
Melee . | . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -7
-------- Run | Jun Mat Mat Mat Fac Was Fac
Damage Taken 2885 | . 159 851 108 . 244 1523
Core 1025 | . 37 272 13 . 175 528
Absorbed by Shields . | . . . . . . .
Redirected to Shielding 26 | . . . . . . 26
Core Remaining (%) 78 | 100 85 32 97 . . .
Volleys Fired 108 | 12 7 41 13 . 6 29
Largest 2 | 2 2 2 2 . 2 2
Hottest 106 | 100 100 106 106 . 106 105
Shots Fired 174 | 17 14 68 23 . 11 41
Gun 131 | 17 14 41 13 . 5 41
Cannon 38 | . . 27 10 . 1 .
Launcher 5 | . . . . . 5 .
Special . | . . . . . . .
Kinetic 20 | . . . . . . 20
Thermal 108 | 17 14 41 13 . 5 18
Explosive 5 | . . . . . 5 .
Electromagnetic 41 | . . 27 10 . 1 3
Robot Hit Streak 18 | 4 5 18 7 . 10 18
Robot Miss Streak 4 | 3 2 4 2 . 1 3
Penetration Max . | . . . . . . .
Secondary Targets 3 | . 2 . . . . 1
Max Gunslinging Chain 1 | . 1 . . . . 1
Shots Hit Robots 127 | 11 9 47 16 . 10 34
Core Hits 59 | 4 6 20 9 . 2 18
Critical Kills . | . . . . . . .
Critical Parts Destroyed 1 | . . . . . . 1
Critical Strikes 10 | 1 1 4 2 . 1 1
Burn 7 | 1 1 4 . . 1 .
Destroy 1 | . . . . . . 1
Corrupt 2 | . . . 2 . . .
Melee Attacks . | . . . . . . .
Impact . | . . . . . . .
Slashing . | . . . . . . .
Piercing . | . . . . . . .
Sneak Attacks . | . . . . . . .
Combat Hostiles . | . . . . . . .
Follow-up Attacks . | . . . . . . .
Damage Inflicted 3486 | 148 110 913 279 . 1377 659
Guns 1479 | 148 110 387 113 . 62 659
Cannons 543 | . . 376 166 . 1 .
Explosions 1453 | . . 139 . . 1314 .
Melee . | . . . . . . .
Ramming 11 | . . 11 . . . .
Kinetic 310 | . . . . . . 310
Thermal 1264 | 148 110 526 113 . 62 305
Explosive 1314 | . . . . . 1314 .
Electromagnetic 587 | . . 376 166 . 1 44
Impact . | . . . . . . .
Slashing . | . . . . . . .
Piercing . | . . . . . . .
Highest Corruption 17 | . . . . . 17 17
Average Corruption 15 | . . . . . 8 17
Corruption Purged . | . . . . . . .
Corruption Blocked . | . . . . . . .
Effects 32 | . . . . . 6 26
Message Errors 5 | . . . . . . 5
Matter Fused 8 | . . . . . 1 7
Heat Flow Errors 2 | . . . . . . 2
Energy Discharges 8 | . . . . . 1 7
Parts Rejected 2 | . . . . . 2 .
Parts Fused 1 | . . . . . . 1
Data Loss (minor) 3 | . . . . . 1 2
Data Loss (major) 1 | . . . . . . 1
Alerts 1 | . . . . . . 1
Misdirections 1 | . . . . . 1 .
Overload Shots . | . . . . . . .
Overflow Damage 133 | . . 133 . . . .
Projectiles . | . . . . . . .
Explosions 133 | . . 133 . . . .
Melee . | . . . . . . .
Knockbacks . | . . . . . . .
Impact . | . . . . . . .
Kinetic . | . . . . . . .
Secondary . | . . . . . . .
Self-Inflicted Damage 151 | . . 151 . . . .
Shots 2 | . . 2 . . . .
Rammed 1 | . . 1 . . . .
Targets Rammed 1 | . . 1 . . . .
Kicked . | . . . . . . .
Crushed . | . . . . . . .
Highest Temperature 438 | 156 126 438 213 . 42 270
Average Temperature 111 | 47 61 175 82 . 26 58
Received Heat Transfer 429 | . 6 144 63 . . 216
Effects 9 | . . 9 . . . .
Shutdowns 1 | . . 1 . . . .
Energy Bleed 3 | . . 3 . . . .
Short Circuit 1 | . . 1 . . . .
Damage (major) 4 | . . 4 . . . .
Siege Activations . | . . . . . . .
Robots Corrupted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Fried 2 | . . 2 . . . .
Impact Corruptions . | . . . . . . .
Robots Melted 1 | . . 1 . . . .
Combat Hostiles 1 | . . 1 . . . .
Parts Melted 9 | 1 4 4 . . . .
Heat Transferred 3671 | 518 407 1493 333 . 259 661
Parts Sabotaged . | . . . . . . .
Parts Stolen . | . . . . . . .
Parts Stripped . | . . . . . . .
Power Chain Reactions 1 | . . 1 . . . .
Missiles Intercepted . | . . . . . . .
Alert | -11 -10 -9 -8 -7 -7 -7
------- Run | Jun Mat Mat Mat Fac Was Fac
Peak Influence 471 | 15 196 471 258 116 50 95
Initial 116 | . 9 82 114 116 40 2
Average 124 | 5 70 285 172 116 28 27
Maximum Alert Level 2 | . . 2 1 . . .
Low Security (%) 76 | 100 100 28 68 100 100 100
Level 1 15 | . . 40 31 . . .
Level 2 7 | . . 30 . . . .
Level 3 . | . . . . . . .
Level 4 . | . . . . . . .
Level 5 . | . . . . . . .
High Security . | . . . . . . .
Max Security . | . . . . . . .
Squads Dispatched 6 | . 1 . 2 . . 3
Investigation 3 | . . . 2 . . 1
Extermination 1 | . . . . . . 1
Reinforcement 2 | . 1 . . . . 1
Assault . | . . . . . . .
Garrison . | . . . . . . .
Intercept . | . . . . . . .
Searches Triggered . | . . . . . . .
Construction Impeded . | . . . . . . .
Haulers Reinforced . | . . . . . . .
Active Scanning Responses . | . . . . . . .
Cargo Convoy Interrupts . | . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -7
--------- Run | Jun Mat Mat Mat Fac Was Fac
Distress Signals 7 | . 1 5 1 . . .
Communications Jammed . | . . . . . . .
Distress Signals . | . . . . . . .
Times Spotted 55 | . 10 24 7 . 6 8
Peak Tracking Total 10 | . 4 10 5 . 6 4
Tactical Retreats 4 | . 1 . . . . 3
Traps | -11 -10 -9 -8 -7 -7 -7
------- Run | Jun Mat Mat Mat Fac Was Fac
Traps Triggered 3 | . 1 . . 1 . 1
Indirectly . | . . . . . . .
Trap Hack Attempts . | . . . . . . .
Triggered . | . . . . . . .
Disarmed . | . . . . . . .
Reprogrammed . | . . . . . . .
Reused . | . . . . . . .
Traps Extracted . | . . . . . . .
Installed . | . . . . . . .
Triggered . | . . . . . . .
Machines | -11 -10 -9 -8 -7 -7 -7
---------- Run | Jun Mat Mat Mat Fac Was Fac
Machines Disabled 1 | . . 1 . . . .
Max in Single Turn 1 | . . 1 . . . .
Machines Repaired . | . . . . . . .
Machines Sabotaged . | . . . . . . .
Overloaded Fab Kills . | . . . . . . .
Hacking | -11 -10 -9 -8 -7 -7 -7
--------- Run | Jun Mat Mat Mat Fac Was Fac
Machines Accessed 10 | . 1 4 4 . . 1
Terminals 10 | . 1 4 4 . . 1
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access . | . . . . . . .
Total Hacks 25 | . 4 10 9 . . 2
Successful 10 | . 3 4 2 . . 1
Failed 15 | . 1 6 7 . . 1
Catastrophic 2 | . . 1 1 . . .
Database Lockouts . | . . . . . . .
Manual 12 | . . 4 7 . . 1
Terminals 25 | . 4 10 9 . . 2
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access . | . . . . . . .
Terminal Hacks 10 | . 3 4 2 . . 1
Prototype ID Bank 3 | . 1 1 1 . . .
Branch Access Points 1 | . 1 . . . . .
Alert Level 1 | . . . . . . 1
Locate Traps 1 | . . . 1 . . .
Zone Layout 4 | . 1 3 . . . .
Fabricator Hacks . | . . . . . . .
Repair Station Hacks . | . . . . . . .
Recycling Unit Hacks . | . . . . . . .
Scanalyzer . | . . . . . . .
Garrison Access Hacks . | . . . . . . .
Unauthorized Hacks . | . . . . . . .
Terminals . | . . . . . . .
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access . | . . . . . . .
Data Cores Recovered 1 | . . 1 . . . .
Used 1 | . . 1 . . . .
Hacking Detections 10 | . 1 4 4 . . 1
Full Trace Events 2 | . . . 2 . . .
Feedback Events . | . . . . . . .
Feedback Blocked . | . . . . . . .
Robot Schematics Acquired . | . . . . . . .
Robots Built . | . . . . . . .
Authchips . | . . . . . . .
Time . | . . . . . . .
Total Robot Build Rating . | . . . . . . .
Part Schematics Acquired . | . . . . . . .
Parts Built . | . . . . . . .
Authchips . | . . . . . . .
Time . | . . . . . . .
Total Part Build Rating . | . . . . . . .
Parts Repaired . | . . . . . . .
Time . | . . . . . . .
Parts Recycled . | . . . . . . .
Recycled Matter . | . . . . . . .
Retrieved Matter . | . . . . . . .
Retrieved Components . | . . . . . . .
Parts Scanalyzed . | . . . . . . .
Part Schematics Acquired . | . . . . . . .
Parts Damaged . | . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -7
------------ Run | Jun Mat Mat Mat Fac Was Fac
Used RIF Installer . | . . . . . . .
Robots Hacked . | . . . . . . .
Non-combat . | . . . . . . .
Combat . | . . . . . . .
Robot Hacks Applied . | . . . . . . .
Relay Couplers Released . | . . . . . . .
Fabnet Peak Effective % . | . . . . . . .
Robots Rewired . | . . . . . . .
Allies Hacked . | . . . . . . .
Hacks Repelled . | . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -7
-------- Run | Jun Mat Mat Mat Fac Was Fac
Total Allies . | . . . . . . .
Largest Group . | . . . . . . .
Highest-Rated Group . | . . . . . . .
Highest-Rated Ally . | . . . . . . .
Total Orders . | . . . . . . .
Ally Attacks . | . . . . . . .
Total Damage . | . . . . . . .
Kills . | . . . . . . .
Allies Corrupted . | . . . . . . .
Allies Melted . | . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -7
------- Run | Jun Mat Mat Mat Fac Was Fac
Robot Analysis Total . | . . . . . . .
Derelict Logs Recovered . | . . . . . . .
Drone Launches . | . . . . . . .
Drone Recoveries . | . . . . . . .
Exploration | -11 -10 -9 -8 -7 -7 -7
------------- Run | Jun Mat Mat Mat Fac Was Fac
Turns Passed 1819 | 124 149 483 295 69 135 564
Spaces Moved 1391 | 68 98 276 242 82 130 495
Core 296 | 7 . . . . 69 220
Treads 44 | . . . . . . 44
Legs 254 | 61 98 . 38 . . 57
Wheels 797 | . . 276 204 82 61 174
Hover . | . . . . . . .
Flight . | . . . . . . .
Fastest Speed 50 | 50 120 80 80 80 50 50
Average Speed 89 | 112 120 82 100 80 87 80
Slowest Speed 450 | 120 120 95 190 80 150 450
Overloaded Moves . | . . . . . . .
Propulsion Burnouts . | . . . . . . .
Robots Hopped . | . . . . . . .
Cave-ins Triggered . | . . . . . . .
Exploration Rate (%) 24 | 5 16 34 23 3 73 14
Regions Visited 6
Branch Regions .
Pre-discovered Areas . | . . . . . . .
Known Exits Taken . | . . . . . . .
Unknown Exits Taken 4 | 1 1 1 1 . . .
Scrap Searched . | . . . . . . .
Spaces Dug . | . . . . . . .
Terrain Destroyed 65 | . . 33 . . 32 .
Melee . | . . . . . . .
Projectile . | . . . . . . .
AOE 65 | . . 33 . . 32 .
Terrain Rammed . | . . . . . . .
Walls Destroyed . | . . . . . . .
Machines Disabled . | . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -7
--------- Run | Jun Mat Mat Mat Fac Was Fac
Total 1794 | 99 117 463 271 86 139 619
Wait 184 | . 6 122 3 . . 53
Move 1386 | 67 97 275 241 82 129 495
Hop . | . . . . . . .
Pick Up 49 | 12 3 9 5 1 2 17
Fast Attach 4 | . . . 3 . . 1
Attach 45 | 7 . 11 1 3 2 21
Detach 3 | . . . . . . 3
Swap 5 | . 1 3 1 . . .
Drop 9 | 1 3 1 4 . . .
Fire 108 | 12 7 41 13 . 6 29
Melee . | . . . . . . .
Ram 1 | . . 1 . . . .
Kick . | . . . . . . .
Crush . | . . . . . . .
Escape Stasis . | . . . . . . .
Rewire . | . . . . . . .
Trap . | . . . . . . .
Miscellaneous . | . . . . . . .
Route
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
History
---------
Turn | Location | Event
7 | -11/Junkyard | Discovered new exit (range 15)
125 | -11/Junkyard | Entered Materials
261 | -10/Materials | Identified exit to Mines
261 | -10/Materials | Discovered new exit (range 10)
274 | -10/Materials | Entered another Materials area
274 | -9/Materials | Evolved 2 slots: Propulsion x2
323 | -9/Materials | Build established: Mutant
475 | -9/Materials | Discovered new exit (range 7)
576 | -9/Materials | Core integrity fell below 50%
627 | -9/Materials | Lost 3 parts (1p2w)
750 | -9/Materials | Discovered new exit (range 7)
757 | -9/Materials | Entered another Materials area
757 | -8/Materials | Evolved 2 slots: Power x1, Utility x1
1010 | -8/Materials | Discovered new exit (range 15)
1052 | -8/Materials | Entered Factory
1052 | -7/Factory | Evolved 2 slots: Utility x2
1121 | -7/Factory | Sucked down chute
1121 | -7/Factory | Entered Waste
1134 | -7/Waste | Spotted C-40 Crusher
1136 | -7/Waste | EMP discharged
1142 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
1154 | -7/Waste | Spotted C-40 Crusher
1155 | -7/Waste | Spotted C-40 Crusher
1155 | -7/Waste | Spotted C-40 Crusher
1193 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
1198 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
1227 | -7/Waste | Spotted C-40 Crusher
1229 | -7/Waste | Lost 3 parts (1n1u1w)
1230 | -7/Waste | Spotted C-40 Crusher
1236 | -7/Waste | EMP discharged
1236 | -7/Waste | System corruption reached 10%
1238 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
1240 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
1247 | -7/Waste | Discovered new exit (range 13)
1256 | -7/Waste | Entered Factory
1589 | -7/Factory | Core integrity fell below 50%
1643 | -7/Factory | Lost 7 parts (2p1n1u3w)
1775 | -7/Factory | Core integrity fell below 20%
1820 | -7/Factory | Destroyed by S-27 Virus with Autogun
Last Messages
---------------
01714_ Identified VSS Leg.
01720_ Connecting with Terminal...
01720_ Current location identified: Factory
>>Alert(Check)
Current Alert Level: Low Security
01726_ System corrupted: Matter fused (-8).
01737_ Acquired Minigun.
01767_ Y-54 Guardian suffers critical hit (Destroy).
01767_ Destroyed Flak Gun.
01773_ System corrupted: Energy discharge (-9).
01778_ C-30 ARC bursts open, deploying its payload.
01778_ S-27 Virus unfolds itself. <x3>
01779_ Y-54 Guardian destroyed.
01779_ Switching to secondary target: S-27 Virus.
01789_ Minigun destroyed.
01793_ System corrupted: Heat flow error (+243).
01799_ S-27 Virus destroyed.
01801_ Acquired 16 matter.
01814_ Gatling Laser destroyed.
01816_ System corrupted: Matter fused (-5).
Map
-----
+----------------------------------------------------+
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| ????????????????????????????????+ + |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 34
Energy Generation 25
Energy Capacity 350
Matter Stores 300
Matter Capacity 300
Sight Range 20
Terrain Scan Range 16
Terrain Scan Density 10
Jamming Range 12
Utility Shielding 66
Evasion (%) 57
Targeting Accuracy 8
Target Analysis 7
Core Analysis 9
Recoil Reduction 2
Offensive Hacking 20
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed CloakHypercooledFlail
Manual? 0
Play Time 00:34:46
Cumulative 61.6 hours
Start 2023.07.22 @ 01:28:31
End 2023.07.22 @ 02:00:30
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 83
Rogue 83
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 22
Gallery% 37
Achievement% 23
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 6e5630cd-69f2-4ea7-b75c-554f9a2fdc31