Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.22 @ 02:00:30

Player: ZOT

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (904)      904
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 3925

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             0/700
Matter                     235/300
Energy                     17/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Walking (90)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           VSS Leg
>          --- UTILITY (5) ------
           Target Analyzer
           Target Analyzer
           Core Analyzer
           Core Analyzer
  Improved Utility Shielding
>          --- WEAPON (2) -------
           Plasma Cutter
>          --- INVENTORY (5) ----
           Transmission Jammer
  Improved Shield Generator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Target Analyzer
           Target Analyzer
           Core Analyzer
  Improved Utility Shielding
           System Restoration Module
>          --- WEAPON -----------
     Heavy Laser
           Gauss Rifle
>          --- INVENTORY --------
           Core Analyzer
           Transmission Jammer
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Target Analyzer
  Device                   Seismic Detector
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             54   | 7   1   14  5   3   2   22  
  Power                    11   | 1   1   3   2   .   .   4   
    Engine                 6    | 1   1   3   .   .   .   1   
    Core                   5    | .   .   .   2   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   4   1   1   .   4   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    5    | 2   .   .   1   1   .   1   
    Wheel                  5    | .   .   4   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 2   .   2   2   2   .   7   
    Device                 6    | 2   .   2   .   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              6    | .   .   .   2   .   .   4   
    Hackware               2    | .   .   .   .   2   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   5   .   .   2   7   
    Energy Gun             7    | 2   .   2   .   .   .   3   
    Energy Cannon          3    | .   .   3   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   9   2   .   6   11  
  Power                    5    | .   .   2   .   .   .   3   
  Propulsion               7    | .   .   2   2   .   1   2   
  Utility                  5    | .   .   2   .   .   2   1   
  Weapon                   11   | .   .   3   .   .   3   5   
  Highest Loss Streak      7    | .   .   3   2   .   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   100 84  87  100 54  49  
  Engine                   6    | .   14  8   9   7   3   1   
  Core                     2    | .   .   .   2   7   1   4   
  Leg                      10   | .   28  16  8   15  6   1   
  Wheel                    12   | .   .   24  24  15  5   2   
  Device                   11   | .   28  12  18  15  10  3   
  Processor                9    | .   .   .   7   7   6   22  
  Hackware                 1    | .   .   .   .   15  10  .   
  Protection               2    | .   .   .   .   .   .   6   
  Energy Gun               8    | .   28  12  9   7   3   1   
  Energy Cannon            4    | .   .   8   9   7   1   .   
Naked Turns                16   | .   .   .   .   .   16  .   
Heaviest Build             26   | 11  13  15  20  20  20  26  
  Greatest Support         40   | 20  20  20  20  20  20  40  
  Greatest Overweight (x)  8    | .   .   1   1   .   2   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   4   4   5   
  Average Carried          3    | 2   4   4   4   2   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   3   5   3   3   2   

 Class Distribution 
--------------------
 81% | Mutant
 14% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Mat Mat Fac Was Fac 
Matter Collected           807  | 261 19  110 30  .   .   387 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1134 | 94  94  481 213 .   .   252 
  Parts                    80   | 8   6   37  15  .   .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  29   | .   6   14  4   .   .   5   
  Guns                     16   | .   6   4   1   .   .   5   
  Cannons                  11   | .   .   8   3   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   
Classes Destroyed          10   | 2   1   5   1   .   .   1   
  Tunneler                 3    | 2   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  15   | .   6   8   .   .   .   1   
  Grunt                    5    | .   .   2   3   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   6    | .   .   3   .   .   .   3   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | 2   4   5   3   .   .   2   
  Combat Bots Only         5    | .   4   5   3   .   .   2   
Max Kills in Single Turn   2    | 1   2   2   1   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               2885 | .    159  851  108  .    244  1523 
  Core                     1025 | .    37   272  13   .    175  528  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  26   | .    .    .    .    .    .    26   
Core Remaining (%)         78   | 100  85   32   97   .    .    .    
Volleys Fired              108  | 12   7    41   13   .    6    29   
  Largest                  2    | 2    2    2    2    .    2    2    
  Hottest                  106  | 100  100  106  106  .    106  105  
Shots Fired                174  | 17   14   68   23   .    11   41   
  Gun                      131  | 17   14   41   13   .    5    41   
  Cannon                   38   | .    .    27   10   .    1    .    
  Launcher                 5    | .    .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    .    .    20   
  Thermal                  108  | 17   14   41   13   .    5    18   
  Explosive                5    | .    .    .    .    .    5    .    
  Electromagnetic          41   | .    .    27   10   .    1    3    
  Robot Hit Streak         18   | 4    5    18   7    .    10   18   
  Robot Miss Streak        4    | 3    2    4    2    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           127  | 11   9    47   16   .    10   34   
  Core Hits                59   | 4    6    20   9    .    2    18   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         10   | 1    1    4    2    .    1    1    
    Burn                   7    | 1    1    4    .    .    1    .    
    Destroy                1    | .    .    .    .    .    .    1    
    Corrupt                2    | .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3486 | 148  110  913  279  .    1377 659  
  Guns                     1479 | 148  110  387  113  .    62   659  
  Cannons                  543  | .    .    376  166  .    1    .    
  Explosions               1453 | .    .    139  .    .    1314 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  11   | .    .    11   .    .    .    .    
  Kinetic                  310  | .    .    .    .    .    .    310  
  Thermal                  1264 | 148  110  526  113  .    62   305  
  Explosive                1314 | .    .    .    .    .    1314 .    
  Electromagnetic          587  | .    .    376  166  .    1    44   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    17   17   
  Average Corruption       15   | .    .    .    .    .    8    17   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    6    26   
    Message Errors         5    | .    .    .    .    .    .    5    
    Matter Fused           8    | .    .    .    .    .    1    7    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      8    | .    .    .    .    .    1    7    
    Parts Rejected         2    | .    .    .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            133  | .    .    133  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               133  | .    .    133  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    151  .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        438  | 156  126  438  213  .    42   270  
  Average Temperature      111  | 47   61   175  82   .    26   58   
  Received Heat Transfer   429  | .    6    144  63   .    .    216  
  Effects                  9    | .    .    9    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    
    Energy Bleed           3    | .    .    3    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
    Damage (major)         4    | .    .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             9    | 1    4    4    .    .    .    .    
  Heat Transferred         3671 | 518  407  1493 333  .    259  661  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Peak Influence             471  | 15  196 471 258 116 50  95  
  Initial                  116  | .   9   82  114 116 40  2   
  Average                  124  | 5   70  285 172 116 28  27  
Maximum Alert Level        2    | .   .   2   1   .   .   .   
  Low Security (%)         76   | 100 100 28  68  100 100 100 
  Level 1                  15   | .   .   40  31  .   .   .   
  Level 2                  7    | .   .   30  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   .   .   3   
  Investigation            3    | .   .   .   2   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac 
Distress Signals           7    | .   1   5   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              55   | .   10  24  7   .   6   8   
  Peak Tracking Total      10   | .   4   10  5   .   6   4   
  Tactical Retreats        4    | .   1   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Traps Triggered            3    | .   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac 
Machines Accessed          10   | .   1   4   4   .   .   1   
  Terminals                10   | .   1   4   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   4   10  9   .   .   2   
  Successful               10   | .   3   4   2   .   .   1   
  Failed                   15   | .   1   6   7   .   .   1   
    Catastrophic           2    | .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   .   4   7   .   .   1   
  Terminals                25   | .   4   10  9   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   4   2   .   .   1   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Zone Layout              4    | .   1   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         10   | .   1   4   4   .   .   1   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Jun Mat Mat Mat Fac Was Fac 
Turns Passed               1819 | 124 149 483 295 69  135 564 
Spaces Moved               1391 | 68  98  276 242 82  130 495 
  Core                     296  | 7   .   .   .   .   69  220 
  Treads                   44   | .   .   .   .   .   .   44  
  Legs                     254  | 61  98  .   38  .   .   57  
  Wheels                   797  | .   .   276 204 82  61  174 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 80  80  80  50  50  
  Average Speed            89   | 112 120 82  100 80  87  80  
  Slowest Speed            450  | 120 120 95  190 80  150 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 5   16  34  23  3   73  14  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          65   | .   .   33  .   .   32  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      65   | .   .   33  .   .   32  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac 
Total                      1794 | 99  117 463 271 86  139 619 
  Wait                     184  | .   6   122 3   .   .   53  
  Move                     1386 | 67  97  275 241 82  129 495 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  49   | 12  3   9   5   1   2   17  
  Fast Attach              4    | .   .   .   3   .   .   1   
  Attach                   45   | 7   .   11  1   3   2   21  
  Detach                   3    | .   .   .   .   .   .   3   
  Swap                     5    | .   1   3   1   .   .   .   
  Drop                     9    | 1   3   1   4   .   .   .   
  Fire                     108  | 12  7   41  13  .   6   29  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
  125 | -11/Junkyard  | Entered Materials
  261 | -10/Materials | Identified exit to Mines
  261 | -10/Materials | Discovered new exit (range 10)
  274 | -10/Materials | Entered another Materials area
  274 | -9/Materials  | Evolved 2 slots: Propulsion x2
  323 | -9/Materials  | Build established: Mutant
  475 | -9/Materials  | Discovered new exit (range 7)
  576 | -9/Materials  | Core integrity fell below 50%
  627 | -9/Materials  | Lost 3 parts (1p2w)
  750 | -9/Materials  | Discovered new exit (range 7)
  757 | -9/Materials  | Entered another Materials area
  757 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1010 | -8/Materials  | Discovered new exit (range 15)
 1052 | -8/Materials  | Entered Factory
 1052 | -7/Factory    | Evolved 2 slots: Utility x2
 1121 | -7/Factory    | Sucked down chute
 1121 | -7/Factory    | Entered Waste
 1134 | -7/Waste      | Spotted C-40 Crusher
 1136 | -7/Waste      | EMP discharged
 1142 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1154 | -7/Waste      | Spotted C-40 Crusher
 1155 | -7/Waste      | Spotted C-40 Crusher
 1155 | -7/Waste      | Spotted C-40 Crusher
 1193 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1198 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1227 | -7/Waste      | Spotted C-40 Crusher
 1229 | -7/Waste      | Lost 3 parts (1n1u1w)
 1230 | -7/Waste      | Spotted C-40 Crusher
 1236 | -7/Waste      | EMP discharged
 1236 | -7/Waste      | System corruption reached 10%
 1238 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1240 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1247 | -7/Waste      | Discovered new exit (range 13)
 1256 | -7/Waste      | Entered Factory
 1589 | -7/Factory    | Core integrity fell below 50%
 1643 | -7/Factory    | Lost 7 parts (2p1n1u3w)
 1775 | -7/Factory    | Core integrity fell below 20%
 1820 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01714_ Identified VSS Leg.
01720_ Connecting with Terminal...
01720_ Current location identified: Factory
>>Alert(Check)
Current Alert Level: Low Security
01726_ System corrupted: Matter fused (-8).
01737_ Acquired Minigun.
01767_ Y-54 Guardian suffers critical hit (Destroy).
01767_ Destroyed Flak Gun.
01773_ System corrupted: Energy discharge (-9).
01778_ C-30 ARC bursts open, deploying its payload.
01778_ S-27 Virus unfolds itself. <x3>
01779_ Y-54 Guardian destroyed.
01779_ Switching to secondary target: S-27 Virus.
01789_ Minigun destroyed.
01793_ System corrupted: Heat flow error (+243).
01799_ S-27 Virus destroyed.
01801_ Acquired 16 matter.
01814_ Gatling Laser destroyed.
01816_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Utility Shielding          66
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            7
Core Analysis              9
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakHypercooledFlail
  Manual?         0
Play Time         00:34:46
  Cumulative      61.6 hours
  Start           2023.07.22 @ 01:28:31
  End             2023.07.22 @ 02:00:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          37
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e5630cd-69f2-4ea7-b75c-554f9a2fdc31