Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.23 @ 22:34:54 Player: Sixten Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (173) 865 Value Destroyed (5047) 5047 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 9263 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 52/100 System Corruption 9% Temperature Cool (36) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Plasma Cannon Heavy Plasma Cannon (fused) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer Hacking Suite Coil Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Heavy Deuterium Engine Fusion Compressor Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Advanced Heat Sink Advanced Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer Hacking Suite High-powered Tractor Beam Shock Rifle Gatling Laser Katana [Rating: 58] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . . 2 2 2 Weapon . | . . . . . . . Parts Attached 96 | 7 4 9 6 23 25 22 Power 17 | 2 . 2 1 2 8 2 Engine 12 | 2 . 1 1 2 5 1 Core 5 | . . 1 . . 3 1 Reactor . | . . . . . . . Propulsion 32 | 2 1 4 3 9 8 5 Treads 14 | 2 1 4 3 4 . . Leg 18 | . . . . 5 8 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 3 . 1 4 4 6 Device 4 | . . . . . 2 2 Storage 3 | 1 2 . . . . . Processor 5 | . . . 1 1 1 2 Hackware 6 | . . . . 3 1 2 Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 28 | 2 . 3 1 8 5 9 Energy Gun 9 | . . . . 2 3 4 Energy Cannon 5 | . . 1 . 1 1 2 Ballistic Gun 10 | 2 . 2 1 3 . 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 2 . 1 1 Parts Lost 58 | . 1 . 1 17 11 28 Power 9 | . . . . 3 3 3 Propulsion 21 | . 1 . . 7 4 9 Utility 12 | . . . 1 1 1 9 Weapon 16 | . . . . 6 3 7 Highest Loss Streak 12 | . 1 . 1 7 4 12 To Critical Strikes 1 | . . . . . . 1 Average Backups 10 | . 4 8 13 12 11 10 Power . | . 1 1 1 . . 1 Propulsion 2 | . 1 . 3 1 2 1 Utility 3 | . 1 1 1 4 6 4 Weapon 3 | . . 4 6 5 2 2 Tool/Special . | . . . . . . . Unused Backups 14 | . . 1 1 1 5 6 Power 2 | . . . . 1 1 . Propulsion 2 | . . . . . 2 . Utility 8 | . . . . . 2 6 Weapon 2 | . . 1 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 99 97 94 93 84 Engine 7 | . 14 5 5 8 4 4 Core 1 | . . 5 5 . 2 . Treads 21 | . 28 43 43 23 . . Leg 11 | . . . . 10 27 21 Device 1 | . . . . . 2 4 Storage 9 | . 14 11 11 9 7 5 Processor 9 | . . . 8 9 14 16 Hackware 10 | . . . . 15 19 16 Protection 2 | . 13 11 1 . . . Energy Gun 2 | . . . . 3 3 3 Energy Cannon 1 | . . 3 2 2 1 . Ballistic Gun 14 | . 28 18 19 11 5 6 Peak Build Rating 58 | 6 7 19 23 34 47 58 Average Rating 27 | 4 6 15 20 28 39 44 On Entrance 17 | . 6 7 18 23 32 39 Avg Prop Armor Cover (%) 8 | . . . . . 8 . Naked Turns . | . . . . . . . Heaviest Build 43 | 14 30 33 38 41 41 43 Greatest Support 82 | 40 40 80 80 82 72 73 Greatest Overweight (x) 12 | 2 . . . 9 2 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 14 Most Carried 15 | 1 7 12 14 15 15 15 Average Carried 10 | . 4 8 13 12 11 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 14 | 1 7 12 14 12 13 5 Class Distribution -------------------- 41% | Hacker-Mutant 34% | Mutant 16% | Scavenger-Mutant 7% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 4304 | 270 283 664 511 1123 790 663 Remotely 101 | . . . . . . 101 Salvage Created 6781 | . 697 822 1163 2039 1299 761 Parts 383 | . 43 67 71 122 56 24 Haulers Intercepted 13 | . 1 4 5 1 2 . Recyclers Shooed 7 | . 2 . . . 4 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 107 | . 11 13 14 37 19 13 Melee 3 | . . . . . . 3 Guns 75 | . 11 13 8 25 8 10 Cannons 20 | . . . 6 7 7 . AOE 9 | . . . . 5 4 . Classes Destroyed 16 | . 9 3 . 2 2 . Worker 12 | . 2 2 . 2 5 1 Builder 10 | . . 4 2 4 . . Tunneler 2 | . 1 . . . 1 . Hauler 13 | . 1 4 5 1 2 . Recycler 10 | . 1 . 3 2 4 . Operator 4 | . 1 . . 3 . . Watcher 15 | . 3 4 2 3 2 1 Swarmer 18 | . 3 6 3 6 . . Grunt 54 | . 5 5 6 20 9 9 Brawler 1 | . . . . . 1 . Duelist 2 | . . 1 . . 1 . Sentry 18 | . . 1 5 9 3 . Hunter 7 | . . . . 1 3 3 Programmer 3 | . . . . . 2 1 Heavy 1 | . . . . 1 . . Subdweller 3 | . 3 . . . . . Best Kill Streak 19 | . 5 19 9 7 5 3 Combat Bots Only 6 | . 5 6 3 6 4 3 Max Kills in Single Turn 4 | . 1 2 2 2 4 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 2 3 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 919 | . 51 40 64 208 257 299 Missed 302 | . 20 9 18 63 103 89 Hits 617 | . 31 31 46 145 154 210 Melee 12 | . . 3 . . 9 . Projectile 605 | . 31 28 46 145 145 210 Critical Strikes 23 | . . . 2 9 . 12 Damage Taken 10019 | . 412 348 593 2561 2260 3845 Core 1723 | . 64 29 24 351 387 868 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . 23 24 3 . . . Regen/Repaired (Parts) 789 | . . . 273 238 227 51 Core Remaining (%) 68 | 100 74 . 86 36 44 . Volleys Fired 503 | . 55 63 71 160 91 63 Largest 2 | . 2 2 2 2 2 2 Hottest 180 | . 40 93 93 88 140 180 Shots Fired 949 | . 110 126 142 306 154 111 Gun 788 | . 110 120 117 245 93 103 Cannon 153 | . . 6 25 53 61 8 Launcher 8 | . . . . 8 . . Special . | . . . . . . . Kinetic 726 | . 110 120 117 212 96 71 Thermal 201 | . . 6 25 86 47 37 Explosive 8 | . . . . 8 . . Electromagnetic 14 | . . . . . 11 3 Robot Hit Streak 19 | . 13 11 14 19 10 16 Robot Miss Streak 6 | . 4 4 3 4 5 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 13 | . 2 6 . 2 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 661 | . 72 79 94 201 105 110 Core Hits 312 | . 34 33 35 89 54 67 Critical Kills 5 | . . . . 2 1 2 Critical Parts Destroyed 6 | . 1 . . 3 1 1 Critical Strikes 21 | . 1 . . 6 6 8 Burn 1 | . . . . 1 . . Destroy 11 | . 1 . . 5 2 3 Blast 4 | . . . . . 4 . Sever 5 | . . . . . . 5 Melee Attacks 31 | . . . . . . 31 Impact . | . . . . . . . Slashing 31 | . . . . . . 31 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13807 | . 920 1361 1648 4006 3073 2799 Guns 9214 | . 920 1260 1255 2673 1214 1892 Cannons 2378 | . . 101 393 760 966 158 Explosions 1462 | . . . . 569 893 . Melee 736 | . . . . . . 736 Ramming 17 | . . . . 4 . 13 Kinetic 8439 | . 920 1260 1255 2408 1406 1190 Thermal 3926 | . . 101 393 1025 1604 803 Explosive 569 | . . . . 569 . . Electromagnetic 120 | . . . . . 63 57 Impact . | . . . . . . . Slashing 736 | . . . . . . 736 Piercing . | . . . . . . . Highest Corruption 9 | . . 5 5 . 9 9 Average Corruption 5 | . . 5 5 . 7 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 84 | . . 4 35 . 36 9 Message Errors 11 | . . 1 2 . 4 4 Matter Fused 22 | . . 2 6 . 13 1 Heat Flow Errors 10 | . . . 5 . 4 1 Energy Discharges 13 | . . . 7 . 6 . Parts Rejected 1 | . . . . . 1 . Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 12 | . . . 6 . 4 2 Data Loss (major) 7 | . . 1 4 . 2 . Misfires 2 | . . . 2 . . . Weapon Failures 4 | . . . 2 . 2 . Overload Shots . | . . . . . . . Overflow Damage 293 | . . . . 124 135 34 Projectiles 55 | . . . . . 55 . Explosions 204 | . . . . 124 80 . Melee 34 | . . . . . . 34 Knockbacks 9 | . . . . . 9 . Impact . | . . . . . . . Kinetic 7 | . . . . . 7 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 397 | . . . . 49 342 6 Shots 6 | . . . . 1 5 . Rammed 6 | . . . . . . 6 Targets Rammed 7 | . . . . 1 . 6 Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 383 | . 2 158 345 383 288 327 Average Temperature 76 | . 2 29 71 91 83 94 Received Heat Transfer 3363 | . 159 24 165 1035 381 1599 Effects 4 | . . . . 4 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 . 1 1 3 2 Heat Transferred 5673 | . . 185 703 1961 1869 955 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 83 | 100 100 53 100 69 74 100 Level 1 15 | . . 46 . 27 26 . Level 2 . | . . . . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 413 | . 101 291 199 413 302 127 Initial 186 | . . . 92 26 186 127 Average 108 | . 24 139 126 145 135 50 Influence Increases 3746 | . 255 427 492 1244 877 451 Destroy 0b10 Robot/C 2080 | . 160 260 280 740 380 260 Destroy 0b10 Robot/NC 330 | . 45 70 60 75 70 10 Destroy Leader 546 | . 28 66 94 198 108 52 Successful Hack 128 | . 19 . 26 17 30 36 Disable Machine 255 | . . . . 45 195 15 Destroy Structure 122 | . 3 1 2 64 49 3 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 255 | . . 30 30 105 30 60 Influence Decreases 3724 | . 255 206 649 898 1026 690 Entered New Map 525 | . . . 129 38 224 134 Time Decay 2370 | . 245 206 510 540 542 327 Lost Part 529 | . 10 . 10 170 110 229 Purge Threat 300 | . . . . 150 150 . Squads Dispatched 21 | . 1 . 1 6 8 5 Investigation 8 | . 1 . . 2 4 1 Extermination 4 | . . . . . 3 1 Reinforcement 8 | . . . . 4 1 3 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 15 | . 1 3 4 3 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 19 24 19 59 26 29 Peak Tracking Total 7 | . 5 5 3 7 4 7 Tactical Retreats 17 | . 3 1 2 6 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 9 | . 1 . 1 3 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 18 | . 1 . . 3 13 1 Max in Single Turn 9 | . 1 . . 2 9 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 40 | . 5 4 13 8 8 2 Terminals 25 | . 4 4 8 4 5 . Fabricators 2 | . . . . . 2 . Repair Stations 6 | . . . 2 2 1 1 Recycling Units 5 | . 1 . 2 1 . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 128 | . 24 5 35 26 31 7 Successful 78 | . 12 2 16 20 23 5 Failed 50 | . 12 3 19 6 8 2 Catastrophic 13 | . 6 2 2 2 1 . Database Lockouts . | . . . . . . . Manual 42 | . 8 3 12 8 11 . Terminals 82 | . 23 5 19 15 20 . Fabricators 4 | . . . . . 4 . Repair Stations 26 | . . . 9 5 7 5 Recycling Units 10 | . 1 . 5 2 . 2 Scanalyzers 4 | . . . . 4 . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 44 | . 12 2 8 10 12 . Record 1 | . . . 1 . . . Open Door 3 | . . . 3 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 4 | . . 1 1 1 1 . Emergency Access Points 3 | . 1 . . 1 1 . Terminal Index 3 | . 1 . . 1 1 . Alert Level 11 | . 4 . 1 2 4 . Unreport Threat 2 | . . . . 1 1 . Locate Traps 4 | . 2 . 1 . 1 . Disarm Traps 1 | . 1 . . . . . Dispatch Records 3 | . 2 . . 1 . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . . . 1 . . Assault Status 1 | . . . . 1 . . Zone Layout 5 | . . 1 . 1 3 . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 22 | . . . 7 5 7 3 Scan Component 12 | . . . 4 2 4 2 Repair 9 | . . . 3 2 3 1 Refit 1 | . . . . 1 . . Recycling Unit Hacks 4 | . . . 1 1 . 2 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 2 | . . . 1 1 . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 34 | . 5 3 10 7 8 1 Full Trace Events 9 | . . . . 4 4 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 72 | . . . . . 72 . Total Part Build Rating 6 | . . . . . 6 . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired 9 | . . . 3 2 3 1 Time 274 | . . . 78 64 120 12 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . 10 3 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 2570 | . . . 1031 338 586 615 Optics 1369 | . . . 1031 338 . . Sensors 1099 | . . . . . 586 513 Machine Analysis 614 | . . . . . . 614 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 7237 | 75 1005 532 1384 1712 1550 979 Spaces Moved 3590 | 43 513 225 690 803 806 510 Core 60 | 7 . . . 4 . 49 Treads 1975 | 36 513 225 690 511 . . Legs 1555 | . . . . 288 806 461 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 118 116 50 Average Speed 143 | 152 160 160 160 148 120 122 Slowest Speed 650 | 160 160 160 160 500 260 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 65 16 83 62 21 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 136 | . . . . 79 55 2 Melee . | . . . . . . . Projectile 9 | . . . . 5 3 1 AOE 126 | . . . . 74 52 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 4799 | 49 586 313 854 1069 1226 702 Wait 465 | . 10 . 78 49 274 54 Move 3584 | 42 512 224 689 802 805 510 Hop . | . . . . . . . Pick Up 44 | . 5 8 4 12 11 4 Fast Attach 46 | 6 1 1 2 16 12 8 Attach 38 | . 1 2 . 12 8 15 Detach 5 | . . 1 . 1 1 2 Swap 45 | 1 2 8 7 9 12 6 Drop 31 | . . 6 3 7 12 3 Fire 503 | . 55 63 71 160 91 63 Melee 31 | . . . . . . 31 Ram 6 | . . . . . . 6 Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Discovered new exit (range 14) 576 | -10/Materials | Derelicts attacked the area 730 | -10/Materials | Discovered new exit (range 16) 1052 | -10/Materials | Discovered new exit (range 16) 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x2 1531 | -9/Materials | Identified exit to Mines 1531 | -9/Materials | Identified exit to Storage 1613 | -9/Materials | Entered Storage 2066 | -9/Storage | Repaired Lgt. Treads 2091 | -9/Storage | Garrison activated, responded to threat 2282 | -9/Storage | Build established: Scavenger-Mutant 2354 | -9/Storage | Identified exit to Materials 2354 | -9/Storage | Identified exit to Recycling 2747 | -9/Storage | Repaired Lgt. Treads 2774 | -9/Storage | Repaired Lgt. Treads 2997 | -9/Storage | Entered Materials 2997 | -8/Materials | Evolved 2 slots: Utility x2 3053 | -8/Materials | Build established: Mutant 3455 | -8/Materials | Discovered new exit (range 3) 3819 | -8/Materials | Build established: Hacker-Mutant 4001 | -8/Materials | Lost 7 parts (2p2n3w) 4056 | -8/Materials | Repaired Lgt. Treads? 4151 | -8/Materials | Lost 4 parts (3n1w) 4396 | -8/Materials | Repaired Titanium Leg 4421 | -8/Materials | Core integrity fell below 50% 4489 | -8/Materials | Lost 3 parts (1p1n1w) 4617 | -8/Materials | Discovered new exit (range 8) 4709 | -8/Materials | Entered Factory 4709 | -7/Factory | Evolved 2 slots: Utility x2 4769 | -7/Factory | Build established: Scavenger-Mutant 4833 | -7/Factory | Identified exit to Lower Caves 4991 | -7/Factory | Fabricated Titanium Leg (x2) 5229 | -7/Factory | Build established: Hacker-Mutant 5406 | -7/Factory | Repaired Imp. Carbon-fiber Leg 5445 | -7/Factory | Repaired Titanium Leg+ 5485 | -7/Factory | Repaired Carbon-fiber Leg 5949 | -7/Factory | Lost 4 parts (2n2w) 5979 | -7/Factory | Core integrity fell below 50% 6098 | -7/Factory | Discovered new exit (range 6) 6104 | -7/Factory | Identified exit to Factory 6259 | -7/Factory | Entered another Factory area 6259 | -6/Factory | Evolved 2 slots: Utility x2 6559 | -6/Factory | Build established: Hacker-Skirmisher 6885 | -6/Factory | Lost 12 parts (1p4n3u4w) 7014 | -6/Factory | Repaired Carbon-fiber Leg 7076 | -6/Factory | Build established: Hacker-Mutant 7143 | -6/Factory | Lost 7 parts (1p3n1u2w) 7168 | -6/Factory | Core integrity fell below 50% 7204 | -6/Factory | Core integrity fell below 20% 7206 | -6/Factory | Lost 7 parts (1p2n3u1w) 7238 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07175_ Adv. Targeting Computer destroyed. 07175_ System corrupted by crushing effect (+4). 07176_ Slammed into G-50 Soldier. 07193_ Acquired Hvy. Plasma Cannon. 07195_ System corrupted: Hvy. Plasma Cannon fused. 07196_ Acquired Machine Analyzer. 07202_ Acquired Hvy. Plasma Cannon. 07203_ Terminal disabled. 07210_ Critical hit (Burn: +37). 07212_ K-01 Serf collects debris. 07218_ Critical hit (Burn: +37). 07218_ K-01 Serf collects debris. 07219_ M-28 Smith repairs G-50 Soldier. 07222_ XPRDN11WLXIW2XFSEHTQK% 07224_ K-01 Serf collects debris. 07228_ M-28 Smith repairs G-50 Soldier. 07229_ K-01 Serf collects debris. 07232_ Imp. Signal Interpreter destroyed. 07237_ Acquired Coil Gun. 07238_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????# """"""" # | | ????????????????????????????????????# """"""" # | | ????????????????????????????????????# """"""" # | | ????????????????????????????????????# # | | ????????????????????????????????????#"" # | | ????????????????????????????????????#""" # | | ????????????????????????????????????#"R # | | ????????????????????????????????????#""" # | | ????????????????????????????????????#"" %% # | | ??????????????????????????????????#?# %% # | | ?????????????????????????????###### #######/###### | | ???????????????????????????? %%% | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? m | | ????????????????????????#####;#############/#####+ | | ????????????????????????# ##### | | ????????????????????????# ! + / | | ????????????????????????# k ##### % | | ????????????????????????#! g g #???# """ """ | | ????????????????????????#!g """#???# """ """ | | ????????????????????????#!]] T"#???# """ """ | | ????????????????????????# """#???# | | ????????????????????????# "" #???# """ | | ????????????????????????#@ #???# " " """ | | ????????????""""""??????######+###???# "Y" """ | | ????????????""""""???????????????????# """ | | ????????????""""""???????????????????# | | ????????????""""""???????????????????###+##/###### | | ??????????????????????????????????????????? #????? | | ????????????""""""??????????????????????????#????? | | ????????????""""""???????????????????????????????? | | ????????????""""""?????????????????????T?????????? | | ????????????""""""???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Repaired ---------- Lgt. Treads | 32% | -9/Storage Lgt. Treads | 32% | -9/Storage Lgt. Treads | 39% | -9/Storage Lgt. Treads | 1% | -8/Materials Titanium Leg | 31% | -8/Materials Imp. Carbon-fiber Leg | 28% | -7/Factory Titanium Leg | 28% | -7/Factory Carbon-fiber Leg | 70% | -7/Factory Carbon-fiber Leg | 53% | -6/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalEnhancedHammerchucker Manual? 0 Play Time 01:00:12 Cumulative 37.5 hours Start 2026.10.23 @ 21:35:16 End 2026.10.23 @ 22:34:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffa7ad1a-a001-423b-b769-f18150cf3f82