Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 15:33:02 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (474) 2370 Value Destroyed (19479) 19479 Prototype IDs (99) 1980 Alien Tech Used (8) 1600 Bonus (22566) 22566 TOTAL SCORE: 59495 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7975 Follower Combat Kills 8010 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 180 Built Enhanced Grunts 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -3499 Cogmind --------- Core Integrity 1221/1600 Matter 425/425 Energy 88/100 System Corruption 16% Temperature Cool (24) Movement Hovering (43) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Combat Gravmag System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Graphene Brace > --- WEAPON (4) ------- Cooled Nova Cannon Multirail Multirail > --- INVENTORY (9) ---- Experimental Energy Well (600) Advanced Particle Charger Zionite Weapon Casing Zionite Weapon Casing Experimental EM Disruption Field Transdimensional Reconstructor Zionite Phaser-H Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating > --- WEAPON ----------- Zionite Phaser-H Cooled Nova Cannon Multirail Multirail > --- INVENTORY -------- Experimental Energy Well Advanced Particle Charger Zionite Weapon Casing Zionite Weapon Casing Graphene Brace Experimental EM Disruption Field Advanced Force Field Antimissile System Transdimensional Reconstructor [Rating: 244] Favorites ----------- Power Light Neutrino Core Engine Cooled Deuterium Engine Power Core Light Neutrino Core Reactor Improved Quantum Reactor Propulsion Combat Airjet Treads Advanced Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . Utility 9 | . . . 1 . 1 1 . . . . 2 . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 477 | 6 8 4 18 5 18 67 10 1 3 1 25 4 41 13 7 10 7 27 1 9 3 5 8 . 19 2 21 1 19 11 4 20 25 36 18 Power 42 | 1 1 1 1 . 2 8 . . . . 3 . 2 1 1 . . 4 . . . . 2 . . . 2 . 2 . 1 1 6 3 . Engine 21 | 1 1 1 1 . 2 8 . . . . 3 . 2 1 . . . 1 . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . . . . 1 . . 3 . . . . 1 . . . 1 . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . 1 1 6 3 . Propulsion 84 | 2 1 . 5 2 3 15 . . . . 3 3 6 1 . . 1 5 . . . . . . 4 . 7 . 3 1 1 8 2 9 2 Treads 22 | 2 1 . 5 2 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 61 | . . . . . . 5 . . . . 3 3 6 1 . . 1 5 . . . . . . 4 . 7 . 3 1 1 8 2 9 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 208 | 1 4 1 5 2 6 29 5 1 . 1 12 1 14 5 4 8 1 10 1 3 2 4 3 . 6 1 7 1 9 9 . 6 15 19 12 Device 133 | . 3 . 3 1 3 16 3 . . 1 8 1 6 3 2 7 . 8 1 3 2 3 2 . 4 1 4 1 4 8 . 4 12 15 4 Storage 6 | 1 1 . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Processor 12 | . . . . . . 1 . . . . 2 . 2 . . . . 1 . . . . . . . . 1 . 1 . . 1 . 1 2 Hackware 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 55 | . . 1 1 1 3 10 2 1 . . 2 . 6 1 2 1 1 1 . . . 1 1 . 2 . 2 . 4 1 . 1 2 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 143 | 2 2 2 7 1 7 15 5 . 3 . 7 . 19 6 2 2 5 8 . 6 1 1 3 . 9 1 5 . 5 1 2 5 2 5 4 Energy Gun 76 | 1 . . 1 . 6 11 3 . 3 . 4 . 9 5 2 2 4 4 . 3 1 . 2 . 4 . 3 . 4 1 . 1 . 1 1 Energy Cannon 32 | . . . 3 1 1 4 . . . . 1 . 5 . . . 1 2 . 1 . 1 1 . 2 1 1 . 1 . 1 2 . 2 1 Ballistic Gun 14 | 1 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . . . . 2 . . . 1 . 4 1 . . . 1 . 2 . . . . 3 . . . . . 1 1 1 . . Special Weapon 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . 1 . 2 4 . . . . 5 . 8 . 1 1 1 1 . 1 . . 3 . . . 4 . 4 2 . 5 2 5 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Parts Lost 46 | . 1 . . 4 . 5 . 1 . . 1 3 7 1 . . 1 1 . . . . . . 1 . . . . . . 1 5 2 12 Power 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 3 Propulsion 13 | . . . . 2 . 4 . . . . . 1 2 1 . . . . . . . . . . 1 . . . . . . . . 1 1 Utility 16 | . 1 . . 1 . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . 1 2 . 7 Weapon 11 | . . . . 1 . 1 . . . . 1 1 3 . . . 1 . . . . . . . . . . . . . . . 1 1 1 Highest Loss Streak 10 | . 1 . . 2 . 3 . 1 . . 1 3 4 1 . . 1 1 . . . . . . 1 . . . . . . 1 3 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 93 100 99 99 98 99 99 99 98 100 99 90 94 99 100 99 97 95 100 100 100 100 84 100 99 100 99 100 99 99 95 94 89 91 88 Engine 5 | . 14 14 11 11 9 6 7 7 7 7 5 6 6 6 5 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 6 6 9 11 11 11 11 10 11 10 10 7 5 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 9 8 8 9 11 9 Treads 10 | . 28 28 22 21 26 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . 2 30 30 30 30 26 24 25 26 26 26 24 24 29 29 29 29 29 29 31 31 31 31 27 28 30 30 31 27 25 Device 17 | . 8 2 17 15 17 21 22 17 15 15 24 24 23 25 24 25 24 17 17 17 17 16 17 17 16 20 16 21 16 18 17 16 13 16 10 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . . Processor 9 | . . . . . . 5 7 7 7 7 13 13 13 13 13 13 13 16 17 17 17 17 17 17 15 15 15 15 19 19 17 17 16 15 15 Protection 3 | . . 11 4 6 8 2 . 4 7 6 1 . 1 . 1 . 1 . . . . . . . 3 . 3 . 6 3 4 4 4 5 10 Energy Gun 14 | . 3 . 3 . 24 22 20 23 21 23 19 14 11 19 20 20 18 16 17 16 17 12 2 11 12 13 13 15 12 9 8 4 1 1 4 Energy Cannon 3 | . . . 19 33 1 . . . . . . . 3 . . . 1 . . . . 3 . 5 2 1 1 . 1 4 3 7 4 3 . Ballistic Gun 3 | . 24 28 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 13 30 35 61 65 66 69 40 45 45 45 47 40 49 45 45 38 51 55 43 49 43 49 49 49 55 49 62 62 76 77 94 105 120 116 124 Greatest Support 126 | 40 40 40 46 44 67 96 48 48 48 48 48 48 48 41 41 41 44 53 50 50 50 50 50 50 62 62 84 84 88 88 105 112 126 126 125 Greatest Overweight (x) 4 | 4 . . 1 1 1 1 . . . . . 1 1 1 1 . 1 1 . . . . . . . . . . . 1 . 1 1 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 9 9 Average Capacity 13 | 7 14 15 17 20 20 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 Most Carried 20 | 2 12 15 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 12 9 9 Average Carried 12 | 1 7 14 16 18 19 19 10 9 9 9 9 9 9 9 10 9 9 9 10 10 9 10 10 10 9 9 9 10 9 9 8 9 8 8 8 Final Capacity 20 | 8 15 15 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 9 Final Carried 20 | 2 12 15 20 17 20 10 10 10 10 10 10 8 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 8 9 7 Class Distribution -------------------- 23% | Gunner 14% | Mutant 10% | Tank 6% | Scout 5% | Skirmisher 5% | Scavenger-Skirmisher 4% | Scavenger-Tank 4% | Generator-Scout 4% | Scavenger-Scout 3% | Commander-Skirmisher 3% | Scavenger-Gunner 3% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Machinist-Skirmisher | -6/Factory Skirmisher | -6/Waste Mutant | -6/Factory Commander-Skirmisher | -6/Extension Commander-Skirmisher | -6/Cetus Commander-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Skirmisher | -5/Factory Skirmisher | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Skirmisher | -4/Factory Scout | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Generator-Scout | -2/Research Generator-Sprinter | -2/Testing Generator-Sprinter | -2/Section 7 Generator-Scout | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 8606 | 166 408 80 474 40 180 848 253 10 30 . 265 . 473 308 101 116 40 357 16 136 45 25 . 34 238 130 336 . 200 118 100 182 958 576 1363 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25033 | . 548 . 1444 277 1529 2761 366 173 . 116 911 . 1193 974 18 290 391 1426 780 276 93 . . . 356 . 250 . 1199 382 795 877 2343 900 4365 Parts 1034 | . 39 1 106 6 76 105 16 8 . 7 24 . 27 37 . 14 10 46 10 15 4 . . . 29 . 13 . 37 22 17 60 103 37 165 Haulers Intercepted 41 | . 2 . 5 . 6 5 1 . . . 3 . 3 . . . 2 5 . 1 . . . . . . . . 3 . 2 1 1 1 . Recyclers Shooed 19 | . 1 1 . . 2 4 . . . . 1 . 5 . . . . . . . . . . . 1 . . . 1 . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . 22 7 . 17 . . . . . . . . . . 15 3 . . . . . . . . . . . . . Prevented 8 | . . . . . . . 1 . . 1 . . . . . . . . . . 3 3 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 328 | . 8 . 24 11 26 47 12 5 . 4 6 . 14 12 . 1 1 16 3 5 2 . . . 13 . 1 . 2 5 6 13 30 9 52 Melee 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 219 | . 8 . 11 . 23 41 4 5 . 3 4 . 8 7 . . 1 10 1 1 2 . . . 2 . 1 . 2 2 2 3 24 3 51 Cannons 38 | . . . 13 10 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . 4 3 3 . AOE 49 | . . . . . . . 8 . . . . . 2 5 . . . 4 . 4 . . . . 11 . . . . . 4 6 3 2 . Classes Destroyed 29 | . 5 1 5 2 1 2 . 1 . . 1 . 3 . . 1 . . 1 . . . . . . . . . . . . . 1 2 3 Worker 23 | . 1 . 2 . 2 . . . . . 1 . 1 1 . . 1 1 . . . . . . 2 . . . 1 . 4 1 1 . 4 Builder 14 | . . . . . . 1 . . . . 1 . . 3 . . . 2 . . . . . . 2 . . . 1 . 1 3 . . . Tunneler 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 41 | . 2 . 5 . 6 5 1 . . . 3 . 3 . . . 2 5 . 1 . . . . . . . . 3 . 2 1 1 1 . Recycler 19 | . . . 1 . 2 1 . . . . 2 . 2 2 . . . . . . . . . . . . . . 5 . . 1 . 1 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 14 | . 1 . 1 . 1 . . . . . . . . 1 . 5 . . . . . . . . . . . . . 1 . . 2 1 1 Watcher 32 | . 3 . 4 . 4 3 . . . . 1 . 1 2 . . . 2 . 2 . . . . 1 . . . 2 1 2 3 . 1 . Swarmer 70 | . . . 7 . 13 4 4 4 . 3 . . 3 1 . . . . . 4 1 . . . 11 . . . . . . 5 7 3 . Saboteur 10 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . 2 . . 5 Grunt 115 | . 8 . 9 3 5 25 8 . . 1 1 . 2 4 . . 1 8 . 1 . . . . 1 . . . 1 . 3 . 10 1 23 Brawler 15 | . . . 1 . 1 3 . . . . . . . 2 . . . 1 . . . . . . . . . . . . 2 . 1 1 3 Duelist 11 | . . . 1 . . 2 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 6 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 27 | . . . 6 . 5 4 . . . . 1 . 2 2 . 1 . . . . . . . . 1 . . . . . 1 . 3 . 1 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 18 | . . . . . 2 . . 1 . . 3 . . . . . . 2 . . 1 . . . . . . . . . . . 5 2 2 Programmer 38 | . . . . . . 9 . . . . 1 . 4 . . . . 2 . . . . . . . . . . 1 5 . 6 2 1 7 Behemoth 5 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . 1 . . . . . . . 1 Compactor 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Light 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 2 1 6 4 7 5 5 2 . 3 6 . 3 7 . 3 3 6 2 4 1 . . . 8 . 1 . 7 3 8 6 12 5 16 Combat Bots Only 12 | . 2 . 4 3 5 5 5 2 . 3 2 . 3 5 . 1 1 5 2 4 1 . . . 6 . 1 . 1 3 5 6 12 3 12 Max Kills in Single Turn 5 | . 1 1 2 2 2 2 2 2 . 1 2 . 1 3 1 1 2 2 1 4 1 . . . 3 . 1 . 1 1 5 3 3 3 3 Gunslinging 1 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . . 2 . . . . . 1 2 . . . 2 . 4 . . . . 3 . . . . . 3 2 3 2 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . A7 (-6/Cetus) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 16938 | . 413 . 365 1040 898 2221 273 81 . 57 389 130 1207 235 59 . 204 620 . 31 33 141 . . 436 . 24 . 149 152 446 1008 2094 722 3510 Core 2168 | . 50 . 65 231 113 189 34 30 . . 96 46 146 70 . . 49 116 . . 12 42 . . 45 . . . 16 15 111 131 182 . 379 Absorbed by Shields 2339 | . . . . . . . . . . . . . 38 . 55 . . . . . . . . . . . . . . . . . 543 59 1644 Redirected to Shielding 583 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . . 171 51 305 Regen/Repaired (Parts) 2337 | . . . . . 446 145 . . . . . . . . . . . . . . . . . . . . . . . 295 . 135 402 536 378 Core Remaining (%) 74 | 100 . 80 . 26 79 . . . . 63 . . . . . . 52 . . . . . . 83 . . . 96 . 97 . . 66 . 76 Volleys Fired 1080 | . 44 3 61 22 79 136 15 8 . 7 30 . 76 27 16 29 26 57 17 14 4 13 . 6 21 3 8 . 28 34 26 63 84 35 88 Largest 4 | . 2 2 3 3 3 3 3 3 . 3 3 . 3 3 3 3 3 3 3 3 3 3 . 1 3 1 3 . 3 3 3 3 2 4 4 Hottest 250 | . 60 43 204 204 204 202 221 240 . 240 240 . 244 240 240 240 242 195 195 195 195 195 . 40 195 40 195 . 195 170 170 181 150 220 250 Shots Fired 2597 | . 88 6 183 63 237 393 25 25 . 21 79 . 147 69 20 59 33 157 50 37 12 15 . 6 37 3 16 . 78 72 68 108 85 71 334 Gun 2092 | . 88 6 113 . 217 387 15 25 . 21 76 . 99 66 20 59 11 151 50 34 12 4 . . 23 . 14 . 65 38 42 32 62 39 323 Cannon 469 | . . . 70 63 20 6 . . . . 2 . 46 . . . 22 2 . 2 . 11 . 6 8 3 1 . 13 34 24 73 22 30 11 Launcher 33 | . . . . . . . 10 . . . . . 2 3 . . . 3 . 1 . . . . 6 . . . . . 2 3 1 2 . Special 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . Kinetic 465 | . 82 6 86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 62 19 200 Thermal 1954 | . 6 . 97 63 237 393 15 25 . 21 78 . 145 66 20 59 33 153 50 36 12 15 . 6 31 3 16 . 78 72 66 95 22 30 11 Explosive 33 | . . . . . . . 10 . . . . . 2 3 . . . 3 . 1 . . . . 6 . . . . . 2 3 1 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 143 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 123 Robot Hit Streak 37 | . 17 8 13 18 20 25 11 8 . 10 30 . 25 23 9 14 5 14 19 8 5 2 . . 22 . 24 . 15 17 13 15 19 10 37 Robot Miss Streak 7 | . 4 . 4 3 4 4 2 3 . 6 2 . 4 4 2 3 2 3 2 4 2 2 . . . . 1 . 4 2 2 5 4 7 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 2 Secondary Targets 37 | . . . . . 5 7 1 . . 1 . . 2 1 . . . 3 . . . . . . . . . . 1 . . . . . 16 Max Gunslinging Chain 2 | . . . . . 1 1 1 . . 1 . . 1 1 . . . 1 . . . . . . . . . . 1 . . . . . 2 Shots Hit Robots 1794 | . 66 6 114 41 152 298 18 22 . 18 68 . 105 62 17 38 9 111 42 18 8 2 . . 22 . 12 . 47 44 43 51 67 32 261 Core Hits 1080 | . 30 . 46 15 56 105 31 13 . 10 41 . 36 52 10 22 14 44 4 13 3 . . . 26 . 3 . 29 14 36 55 74 29 269 Critical Kills 55 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 27 5 19 Critical Parts Destroyed 62 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 30 1 21 Critical Strikes 219 | . 1 . 2 . 8 27 1 . . . 5 . 9 1 1 3 1 7 4 . . . . . . . . . 4 1 2 12 61 6 63 Burn 75 | . . . 1 . 8 27 1 . . . 5 . 9 1 1 3 1 7 4 . . . . . . . . . 4 1 2 . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 127 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 61 5 47 Intensify 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54966 | . 856 161 2106 892 2870 6023 1179 413 . 358 1580 . 2693 2868 402 1077 814 3426 1091 790 204 50 . . 2148 . 335 . 1431 1495 2111 2566 1585 1615 11827 Guns 39842 | . 841 86 1060 . 2585 5908 344 413 . 358 1580 . 1429 1394 402 1077 223 3005 1091 508 204 50 . . 532 . 319 . 1123 839 797 623 802 579 11670 Cannons 6892 | . . . 1034 885 189 . . . . . . . 994 . . . 23 . . . . . . . 36 . . . 308 656 499 1139 467 534 128 Explosions 7905 | . . . . . . 72 835 . . . . . 254 1474 . . 568 421 . 282 . . . . 1580 . . . . . 815 804 298 502 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 311 | . 15 75 12 7 96 43 . . . . . . 16 . . . . . . . . . . . . . . . . . . . 18 . 29 Kinetic 10546 | . 806 86 807 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 802 227 7622 Thermal 32173 | . 35 . 1287 885 2774 5908 344 413 . 358 1580 . 2423 1489 402 1077 520 3005 1091 508 204 50 . . 568 . 335 . 1431 1495 1296 1566 467 534 128 Explosive 7163 | . . . . . . . 835 . . . . . 247 1379 . . . 421 . 282 . . . . 1580 . . . . . 815 804 298 502 . Electromagnetic 373 | . . . . . . 72 . . . . . . 7 . . . 294 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 4400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352 4048 Highest Corruption 16 | . 3 3 . . . 7 7 7 7 . . 9 14 14 14 14 1 . 16 16 16 16 16 16 . . . . . 3 2 3 5 7 16 Average Corruption 7 | . 2 3 . . . 5 7 7 7 . . 9 11 14 14 10 1 . 11 16 16 16 16 16 . . . . . 2 2 2 3 6 10 Corruption Purged 14 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . Corruption Blocked 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . 20 . . Effects 409 | . 8 13 . . . 104 16 5 . . . 3 50 42 15 18 . . 6 12 12 11 4 7 . . . . . 2 2 8 13 22 36 Message Errors 100 | . 1 5 . . . 21 3 1 . . . 1 18 12 3 8 . . . 2 5 . 1 1 . . . . . . 2 . 4 4 8 Matter Fused 92 | . 2 4 . . . 32 2 . . . . 2 11 10 4 1 . . 2 3 2 2 2 3 . . . . . 1 . 2 3 1 3 Heat Flow Errors 50 | . 1 . . . . 9 4 1 . . . . 4 6 . 3 . . 1 . 3 1 . 3 . . . . . . . 2 1 7 4 Energy Discharges 47 | . . . . . . 17 4 . . . . . 5 7 3 1 . . 1 . . 2 . . . . . . . . . . . 2 5 Parts Rejected 7 | . 1 . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . . Data Loss (minor) 44 | . 2 3 . . . 12 1 1 . . . . 3 3 1 2 . . . 2 1 2 1 . . . . . . . . . 2 5 3 Data Loss (major) 16 | . 1 1 . . . 3 2 1 . . . . 1 . 1 1 . . . 1 . 1 . . . . . . . . . 1 . 1 1 Misfires 9 | . . . . . . 2 . 1 . . . . 1 . 2 . . . . 2 . 1 . . . . . . . . . . . . . Alerts 10 | . . . . . . 1 . . . . . . 1 . 1 1 . . 1 . . 1 . . . . . . . 1 . 1 . 1 1 Misdirections 7 | . . . . . . . . . . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . 3 Weapon Failures 27 | . . . . . . 5 . . . . . . 4 2 . 1 . . 1 1 . 1 . . . . . . . . . 1 2 1 8 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . Overflow Damage 581 | . . . 1 . 7 . 2 . . . . . 82 72 . . 7 . . 2 . . . . 169 . . . 40 31 16 25 41 86 . Projectiles 160 | . . . 1 . 7 . . . . . . . 30 . . . . . . . . . . . . . . . 40 31 12 25 14 . . Explosions 421 | . . . . . . . 2 . . . . . 52 72 . . 7 . . 2 . . . . 169 . . . . . 4 . 27 86 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 418 | . . . . . . 65 23 . . . . . 8 . . . 166 . . . . . . . 46 . . . . . . 87 9 . 14 Shots 10 | . . . . . . 3 1 . . . . . . . . . 2 . . . . . . . 2 . . . . . . 2 . . . Rammed 35 | . 6 10 4 1 6 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Targets Rammed 39 | . 6 11 4 2 7 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 208 . 240 379 200 240 228 66 . 8 138 . 337 193 3 403 93 108 228 121 231 233 . 186 . . 5 . . . . 188 174 127 206 Average Temperature 73 | . 55 . 62 158 33 56 96 66 . 8 60 . 82 42 3 144 35 34 87 43 83 98 . 79 . . 5 . . . . 91 70 60 101 Received Heat Transfer 2665 | . 258 . 90 100 342 744 33 . . 27 12 . 196 30 4 . 18 93 . . . 30 . . 36 . . . 60 . . 54 136 13 389 Effects 5 | . . . 1 2 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 24 | . . . . . 2 6 . . . 1 3 . 4 . . 1 . 4 2 . . . . . . . . . . . . . . 1 . Combat Hostiles 20 | . . . . . 2 6 . . . 1 2 . 3 . . 1 . 2 2 . . . . . . . . . . . . . . 1 . Parts Melted 194 | . . . 1 5 20 46 1 3 . . 20 . 21 6 . 4 . 17 8 . 4 . . . 2 . 2 . 7 9 8 7 . 2 1 Heat Transferred 60140 | . 75 . 2479 1554 6401 13364 834 950 . 825 4125 . 5712 3263 641 2028 795 4662 1887 740 296 74 . . 814 . 481 . 2183 1702 1813 1443 407 481 111 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 4194 | . 179 74 356 157 477 1082 . . . . 328 114 573 1456 1089 667 1043 1402 509 607 . . . . 578 . . . 334 249 956 1258 1730 3759 4194 Initial 2405 | . . 49 28 72 . 190 . . . . 60 114 58 256 815 435 166 520 490 356 . . . . . . . . . 75 87 425 707 1037 2405 Average 567 | . 86 31 162 83 204 351 . . . . 154 105 372 707 916 588 666 963 498 546 . . . . 157 . . . 98 104 569 761 1259 2508 3437 Maximum Alert Level 5 | . . . 1 . 2 3 . . . . 1 . 2 4 3 2 3 4 2 2 . . . . 2 . . . 1 1 3 4 5 5 5 Low Security (%) 41 | 100 100 100 77 100 51 40 . . . . 59 100 17 . . . 10 . . . . . . . 67 . . . 78 84 23 . . . . Level 1 15 | . . . 22 . 31 29 . . . . 40 . 24 20 . . 3 . . 8 . . . . 12 . . . 21 15 1 . . . . Level 2 17 | . . . . . 17 9 . . . . . . 57 36 . 100 33 23 100 91 . . . . 20 . . . . . 33 34 . . . Level 3 13 | . . . . . . 20 . . . . . . . 22 100 . 52 39 . . . . . . . . . . . . 41 55 25 8 . Level 4 5 | . . . . . . . . . . . . . . 20 . . . 36 . . . . . . . . . . . . . 10 62 10 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 67 55 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 44 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 117 | . 4 . 3 . 2 18 . . . . 6 . 6 4 . . 5 9 . 2 . . . . 4 . . . 2 3 6 11 11 8 13 Investigation 33 | . 3 . 2 . 1 6 . . . . 1 . 3 . . . 1 2 . 1 . . . . 3 . . . . . 1 3 2 2 2 Extermination 20 | . . . . . . 8 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . 2 1 3 1 1 1 Reinforcement 31 | . 1 . 1 . 1 3 . . . . 3 . 2 2 . . 2 2 . 1 . . . . 1 . . . 2 1 1 2 5 1 . Assault 23 | . . . . . . 1 . . . . . . . 2 . . . 1 . . . . . . . . . . . . . 3 2 4 10 Garrison 10 | . . . . . . . . . . . 1 . . . . . 2 3 . . . . . . . . . . . . 3 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 2 . . Haulers Reinforced 7 | . . . . . . . . . . . 2 . 2 . . . 1 1 . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 27 | . . . 3 . 2 2 . . . . 2 . . . 1 . 1 2 . 1 . . . . 1 . . . 1 . 1 . 4 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 787 | . 14 5 31 20 37 65 17 6 . 11 17 6 37 38 8 22 10 33 6 8 4 4 . . 27 . 31 . 12 11 24 39 75 55 114 Peak Tracking Total 33 | . 2 3 5 9 6 5 5 4 . 4 6 6 9 11 5 1 6 6 4 6 2 4 . . 9 . 13 . 2 4 8 14 15 8 33 Tactical Retreats 35 | . . . 1 1 1 3 . 1 . . 1 . 1 . . . . . . . . 1 . . 4 . . . . . . 5 9 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 40 | . 5 . 3 . 1 4 . . . . 3 . 3 3 . . 1 2 . . . . . . 3 . . . 1 . . 2 . 3 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . 1 . . 21 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 59 | . . . 1 . 3 8 . . . . 2 . 5 6 1 2 6 1 . . . . . . 1 . 1 . . 2 . 7 8 4 1 Max in Single Turn 4 | . . . 1 . 1 4 . . . . . . 1 4 . 1 4 1 . . . . . . 1 . 1 . . 1 . 1 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Network Hub 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cycler 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 93 | . 9 1 9 . 13 20 2 . . . 2 . 4 4 . . . 2 . 1 1 . 4 . 5 . 2 . 1 4 2 2 3 1 1 Terminals 44 | . 7 . 8 . 9 11 . . . . . . . 4 . . . . . . . . . . . . . . 1 . . . 3 . 1 Fabricators 17 | . . . . . . 5 . . . . 1 . 2 . . . . 1 . 1 . . . . 3 . . . . . 2 1 . 1 . Repair Stations 8 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 7 | . . . . . 1 2 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . Total Hacks 272 | . 23 1 32 . 48 49 10 . . . 4 . 9 6 . . . 7 . 4 1 . 17 . 13 . 6 . 1 21 3 6 5 4 2 Successful 170 | . 14 1 21 . 37 28 10 . . . 2 . 2 3 . . . 1 . 1 1 . 17 . 5 . 6 . 1 12 . 4 2 2 . Failed 101 | . 9 . 10 . 11 21 . . . . 2 . 7 3 . . . 6 . 3 . . . . 8 . . . . 9 3 2 3 2 2 Catastrophic 18 | . 2 . 1 . 1 4 . . . . 1 . 1 . . . . 2 . . . . . . . . . . . 2 1 . 1 . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 268 | . 20 . 21 . 25 19 . . . . 12 . 16 14 1 . 12 24 . 19 . . . . 6 . . . 14 20 11 3 5 21 5 Terminals 123 | . 21 . 31 . 30 27 . . . . . . . 6 . . . . . . . . . . . . . . 1 . . . 5 . 2 Fabricators 47 | . . . . . . 13 . . . . 3 . 5 . . . . 4 . 4 . . . . 8 . . . . . 3 3 . 4 . Repair Stations 27 | . . . . . 14 4 . . . . . . . . . . . . . . . . . . 1 . . . . 5 . 3 . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . 1 . 3 . . . . . . . 2 . . . . . . . . . . . . . . . . 16 . . . . . Garrison Access 16 | . . . . . 1 5 . . . . 1 . 2 . . . . 3 . . . . . . 4 . . . . . . . . . . Terminal Hacks 79 | . 7 1 15 . 10 6 10 . . . . . . 3 . . . . . . 1 . 17 . . . 6 . 1 . . . 2 . . Record 20 | . . . . . . . 9 . . . . . . . . . . . . . 1 . 5 . . . 5 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 9 | . . 1 . . . . 1 . . . . . . 3 . . . . . . . . . . . . 1 . 1 . . . 2 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . 2 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . 8 . . . . 2 . 1 . . . . 1 . 1 . . . . 3 . . . . . . 2 . 2 . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 11 | . . . . . . 3 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . . . . . . 1 . 1 . Build 8 | . . . . . . 4 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Repair Station Hacks 26 | . . . . . 14 4 . . . . . . . . . . . . . . . . . . 1 . . . . 5 . 2 . . . Scan Component 14 | . . . . . 7 2 . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . Repair 12 | . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 1 . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . 7 . . . . . Insert Component 8 | . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 5 . . . . . Analyze 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 31 | . 7 . 5 . 9 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 27 | . 5 . 5 . 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 21 | . 5 . 5 . 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 7 . 8 . 10 17 . . . . 2 . 4 2 . . . 2 . 1 . . . . 3 . . . . 3 2 1 1 1 1 Full Trace Events 17 | . . . . . . 6 . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . . . . . . 1 1 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 94 | . . . . . 1 . . . 15 . . . . 11 . . . 24 . . . . 4 . . . . . . 26 13 . . . . Parts Built 16 | . . . . . . 8 . . . . 2 . . . . . . . . . . . . . 2 . . . . . . 2 . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 452 | . . . . . . 172 . . . . 47 . . . . . . . . . . . . . 95 . . . . . . 69 . 69 . Total Part Build Rating 96 | . . . . . . 40 . . . . 10 . . . . . . . . . . . . . 10 . . . . . . 18 . 18 . Parts Repaired 12 | . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Time 627 | . . . . . 298 98 . . . . . . . . . . . . . . . . . . . . . . . 157 . 74 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . . . . . 14 . . . . . . . . . . . . 4 . . . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 101 | . . 1 . . 1 2 . . 4 . 7 . 10 24 5 . 3 9 . 3 . . . . 1 . 4 . 7 . 9 1 . 10 . Largest Group 17 | . . 1 . . 1 1 . . 4 4 6 1 7 17 11 9 10 10 3 3 3 1 . . 1 . 4 . 6 2 7 1 . 6 4 Highest-Rated Group 904 | . . 31 . . 10 26 . . 156 156 420 28 442 749 836 636 732 680 210 210 210 64 . . 29 . 217 . 335 75 805 151 . 904 604 Highest-Rated Ally 269 | . . 31 . . 10 26 . . 41 41 70 28 85 159 147 96 96 96 70 70 70 64 . . 29 . 56 . 103 39 115 151 . 269 246 Zionite Dispatches 26 | . . . . . . . . . . . 3 . 3 2 . . 1 2 . 1 . . . . 1 . . . 3 . 3 . . 7 . Heavy 6 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 3 . Light 11 | . . . . . . . . . . . 2 . 1 1 . . 1 2 . 1 . . . . . . . . . . 3 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Offense Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . 1 . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . Ally Attacks 1129 | . . 12 . . . . . . . 67 49 . 68 200 54 15 79 160 67 25 18 8 . . . . 20 . 34 . 65 22 . 140 26 Total Damage 43121 | . . 125 . . . . . . . 729 1030 . 2832 5081 2501 621 2381 3655 1578 516 306 169 . . . . 818 . 1067 . 3075 1599 . 12361 2677 Kills 217 | . . 3 . . . . . . . 6 9 . 17 29 10 3 17 20 3 3 2 1 . . . . 3 . 5 . 12 12 . 55 7 Allies Corrupted 7 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 3 1 . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 1 . 1 1 . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 25 | . . . . . . . . . . . 1 . 1 1 . . 2 4 . 4 . . . . . . . . 2 6 1 . 1 1 1 Main Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 24780 | 71 1106 987 1598 479 2188 3712 453 223 866 449 766 86 1164 897 330 525 298 1157 162 200 293 248 76 214 483 121 1014 364 405 570 402 854 558 716 745 Spaces Moved 20656 | 48 518 574 674 147 984 1922 525 215 1069 272 742 107 1108 700 101 139 256 1297 185 293 474 358 140 272 771 158 1057 213 469 548 659 1105 749 968 839 Core 32 | 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4502 | 16 518 574 674 147 984 1589 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16122 | . . . . . . 333 525 215 1069 272 742 107 1108 700 101 139 256 1297 185 293 474 358 140 272 771 158 1057 213 469 548 659 1105 749 968 839 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 160 225 150 60 68 68 68 68 60 68 55 55 55 55 55 42 42 42 42 42 42 42 38 41 30 43 43 43 38 31 30 30 38 Average Speed 73 | 128 160 160 191 225 150 141 68 68 68 68 67 69 63 56 78 55 57 53 42 42 42 42 42 42 38 41 38 43 43 43 38 34 31 34 38 Slowest Speed 250 | 250 160 160 240 225 225 245 68 68 68 68 68 146 138 128 120 55 128 120 42 42 42 42 42 42 46 41 43 43 48 116 38 131 119 130 43 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 4 93 98 63 38 79 59 67 36 90 60 22 80 35 80 48 66 31 35 98 13 71 61 59 56 17 32 76 47 19 57 23 80 54 20 25 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 15 | . 2 . . 1 . . 1 . 1 . . . . . . . . . . . 1 . 3 . . . . . . 4 . . . . 2 Known Exits Taken 22 | . . . 1 . . 1 . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 24 | . . 3 . . . . 4 3 3 2 . . . . . . . . . . 3 1 . 3 . 2 . . . . . . . . . Spaces Dug 86 | . . . . . . 3 . . . . 1 . 6 . . . 3 2 . 1 . 9 . 5 3 2 . . 3 10 2 19 6 9 2 Terrain Destroyed 656 | . . . . . . 4 63 . . . 1 . 15 67 . . 202 36 . 11 . 11 . 6 57 3 . . 4 16 14 56 16 33 41 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 205 | . . . . . . 4 . . . . 1 . 12 . . . 20 4 . 2 . 11 . 6 7 3 . . 4 16 9 39 5 26 36 AOE 441 | . . . . . . . 63 . . . . . 3 67 . . 182 32 . 9 . . . . 50 . . . . . 5 16 7 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Res Tes Sec Acc Com Total 28024 | 55 701 633 862 245 1523 2596 594 268 1208 516 932 117 1435 1135 332 539 375 1640 229 338 559 438 156 365 919 209 1645 484 612 820 756 1480 979 1283 1046 Wait 5063 | . 113 29 61 69 393 406 37 44 132 233 84 5 152 246 206 350 80 240 27 19 73 63 . 88 102 47 521 271 81 218 65 232 93 213 70 Move 20622 | 47 517 573 673 146 983 1921 524 214 1068 271 742 106 1107 699 100 138 255 1297 184 292 473 357 139 271 770 157 1056 212 468 547 658 1104 748 967 838 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 169 | 2 12 5 20 1 22 20 2 1 1 2 9 1 14 2 . 2 . 8 . 1 2 . . . 4 . 4 . 4 3 2 4 9 6 6 Fast Attach 191 | 6 5 1 3 . 7 20 3 . 3 . 9 2 14 5 2 8 5 6 . 2 3 . 9 . 3 . 13 . 8 6 . 8 14 22 4 Attach 69 | . 2 . 2 4 2 10 . 1 . . 4 2 10 1 . . . 4 . . . . . . 4 . . . 2 . 2 2 13 2 2 Detach 17 | . . 1 . . . 1 . . . . . . 7 . . . 1 . . . . . . . . . 1 . 1 . 1 . 4 . . Swap 229 | . 1 3 13 1 9 37 7 . . 1 12 . 17 7 5 2 3 17 1 7 . 5 . . 12 2 8 1 9 6 2 10 7 12 12 Drop 276 | . 1 7 25 . 21 39 6 . 4 2 16 1 17 7 3 10 5 11 . 3 4 . 8 . 3 . 18 . 11 6 . 10 6 24 8 Fire 1080 | . 44 3 61 22 79 136 15 8 . 7 30 . 76 27 16 29 26 57 17 14 4 13 . 6 21 3 8 . 28 34 26 63 84 35 88 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 36 | . 6 11 4 2 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 87 | . . . . . . . . . . . 26 . 19 26 . . . . . . . . . . . . . . . . . . . . 16 Rewire 181 | . . . . . . . . . . . . . 1 115 . . . . . . . . . . . . 16 . . . . 47 . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives -6/Hub_04(d) -5/Factory (discovered 4 exits: *Fac x4) -5/Waste -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 503 | -10/Materials | Discovered new exit (range 10) 867 | -10/Materials | Discovered new exit (range 16) 985 | -10/Materials | Discovered new exit (range 16) 1178 | -10/Materials | Entered Mines 1354 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1421 | -10/Mines | Discovered new exit (range 3) 1527 | -10/Mines | Found the Drone Emporium 1535 | -10/Mines | Found Prototype Device 1559 | -10/Mines | Discovered new exit (range 9) 1763 | -10/Mines | Learned Materials interactive machine intel 1837 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1837 | -10/Mines | Discovered new exit (range 5) 1882 | -10/Mines | Received a Mining Laser from a helpful Derelict 2165 | -10/Mines | Entered Materials 2165 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2166 | -9/Materials | Loaded intel: 17 interactive machine locations 2203 | -9/Materials | Discovered new exit (range 16) 2232 | -9/Materials | Identified Bomb Drone Bay 2474 | -9/Materials | Build established: Scavenger-Tank 2788 | -9/Materials | Identified exit to Mines 2981 | -9/Materials | Central database locked down 3134 | -9/Materials | Discovered new exit (range 8) 3169 | -9/Materials | Build established: Gunner 3473 | -9/Materials | Discovered new exit (range 13) 3763 | -9/Materials | Entered Mines 3813 | -9/Mines | Assembled infested the area 3861 | -9/Mines | Core integrity fell below 50% 4064 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4217 | -9/Mines | Learned location of Zion (-7) 4228 | -9/Mines | Discovered new exit (range 7) 4242 | -9/Mines | Entered Materials 4242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4695 | -8/Materials | Build established: Scavenger-Tank 5137 | -8/Materials | Build established: Tank 5205 | -8/Materials | Discovered new exit (range 16) 5576 | -8/Materials | Repaired Cooling System 5661 | -8/Materials | Discovered new exit (range 8) 5800 | -8/Materials | Repaired Hrd. Medium Armor Plating 5834 | -8/Materials | Repaired Cooling System 5895 | -8/Materials | Repaired Adv. Beam Rifle 5957 | -8/Materials | Repaired Prc. Beam Rifle 5996 | -8/Materials | Repaired Missile Launcher 6035 | -8/Materials | Repaired Adv. Treads 6075 | -8/Materials | Discovered new exit (range 5) 6430 | -8/Materials | Entered Factory 6430 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6770 | -7/Factory | Repaired Hrd. Medium Armor Plating 7386 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 7484 | -7/Factory | Repaired Prc. Beam Rifle 7748 | -7/Factory | Discovered new exit (range 15) 7783 | -7/Factory | Build established: Gunner 8101 | -7/Factory | Identified exit to Storage 8101 | -7/Factory | Identified exit to Lower Caves 9230 | -7/Factory | First assault squad dispatched 9285 | -7/Factory | Fabricated Cmb. Airjet (x2) 9862 | -7/Factory | Lost 3 parts (2n1w) 9981 | -7/Factory | Fabricated Cmb. Airjet? 10075 | -7/Factory | Fabricated Cmb. Airjet? 10142 | -7/Factory | Entered Lower Caves 10283 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10329 | -7/Lower Caves | Learned location of Armory (-3) 10329 | -7/Lower Caves | Learned location of 1 exit from Factory 10329 | -7/Lower Caves | Learned Armory emergency access door positions 10329 | -7/Lower Caves | Learned Extension garrison access intel 10329 | -7/Lower Caves | Learned Factory garrison access intel 10561 | -7/Lower Caves | Discovered new exit (range 9) 10576 | -7/Lower Caves | Learned Factory security intel 10595 | -7/Lower Caves | Entered another Lower Caves area 10596 | -7/Lower Caves | Identified exit to Factory 10785 | -7/Lower Caves | Discovered new exit (range 10) 10818 | -7/Lower Caves | Entered Zion 10846 | -7/Zion | System corruption cleaned by Quarantine Array 10920 | -7/Zion | Learned location of Warlord (-4) 10959 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10971 | -7/Zion | Discovered new exit (range 16) 11095 | -7/Zion | Learned Factory emergency access door positions 11120 | -7/Zion | Given the Hacking Drone Bay 11211 | -7/Zion | Given A8's code to call for help 11415 | -7/Zion | Imprinted 11417 | -7/Zion | Declared Zion's savior 11684 | -7/Zion | Entered Proximity Caves 11684 | -6/Proximity Caves | Accompanied by 4 allies 11719 | -6/Proximity Caves | Learned Factory stockpile data 12133 | -6/Proximity Caves | Entered Factory 12133 | -6/Factory | Accompanied by 2 allies 12133 | -6/Factory | Evolved 2 slots: Utility x2 12134 | -6/Factory | Identified exit to Factory 12135 | -6/Factory | Identified exit to Extension 12139 | -6/Factory | Loaded intel: 4 garrison access locations 12160 | -6/Factory | Garrison activated, responded to threat 12292 | -6/Factory | Zion Light squad teleported in 12439 | -6/Factory | Build established: Machinist-Skirmisher 12591 | -6/Factory | Discovered new exit (range 4) 12596 | -6/Factory | Identified exit to Lower Caves 12609 | -6/Factory | Retrieved Zion intel report: Active Terminals 12610 | -6/Factory | Zion Light squad teleported in 12699 | -6/Factory | Fabricated Cmb. Airjet? 12874 | -6/Factory | Zion Offense Resupply teleported in 12899 | -6/Factory | Sucked down chute 12899 | -6/Factory | Entered Waste 12910 | -6/Waste | 1 allies followed down the chute 12910 | -6/Waste | Found Prototype Launcher 12914 | -6/Waste | EMP discharged 12918 | -6/Waste | Spotted C-40 Crusher 12919 | -6/Waste | Spotted C-40 Crusher 12943 | -6/Waste | Spotted C-40 Crusher 12945 | -6/Waste | Spotted C-40 Crusher 12945 | -6/Waste | Spotted C-40 Crusher 12946 | -6/Waste | Spotted C-40 Crusher 12957 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12959 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12962 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12976 | -6/Waste | Discovered new exit (range 10) 12982 | -6/Waste | Identified exit to Factory 12985 | -6/Waste | Entered Factory 12993 | -6/Factory | Lost 3 parts (1n1u1w) 12998 | -6/Factory | Zion Light squad teleported in 13013 | -6/Factory | Allied Derelicts emerged from ambush trap array 13066 | -6/Factory | Identified Com. Tesla Bomb Launcher 13146 | -6/Factory | Zion Heavy squad teleported in 13168 | -6/Factory | Discovered exit to Factory (range 7) 13293 | -6/Factory | Spotted B-75 Beast 13357 | -6/Factory | Destroyed B-75 Beast 13482 | -6/Factory | Zion Demo squad teleported in 13536 | -6/Factory | Cargo convoy interrupted 13548 | -6/Factory | System corruption reached 10% 13697 | -6/Factory | Found Prototype Processor 13697 | -6/Factory | Identified Exp. Signal Interpreter 13699 | -6/Factory | Lost 4 parts (1n1u2w) 13699 | -6/Factory | Found Prototype Device 13699 | -6/Factory | Identified Exp. EM Disruption Field 13702 | -6/Factory | Found Prototype Device 13702 | -6/Factory | Identified Exp. Terrain Scanner 13705 | -6/Factory | Found Prototype Processor 13820 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13931 | -6/Factory | Build established: Mutant 14136 | -6/Factory | Discovered exit to Extension (range 12) 14149 | -6/Factory | Entered Extension 14238 | -6/Extension | Zion Light squad teleported in 14246 | -6/Extension | Rescued a captive Derelict 14247 | -6/Extension | Rescued a captive Derelict 14273 | -6/Extension | Rescued a captive Derelict 14348 | -6/Extension | Rescued A7 14499 | -6/Extension | First assault squad dispatched 14681 | -6/Extension | Spotted B-75 Beast 14702 | -6/Extension | Allies destroyed B-75 Beast 14706 | -6/Extension | Spotted B-75 Beast 14725 | -6/Extension | Destroyed B-75 Beast 14765 | -6/Extension | Energy Cycler disabled 14765 | -6/Extension | Rescued a captive Derelict 14765 | -6/Extension | Rescued a captive Derelict 14766 | -6/Extension | Rescued a captive Derelict 14770 | -6/Extension | Rescued a captive Derelict 14772 | -6/Extension | Rescued a captive Derelict 14781 | -6/Extension | Zion Heavy squad teleported in 14789 | -6/Extension | Retrieved Zion intel report: Prototype Schematics 14974 | -6/Extension | Disrupted transfer network 15020 | -6/Extension | Discovered exit to Factory (range 10) 15020 | -6/Extension | Discovered new exit (range 6) 15041 | -6/Extension | Identified exit to Cetus 15046 | -6/Extension | Entered Cetus 15046 | -6/Cetus | Accompanied by 11 allies (A7) 15051 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 15060 | -6/Cetus | Spotted Cetus Guard 15060 | -6/Cetus | Spotted Cetus Guard 15064 | -6/Cetus | Spotted Cetus Guard 15068 | -6/Cetus | Spotted Cetus Guard 15075 | -6/Cetus | Allies destroyed Cetus Guard 15080 | -6/Cetus | Allies destroyed Cetus Guard 15085 | -6/Cetus | Allies destroyed Cetus Guard 15086 | -6/Cetus | Allies destroyed Cetus Guard 15137 | -6/Cetus | Started Cetus Manufacturing Module 15162 | -6/Cetus | Manufactured an Enhanced Grunt 15187 | -6/Cetus | Manufactured an Enhanced Grunt 15212 | -6/Cetus | Manufactured an Enhanced Grunt 15237 | -6/Cetus | Manufactured an Enhanced Grunt 15262 | -6/Cetus | Manufactured an Enhanced Grunt 15312 | -6/Cetus | Destroyed A7 15315 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 15334 | -6/Cetus | Discovered new exit (range 15) 15342 | -6/Cetus | Identified exit to Archives 15376 | -6/Cetus | Entered Archives 15376 | -6/Archives | Accompanied by 9 allies 15403 | -6/Archives | Discovered new exit (range 16) 15437 | -6/Archives | Found Prototype Protection 15437 | -6/Archives | Identified Zio. Weapon Casing 15691 | -6/Archives | Build established: Commander-Mutant 15887 | -6/Archives | Identified exit to Hub_04(d) 15901 | -6/Archives | Entered Hub_04(d) 15901 | -6/Hub_04(d) | Accompanied by 8 allies 15953 | -6/Hub_04(d) | Zion Light squad teleported in 16034 | -6/Hub_04(d) | Garrison activated, responded to threat 16064 | -6/Hub_04(d) | Retrieved Zion intel report: Emergency Access 16074 | -6/Hub_04(d) | Retrieved Zion intel report: Guard Positions 16093 | -6/Hub_04(d) | Discovered exit to Factory (range 7) 16190 | -6/Hub_04(d) | Network Hub disabled 16199 | -6/Hub_04(d) | Entered Factory 16199 | -5/Factory | Accompanied by 4 allies 16199 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16325 | -5/Factory | Identified Exp. Terrain Scan Processor 16338 | -5/Factory | Allied Derelicts emerged from ambush trap array 16496 | -5/Factory | Build established: Scavenger-Skirmisher 16612 | -5/Factory | Retrieved Zion intel report: Main Access 16612 | -5/Factory | Identified exit to Factory 16613 | -5/Factory | Zion Light squad teleported in 16793 | -5/Factory | Spotted B-75 Beast 16799 | -5/Factory | First assault squad dispatched 16826 | -5/Factory | Destroyed B-75 Beast 16921 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16957 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17037 | -5/Factory | Garrison activated, responded to threat 17144 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17145 | -5/Factory | Zion Light squad teleported in 17356 | -5/Factory | Sucked down chute 17356 | -5/Factory | Entered Waste 17371 | -5/Waste | EMP discharged 17371 | -5/Waste | System corruption reached 10% 17378 | -5/Waste | Spotted C-40 Crusher 17390 | -5/Waste | Destroyed C-40 Crusher 17407 | -5/Waste | Spotted C-40 Crusher 17410 | -5/Waste | 3 allies followed down the chute 17419 | -5/Waste | Spotted C-40 Crusher 17419 | -5/Waste | Spotted C-40 Crusher 17419 | -5/Waste | Spotted C-40 Crusher 17421 | -5/Waste | Allies destroyed C-40 Crusher 17426 | -5/Waste | Destroyed C-40 Crusher 17438 | -5/Waste | Allies destroyed C-40 Crusher 17444 | -5/Waste | Destroyed C-40 Crusher 17453 | -5/Waste | Spotted C-40 Crusher 17462 | -5/Waste | Allies destroyed C-40 Crusher 17471 | -5/Waste | EMP discharged 17508 | -5/Waste | Discovered new exit (range 10) 17512 | -5/Waste | Identified exit to Factory 17518 | -5/Waste | Entered Factory 17518 | -5/Factory | Accompanied by 3 allies 17528 | -5/Factory | Discovered exit to Factory (range 14) 17570 | -5/Factory | Discovered exit to Factory (range 20) 17629 | -5/Factory | Discovered new exit (range 29) 17642 | -5/Factory | Retrieved Zion intel report: Active Terminals 17643 | -5/Factory | Zion Light squad teleported in 17671 | -5/Factory | Found Prototype Launcher 17671 | -5/Factory | Identified Mni. Smartbomb Launcher 17683 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17689 | -5/Factory | Retrieved Zion intel report: Trap Installations 17708 | -5/Factory | Identified exit to Upper Caves 17711 | -5/Factory | Retrieved Zion intel report: Main Access 17718 | -5/Factory | Entered Upper Caves 17718 | -5/Upper Caves | Accompanied by 3 allies 17771 | -5/Upper Caves | Encountered a Warlord checkpoint 17831 | -5/Upper Caves | Build established: Scout 17891 | -5/Upper Caves | Discovered new exit (range 19) 17910 | -5/Upper Caves | Identified exit to Upper Caves 18011 | -5/Upper Caves | Entered another Upper Caves area 18011 | -5/Upper Caves | Accompanied by 1 ally 18033 | -5/Upper Caves | Discovered exit to Factory (range 21) 18222 | -5/Upper Caves | Discovered new exit (range 21) 18231 | -5/Upper Caves | Identified exit to Zhirov 18259 | -5/Upper Caves | Entered Zhirov 18261 | -5/Zhirov | Discovered new exit (range 3) 18269 | -5/Zhirov | Met Zhirov 18276 | -5/Zhirov | Learned location of Quarantine (-3) 18276 | -5/Zhirov | Learned location of Testing (-2) 18276 | -5/Zhirov | Learned location of Command (-1) 18280 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18287 | -5/Zhirov | Found Alien Artifact 18287 | -5/Zhirov | Identified Integrated Reactor 18287 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18335 | -5/Zhirov | Identified exit to Proximity Caves 18335 | -5/Zhirov | Entered Proximity Caves 18408 | -4/Proximity Caves | Learned 12 Research zone layouts 18468 | -4/Proximity Caves | Discovered exit to Factory (range 18) 18549 | -4/Proximity Caves | Entered Factory 18549 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18550 | -4/Factory | Identified exit to Upper Caves 18560 | -4/Factory | Zion Infowar Resupply teleported in 18667 | -4/Factory | Discovered new exit (range 15) 18835 | -4/Factory | Fabricated Cmb. Airjet? 19032 | -4/Factory | Entered Upper Caves 19095 | -4/Upper Caves | Encountered a Warlord checkpoint 19152 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 19152 | -4/Upper Caves | Identified exit to Warlord 19153 | -4/Upper Caves | Entered Warlord 19158 | -4/Warlord | Discovered new exit (range 27) 19294 | -4/Warlord | Visited the Vortex Lab 19297 | -4/Warlord | Met EX-DEC 19299 | -4/Warlord | Found Prototype Energy Cannon 19299 | -4/Warlord | Identified Vortex Driver 19315 | -4/Warlord | Warlord's base attacked by MAIN.C 19356 | -4/Warlord | Rebuked by Warlord 19367 | -4/Warlord | Found Exp. Targeting Computer 19371 | -4/Warlord | Found Prototype Device 19371 | -4/Warlord | Identified System Purifier 19377 | -4/Warlord | Found Prototype Reactor 19387 | -4/Warlord | Found Prototype Processor 19665 | -4/Warlord | Warlord forces counterattacked 19675 | -4/Warlord | Spotted Striker 19735 | -4/Warlord | Spotted Executioner 19735 | -4/Warlord | Spotted B-90 Cyclops 19738 | -4/Warlord | Destroyed B-90 Cyclops 19739 | -4/Warlord | Spotted B-86 Titan 19758 | -4/Warlord | Found Prototype Processor 19795 | -4/Warlord | Spotted Striker 19799 | -4/Warlord | Allies destroyed Striker 19990 | -4/Warlord | Warlord base infiltrated, sounded retreat 20030 | -4/Warlord | Spotted Executioner 20076 | -4/Warlord | Build established: Scavenger-Skirmisher 20081 | -4/Warlord | Identified exit to Proximity Caves 20115 | -4/Warlord | Spotted Striker 20122 | -4/Warlord | Spotted Striker 20167 | -4/Warlord | Entered Proximity Caves 20370 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20433 | -3/Proximity Caves | Discovered new exit (range 18) 20456 | -3/Proximity Caves | Build established: Scavenger-Scout 20479 | -3/Proximity Caves | Identified exit to Research 20531 | -3/Proximity Caves | Entered Research 20531 | -3/Research | Evolved 2 slots: Utility x2 20532 | -3/Research | Identified exit to Quarantine 20533 | -3/Research | Identified Exp. Core Analyzer (x2) 20559 | -3/Research | Retrieved Zion intel report: Branch Access 20559 | -3/Research | Identified exit to Armory 20560 | -3/Research | Zion Zionite Resupply teleported in 20575 | -3/Research | Found Zio. Weapon Casing 20610 | -3/Research | Discovered new exit (range 26) 20794 | -3/Research | Retrieved Zion intel report: Unaware Analyses 20795 | -3/Research | Zion Fire squad teleported in 20865 | -3/Research | Zion Heavy squad teleported in 20877 | -3/Research | Found Zio. Weapon Casing 20936 | -3/Research | Entered Quarantine 20936 | -3/Quarantine | Accompanied by 3 allies 20987 | -3/Quarantine | Identified Vortex Chain Reactor 20993 | -3/Quarantine | Cryocooling Duct disabled 21008 | -3/Quarantine | Ambient heat levels rising (+20) 21008 | -3/Quarantine | Non-combat units ordered to evacuate 21042 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 21063 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 21065 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21129 | -3/Quarantine | Found Alien Artifact 21129 | -3/Quarantine | Identified Core Reset Matrix 21129 | -3/Quarantine | Used Core Reset Matrix 21133 | -3/Quarantine | Detected hypermatrix surge 21133 | -3/Quarantine | Sensed 11 artifacts in vicinity 21174 | -3/Quarantine | Found Prototype Device 21174 | -3/Quarantine | Identified Exp. Thermal Shield 21276 | -3/Quarantine | Repaired Broken Cmb. Linear Gravjet 21320 | -3/Quarantine | Found Subatomic Replicator 21349 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 21366 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 21372 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 21435 | -3/Quarantine | Repaired Centrium Medium Armor Plating 21444 | -3/Quarantine | Discovered new exit (range 27) 21506 | -3/Quarantine | Identified exit to Research 21506 | -3/Quarantine | Entered Research 21506 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 21579 | -2/Research | Retrieved Zion intel report: Component Schematics 21580 | -2/Research | Zion Light squad teleported in 21605 | -2/Research | Garrison activated, responded to threat 21636 | -2/Research | Discovered new exit (range 24) 21661 | -2/Research | Found Zio. Weapon Casing 21675 | -2/Research | Identified exit to Access 21701 | -2/Research | Zion Light squad teleported in 21732 | -2/Research | Zion Light squad teleported in 21764 | -2/Research | Spotted B-90 Cyclops 21783 | -2/Research | Build established: Generator-Scout 21882 | -2/Research | Discovered new exit (range 23) 21908 | -2/Research | Identified exit to Testing 21908 | -2/Research | Entered Testing 21961 | -2/Testing | Found Prototype Energy Cannon 21961 | -2/Testing | Identified Cld. Nova Cannon 21967 | -2/Testing | Spotted PY-ZEDMMWG2FC 22017 | -2/Testing | Rewired PY-ZEDMMWG2FC 22092 | -2/Testing | Fabricated Cmb. Linear Gravjet? 22119 | -2/Testing | Repaired Cmb. Linear Gravjet 22194 | -2/Testing | First assault squad dispatched 22304 | -2/Testing | Found Prototype Protection 22304 | -2/Testing | Identified Med. Regenerative Plating 22307 | -2/Testing | Found Prototype Protection 22366 | -2/Testing | Found Exp. Signal Interpreter 22680 | -2/Testing | Discovered exit to Access (range 13) 22697 | -2/Testing | Found Prototype Ballistic Gun 22697 | -2/Testing | Identified Hyp. Multirail 22739 | -2/Testing | Spotted Fortress 22760 | -2/Testing | Discovered new exit (range 5) 22761 | -2/Testing | Identified exit to Section 7 22762 | -2/Testing | Entered Section 7 22763 | -2/Section 7 | Sensed 19 artifacts in vicinity 22767 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 22769 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 22794 | -2/Section 7 | Build established: Generator-Sprinter 22800 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 22822 | -2/Section 7 | Spotted S7 Guard 22892 | -2/Section 7 | Destroyed 12 combat bots 22922 | -2/Section 7 | Identified Hvy. Regenerative Plating 22924 | -2/Section 7 | Spotted Executioner 22924 | -2/Section 7 | Spotted Executioner 22939 | -2/Section 7 | Destroyed Executioner 22945 | -2/Section 7 | Destroyed Executioner 22948 | -2/Section 7 | Found Exp. Targeting Computer 22966 | -2/Section 7 | Found Transdimensional Reconstructor 22968 | -2/Section 7 | Found Transdimensional Reconstructor 22995 | -2/Section 7 | Spotted B-99 Colossus 23004 | -2/Section 7 | Lost 3 parts (2u1w) 23012 | -2/Section 7 | First assault squad dispatched 23016 | -2/Section 7 | Found LRC Storage 23016 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 23019 | -2/Section 7 | Found LRC Storage 23019 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 23021 | -2/Section 7 | Found LRC Matter Compressor 23021 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 23035 | -2/Section 7 | Found Integrated Reactor 23037 | -2/Section 7 | Found Integrated Reactor 23037 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23092 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23117 | -2/Section 7 | Found Core Expander 23117 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 23173 | -2/Section 7 | Warped through subspace 23174 | -2/Section 7 | Spotted Alpha 7 23174 | -2/Section 7 | Spotted Alpha 7 23235 | -2/Section 7 | Garrison activated, responded to threat 23277 | -2/Section 7 | Destroyed 7 combat bots 23316 | -2/Section 7 | Discovered exit to Access (range 15) 23318 | -2/Section 7 | Spotted S7 Guard 23320 | -2/Section 7 | Entered Access 23320 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 23330 | -1/Access | Found Unknown Device 23330 | -1/Access | Identified Antimissile System 23334 | -1/Access | Found Antimissile System 23363 | -1/Access | Zion Heavy squad teleported in 23377 | -1/Access | Zion Experimental squad teleported in 23394 | -1/Access | Zion Heavy squad teleported in 23437 | -1/Access | Found Zio. Weapon Casing 23455 | -1/Access | Zion Experimental squad teleported in 23508 | -1/Access | Spotted B-99 Colossus 23599 | -1/Access | First assault squad dispatched 23739 | -1/Access | Retrieved Zion intel report: Active Garrisons 23740 | -1/Access | Zion Hover Resupply teleported in 23775 | -1/Access | Build established: Generator-Scout 23808 | -1/Access | Zion Zionite Resupply teleported in 23812 | -1/Access | Found Prototype Protection 23812 | -1/Access | Identified Zio. Shade Armor 23816 | -1/Access | Found Zio. Weapon Casing 23818 | -1/Access | Found Zio. Weapon Casing 23821 | -1/Access | Spotted B-99 Colossus 23835 | -1/Access | Allies destroyed B-99 Colossus 23841 | -1/Access | Found Prototype Ballistic Gun 23841 | -1/Access | Identified Multirail 23845 | -1/Access | Found Multirail 23873 | -1/Access | Fabricated Cmb. Linear Gravjet (x2) 23894 | -1/Access | Zion Heavy squad teleported in 23904 | -1/Access | Found Zio. Weapon Casing 23942 | -1/Access | High security lockdown imminent 23976 | -1/Access | Discovered new exit (range 23) 24022 | -1/Access | High security lockdown engaged 24036 | -1/Access | Entered Command 24036 | -1/Command | Accompanied by 4 allies 24235 | -1/Command | Destroyed 8 combat bots 24240 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 24241 | -1/Command | Spotted B-99 Colossus 24308 | -1/Command | Destroyed B-99 Colossus 24313 | -1/Command | Found Zio. Weapon Casing 24327 | -1/Command | First assault squad dispatched 24338 | -1/Command | Found Multirail 24401 | -1/Command | Build established: Scavenger-Gunner 24448 | -1/Command | High security lockdown imminent 24488 | -1/Command | Found Zio. Weapon Casing 24490 | -1/Command | Destroyed 12 combat bots 24526 | -1/Command | Spotted M Guard 24526 | -1/Command | Spotted M Guard 24528 | -1/Command | High security lockdown engaged 24529 | -1/Command | Spotted Combat Programmer 24529 | -1/Command | Spotted Combat Programmer 24532 | -1/Command | System corruption reached 10% 24538 | -1/Command | Destroyed Combat Programmer 24578 | -1/Command | Destroyed Combat Programmer 24651 | -1/Command | Spotted Striker 24656 | -1/Command | Destroyed M Guard 24684 | -1/Command | Destroyed 11 combat bots 24685 | -1/Command | Destroyed Striker 24699 | -1/Command | Spotted Investigator 24701 | -1/Command | Scanned by Researcher 24707 | -1/Command | Destroyed Investigator 24717 | -1/Command | Spotted Alpha 7 24773 | -1/Command | Spotted Executioner 24773 | -1/Command | Spotted Executioner 24773 | -1/Command | Spotted Alpha 7 24773 | -1/Command | Spotted Striker 24773 | -1/Command | Spotted Executioner 24773 | -1/Command | Spotted Executioner 24774 | -1/Command | Spotted B-99 Colossus 24776 | -1/Command | Spotted B-99 Colossus 24778 | -1/Command | Discovered new exit (range 8) 24781 | *** | Heading to fleet! Last Messages --------------- 24778_ EXIT=FOUND 24778_ A bubble of rippling energy engulfs the area. 24778_ Field strength at 38. 24778_ Imp. Quantum Reactor destroyed. 24778_ Knocked back. 24778_ Penetrated by Slug. 24778_ Slug penetrates Wall. 24778_ Slug penetrates Door. 24778_ Slug penetrates Wall. 24778_ Exp. Cooling System destroyed. 24778_ Knocked back. 24778_ Slug penetrates Wall. 24779_ Penetrated by Slug. 24779_ Slug penetrates Wall. 24779_ Triggered Stasis Trap. 24779_ A bubble of rippling energy engulfs the area. 24779_ Field strength at 20. 24779_ Slug penetrates B-99 Colossus. 24779_ Penetrated by Slug. 24780_ Stasis field depleted. Map ----- +----------------------------------------------------+ | """"%! ""# = !""= # ]!#??????? | | ""!=* ""###### """" # #??????? | | ""#????# """" ######??????? | | "#????# "" #???????????? | | ###????# #???????????? | | # "" "#??????# #???????????? | | # """" ""#??????# #???????????? | | # """" ""#?????## ####### #???????????? | | ! # "" T#?????#"""++##????# #???????????? | | # ""#?????# #????# #???????????? | | # =""#????## ##???# ???????????? | | # ""#????# #???# ???????????? | | # * #????## 7 ##???? ???????????? | | ### = #????# K #???? ?????????????? | | %* [ #????##E ##???????????????????? | | ### "#*###????#% ^ #???????????????????? | | ######?# ##=#??????#; EE##???????????????????? | | ???????##### #??????#E #???????????????????? | | ??????????#%=#????###;^% ####?????????????????? | | ??????????##/#????# BB BB #?????????????????? | | ???????????#!#????#%BB BB #?????????????????? | | ???????????#!#????# % ^ #?????????????????? | | ???????????# ##???# #?????????????????? | | ?????????###=%#???# #?????????????????? | | ?????#####"#+####?# "" #?????????????????? | | ?????# %%!=[*"#?# "@ #?????????????????? | | ?????# * !*=#### #?????????????????? | | ?????# = % " ## #?????????????????? | | ?????# ""### #?????????????????? | | ?????# ""##?# #?????????????????? | | ?????# ""#??# #?????????????????? | | ?????# ""#??####;#########?????????????????? | | ?????# [ ! "#?????##??????????????????????????? | | ?????+ "#?????????????????????????????????? | | ???? # ""#?????????????????????????????????? | | ??? # ""#?????????????????????????????????? | | ?? ?# ""#?????????????????????????????????? | | ?????# ""#?????????????????????????????????? | | ?????#] %" "#???###########???????????????????? | | ?????# "%%% #?### [ #???????????????????? | | ????## ""% ### # #???????????????????? | | ####""###/##=#] "" #???????????????????? | | *%[!%==! """"#???????????????????? | | =!=%%!%= = """"#???????????????????? | | ### ####" !=] ![=! "" #???????????????????? | | ???# #??## != % #???????????????????? | | ####+##### =] #???????????????????? | | # ! # #/ #???????????????????? | | # # ##########???????????????????? | | # "" # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 107 Energy Capacity 1270 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 24 Target Analysis 12 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Cmb. Linear Gravjet | -3/Quarantine | Scanalyzed Micro-nuke Launcher | -3/Quarantine | Z-intel Q-thruster | -3/Quarantine | Z-intel Imp. Recalibrator | -3/Quarantine | Z-intel Imp. Datajack | -3/Quarantine | Z-intel Imp. Antigrav System | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Reaction Control System | -3/Quarantine | Z-intel Com. HERF Cannon | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Imp. Shock Absorption System | -3/Quarantine | Z-intel Imp. Kinecellerator | -3/Quarantine | Z-intel Nanoactuators | -3/Quarantine | Z-intel Imp. Remote Shield | -3/Quarantine | Z-intel Mic. Fission Core | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Exp. Field Recycling Unit | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Plasma Sword | -3/Quarantine | Z-intel Lgt. Neutrino Core | -3/Quarantine | Z-intel Com. Tesla Bomb Launcher | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Exp. Thermal Generator | -3/Quarantine | Z-intel Exp. Thermal Defense Suite | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Quarantine | Z-intel Nanosword | -3/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Imp. Reaction Control System | -2/Research | Z-intel Fusion Compressor | -2/Research | Z-intel Com. Matter Pod | -2/Research | Z-intel Adv. Targeting Computer | -2/Research | Z-intel Adv. Force Field | -2/Research | Z-intel Arm. Heavy Treads | -2/Research | Z-intel Hardcell Cannon | -2/Research | Z-intel Hcp. Storage Unit | -2/Research | Z-intel Adv. Target Analyzer | -2/Research | Z-intel Huge Storage Unit | -2/Research | Z-intel Adv. System Shield | -2/Research | Z-intel Lyr. Light Armor Plating | -2/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory | Preloaded Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -2/Testing Cmb. Linear Gravjet | x2 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator Supercharged Integrated Dissipator LRC Storage LRC Matter Compressor Core Expander Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagePrecisionInterpreter Manual? 0 Play Time 04:15:57 Cumulative 1497.4 hours Start 2022.05.25 @ 14:18:39 End 2022.05.26 @ 15:33:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 526 Adventurer 0 Explorer 0 Win Type 2 Total 106 Types 22/12/44/6/1/2/17/1/1 Lore% 97 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03cd53eb-a760-4750-bca2-8d08b95ce78e