Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.21 @ 16:26:11 Player: Froliks Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (1872) 1872 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7982 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Terrain Scan Processor Weapon Cycler Improved Medium Armor Plating Heavy Flail Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Seismic Detector 0b10 Decoder Chip [Scout] Advanced Targeting Computer > --- WEAPON ----------- Plasma Rifle Vortex Cannon Vortex Cannon > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Flexi-carbon Leg Myomer Leg Advanced Heat Sink Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Energy Filter Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Phase Cannon Heavy Flail [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . Utility 5 | . . . 1 1 1 2 . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 61 | 7 2 9 5 10 8 4 2 1 7 6 Power 7 | 1 . 1 . 2 1 . 1 . 1 . Engine 4 | 1 . 1 . 1 . . 1 . . . Core 2 | . . . . 1 1 . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 18 | 2 . 4 2 3 2 . . . 2 3 Treads . | . . . . . . . . . . . Leg 17 | 2 . 3 2 3 2 . . . 2 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . Utility 18 | 2 1 1 2 2 1 4 1 . 2 2 Device 11 | 1 . 1 2 2 . 2 1 . 1 1 Storage 2 | 1 1 . . . . . . . . . Processor 5 | . . . . . 1 2 . . 1 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 1 3 1 3 4 . . 1 2 1 Energy Gun 5 | 1 1 . . . 2 . . . 1 . Energy Cannon 5 | . . . 1 . 1 . . 1 1 1 Ballistic Gun 6 | 1 . 2 . 2 1 . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 1 . . . 1 . Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 14 | . . . . . . . . . 14 . Parts Lost 34 | . . 7 . 3 2 1 . 3 2 16 Power 2 | . . . . . . . . . . 2 Propulsion 15 | . . 3 . 2 1 . . 2 . 7 Utility 10 | . . 1 . 1 1 1 . . 2 4 Weapon 7 | . . 3 . . . . . 1 . 3 Highest Loss Streak 15 | . . 2 . 3 2 1 . 3 2 15 To Critical Strikes 1 | . . 1 . . . . . . . . Average Backups 12 | 3 7 9 9 14 14 13 14 14 14 13 Power 1 | . 1 1 1 1 1 2 2 2 2 1 Propulsion 1 | 1 2 2 2 1 . . . . . 1 Utility 8 | . 3 4 4 10 10 8 9 10 9 7 Weapon 2 | . . . 1 1 2 3 3 2 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . . 3 . 5 6 . 1 . . 12 Power 6 | . . 3 . . 1 . . . . 2 Propulsion 5 | . . . . 4 . . . . . 1 Utility 14 | . . . . . 5 . 1 . . 8 Weapon 2 | . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 95 86 91 96 99 99 82 88 88 Engine 8 | . 14 11 9 5 5 5 6 11 9 4 Core 1 | . . . . 2 6 5 3 . . . Leg 25 | . 28 29 23 29 31 29 29 17 20 24 Device 18 | . 14 10 18 22 17 22 22 23 21 14 Storage 6 | . 14 11 9 7 6 5 5 5 5 4 Processor 7 | . . . . . 5 10 11 11 11 17 Energy Gun 5 | . 14 13 . . 2 5 5 . 3 4 Energy Cannon 4 | . . . 8 7 6 5 5 5 5 9 Ballistic Gun 7 | . 14 12 18 12 7 5 5 5 5 . Peak Build Rating 77 | 7 8 13 22 32 42 52 52 52 71 77 Average Rating 38 | 5 7 11 16 28 39 50 51 47 55 66 On Entrance 31 | . 7 8 12 22 32 40 51 52 47 71 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 13 29 35 40 44 53 56 62 66 73 84 Greatest Support 72 | 20 20 30 47 47 53 52 52 52 72 72 Greatest Overweight (x) 7 | . 1 1 1 2 1 1 1 2 2 7 Average Overweight (x) . | . . . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 12 12 15 15 15 15 15 15 15 15 Average Carried 12 | 3 7 9 9 14 14 13 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 12 8 15 15 15 15 15 15 15 5 Class Distribution -------------------- 51% | Scavenger-Gunner 22% | Scavenger-Mutant 12% | Mutant 8% | Scavenger-Skirmisher 4% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Matter Collected 1391 | 270 51 265 99 254 89 77 65 40 90 91 Remotely . | . . . . . . . . . . . Salvage Created 2070 | 82 223 430 218 478 143 77 49 227 . 143 Parts 138 | 15 12 37 10 32 13 6 1 8 . 4 Haulers Intercepted 2 | . . 1 . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 9 10 . 4 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 43 | . 7 12 4 6 4 1 1 4 . 4 Guns 28 | . 6 8 2 5 3 1 1 2 . . Cannons 13 | . . 4 2 1 . . . 2 . 4 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 14 | 1 2 5 1 3 . . 1 . . 1 Worker 4 | . . 2 . 1 1 . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 2 | . . 1 . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Operator 3 | . . 1 . 1 1 . . . . . Watcher 4 | . . 3 . . . 1 . . . . Swarmer 15 | . 3 8 . . 3 . . . . 1 Grunt 16 | . 4 1 2 3 . . . 4 . 2 Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . 1 Sentry 7 | . . 3 1 1 1 1 . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 2 | . . . . 2 . . . . . . Best Kill Streak 5 | 3 3 4 2 5 4 1 1 4 . 3 Combat Bots Only 4 | . 3 4 2 2 3 1 1 4 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Hostile Shots Fired 466 | . 37 91 30 67 31 5 19 29 2 155 Missed 151 | . 5 25 10 30 12 . 8 11 . 50 Hits 315 | . 32 66 20 37 19 5 11 18 2 105 Melee 4 | . . . . . . . . . . 4 Projectile 311 | . 32 66 20 37 19 5 11 18 2 101 Critical Strikes 7 | . . 1 . 1 . . 1 1 . 3 Damage Taken 5191 | . 379 631 306 580 386 117 181 349 156 2106 Core 1423 | . 64 91 41 130 89 42 33 102 34 797 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 128 | . . . . . . . . . 128 . Core Remaining (%) 85 | 100 74 77 92 81 89 . . . . . Volleys Fired 146 | 6 25 44 13 22 5 3 2 8 . 18 Largest 3 | 2 2 3 3 3 3 3 3 3 . 3 Hottest 210 | 60 70 123 103 113 176 176 176 193 . 210 Shots Fired 370 | 12 50 123 39 64 14 9 6 24 . 29 Gun 256 | 12 50 90 26 41 9 6 4 11 . 7 Cannon 114 | . . 33 13 23 5 3 2 13 . 22 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 188 | 6 25 69 26 41 7 3 2 8 . 1 Thermal 165 | 6 25 54 13 23 7 6 4 16 . 11 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Entropic 17 | . . . . . . . . . . 17 Robot Hit Streak 20 | 4 8 6 6 10 5 20 5 10 . 6 Robot Miss Streak 5 | 2 3 3 4 5 4 1 5 4 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 233 | 6 34 70 18 42 12 7 4 20 . 20 Core Hits 130 | 5 12 22 9 33 10 7 4 19 . 9 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . 1 3 . . . . . . . 6 Burn 4 | . 1 2 . . . . . . . 1 Blast 1 | . . 1 . . . . . . . . Sunder 5 | . . . . . . . . . . 5 Melee Attacks 22 | . . . . 11 11 . . . . . Impact 22 | . . . . 11 11 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4731 | 61 334 952 324 801 449 180 89 535 . 1006 Guns 2271 | 61 334 625 159 492 124 110 17 184 . 165 Cannons 2269 | . . 327 161 308 139 70 72 351 . 841 Explosions 186 | . . . . . 186 . . . . . Melee . | . . . . . . . . . . . Ramming 5 | . . . 4 1 . . . . . . Kinetic 1667 | 15 109 572 159 492 90 53 17 127 . 33 Thermal 2371 | 46 225 380 161 308 359 127 72 408 . 285 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 688 | . . . . . . . . . . 688 Highest Corruption 15 | . . . . 11 2 . . . 15 15 Average Corruption 10 | . . . . 11 1 . . . 14 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 63 | . . . . 9 9 . . . 17 28 Message Errors 22 | . . . . 4 5 . . . 6 7 Matter Fused 15 | . . . . 3 1 . . . 4 7 Heat Flow Errors 4 | . . . . . . . . . . 4 Energy Discharges 11 | . . . . . 1 . . . 6 4 Data Loss (minor) 5 | . . . . 1 2 . . . . 2 Data Loss (major) 2 | . . . . . . . . . 1 1 Misfires 1 | . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 223 | . . 21 . . 134 . . . . 68 Projectiles 95 | . . 21 . . 6 . . . . 68 Explosions 128 | . . . . . 128 . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . 6 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . 5 . . . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 174 | . . . . . 174 . . . . . Shots 2 | . . . . . 2 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . Kicked 2 | . . . 1 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 463 | 40 164 335 45 13 42 129 82 463 . 451 Average Temperature 99 | 19 66 82 18 3 17 60 42 254 . 197 Received Heat Transfer 1059 | . 183 63 171 72 42 18 . 111 . 399 Effects 10 | . . 5 . . . . . 2 . 3 Shutdowns 4 | . . . . . . . . 2 . 2 Interference 5 | . . 5 . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 6 | . 1 4 . . . . . . . 1 Heat Transferred 4481 | 100 645 1223 259 481 359 185 74 570 . 585 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 95 | 100 100 100 100 68 100 100 . . . . Level 1 4 | . . . . 31 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 286 | 5 105 101 51 286 152 53 . . . . Initial 123 | . . 12 . 9 123 53 . . . . Average 38 | 1 22 26 10 83 80 9 . . . . Influence Increases 1938 | 20 213 392 112 396 301 44 100 90 45 225 Destroy 0b10 Robot/C 900 | . 140 240 80 120 80 20 60 80 . 80 Destroy 0b10 Robot/NC 95 | 20 . 35 . 25 10 5 . . . . Destroy Leader 212 | . 30 58 20 42 20 12 10 10 . 10 Successful Hack 67 | . 13 10 11 . 28 5 . . . . Disable Machine 90 | . . 15 . . 75 . . . . . Anti-Garrison Action 200 | . . . . 200 . . . . . . Destroy Structure 59 | . . 4 1 9 43 2 . . . . Lose Combat Pursuer 315 | . 30 30 . . 45 . 30 . 45 135 Influence Decreases 1819 | 20 183 422 91 163 446 153 74 116 45 106 Entered New Map 223 | . . 18 . 12 131 56 . 6 . . Time Decay 1445 | 20 183 364 91 150 295 97 54 80 25 86 Lost Part 111 | . . 40 . 1 20 . . 30 . 20 Lost Ally 40 | . . . . . . . 20 . 20 . Squads Dispatched 13 | . 2 2 . 4 2 2 . . . 1 Investigation 4 | . 2 . . 1 1 . . . . . Extermination 3 | . . . . 2 1 . . . . . Reinforcement 4 | . . 2 . 1 . 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Distress Signals 6 | . 2 1 . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 13 25 8 11 10 5 4 5 9 27 Peak Tracking Total 12 | . 4 7 3 3 3 1 6 5 8 12 Tactical Retreats 10 | . 2 2 . . 1 . 1 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Traps Triggered 6 | . 2 . . . 3 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Disabled 6 | . . 1 . . 5 . . . . . Max in Single Turn 4 | . . 1 . . 4 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Machines Accessed 26 | . 5 4 2 2 6 2 1 1 3 . Terminals 14 | . 4 3 2 . 4 1 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 69 | . 14 19 4 3 12 8 1 1 7 . Successful 42 | . 7 13 2 2 5 4 1 1 7 . Failed 25 | . 7 6 1 1 7 3 . . . . Catastrophic 4 | . 2 . . . 1 1 . . . . Database Lockouts 2 | . . . 1 . . 1 . . . . Manual 38 | . 11 9 4 3 9 2 . . . . Terminals 40 | . 12 13 4 . 8 3 . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . . 2 1 . . . . . Scanalyzers 11 | . . 6 . . . 5 . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 18 | . 2 3 1 . 2 1 1 1 7 . Record 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . 5 . Open Door 4 | . . . . . . . 1 1 2 . Alert Level 1 | . . . . . 1 . . . . . Zone Layout 6 | . 2 3 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . 6 . . . 3 . . . . Retrieve Study 9 | . . 6 . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 5 4 1 2 3 . . . . . Terminals 8 | . 3 4 1 . . . . . . . Botnet 6 | . 3 2 1 . . . . . . . Disrupt 1 | . . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . Report 1 | . . . . . 1 . . . . . Fabnet 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . . 1 1 . . . . . Monitor 2 | . 1 . . . 1 . . . . . Reject 2 | . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Jam 1 | . . . . 1 . . . . . . Data Cores Recovered 3 | . . 1 . 1 1 . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 13 | . 3 4 1 1 3 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 9 | . . 6 . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . 1 . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . 1 . 1 . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 3 3 3 1 Autooverrided 2 | . . . . . . . 1 . 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total Allies 2 | . . . . . . . 1 . 1 . Largest Group 1 | . . . . . . . 1 . 1 . Highest-Rated Group 41 | . . . . . . . 12 . 41 . Highest-Rated Ally 41 | . . . . . . . 12 . 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . . . Total Damage 56 | . . . . . . . 56 . . . Kills 2 | . . . . . . . 2 . . . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Active Infowar (turns) 8570 | 69 753 1166 385 588 664 473 1262 1097 1464 649 Optics 63 | . . . . . . . . . . 63 Sensors 4854 | . . . . . . 473 1262 1097 1464 558 Traps 234 | . . . . . . . . . 231 3 Seismic 8503 | 69 753 1166 385 588 664 472 1255 1097 1464 590 Decoding 881 | . . . . . . . . . 232 649 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Turns Passed 8700 | 134 753 1203 385 616 664 473 1262 1097 1464 649 Spaces Moved 5100 | 86 453 567 195 395 475 249 721 618 932 409 Core 127 | 5 . . . . . . . . . 122 Treads . | . . . . . . . . . . . Legs 4973 | 81 453 567 195 395 475 249 721 618 932 287 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 105 111 108 102 173 173 171 105 50 Average Speed 150 | 115 133 168 165 113 115 174 173 171 149 141 Slowest Speed 400 | 120 190 175 183 245 175 176 173 247 247 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 39 | 3 61 34 20 14 16 5 69 49 93 68 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . . . 3 . . 2 Spaces Dug 13 | . . . . 7 6 . . . . . Terrain Destroyed 60 | . . 2 1 7 41 . . 2 . 7 Melee 13 | . . . . 7 6 . . . . . Projectile 12 | . . 2 1 . . . . 2 . 7 AOE 35 | . . . . . 35 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Total 5800 | 106 558 724 228 514 570 280 732 635 1001 452 Wait 370 | . 73 93 8 52 44 22 4 8 58 8 Move 5090 | 85 452 566 194 394 474 248 720 617 931 409 Hop . | . . . . . . . . . . . Pick Up 59 | 7 5 5 7 11 13 3 2 . 3 3 Fast Attach 19 | 7 . 3 2 2 . . . . 3 2 Attach 26 | . . 6 1 4 4 3 1 1 2 4 Detach 4 | . . 1 . 2 . . . 1 . . Swap 24 | . 2 2 2 4 7 1 1 . 2 3 Drop 38 | 1 1 4 . 11 12 . 2 . 2 5 Fire 146 | 6 25 44 13 22 5 3 2 8 . 18 Melee 22 | . . . . 11 11 . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 847 | -10/Materials | Discovered new exit (range 4) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1303 | -9/Materials | Discovered new exit (range 15) 1893 | -9/Materials | Build established: Scavenger-Gunner 2091 | -9/Materials | Entered another Materials area 2091 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2210 | -8/Materials | Discovered new exit (range 16) 2343 | -8/Materials | Central database locked down 2346 | -8/Materials | Discovered new exit (range 14) 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2801 | -7/Factory | Crushed by falling debris 2801 | -7/Factory | System corruption reached 10% 2832 | -7/Factory | Lost 3 parts (2n1u) 3069 | -7/Factory | Discovered new exit (range 12) 3092 | -7/Factory | Entered another Factory area 3092 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3749 | -6/Factory | Discovered new exit (range 7) 3756 | -6/Factory | Entered another Factory area 3756 | -5/Factory | Evolved 2 slots: Utility x2 3926 | -5/Factory | Discovered new exit (range 15) 3996 | -5/Factory | Identified exit to Upper Caves 4040 | -5/Factory | Central database locked down 4165 | -5/Factory | Garrison activated, responded to threat 4229 | -5/Factory | Entered Upper Caves 5162 | -5/Upper Caves | Discovered new exit (range 9) 5176 | -5/Upper Caves | Identified exit to Upper Caves 5491 | -5/Upper Caves | Entered another Upper Caves area 5560 | -5/Upper Caves | Lost 3 parts (2n1w) 5705 | -5/Upper Caves | Encountered a Warlord checkpoint 5709 | -5/Upper Caves | Learned Factory terminal intel 5748 | -5/Upper Caves | Discovered new exit (range 10) 5762 | -5/Upper Caves | Identified exit to Warlord 5850 | -5/Upper Caves | Build established: Scavenger-Mutant 5997 | -5/Upper Caves | Entered an active Warlord outpost 6588 | -5/Upper Caves | Entered Warlord 7071 | -5/Warlord | Visited the Vortex Lab 7083 | -5/Warlord | Warlord's base attacked by MAIN.C 7086 | -5/Warlord | Found Prototype Energy Cannon 7086 | -5/Warlord | Identified Vortex Cannon 7092 | -5/Warlord | Found Vortex Cannon 7291 | -5/Warlord | Met Warlord 7397 | -5/Warlord | Build established: Scavenger-Gunner 7433 | -5/Warlord | Warlord forces counterattacked 7673 | -5/Warlord | System corruption reached 10% 7740 | -5/Warlord | Opened side exit 7758 | -5/Warlord | Warlord base infiltrated, sounded retreat 7863 | -5/Warlord | Spotted Striker 7925 | -5/Warlord | Spotted Striker 8019 | -5/Warlord | Discovered new exit (range 14) 8042 | -5/Warlord | Identified exit to Proximity Caves 8052 | -5/Warlord | Entered Proximity Caves 8111 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 8229 | -4/Proximity Caves | Learned location of Armory (-4) 8325 | -4/Proximity Caves | Spotter reported a threat 8394 | -4/Proximity Caves | Spotter reported a threat 8438 | -4/Proximity Caves | Spotter reported a threat 8514 | -4/Proximity Caves | Spotter reported a threat 8583 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8614 | -4/Proximity Caves | Core integrity fell below 50% 8641 | -4/Proximity Caves | Core integrity fell below 20% 8673 | -4/Proximity Caves | Lost 15 parts (2p7n3u3w) 8701 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08635_ Slug penetrates Wall. 08635_ Penetrated by Slug. 08635_ Slug penetrates Wall. 08638_ Penetrated by Slug. 08639_ Knocked back. 08639_ Dropped Lrg. Storage Unit. 08640_ Dropped Adv. Heat Sink. 08640_ Acquired Hvy. Flail. 08642_ Adv. Heat Sink destroyed. 08642_ Seismic Detector destroyed. 08642_ Slug penetrates Wall. 08645_ Penetrated by Slug. 08651_ EC2 BPA ,>=TWW I&B3JAV 2H 08666_ RJPYV64A#:LHU4MVIAH V4EWZMUQN 08685_ Searching scrap... 08685_ Found Myomer Leg. 08685_ Found Arm. Wheel. 08685_ Found Imp. Dynamic Insulation System. 08685_ Found 51 Matter. 08686_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ??????????###???????????? #?????????????????????? | | ?????????## #?????????#?? #?????????????????????? | | ?????????# #????????? ## #?????????????????????? | | ##???????# #????????? ?????????#????????????? | | ##??????# ##???????? ???????? ##???????????? | | #??????# ###??????# #??????? #???????????? | | ????????# ##?????# #?????? #???????????? | | ##???????# #?????# #????? #????????????? | | ###?????# #####?# #???? #?????????????? | | # ##?#### ## ### #??? #?????????????? | | # ### ## ##?# ##????????????? | | # ### s s ## #????????????? | | #?# ### s #????????????? | | ### ### s #????????????? | | %! ##### ## s #????????????? | | ## == ##???# @ ##????????????? | | ###### ##### ### #?????????????? | | ?????# ## #???? #?????????????? | | ?????## #?# #??????????????????? | | ??????# ###### ##??# #??????????????????? | | ??????########????## ###????###??????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked VSS Leg | -5/Factory | Hacked Plasma Rifle | -5/Factory | Hacked Phase Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brute Force Protector Quantum Hacking Challenges ------------ None Game ------ Seed DecoyArcsightChip Manual? 0 Play Time 01:00:11 Cumulative 55.7 hours Start 2026.10.21 @ 15:08:00 End 2026.10.21 @ 16:26:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d29b3c5-50e9-446d-b7ff-ce33fe8e3ee3