Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.24 @ 00:11:21

Player: Seralth

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (60)      300
Value Destroyed (2091)     2091
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5511

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     219/300
Energy                     40/360
System Corruption          1%
Temperature                Critical (760)
Movement                   Walking (193) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
   Improved Deuterium Engine
  Makeshift Power Source
>           --- PROPULSION (3) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
>           --- UTILITY (4) ------
   Advanced Melee Analysis Suite
      Heavy Armor Plating
   Improved Hardlight Generator
>           --- WEAPON (4) -------
   Improved Spread Laser
   Improved Spread Laser
      Heavy Ion Cannon
            Chainsword
>           --- INVENTORY (5) ----
      Light Nuclear Core
            Targeting Computer
  Makeshift Propulsion Shielding
            Arc Thrower
            Plasma Rifle

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
  Makeshift Power Source
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
>           --- UTILITY ----------
   Advanced Melee Analysis Suite
      Heavy Armor Plating
   Improved Hardlight Generator
>           --- WEAPON -----------
   Improved Spread Laser
   Improved Spread Laser
      Heavy Ion Cannon
            Chainsword
>           --- INVENTORY --------
      Light Nuclear Core
            Targeting Computer
  Makeshift Propulsion Shielding
            Arc Thrower
            Plasma Rifle
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Armor Integrity Analyzer
  Device                   Improved Cooling System
  Storage                  Medium Matter Pod
  Processor                Armor Integrity Analyzer
  Protection               Heavy Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   
Parts Attached             49   | 5   1   2   1   4   20  8   6   2   
  Power                    10   | 1   .   1   .   .   4   .   2   2   
    Engine                 4    | 1   .   .   .   .   .   .   1   2   
    Core                   6    | .   .   1   .   .   4   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   3   6   3   1   .   
    Treads                 3    | 2   .   .   .   .   .   .   1   .   
    Leg                    12   | .   .   .   .   3   6   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   .   1   .   3   2   3   .   
    Device                 4    | .   .   .   .   .   3   .   1   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   1   .   1   7   3   .   .   
    Energy Gun             3    | .   .   .   .   .   1   2   .   .   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   .   2   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 4    | .   .   .   .   1   .   .   3   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   1   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            3    | .   .   2   2   3   4   4   3   4   
  Power                    .    | .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   1   .   .   1   .   .   
  Utility                  1    | .   .   .   .   .   .   1   1   2   
  Weapon                   1    | .   .   .   1   2   2   1   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             9    | .   .   1   .   1   1   2   .   4   
  Power                    2    | .   .   1   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   .   2   
  Weapon                   3    | .   .   .   .   .   1   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   80  85  85  99  86  92  85  92  
  Engine                   2    | .   14  6   .   .   .   .   1   9   
  Core                     12   | .   .   8   14  14  13  15  12  5   
  Treads                   9    | .   28  28  28  19  .   .   .   .   
  Leg                      14   | .   .   .   .   7   22  23  17  23  
  Device                   5    | .   .   .   .   .   11  7   6   7   
  Storage                  5    | .   9   14  14  14  3   .   .   .   
  Processor                6    | .   .   .   .   14  9   7   7   7   
  Protection               3    | .   .   .   .   .   .   6   7   7   
  Energy Gun               6    | .   .   .   .   .   3   7   15  15  
  Energy Cannon            4    | .   .   .   .   .   6   7   7   7   
  Ballistic Gun            5    | .   28  20  14  9   2   .   .   .   
  Ballistic Cannon         6    | .   .   7   14  14  4   6   .   .   
  Slashing Weapon          5    | .   .   .   .   4   9   7   6   7   
Peak Build Rating          52   | 5   6   15  18  26  40  46  51  52  
  Average Rating           32   | 3   5   11  15  20  31  42  46  51  
  On Entrance              22   | .   5   6   15  18  22  35  46  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 7   9   23  23  24  34  50  57  57  
  Greatest Support         47   | 40  40  40  40  40  35  42  47  47  
  Greatest Overweight (x)  2    | 2   .   .   .   2   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   5   3   5   5   5   5   5   
  Average Carried          3    | .   .   2   2   3   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   3   2   4   5   5   5   5   

 Class Distribution 
--------------------
 32% | Mutant
 29% | Scavenger-Gunner
 19% | Tank
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Matter Collected           1384 | 217 99  120 .   321 141 247 133 106 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2243 | .   99  34  .   373 801 396 228 312 
  Parts                    132  | .   5   4   .   27  53  20  10  13  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      28   | .   .   .   .   .   .   .   16  12  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  49   | .   2   1   .   12  11  8   7   8   
  Melee                    20   | .   .   .   .   5   11  2   2   .   
  Guns                     15   | .   2   .   .   3   .   3   4   3   
  Cannons                  14   | .   .   1   .   4   .   3   1   5   
Classes Destroyed          10   | .   1   .   .   3   5   1   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   .   1   2   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   .   .   .   .   2   3   .   .   
  Swarmer                  13   | .   .   .   .   7   .   .   3   3   
  Grunt                    25   | .   2   1   .   3   6   4   4   5   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   4   1   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
Best Kill Streak           5    | .   2   1   .   4   5   4   5   5   
  Combat Bots Only         5    | .   2   1   .   4   3   4   5   5   
Max Kills in Single Turn   1    | .   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Hostile Shots Fired        341  | .    9    20   .    51   95   73   52   41   
  Missed                   88   | .    2    4    .    14   21   29   6    12   
  Hits                     253  | .    7    16   .    37   74   44   46   29   
    Melee                  3    | .    .    .    .    3    .    .    .    .    
    Projectile             250  | .    7    16   .    34   74   44   46   29   
    AOE                    4    | .    .    3    .    .    .    1    .    .    
  Critical Strikes         10   | .    .    1    .    1    3    1    .    4    
Damage Taken               3237 | .    77   218  .    331  817  740  805  249  
  Core                     1009 | .    .    50   .    104  134  318  309  94   
  Absorbed by Shields      174  | .    .    .    .    .    .    .    .    174  
  Ignored by Resistances   822  | .    21   64   .    102  233  138  165  99   
Core Remaining (%)         71   | 100  .    .    .    38   75   .    .    .    
Volleys Fired              87   | .    7    13   4    12   11   25   6    9    
  Largest                  3    | .    2    2    2    2    2    3    3    3    
  Hottest                  215  | .    40   68   68   68   140  177  215  215  
Shots Fired                196  | .    14   26   8    24   21   58   18   27   
  Gun                      105  | .    14   13   4    12   9    23   12   18   
  Cannon                   91   | .    .    13   4    12   12   35   6    9    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  98   | .    14   26   8    24   1    25   .    .    
  Thermal                  98   | .    .    .    .    .    20   33   18   27   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    8    10   .    4    11   25   15   9    
  Robot Miss Streak        6    | .    1    2    .    2    2    6    6    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           179  | .    12   20   .    22   42   45   18   20   
  Core Hits                144  | .    5    2    .    14   20   51   27   25   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    3    .    1    .    .    .    .    
  Critical Strikes         8    | .    .    3    .    2    2    .    .    1    
    Destroy                5    | .    .    3    .    2    .    .    .    .    
    Sever                  3    | .    .    .    .    .    2    .    .    1    
Melee Attacks              76   | .    .    .    .    12   44   9    7    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 76   | .    .    .    .    12   44   9    7    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    1    6    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5395 | .    147  276  .    659  1681 1334 646  652  
  Guns                     1339 | .    147  122  .    90   53   341  266  320  
  Cannons                  1421 | .    .    154  .    215  133  652  80   187  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    2613 | .    .    .    .    354  1495 335  284  145  
  Ramming                  22   | .    .    .    .    .    .    6    16   .    
  Kinetic                  1217 | .    147  276  .    305  25   464  .    .    
  Thermal                  1543 | .    .    .    .    .    161  529  346  507  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 2613 | .    .    .    .    354  1495 335  284  145  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    3    8    .    
    Message Errors         4    | .    .    .    .    .    .    2    2    .    
    Matter Fused           5    | .    .    .    .    .    .    1    4    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            254  | .    .    .    .    48   111  60   35   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    254  | .    .    .    .    48   111  60   35   .    
Knockbacks                 13   | .    .    3    .    1    .    9    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    2    .    1    .    9    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    
Targets Rammed             8    | .    .    1    .    .    .    1    6    .    
  Kicked                   7    | .    .    .    .    .    .    1    6    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        760  | .    2    169  45   105  .    681  758  760  
  Average Temperature      184  | .    2    71   21   47   .    174  333  304  
  Received Heat Transfer   1083 | .    60   108  .    42   414  165  162  132  
  Effects                  50   | .    .    .    .    .    .    13   19   18   
    Shutdowns              12   | .    .    .    .    .    .    5    2    5    
    Energy Bleed           6    | .    .    .    .    .    .    1    2    3    
    Interference           7    | .    .    .    .    .    .    2    5    .    
    Matter Decay           4    | .    .    .    .    .    .    .    1    3    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         6    | .    .    .    .    .    .    2    3    1    
    Damage (major)         8    | .    .    .    .    .    .    .    4    4    
    Damage (core)          6    | .    .    .    .    .    .    3    2    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    .    1    
  Heat Transferred         1577 | .    .    .    .    .    193  529  331  524  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             142  | .   40  35  .   131 142 81  .   .   
  Initial                  48   | .   .   3   .   .   6   48  .   .   
  Average                  25   | .   8   6   .   39  52  10  .   .   
Influence Increases        1372 | .   50  65  .   306 373 233 160 185 
  Destroy 0b10 Robot/C     980  | .   40  20  .   240 220 160 140 160 
  Destroy 0b10 Robot/NC    55   | .   .   .   .   5   35  15  .   .   
  Destroy Leader           222  | .   10  .   .   40  86  56  20  10  
  Disable Machine          27   | .   .   9   .   18  .   .   .   .   
  Destroy Structure        13   | .   .   6   .   3   2   2   .   .   
  Lose Combat Pursuer      75   | .   .   30  .   .   30  .   .   15  
Influence Decreases        1267 | .   40  63  12  286 267 338 181 80  
  Entered New Map          121  | .   .   7   12  .   14  78  10  .   
  Time Decay               1106 | .   40  56  .   276 253 260 141 80  
  Lost Part                40   | .   .   .   .   10  .   .   30  .   
Squads Dispatched          7    | .   1   .   .   .   2   4   .   .   
  Investigation            2    | .   1   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            3    | .   .   .   .   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Distress Signals           3    | .   1   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   3   3   .   13  19  13  6   8   
  Peak Tracking Total      5    | .   2   2   .   4   4   4   3   5   
  Tactical Retreats        5    | .   .   2   .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          4    | .   .   1   1   2   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          10   | .   1   .   4   1   1   1   2   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   3   .   14  1   2   1   5   .   
  Successful               21   | .   .   .   14  1   1   .   5   .   
  Failed                   5    | .   3   .   .   .   1   1   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   3   .   .   .   1   .   .   .   
  Terminals                5    | .   3   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   .   .   14  1   1   .   5   .   
  Record                   18   | .   .   .   14  .   .   .   4   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Active Infowar (turns)     1436 | .    .    .    .    .    207  1229 .    .    
  Sensors                  1436 | .    .    .    .    .    207  1229 .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    1    .    1    .    .    .    2    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               6455 | 59   224  340  961  737  834  1285 1461 554  
Spaces Moved               3159 | 45   125  178  591  427  423  396  710  264  
  Core                     23   | 23   .    .    .    .    .    .    .    .    
  Treads                   1207 | 22   125  178  591  291  .    .    .    .    
  Legs                     1929 | .    .    .    .    136  423  396  710  264  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  120  123  193  
  Average Speed            170  | 117  160  160  160  154  149  184  191  193  
  Slowest Speed            260  | 160  160  160  160  260  190  193  195  193  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    20   47   90   77   28   11   81   34   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    1    .    
Scrap Searched             10   | .    .    .    .    1    .    .    2    7    
Spaces Dug                 7    | .    .    .    .    .    7    .    .    .    
Terrain Destroyed          22   | .    .    9    1    3    7    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    9    1    3    7    2    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low 
Total                      3981 | 49  135 207 599 469 561 891 786 284 
  Wait                     533  | .   2   6   .   9   41  440 32  3   
  Move                     3151 | 44  124 177 590 426 422 395 709 264 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  21   | .   1   5   .   4   5   1   5   .   
  Fast Attach              21   | 5   1   .   .   2   6   3   4   .   
  Attach                   11   | .   .   .   1   1   3   2   3   1   
  Detach                   3    | .   .   .   .   .   1   2   .   .   
  Swap                     24   | .   .   2   .   1   12  5   2   2   
  Drop                     36   | .   .   3   .   2   16  8   6   1   
  Fire                     87   | .   7   13  4   12  11  25  6   9   
  Melee                    76   | .   .   .   .   12  44  9   7   4   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   .   .   .   1   6   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   10   | .   .   .   4   .   .   .   6   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   60 | -11/Scrapyard  | Entered Materials
  102 | -10/Materials  | Discovered new exit (range 12)
  260 | -10/Materials  | Met 8R-AWN
  284 | -10/Materials  | Entered Mines
  285 | -10/Mines      | Followed 8R-AWN into the Mines
  298 | -10/Mines      | Met a Derelict bent on vengeance
  305 | -10/Mines      | Build established: Mutant
  316 | -10/Mines      | Assembled infested the area
  321 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  478 | -10/Mines      | Learned Materials stockpile data
  611 | -10/Mines      | Discovered new exit (range 10)
  624 | -10/Mines      | Entered Exiles
  667 | -10/Exiles     | Discovered new exit (range 15)
  704 | -10/Exiles     | Welcomed by 8R-AWN
  728 | -10/Exiles     | Met EX-HEX
  842 | -10/Exiles     | Met EX-DEC
  892 | -10/Exiles     | Learned location of Zion (-6)
  957 | -10/Exiles     | Discovered new exit (range 14)
 1072 | -10/Exiles     | Visited The Gauntlet
 1319 | -10/Exiles     | Met EX-BIN
 1585 | -10/Exiles     | Entered Mines
 1650 | -9/Mines       | Discovered new exit (range 4)
 1802 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2039 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2091 | -9/Mines       | Core integrity fell below 50%
 2173 | -9/Mines       | Learned location of 1 exit from Materials
 2322 | -9/Mines       | Entered Materials
 2322 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 2323 | -8/Materials   | Identified exit to Factory
 2437 | -8/Materials   | Build established: Scavenger-Mutant
 3156 | -8/Materials   | Entered Factory
 3156 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3460 | -7/Factory     | Build established: Scavenger-Gunner
 4348 | -7/Factory     | Discovered new exit (range 11)
 4441 | -7/Factory     | Entered Lower Caves
 4459 | -7/Lower Caves | Core integrity fell below 50%
 4469 | -7/Lower Caves | Core integrity fell below 20%
 5457 | -7/Lower Caves | Build established: Tank
 5633 | -7/Lower Caves | Learned Extension emergency access door positions
 5633 | -7/Lower Caves | Learned Research terminal intel
 5875 | -7/Lower Caves | Discovered new exit (range 5)
 5902 | -7/Lower Caves | Entered another Lower Caves area
 5933 | -7/Lower Caves | Learned location of 1 exit from Factory
 6457 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
06450_ Overheating: Carbon-fiber Leg damaged
  (-5).
06450_ Overheating: Titanium Leg damaged (-37).
06451_ Overheating: Imp. Spread Laser damaged
  (-40).
06451_ Aluminum Leg fries itself beyond repair.
06453_ Power failure, Imp. Deuterium Engine
  shutdown.
06453_ Imp. Heat Sink fries itself beyond
  repair.
06454_ Power failure, Mak. Power Source
  shutdown.
06454_ Overheating: Matter decay (-61).
06454_ Aluminum Leg fries itself beyond repair.
06455_ Overheating: Energy bleed (-13).
06455_ Particle Gun fries itself beyond repair.
06456_ Aluminum Leg fries itself beyond repair.
  <x2>
06456_ G-50 Soldier destroyed.
06457_ Overheating: Core damaged (-84).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????######??????????????????????? |
| ?????????????????????#   !##?????????????????????? |
| ?????????????????????# %% %#?????????????????????? |
| ??????????????????????#%[ #??????????????????????? |
| ????????????????????####  #??????????????????????? |
| ???????????????????## ## @##?????????????????????? |
| ????????#####?????##  #    #?????????????????????? |
| ????????#   ##???##        #?????????????????????? |
| ????????#    #?###      ###  ###?????????????????? |
| ????????#    ###                   ??????????????? |
| ????????#          %                ?????????????? |
| ????????##                          ?????????????? |
| ?????????##                          ????????????? |
| ??????????##       ##     #####    ??????????????? |
| ??????????##      ####   ##????#### ?????????????? |
| ??????????#      ##??#  ##???????????????????????? |
| ??????????#   ####???#  #????????????????????????? |
| ???????####   ###????#  #????????????????????????? |
| ???????#        ###??#  #????????????????????????? |
| ???????#          #??#  #????????????????????????? |
| ???????# ###      #???   ????????????????????????? |
| ???????# ??#      #???###????????????????????????? |
| ??????? ???#     ##??????????????????????????????? |
| ??????#????##    ###?????????####????????????????? |
| ????????????##     ##????????   #????????????????? |
| ?????????????##     #?####??    ##???????????????? |
| ?????????#???##     ###  ###     #???????????????? |
| ????????##  ##      ##           ##??#####???????? |
| ???????##           ##            #??#   ##??????? |
| ???????#                         #???#    #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          27
Energy Capacity            370
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Melee Accuracy             8
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyTiamatPick
  Manual?         0
Play Time         00:37:02
  Cumulative      9.8 hours
  Start           2025.05.23 @ 05:12:09
  End             2025.05.24 @ 00:11:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           3
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df0a139d-8063-470c-97d5-85a4defb2de8