Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.24 @ 00:11:21 Player: Seralth Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2091) 2091 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5511 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 40/360 System Corruption 1% Temperature Critical (760) Movement Walking (193) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Makeshift Power Source > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Advanced Melee Analysis Suite Heavy Armor Plating Improved Hardlight Generator > --- WEAPON (4) ------- Improved Spread Laser Improved Spread Laser Heavy Ion Cannon Chainsword > --- INVENTORY (5) ---- Light Nuclear Core Targeting Computer Makeshift Propulsion Shielding Arc Thrower Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Melee Analysis Suite Heavy Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Heavy Ion Cannon Chainsword > --- INVENTORY -------- Light Nuclear Core Targeting Computer Makeshift Propulsion Shielding Arc Thrower Plasma Rifle [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Armor Integrity Analyzer Device Improved Cooling System Storage Medium Matter Pod Processor Armor Integrity Analyzer Protection Heavy Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 1 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 49 | 5 1 2 1 4 20 8 6 2 Power 10 | 1 . 1 . . 4 . 2 2 Engine 4 | 1 . . . . . . 1 2 Core 6 | . . 1 . . 4 . 1 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . . 3 6 3 1 . Treads 3 | 2 . . . . . . 1 . Leg 12 | . . . . 3 6 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | . 1 . 1 . 3 2 3 . Device 4 | . . . . . 3 . 1 . Storage 1 | . 1 . . . . . . . Processor 2 | . . . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 2 1 . Artifact . | . . . . . . . . . Weapon 14 | 2 . 1 . 1 7 3 . . Energy Gun 3 | . . . . . 1 2 . . Energy Cannon 3 | . . . . . 3 . . . Ballistic Gun 4 | 2 . . . . 2 . . . Ballistic Cannon 2 | . . 1 . . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 4 | . . . . 1 . . 3 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . Utility . | . . . . . . . . . Weapon 1 | . . . . . . . 1 . Highest Loss Streak 2 | . . . . 1 . . 2 . To Critical Strikes . | . . . . . . . . . Average Backups 3 | . . 2 2 3 4 4 3 4 Power . | . . . . . 1 . . . Propulsion . | . . . 1 . . 1 . . Utility 1 | . . . . . . 1 1 2 Weapon 1 | . . . 1 2 2 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 9 | . . 1 . 1 1 2 . 4 Power 2 | . . 1 . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . . . . 1 . 2 Weapon 3 | . . . . . 1 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 80 85 85 99 86 92 85 92 Engine 2 | . 14 6 . . . . 1 9 Core 12 | . . 8 14 14 13 15 12 5 Treads 9 | . 28 28 28 19 . . . . Leg 14 | . . . . 7 22 23 17 23 Device 5 | . . . . . 11 7 6 7 Storage 5 | . 9 14 14 14 3 . . . Processor 6 | . . . . 14 9 7 7 7 Protection 3 | . . . . . . 6 7 7 Energy Gun 6 | . . . . . 3 7 15 15 Energy Cannon 4 | . . . . . 6 7 7 7 Ballistic Gun 5 | . 28 20 14 9 2 . . . Ballistic Cannon 6 | . . 7 14 14 4 6 . . Slashing Weapon 5 | . . . . 4 9 7 6 7 Peak Build Rating 52 | 5 6 15 18 26 40 46 51 52 Average Rating 32 | 3 5 11 15 20 31 42 46 51 On Entrance 22 | . 5 6 15 18 22 35 46 51 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 7 9 23 23 24 34 50 57 57 Greatest Support 47 | 40 40 40 40 40 35 42 47 47 Greatest Overweight (x) 2 | 2 . . . 2 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 5 3 5 5 5 5 5 Average Carried 3 | . . 2 2 3 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 3 2 4 5 5 5 5 Class Distribution -------------------- 32% | Mutant 29% | Scavenger-Gunner 19% | Tank 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 1384 | 217 99 120 . 321 141 247 133 106 Remotely . | . . . . . . . . . Salvage Created 2243 | . 99 34 . 373 801 396 228 312 Parts 132 | . 5 4 . 27 53 20 10 13 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 16 12 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 49 | . 2 1 . 12 11 8 7 8 Melee 20 | . . . . 5 11 2 2 . Guns 15 | . 2 . . 3 . 3 4 3 Cannons 14 | . . 1 . 4 . 3 1 5 Classes Destroyed 10 | . 1 . . 3 5 1 . . Worker 2 | . . . . . 2 . . . Builder 3 | . . . . 1 2 . . . Hauler 1 | . . . . . 1 . . . Watcher 5 | . . . . . 2 3 . . Swarmer 13 | . . . . 7 . . 3 3 Grunt 25 | . 2 1 . 3 6 4 4 5 Duelist 2 | . . . . 2 . . . . Sentry 5 | . . . . . 4 1 . . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . 3 . . Best Kill Streak 5 | . 2 1 . 4 5 4 5 5 Combat Bots Only 5 | . 2 1 . 4 3 4 5 5 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 341 | . 9 20 . 51 95 73 52 41 Missed 88 | . 2 4 . 14 21 29 6 12 Hits 253 | . 7 16 . 37 74 44 46 29 Melee 3 | . . . . 3 . . . . Projectile 250 | . 7 16 . 34 74 44 46 29 AOE 4 | . . 3 . . . 1 . . Critical Strikes 10 | . . 1 . 1 3 1 . 4 Damage Taken 3237 | . 77 218 . 331 817 740 805 249 Core 1009 | . . 50 . 104 134 318 309 94 Absorbed by Shields 174 | . . . . . . . . 174 Ignored by Resistances 822 | . 21 64 . 102 233 138 165 99 Core Remaining (%) 71 | 100 . . . 38 75 . . . Volleys Fired 87 | . 7 13 4 12 11 25 6 9 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 215 | . 40 68 68 68 140 177 215 215 Shots Fired 196 | . 14 26 8 24 21 58 18 27 Gun 105 | . 14 13 4 12 9 23 12 18 Cannon 91 | . . 13 4 12 12 35 6 9 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 98 | . 14 26 8 24 1 25 . . Thermal 98 | . . . . . 20 33 18 27 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 8 10 . 4 11 25 15 9 Robot Miss Streak 6 | . 1 2 . 2 2 6 6 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 179 | . 12 20 . 22 42 45 18 20 Core Hits 144 | . 5 2 . 14 20 51 27 25 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . . 3 . 1 . . . . Critical Strikes 8 | . . 3 . 2 2 . . 1 Destroy 5 | . . 3 . 2 . . . . Sever 3 | . . . . . 2 . . 1 Melee Attacks 76 | . . . . 12 44 9 7 4 Impact . | . . . . . . . . . Slashing 76 | . . . . 12 44 9 7 4 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . 1 6 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5395 | . 147 276 . 659 1681 1334 646 652 Guns 1339 | . 147 122 . 90 53 341 266 320 Cannons 1421 | . . 154 . 215 133 652 80 187 Explosions . | . . . . . . . . . Melee 2613 | . . . . 354 1495 335 284 145 Ramming 22 | . . . . . . 6 16 . Kinetic 1217 | . 147 276 . 305 25 464 . . Thermal 1543 | . . . . . 161 529 346 507 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2613 | . . . . 354 1495 335 284 145 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . . 3 8 . Message Errors 4 | . . . . . . 2 2 . Matter Fused 5 | . . . . . . 1 4 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 254 | . . . . 48 111 60 35 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 254 | . . . . 48 111 60 35 . Knockbacks 13 | . . 3 . 1 . 9 . . Impact . | . . . . . . . . . Kinetic 12 | . . 2 . 1 . 9 . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 8 | . . 1 . . . 1 6 . Kicked 7 | . . . . . . 1 6 . Crushed . | . . . . . . . . . Highest Temperature 760 | . 2 169 45 105 . 681 758 760 Average Temperature 184 | . 2 71 21 47 . 174 333 304 Received Heat Transfer 1083 | . 60 108 . 42 414 165 162 132 Effects 50 | . . . . . . 13 19 18 Shutdowns 12 | . . . . . . 5 2 5 Energy Bleed 6 | . . . . . . 1 2 3 Interference 7 | . . . . . . 2 5 . Matter Decay 4 | . . . . . . . 1 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 6 | . . . . . . 2 3 1 Damage (major) 8 | . . . . . . . 4 4 Damage (core) 6 | . . . . . . 3 2 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 Heat Transferred 1577 | . . . . . 193 529 331 524 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 142 | . 40 35 . 131 142 81 . . Initial 48 | . . 3 . . 6 48 . . Average 25 | . 8 6 . 39 52 10 . . Influence Increases 1372 | . 50 65 . 306 373 233 160 185 Destroy 0b10 Robot/C 980 | . 40 20 . 240 220 160 140 160 Destroy 0b10 Robot/NC 55 | . . . . 5 35 15 . . Destroy Leader 222 | . 10 . . 40 86 56 20 10 Disable Machine 27 | . . 9 . 18 . . . . Destroy Structure 13 | . . 6 . 3 2 2 . . Lose Combat Pursuer 75 | . . 30 . . 30 . . 15 Influence Decreases 1267 | . 40 63 12 286 267 338 181 80 Entered New Map 121 | . . 7 12 . 14 78 10 . Time Decay 1106 | . 40 56 . 276 253 260 141 80 Lost Part 40 | . . . . 10 . . 30 . Squads Dispatched 7 | . 1 . . . 2 4 . . Investigation 2 | . 1 . . . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . . . . . 2 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 3 3 . 13 19 13 6 8 Peak Tracking Total 5 | . 2 2 . 4 4 4 3 5 Tactical Retreats 5 | . . 2 . . 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 2 | . . . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 4 | . . 1 1 2 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 10 | . 1 . 4 1 1 1 2 . Terminals 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . 3 . 14 1 2 1 5 . Successful 21 | . . . 14 1 1 . 5 . Failed 5 | . 3 . . . 1 1 . . Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 3 . . . 1 . . . Terminals 5 | . 3 . . . 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . . . 14 1 1 . 5 . Record 18 | . . . 14 . . . 4 . Open Door 2 | . . . . 1 . . 1 . Dispatch Records 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Active Infowar (turns) 1436 | . . . . . 207 1229 . . Sensors 1436 | . . . . . 207 1229 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 6455 | 59 224 340 961 737 834 1285 1461 554 Spaces Moved 3159 | 45 125 178 591 427 423 396 710 264 Core 23 | 23 . . . . . . . . Treads 1207 | 22 125 178 591 291 . . . . Legs 1929 | . . . . 136 423 396 710 264 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 123 193 Average Speed 170 | 117 160 160 160 154 149 184 191 193 Slowest Speed 260 | 160 160 160 160 260 190 193 195 193 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 20 47 90 77 28 11 81 34 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . . 1 . . 2 7 Spaces Dug 7 | . . . . . 7 . . . Terrain Destroyed 22 | . . 9 1 3 7 2 . . Melee . | . . . . . . . . . Projectile 22 | . . 9 1 3 7 2 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 3981 | 49 135 207 599 469 561 891 786 284 Wait 533 | . 2 6 . 9 41 440 32 3 Move 3151 | 44 124 177 590 426 422 395 709 264 Hop . | . . . . . . . . . Pick Up 21 | . 1 5 . 4 5 1 5 . Fast Attach 21 | 5 1 . . 2 6 3 4 . Attach 11 | . . . 1 1 3 2 3 1 Detach 3 | . . . . . 1 2 . . Swap 24 | . . 2 . 1 12 5 2 2 Drop 36 | . . 3 . 2 16 8 6 1 Fire 87 | . 7 13 4 12 11 25 6 9 Melee 76 | . . . . 12 44 9 7 4 Ram . | . . . . . . . . . Kick 7 | . . . . . . 1 6 . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . 4 . . . 6 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 12) 260 | -10/Materials | Met 8R-AWN 284 | -10/Materials | Entered Mines 285 | -10/Mines | Followed 8R-AWN into the Mines 298 | -10/Mines | Met a Derelict bent on vengeance 305 | -10/Mines | Build established: Mutant 316 | -10/Mines | Assembled infested the area 321 | -10/Mines | Assisted by a Guerilla fighting off Assembled 478 | -10/Mines | Learned Materials stockpile data 611 | -10/Mines | Discovered new exit (range 10) 624 | -10/Mines | Entered Exiles 667 | -10/Exiles | Discovered new exit (range 15) 704 | -10/Exiles | Welcomed by 8R-AWN 728 | -10/Exiles | Met EX-HEX 842 | -10/Exiles | Met EX-DEC 892 | -10/Exiles | Learned location of Zion (-6) 957 | -10/Exiles | Discovered new exit (range 14) 1072 | -10/Exiles | Visited The Gauntlet 1319 | -10/Exiles | Met EX-BIN 1585 | -10/Exiles | Entered Mines 1650 | -9/Mines | Discovered new exit (range 4) 1802 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2039 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2091 | -9/Mines | Core integrity fell below 50% 2173 | -9/Mines | Learned location of 1 exit from Materials 2322 | -9/Mines | Entered Materials 2322 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2323 | -8/Materials | Identified exit to Factory 2437 | -8/Materials | Build established: Scavenger-Mutant 3156 | -8/Materials | Entered Factory 3156 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3460 | -7/Factory | Build established: Scavenger-Gunner 4348 | -7/Factory | Discovered new exit (range 11) 4441 | -7/Factory | Entered Lower Caves 4459 | -7/Lower Caves | Core integrity fell below 50% 4469 | -7/Lower Caves | Core integrity fell below 20% 5457 | -7/Lower Caves | Build established: Tank 5633 | -7/Lower Caves | Learned Extension emergency access door positions 5633 | -7/Lower Caves | Learned Research terminal intel 5875 | -7/Lower Caves | Discovered new exit (range 5) 5902 | -7/Lower Caves | Entered another Lower Caves area 5933 | -7/Lower Caves | Learned location of 1 exit from Factory 6457 | -7/Lower Caves | Core destroyed Last Messages --------------- 06450_ Overheating: Carbon-fiber Leg damaged (-5). 06450_ Overheating: Titanium Leg damaged (-37). 06451_ Overheating: Imp. Spread Laser damaged (-40). 06451_ Aluminum Leg fries itself beyond repair. 06453_ Power failure, Imp. Deuterium Engine shutdown. 06453_ Imp. Heat Sink fries itself beyond repair. 06454_ Power failure, Mak. Power Source shutdown. 06454_ Overheating: Matter decay (-61). 06454_ Aluminum Leg fries itself beyond repair. 06455_ Overheating: Energy bleed (-13). 06455_ Particle Gun fries itself beyond repair. 06456_ Aluminum Leg fries itself beyond repair. <x2> 06456_ G-50 Soldier destroyed. 06457_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# !##?????????????????????? | | ?????????????????????# %% %#?????????????????????? | | ??????????????????????#%[ #??????????????????????? | | ????????????????????#### #??????????????????????? | | ???????????????????## ## @##?????????????????????? | | ????????#####?????## # #?????????????????????? | | ????????# ##???## #?????????????????????? | | ????????# #?### ### ###?????????????????? | | ????????# ### ??????????????? | | ????????# % ?????????????? | | ????????## ?????????????? | | ?????????## ????????????? | | ??????????## ## ##### ??????????????? | | ??????????## #### ##????#### ?????????????? | | ??????????# ##??# ##???????????????????????? | | ??????????# ####???# #????????????????????????? | | ???????#### ###????# #????????????????????????? | | ???????# ###??# #????????????????????????? | | ???????# #??# #????????????????????????? | | ???????# ### #??? ????????????????????????? | | ???????# ??# #???###????????????????????????? | | ??????? ???# ##??????????????????????????????? | | ??????#????## ###?????????####????????????????? | | ????????????## ##???????? #????????????????? | | ?????????????## #?####?? ##???????????????? | | ?????????#???## ### ### #???????????????? | | ????????## ## ## ##??#####???????? | | ???????## ## #??# ##??????? | | ???????# #???# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 27 Energy Capacity 370 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyTiamatPick Manual? 0 Play Time 00:37:02 Cumulative 9.8 hours Start 2025.05.23 @ 05:12:09 End 2025.05.24 @ 00:11:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 3 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df0a139d-8063-470c-97d5-85a4defb2de8