Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.14 @ 20:48:27 Player: Darcyisverycute Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1037) 1037 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 3659 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 150/150 System Corruption 0% Temperature Cool (8) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Hover Unit Cooled Airjet Improved VTOL Module > --- UTILITY (7) ------ Weight Redist. System Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Hardened Light Armor Plating Improved Field Recycling Unit (0) Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Cooled Airjet Improved VTOL Module > --- UTILITY ---------- Weight Redist. System Improved Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Ion Cannon > --- INVENTORY -------- Advanced ECM Suite Hardened Light Armor Plating Improved Field Recycling Unit Mini Grenade Launcher Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 71 | 6 10 20 13 22 Power 11 | 1 2 5 . 3 Engine 10 | 1 2 5 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 21 | 1 5 6 4 5 Treads . | . . . . . Leg 6 | 1 3 2 . . Wheel . | . . . . . Hover 4 | . 1 . . 3 Flight 11 | . 1 4 4 2 Utility 22 | 2 2 3 3 12 Device 8 | 1 1 1 1 4 Storage 4 | 1 . 2 1 . Processor 4 | . 1 . . 3 Hackware 6 | . . . 1 5 Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 1 6 6 2 Energy Gun 6 | 1 1 4 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher 4 | . . . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 29 | . 4 7 11 7 Power 5 | . 1 3 . 1 Propulsion 11 | . 1 2 6 2 Utility 5 | . . . 2 3 Weapon 8 | . 2 2 3 1 Highest Loss Streak 9 | . 2 4 9 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 78 | . 87 85 63 63 Engine 8 | . 14 8 6 1 Leg 13 | . 22 15 11 . Hover 1 | . 1 . . 5 Flight 6 | . 1 13 9 3 Device 10 | . 12 13 9 3 Storage 7 | . 12 7 7 . Processor 7 | . 1 11 9 12 Hackware 6 | . . . . 29 Energy Gun 5 | . 9 6 . . Ballistic Gun 7 | . 10 10 6 . Slashing Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 22 | 13 15 19 22 12 Greatest Support 22 | 10 20 20 20 22 Greatest Overweight (x) 7 | 4 4 3 7 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 Average Capacity 7 | 7 7 7 8 5 Most Carried 10 | 4 8 9 10 5 Average Carried 5 | 1 6 6 7 4 Final Capacity 10 | 8 5 10 5 5 Final Carried 9 | 4 4 9 5 5 Class Distribution -------------------- 48% | Mutant 29% | Scavenger-Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1016 | 278 305 210 33 190 Remotely . | . . . . . Salvage Created 1465 | 118 572 395 301 79 Parts 110 | 6 44 17 34 9 Haulers Intercepted 4 | . 1 2 . 1 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 12 10 13 . Melee 1 | . . . 1 . Guns 22 | . 12 10 . . AOE 12 | . . . 12 . Classes Destroyed 13 | 2 6 1 4 . Worker 1 | . 1 . . . Builder 2 | . . . 2 . Tunneler 1 | 1 . . . . Hauler 4 | . 1 2 . 1 Recycler 1 | 1 . . . . Mechanic 1 | . . . 1 . Operator 4 | . 2 . . 2 Watcher 1 | . 1 . . . Swarmer 16 | . 3 6 7 . Cutter 2 | . . . 2 . Grunt 15 | . 9 3 3 . Duelist 1 | . . . 1 . Sentry 1 | . . 1 . . Best Kill Streak 9 | 2 5 5 9 1 Combat Bots Only 9 | . 5 5 9 . Max Kills in Single Turn 4 | 1 1 1 4 1 Gunslinging . | . . . . . Exploded 4 | . . . 4 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 3660 | . 913 483 1182 1082 Core 1592 | . 242 117 525 708 Absorbed by Shields 18 | . . . . 18 Regen/Repaired (Parts) 69 | . . . 69 . Core Remaining (%) 44 | 100 3 70 4 . Volleys Fired 166 | 6 83 52 21 4 Largest 2 | 2 2 2 2 1 Hottest 90 | 60 60 90 53 60 Shots Fired 220 | 12 97 74 33 4 Gun 195 | 12 97 74 12 . Cannon 4 | . . . . 4 Launcher 21 | . . . 21 . Special . | . . . . . Kinetic 100 | 6 56 26 12 . Thermal 79 | . 27 48 . 4 Explosive 7 | . . . 7 . Electromagnetic 34 | 6 14 . 14 . Robot Hit Streak 21 | 3 9 21 3 3 Robot Miss Streak 5 | 2 5 3 5 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 149 | 7 62 55 15 10 Core Hits 80 | 3 27 20 27 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 3 . . Burn 3 | . . 3 . . Corrupt 1 | . 1 . . . Melee Attacks 19 | . . . 1 18 Impact . | . . . . . Slashing 19 | . . . 1 18 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3295 | 93 788 612 1392 410 Guns 1543 | 93 788 612 50 . Cannons 69 | . . . . 69 Explosions 1297 | . . . 1297 . Melee 377 | . . . 39 338 Ramming 9 | . . . 6 3 Kinetic 732 | 48 447 187 50 . Thermal 782 | . 215 425 73 69 Explosive 700 | . . . 700 . Electromagnetic 695 | 45 126 . 524 . Impact . | . . . . . Slashing 377 | . . . 39 338 Piercing . | . . . . . Highest Corruption 2 | . 1 1 2 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 55 | . . . 41 14 Projectiles . | . . . . . Explosions 41 | . . . 41 . Melee 14 | . . . . 14 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 178 | . . . 177 1 Shots 11 | . . . 11 . Rammed 1 | . . . . 1 Targets Rammed 4 | . . . 3 1 Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 431 | . 137 431 39 30 Average Temperature 58 | . 41 86 13 11 Received Heat Transfer 1094 | . 408 153 279 254 Effects 1 | . . 1 . . Shutdowns 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 2156 | . 500 1445 100 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 547 | 10 328 226 547 327 Initial 248 | . 6 . 19 248 Average 122 | 3 134 107 151 139 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 77 | 100 69 88 74 72 Level 1 20 | . 30 11 10 27 Level 2 1 | . . . 14 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 4 5 Investigation 4 | . . . 1 3 Extermination . | . . . . . Reinforcement 8 | . 2 1 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 5 | . 1 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 25 15 31 30 Peak Tracking Total 14 | . 6 5 14 14 Tactical Retreats 13 | . 2 . 4 7 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 24 | . 6 5 2 11 Terminals 16 | . 4 4 1 7 Fabricators 2 | . . . . 2 Repair Stations 1 | . . . 1 . Recycling Units 3 | . 2 . . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 93 | . 22 17 7 47 Successful 54 | . 13 10 4 27 Failed 39 | . 9 7 3 20 Catastrophic 7 | . 1 1 . 5 Database Lockouts . | . . . . . Manual 38 | . 5 4 . 29 Terminals 68 | . 13 12 4 39 Fabricators 3 | . . . . 3 Repair Stations 3 | . . . 3 . Recycling Units 11 | . 9 . . 2 Scanalyzers 5 | . . 5 . . Garrison Access 3 | . . . . 3 Terminal Hacks 30 | . 8 4 2 16 Part Schematic 1 | . . . . 1 Open DSF 1 | . . . . 1 Branch Access Points 2 | . . . . 2 Emergency Access Points 3 | . . 1 1 1 Terminal Index 2 | . 1 1 . . Fabricator Index 1 | . . . . 1 Garrison Index 1 | . . . . 1 Unreport Threat 6 | . 2 . . 4 Locate Traps 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Extermination Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . . 1 Zone Layout 5 | . 2 . . 3 Fabricator Hacks 3 | . . . . 3 Load Schematic 1 | . . . . 1 Build 2 | . . . . 2 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 5 | . 3 . . 2 Report Inventory 2 | . 1 . . 1 Retrieve Matter 2 | . 1 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 1 . 6 Terminals 5 | . . 1 . 4 Track 2 | . . . . 2 Botnet 2 | . . 1 . 1 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Reprogram 1 | . . . . 1 Watchers 1 | . . . . 1 Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 20 | . 5 5 2 8 Full Trace Events 5 | . . 1 1 3 Feedback Events 2 | . . 1 1 . Corruption 2 | . . 1 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 216 | . . . . 216 Total Part Build Rating 9 | . . . . 9 Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2438 | 156 809 639 311 523 Spaces Moved 2159 | 90 488 384 242 955 Core 288 | 49 65 19 54 101 Treads . | . . . . . Legs 873 | 41 346 362 124 . Wheels . | . . . . . Hover 290 | . . . . 290 Flight 708 | . 77 3 64 564 Fastest Speed 32 | 50 40 40 32 35 Average Speed 80 | 136 112 118 85 40 Slowest Speed 400 | 250 250 200 400 51 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 10 | . 1 . 6 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 75 39 44 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 63 | . . . 54 9 Melee 9 | . . . . 9 Projectile . | . . . . . AOE 54 | . . . 54 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2610 | 109 651 501 305 1044 Wait 117 | 4 51 19 22 21 Move 2136 | 89 485 383 230 949 Hop 9 | . 1 . 5 3 Pick Up 34 | 4 11 14 2 3 Fast Attach 44 | 6 3 10 8 17 Attach 24 | . 7 7 5 5 Detach 15 | . 2 4 4 5 Swap 3 | . . 3 . . Drop 24 | . 8 9 4 3 Fire 166 | 6 83 52 21 4 Melee 19 | . . . 1 18 Ram 1 | . . . . 1 Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 157 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Core integrity fell below 50% 847 | -10/Materials | Core integrity fell below 20% 956 | -10/Materials | Discovered new exit (range 10) 964 | -10/Materials | Identified exit to Materials 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -9/Materials | Lost 4 parts (1p2n1w) 1430 | -9/Materials | Lost 3 parts (2p1w) 1455 | -9/Materials | Build established: Scavenger-Mutant 1581 | -9/Materials | Discovered new exit (range 15) 1604 | -9/Materials | Identified exit to Materials 1605 | -9/Materials | Entered another Materials area 1605 | -8/Materials | Evolved 2 slots: Utility x2 1646 | -8/Materials | Repaired Lgt. Assault Rifle 1854 | -8/Materials | Core integrity fell below 50% 1862 | -8/Materials | Core integrity fell below 20% 1889 | -8/Materials | Lost 9 parts (4n2u3w) 1905 | -8/Materials | Discovered new exit (range 16) 1915 | -8/Materials | Identified exit to Factory 1916 | -8/Materials | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Utility x2 1920 | -7/Factory | Destroyed 9 combat bots 2012 | -7/Factory | Identified exit to Storage 2012 | -7/Factory | Identified exit to Lower Caves 2135 | -7/Factory | Fabricated Imp. Cloaking Device (x1) 2202 | -7/Factory | Build established: Hacker-Mutant 2265 | -7/Factory | Core integrity fell below 50% 2278 | -7/Factory | Core integrity fell below 20% 2294 | -7/Factory | Fabricated Imp. Flight Unit? 2309 | -7/Factory | Lost 6 parts (1p1n3u1w) 2329 | -7/Factory | Discovered new exit (range 15) 2439 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02347_ Acquired Lgt. Deuterium Engine. 02350_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Empty 02366_ Acquired Hrd. Light Armor Plating. 02372_ Acquired System Shield. 02375_ Drone sends a signal. 02376_ Penetrated by Slug. 02377_ H-55 Commando retrieves Drone. 02389_ Dropped Faulty Imp. VTOL Module. 02389_ Acquired Mni. Grenade Launcher. 02406_ Acquired Imp. VTOL Module. 02407_ Dropped Ion Cannon. 02409_ Acquired Visual Processing Unit. 02425_ Dropped Lgt. Deuterium Engine. 02425_ Acquired Mic. Nuclear Core. 02430_ Connecting with Terminal... 02430_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 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Flight Unit | -9/Materials | Scanalyzed Med. Reactive Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x1 | -7/Factory | Preloaded Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactDimensionalFrame Manual? 0 Play Time 01:04:39 Cumulative 60.4 hours Start 2024.01.14 @ 13:27:33 End 2024.01.14 @ 20:48:27 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 18 Adventurer 8 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9b18651d-2d76-497e-8c63-bc73e4f91783