Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.02.03 @ 20:29:20 Player: kasaphescent Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (59) 295 Value Destroyed (2403) 2403 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 10953 Bonus ------- Pacifist 200 High Alert Combat Kills 70 Follower Combat Kills 28 Aligned with FarCom 300 Friendly Fire -243 Cogmind --------- Core Integrity 0/1600 Matter 281/300 Energy 98/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Medium Treads > --- UTILITY (20) ----- Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Dual-blade Saw Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Salvage Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Dual-blade Saw Longsword +1 > --- INVENTORY -------- Nuclear Pulse Thruster Field Propulsion Drive Q-thruster Impulse Thruster Array [Rating: 112] Favorites ----------- Power None Propulsion Flight Unit Treads Armored Medium Treads Flight Unit Flight Unit Utility Improved Melee Analysis Suite Device Reaction Control System Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Longsword +1 Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 75 | . 1 . 7 7 1 3 1 4 11 5 . 1 4 30 Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 20 | . . . . 2 . . . . 3 3 . . 2 10 Treads 1 | . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . . . . 2 . . . . 3 3 . . 2 9 Utility 34 | . 1 . 3 1 . 1 1 4 7 2 . 1 2 11 Device 3 | . 1 . . 1 . 1 . . . . . . . . Storage . | . . . . . . . . . . . . . . . Processor 19 | . . . 3 . . . 1 4 4 1 . . 2 4 Hackware 12 | . . . . . . . . . 3 1 . 1 . 7 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | . . . 4 4 1 2 . . 1 . . . . 9 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 9 | . . . 3 2 . 1 . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . . . 1 . . . . . Slashing Weapon 8 | . . . . . 1 1 . . . . . . . 6 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 2 . . . 2 Parts Lost 46 | . . . 1 2 . . . . 4 . . 4 1 34 Power . | . . . . . . . . . . . . . . . Propulsion 12 | . . . . . . . . . 2 . . 1 . 9 Utility 27 | . . . . 1 . . . . 2 . . 3 . 21 Weapon 7 | . . . 1 1 . . . . . . . . 1 4 Highest Loss Streak 13 | . . . 1 2 . . . . 3 . . 4 1 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 67 | . 2 14 44 74 88 88 80 84 86 86 78 74 55 49 Flight 9 | . . . . 19 22 22 18 15 12 11 10 8 8 6 Device 3 | . 2 14 11 1 11 11 9 7 3 . . . . . Processor 34 | . . . 28 33 33 33 35 45 50 41 36 32 27 25 Hackware 8 | . . . . . . . . . 5 21 21 22 13 11 Ballistic Cannon 1 | . . . . 9 11 11 9 7 . . . . . . Impact Weapon 2 | . . . 1 10 6 . . . 5 5 5 4 1 . Slashing Weapon 4 | . . . . . 4 11 9 7 6 5 5 4 4 5 Naked Turns 34 | . 34 . . . . . . . . . . . . . Heaviest Build 15 | . 1 1 4 7 8 8 8 8 8 6 6 6 6 15 Greatest Support 16 | 3 3 3 3 8 8 8 8 8 8 12 12 12 12 16 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 3 3 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . . 1 2 4 5 5 5 4 4 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 3 3 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 52% | Mutant 35% | Hacker-Scout 8% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1228 | 200 . . 132 145 . 52 20 40 85 60 . 20 10 464 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2224 | . . . 260 13 . 237 39 56 226 140 . 93 76 1084 Parts 134 | . . . 15 7 . 9 2 3 13 5 . 5 1 74 Haulers Intercepted 2 | . . . . . . . . 1 . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 45 | . . . 10 3 . 3 1 . 4 1 . 1 1 21 Melee 22 | . . . . . . . 1 . 4 1 . 1 1 14 AOE 23 | . . . 10 3 . 3 . . . . . . . 7 Classes Destroyed 15 | . . . 3 1 . . 1 1 2 2 . 1 . 4 Worker 1 | . . . . . . . . . . . . . . 1 Builder 2 | . . . . . . . . . 2 . . . . . Tunneler 2 | . . . . . . . . . . 1 . . . 1 Hauler 2 | . . . . . . . . 1 . . . . . 1 Mechanic 1 | . . . . . . . . . 1 . . . . . Operator 3 | . . . . . . . 1 . . . . . . 2 Watcher 3 | . . . . . . . . . . 1 . 1 . 1 Swarmer 16 | . . . . 3 . . 1 . 3 . . . . 9 Cutter 4 | . . . . . . . . . . . . . . 4 Grunt 14 | . . . 7 . . 3 . . 1 . . . 1 2 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 3 | . . . 2 . . . . . . 1 . . . . Hunter 1 | . . . . . . . . . . . . 1 . . Programmer 5 | . . . . . . . . . . . . . . 5 Best Kill Streak 8 | . . . 8 3 . 3 2 1 5 1 . 1 1 7 Combat Bots Only 8 | . . . 8 3 . 3 1 . 3 1 . 1 1 6 Max Kills in Single Turn 4 | . . . 3 2 . 3 1 1 1 1 . 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . 3 . . . . . . . 3 Melee 1 | . . . . . . . 1 . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4368 | . . . 201 63 . 48 . . 135 24 39 557 44 3257 Core 2063 | . . . 72 17 . . . . 32 24 . 298 18 1602 Absorbed by Shields 48 | . . . . . . . . . . . . . . 48 Core Remaining (%) 94 | 100 . 100 . . . 77 100 100 96 97 100 77 98 . Volleys Fired 29 | . . . 12 2 . 2 . . . . . . . 13 Largest 1 | . . . 1 1 . 1 . . . . . . . 1 Hottest 52 | . . . 30 33 . 33 . . . . . . . 52 Shots Fired 27 | . . . 12 2 . 2 . . . . . . . 11 Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 27 | . . . 12 2 . 2 . . . . . . . 11 Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 27 | . . . 12 2 . 2 . . . . . . . 11 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 8 | . . . 7 . . 8 . . . . . . . 1 Robot Miss Streak 1 | . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 89 | . . . 7 . . 4 2 2 14 3 . 5 4 48 Core Hits 80 | . . . 21 3 . 7 . 1 6 1 . 3 2 36 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . Critical Strikes 11 | . . . . . . . . . 2 1 . . 1 7 Smash 1 | . . . . . . . . . . 1 . . . . Sever 10 | . . . . . . . . . 2 . . . 1 7 Melee Attacks 149 | . . . 1 . . 3 4 5 27 8 3 7 5 86 Impact 7 | . . . 1 . . . . . 3 2 . 1 . . Slashing 142 | . . . . . . 3 4 5 24 6 3 6 5 86 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 1 1 4 2 . . . 6 Combat Hostiles 3 | . . . . . . . . . 1 1 . . . 1 Follow-up Attacks 6 | . . . . . . . . . . 1 . 1 . 4 Damage Inflicted 6797 | . . . 688 194 . 531 209 148 958 245 . 277 192 3355 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2020 | . . . 688 194 . 240 . . . . . . . 898 Melee 4777 | . . . . . . 291 209 148 958 245 . 277 192 2457 Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 2020 | . . . 688 194 . 240 . . . . . . . 898 Electromagnetic . | . . . . . . . . . . . . . . . Impact 96 | . . . . . . . . . . 46 . 50 . . Slashing 4681 | . . . . . . 291 209 148 958 199 . 227 192 2457 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . . . . . 2 . 3 . 40 Average Corruption 18 | . . . . . . . . . . 2 . 1 . 25 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 52 | . . . . . . . . . . 3 . . . 49 Message Errors 13 | . . . . . . . . . . 2 . . . 11 Matter Fused 5 | . . . . . . . . . . . . . . 5 Heat Flow Errors 5 | . . . . . . . . . . . . . . 5 Energy Discharges 5 | . . . . . . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 1 . . . 1 Misdirections 12 | . . . . . . . . . . . . . . 12 Weapon Failures 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 971 | . . . . 18 . 247 159 34 153 113 . 38 17 192 Projectiles . | . . . . . . . . . . . . . . . Explosions 31 | . . . . 18 . . . . . . . . . 13 Melee 940 | . . . . . . 247 159 34 153 113 . 38 17 179 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . . . . . . 17 Shots 1 | . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 164 | . . . 2 . . . . . . . . . . 164 Average Temperature 64 | . . . 2 . . . . . . . . . . 69 Received Heat Transfer 207 | . . . 72 . . 27 . . 27 . . 27 9 45 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 774 | . 14 5 427 413 . 99 175 131 119 160 32 137 122 774 Initial 166 | . . 5 1 166 . . 38 79 63 . 7 16 71 72 Average 148 | . 4 5 137 341 . 87 140 114 58 65 16 49 106 269 Maximum Alert Level 3 | . . . 2 2 . . . . . . . . . 3 Low Security (%) 75 | 100 100 100 71 2 . 100 100 100 100 100 100 100 100 39 Level 1 16 | . . . 5 75 . . . . . . . . . 42 Level 2 6 | . . . 22 21 . . . . . . . . . 12 Level 3 1 | . . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . . . 1 1 1 1 . 2 . 9 Investigation 4 | . . . 1 . . . . 1 . . . . . 2 Extermination 4 | . . . . . . . . . 1 1 . . . 2 Reinforcement 7 | . . . . . . . 1 . . . . 2 . 4 Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . . . . . . . 2 . . . 2 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 127 | . 1 . 15 21 . 3 3 . 4 4 3 15 2 56 Peak Tracking Total 19 | . 2 . 10 19 . 3 6 . 2 1 6 15 1 10 Tactical Retreats 22 | . . . 1 1 . . 1 . 1 . . 1 . 17 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . 1 . . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . 1 . . . . . . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 Garrison Access 6 | . . . . . . . . . 1 2 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . 4 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 43 | . 1 . 3 . 1 . 1 5 9 10 2 4 2 5 Terminals 26 | . 1 . 3 . . . 1 3 6 4 1 2 2 3 Fabricators 5 | . . . . . . . . 1 2 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 1 . 3 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 2 1 1 . 1 Total Hacks 84 | . 2 . 9 . 1 . 3 9 16 18 3 8 4 11 Successful 56 | . 1 . 4 . 1 . 2 7 7 18 2 7 2 5 Failed 28 | . 1 . 5 . . . 1 2 9 . 1 1 2 6 Catastrophic 8 | . . . 3 . . . 1 1 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 54 | . 1 . 7 . 1 . 1 6 14 7 2 4 4 7 Terminals 60 | . 2 . 9 . . . 3 5 11 12 2 6 4 6 Fabricators 11 | . . . . . . . . 3 4 1 . . . 3 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 1 . 3 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . 1 2 1 1 . 2 Terminal Hacks 20 | . . . 2 . 1 . 1 3 1 8 1 3 . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Level Access Points 3 | . . . . . . . . . . 1 1 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . . 1 . 1 . . . . Unreport Threat 4 | . . . . . . . . . 1 3 . . . . Security Status 1 | . . . . . . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . 1 . 3 . 1 . . Report Inventory 5 | . . . . . . . . 1 . 3 . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . 1 2 1 1 . 1 Seal Access 6 | . . . . . . . . . 1 2 1 1 . 1 Unauthorized Hacks 25 | . 1 . 2 . . . 1 3 5 5 . 2 2 4 Terminals 19 | . 1 . 2 . . . 1 2 3 4 . 2 2 2 Assimilate 3 | . . . . . . . . . . 2 . . 1 . Botnet 16 | . 1 . 2 . . . 1 2 3 2 . 2 1 2 Fabricators 6 | . . . . . . . . 1 2 1 . . . 2 Fabnet 5 | . . . . . . . . 1 2 1 . . . 1 Overload 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 3 . . . . 2 8 3 . 2 2 5 Full Trace Events 4 | . . . 2 . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . 3 7 5 1 . . Autooverrided 2 | . . . . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . 1 . . . . . 4 . . 1 . Largest Group 3 | . . . . 1 . . . . . 3 . . 1 1 Highest-Rated Group 45 | . . . . 31 . . . . . 34 . . 45 45 Highest-Rated Ally 45 | . . . . 31 . . . . . 12 . . 45 45 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . 14 . . . . . 7 . . . . Total Damage 249 | . . . . 188 . . . . . 61 . . . . Kills 7 | . . . . 5 . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4354 | 16 43 42 375 141 85 50 285 199 899 408 206 122 135 1348 Spaces Moved 6185 | 31 80 64 447 247 218 94 256 385 892 701 251 282 307 1930 Core 812 | 31 80 64 447 3 . . . . . . . . . 187 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5373 | . . . . 244 218 94 256 385 892 701 251 282 307 1743 Fastest Speed 24 | 50 50 50 50 37 37 37 37 37 37 34 34 34 34 24 Average Speed 38 | 50 50 50 56 37 37 37 37 37 37 35 34 34 35 38 Slowest Speed 100 | 50 50 50 100 50 37 37 37 37 37 37 34 35 37 50 Overloaded Moves 2 | . . . . . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . 3 . . . . 1 2 3 4 . 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 24 27 41 58 60 32 35 12 24 26 10 11 11 39 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . . . . . Spaces Dug 240 | . . . 9 22 . 10 2 3 9 3 3 2 1 176 Terrain Destroyed 392 | . . . 36 22 . 18 2 3 9 3 3 2 1 293 Melee 52 | . . . 1 . . . 2 3 9 3 3 2 1 28 Projectile . | . . . . . . . . . . . . . . . AOE 340 | . . . 35 22 . 18 . . . . . . . 265 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 7882 | 30 81 73 554 287 221 102 441 435 1430 855 364 297 326 2386 Wait 1413 | . 1 10 82 34 . . 179 37 479 137 99 11 8 336 Move 6118 | 30 79 63 446 241 217 93 255 384 889 696 244 275 306 1900 Hop 22 | . . . . 2 . . . . 1 2 3 2 . 12 Pick Up 23 | . . . 4 1 2 . 1 2 3 3 . 1 1 5 Fast Attach 47 | . 1 . 4 4 1 1 1 4 7 3 . 1 3 17 Attach 18 | . . . 3 1 . . . . 3 2 . . 1 8 Detach 8 | . . . 2 . . . . 1 3 2 . . . . Swap 10 | . . . . 2 . 2 . . 1 . . . . 5 Drop 15 | . . . . . 1 1 1 2 1 4 . 1 2 2 Fire 29 | . . . 12 2 . 2 . . . . . . . 13 Melee 136 | . . . 1 . . 3 4 5 25 6 3 6 5 78 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . 18 . 15 . . 10 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 17 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 16) 60 | -10/Materials | Entered Mines 98 | -10/Mines | Discovered new exit (range 7) 102 | -10/Mines | Entered Materials 102 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 329 | -9/Materials | Discovered new exit (range 14) 412 | -9/Materials | Destroyed 8 combat bots 439 | -9/Materials | Identified exit to Mines 439 | -9/Materials | Identified exit to Storage 477 | -9/Materials | Entered Mines 516 | -9/Mines | Met a Derelict bent on vengeance 517 | -9/Mines | Received a Mining Laser from a helpful Derelict 583 | -9/Mines | Assembled infested the area 589 | -9/Mines | Learned Materials garrison access intel 609 | -9/Mines | Learned location of Recycling (-9) 617 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 617 | -9/Mines | Discovered new exit (range 5) 618 | -9/Mines | Entered Exiles 630 | -9/Exiles | Met 8R-AWN 636 | -9/Exiles | Met EX-HEX 647 | -9/Exiles | Met EX-BIN 652 | -9/Exiles | Aligned with FarCom system 652 | -9/Exiles | Given EX-Vault access code 663 | -9/Exiles | Opened EX-Vault 666 | -9/Exiles | Found Longsword +1 675 | -9/Exiles | Warned to stay clear of 0b10 Research branches 686 | -9/Exiles | Met EX-DEC 699 | -9/Exiles | Discovered new exit (range 10) 703 | -9/Exiles | Left Exiles lab with Longsword +1 703 | -9/Exiles | Entered Mines 750 | -8/Mines | Discovered new exit (range 8) 753 | -8/Mines | Entered Materials 753 | -8/Materials | Evolved 2 slots: Utility x2 754 | -8/Materials | Loaded intel: 1 garrison access location 987 | -8/Materials | Discovered new exit (range 6) 1037 | -8/Materials | Identified exit to Factory 1038 | -8/Materials | Entered Factory 1038 | -7/Factory | Evolved 2 slots: Utility x2 1210 | -7/Factory | Identified exit to DSF 1234 | -7/Factory | Discovered new exit (range 5) 1237 | -7/Factory | Identified exit to Factory 1237 | -7/Factory | Entered another Factory area 1237 | -6/Factory | Evolved 2 slots: Utility x2 1842 | -6/Factory | Lost 3 parts (2n1u) 1859 | -6/Factory | Discovered new exit (range 7) 1866 | -6/Factory | Identified exit to Lower Caves 2026 | -6/Factory | Discovered exit to Lower Caves (range 5) 2135 | -6/Factory | Discovered new exit (range 5) 2136 | -6/Factory | Identified exit to Factory 2136 | -6/Factory | Entered another Factory area 2136 | -5/Factory | Evolved 2 slots: Utility x2 2169 | -5/Factory | Discovered new exit (range 16) 2174 | -5/Factory | Build established: Hacker-Scout 2213 | -5/Factory | Identified exit to Upper Caves 2409 | -5/Factory | Identified exit to Factory 2544 | -5/Factory | Entered another Factory area 2544 | -4/Factory | Evolved 2 slots: Utility x2 2590 | -4/Factory | Discovered new exit (range 22) 2590 | -4/Factory | Identified exit to Research 2750 | -4/Factory | Entered Research 2750 | -3/Research | Evolved 2 slots: Utility x2 2753 | -3/Research | Identified exit to Research 2872 | -3/Research | Entered another Research area 2872 | -2/Research | Evolved 2 slots: Utility x2 2902 | -2/Research | Lost 4 parts (1n3u) 2993 | -2/Research | Discovered new exit (range 21) 3007 | -2/Research | Identified exit to Access 3007 | -2/Research | Entered Access 3007 | -1/Access | Accompanied by 1 ally 3007 | -1/Access | Evolved 2 slots: Utility x2 3221 | -1/Access | Found Prototype Processor 3221 | -1/Access | Identified Exp. Core Analyzer 3511 | -1/Access | Spotted B-99 Colossus 3589 | -1/Access | Lost 3 parts (3u) 3608 | -1/Access | Spotted B-99 Colossus 3659 | -1/Access | Lost 4 parts (1n2u1w) 3767 | -1/Access | System corruption reached 10% 3800 | -1/Access | Found Fusion Bomb Launcher 3805 | -1/Access | Lost 13 parts (1n12u) 4102 | -1/Access | System corruption reached 30% 4103 | -1/Access | Core integrity fell below 50% 4132 | -1/Access | Lost 5 parts (3n1u1w) 4257 | -1/Access | First assault squad dispatched 4258 | -1/Access | Core integrity fell below 20% 4289 | -1/Access | Lost 6 parts (2n2u2w) 4323 | -1/Access | Energy Cycler disabled 4355 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04257_ Slug penetrates Wall. 04257_ Penetrated by Slug. 04258_ M-36 Artificer repairs Gamma Rifle. 04258_ Armor Integrity Analyzer destroyed. 04259_ Acquired 38 matter. 04264_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 04264_ ALERT: Suspicious activity at Fabricator A001. Dispatching Investigation squad. 04267_ Fabricator zaps Cogmind with an electromagnetic arc. 04271_ UFNCRGCZEW9U0BDYKG1CULKAR6UH0AYE>U0 04289_ System corrupted: Matter fused (-9). 04304_ W=4DCQQKI>O>OWOCJ1IY%S&O1T&V 04323_ System corrupted: Substantial component data lost. 04323_ ALERT: Power surge detected, dispatching additional patrols. 04323_ Energy Cycler explodes. 04341_ FJ>A/OI :HV4GI8SHTB#VEF92CZY 04344_ Acquired Arm. Medium Treads. 04349_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????# | | ???????# | | ???????+ | | ???????# | | ???????# | | ???????# | | ?????????????## ############## | | ??????????????# # #?? | | ??????????????# # #?? | | ??????????????# + #?? | | ??????????????# # #?? | | ??????????????# # """"" #?? | | ??????????????# # """"" #?? | | ??????????????######## ######## """"" #?? | | ?????????????????????# #??????# """"" ?#?? | | ?????????????????????# #??????# """"" ???? | | ?????????????????????# #??????# ????? | | ?????????????????????# #??????# ???? | | ????????????? ??????# h#??????##########???? | | ?????????????? ????# ^ ##############??????? | | ??????????????? ???# # ######?? | | ?????????????""""" # w # # ?? | | ???????????"""""""" # # # ?? | | ???????????"""""""" /k + # ?? | | ?????????????""""" # # = # ? | | ????????????? # w @ # # | | ???????????? ?# k# # "" | | ??????????? " " ?# ^ # # """ | | ??????????? ""R""??# # # """ | | ?????????? """""??# # # "" | | ????????#########????# # # | | ????????# ???# # # ! | | ?????????? ???# ^ s ##############? ? | | ??????????? " ?# #################+### | | ??????????? """" ?# | | ????????????""""" # | | ????????? """"" # | | ????????? """" + | | ????????# " # | | ????????# # | | ????????# ?# | | ????????# ?# ###+################# | | ????????+ ??# # ## | | ????????###########??# # ## | | ?????????????????????# # ## """" | | ?????????????????????# # """""## """" | | ?###############?????# # """""## "" F | | ?# " [#?????# # """""## | | # """*%#?????# # """""## | | + """ ####### # """""## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 70 Targeting Accuracy 18 Melee Accuracy 18 Target Analysis 9 Core Analysis 8 Armor Integrity Analysis 30 Salvage Targeting 5 Offensive Hacking 60 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedDirtyKinecellerator Manual? 0 Play Time 01:03:30 Cumulative 305.6 hours Start 2023.02.03 @ 19:27:11 End 2023.02.03 @ 20:29:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 18 Types 15/0/2/1/0/0/0/0/0 Lore% 68 Gallery% 84 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0f6581f-ab64-4caf-8859-636f0ff9ce2c