Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.17 @ 19:28:09 Player: viper Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (260) 1300 Value Destroyed (10423) 10423 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1538) 1538 TOTAL SCORE: 19541 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 268 MAIN.C Attacked Warlord 500 Warlord Defense Kill 888 Friendly Fire -271 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Myomer Leg Myomer Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Target Analyzer Armor Integrity Analyzer Improved Power Shielding > --- WEAPON (5) ------- Chainsword > --- INVENTORY (10) --- Heavy Ion Engine Improved Deuterium Engine Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Gravity Neutralizing Apparatus Enhanced Optical Array Advanced Target Analyzer Improved Core Analyzer Armor Integrity Analyzer Improved Power Shielding Improved System Backup Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle KE Penetrator Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Neutrino Core Flexi-carbon Leg Myomer Leg Myomer Leg Quantum Rifle Railgun Chainsword [Rating: 108] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Matter Pod Device Gravity Neutralizing Apparatus Storage High-capacity Matter Pod Processor Enhanced Optical Array Hackware System Shield Protection Power Shielding Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Slots Evolved 15 | . 1 2 . 2 2 2 . 2 2 . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . Utility 10 | . 1 2 . 2 2 . . . 1 . . . 2 Weapon 3 | . . . . . . 2 . 1 . . . . . Parts Attached 141 | 7 4 3 11 11 12 2 10 31 25 1 5 4 15 Power 12 | 1 1 1 1 . 1 . 1 4 2 . . . . Engine 7 | 1 . 1 1 . 1 . 1 2 . . . . . Core 5 | . 1 . . . . . . 2 2 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 . . 4 2 2 . . 6 3 . 2 1 5 Treads . | . . . . . . . . . . . . . . Leg 27 | 2 . . 4 2 2 . . 6 3 . 2 1 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 48 | 2 2 2 2 6 5 . 4 7 9 . 3 1 5 Device 23 | . . . . 2 3 . 1 5 6 . 2 . 4 Storage 10 | 1 1 2 2 2 1 . . 1 . . . . . Processor 10 | 1 . . . 1 . . 3 1 2 . . 1 1 Hackware 1 | . . . . . . . . . 1 . . . . Protection 4 | . 1 . . 1 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 1 . 4 3 4 2 5 14 11 1 . 2 5 Energy Gun 3 | 1 . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 39 | 1 . . 4 2 3 2 3 9 11 1 . 2 1 Ballistic Cannon 9 | . 1 . . 1 . . 2 5 . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 2 . 1 . . Parts Lost 46 | . . . . 4 5 . 5 8 3 . 1 2 18 Power 1 | . . . . . 1 . . . . . . . . Propulsion 7 | . . . . 1 . . . 1 1 . . . 4 Utility 15 | . . . . 1 2 . 3 1 1 . 1 . 6 Weapon 23 | . . . . 2 2 . 2 6 1 . . 2 8 Highest Loss Streak 15 | . . . . 2 4 . 3 2 2 . 1 1 15 Average Slot Usage (%) 97 | . 97 100 99 99 97 100 99 96 99 95 97 99 81 Engine 4 | . 3 2 10 8 6 6 6 6 1 . . . . Core 4 | . 8 7 . . . . . 3 8 10 10 10 9 Leg 14 | . 25 20 20 15 14 12 12 9 14 10 12 15 11 Device 9 | . . . . 5 17 12 11 12 13 10 10 10 13 Storage 19 | . 12 30 30 26 24 25 23 15 15 15 15 15 8 Processor 15 | . 12 10 10 16 13 6 12 18 20 20 20 20 17 Protection 5 | . 9 10 10 8 7 12 6 . . . . 5 4 Ballistic Gun 19 | . 12 10 18 13 9 25 22 21 22 25 25 24 10 Ballistic Cannon 2 | . 8 10 1 2 3 . 2 4 1 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 91 | 16 27 35 37 53 51 57 63 91 91 60 62 62 73 Greatest Support 77 | 20 20 20 20 25 38 38 38 52 77 57 77 77 77 Greatest Overweight (x) 10 | 5 1 1 3 3 1 1 1 5 1 1 1 . 10 Average Overweight (x) . | 3 . 1 1 1 1 1 1 1 . 1 . . . Largest Inventory Capacity 16 | 8 10 10 10 16 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 11 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 10 10 9 10 Average Carried 8 | 2 7 6 9 9 8 9 8 8 9 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 8 10 10 9 10 7 9 10 10 9 9 9 Class Distribution -------------------- 41% | Hacker-Gunner 25% | Hacker-Mutant 9% | Machinist-Gunner 7% | Hacker-Skirmisher 7% | Hacker-Tank 4% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Machinist-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Warlord Hacker-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Matter Collected 9724 | 194 413 159 692 768 504 411 1154 2263 2322 10 245 208 381 Remotely . | . . . . . . . . . . . . . . Salvage Created 13498 | . 472 225 1205 1310 808 554 1394 2417 3043 . 417 433 1220 Parts 602 | . 23 12 61 47 36 16 61 115 139 . 13 25 54 Haulers Intercepted 15 | . . 1 4 1 1 1 1 2 4 . . . . Recyclers Shooed 13 | . . 1 . 2 . 1 3 2 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Combat Hostiles Destroyed 178 | . 11 5 14 18 14 4 17 38 32 . 6 7 12 Melee 6 | . . . . . 1 . . . . . . . 5 Guns 144 | . 7 2 13 17 8 4 15 29 30 . 6 7 6 Cannons 28 | . 4 3 1 1 5 . 2 9 2 . . . 1 Classes Destroyed 18 | . 4 3 2 4 1 . 2 . . . 2 . . Worker 12 | . 1 . 1 1 . . 1 5 2 . . . 1 Builder 8 | . . . . 1 . . 1 3 1 . . . 2 Tunneler 2 | . . . . . . . 1 . 1 . . . . Hauler 15 | . . 1 4 1 1 1 1 2 4 . . . . Recycler 17 | . . 1 1 3 2 1 3 . 4 . . . 2 Mechanic 1 | . . . 1 . . . . . . . . . . Operator 7 | . . . 3 . . . 1 1 2 . . . . Watcher 18 | . 3 1 2 4 . 1 2 2 3 . . . . Swarmer 22 | . 2 3 . 3 . . 5 4 3 . . 2 . Grunt 92 | . 9 1 8 8 11 3 4 19 17 . . 3 9 Brawler 5 | . . . . 2 . . . 1 . . 2 . . Duelist 3 | . . . . 1 . . . 1 . . 1 . . Protector 1 | . . . . . . . . . . . 1 . . Sentry 23 | . . 1 8 3 1 1 4 2 2 . . . 1 Hunter 8 | . . . . 1 . . 1 4 . . . . 2 Programmer 22 | . . . . . 2 . 1 7 10 . . 2 . Behemoth 3 | . . . . . . . 2 . . . 1 . . Striker 1 | . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 4 5 8 5 3 3 5 7 10 . 6 3 7 Combat Bots Only 8 | . 3 4 5 4 3 3 3 6 8 . 6 3 4 Max Kills in Single Turn 3 | . 2 2 2 1 1 1 2 2 3 . 2 2 2 Gunslinging 1 | . . . . . . . 1 1 1 . . 1 . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Damage Taken 10224 | . 158 125 512 581 683 105 800 1969 1418 . 795 197 2881 Core 2441 | . . 33 38 126 92 20 122 485 116 . 73 29 1307 Absorbed by Shields 12 | . . . . . . . 12 . . . . . . Core Remaining (%) 82 | 100 100 . 82 77 86 . 83 51 . . . 81 . Volleys Fired 557 | . 27 18 73 79 51 16 66 98 90 . 10 10 19 Largest 5 | . 2 2 2 2 2 4 4 5 5 . 5 5 5 Hottest 300 | . 60 55 55 58 58 92 152 200 230 . 153 153 300 Shots Fired 1866 | . 54 36 146 157 86 64 262 436 443 . 50 47 85 Gun 1660 | . 35 18 132 153 61 64 240 360 427 . 50 47 73 Cannon 206 | . 19 18 14 4 25 . 22 76 16 . . . 12 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1838 | . 46 36 146 157 86 64 262 436 443 . 50 47 65 Thermal 28 | . 8 . . . . . . . . . . . 20 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 48 | . 26 11 20 37 39 39 48 25 35 . 14 26 15 Robot Miss Streak 5 | . 1 2 2 1 1 1 5 5 4 . 2 1 2 Penetration Max 1 | . . . . . . . . . 1 . 1 . 1 Secondary Targets 26 | . . . . 2 2 . 3 7 8 . 3 1 . Max Gunslinging Chain 2 | . . . . 1 1 . 1 1 2 . 1 1 . Shots Hit Robots 1444 | . 44 28 112 137 83 52 199 313 317 . 42 36 81 Core Hits 613 | . 21 9 41 55 36 21 81 126 145 . 21 17 40 Critical Hits 78 | . . . . 1 1 1 2 17 34 . 7 7 8 Critical Kills 27 | . . . . . . . . 8 11 . 1 4 3 Critical Parts Destroyed 38 | . . . . 1 1 1 . 9 19 . 3 2 2 Melee Attacks 29 | . . . . . 4 . . . . . . . 25 Impact . | . . . . . . . . . . . . . . Slashing 29 | . . . . . 4 . . . . . . . 25 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 3 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 27937 | . 610 455 1710 1985 1614 776 3681 5993 6368 . 1526 745 2474 Guns 22940 | . 367 202 1581 1851 881 776 3072 4633 6017 . 1526 745 1289 Cannons 3617 | . 243 253 122 74 436 . 609 1323 351 . . . 206 Explosions 96 | . . . . 60 . . . 36 . . . . . Melee 1274 | . . . . . 297 . . . . . . . 977 Ramming 10 | . . . 7 . . . . 1 . . . . 2 Kinetic 26096 | . 524 455 1703 1925 1317 776 3681 5956 6368 . 1526 745 1120 Thermal 497 | . 86 . . . . . . 36 . . . . 375 Explosive . | . . . . . . . . . . . . . . Electromagnetic 60 | . . . . 60 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1274 | . . . . . 297 . . . . . . . 977 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . 1 . 2 1 2 . . 5 4 1 2 2 . Average Corruption 2 | . 1 . 2 1 1 . . 3 1 1 1 2 . Corruption Purged 6 | . . . . . . . . . 6 . . . . Effects 94 | . 2 . 10 5 10 . . 45 11 1 3 7 . Message Errors 18 | . . . 4 2 1 . . 6 2 . 1 2 . Matter Fused 13 | . . . . . . . . 10 3 . . . . Heat Flow Errors 6 | . . . 2 . 2 . . 2 . . . . . Energy Discharges 6 | . . . . 1 3 . . 1 . . . 1 . Data Loss (minor) 16 | . 1 . 2 . 2 . . 5 2 1 1 2 . Targeting Errors 29 | . 1 . 2 1 2 . . 18 3 . 1 1 . Weapon Failures 6 | . . . . 1 . . . 3 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 82 | . . . . . 44 . . 27 . . . . 11 Projectiles 27 | . . . . . . . . 27 . . . . . Explosions . | . . . . . . . . . . . . . . Melee 55 | . . . . . 44 . . . . . . . 11 Knockbacks 17 | . 5 1 . . . . . 4 7 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 17 | . 5 1 . . . . . 4 7 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . 3 7 . . . 139 . . . . . Shots 5 | . . . . 1 . . . 4 . . . . . Rammed 5 | . . . 2 . . . . 1 . . . . 2 Targets Rammed 5 | . . . 2 . . . . 1 . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1480 | . 78 6 288 12 244 107 350 737 198 . 450 . 1480 Average Temperature 137 | . 29 4 65 6 26 45 91 138 91 . 201 . 715 Received Heat Transfer 3274 | . 147 39 366 324 432 63 174 387 469 . 171 12 690 Effects 67 | . . . . . . . 4 24 . . 1 . 38 Shutdowns 11 | . . . . . . . . 5 . . . . 6 Energy Bleed 9 | . . . . . . . 3 3 . . 1 . 2 Interference 12 | . . . . . . . 1 8 . . . . 3 Matter Decay 6 | . . . . . . . . 2 . . . . 4 Short Circuit 2 | . . . . . . . . 1 . . . . 1 Damage (minor) 9 | . . . . . . . . 1 . . . . 8 Damage (major) 11 | . . . . . . . . 2 . . . . 9 Damage (core) 7 | . . . . . . . . 2 . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 597 | . 200 . . . . . . 50 . . . . 347 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Peak Influence 536 | . 142 194 415 451 465 273 270 536 426 . . . 162 Initial 191 | . . 40 58 13 102 167 16 49 191 . . . . Average 148 | . 71 126 178 228 91 142 99 209 190 . . . 38 Maximum Alert Level 2 | . . . 2 2 2 1 1 2 2 . . . . Low Security (%) 71 | 100 100 100 68 37 92 62 92 48 57 . . . 100 Level 1 24 | . . . 30 51 3 37 7 37 39 . . . . Level 2 4 | . . . . 10 3 . . 14 2 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . 5 4 5 1 3 8 10 . . . 3 Investigation 19 | . 2 . 2 3 2 . 2 5 2 . . . 1 Extermination 9 | . . . . . 1 . . 3 4 . . . 1 Reinforcement 13 | . . . 3 1 2 1 1 . 4 . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Distress Signals 14 | . 2 1 1 2 . 1 1 3 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 244 | . 17 6 26 24 18 6 19 47 52 . 8 5 16 Peak Tracking Total 9 | . 3 5 4 6 5 4 3 6 9 . 6 2 9 Tactical Retreats 5 | . . . 1 . 2 . . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Traps Triggered 3 | . . . 1 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . Reprogrammed 9 | . 5 . . . . . . . 4 . . . . Reused 1 | . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 14 | . 1 . . . . . . . . . 11 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Machines Disabled 15 | . . . . 4 . . . 8 2 . . . 1 Max in Single Turn 4 | . . . . 2 . . . 4 1 . . . 1 Garrison Access 4 | . . . . 1 . 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Machines Accessed 54 | . 7 . 6 6 3 2 4 5 8 . 10 . 3 Terminals 31 | . 7 . 5 5 1 1 4 2 4 . . . 2 Fabricators 6 | . . . . . 2 . . 1 3 . . . . Repair Stations 3 | . . . 1 . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 1 . . . 1 Total Hacks 141 | . 26 . 19 18 9 2 11 17 19 . 15 . 5 Successful 105 | . 19 . 13 17 4 2 6 11 16 . 15 . 2 Failed 36 | . 7 . 6 1 5 . 5 6 3 . . . 3 Catastrophic 2 | . . . . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . 8 . 1 5 . . . . 1 . . . . Terminals 95 | . 26 . 16 17 3 1 11 6 11 . . . 4 Fabricators 16 | . . . . . 6 . . 3 7 . . . . Repair Stations 11 | . . . 3 . . . . 8 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . 1 . . . 1 Terminal Hacks 67 | . 14 . 9 11 . 1 6 3 7 . 15 . 1 Record 17 | . . . . 3 . . . 1 . . 13 . . Part Schematic 2 | . . . 2 . . . . . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . Open Door 5 | . . . 1 . . 1 1 . . . 2 . . Branch Access Points 1 | . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 10 | . 4 . . 1 . . 1 . 4 . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . Reprogram Traps 3 | . 2 . . . . . . . 1 . . . . Dispatch Records 2 | . . . . 1 . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . Patrol Status 2 | . . . 1 . . . 1 . . . . . . Investigation Status 3 | . . . 2 . . . 1 . . . . . . Reinforcement Status 2 | . . . . 2 . . . . . . . . . Zone Layout 9 | . 4 . 2 1 . . . . 2 . . . . Fabricator Hacks 14 | . . . . . 4 . . 3 7 . . . . Load Schematic 6 | . . . . . 2 . . 1 3 . . . . Build 8 | . . . . . 2 . . 2 4 . . . . Repair Station Hacks 8 | . . . 3 . . . . 5 . . . . . Scan Component 5 | . . . 2 . . . . 3 . . . . . Repair 3 | . . . 1 . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . 1 . . . 1 Seal Access 4 | . . . . 1 . 1 . . 1 . . . 1 Unauthorized Hacks 12 | . 5 . 1 5 . . . . 1 . . . . Terminals 12 | . 5 . 1 5 . . . . 1 . . . . Assimilate 5 | . 1 . . 4 . . . . . . . . . Botnet 7 | . 4 . 1 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 1 1 1 . . . . Used 1 | . . . . . . . . . 1 . . . . Hacking Detections 33 | . 5 . 5 3 3 1 3 5 6 . . . 2 Full Trace Events 24 | . 5 . 4 3 2 . 2 5 2 . . . 1 Feedback Events 2 | . 1 . . 1 . . . . . . . . . Corruption 2 | . 1 . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Built 16 | . . . . . 4 . . 4 8 . . . . Matter 992 | . . . . . 248 . . 248 496 . . . . Time 341 | . . . . . 62 . . 62 217 . . . . Total Part Build Rating 32 | . . . . . 8 . . 8 16 . . . . Parts Repaired 3 | . . . 1 . . . . 2 . . . . . Time 67 | . . . 32 . . . . 35 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Total Allies 10 | . . . 10 . . . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 69 | . . . 69 . . . . . . . . . . Total Damage 689 | . . . 689 . . . . . . . . . . Kills 10 | . . . 10 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Turns Passed 11696 | 124 763 235 1270 763 1040 653 1097 1564 1980 122 875 533 677 Spaces Moved 6005 | 49 491 111 539 306 531 389 543 622 1112 81 586 369 276 Core 49 | 46 . . . . . . . 1 . . . . 2 Treads . | . . . . . . . . . . . . . . Legs 5956 | 3 491 111 539 306 531 389 543 621 1112 81 586 369 274 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 155 155 150 120 150 133 133 120 Average Speed 143 | 225 120 150 150 158 150 155 155 164 122 150 141 133 131 Slowest Speed 550 | 300 150 150 210 210 155 155 155 300 150 150 150 133 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 78 12 75 44 13 10 53 22 30 14 86 56 6 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . 1 . . . Scrap Searched 2 | . . . . . . . . . . 1 . 1 . Spaces Dug 8 | . . . . . . . . . 8 . . . . Terrain Destroyed 213 | . . . . 5 . . . 83 78 . 10 32 5 Melee . | . . . . . . . . . . . . . . Projectile 142 | . . . . . . . . 17 78 . 10 32 5 AOE 71 | . . . . 5 . . . 66 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Ext Fac Fac Upp War Pro Res Total 8012 | 59 610 144 876 457 694 413 681 969 1546 82 605 383 493 Wait 1165 | . 78 10 245 57 80 . 54 202 292 . . . 147 Move 5992 | 48 490 110 538 305 530 388 542 621 1111 80 585 368 276 Hop . | . . . . . . . . . . . . . . Pick Up 50 | 4 6 2 1 2 8 5 2 1 9 1 1 1 7 Fast Attach 53 | 6 3 1 3 3 3 . . 15 11 . 4 . 4 Attach 49 | 1 . 2 . 5 6 2 5 8 7 1 1 2 9 Detach 9 | . 1 . . 2 1 . . 5 . . . . . Swap 39 | . 1 . 8 3 3 . 5 8 7 . . 2 2 Drop 59 | . 4 1 6 1 8 2 2 10 19 . 4 . 2 Fire 557 | . 27 18 73 79 51 16 66 98 90 . 10 10 19 Melee 29 | . . . . . 4 . . . . . . . 25 Ram 2 | . . . . . . . . . . . . . 2 Kick 3 | . . . 2 . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 69 | -11/Scrapyard | Identified exit to Materials 69 | -11/Scrapyard | Discovered exit to Materials (range 16) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Utility x1 273 | -10/Materials | Identified exit to Mines 273 | -10/Materials | Discovered exit to Mines (range 16) 300 | -10/Materials | Build established: Hacker-Mutant 401 | -10/Materials | Identified exit to Materials 401 | -10/Materials | Discovered exit to Materials (range 13) 454 | -10/Materials | Discovered exit to Mines (range 16) 568 | -10/Materials | Discovered exit to Materials (range 17) 812 | -10/Materials | Discovered exit to Materials (range 16) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Utility x2 1033 | -9/Materials | Identified exit to Storage 1033 | -9/Materials | Discovered exit to Storage (range 6) 1123 | -9/Materials | Entered Storage 1277 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1579 | -9/Storage | Build established: Commander-Mutant 2037 | -9/Storage | Build established: Hacker-Mutant 2091 | -9/Storage | Repaired Autogun 2119 | -9/Storage | Identified exit to Materials 2119 | -9/Storage | Discovered exit to Materials (range 15) 2393 | -9/Storage | Entered Materials 2393 | -8/Materials | Evolved 2 slots: Utility x2 3074 | -8/Materials | Identified exit to Factory 3074 | -8/Materials | Discovered exit to Factory (range 16) 3156 | -8/Materials | Entered Factory 3156 | -7/Factory | Evolved 2 slots: Utility x2 3444 | -7/Factory | Build established: Hacker-Skirmisher 3679 | -7/Factory | Lost 4 parts (1p1u2w) 3709 | -7/Factory | Fabricated Autogun (x2) 4116 | -7/Factory | Fabricated Autogun (x2) 4155 | -7/Factory | Local fabrication network quarantined 4168 | -7/Factory | Identified exit to Factory 4168 | -7/Factory | Discovered exit to Factory (range 15) 4196 | -7/Factory | Entered another Factory area 4196 | -6/Factory | Evolved 2 slots: Weapon x2 4465 | -6/Factory | Build established: Hacker-Tank 4843 | -6/Factory | Identified exit to Extension 4843 | -6/Factory | Discovered exit to Extension (range 6) 4849 | -6/Factory | Entered Extension 5255 | -6/Extension | Spotted B-75 Beast 5320 | -6/Extension | Build established: Hacker-Gunner 5324 | -6/Extension | Disrupted transfer network 5692 | -6/Extension | Spotted B-75 Beast 5733 | -6/Extension | Destroyed B-75 Beast 5755 | -6/Extension | Destroyed B-75 Beast 5761 | -6/Extension | Lost 3 parts (2u1w) 5940 | -6/Extension | Identified exit to Factory 5940 | -6/Extension | Discovered exit to Factory (range 3) 5946 | -6/Extension | Entered Factory 5946 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6240 | -5/Factory | Fabricated Autogun (x2) 6280 | -5/Factory | Fabricated Autogun (x2) 6732 | -5/Factory | Repaired Imp. Titanium Leg 6767 | -5/Factory | Identified exit to Upper Caves 6799 | -5/Factory | Repaired Hcp. Matter Pod 7479 | -5/Factory | Identified exit to Factory 7479 | -5/Factory | Discovered exit to Factory (range 7) 7510 | -5/Factory | Entered another Factory area 7510 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7588 | -4/Factory | Fabricated Autogun (x2) 7658 | -4/Factory | Fabricated Autogun? 7739 | -4/Factory | Fabricated Autogun (x2) 8053 | -4/Factory | Build established: Machinist-Gunner 8103 | -4/Factory | Fabricated Autogun (x2) 8880 | -4/Factory | Destroyed 8 combat bots 9147 | -4/Factory | Build established: Hacker-Gunner 9482 | -4/Factory | Identified exit to Upper Caves 9482 | -4/Factory | Discovered exit to Upper Caves (range 5) 9490 | -4/Factory | Entered Upper Caves 9599 | -4/Upper Caves | Learned Research stockpile data 9606 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9612 | -4/Upper Caves | Entered Warlord 9678 | -4/Warlord | System corruption cleaned by Quarantine Array 9889 | -4/Warlord | Visited the Vortex Lab 9896 | -4/Warlord | Warlord's base attacked by MAIN.C 10181 | -4/Warlord | Learned Quarantine trap positions 10181 | -4/Warlord | Learned Research stockpile data 10181 | -4/Warlord | Learned Quarantine stockpile data 10246 | -4/Warlord | Warlord forces counterattacked 10356 | -4/Warlord | Found Prototype Device 10356 | -4/Warlord | Identified Minesniffer Drone Bay 10402 | -4/Warlord | Opened side exit 10420 | -4/Warlord | Spotted B-86 Titan 10429 | -4/Warlord | Spotted B-90 Cyclops 10429 | -4/Warlord | Spotted Striker 10433 | -4/Warlord | Destroyed Striker 10458 | -4/Warlord | Destroyed B-86 Titan 10475 | -4/Warlord | Identified exit to Proximity Caves 10475 | -4/Warlord | Discovered exit to Proximity Caves (range 10) 10487 | -4/Warlord | Entered Proximity Caves 11015 | -3/Proximity Caves | Identified exit to Research 11015 | -3/Proximity Caves | Discovered exit to Research (range 3) 11020 | -3/Proximity Caves | Entered Research 11020 | -3/Research | Evolved 2 slots: Utility x2 11354 | -3/Research | Core integrity fell below 50% 11383 | -3/Research | Core integrity fell below 20% 11430 | -3/Research | Lost 15 parts (3n5u7w) 11697 | -3/Research | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 11614_ U-05 Engineer builds a Door. 11614_ R-10 Processor collects Myomer Leg. 11617_ R-10 Processor collects Coil Gun. 11617_ R-10 Processor collects Lgt. Antimatter Reactor. 11620_ R-10 Processor collects Myomer Leg. 11623_ R-10 Processor collects Coil Gun. 11623_ Sneak attack on R-10 Processor. 11623_ R-10 Processor destroyed. 11626_ R-10 Processor collects Field Recycling Unit. 11634_ R-10 Processor collects Com. Wheel. 11637_ R-10 Processor collects Wheel. 11638_ R-10 Processor collects Lgt. Antimatter Reactor. 11640_ R-10 Processor collects Imp. Phase Shifter. 11670_ ALERT: Rogue bot located, Programmers report to Research Zone 6F. 11677_ Acquired 10 matter. 11684_ Imp. Core Analyzer destroyed. 11690_ G-67 Veteran destroyed. 11692_ R-10 Processor collects Electrolaser. 11696_ R-10 Processor collects Flexi-carbon Leg. 11697_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | !????????????????????????###?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????" ?????????????????????? | | ????????????????????????" ?????????????????????? | | ????????????????????????" ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????########+######????????????????? | | ??????????????????? % ?????????????????? | | ???????????????????? % % ??????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????########### #??######????????????? | | ?????????????# !! #u %#?? = ?????????????? | | ?????????????# !! # R* #? ??????????????? | | ?????????????# ]! =#g %!#? ????????????????? | | ?????????????# = # @%!# ?????????????????? | | ?????????????# #% %# ?????????????????]? | | ########?????# +% + ???????????????????? | | #?????# # # ?????????????????? | | #?????# #% # ???????????????? | | #?????########### #? ?????????????? | | #??????### % #??######????????????? | | ] #??????#"" #????????????????????? | | |] / #??????#"T #????????????????????? | | ##?????### #????????????????????? | | %#???##### ###+#######?????????????????? | | =##???#T"## # "" #?????????????????? | | ###+######### "## # "T % #?????????????????? | | =% # #?????????????????? | | [ # ##????????????????? | | # ##????????????????? | | # #?????????????????? | | ###################### = #?????????????????? | | #????????????????????# #?????????????????? | | #????????????????????###########?????????????????? | | #??????????????????????##????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 36 Energy Capacity 680 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Evasion (%) 40 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Storage | Hacked Autogun | -9/Storage | Hacked Robot Schematics ------------------ L-41 Fighter | -6/Extension | Hacked Fabricated ------------ Autogun | x2 | -7/Factory Autogun | x2 | -7/Factory Autogun | x2 | -5/Factory Autogun | x2 | -5/Factory Autogun | x2 | -4/Factory Autogun | x2 | -4/Factory Autogun | x2 | -4/Factory Autogun | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledStorageCompressor Manual? 0 Play Time 01:41:29 Cumulative 980.6 hours Start 2022.02.17 @ 17:23:10 End 2022.02.17 @ 19:28:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 738 Rogue 62 Adventurer 0 Explorer 676 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bf6a1b2-e541-40ea-8f59-b224410ff3a6