Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:16:52 Player: Compilatron Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2432) 2432 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 5558 Bonus ------- High Alert Combat Kills 212 Friendly Fire -6 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Titanium Leg Faulty Improved VTOL Module Improved Heat Sink High-capacity Matter Pod (0) Improved Sensor Array Improved Terrain Scan Processor Seismic Detector Melee Analysis Suite System Shield Field Laser Field Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Field Laser Heavy Assault Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Compact Wheel Improved VTOL Module Improved Sensor Array Improved Terrain Scan Processor Seismic Detector Melee Analysis Suite Field Laser Field Laser Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher Missile Launcher Heavy Rocket Launcher Flail [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 58 | 7 4 3 20 6 18 Power 5 | 1 . . 3 1 . Engine 4 | 1 . . 3 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 21 | 3 . 2 9 . 7 Treads 11 | 1 . 1 8 . 1 Leg 3 | . . . . . 3 Wheel 6 | 2 . 1 1 . 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | 1 2 . 2 1 2 Device 2 | . . . . . 2 Storage 3 | 1 1 . 1 . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 2 2 1 6 4 9 Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 1 . 3 1 2 Ballistic Cannon . | . . . . . . Launcher 10 | . 1 1 2 1 5 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 33 | . . 1 8 1 23 Power 3 | . . . 2 . 1 Propulsion 14 | . . 1 2 1 10 Utility 2 | . . . 1 . 1 Weapon 14 | . . . 3 . 11 Highest Loss Streak 8 | . . 1 4 1 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 93 100 94 95 70 Engine 6 | . 14 14 7 . . Core 2 | . . . . 8 2 Treads 21 | . 14 14 38 27 5 Leg 1 | . . . . . 5 Wheel 7 | . 14 13 4 4 7 Device 1 | . . . . . 5 Storage 10 | . 14 14 11 9 7 Processor 13 | . 8 14 10 18 15 Energy Gun 2 | . . . . 9 2 Ballistic Gun 10 | . 14 14 9 9 6 Launcher 9 | . 13 14 9 3 8 Impact Weapon 1 | . . . 1 5 . Naked Turns . | . . . . . . Heaviest Build 91 | 12 90 91 91 59 61 Greatest Support 83 | 10 10 40 83 69 69 Greatest Overweight (x) 14 | 3 8 9 9 . 14 Average Overweight (x) 2 | 1 2 8 . . 2 Largest Inventory Capacity 25 | 8 25 25 25 20 20 Average Capacity 20 | 7 12 25 21 20 20 Most Carried 17 | 7 8 10 11 16 17 Average Carried 10 | 4 7 9 8 11 14 Final Capacity 25 | 8 25 25 20 20 20 Final Carried 16 | 5 8 10 9 16 12 Class Distribution -------------------- 78% | Mutant 14% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1769 | 233 64 152 702 258 360 Remotely . | . . . . . . Salvage Created 1922 | . 125 139 573 364 721 Parts 141 | . 20 18 42 29 32 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 4 | . 2 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 51 | . 5 7 14 10 15 Melee 1 | . . . 1 . . Guns 23 | . 1 1 9 7 5 AOE 26 | . 4 6 4 3 9 Classes Destroyed 13 | . 5 1 3 1 3 Worker 4 | . . . 1 1 2 Builder 7 | . 2 . 3 . 2 Tunneler 3 | . . 2 . . 1 Hauler 2 | . . . 1 . 1 Recycler 2 | . . . . . 2 Operator 1 | . 1 . . . . Watcher 6 | . 2 . 3 1 . Swarmer 13 | . 3 3 . 4 3 Grunt 24 | . 2 4 8 2 8 Duelist 1 | . . . . . 1 Sentry 10 | . . . 6 3 1 Hunter 2 | . . . . 1 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 5 3 4 6 6 Combat Bots Only 5 | . 3 2 2 5 4 Max Kills in Single Turn 4 | . 3 2 4 4 4 Gunslinging . | . . . . . . Exploded 3 | . 2 2 2 3 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 537 | . 19 16 131 48 323 Missed 201 | . 6 6 35 12 142 Damage Taken 4668 | . 153 158 1659 497 2201 Core 1168 | . 46 47 292 74 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 18 | . . . . . 18 Core Remaining (%) 68 | 100 . 62 27 86 . Volleys Fired 205 | . 23 12 92 23 55 Largest 3 | . 2 2 2 3 3 Hottest 125 | . 50 53 56 122 125 Shots Fired 295 | . 28 24 101 47 95 Gun 221 | . 20 12 83 46 60 Cannon . | . . . . . . Launcher 74 | . 8 12 18 1 35 Special . | . . . . . . Kinetic 185 | . 20 12 83 23 47 Thermal 36 | . . . . 23 13 Explosive 74 | . 8 12 18 1 35 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 4 4 10 16 11 Robot Miss Streak 5 | . 4 5 5 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 192 | . 11 11 78 39 53 Core Hits 149 | . 15 11 48 20 55 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . . 3 1 . Critical Strikes 5 | . . . 4 1 . Destroy 3 | . . . 3 . . Smash 2 | . . . 1 1 . Melee Attacks 15 | . . . 6 6 3 Impact 15 | . . . 6 6 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6776 | . 672 637 1843 956 2668 Guns 2148 | . 125 75 886 512 550 Cannons . | . . . . . . Explosions 4310 | . 547 562 905 301 1995 Melee 305 | . . . 41 143 121 Ramming 13 | . . . 11 . 2 Kinetic 1688 | . 125 75 886 219 383 Thermal 460 | . . . . 293 167 Explosive 4071 | . 547 562 905 301 1756 Electromagnetic 239 | . . . . . 239 Impact 305 | . . . 41 143 121 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 6 . 1 Average Corruption 3 | . . . 3 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 7 . . Message Errors 2 | . . . 2 . . Heat Flow Errors 3 | . . . 3 . . Data Loss (minor) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 330 | . 44 10 55 21 200 Projectiles . | . . . . . . Explosions 305 | . 44 10 55 . 196 Melee 25 | . . . . 21 4 Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 349 | . 27 30 67 . 225 Shots 14 | . 2 1 2 . 9 Rammed 2 | . . . 1 . 1 Targets Rammed 2 | . . . 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 251 | . 2 9 251 102 32 Average Temperature 44 | . 2 5 103 37 16 Received Heat Transfer 1146 | . 54 69 528 171 324 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 2 | . . . . 1 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 1073 | . . . . 703 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 862 | . 248 181 290 250 862 Initial 122 | . . 24 37 122 113 Average 199 | . 126 103 126 172 428 Maximum Alert Level 3 | . 1 . 1 1 3 Low Security (%) 65 | 100 77 100 80 68 12 Level 1 25 | . 22 . 19 31 46 Level 2 2 | . . . . . 12 Level 3 6 | . . . . . 28 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 2 1 8 Investigation 3 | . . . . 1 2 Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 . 2 . 2 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 8 6 25 13 32 Peak Tracking Total 8 | . 4 2 4 5 8 Tactical Retreats 5 | . . . 3 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 40 | . 1 . 1 . 38 Max in Single Turn 8 | . 1 . 1 . 8 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 20 | . 4 . 6 7 3 Terminals 13 | . 3 . 5 5 . Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 51 | . 8 . 13 21 9 Successful 27 | . 6 . 6 11 4 Failed 24 | . 2 . 7 10 5 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 10 | . 1 . 3 6 . Terminals 32 | . 6 . 10 16 . Fabricators 4 | . . . . . 4 Repair Stations 5 | . . . . . 5 Recycling Units 5 | . 2 . 3 . . Scanalyzers 3 | . . . . 3 . Garrison Access 2 | . . . . 2 . Terminal Hacks 14 | . 4 . 3 7 . Record 3 | . . . . 3 . Robot Analysis 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Terminal Index 2 | . . . 1 1 . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 5 | . 1 . 3 1 . Terminals 3 | . . . 2 1 . Assimilate 1 | . . . 1 . . Operators 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Reject 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 3 . 5 6 3 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 13 | . . . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 1 1 . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 31 | . . 31 10 10 . Highest-Rated Ally 31 | . . 31 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3905 | 69 495 555 1188 686 912 Spaces Moved 2011 | 50 388 233 509 349 482 Core 30 | 28 . . . . 2 Treads 849 | . . 5 433 349 62 Legs 3 | . . . . . 3 Wheels 1129 | 22 388 228 76 . 415 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 200 140 160 105 Average Speed 156 | 104 110 215 181 160 142 Slowest Speed 750 | 200 200 320 240 160 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 36 | 4 61 61 51 28 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug 4 | . . . 4 . . Terrain Destroyed 452 | . 67 100 146 7 132 Melee 4 | . . . 4 . . Projectile . | . . . . . . AOE 448 | . 67 100 142 7 132 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2443 | 65 428 263 664 421 602 Wait 79 | . 5 9 12 23 30 Move 2005 | 49 387 232 507 348 482 Hop . | . . . . . . Pick Up 62 | 9 6 5 17 12 13 Fast Attach 2 | 2 . . . . . Attach 38 | 4 1 2 12 2 17 Detach 1 | . . . 1 . . Swap 18 | 1 3 1 8 4 1 Drop 15 | . 3 2 7 3 . Fire 205 | . 23 12 92 23 55 Melee 15 | . . . 6 6 3 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 4) 179 | -10/Materials | Discovered new exit (range 12) 269 | -10/Materials | Discovered new exit (range 13) 281 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 547 | -10/Materials | Identified exit to Mines 565 | -10/Materials | Entered Mines 614 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 863 | -10/Mines | Received a Mining Laser from a helpful Derelict 1085 | -10/Mines | Discovered exit to Materials (range 8) 1120 | -10/Mines | Entered Materials 1120 | -9/Materials | Accompanied by 1 ally 1120 | -9/Materials | Evolved 2 slots: Propulsion x2 1873 | -9/Materials | Lost 4 parts (1p1n2w) 1903 | -9/Materials | Core integrity fell below 50% 2210 | -9/Materials | Crushed by falling debris 2235 | -9/Materials | Discovered new exit (range 3) 2267 | -9/Materials | Identified exit to Materials 2308 | -9/Materials | Entered another Materials area 2308 | -8/Materials | Accompanied by 1 ally 2308 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2835 | -8/Materials | Discovered new exit (range 12) 2994 | -8/Materials | Entered Factory 2994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3037 | -7/Factory | Build established: Gunner 3151 | -7/Factory | Lost 3 parts (2n1w) 3214 | -7/Factory | Repaired Seismic Detector 3375 | -7/Factory | Lost 4 parts (1p1n2w) 3794 | -7/Factory | First assault squad dispatched 3809 | -7/Factory | Garrison activated, responded to threat 3860 | -7/Factory | Lost 6 parts (3n3w) 3897 | -7/Factory | Core integrity fell below 50% 3904 | -7/Factory | Core integrity fell below 20% 3906 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03860_ M-28 Smith repairs Y-54 Guardian. 03861_ Aluminum Leg destroyed. 03861_ Seismic Detector destroyed. 03863_ Acquired Hcp. Matter Pod. 03864_ Wheel destroyed. 03868_ Identified Imp. Cesium-ion Thruster. 03872_ Missile Launcher destroyed. 03881_ Flail destroyed. 03882_ C-30 ARC bursts open, deploying its payload. 03882_ G-50 Soldier unfolds itself. 03882_ L-41 Fighter unfolds itself. 03882_ B-48 Gladiator unfolds itself. 03882_ G-47 Trooper unfolds itself. 03882_ I-36 Angel unfolds itself. 03882_ Lgt. Treads destroyed. 03896_ Hvy. Assault Rifle destroyed. 03898_ Slammed into L-41 Fighter. 03902_ Imp. Cesium-ion Thruster destroyed. 03902_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ??######## | | ??????????????????????????????????????? ?? # | | ??????????????????????????????????????? #?? # | | ??????????????????????????????????????? #?? # | | ???????????????????????##############?? #?? # | | ???????????????????????# #?? #?? # | | ???????????????????????# #?# #??? | | ???????????????????????# #?# #??? | | ???????????????????????# #?# #??? | | ???????????????????????# #?# #??? # | | ???????????????????????# ### #####/ | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# Y # """ | | ???????????????????????# iY % """ | | ???????????????????????# b g """ | | ???????????????????????#l@ g [ | | ???????????????????????##/########### | | ??????????????????????? # | | ????????????????????? # | | ??????????????????? # | | ????????????????? # | | ???????????????# # | | ???????????????##### ################ # | | ???????????????????# ???????????????#! # | | ???????????????????#????????????????# # | | ??????????????????????????# ??????# # | | ??????????????????????????# ### + | | ?????????????????????# + # | | ???????????????????????"""" [ # # | | ????????????????????????""" # # | | ????????????????????????""" # # | | ????????????????????????""" "" # # | | ??????????????????????? # # | | ???????????????????????##?########### # | | ???????????????????????############## # | | ???????????????????????# # # | | ???????????????????????# # = # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellMultitargetingWell Manual? 0 Play Time 00:37:55 Cumulative 23.1 hours Start 2024.04.03 @ 11:39:38 End 2024.04.03 @ 12:16:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 3 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b1bddc-da1d-4654-9195-14f79ef171a7