Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 17:20:28 Player: StaticNoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (3721) 3721 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 9814 Bonus ------- Follower Combat Kills 33 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 89/300 Energy 100/100 System Corruption 13% Temperature Cool (10) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Surveybot 17 Chip A0-MCA's Component Scanner Magnetic Acceleration Cannon Dual-blade Saw Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Deep Structural Scanner Advanced Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Generic] Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Heavy Pick > --- INVENTORY -------- Surveybot 17 Chip A0-MCA's Component Scanner Proton Missile Launcher [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . 2 . 2 . . . 4 . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . Utility 5 | . . 1 . 1 . . . 3 . . Weapon . | . . . . . . . . . . . Parts Attached 120 | 6 15 17 . 7 26 1 8 32 . 8 Power 13 | 1 4 2 . . 2 . . 3 . 1 Engine 10 | 1 4 1 . . 2 . . 1 . 1 Core 3 | . . 1 . . . . . 2 . . Reactor . | . . . . . . . . . . . Propulsion 47 | 2 4 6 . 4 13 1 3 12 . 2 Treads 24 | 2 4 6 . 2 8 1 1 . . . Leg 9 | . . . . . 4 . . 5 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 14 | . . . . 2 1 . 2 7 . 2 Utility 31 | 2 3 4 . 2 4 . 2 12 . 2 Device 15 | 1 . 3 . 1 1 . . 9 . . Storage 4 | 1 2 . . . . . . 1 . . Processor 8 | . 1 1 . 1 . . 1 2 . 2 Hackware 1 | . . . . . . . 1 . . . Protection 3 | . . . . . 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 29 | 1 4 5 . 1 7 . 3 5 . 3 Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon 5 | . . . . . 1 . . 3 . 1 Ballistic Gun 14 | 1 2 4 . 1 5 . 1 . . . Ballistic Cannon 3 | . 1 . . . . . . . . 2 Launcher 3 | . . 1 . . . . 1 1 . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 . . Parts Lost 49 | . 5 7 . . 15 . . 14 6 2 Power 7 | . 3 1 . . 1 . . 1 1 . Propulsion 25 | . . 4 . . 11 . . 7 2 1 Utility 10 | . . 1 . . 1 . . 6 1 1 Weapon 7 | . 2 1 . . 2 . . . 2 . Highest Loss Streak 7 | . 2 2 . . 7 . . 6 6 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 14 | 1 8 19 20 19 18 19 17 4 6 4 Power 1 | . 1 1 2 2 1 1 . . . . Propulsion 4 | . 3 5 5 4 4 5 5 1 2 . Utility 2 | . 1 1 3 2 3 3 4 2 3 2 Weapon 6 | . 2 9 9 9 9 8 5 . . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . . 4 . 1 1 4 6 . 2 3 Power 3 | . . . . . 1 1 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 6 | . . . . . . . 2 . 2 2 Weapon 11 | . . 4 . 1 . 3 2 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 99 100 99 93 100 98 93 73 25 Engine 8 | . 12 10 11 9 9 9 9 2 . . Treads 26 | . 28 32 33 36 26 36 31 . . . Leg 2 | . . . . . 4 . . 14 25 . Flight 2 | . . . . . . . 4 15 . 8 Device 13 | . 13 14 11 17 12 9 9 25 15 . Storage 8 | . 14 11 11 9 9 9 7 1 4 . Processor 7 | . . 7 11 9 9 9 9 8 4 5 Hackware 1 | . . . . . . . . 6 6 6 Protection 3 | . . . . . 5 9 7 . . . Energy Gun 2 | . 9 3 . . . . . . . . Ballistic Gun 15 | . 17 18 22 18 16 18 16 . . . Peak Build Rating 69 | 6 10 18 17 24 26 24 34 69 61 28 Average Rating 23 | 4 8 16 17 21 22 23 25 59 50 18 On Entrance 19 | . 6 10 17 17 22 23 23 34 61 6 Avg Prop Armor Cover (%) 6 | . . . . . 10 . . 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 10 51 54 54 55 62 62 62 35 32 13 Greatest Support 82 | 40 40 60 60 80 80 80 82 80 80 14 Greatest Overweight (x) 5 | 2 1 1 . . 5 . . 4 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 5 Average Capacity 17 | 7 16 20 20 20 20 20 18 5 9 5 Most Carried 20 | 2 18 20 20 20 20 20 20 6 7 5 Average Carried 15 | 1 8 19 20 19 18 19 17 4 6 4 Final Capacity 20 | 8 20 20 20 20 20 20 5 10 5 5 Final Carried 20 | 2 17 20 20 20 20 20 5 6 5 5 Class Distribution -------------------- 33% | Mutant 32% | Scavenger-Mutant 26% | Commander-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 3041 | 274 342 775 . 249 860 71 20 420 . 30 Remotely . | . . . . . . . . . . . Salvage Created 4790 | 45 652 1493 . 327 1045 248 . 897 . 83 Parts 315 | 6 48 107 . 29 68 5 . 37 . 15 Haulers Intercepted 10 | . 1 4 . . 4 . . 1 . . Recyclers Shooed 3 | . 1 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 85 | . 13 31 . 6 18 2 . 12 . 3 Melee 6 | . . . . . . . . 6 . . Guns 58 | . 13 22 . 6 15 2 . . . . Cannons 5 | . . . . . . . . 3 . 2 AOE 16 | . . 9 . . 3 . . 3 . 1 Classes Destroyed 15 | 1 6 3 . 1 2 1 . 1 . . Worker 12 | . 2 5 . . 2 . . 1 . 2 Builder 4 | . . 1 . 1 . . . 1 . 1 Tunneler 5 | 2 2 1 . . . . . . . . Hauler 10 | . 1 4 . . 4 . . 1 . . Recycler 6 | . . . . . 2 3 . 1 . . Operator 2 | . . 1 . . . . . 1 . . Watcher 8 | . 2 4 . 1 . . . 1 . . Swarmer 19 | . 3 7 . . 3 . . 3 . 3 Grunt 41 | . 8 16 . 2 8 1 . 6 . . Brawler 2 | . . . . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . . . . Sentry 17 | . . 8 . 3 6 . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 2 | . . . . . . . . 2 . . Subdweller 2 | . 2 . . . . . . . . . Best Kill Streak 6 | 2 4 6 . 2 6 2 . 3 . 5 Combat Bots Only 6 | . 4 4 . 2 6 2 . 3 . 3 Max Kills in Single Turn 4 | 1 1 4 . 1 2 1 . 3 . 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . 2 . . 3 . 1 Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 704 | . 121 134 2 43 162 9 . 175 4 54 Missed 210 | . 32 41 . 13 43 1 . 56 . 24 Hits 494 | . 89 93 2 30 119 8 . 119 4 30 Melee 11 | . . . . . 6 . . 1 4 . Projectile 483 | . 89 93 2 30 113 8 . 118 . 30 AOE 4 | . . . 4 . . . . . . . Critical Strikes 17 | . . 2 . . 7 . . 4 3 1 Part Disruptions 1 | . 1 . . . . . . . . . Damage Taken 7360 | . 1135 1338 120 416 1819 119 . 1623 181 609 Core 1615 | . 205 214 9 26 302 . . 407 93 359 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 289 | . . 289 . . . . . . . . Core Remaining (%) 50 | 100 18 . 44 . . . 40 . . . Volleys Fired 402 | 14 103 106 . 25 87 8 . 38 . 21 Largest 2 | 1 2 2 . 2 2 2 . 1 . 1 Hottest 90 | 20 70 80 . 48 48 46 . 90 . 69 Shots Fired 686 | 14 182 201 . 50 167 16 . 36 . 20 Gun 612 | 14 181 189 . 50 162 16 . . . . Cannon 60 | . 1 3 . . . . . 36 . 20 Launcher 14 | . . 9 . . 5 . . . . . Special . | . . . . . . . . . . . Kinetic 577 | 14 157 160 . 50 162 16 . . . 18 Thermal 93 | . 25 32 . . . . . 36 . . Explosive 14 | . . 9 . . 5 . . . . . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 29 | 10 14 29 . 22 19 5 . 4 . 2 Robot Miss Streak 8 | 2 8 3 . 2 3 2 . 2 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 512 | 11 112 153 . 42 130 11 . 49 . 4 Core Hits 225 | 4 46 75 . 15 50 8 . 22 . 5 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 3 | . 1 1 . . 1 . . . . . Critical Strikes 17 | . 4 4 . . 1 . . 7 . 1 Burn 6 | . 3 3 . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . Destroy 3 | . 1 1 . . 1 . . . . . Blast 1 | . . . . . . . . . . 1 Sever 2 | . . . . . . . . 2 . . Impale 4 | . . . . . . . . 4 . . Melee Attacks 71 | . . . . . 8 . . 63 . . Impact . | . . . . . . . . . . . Slashing 48 | . . . . . 8 . . 40 . . Piercing 23 | . . . . . . . . 23 . . Sneak Attacks 5 | . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9700 | 91 1015 2879 3 635 2348 248 . 2119 6 356 Guns 5777 | 91 1006 1972 . 629 1886 193 . . . . Cannons 862 | . . 15 . . . . . 738 . 109 Explosions 1863 | . . 881 . . 454 . . 281 . 247 Melee 1100 | . . . . . . . . 1100 . . Ramming 98 | . 9 11 3 6 8 55 . . 6 . Kinetic 5337 | 91 796 1691 . 629 1886 193 . . . 51 Thermal 1525 | . 210 296 . . . . . 1019 . . Explosive 1537 | . . 836 . . 454 . . . . 247 Electromagnetic 103 | . . 45 . . . . . . . 58 Impact . | . . . . . . . . . . . Slashing 613 | . . . . . . . . 613 . . Piercing 487 | . . . . . . . . 487 . . Highest Corruption 13 | . 6 . . . . . . 4 12 13 Average Corruption 5 | . 5 . . . . . . 2 10 12 Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 54 | . 29 . . . . . . 11 3 11 Message Errors 9 | . 5 . . . . . . 2 1 1 Matter Fused 13 | . 9 . . . . . . . . 4 Heat Flow Errors 7 | . 4 . . . . . . 2 . 1 Energy Discharges 3 | . 1 . . . . . . 1 . 1 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 7 | . 2 . . . . . . 3 1 1 Data Loss (major) 5 | . 3 . . . . . . 1 . 1 Misfires 3 | . 3 . . . . . . . . . Alerts 2 | . 2 . . . . . . . . . Weapon Failures 3 | . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 175 | . . 40 . . 19 . . 86 . 30 Projectiles 7 | . . . . . . . . 7 . . Explosions 89 | . . 40 . . 19 . . . . 30 Melee 79 | . . . . . . . . 79 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 337 | . . 54 . . 74 . . 51 . 158 Shots 9 | . . 3 . . 3 . . 1 . 2 Rammed 13 | . 2 3 1 . 1 6 . . . . Targets Rammed 18 | . 3 3 1 1 1 7 . . 2 . Kicked 2 | . . . . . . . . . 2 . Crushed 3 | . 1 . . 1 . 1 . . . . Highest Temperature 340 | . 340 30 . . 9 . . 150 . 191 Average Temperature 70 | . 91 11 . . 4 . . 36 . 103 Received Heat Transfer 2163 | . 375 453 . 126 819 54 . 309 . 27 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . 3 4 . . . . . 4 . . Heat Transferred 3161 | . 851 1110 . . . . . 1200 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . 1 . . Low Security (%) 93 | 100 100 73 100 100 100 100 . 97 100 100 Level 1 6 | . . 26 . . . . . 2 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 324 | 10 77 278 58 50 135 108 . 324 110 167 Initial 110 | . . 20 58 . 9 19 . . 110 7 Average 62 | . 12 141 47 11 67 14 . 72 82 91 Influence Increases 3578 | 10 343 993 . 228 601 253 . 923 . 227 Destroy 0b10 Robot/C 1680 | . 220 620 . 120 360 60 . 240 . 60 Destroy 0b10 Robot/NC 240 | 10 35 80 . 10 40 20 . 30 . 15 Destroy Leader 416 | . 46 156 . 52 108 . . 44 . 10 Allied During Kill 16 | . . . . . . 16 . . . . Successful Hack 217 | . 27 30 . 45 13 25 . 49 . 28 Select Force Hacks 170 | . . . . . . 120 . . . 50 Disable Machine 225 | . 15 30 . . 15 . . 120 . 45 Anti-Garrison Action 150 | . . . . . . . . 150 . . Destroy Structure 164 | . . 47 . 1 20 12 . 65 . 19 Partial Spotted 30 | . . 15 . . . . . 15 . . Lose Combat Pursuer 270 | . . 15 . . 45 . . 210 . . Influence Decreases 3467 | 10 293 892 151 206 573 303 . 607 306 126 Entered New Map 376 | . . 30 93 . 13 31 . . 206 3 Time Decay 2399 | 10 263 642 20 182 410 272 . 457 40 103 Lost Part 470 | . 30 70 . . 150 . . 140 60 20 Lost Ally 48 | . . . 38 . . . . 10 . . Purge Threat 174 | . . 150 . 24 . . . . . . Squads Dispatched 22 | . 1 2 . 2 3 . . 12 . 2 Investigation 10 | . . 2 . 1 . . . 6 . 1 Extermination 3 | . . . . . . . . 3 . . Reinforcement 7 | . 1 . . 1 3 . . 1 . 1 Assault 2 | . . . . . . . . 2 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 9 | . 1 1 . 2 2 . . 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 21 44 7 10 31 3 . 34 5 7 Peak Tracking Total 6 | . 5 4 5 3 6 1 . 5 5 4 Tactical Retreats 11 | . 2 1 . . 1 . . 7 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 7 | . 2 1 . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 16 | . 1 2 . . 1 . . 9 . 3 Max in Single Turn 4 | . 1 1 . . 1 . . 4 . 2 Garrison Access 2 | . . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 70 | . 8 16 . 9 7 10 5 11 . 4 Terminals 42 | . 7 11 . 7 5 6 . 4 . 2 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 2 | . . 2 . . . . . . . . Recycling Units 12 | . 1 1 . . 1 4 . 5 . . Scanalyzers 5 | . . 2 . 2 . . . . . 1 Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 226 | . 28 48 . 42 18 31 27 20 . 12 Successful 138 | . 13 27 . 28 10 17 27 10 . 6 Failed 87 | . 15 21 . 13 8 14 . 10 . 6 Catastrophic 8 | . . . . 1 3 1 . 2 . 1 Database Lockouts 1 | . . . . 1 . . . . . . Manual 113 | . 18 22 . 23 12 17 . 12 . 9 Terminals 134 | . 23 30 . 34 11 22 . 8 . 6 Fabricators 6 | . . . . . . . . 3 . 3 Repair Stations 6 | . . 6 . . . . . . . . Recycling Units 30 | . 5 4 . . 5 9 . 7 . . Scanalyzers 19 | . . 8 . 8 . . . . . 3 Garrison Access 4 | . . . . . 2 . . 2 . . Terminal Hacks 62 | . 4 5 . 14 4 4 27 2 . 2 Record 26 | . . . . . . . 26 . . . Part Schematic 3 | . . . . 1 1 . . 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 10 | . 1 2 . 4 . 2 . 1 . . Open Door 2 | . . . . . 2 . . . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 3 | . . . . 1 . 1 . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Unreport Threat 3 | . . 1 . 2 . . . . . . Locate Traps 2 | . . . . 2 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 4 | . 1 . . 1 1 1 . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 6 | . . 6 . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . Repair 3 | . . 3 . . . . . . . . Recycling Unit Hacks 5 | . 1 1 . . 1 2 . . . . Retrieve Components 5 | . 1 1 . . 1 2 . . . . Scanalyzer 17 | . . 7 . 8 . . . . . 2 Insert Component 7 | . . 3 . 4 . . . . . . Analyze 7 | . . 3 . 4 . . . . . . Retrieve Study 3 | . . 1 . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 46 | . 8 8 . 6 4 11 . 7 . 2 Terminals 32 | . 8 6 . 6 3 6 . 2 . 1 Assimilate 1 | . . . . . . . . 1 . . Botnet 7 | . 2 1 . 1 1 . . 1 . 1 Skim 24 | . 6 5 . 5 2 6 . . . . Fabricators 2 | . . . . . . . . 1 . 1 Liberate 1 | . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 12 | . . 2 . . 1 5 . 4 . . Reject 3 | . . 1 . . 1 1 . . . . Mask 1 | . . 1 . . . . . . . . Tunnel 4 | . . . . . . 4 . . . . Fedlink 4 | . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 54 | . 8 14 . 9 6 6 . 8 . 3 Full Trace Events 2 | . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . 3 . 3 1 . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . . . . . 2 Parts Repaired 3 | . . 3 . . . . . . . . Time 84 | . . 84 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 30 | . 3 9 . . 7 11 . . . . Parts Scanalyzed 5 | . . 3 . 2 . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 8 | . . . . . . 8 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 11 | . . . 2 . . 8 . 1 . . Largest Group 8 | . . . 2 . . 8 8 1 . . Highest-Rated Group 139 | . . . 45 . . 139 139 26 . . Highest-Rated Ally 34 | . . . 31 . . 34 34 26 . . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . 1 . . 6 . . . . Total Damage 123 | . . . . . . 123 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 6210 | 8 1673 2037 44 631 449 . . 1301 67 . Sensors 474 | . . . . . . . . 474 . . Terrain 1012 | . . . . . . . . 945 67 . Structural 201 | . . . . . . . . 201 . . Seismic 4842 | 8 1673 2037 44 631 449 . . . . . Decoding 501 | . . . . . . . . 501 . . Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . 13 . . Traps 1 | . . . . . . . . 1 . . Items 10 | . . . . . . . . 10 . . Machines 1 | . . . . . . . . 1 . . Patrols 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 10935 | 89 1734 2309 44 631 1104 1826 1581 1302 80 235 Spaces Moved 7010 | 36 646 1111 27 316 389 1004 1493 1495 79 414 Core 36 | 11 . . . . . . . . 25 . Treads 4352 | 25 646 1111 27 316 354 1004 869 . . . Legs 471 | . . . . . 35 . . 385 51 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2151 | . . . . . . . 624 1110 3 414 Fastest Speed 25 | 50 160 160 160 160 160 160 28 25 35 37 Average Speed 123 | 150 204 160 160 160 184 160 103 58 94 38 Slowest Speed 470 | 160 250 250 160 160 470 160 160 315 120 120 Overloaded Moves 17 | . . . . . . . . 17 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . 16 2 3 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 3 94 91 10 37 62 97 92 44 67 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 17 | . 2 3 . 2 . 4 5 1 . . Known Exits Taken 6 | . 1 1 1 1 . 1 1 . . . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . Scrap Searched 5 | . . . . . . . 5 . . . Spaces Dug 49 | . . . . . 7 . . 31 . 11 Terrain Destroyed 168 | . . 50 . . 18 . . 73 . 27 Melee 33 | . . . . . 7 . . 26 . . Projectile 24 | . . . . . . . . 11 . 13 AOE 111 | . . 50 . . 11 . . 36 . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Total 8454 | 57 904 1446 27 394 591 1206 1532 1751 81 465 Wait 512 | . 122 163 . 30 49 34 2 109 . 3 Move 6965 | 35 645 1110 26 315 388 1003 1492 1468 75 408 Hop 15 | . . . . . . . . 11 1 3 Pick Up 67 | 2 13 19 . 2 8 4 9 8 2 . Fast Attach 57 | 6 3 5 . 4 9 . 4 20 . 6 Attach 44 | . 4 10 . 2 10 . 2 11 1 4 Detach 12 | . 1 . . 1 2 . . 4 . 4 Swap 64 | . 9 15 . 6 20 1 7 6 . . Drop 68 | . 1 15 . 8 9 5 16 13 . 1 Fire 402 | 14 103 106 . 25 87 8 . 38 . 21 Melee 71 | . . . . . 8 . . 63 . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . Crush 16 | . 3 3 1 1 1 7 . . . . Escape Stasis 15 | . . . . . . . . . . 15 Rewire 144 | . . . . . . 144 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 8 exits: Fac x4 / Low x2 / Ext x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 15) 590 | -10/Materials | Derelicts attacked the area 665 | -10/Materials | Build established: Scavenger-Mutant 666 | -10/Materials | Core integrity fell below 50% 921 | -10/Materials | Discovered new exit (range 13) 1075 | -10/Materials | Discovered new exit (range 16) 1320 | -10/Materials | Learned location of 2 exits from Mines 1370 | -10/Materials | Learned Storage stockpile data 1455 | -10/Materials | Identified exit to Mines 1457 | -10/Materials | Discovered new exit (range 12) 1493 | -10/Materials | Loaded intel: 9 trap records 1524 | -10/Materials | Learned 4 Subcaves zone layouts 1744 | -10/Materials | Core integrity fell below 20% 1792 | -10/Materials | Build established: Mutant 1820 | -10/Materials | Identified exit to Materials 1824 | -10/Materials | Entered another Materials area 1824 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1825 | -9/Materials | Identified exit to Materials 2192 | -9/Materials | Repaired Lgt. Assault Rifle 2740 | -9/Materials | Discovered exit to Materials (range 15) 3283 | -9/Materials | Core integrity fell below 50% 3407 | -9/Materials | Learned 2 Storage zone layouts 3429 | -9/Materials | Learned location of Mines (-9) 3442 | -9/Materials | Identified exit to Mines 3447 | -9/Materials | Learned Storage stockpile data 3454 | -9/Materials | Learned Storage stockpile data 3471 | -9/Materials | Learned location of Zion (-6) 3500 | -9/Materials | Learned Storage stockpile data 4007 | -9/Materials | Repaired Hvy. Assault Rifle+ 4035 | -9/Materials | Repaired Lgt. Treads 4133 | -9/Materials | Entered Mines 4150 | -9/Mines | Assembled infested the area 4177 | -9/Mines | Entered Materials 4177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4178 | -8/Materials | Identified exit to Storage 4474 | -8/Materials | Central database locked down 4488 | -8/Materials | Build established: Scavenger-Mutant 4519 | -8/Materials | Learned location of 1 exit from Extension 4556 | -8/Materials | Identified exit to Factory 4583 | -8/Materials | Learned location of Storage (-8) 4601 | -8/Materials | Learned Factory stockpile data 4607 | -8/Materials | Learned 4 Lower Caves zone layouts 4608 | -8/Materials | Learned location of Extension (-6) 4615 | -8/Materials | Learned Storage trap positions 4630 | -8/Materials | Learned location of 1 exit from Extension 4808 | -8/Materials | Entered Storage 4810 | -8/Storage | Loaded intel: 23 trap records 5025 | -8/Storage | Lost 7 parts (1p5n1w) 5337 | -8/Storage | Lost 4 parts (2n1u1w) 5376 | -8/Storage | Core integrity fell below 50% 5501 | -8/Storage | Used back door to open Recycling access 5501 | -8/Storage | Discovered new exit (range 5) 5912 | -8/Storage | Entered Recycling 5913 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 6500 | -8/Recycling | Build established: Commander-Mutant 6501 | -8/Recycling | Discovered new exit (range 15) 6680 | -8/Recycling | Learned Storage stockpile data 6711 | -8/Recycling | Learned location of 1 exit from Lower Caves 6743 | -8/Recycling | Learned Storage emergency access door positions 6744 | -8/Recycling | Identified exit to Scraptown 6745 | -8/Recycling | Learned 2 Lower Caves zone layouts 6747 | -8/Recycling | Learned 2 Storage zone layouts 6781 | -8/Recycling | Learned Factory emergency access door positions 6955 | -8/Recycling | Scanned before Scraplab entrance 7689 | -8/Recycling | Entered Scraplab 7738 | -8/Recycling | Entered Scraptown 7738 | -8/Scraptown | Accompanied by 8 allies 7917 | -8/Scraptown | Visited Red Mages 8015 | -8/Scraptown | Visited Spacefarers 8045 | -8/Scraptown | Visited Cyclists 8403 | -8/Scraptown | Discovered new exit (range 11) 8524 | -8/Scraptown | Visited TADAMA 8552 | -8/Scraptown | Visited Awakened 8577 | -8/Scraptown | Visited UFD Registry 8593 | -8/Scraptown | Registered with UFD as "Databack" 8615 | -8/Scraptown | Visited The Evicted 8645 | -8/Scraptown | Visited Cave Peace 8954 | -8/Scraptown | Entered Cyclist Reading Room 9079 | -8/Scraptown | Visited Cartography Club 9124 | -8/Scraptown | Found Surveybot 17 Chip 9137 | -8/Scraptown | Learned location of Lower Caves (-7) 9137 | -8/Scraptown | Learned 8 Research zone layouts 9137 | -8/Scraptown | Learned 16 Research zone layouts 9137 | -8/Scraptown | Learned 8 Access zone layouts 9137 | -8/Scraptown | Learned 20 Lower Caves zone layouts 9137 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 9137 | -8/Scraptown | Learned location of 1 exit from Lower Caves 9137 | -8/Scraptown | Learned location of 2 exits from Lower Caves 9153 | -8/Scraptown | Found Deep Structural Scanner 9188 | -8/Scraptown | Visited Scrapoid Research Area 9193 | -8/Scraptown | Visited Chapter 10 9199 | -8/Scraptown | Visited Junk Repository 9234 | -8/Scraptown | Visited A0-MCA Data Center 9237 | -8/Scraptown | Given a B+ rating by A0-MCA 9239 | -8/Scraptown | Found A0-MCA's Component Scanner 9246 | -8/Scraptown | Visited Infowarlord's Domain 9259 | -8/Scraptown | Visited LU-1G1's Boring Crew 9270 | -8/Scraptown | Visited Science Testing Area 9275 | -8/Scraptown | Visited Science Guys 9303 | -8/Scraptown | Met Optimus 9303 | -8/Scraptown | Accepted into 0bPrime 9319 | -8/Scraptown | Discovered new exit (range 3) 9319 | -8/Scraptown | Identified exit to Factory 9319 | -8/Scraptown | Entered Factory 9319 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9320 | -6/Factory | Identified exit to Lower Caves 9336 | -6/Factory | Loaded intel: 8 recycling unit locations 9357 | -6/Factory | Learned location of Protoforge (-3) 9513 | -6/Factory | Discovered new exit (range 9) 9517 | -6/Factory | Identified exit to Factory 9622 | -6/Factory | Build established: Scout 9758 | -6/Factory | Discovered exit to Factory (range 11) 9864 | -6/Factory | Lost 3 parts (2n1u) 10023 | -6/Factory | Lost 6 parts (1p3n2u) 10274 | -6/Factory | Build established: Mutant 10621 | -6/Factory | Sucked down chute 10621 | -6/Factory | Entered Waste 10632 | -6/Waste | Spotted C-40 Crusher 10636 | -6/Waste | EMP discharged 10636 | -6/Waste | System corruption reached 10% 10661 | -6/Waste | Spotted C-40 Crusher 10662 | -6/Waste | Spotted C-40 Crusher 10664 | -6/Waste | Spotted C-40 Crusher 10667 | -6/Waste | Spotted C-40 Crusher 10683 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10685 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10686 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10687 | -6/Waste | Core integrity fell below 50% 10688 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10691 | -6/Waste | Discovered new exit (range 15) 10692 | -6/Waste | Spotted C-40 Crusher 10701 | -6/Waste | Entered Factory 10719 | -6/Factory | Lost 6 parts (1p2n1u2w) 10740 | -6/Factory | Identified exit to Extension 10788 | -6/Factory | Core integrity fell below 20% 10936 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10902_ Field strength at 82. 10903_ Field strength at 76. 10904_ Field strength at 70. 10905_ R-10 Processor collects Wheel. 10905_ Field strength at 64. 10906_ Field strength at 58. 10907_ Field strength at 52. 10908_ Field strength at 46. 10909_ Field strength at 40. 10910_ Field strength at 34. 10911_ Field strength at 28. 10912_ Field strength at 22. 10913_ Field strength at 16. 10914_ Field strength at 10. 10915_ Field strength at 4. 10916_ Stasis field depleted. 10921_ Connecting with Recycling Unit... 10933_ Hacking Suite destroyed. 10936_ System corrupted: Imp. EM Pulse Cannon rejected. Map ----- +----------------------------------------------------+ | #????????????# # [ ## ????? | | #????????????# # ## ????? | | #????????????# # / ## ############# ?????? | | #????????????# !# /] ## #?????????????????????? | | #????????????# #######+######????????????????? | | #????????????###### """ #????????????????? | | #?????????????????# "Y" #????????????????? | | ###???????????????# " " +????????????????? | | " #???????????????# #????????????????? | | ####???????????????# """"""""" #????????????????? | | ???????????????????#[ #????????????????? | | ???????????????????# """"""""" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """"""""" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """"""""" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????###+###g#############?????????? | | ?????????????????????# g ?????????? | | ?????????????????????# g ????????? | | ?????????????????????# ????????? | | ?????????????????????#### ????????? | | ????????????????????????# ????????? | | ????????????????????????# ????????? | | ????????????????????????#] ######## #????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? +????????????????????? | | ????????????????????????"" #????????????????????? | | ????????????????????????"" #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed System Shield | -8/Storage | Hacked Imp. Plasma Cutter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 1% | -9/Materials Hvy. Assault Rifle | 12% | -9/Materials Lgt. Treads | 22% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Angular Momentum Engine | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Link The Feds Myspace Challenges ------------ None Game ------ Seed PrecisionWaveReconfigurator Manual? 0 Play Time 01:27:27 Cumulative 254.0 hours Start 2025.11.29 @ 15:55:38 End 2025.11.29 @ 17:20:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0/0 Lore% 83 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27ab2935-e379-4d35-adf0-2d53f10cca79