Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.10 @ 21:05:59 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1957) 1957 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6437 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Energy Well (350) Advanced Weight Redist. System Heavy Laser Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Plasma Rifle Gauss Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Heat Sink Energy Well Advanced Weight Redist. System Reactive Plating Heavy Laser Grenade Launcher Datajack Remote Datajack [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . 1 2 . . . Weapon 2 | . . . 1 . . 1 . Parts Attached 79 | 7 9 8 28 10 8 4 5 Power 11 | 1 . 3 4 1 1 1 . Engine 6 | 1 . 3 1 . . 1 . Core 5 | . . . 3 1 1 . . Reactor . | . . . . . . . . Propulsion 18 | 2 4 2 6 2 . 1 1 Treads . | . . . . . . . . Leg 18 | 2 4 2 6 2 . 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 1 1 4 3 1 . 1 Device 5 | 1 . 1 . 2 1 . . Storage 2 | 1 1 . . . . . . Processor 1 | . . . 1 . . . . Hackware 2 | . . . 1 1 . . . Protection 3 | . . . 2 . . . 1 Artifact . | . . . . . . . . Weapon 37 | 2 4 2 14 4 6 2 3 Energy Gun 9 | 2 . . 2 1 3 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . . . 3 2 . 1 2 Ballistic Cannon 11 | . 4 . 5 . 2 . . Launcher 3 | . . . . 1 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . 2 4 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Corrupted Parts 2 | . . . . 1 . . 1 System Corruption 17 | . . . . 6 . . 11 Parts Lost 32 | . . 8 1 7 1 . 15 Power 5 | . . 3 . 1 . . 1 Propulsion 8 | . . 2 . 2 . . 4 Utility 7 | . . 1 1 2 . . 3 Weapon 12 | . . 2 . 2 1 . 7 Highest Loss Streak 12 | . . 5 1 6 1 . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 94 95 87 75 84 84 Engine 6 | . 14 13 5 8 . 4 5 Core 3 | . . . 4 . 7 6 5 Leg 20 | . 28 27 21 17 15 18 17 Device 9 | . 14 12 . 6 21 20 19 Storage 9 | . 14 14 11 9 7 6 5 Processor 5 | . . . 7 9 7 6 6 Hackware 5 | . . . 10 10 . . . Protection 1 | . . . 3 . . . . Energy Gun 5 | . 1 . 9 8 2 1 5 Ballistic Gun 7 | . . . 10 16 2 4 6 Ballistic Cannon 7 | . 25 6 4 . 8 13 8 Slashing Weapon 5 | . . 19 7 . . . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 15 24 24 35 26 35 52 52 Greatest Support 50 | 20 20 20 24 24 20 40 50 Greatest Overweight (x) 11 | . 6 1 11 1 1 1 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 Most Carried 10 | 5 9 10 10 10 10 10 10 Average Carried 8 | 1 7 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 5 9 10 10 9 10 10 5 Class Distribution -------------------- 63% | Mutant 17% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Gar Matter Collected 1594 | 270 73 297 467 258 36 74 119 Remotely . | . . . . . . . . Salvage Created 1999 | 185 135 42 680 517 118 64 258 Parts 120 | 12 6 4 39 29 10 3 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 47 | . 6 5 15 9 4 1 7 Melee 5 | . . 2 3 . . . . Guns 13 | . . . 4 6 . . 3 Cannons 20 | . 6 3 5 . 2 1 3 AOE 8 | . . . 3 3 2 . . Classes Destroyed 13 | 1 3 2 5 . 1 . 1 Worker 5 | . . . 1 3 . 1 . Tunneler 10 | 9 . 1 . . . . . Recycler 2 | . 1 . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 2 . 1 . . Swarmer 9 | . 3 . . . 3 . 3 Grunt 21 | . 3 . 9 7 . . 2 Brawler 1 | . . . 1 . . . . Sentry 7 | . . . 5 2 . . . Demolisher 1 | . . 1 . . . . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . 1 1 . Assembled 4 | . . 4 . . . . . Best Kill Streak 7 | 2 3 1 4 7 3 1 3 Combat Bots Only 5 | . 3 1 4 5 2 1 3 Max Kills in Single Turn 3 | 1 1 1 3 3 2 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 2 . . Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Gar Damage Taken 5265 | . 216 784 713 863 159 167 2363 Core 1409 | . 81 163 130 182 . 94 759 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 234 | . . . 234 . . . . Core Remaining (%) 67 | 100 . 2 67 66 100 . . Volleys Fired 188 | 36 18 10 57 33 9 4 21 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 172 | 90 78 78 159 109 172 115 123 Shots Fired 313 | 38 36 16 89 72 17 10 35 Gun 189 | 38 . . 51 69 9 4 18 Cannon 119 | . 36 16 38 . 7 6 16 Launcher 5 | . . . . 3 1 . 1 Special . | . . . . . . . . Kinetic 216 | . 36 16 75 47 9 9 24 Thermal 84 | 36 . . 14 22 1 1 10 Explosive 5 | . . . . 3 1 . 1 Electromagnetic 8 | 2 . . . . 6 . . Robot Hit Streak 10 | 7 5 2 8 8 4 2 10 Robot Miss Streak 5 | 3 4 3 5 2 2 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . 2 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 192 | 23 21 9 64 40 10 4 21 Core Hits 98 | 9 8 6 26 27 6 3 13 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | 5 1 . 2 1 . . 1 Burn 6 | 5 . . . 1 . . . Destroy 1 | . . . . . . . 1 Blast 3 | . 1 . 2 . . . . Melee Attacks 19 | . . 5 14 . . . . Impact . | . . . . . . . . Slashing 19 | . . 5 14 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4611 | 314 444 224 1594 992 323 124 596 Guns 1805 | 314 . . 480 660 73 38 240 Cannons 1629 | . 444 122 596 . 143 86 238 Explosions 765 | . . . 211 332 107 . 115 Melee 409 | . . 102 307 . . . . Ramming 3 | . . . . . . . 3 Kinetic 2623 | . 444 122 974 440 173 102 368 Thermal 974 | 290 . . 313 220 19 22 110 Explosive 376 | . . . . 154 107 . 115 Electromagnetic 226 | 24 . . . 178 24 . . Impact . | . . . . . . . . Slashing 409 | . . 102 307 . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . 3 . 6 . 1 12 Average Corruption 2 | . . 3 . 6 . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . 14 . 1 . 3 5 Message Errors 8 | . . 7 . . . . 1 Matter Fused 4 | . . 3 . . . 1 . Heat Flow Errors 5 | . . 2 . 1 . 1 1 Energy Discharges 3 | . . 1 . . . 1 1 Data Loss (major) 1 | . . 1 . . . . . Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 75 | . . 39 8 . 25 . 3 Projectiles 5 | . . . 3 . . . 2 Explosions 26 | . . . . . 25 . 1 Melee 44 | . . 39 5 . . . . Knockbacks 15 | . 3 1 5 . . 1 5 Impact . | . . . . . . . . Kinetic 13 | . 3 1 5 . . 1 3 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 150 | . . . 97 17 . . 36 Shots 3 | . . . 1 1 . . 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 342 | 40 172 276 342 338 51 231 242 Average Temperature 73 | 12 66 74 115 104 28 54 42 Received Heat Transfer 1480 | . 96 88 324 522 . . 450 Effects 2 | . . . . 2 . . . Shutdowns 1 | . . . . 1 . . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 2535 | 1221 . . 496 481 37 50 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Peak Influence 282 | 40 203 80 273 203 166 32 282 Initial 78 | . 3 78 1 39 50 . 7 Average 68 | 13 84 32 120 69 72 4 102 Maximum Alert Level 1 | . 1 . 1 1 . . 1 Low Security (%) 94 | 100 95 100 87 96 100 100 81 Level 1 5 | . 4 . 12 3 . . 18 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 2 2 1 1 . Investigation 2 | . . . . 2 . . . Extermination 2 | . . . . . 1 1 . Reinforcement 3 | . 1 . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Gar Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 10 7 27 10 6 1 20 Peak Tracking Total 12 | . 4 2 4 5 4 1 12 Tactical Retreats 3 | . . . 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Traps Triggered 8 | . 2 . 2 2 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Gar Machines Disabled 7 | . 2 . 3 2 . . . Max in Single Turn 2 | . 2 . 2 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Gar Machines Accessed 16 | . . . 10 . 3 3 . Terminals 11 | . . . 7 . 2 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 50 | . . . 36 . 7 7 . Successful 33 | . . . 26 . 4 3 . Failed 17 | . . . 10 . 3 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 27 | . . . 16 . 5 6 . Terminals 29 | . . . 17 . 6 6 . Fabricators 1 | . . . . . 1 . . Repair Stations 13 | . . . 13 . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 10 | . . . 5 . 4 1 . Terminal Index 3 | . . . 1 . 1 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 2 | . . . 2 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . 12 . . . . Scan Component 6 | . . . 6 . . . . Repair 6 | . . . 6 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 5 | . . . 4 . . 1 . Terminals 5 | . . . 4 . . 1 . Botnet 4 | . . . 3 . . 1 . Detonate 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . . . 9 . 3 3 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 6 . . . . Time 204 | . . . 204 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Gar Turns Passed 5650 | 770 248 732 1829 572 545 675 279 Spaces Moved 2845 | 559 119 469 738 240 274 328 118 Core 23 | 6 1 . 4 . . . 12 Treads . | . . . . . . . . Legs 2822 | 553 118 469 734 240 274 328 106 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 120 120 50 Average Speed 155 | 119 142 127 168 174 178 188 176 Slowest Speed 600 | 120 350 190 600 190 190 190 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 29 | 10 28 84 49 21 8 7 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 67 | . . 4 30 22 3 2 6 Melee 2 | . . . 2 . . . . Projectile 15 | . . 4 7 2 . 2 . AOE 50 | . . . 21 20 3 . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Gar Total 3760 | 621 161 579 1224 333 311 375 156 Wait 565 | 15 6 73 363 47 15 39 7 Move 2838 | 558 118 468 737 239 273 327 118 Hop . | . . . . . . . . Pick Up 35 | 5 5 11 9 1 3 1 . Fast Attach 47 | 7 6 . 18 6 4 3 3 Attach 13 | . 1 7 . 1 1 1 2 Detach 4 | . 1 . 2 . . . 1 Swap 19 | . 2 1 10 3 3 . . Drop 30 | . 4 4 14 3 3 . 2 Fire 188 | 36 18 10 57 33 9 4 21 Melee 19 | . . 5 14 . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 11 | -11/Junkyard | Discovered new exit (range 15) 771 | -11/Junkyard | Entered Materials 772 | -10/Materials | Build established: Mutant 947 | -10/Materials | Discovered new exit (range 12) 1019 | -10/Materials | Entered Mines 1020 | -10/Mines | Assembled infested the area 1120 | -10/Mines | Crushed by falling debris 1120 | -10/Mines | Core integrity fell below 50% 1120 | -10/Mines | Core integrity fell below 20% 1167 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1273 | -10/Mines | Lost 5 parts (1p2n1u1w) 1362 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1425 | -10/Mines | Learned Materials interactive machine intel 1602 | -10/Mines | Discovered new exit (range 13) 1751 | -10/Mines | Entered Materials 1751 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1752 | -9/Materials | Loaded intel: 18 interactive machine locations 2493 | -9/Materials | Repaired Lgt. Nuclear Core 2533 | -9/Materials | Repaired VSS Leg 2572 | -9/Materials | Repaired VSS Leg 2600 | -9/Materials | Repaired Lgt. Assault Rifle 2639 | -9/Materials | Repaired Assault Cannon 2667 | -9/Materials | Repaired Mining Claw 3535 | -9/Materials | Discovered new exit (range 8) 3580 | -9/Materials | Entered another Materials area 3580 | -8/Materials | Evolved 2 slots: Utility x2 4068 | -8/Materials | Discovered new exit (range 3) 4149 | -8/Materials | Lost 6 parts (1p2n1u2w) 4152 | -8/Materials | Entered Factory 4152 | -7/Factory | Evolved 2 slots: Propulsion x2 4611 | -7/Factory | Discovered new exit (range 14) 4633 | -7/Factory | Build established: Scavenger-Mutant 4697 | -7/Factory | Entered another Factory area 4697 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5105 | -6/Factory | Build established: Scavenger-Gunner 5362 | -6/Factory | Identified exit to Garrison 5372 | -6/Factory | Entered Garrison 5471 | -6/Garrison | Installed Relay Interface Framework 5478 | -6/Garrison | Build established: Scavenger-Mutant 5550 | -6/Garrison | System corruption reached 10% 5557 | -6/Garrison | Lost 3 parts (1n2w) 5584 | -6/Garrison | Warlord forces raided the area 5586 | -6/Garrison | Heavy support dispatched to Factory 5588 | -6/Garrison | Triggered checkpoint 5601 | -6/Garrison | Triggered checkpoint 5616 | -6/Garrison | Triggered checkpoint 5638 | -6/Garrison | Core integrity fell below 50% 5647 | -6/Garrison | Core integrity fell below 20% 5649 | -6/Garrison | Triggered checkpoint 5650 | -6/Garrison | Triggered checkpoint 5651 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05637_ Penetrated by Slug. 05637_ Flexi-carbon Leg destroyed. 05637_ Penetrated by Slug. 05640_ G-50 Soldier destroyed. 05640_ Penetrated by Slug. 05640_ Imp. Sensor Array destroyed. 05643_ GXCC/1PKWADX:4G2G63N,I3L9BZ 05643_ Slug penetrates Wall. 05643_ Sensor Array destroyed. 05645_ Dropped Med. Storage Unit. 05645_ Dropped Angular Momentum Engine. 05646_ Penetrated by Slug. 05649_ Beams of light sweep through the air. An alarm sounds. 05649_ S-27 Virus destroyed. 05650_ KE-3MY(p) triggered Stasis Trap. 05650_ A bubble of rippling energy engulfs the area. 05650_ Field strength at 93. 05651_ Field strength at 86. 05651_ Slug penetrates Wall. 05651_ 91-9EU(p) suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ## #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ##############???????????????????????????????? | | ## *%! #???????????????????????????????? | | ?# %[ #???????????????????????????????? | | ?###%=######### #???????????????????????????????? | | ???## #???????# #???????????????????????????????? | | ????#*#???????# #???????????????????????????????? | | ????#[#???????# #???????????????????????????????? | | ???##!##??????# #???????????????????????????????? | | ???#[ =#??????# #######?????????????????????????? | | ???#"="#????###!s # #?????????????????????????? | | ???#"%"#????#*=%* # ############??????????????? | | ???#"="## ###!![*! ??????????????? | | ???#" "## /%! ??????????????? | | ???########## * g % ??????????????? | | ????????????## ## ## ####?????????????????? | | ???????????### h## ## ###??????????????????? | | ???????????# =%#??????????????????? | | ???????????# *s#??????????????????? | | ???????????# s#??????????????????? | | ???????????# s#??????????????????? | | ???????????### ## ##@ ###??????????????????? | | ?????????????# ## ## #????????????????????? | | ???????????? ???????????????????? | | ?????????? g?????????????????? | | ??????????#### pp g ???????????????? | | ?????????????## ## """############??????????????? | | ??????????????# ##??????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningTerrainClaymores Manual? 0 Play Time 00:47:14 Cumulative 156.8 hours Start 2023.08.10 @ 20:10:51 End 2023.08.10 @ 21:05:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f20ae951-327b-4105-a691-b9dec192ab88