Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.02 @ 07:53:20 Player: zygorg Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (620) 620 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 2976 Bonus ------- Follower Combat Kills 126 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/400 Matter 234/300 Energy 74/100 System Corruption 1% Temperature Hot (208) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Improved Heat Sink Structural Scanner Sensor Array 0b10 Decoder Chip [Scout] Makeshift ECM Suite Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Sensor Array Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Structural Scanner Sensor Array 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Makeshift ECM Suite Makeshift Light Armor Plating Makeshift System Shield Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Hunter] Assault Rifle Flak Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 1 2 . . . Weapon . | . . . . . . Parts Attached 22 | 7 3 4 4 . 4 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 3 2 2 . 1 Device 3 | 1 . 1 1 . . Storage 5 | 1 2 1 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 7 | 2 . 2 1 . 2 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 3 | . . 2 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 1 . 7 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . . . 1 . 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 99 | . 95 99 100 100 99 Engine 10 | . 12 10 10 10 9 Treads 20 | . 25 20 20 20 19 Device 24 | . 12 20 20 30 29 Storage 12 | . 12 19 19 10 10 Processor 9 | . 8 10 10 10 10 Energy Gun 2 | . 12 1 . . . Ballistic Gun 8 | . 12 1 6 10 9 Ballistic Cannon 9 | . . 16 13 10 10 Naked Turns . | . . . . . . Heaviest Build 58 | 17 47 58 58 55 55 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 19 | 9 16 20 20 20 20 Most Carried 20 | 6 12 12 12 20 16 Average Carried 11 | 2 8 10 9 13 15 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 15 | 2 12 11 9 15 12 Class Distribution -------------------- 82% | Hacker-Skirmisher 17% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 783 | 204 192 236 143 . 8 Remotely . | . . . . . . Salvage Created 642 | . 323 233 86 . . Parts 49 | . 32 16 1 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 10 8 8 . . Guns 10 | . 8 . 2 . . Cannons 14 | . . 8 6 . . AOE 2 | . 2 . . . . Classes Destroyed 7 | . 3 2 2 . . Worker 2 | . . 2 . . . Watcher 3 | . 2 1 . . . Swarmer 6 | . 4 2 . . . Grunt 9 | . 6 3 . . . Brawler 1 | . . . 1 . . Sentry 3 | . . 3 . . . Assembled 7 | . . . 7 . . Best Kill Streak 5 | . 4 3 5 . . Combat Bots Only 5 | . 4 2 5 . . Max Kills in Single Turn 2 | . 2 2 2 . . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 138 | . 23 11 36 . 68 Missed 35 | . 6 6 10 . 13 Damage Taken 1427 | . 126 38 343 . 920 Core 434 | . 24 5 48 . 357 Absorbed by Shields . | . . . . . . Ignored by Resistances 838 | . 84 23 204 . 527 Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 61 | . 20 12 19 . 10 Largest 2 | . 2 2 2 . 2 Hottest 88 | . 60 88 88 . 64 Shots Fired 118 | . 40 24 38 . 16 Gun 62 | . 40 . 16 . 6 Cannon 56 | . . 24 22 . 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 97 | . 20 24 38 . 15 Thermal 21 | . 20 . . . 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 16 18 9 . 28 Robot Miss Streak 2 | . 1 2 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 31 17 28 . 14 Core Hits 66 | . 22 22 16 . 6 Critical Kills 2 | . 2 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 1 1 . . Destroy 2 | . 2 . . . . Blast 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1886 | . 469 489 592 . 336 Guns 596 | . 361 . 165 . 70 Cannons 1182 | . . 489 427 . 266 Explosions 108 | . 108 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1581 | . 182 489 592 . 318 Thermal 197 | . 179 . . . 18 Explosive . | . . . . . . Electromagnetic 108 | . 108 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . 1 . . 1 Projectiles 2 | . . 1 . . 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . 7 3 . 7 Impact . | . . . . . . Kinetic 16 | . . 7 3 . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 18 | . 18 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 190 | . 30 63 54 . 190 Average Temperature 28 | . 13 20 20 . 76 Received Heat Transfer 396 | . 69 18 30 . 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 437 | . 400 . . . 37 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 263 | . 263 259 51 . . Initial 19 | . . 19 . . . Average 49 | . 60 82 4 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 92 | 100 88 89 100 . . Level 1 7 | . 11 10 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 16 12 14 . 19 Peak Tracking Total 15 | . 4 3 7 . 15 Tactical Retreats 4 | . . 3 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . 7 . . . . Reused 4 | . 4 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . 4 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 7 2 1 . . Terminals 9 | . 6 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 20 5 2 . . Successful 23 | . 17 4 2 . . Failed 4 | . 3 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 24 | . 17 5 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 14 4 2 . . Record 3 | . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 2 | . 2 . . . . Hauler Manifests 2 | . 2 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 7 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . 5 4 . Largest Group 6 | . . . 3 6 6 Highest-Rated Group 179 | . . . 44 179 179 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 69 | . . . 31 . 38 Total Damage 1014 | . . . 287 . 727 Kills 10 | . . . 3 . 7 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5856 | 81 937 804 736 2514 784 Spaces Moved 2341 | 50 417 305 276 981 312 Core 14 | 14 . . . . . Treads 2327 | 36 417 305 276 981 312 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 231 | 129 206 240 240 240 240 Slowest Speed 240 | 160 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 79 25 59 85 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 5 | . . . . 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . 3 3 . 1 Melee . | . . . . . . Projectile 7 | . . 3 3 . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2668 | 67 456 354 314 1145 332 Wait 188 | . 2 27 7 147 5 Move 2336 | 49 416 304 275 980 312 Hop . | . . . . . . Pick Up 44 | 10 13 4 4 12 1 Fast Attach . | . . . . . . Attach 16 | 7 2 2 1 . 4 Detach . | . . . . . . Swap 6 | . 1 2 3 . . Drop 17 | 1 2 3 5 6 . Fire 61 | . 20 12 19 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 169 | -10/Materials | Identified exit to Mines 169 | -10/Materials | Discovered exit to Mines (range 16) 301 | -10/Materials | Build established: Hacker-Mutant 405 | -10/Materials | Discovered exit to Mines (range 14) 602 | -10/Materials | Identified exit to Materials 602 | -10/Materials | Discovered exit to Materials (range 11) 983 | -10/Materials | Discovered exit to Materials (range 16) 1019 | -10/Materials | Entered another Materials area 1019 | -9/Materials | Evolved 2 slots: Utility x2 1333 | -9/Materials | Build established: Hacker-Skirmisher 1715 | -9/Materials | Identified exit to Mines 1715 | -9/Materials | Discovered exit to Mines (range 12) 1823 | -9/Materials | Entered Mines 1847 | -9/Mines | Learned location of Storage (-7) 1959 | -9/Mines | Found a hidden stash of uninstalled traps 2094 | -9/Mines | Assembled infested the area 2268 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2533 | -9/Mines | Identified exit to Materials 2533 | -9/Mines | Discovered exit to Materials (range 15) 2536 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2557 | -9/Mines | Identified exit to Zion 2559 | -9/Mines | Entered Zion 2559 | -7/Zion | Accompanied by 2 allies 2679 | -7/Zion | Identified exit to Proximity Caves 2679 | -7/Zion | Discovered exit to Proximity Caves (range 16) 2797 | -7/Zion | System corruption cleaned by Quarantine Array 3714 | -7/Zion | Imprinted 3717 | -7/Zion | Declared Zion's savior 4125 | -7/Zion | Learned Factory interactive machine intel 5073 | -7/Zion | Entered Proximity Caves 5073 | -6/Proximity Caves | Accompanied by 6 allies 5157 | -6/Proximity Caves | Spotter reported a threat 5157 | -6/Proximity Caves | Spotter reported a threat 5273 | -6/Proximity Caves | Learned Factory garrison access intel 5516 | -6/Proximity Caves | Spotter reported a threat 5569 | -6/Proximity Caves | Spotter reported a threat 5826 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5851 | -6/Proximity Caves | Core integrity fell below 50% 5855 | -6/Proximity Caves | Core integrity fell below 20% 5857 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05847_ Destroyed Microactuators. 05847_ L-41 Fighter knocked back. 05847_ Slug penetrates G-50 Soldier. 05847_ MF-PVY(M) suffers critical hit (Burn). 05847_ MF-PVY(M) destroyed. 05848_ L-41 Fighter knocked back. 05849_ Penetrated by Slug. 05852_ Critical hit (Destroy). 05852_ Flak Cannon destroyed. The Mak. Laser is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. 05855_ Imp. Terrain Scanner destroyed. 05855_ L-41 Fighter destroyed. 05855_ Penetrated by Slug. 05856_ Lgt. Deuterium Engine destroyed. 05856_ G-50 Soldier IFF system glitched. 05857_ Mak. Laser blown off. 05857_ Mak. Light Armor Plating blown off. 05857_ E-15 Imp destroyed. 05857_ Structural Scanner severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ???????????????????????????######????????????????? | | ???????????????????#####??########???????????????? | | ???????????????????######### ###???????????????? | | ???????????????????## #### ##???????????????? | | ????????????????????? ##???????????????? | | ?????????????????????? ??????????????????? | | ??????????????????? ? ?????? ????????????? | | ????????????????????### ????????????????????? | | ???????????????????#### ????????????????????? | | ?????????????#?????### [###### ???????????????? | | ???????????????????## ![%%######### ????????????? | | ???????????????????### %=*%gg=g #### ?????????? | | ?????????????#??#?#?###!=@%[==g g % ????????? | | ??????????????#????###;!gllgY #####?? ???????????? | | ????????????#?????#### !*=[%= #"""??????????????? | | ????#??#????######### =%## # ????????????????? | | ???? ????########### ### % # ???????????? | | ????????###### #### ####? # ???????????? | | ??????#?### ## #### # "# ???????????? | | ????????## # #""""# #??????????? | | ???????### ### ####### ???????????? | | ???????### "#### # ???????????? | | ??????#### % "### ### ???????????????? | | ??????### #######?? ???????????????? | | ??????## ## #####??? ? ??????????????? | | ?????## ### ######????#??????????????????? | | ##???### # ### #####?????#??????????????????? | | ######## ## ### ##???????????????????????????? | | ####### ## % ## # ???????? ??????????????????? | | #### ### # ???????????????????????????? | | ### ##### ##? ???? ????????????????????? | | #### ####### ##???????????????????????????? | | #### ###???## ???????????????????????????? | | ##????### ??????????????????????????? | | ####????## ???????????????????????????? | | #####?????? ????????????????????????????? | | ###???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Microactuators | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Chainsword | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Survived The Infestation Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed DroneSpacefoldBox Manual? 0 Play Time 00:42:44 Cumulative 4.4 hours Start 2024.04.01 @ 21:17:16 End 2024.04.02 @ 07:53:20 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eb5c087-232d-460a-b632-0c677ee0457e