Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 06:32:41 Player: AshCrow Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1868) 1868 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6008 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 119/300 Energy 50/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced ECM Suite Drone Bay > --- WEAPON ----------- Phase Cannon Phase Cannon Shotgun Gauss Cannon > --- INVENTORY -------- Ion Engine Light Treads High-capacity Battery Recoil Stabilizer Phase Shifter Hardened Light Armor Plating Hardened Medium Armor Plating Phase Cannon Shotgun Shotgun Shock Bomb Launcher Improved Datajack Improved Remote Datajack Makeshift Sword Great Axe [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Phase Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . . . 1 1 Propulsion 2 | . . . . . 2 . . Utility 4 | . . 1 . 1 . 1 1 Weapon 2 | . . 1 . 1 . . . Parts Attached 78 | 9 2 10 . 9 3 17 28 Power 10 | 2 . 2 . . . 2 4 Engine 8 | 2 . 2 . . . 1 3 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 13 | 3 . 4 . 2 2 1 1 Treads 12 | 2 . 4 . 2 2 1 1 Leg 1 | 1 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 2 2 2 . 3 1 11 10 Device 19 | 1 . 1 . 1 1 9 6 Storage 3 | 1 1 . . . . . 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 8 | . 1 1 . 2 . 1 3 Artifact . | . . . . . . . . Weapon 24 | 2 . 2 . 4 . 3 13 Energy Gun 6 | 2 . 2 . 2 . . . Energy Cannon 5 | . . . . . . 2 3 Ballistic Gun 6 | . . . . 2 . 1 3 Ballistic Cannon 2 | . . . . . . . 2 Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 38 | . . 2 . 3 . 1 32 Power 5 | . . . . . . . 5 Propulsion 5 | . . . . . . . 5 Utility 12 | . . 1 . . . 1 10 Weapon 16 | . . 1 . 3 . . 12 Highest Loss Streak 17 | . . 1 . 2 . 1 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 98 100 97 99 99 96 Engine 8 | . 14 11 11 9 7 6 6 Core 4 | . . . . . . 5 8 Treads 23 | . 28 22 22 18 30 26 21 Device 14 | . 9 10 11 10 14 16 16 Storage 7 | . 14 11 11 9 7 6 5 Processor 3 | . . . . . . 4 5 Protection 5 | . 4 11 11 16 7 4 4 Energy Gun 11 | . 28 32 33 27 15 5 . Energy Cannon 5 | . . . . . . 7 10 Ballistic Gun 7 | . . . . 6 15 13 6 Ballistic Cannon 1 | . . . . . . . 3 Peak Build Rating 66 | 9 10 17 17 25 28 50 66 Average Rating 38 | 4 8 12 16 20 27 43 58 On Entrance 19 | . 9 9 17 17 25 28 50 Naked Turns . | . . . . . . . . Heaviest Build 82 | 15 30 38 38 48 49 65 82 Greatest Support 95 | 40 40 46 46 52 95 86 86 Greatest Overweight (x) 13 | 3 . . . 1 . . 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 14 15 15 Average Carried 13 | 2 8 13 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 14 14 . Class Distribution -------------------- 43% | Skirmisher 26% | Tank 16% | Mutant 13% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1168 | 217 77 86 30 55 68 209 426 Remotely . | . . . . . . . . Salvage Created 1990 | 40 77 335 . 280 . 252 1006 Parts 122 | 6 6 14 . 13 . 17 66 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 31 | . 3 5 . 4 . 5 14 Melee 1 | . . . . . . . 1 Guns 18 | . 3 4 . 2 . 5 4 Cannons 6 | . . . . . . . 6 AOE 4 | . . 1 . 1 . . 2 Classes Destroyed 12 | 1 2 2 . 1 . 3 3 Worker 2 | . . . . . . . 2 Builder 4 | . . . . . . . 4 Tunneler 2 | 2 . . . . . . . Hauler 2 | . . 2 . . . . . Recycler 2 | . . . . 1 . . 1 Watcher 1 | . . . . . . . 1 Swarmer 2 | . 2 . . . . . . Grunt 11 | . 1 4 . 4 . . 2 Duelist 1 | . . 1 . . . . . Sentry 2 | . . . . . . 1 1 Hunter 3 | . . . . . . 1 2 Programmer 12 | . . . . . . 3 9 Best Kill Streak 4 | 2 1 2 . 4 . 1 4 Combat Bots Only 3 | . 1 2 . 3 . 1 2 Max Kills in Single Turn 2 | 1 1 1 . 2 . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 301 | . 11 10 . 13 . 64 203 Missed 75 | . 2 5 . 1 . 20 47 Damage Taken 5378 | . 82 353 . 258 . 552 4133 Core 1153 | . 27 50 . 5 . 58 1013 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 86 | . 6 57 . 23 . . . Core Remaining (%) 94 | 100 89 . 87 99 100 93 . Volleys Fired 85 | 2 8 16 . 9 . 14 36 Largest 4 | 2 2 3 . 4 . 4 4 Hottest 241 | 90 90 135 . 195 . 216 241 Shots Fired 266 | 4 16 46 . 30 . 56 114 Gun 177 | 4 16 46 . 30 . 36 45 Cannon 84 | . . . . . . 20 64 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 93 | . . . . 2 . 28 63 Thermal 87 | 2 8 8 . 3 . 20 46 Explosive . | . . . . . . . . Electromagnetic 86 | 2 8 38 . 25 . 8 5 Robot Hit Streak 12 | 2 3 12 . 9 . 9 7 Robot Miss Streak 4 | . 1 2 . 2 . 4 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 177 | 2 6 33 . 25 . 37 74 Core Hits 86 | 2 3 12 . 13 . 15 41 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 1 Critical Strikes 8 | 1 . 3 . . . 1 3 Burn 1 | . . 1 . . . . . Meltdown 1 | . . . . . . . 1 Destroy 2 | . . . . . . 1 1 Blast 1 | . . . . . . . 1 Corrupt 3 | 1 . 2 . . . . . Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4694 | 27 71 663 . 630 . 758 2545 Guns 1965 | 27 71 477 . 400 . 385 605 Cannons 1728 | . . . . . . 373 1355 Explosions 782 | . . 186 . 230 . . 366 Melee 209 | . . . . . . . 209 Ramming 10 | . . . . . . . 10 Kinetic 1278 | . . . . 22 . 372 884 Thermal 2079 | . 36 150 . 257 . 373 1263 Explosive 87 | . . 87 . . . . . Electromagnetic 1031 | 27 35 426 . 351 . 13 179 Impact . | . . . . . . . . Slashing 209 | . . . . . . . 209 Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 1 8 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . . 14 30 Message Errors 12 | . . . . . . 3 9 Matter Fused 10 | . . . . . . 2 8 Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 10 | . . . . . . 3 7 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . 1 2 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 367 | . . . . 17 . 39 311 Projectiles 180 | . . . . . . 39 141 Explosions 131 | . . . . 17 . . 114 Melee 56 | . . . . . . . 56 Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 668 | . . 231 . 43 . . 394 Shots 12 | . . 4 . 2 . . 6 Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 694 | 30 90 120 . 273 . 318 694 Average Temperature 112 | 18 35 47 . 135 . 129 134 Received Heat Transfer 711 | . . 12 . 108 . 30 561 Effects 11 | . . . . . . 1 10 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . 1 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 6 | . . 5 . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . 2 . . . . . 5 Heat Transferred 2524 | . 111 372 . 324 . 407 1310 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 3 . 3 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 369 | 10 90 183 25 165 74 171 369 Initial 74 | . 6 33 25 . 74 35 29 Average 48 | 1 35 74 23 80 74 42 53 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 100 100 88 Level 1 3 | . . . . . . . 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 1 . . . 4 11 Investigation . | . . . . . . . . Extermination 7 | . . . . . . 3 4 Reinforcement 8 | . 2 1 . . . 1 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . . 1 . . . 1 3 Communications Jammed 11 | . . . . . . 11 . Distress Signals 11 | . . . . . . 11 . Times Spotted 74 | . 14 11 . 8 . 11 30 Peak Tracking Total 7 | . 3 4 . 4 . 3 7 Tactical Retreats 7 | . 1 . . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . . 4 Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 13 | . 1 3 . 1 . . 8 Max in Single Turn 6 | . 1 1 . 1 . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 3 | . 2 . . . . . 1 Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 4 | . 2 . . . . . 2 Successful 1 | . 1 . . . . . . Failed 3 | . 1 . . . . . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 7476 | 144 965 507 416 399 234 2206 2605 Spaces Moved 2395 | 75 261 214 235 182 137 833 458 Core 20 | 18 . . . . . . 2 Treads 2370 | 52 261 214 235 182 137 833 456 Legs 5 | 5 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 162 50 Average Speed 164 | 143 160 160 160 164 162 162 179 Slowest Speed 700 | 200 160 160 160 245 162 162 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 20 | 5 35 20 43 27 2 23 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 141 | . . 26 . 18 . 8 89 Melee . | . . . . . . . . Projectile 26 | . . . . . . 8 18 AOE 115 | . . 26 . 18 . . 71 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 5732 | 104 794 342 276 261 150 1654 2151 Wait 3094 | 13 503 99 38 54 8 775 1604 Move 2388 | 74 260 213 234 181 136 832 458 Hop . | . . . . . . . . Pick Up 46 | 4 16 2 2 5 2 8 7 Fast Attach 16 | 7 . 1 . 1 . 2 5 Attach 35 | 1 . 4 . 4 3 4 19 Detach 1 | 1 . . . . . . . Swap 27 | 1 2 5 . 4 . 11 4 Drop 28 | 1 5 2 2 3 1 8 6 Fire 85 | 2 8 16 . 9 . 14 36 Melee 8 | . . . . . . . 8 Ram 4 | . . . . . . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 925 | -10/Materials | Discovered new exit (range 10) 1110 | -10/Materials | Entered another Materials area 1110 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1324 | -9/Materials | Discovered new exit (range 11) 1542 | -9/Materials | Discovered new exit (range 12) 1617 | -9/Materials | Entered Mines 1619 | -9/Mines | Met a Derelict bent on vengeance 1633 | -9/Mines | Learned Materials terminal intel 1761 | -9/Mines | Build established: Tank 1791 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1818 | -9/Mines | Discovered new exit (range 5) 2033 | -9/Mines | Entered Materials 2033 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2034 | -8/Materials | Loaded intel: 11 terminal locations 2394 | -8/Materials | Discovered new exit (range 15) 2432 | -8/Materials | Entered Factory 2432 | -7/Factory | Evolved 2 slots: Propulsion x2 2457 | -7/Factory | Discovered new exit (range 5) 2666 | -7/Factory | Entered another Factory area 2666 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3472 | -6/Factory | Build established: Skirmisher 4864 | -6/Factory | Discovered new exit (range 5) 4867 | -6/Factory | Build established: Infiltrator-Skirmisher 4870 | -6/Factory | Identified exit to Factory 4872 | -6/Factory | Entered another Factory area 4872 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5819 | -5/Factory | Cargo convoy interrupted 5855 | -5/Factory | Build established: Skirmisher 7218 | -5/Factory | Lost 6 parts (1p1n1u3w) 7252 | -5/Factory | Crushed by falling debris 7345 | -5/Factory | Lost 4 parts (1p1n2w) 7454 | -5/Factory | Core integrity fell below 50% 7471 | -5/Factory | Core integrity fell below 20% 7477 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07468_ K-01 Serf collects debris. 07468_ Great Axe destroyed. 07469_ Recoil Stabilizer destroyed. 07470_ K-01 Serf collects debris. 07470_ Slammed into G-50 Soldier. 07470_ Penetrated by Slug. 07471_ K-01 Serf collects debris. 07471_ K-01 Serf destroyed. 07472_ Penetrated by Slug. 07473_ Lrg. Storage Unit destroyed. 07473_ Imp. Remote Datajack destroyed. 07473_ Penetrated by Slug. 07474_ Critical hit (Burn: +37). 07474_ K-01 Serf cleans the Nuclear Reactor. 07475_ Slammed into G-50 Soldier. 07475_ Penetrated by Slug. 07476_ Slammed into G-50 Soldier. 07477_ Extracted 24 matter. 07477_ K-01 Serf cleans the Nuclear Reactor. 07477_ Slammed into G-50 Soldier. 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" " #????????????? | | ?????????# """ """=!g""G""Y #????????????? | | ?????????# k!!Y|Y@= #????????????? | | ??????? |%%*g!g! #????????????? | | ??????????##+###########% #????????????? | | ????????????????????#=##u #????????????? | | ????????????????????#??# "%" """ #????????????? | | ???????????????????????# %"" """ #????????????? | | ???????????????????????# "%" """ +????????????? | | ???????????????????????# R #????????????? | | ???????????????????????# #????????????? | | ???????????????????#####;###### #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# + #????????????? | | ???????????????????# # #############? | | ???????????????????# # # +? | | ???????????????????# # # #? | | ???????????????????# # # +? | | ???????????????????# !# # #? | | ???????????????????# !!#% %# """ #? | | ???????????????????# !%=# % + """"" #? | | ???????????????????# !=%# # """"" ## | | ???????????????????# *%!# ####" ####### | | ???????????????????# ! # % ###### # "" | | ???????????????????# # # | | ???????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 80 Energy Generation 37 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed PrecisionPlasmaAmplifier Manual? 0 Play Time 01:08:20 Cumulative 15.2 hours Start 2024.12.10 @ 05:18:17 End 2024.12.10 @ 06:32:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b28e7eff-a15b-4371-bb2f-140a42944bc8