Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 22:36:47 // Halloween2020/ForbiddenLore Player: Cipherpunk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (362) 362 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2267 Bonus ------- None Cogmind --------- Core Integrity 476/550 Matter 29/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Hacking Suite Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Assault Rifle Rocket Launcher > --- INVENTORY -------- Wheel Medium Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit Hacking Suite EM Shotgun EM Shotgun EM Shotgun Assault Rifle Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 24 | . 4 10 4 6 Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | . . 2 1 4 Treads . | . . . . . Leg . | . . . . . Wheel 1 | . . 1 . . Hover 6 | . . 1 1 4 Flight . | . . . . . Utility 8 | . 2 5 . 1 Device 2 | . . 2 . . Storage 3 | . 1 1 . 1 Processor 3 | . 1 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | . 2 2 3 1 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 . 2 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 1 1 4 Power 1 | . . 1 . . Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon 2 | . . . 1 1 Highest Loss Streak 4 | . . 1 1 4 Average Slot Usage (%) 98 | . 98 98 99 94 Engine 11 | . 14 9 11 9 Leg 7 | . 28 6 . . Wheel 8 | . . 11 11 . Hover 8 | . . 4 11 31 Device 8 | . . 11 11 9 Storage 20 | . 14 22 22 18 Processor 11 | . 12 11 11 9 Energy Gun 6 | . 19 10 . . Ballistic Gun 14 | . 6 11 20 13 Launcher 1 | . 2 . 1 3 Naked Turns . | . . . . . Heaviest Build 42 | 10 23 41 42 34 Greatest Support 24 | 20 20 10 10 24 Greatest Overweight (x) 5 | . 1 4 4 5 Average Overweight (x) 2 | . . 3 3 1 Largest Inventory Capacity 16 | 6 10 16 16 16 Average Capacity 13 | 6 6 16 16 14 Most Carried 16 | 6 8 16 16 16 Average Carried 13 | 6 5 13 15 11 Final Capacity 16 | 6 10 16 16 4 Final Carried 16 | 6 8 16 16 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 359 | 200 17 64 78 . Remotely . | . . . . . Salvage Created 338 | . 180 71 87 . Parts 39 | . 22 10 7 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 7 4 6 . Guns 6 | . 3 1 2 . AOE 11 | . 4 3 4 . Classes Destroyed 7 | . 5 2 . . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Operator 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 12 | . 6 3 3 . Grunt 4 | . 1 . 3 . Sentry 1 | . . 1 . . Best Kill Streak 6 | . 6 3 3 . Combat Bots Only 4 | . 4 3 3 . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging . | . . . . . Exploded 2 | . 2 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 996 | . 128 211 220 437 Core 179 | . 38 48 19 74 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 84 . 83 . Volleys Fired 50 | . 21 12 12 5 Largest 2 | . 2 2 2 2 Hottest 90 | . 90 70 53 40 Shots Fired 92 | . 39 24 19 10 Gun 74 | . 34 22 8 10 Cannon . | . . . . . Launcher 18 | . 5 2 11 . Special . | . . . . . Kinetic 39 | . 9 12 8 10 Thermal 35 | . 25 10 . . Explosive 18 | . 5 2 11 . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 4 13 2 7 Robot Miss Streak 3 | . 2 3 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 50 | . 20 16 6 8 Core Hits 34 | . 14 10 9 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1491 | . 571 458 359 103 Guns 424 | . 177 136 36 75 Cannons . | . . . . . Explosions 1013 | . 392 298 323 . Melee . | . . . . . Ramming 54 | . 2 24 . 28 Kinetic 199 | . 26 62 36 75 Thermal 225 | . 151 74 . . Explosive 1013 | . 392 298 323 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 9 | . 1 8 . . Projectiles . | . . . . . Explosions 9 | . 1 8 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 94 | . . 35 47 12 Shots 2 | . . 1 1 . Rammed 11 | . . 1 . 10 Targets Rammed 12 | . 1 1 . 10 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 210 | . 210 47 37 . Average Temperature 43 | . 60 19 16 . Received Heat Transfer 273 | . 18 51 87 117 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 643 | . 421 222 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 173 | . 173 99 87 63 Initial 59 | . . 59 27 33 Average 54 | . 97 63 33 42 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 13 9 6 3 Peak Tracking Total 9 | . 4 9 3 2 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . 2 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 4 . . 1 Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 11 | . 9 . . 2 Successful 6 | . 5 . . 1 Failed 5 | . 4 . . 1 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 7 | . 7 . . . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 4 | . 4 . . . Level Access Points 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2389 | 8 472 607 1152 150 Spaces Moved 1784 | 7 322 408 976 71 Core . | . . . . . Treads . | . . . . . Legs 329 | 7 322 . . . Wheels 1384 | . . 408 976 . Hover 71 | . . . . 71 Flight . | . . . . . Fastest Speed 108 | 120 120 110 110 108 Average Speed 112 | 120 121 110 110 111 Slowest Speed 360 | 120 150 120 120 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 2 54 25 97 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 127 | . 24 10 93 . Melee . | . . . . . Projectile . | . . . . . AOE 127 | . 24 10 93 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2074 | 6 368 543 1033 124 Wait 151 | . 7 86 31 27 Move 1780 | 6 321 407 975 71 Hop . | . . . . . Pick Up 32 | . 7 19 6 . Fast Attach 3 | . 1 2 . . Attach 8 | . 1 2 2 3 Detach 1 | . . . . 1 Swap 13 | . 2 6 2 3 Drop 23 | . 6 8 5 4 Fire 50 | . 21 12 12 5 Melee . | . . . . . Ram 11 | . . 1 . 10 Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . 1 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 379 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Discovered new exit (range 12) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Utility x2 807 | -9/Materials | Discovered new exit (range 7) 1087 | -9/Materials | Identified exit to Mines 1088 | -9/Materials | Entered Mines 1131 | -9/Mines | Learned location of 1 exit from Materials 1251 | -9/Mines | Discovered new exit (range 8) 1260 | -9/Mines | Identified exit to Materials 1294 | -9/Mines | Found a hidden stash of uninstalled traps 1418 | -9/Mines | Learned Materials terminal intel 1487 | -9/Mines | Discovered exit to Materials (range 13) 1912 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2240 | -9/Mines | Entered Materials 2240 | -8/Materials | Evolved 2 slots: Propulsion x2 2241 | -8/Materials | Identified exit to Factory 2242 | -8/Materials | Loaded intel: 12 terminal locations 2390 | -8/Materials | Released all parts (7) 2390 | -8/Materials | Self-destructed Last Messages --------------- 02322_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 02326_ Dropped Heavy Explosive Trap. 02355_ Slammed into Y-45 Defender. 02365_ Hover Unit destroyed. 02365_ Slammed into Y-45 Defender. 02365_ Hover Unit permanently disabled. 02365_ Destabilizing: Short circuit. 02368_ Broken Hover Unit destroyed. 02370_ Slammed into Y-45 Defender. 02374_ Hover Unit destroyed. 02378_ Slammed into Y-45 Defender. 02388_ Assault Rifle destroyed. 02390_ Released Lgt. Ion Engine. 02390_ Released Lrg. Storage Unit. 02390_ Released Imp. Sensor Array. 02390_ Released Imp. Signal Interpreter. 02390_ Released Assault Rifle. 02390_ Released Med. Storage Unit. 02390_ Released Hover Unit. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????? ?????????????? | | ??????????????????????? #???????????? | | ??????????????????????? #???????????? | | ??????????????????????? #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????+ #???????????? | | ?##########??????"T"??# #???????????? | | ?# #??????"""??# #???????????? | | ?# " #??????????## o##??????????? | | ?# "G" ############ #??????????? | | ?# " " ## ]![ Y k #######????? | | ?# ##[[@[= ???? | | ?# """ ## !!! & #??????????? | | ?# """ ## !Y####### #??????????? | | ?# """ ## #?????## ###########?? | | ?# [ ## #??????# # T #?? | | ?#####+##### #??????# # #?? | | ????# #??????# &+ #?? | | ????# #??????# # !! #?? | | ????# #??????# # !! #?? | | ????# ###+####??????# #? ! #?? | | ????# ! # ????????# #? !#?? | | ????# = # ??????# #?? #?? | | ????# # ????# #??##### ##?? | | ????##### #???# #????????#??? | | ????????# ! #???# #???????????? | | ????????# !! #???# #???????????? | | ????????# !! #???# #???????????? | | ????????# ! #???# #???????????? | | ????????###########???# #???????????? | | ??????????????????????# ????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ????????????? | | ??????????????????????? ????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepWeightBoomstick Manual? 0 Play Time 00:30:02 Cumulative 110.2 hours Start 2020.11.15 @ 21:50:32 End 2020.11.15 @ 22:36:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: c989e5fd-0659-4a18-8786-92738dcae421