Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 19:13:45

Player: arkn

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (90)      450
Value Destroyed (3238)     3238
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (633)                633
              TOTAL SCORE: 8541

 Bonus
-------
Follower Combat Kills      107
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -74

 Cogmind 
---------
Core Integrity             0/700
Matter                     269/300
Energy                     2/100
System Corruption          22%
Temperature                Cool (12)
Movement                   Walking (330) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
      Enhanced Flexi-carbon Leg
>              --- UTILITY (5) ------
               Huge Storage Unit
      Advanced Targeting Computer
               Armor Integrity Analyzer
               Microactuators
      Improved Shield Generator
>              --- WEAPON (3) -------
     Makeshift Spear
>              --- INVENTORY (25) ---
               Cooling System
               Coolant Injector
               Lightpack 2.0
               Structural Scanner
               Trap Scanner
               Trap Scanner
               Seismic Detector
      Advanced Targeting Computer
               Armor Integrity Analyzer
               Kinecellerator
      Advanced ECM Suite
               Corruption Screen
               System Restoration Module
  High-powered Tractor Beam
      Improved Trap Extractor (0/6)
               Sensor Drone Bay (20/20)

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
               Angular Momentum Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
               Coolant Injector
               Huge Storage Unit
               Seismic Detector
      Advanced Targeting Computer
               Core Analyzer
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
               Chainsword
>              --- INVENTORY --------
      Improved Deuterium Engine
       Compact Wheel
               Cooling System
               Lightpack 2.0
               Structural Scanner
               Structural Scanner
               Trap Scanner
               Trap Scanner
      Advanced Targeting Computer
      Advanced Targeting Computer
               Kinecellerator
      Advanced ECM Suite
      Hardened Medium Armor Plating
               Corruption Screen
               System Restoration Module
  High-powered Tractor Beam
      Improved Trap Extractor
               Sensor Drone Bay
               Minigun
      Advanced EMP Blaster
[Rating: 56]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             105  | .   20  5   .   .   17  19  20  8   .   16  
  Power                    11   | .   2   .   .   .   2   3   2   1   .   1   
    Engine                 10   | .   2   .   .   .   2   3   1   1   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   5   2   .   .   1   8   5   2   .   6   
    Treads                 7    | .   .   .   .   .   .   .   3   2   .   2   
    Leg                    10   | .   2   .   .   .   .   4   .   .   .   4   
    Wheel                  12   | .   3   2   .   .   1   4   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   5   .   .   .   9   7   6   1   .   4   
    Device                 19   | .   1   .   .   .   7   5   4   .   .   2   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   2   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   2   .   .   .   .   2   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | .   8   3   .   .   5   1   7   4   .   5   
    Energy Gun             2    | .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   3   .   .   .   3   .   4   3   .   .   
    Ballistic Cannon       8    | .   2   2   .   .   .   1   1   1   .   1   
    Launcher               4    | .   1   1   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   1   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      22   | .   .   .   .   .   .   .   .   .   .   22  
Parts Lost                 33   | .   4   1   .   .   1   4   2   4   .   17  
  Power                    5    | .   1   .   .   .   .   .   .   1   .   3   
  Propulsion               11   | .   2   .   .   .   1   3   .   .   .   5   
  Utility                  6    | .   .   .   .   .   .   1   1   1   .   3   
  Weapon                   11   | .   1   1   .   .   .   .   1   2   .   6   
  Highest Loss Streak      7    | .   2   1   .   .   1   2   2   2   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  100 100 91  91  98  96  100 84  
  Engine                   11   | .   14  14  14  14  9   15  12  3   7   4   
  Core                     1    | .   .   .   .   .   .   .   2   7   7   4   
  Treads                   6    | .   .   .   .   .   .   .   6   23  23  14  
  Leg                      6    | .   17  24  .   .   .   3   8   .   .   4   
  Wheel                    10   | .   9   3   28  28  19  18  6   .   .   .   
  Device                   11   | .   8   14  14  14  18  15  10  7   7   5   
  Storage                  9    | .   15  14  14  14  9   7   7   7   7   7   
  Processor                11   | .   .   .   .   .   9   7   18  23  23  21  
  Protection               1    | .   3   .   .   .   .   6   .   .   .   2   
  Ballistic Gun            8    | .   6   .   .   .   10  1   15  12  15  10  
  Ballistic Cannon         10   | .   16  27  28  28  7   6   1   6   7   4   
  Slashing Weapon          3    | .   .   .   .   .   9   7   3   1   .   1   
Peak Build Rating          56   | .   12  13  14  16  34  52  56  54  52  53  
  Average Rating           35   | .   10  12  13  15  28  43  51  50  52  48  
  On Entrance              27   | 6   6   12  11  14  16  32  52  54  52  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 12  93  93  93  93  102 135 135 121 117 117 
  Greatest Support         71   | 20  26  26  26  26  42  58  66  66  66  71  
  Greatest Overweight (x)  35   | .   3   3   3   3   3   8   4   1   1   35  
  Average Overweight (x)   2    | .   1   3   3   3   2   3   3   1   1   1   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   21  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   17  20  23  25  25  25  25  25  24  25  
  Average Carried          22   | .   14  18  22  24  24  24  23  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   17  20  23  25  25  23  25  24  24  18  

 Class Distribution 
--------------------
 49% | Mutant
 23% | Scavenger-Mutant
 16% | Scavenger-Gunner
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Matter Collected           2975 | 200 374 87  .   121 319 602 618 351 .   303 
  Remotely                 48   | .   .   .   .   .   48  .   .   .   .   .   
Salvage Created            3403 | .   405 40  .   .   118 702 719 729 .   690 
  Parts                    154  | .   17  4   .   .   11  41  28  29  .   24  
Haulers Intercepted        5    | .   2   .   .   .   2   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      70   | .   .   .   .   .   .   .   26  18  .   26  
  Prevented                6    | .   .   .   .   .   .   .   .   .   .   6   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  79   | .   12  5   .   .   3   15  16  15  .   13  
  Melee                    3    | .   .   .   .   .   .   2   .   .   .   1   
  Guns                     36   | .   4   .   .   .   .   .   11  14  .   7   
  Cannons                  35   | .   6   4   .   .   3   13  5   1   .   3   
  AOE                      5    | .   2   1   .   .   .   .   .   .   .   2   
Classes Destroyed          15   | .   5   1   .   .   .   6   3   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   2   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  23   | .   4   3   .   .   3   5   4   3   .   1   
  Grunt                    28   | .   8   .   .   .   .   3   6   4   .   7   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   2   
  Duelist                  4    | .   .   .   .   .   .   .   2   .   .   2   
  Sentry                   6    | .   .   .   .   .   .   2   2   1   .   1   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   4   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           9    | .   3   3   .   .   3   5   5   4   .   9   
  Combat Bots Only         9    | .   3   3   .   .   3   3   5   4   .   9   
Max Kills in Single Turn   2    | .   1   1   .   .   1   1   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        620  | .    91   21   .    .    40   145  80   78   .    165  
  Missed                   192  | .    31   8    .    .    9    53   20   31   .    40   
Damage Taken               5475 | .    626  115  .    52   173  786  876  733  .    2114 
  Core                     960  | .    125  50   .    52   29   107  148  124  .    325  
  Absorbed by Shields      620  | .    54   46   .    18   74   314  78   .    .    36   
  Redirected to Shielding  28   | .    28   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    9    94   .    .    .    .    .    
Volleys Fired              257  | .    69   12   .    .    16   54   49   33   .    24   
  Largest                  3    | .    2    2    .    .    2    1    3    2    .    3    
  Hottest                  92   | .    75   70   .    .    70   60   81   76   .    92   
Shots Fired                433  | .    123  16   .    .    32   54   98   66   .    44   
  Gun                      239  | .    60   .    .    .    2    .    89   56   .    32   
  Cannon                   185  | .    59   14   .    .    30   54   9    10   .    9    
  Launcher                 9    | .    4    2    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  395  | .    90   14   .    .    32   54   98   66   .    41   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    4    2    .    .    .    .    .    .    .    .    
  Electromagnetic          32   | .    29   .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         17   | .    7    5    .    .    5    17   15   17   .    8    
  Robot Miss Streak        4    | .    4    3    .    .    4    2    3    3    .    4    
  Penetration Max          1    | .    .    .    .    .    .    1    1    1    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    2    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           298  | .    70   8    .    .    15   49   69   54   .    33   
  Core Hits                175  | .    28   9    .    .    5    20   27   28   .    58   
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    .    .    .    
  Critical Strikes         13   | .    .    .    .    .    1    7    3    2    .    .    
    Destroy                4    | .    .    .    .    .    .    .    2    2    .    .    
    Blast                  8    | .    .    .    .    .    1    6    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              29   | .    .    .    .    .    6    19   1    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    .    .    6    19   1    .    .    1    
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            6    | .    .    .    .    .    .    5    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8719 | .    1240 296  .    .    325  2898 1616 1157 .    1187 
  Guns                     2961 | .    384  .    .    .    16   .    1105 971  .    485  
  Cannons                  4477 | .    619  145  .    .    309  2498 511  186  .    209  
  Explosions               763  | .    237  151  .    .    .    .    .    .    .    375  
  Melee                    518  | .    .    .    .    .    .    400  .    .    .    118  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7182 | .    747  145  .    .    325  2498 1616 1157 .    694  
  Thermal                  149  | .    149  .    .    .    .    .    .    .    .    .    
  Explosive                239  | .    88   151  .    .    .    .    .    .    .    .    
  Electromagnetic          631  | .    256  .    .    .    .    .    .    .    .    375  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 457  | .    .    .    .    .    .    400  .    .    .    57   
  Piercing                 61   | .    .    .    .    .    .    .    .    .    .    61   
Highest Corruption         22   | .    .    .    .    1    .    .    .    .    .    22   
  Average Corruption       10   | .    .    .    .    1    .    .    .    .    .    21   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    2    .    .    .    .    .    16   
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    1    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    1    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            428  | .    .    1    .    .    16   400  8    .    .    3    
  Projectiles              395  | .    .    1    .    .    16   370  8    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    33   | .    .    .    .    .    .    30   .    .    .    3    
Knockbacks                 44   | .    11   2    .    .    8    14   3    2    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  37   | .    9    2    .    .    7    13   2    1    .    3    
  Secondary                7    | .    2    .    .    .    1    1    1    1    .    1    
Self-Inflicted Damage      51   | .    33   .    .    .    .    .    .    .    .    18   
  Shots                    2    | .    1    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        376  | .    220  18   .    123  .    7    376  198  .    202  
  Average Temperature      86   | .    79   10   .    63   .    3    122  57   .    74   
  Received Heat Transfer   1452 | .    277  .    .    .    12   108  359  228  .    468  
  Effects                  3    | .    1    .    .    .    .    .    2    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         150  | .    150  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    .    .    3    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             266  | .   264 60  .   .   79  266 .   .   .   .   
  Initial                  7    | .   .   .   .   .   .   7   .   .   .   .   
  Average                  57   | .   68  23  .   .   11  104 .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   1   .   .   .   .   
  Low Security (%)         97   | .   97  100 .   100 100 95  .   .   .   .   
  Level 1                  2    | .   2   .   .   .   .   4   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   6   10  .   .   .   1   
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   1   5   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           8    | .   2   .   .   .   3   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   27  13  .   .   5   31  21  15  .   15  
  Peak Tracking Total      15   | .   4   15  .   .   4   5   5   4   .   11  
  Tactical Retreats        9    | .   1   .   .   .   .   4   1   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            4    | .   2   .   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             3    | .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          4    | .   3   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          19   | .   6   1   1   1   4   2   .   .   4   .   
  Terminals                10   | .   6   .   .   .   3   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                64   | .   21  1   1   1   15  2   .   .   23  .   
  Successful               53   | .   14  1   1   1   12  1   .   .   23  .   
  Failed                   11   | .   7   .   .   .   3   1   .   .   .   .   
    Catastrophic           3    | .   2   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   21  .   1   .   12  1   .   .   .   .   
  Terminals                35   | .   21  .   .   .   13  1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             33   | .   3   1   1   1   4   .   .   .   23  .   
  Record                   6    | .   .   .   .   .   .   .   .   .   6   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   11  .   .   .   6   1   .   .   .   .   
  Terminals                18   | .   11  .   .   .   6   1   .   .   .   .   
    Track                  8    | .   4   .   .   .   3   1   .   .   .   .   
    Botnet                 7    | .   5   .   .   .   2   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   1   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   .   .   3   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   1   .   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   1   2   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               7    | .   .   2   .   .   .   .   1   2   .   2   
  Largest Group            2    | .   .   2   .   .   .   .   1   2   .   1   
  Highest-Rated Group      96   | .   .   40  .   .   .   .   16  62  .   96  
  Highest-Rated Ally       96   | .   .   31  .   .   .   .   16  31  .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   4   .   .   .   .   2   15  .   14  
  Total Damage             576  | .   .   66  .   .   .   .   13  186 .   311 
  Kills                    4    | .   .   .   .   .   .   .   .   2   .   2   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   2   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               12823 | .    1794 957  537  622  1159 2167 2520 1816 201  1050 
Spaces Moved               6133  | 1    719  329  394  431  724  1193 1186 687  83   386  
  Core                     2     | .    .    .    .    .    .    .    .    .    .    2    
  Treads                   1172  | .    .    .    .    .    .    .    149  687  83   253  
  Legs                     1155  | 1    344  240  .    .    .    104  335  .    .    131  
  Wheels                   3804  | .    375  89   394  431  724  1089 702  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 120  90   135  135  135  123  131  135  243  243  190  
  Average Speed            186   | 120  206  277  135  135  133  152  193  243  243  245  
  Slowest Speed            1800  | 120  330  330  135  135  135  263  325  243  243  1800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 2    96   55   88   68   71   27   96   74   69   41   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             11    | .    .    1    .    2    .    .    4    .    .    4    
Spaces Dug                 16    | .    .    .    .    .    5    11   .    .    .    .    
Terrain Destroyed          52    | .    4    12   .    .    5    28   2    1    .    .    
  Melee                    16    | .    .    .    .    .    5    11   .    .    .    .    
  Projectile               19    | .    .    .    .    .    .    17   1    1    .    .    
  AOE                      16    | .    4    12   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      7074 | .    912  356  399  473  879  1443 1313 771  83   445  
  Wait                     364  | .    61   7    5    35   90   116  12   30   1    7    
  Move                     6123 | .    718  328  393  430  723  1192 1185 686  82   386  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | .    28   4    1    5    13   15   12   4    .    4    
  Fast Attach              25   | .    6    .    .    .    3    4    5    2    .    5    
  Attach                   35   | .    5    1    .    .    4    6    7    3    .    9    
  Detach                   3    | .    1    .    .    .    .    1    .    .    .    1    
  Swap                     45   | .    9    4    .    .    10   9    8    3    .    2    
  Drop                     64   | .    15   .    .    3    14   19   8    3    .    2    
  Fire                     257  | .    69   12   .    .    16   54   49   33   .    24   
  Melee                    29   | .    .    .    .    .    6    19   1    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   35   | .    .    .    .    .    .    .    26   7    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   170 | -10/Materials      | Discovered new exit (range 3)
   309 | -10/Materials      | Build established: Mutant
   527 | -10/Materials      | Discovered new exit (range 10)
   530 | -10/Materials      | Discovered new exit (range 15)
   628 | -10/Materials      | Discovered new exit (range 15)
   865 | -10/Materials      | Discovered new exit (range 14)
  1795 | -10/Materials      | Entered Mines
  1825 | -10/Mines          | Core integrity fell below 50%
  1927 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1927 | -10/Mines          | Discovered new exit (range 5)
  1996 | -10/Mines          | Discovered new exit (range 8)
  2078 | -10/Mines          | Discovered new exit (range 5)
  2168 | -10/Mines          | Found the Drone Emporium
  2184 | -10/Mines          | Found Prototype Device
  2609 | -10/Mines          | Assembled infested the area
  2724 | -10/Mines          | Met 8R-AWN
  2752 | -10/Mines          | Entered Exiles
  2770 | -10/Exiles         | Discovered new exit (range 15)
  2786 | -10/Exiles         | Welcomed by 8R-AWN
  2809 | -10/Exiles         | Met EX-HEX
  2847 | -10/Exiles         | Met EX-BIN
  2863 | -10/Exiles         | Aligned with FarCom system
  2865 | -10/Exiles         | Given EX-Vault access code
  2898 | -10/Exiles         | Opened EX-Vault
  2904 | -10/Exiles         | Found Lightpack 2.0
  2942 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2986 | -10/Exiles         | Met EX-DEC
  3043 | -10/Exiles         | Visited The Gauntlet
  3277 | -10/Exiles         | Discovered new exit (range 11)
  3289 | -10/Exiles         | Left Exiles lab with Lightpack 2.0
  3289 | -10/Exiles         | Entered Mines
  3295 | -9/Mines           | Learned location of 1 exit from Lower Caves
  3513 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3514 | -9/Mines           | Core integrity fell below 20%
  3899 | -9/Mines           | Discovered new exit (range 9)
  3911 | -9/Mines           | Entered Materials
  3911 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4171 | -8/Materials       | Garrison activated, responded to threat
  4422 | -8/Materials       | Identified Sensor Drone Bay
  4716 | -8/Materials       | Discovered new exit (range 5)
  4798 | -8/Materials       | Met 7R-MNS
  4943 | -8/Materials       | Discovered new exit (range 8)
  5070 | -8/Materials       | Entered Factory
  5070 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5071 | -7/Factory         | Caught up to 7R-MNS
  5640 | -7/Factory         | Build established: Scavenger-Mutant
  6222 | -7/Factory         | Discovered new exit (range 15)
  7237 | -7/Factory         | Entered Lower Caves
  7238 | -7/Lower Caves     | Identified exit to Lower Caves
  7410 | -7/Lower Caves     | Learned Factory emergency access door positions
  7798 | -7/Lower Caves     | Build established: Mutant
  8328 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8420 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8552 | -7/Lower Caves     | Build established: Gunner
  8610 | -7/Lower Caves     | Learned Factory interactive machine intel
  8695 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9381 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  9678 | -7/Lower Caves     | Build established: Scavenger-Mutant
  9757 | -7/Lower Caves     | Entered another Lower Caves area
  9812 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10085 | -7/Lower Caves     | Discovered new exit (range 8)
 10534 | -7/Lower Caves     | Build established: Scavenger-Gunner
 10581 | -7/Lower Caves     | Learned Factory terminal intel
 10599 | -7/Lower Caves     | Attacked by a faux Warlord
 10808 | -7/Lower Caves     | Core integrity fell below 50%
 11213 | -7/Lower Caves     | Discovered new exit (range 12)
 11573 | -7/Lower Caves     | Entered Data Miner
 11573 | -7/Data Miner      | Discovered new exit (range 6)
 11620 | -7/Data Miner      | Met Data Miner
 11673 | -7/Data Miner      | Learned location of Section 7 (-2)
 11722 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11774 | -7/Data Miner      | Entered Proximity Caves
 11782 | -6/Proximity Caves | Identified exit to Factory
 12235 | -6/Proximity Caves | Learned Factory garrison access intel
 12397 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 12456 | -6/Proximity Caves | Destroyed 9 combat bots
 12466 | -6/Proximity Caves | Lost 7 parts (2p3n2w)
 12468 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12509 | -6/Proximity Caves | System corruption reached 10%
 12606 | -6/Proximity Caves | Spotted B-75 Beast
 12667 | -6/Proximity Caves | Core integrity fell below 20%
 12709 | -6/Proximity Caves | Build established: Mutant
 12824 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
12725_ Mak. Sword destroyed.
12725_ Enh. Flexi-carbon Leg destroyed.
12727_ Acquired 3 matter.
12731_ System corrupted: Matter fused (-8).
12747_ System corrupted: Enh. Flexi-carbon Leg rejected.
12750_ Acquired Enh. Flexi-carbon Leg.
12765_ System corrupted: Substantial component data lost.
12780_ System corrupted: Component data lost.
12792_ Hrd. Medium Armor Plating destroyed.
12792_ Knocked back.
12803_ Mak. Sword destroyed.
12803_ Critical hit (Blast).
12803_ Knocked back.
12804_ System corrupted: Heat flow error (+223).
12804_ Acquired 12 matter.
12807_ Destroyed Dynamic Insulation System.
12808_ Knocked back. <x2>
12819_ MRAPMF1M4Y%CB <ARM%S/
12819_ Knocked back.
12824_ Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???#    ###  ##??###  #  ##""   !%      #????????? |
| ???#     ##   ##???#### %      "      # #????????? |
| #??#     ##    #??????#  ##"   #"#  ### #????????? |
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|  ######       #???????#    "## #"  % "# #????????? |
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|      %                #     ## ######## #????????? |
|     [%                #"   ###          #????????? |
|     [##      # ###### ##  "#?############????????? |
| ##   ##     ## #???????#  #??????????????????????? |
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| ??#  ###   #?#  ???????#  #??????????????????????? |
| ??#  #?#  ##?## ???????#  #??????????????????????? |
| ??#      ##???? #???#??#  ##?????????????????????? |
| ??###### #????? #??## ?#  ;##????????????????????? |
| ???????###????? #??#   #  ;;##???????????????????? |
| ??????????????? #???#        #####???????????????? |
| ??????????????? #???####         ##??????????????? |
| ??????????????? ???????##         #??????????????? |
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| ?????????????????#    #; ;  ;;## ;#??????????????? |
| ?????????????????###   ###  ####%##??????????????? |
| ???????????????????## m###  ##    ##?????????????? |
| ????????????????????##   #  ##     #?????????????? |
| ?????????????????????##     #      #?????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
              Trap Scanner | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
        Adv. Hacking Suite | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
          Hyp. Gauss Rifle | -7/Data Miner | Free
         Rnf. Fission Core | -7/Data Miner | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionGravityFlamer
  Manual?         0
Play Time         02:12:16
  Cumulative      241.1 hours
  Start           2024.09.08 @ 14:25:33
  End             2024.09.11 @ 19:13:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           156
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b0609fb-674a-48d1-ae93-5a0d24f5cddf