Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 16:16:41 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1115) 1115 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4315 Bonus ------- None Cogmind --------- Core Integrity 830/850 Matter 138/300 Energy 265/265 System Corruption 0% Temperature Warning (388) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (6) ------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Coil Gun > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Armored Huge Wheel Improved Sensor Array System Shield Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Armored Huge Wheel Improved Sensor Array System Shield Rocket Launcher [Rating: 38] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Signal Interpreter Device High-powered Tractor Beam Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon 4 | . . . 2 . 2 Parts Attached 39 | 6 6 10 8 6 3 Power 4 | 1 . 2 1 . . Engine 3 | 1 . 1 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 14 | 2 2 3 2 5 . Treads 2 | . 2 . . . . Leg 8 | . . 3 2 3 . Wheel 4 | 2 . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 4 4 2 1 . Device 1 | . . 1 . . . Storage 2 | 1 . . 1 . . Processor 5 | . 4 . 1 . . Hackware . | . . . . . . Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 9 | 2 . 1 3 . 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 1 3 . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 1 2 3 1 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . 1 . 1 1 1 Weapon 3 | . . 1 1 . 1 Highest Loss Streak 2 | . 1 2 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 97 99 94 84 Engine 7 | . 14 6 2 7 6 Core 2 | . . 4 6 . . Treads 8 | . 27 7 . . . Leg 11 | . . 14 17 21 . Wheel 1 | . . . . 4 13 Device 5 | . . 10 9 1 . Storage 10 | . 14 11 9 7 6 Processor 12 | . 13 11 12 15 13 Protection 5 | . . 9 5 4 4 Ballistic Gun 29 | . 28 21 35 30 36 Naked Turns . | . . . . . . Heaviest Build 40 | 14 14 20 30 32 40 Greatest Support 56 | 32 40 40 27 56 56 Greatest Overweight (x) 1 | 1 . 1 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 9 10 10 Most Carried 10 | 6 8 8 10 10 9 Average Carried 7 | 3 7 7 8 8 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 6 7 8 10 10 9 Class Distribution -------------------- 44% | Mutant 26% | Scavenger-Gunner 14% | Scavenger-Tank 7% | Scavenger-Executioner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1283 | 194 213 352 304 220 . Remotely 656 | . . 352 304 . . Salvage Created 1379 | . 283 435 309 219 133 Parts 76 | . 18 26 15 15 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 29 | . 8 8 6 5 2 Guns 29 | . 8 8 6 5 2 Classes Destroyed 8 | . 4 2 1 1 . Worker 1 | . 1 . . . . Recycler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 4 | . 3 . . 1 . Grunt 19 | . 5 6 3 3 2 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 4 | . . 2 2 . . Best Kill Streak 5 | . 5 4 3 3 2 Combat Bots Only 3 | . 3 3 3 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 1714 | . 422 346 427 265 254 Core 282 | . 87 64 81 30 20 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . 6 . . . Core Remaining (%) 85 | 100 65 84 85 95 . Volleys Fired 104 | . 28 31 22 15 8 Largest 6 | . 2 2 4 4 6 Hottest 139 | . 40 40 86 86 139 Shots Fired 311 | . 56 62 87 60 46 Gun 311 | . 56 62 87 60 46 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 311 | . 56 62 87 60 46 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 11 22 11 7 5 Robot Miss Streak 4 | . 4 3 4 4 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 . 2 3 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 191 | . 37 44 50 32 28 Core Hits 72 | . 16 20 15 14 7 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 3 | . . . 2 . 1 Destroy 3 | . . . 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2470 | . 473 524 640 398 435 Guns 2470 | . 473 524 640 398 435 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2470 | . 473 524 640 398 435 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 388 | . . 3 288 185 388 Average Temperature 105 | . . 2 89 84 216 Received Heat Transfer 879 | . 210 180 198 153 138 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 216 | . 178 215 216 130 98 Initial 63 | . . 29 33 25 63 Average 89 | . 77 108 112 69 66 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 90 | 100 100 82 80 100 100 Level 1 9 | . . 17 19 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 . 1 1 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 12 10 9 5 4 Peak Tracking Total 4 | . 4 3 3 3 4 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 3 4 1 . Terminals 9 | . 1 3 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 2 7 17 4 . Successful 14 | . 1 3 9 1 . Failed 16 | . 1 4 8 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 14 | . 2 7 5 . . Terminals 30 | . 2 7 17 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . 6 1 . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 2 | . . . 2 . . Locate Traps 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 1 3 3 . . Terminals 7 | . 1 3 3 . . Botnet 7 | . 1 3 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 3 4 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 1952 | 67 458 514 452 316 145 Spaces Moved 1055 | 56 208 269 190 221 111 Core 9 | 9 . . . . . Treads 284 | . 208 76 . . . Legs 538 | . . 193 190 155 . Wheels 224 | 47 . . . 66 111 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 190 100 100 Average Speed 139 | 92 160 131 190 115 100 Slowest Speed 195 | 100 160 190 195 122 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 38 30 20 6 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 1321 | 67 276 368 235 251 124 Wait 76 | . 24 44 7 . 1 Move 1050 | 55 207 268 189 220 111 Hop . | . . . . . . Pick Up 27 | 6 7 6 7 1 . Fast Attach 16 | 6 2 5 . 2 1 Attach 14 | . . 3 6 3 2 Detach 4 | . . 1 . 2 1 Swap 9 | . 4 2 2 1 . Drop 18 | . 4 8 2 4 . Fire 104 | . 28 31 22 15 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 3 | . . . . 3 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 317 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Identified exit to Materials 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Discovered new exit (range 7) 999 | -9/Materials | Identified exit to Materials 1040 | -9/Materials | Entered another Materials area 1040 | -8/Materials | Evolved 2 slots: Weapon x2 1398 | -8/Materials | Discovered new exit (range 14) 1451 | -8/Materials | Identified exit to Factory 1492 | -8/Materials | Entered Factory 1492 | -7/Factory | Evolved 2 slots: Propulsion x2 1590 | -7/Factory | Build established: Scavenger-Gunner 1746 | -7/Factory | Discovered new exit (range 15) 1778 | -7/Factory | Identified exit to Factory 1808 | -7/Factory | Entered another Factory area 1808 | -6/Factory | Evolved 2 slots: Weapon x2 1953 | -6/Factory | Self-destructed Last Messages --------------- 01778_ Acquired 42 matter. 01778_ EXIT=IDENTIFIED: FACTORY 01779_ Acquired 33 matter. PARAMETERS=WEAPON+2 LOCATION=FACTORY GOAL=ESCAPE 01869_ Acquired Coil Gun. 01908_ ALERT: All DSF locations entering lockdown mode. 01924_ Lgt. Armor Plating destroyed. 01928_ Slug penetrates Wall. 01932_ G-50 Soldier destroyed. 01935_ Critical hit (Burn: +37). 01942_ Slug penetrates G-50 Soldier. 01943_ Lgt. Assault Rifle destroyed. 01946_ G-50 Soldier suffers critical hit (Destroy). 01946_ Destroyed Carbon-fiber Leg. 01948_ K-01 Serf collects debris. 01950_ G-50 Soldier destroyed. 01950_ Switching to secondary target: G-50 Soldier. 01951_ K-01 Serf collects debris. 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