Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 12:56:44 Player: strategineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3854) 3854 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (197) 197 TOTAL SCORE: 8111 Bonus ------- High Alert Combat Kills 197 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 98/100 System Corruption 9% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (8) ---- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Improved Thermal Generator Improved Target Analyzer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Reaction Control System Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved ECM Suite Component Analysis Suite [Rating: 65] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 5 | . . 1 2 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 120 | . 7 13 19 7 39 5 30 Power 12 | . 1 . 2 . 5 . 4 Engine 7 | . . . 1 . 2 . 4 Core 3 | . 1 . 1 . 1 . . Reactor 2 | . . . . . 2 . . Propulsion 36 | . 2 6 5 2 9 2 10 Treads 26 | . 2 6 5 2 9 2 . Leg 10 | . . . . . . . 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | . 2 3 7 1 15 2 7 Device 23 | . . 2 3 1 13 1 3 Storage 2 | . 1 . . . . . 1 Processor 7 | . 1 1 3 . 1 . 1 Hackware 1 | . . . . . . 1 . Protection 4 | . . . 1 . 1 . 2 Artifact . | . . . . . . . . Weapon 35 | . 2 4 5 4 10 1 9 Energy Gun 13 | . 2 1 3 1 5 . 1 Energy Cannon 6 | . . 1 1 . 1 . 3 Ballistic Gun 12 | . . 2 1 3 4 . 2 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 Parts Lost 51 | . 2 3 . 1 18 3 24 Power 4 | . . . . . 2 . 2 Propulsion 13 | . . . . . 3 1 9 Utility 13 | . . . . 1 5 1 6 Weapon 21 | . 2 3 . . 8 1 7 Highest Loss Streak 12 | . 2 2 . 1 4 3 12 Average Slot Usage (%) 93 | . 86 94 99 89 93 89 90 Engine 2 | . 5 . 3 . . . 5 Core 3 | . 8 11 5 7 1 . . Reactor 1 | . . . . . 3 6 . Treads 23 | . 25 33 27 23 25 25 12 Leg 2 | . 2 . . . . . 11 Device 8 | . . 5 3 7 15 20 8 Storage 6 | . 14 11 9 7 6 3 3 Processor 20 | . 6 13 26 23 19 20 21 Hackware 1 | . . . . . . 1 5 Protection 3 | . . . 5 5 2 . 5 Energy Gun 3 | . 14 7 . . 3 7 3 Energy Cannon 3 | . . 6 5 2 2 3 3 Ballistic Gun 8 | . 8 5 12 11 10 . 3 Naked Turns . | . . . . . . . . Heaviest Build 52 | 12 23 27 34 36 52 45 43 Greatest Support 104 | 20 40 60 60 60 104 88 88 Greatest Overweight (x) 3 | . 3 . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 8 Average Capacity 8 | 6 6 10 10 10 10 7 6 Most Carried 10 | 6 6 10 10 10 10 9 8 Average Carried 7 | 6 5 6 9 8 9 7 5 Final Capacity 10 | 6 10 10 10 10 10 4 8 Final Carried 10 | 6 6 10 10 9 10 4 6 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 24% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 2713 | 200 52 154 408 334 1178 . 387 Remotely . | . . . . . . . . Salvage Created 4911 | . 163 358 728 702 2205 . 755 Parts 218 | . 7 21 44 28 83 . 35 Haulers Intercepted 7 | . . 1 4 1 1 . . Recyclers Shooed 4 | . . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 78 | . 4 10 8 12 30 . 14 Melee 1 | . . 1 . . . . . Guns 49 | . 4 2 2 11 27 . 3 Cannons 22 | . . 6 6 1 3 . 6 AOE 4 | . . 1 . . . . 3 Classes Destroyed 13 | . 1 5 2 3 2 . . Worker 4 | . . . . . 4 . . Builder 5 | . . . . 1 2 . 2 Hauler 7 | . . 1 4 1 1 . . Recycler 4 | . . . 1 . 2 . 1 Operator 1 | . . . 1 . . . . Watcher 9 | . . 1 4 . 3 . 1 Swarmer 16 | . . 6 3 . 3 . 4 Grunt 32 | . 4 1 . 9 13 . 5 Brawler 1 | . . . . 1 . . . Duelist 4 | . . 1 . . 3 . . Sentry 14 | . . 2 5 . 3 . 4 Hunter 7 | . . . . 2 5 . . Programmer 4 | . . . . . 3 . 1 Best Kill Streak 10 | . 2 4 4 10 6 . 5 Combat Bots Only 8 | . 2 4 3 8 5 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . 1 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 9202 | . 351 671 614 737 3677 164 2988 Core 1166 | . 82 89 60 77 293 59 506 Absorbed by Shields 259 | . . . . . 259 . . Core Remaining (%) 84 | 100 67 77 89 89 . . . Volleys Fired 329 | . 26 37 59 37 127 . 43 Largest 3 | . 2 2 2 2 3 . 3 Hottest 271 | . 85 110 83 88 163 . 271 Shots Fired 698 | . 48 66 118 74 306 . 86 Gun 555 | . 48 41 92 63 269 . 42 Cannon 132 | . . 25 26 11 37 . 33 Launcher 11 | . . . . . . . 11 Special . | . . . . . . . . Kinetic 441 | . 24 21 92 63 211 . 30 Thermal 222 | . 24 28 26 11 88 . 45 Explosive 11 | . . . . . . . 11 Electromagnetic 24 | . . 17 . . 7 . . Robot Hit Streak 25 | . 6 13 17 16 25 . 25 Robot Miss Streak 7 | . 3 7 3 2 5 . 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 6 | . 1 . . . 5 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 548 | . 28 41 87 58 248 . 86 Core Hits 225 | . 11 17 29 27 103 . 38 Critical Hits 8 | . . . . 2 6 . . Critical Kills 3 | . . . . . 3 . . Critical Parts Destroyed 5 | . . . . 2 3 . . Melee Attacks 20 | . . . . . . . 20 Impact 20 | . . . . . . . 20 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11498 | . 336 637 1289 1084 5524 . 2628 Guns 7722 | . 336 347 807 851 4728 . 653 Cannons 2369 | . . 262 477 233 578 . 819 Explosions 986 | . . 28 . . 196 . 762 Melee 390 | . . . . . . . 390 Ramming 31 | . . . 5 . 22 . 4 Kinetic 6264 | . 110 199 807 851 3704 . 593 Thermal 3822 | . 226 327 477 233 1680 . 879 Explosive 762 | . . . . . . . 762 Electromagnetic 229 | . . 111 . . 118 . . Impact 390 | . . . . . . . 390 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . . . 2 2 9 Average Corruption 2 | . 1 . . . 1 2 2 Corruption Purged . | . . . . . . . . Effects 27 | . 1 . . . 18 . 8 Message Errors 6 | . . . . . 4 . 2 Energy Discharges 5 | . . . . . 4 . 1 Data Loss (minor) 5 | . 1 . . . 3 . 1 Targeting Errors 11 | . . . . . 7 . 4 Overload Shots . | . . . . . . . . Overflow Damage 110 | . 10 9 2 . 12 . 77 Projectiles 31 | . . . 2 . 12 . 17 Explosions 48 | . 10 9 . . . . 29 Melee 31 | . . . . . . . 31 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 95 | . 36 30 . . . . 29 Shots 4 | . 1 1 . . . . 2 Rammed 3 | . . . 1 . 1 . 1 Targets Rammed 5 | . . 1 1 . 2 . 1 Kicked . | . . . . . . . . Crushed 2 | . . 1 . . 1 . . Highest Temperature 387 | . 269 355 84 137 144 . 387 Average Temperature 84 | . 120 109 26 66 45 . 123 Received Heat Transfer 2258 | . 171 93 162 288 821 . 723 Effects 4 | . . 2 . . . . 2 Shutdowns 2 | . . 1 . . . . 1 Energy Bleed 1 | . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 15 | . . . . . 8 . 7 Heat Transferred 7187 | . 629 766 777 370 3045 . 1600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 568 | . 105 333 243 435 568 215 210 Initial 212 | . . 39 140 97 212 185 129 Average 222 | . 56 203 128 258 394 192 132 Maximum Alert Level 2 | . . 1 1 2 2 1 1 Low Security (%) 58 | 100 100 62 86 42 . 57 98 Level 1 26 | . . 37 13 33 55 42 1 Level 2 15 | . . . . 24 44 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . 1 2 9 . 7 Investigation 4 | . . . 1 1 . . 2 Extermination 5 | . . . . . 3 . 2 Reinforcement 7 | . . . . 1 4 . 2 Assault 1 | . . . . . 1 . . Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . 1 . 1 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 7 11 15 13 43 6 26 Peak Tracking Total 7 | . 3 4 3 5 4 6 7 Tactical Retreats 4 | . . 2 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 6 | . 1 . . . 1 . 4 Max in Single Turn 4 | . 1 . . . 1 . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 17 | . . . 4 1 6 . 6 Terminals 6 | . . . 2 . 1 . 3 Fabricators 3 | . . . . 1 1 . 1 Repair Stations 2 | . . . 1 . 1 . . Recycling Units 5 | . . . . . 3 . 2 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . . . 10 3 9 . 13 Successful 22 | . . . 8 2 5 . 7 Failed 13 | . . . 2 1 4 . 6 Catastrophic 3 | . . . . . 2 . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . 3 . 1 . 7 Fabricators 5 | . . . . 3 1 . 1 Repair Stations 5 | . . . 4 . 1 . . Recycling Units 11 | . . . . . 6 . 5 Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 3 . . . 5 Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 2 | . . . . . . . 2 Maintenance Status 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Recall Extermination 1 | . . . . . . . 1 Fabricator Hacks 4 | . . . . 2 1 . 1 Load Schematic 1 | . . . . 1 . . . Build 3 | . . . . 1 1 . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . 4 . 1 Process 1 | . . . . . 1 . . Report Inventory 3 | . . . . . 2 . 1 Retrieve Components 1 | . . . . . 1 . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 14 | . . . 1 1 6 . 6 Full Trace Events 4 | . . . 1 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built 5 | . . . . 2 1 . 2 Matter 592 | . . . . 146 234 . 212 Time 200 | . . . . 36 58 . 106 Total Part Build Rating 25 | . . . . 6 7 . 12 Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 203 | . . . . . 203 . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4751 | 2 270 390 1116 290 1452 136 1095 Spaces Moved 2166 | 2 117 157 515 98 590 78 609 Core 4 | . 1 . . . . . 3 Treads 1793 | . 103 157 515 98 590 78 252 Legs 369 | 2 13 . . . . . 354 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 170 170 162 162 120 Average Speed 159 | 120 155 165 170 170 164 163 141 Slowest Speed 200 | 120 200 170 170 170 170 165 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 2 25 19 43 3 20 89 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 200 | . . 4 2 . 12 . 182 Melee . | . . . . . . . . Projectile 14 | . . . 2 . 4 . 8 AOE 186 | . . 4 . . 8 . 174 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2816 | 1 164 219 653 147 804 87 741 Wait 35 | . . 3 7 . 15 . 10 Move 2160 | 1 116 156 514 97 590 77 609 Hop . | . . . . . . . . Pick Up 81 | . 6 7 26 2 22 3 15 Fast Attach 30 | . 3 2 2 . 9 2 12 Attach 37 | . 1 4 5 2 13 3 9 Detach 1 | . . . 1 . . . . Swap 53 | . 3 7 12 5 17 . 9 Drop 65 | . 9 2 26 4 9 2 13 Fire 329 | . 26 37 59 37 127 . 43 Melee 20 | . . . . . . . 20 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 4 | . . 1 1 . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 657 | -9/Materials | Discovered new exit (range 5) 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Utility x2 1011 | -8/Materials | Build established: Scavenger-Mutant 1311 | -8/Materials | Repaired Lgt. Nuclear Core? 1358 | -8/Materials | Build established: Mutant 1746 | -8/Materials | Discovered new exit (range 10) 1777 | -8/Materials | Identified exit to Factory 1779 | -8/Materials | Entered Factory 1779 | -7/Factory | Evolved 2 slots: Utility x2 1835 | -7/Factory | Discovered new exit (range 10) 1859 | -7/Factory | Identified exit to Factory 1954 | -7/Factory | Destroyed 8 combat bots 1990 | -7/Factory | Fabricated Arm. Treads (x2) 2069 | -7/Factory | Entered another Factory area 2069 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2224 | -6/Factory | Garrison activated, responded to threat 2389 | -6/Factory | Lost 4 parts (1p3w) 2419 | -6/Factory | First assault squad dispatched 2545 | -6/Factory | Lost 4 parts (3u1w) 2671 | -6/Factory | Fabricated Reaction Control System? 3521 | -6/Factory | Sucked down chute 3521 | -6/Factory | Entered Waste 3537 | -6/Waste | Spotted C-40 Crusher 3565 | -6/Waste | Spotted C-40 Crusher 3575 | -6/Waste | Spotted C-40 Crusher 3577 | -6/Waste | Spotted C-40 Crusher 3592 | -6/Waste | Spotted C-40 Crusher 3594 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3597 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3599 | -6/Waste | Spotted C-40 Crusher 3608 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3634 | -6/Waste | Discovered new exit (range 10) 3639 | -6/Waste | Lost 3 parts (1n1u1w) 3657 | -6/Waste | Entered Factory 3886 | -6/Factory | Build established: Scavenger-Mutant 3911 | -6/Factory | Fabricated Adv. Plasma Cannon (x2) 4232 | -6/Factory | Lost 4 parts (2n2w) 4488 | -6/Factory | Core integrity fell below 50% 4518 | -6/Factory | Lost 5 parts (2n2u1w) 4721 | -6/Factory | Garrison activated, responded to threat 4739 | -6/Factory | Core integrity fell below 20% 4752 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04733_ P-60 Hacker heat damages Lgt. Angular Momentum Engine. 04733_ Flak Gun destroyed. 04734_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04736_ Imp. Carbon-fiber Leg destroyed. 04737_ Imp. Light Armor Plating destroyed. 04739_ Imp. Carbon-fiber Leg destroyed. 04741_ Y-54 Guardian heat spikes uncontrollably. 04741_ P-60 Hacker heat spikes uncontrollably. 04741_ System corrupted: Powered Hammer targeting data glitched. 04741_ Lgt. Angular Momentum Engine destroyed. 04742_ Imp. Carbon-fiber Leg destroyed. 04743_ Y-54 Guardian heat damages core (-17). 04743_ Lgt. Treads melted. 04743_ Gatling Laser melted. 04743_ P-60 Hacker heat damages Gravmag System. 04745_ Acquired 72 matter. 04746_ P-60 Hacker heat short circuits Gravmag System. 04746_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04747_ P-60 Hacker heat damages Lgt. Angular Momentum Engine. 04750_ P-60 Hacker heat damages Shock Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????#???????????# #??????????????? | | ????????????????????# ??????????# #??????????????? | | ????????????????????? ####?????# #??????????????? | | ??????????????????????? gg#???###+########+#?????? | | ????????????????????????#@#???# #?????? | | ????????????????????????# #???# ####### | | ???????????????????????##g##??# # | | ??????????????# " #####!*/#??# # | | ??????????????#! + * #??# # | | ??????????????########## #??# / | | ?????????????????????####+##### # | | ?????????????????????# # # # | | ?????????????????????# "" + # # | | ?????????????????????# "" "" # # # | | ?????????????????????# """"" # # # | | ?????????????????????# # # # | | ?????????????????????# """ ############## # | | ?????????????????????# """"" #????????????# # | | ?????????????????????# """"" #????????????# # | | ?????????????????????# #?????######## # | | ?????????????????????????######?????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# ######## | | ????????????????????????????????????# # | | ????????????????????????????????????# # """ "" | | ????????????????????????????????????# # """ "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Gravmag Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Reaction Control System | x1 | -6/Factory | Preloaded Adv. Plasma Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed ArchitectAssembledMapper Manual? 1 Play Time 01:04:18 Cumulative 11.6 hours Start 2021.06.05 @ 11:43:26 End 2021.06.05 @ 12:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c500a00-c3c0-45f0-ba98-d7409218c761