Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 09:29:14 Player: Florist Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (3615) 3615 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 6666 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 431/700 Matter 300/300 Energy 11/140 System Corruption 3% Temperature Cool (0) Movement Walking (112) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Cooling System Improved Cooling System Large Storage Unit Machine Analyzer > --- WEAPON (3) ------- Plasma Cannon Heavy Ion Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Cooling System Cooling System Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Particle Cannon Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Improved Cooling System Large Storage Unit Machine Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Cooling System Cooling System Cooling System Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Plasma Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 67 | 8 10 13 13 23 Power 9 | 1 2 1 1 4 Engine 6 | 1 2 1 . 2 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 25 | 2 2 7 7 7 Treads 18 | 2 2 5 7 2 Leg 6 | . . 1 . 5 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 16 | 2 4 1 2 7 Device 7 | 1 1 1 1 3 Storage 4 | 1 2 . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 17 | 3 2 4 3 5 Energy Gun 6 | 2 2 1 . 1 Energy Cannon 10 | . . 3 3 4 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 20 | . 5 1 . 14 Power 3 | . 2 . . 1 Propulsion 6 | . 2 . . 4 Utility 5 | . 1 . . 4 Weapon 6 | . . 1 . 5 Highest Loss Streak 3 | . 2 1 . 3 To Critical Strikes 1 | . . . . 1 Average Backups 14 | 2 10 18 19 16 Power . | . . . . . Propulsion 4 | 1 3 5 6 3 Utility 7 | . 4 9 9 8 Weapon 2 | . 1 3 3 3 Tool/Special . | . . . . . Unused Backups 26 | . 2 8 4 12 Power 1 | . . . . 1 Propulsion 6 | . 2 2 1 1 Utility 12 | . . 3 1 8 Weapon 7 | . . 3 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 96 95 99 94 Engine 7 | . 11 11 2 2 Core 2 | . . . 6 4 Treads 25 | . 27 32 35 12 Leg 5 | . . . . 16 Device 13 | . 11 11 16 14 Storage 10 | . 14 11 9 7 Processor 1 | . . . 1 3 Protection 2 | . 1 . . 6 Energy Gun 9 | . 24 9 . . Energy Cannon 15 | . . 19 26 22 Peak Build Rating 42 | 7 13 20 30 42 Average Rating 21 | 5 10 16 24 37 On Entrance 13 | . 7 13 18 30 Naked Turns . | . . . . . Heaviest Build 81 | 13 52 61 67 81 Greatest Support 92 | 40 40 60 92 92 Greatest Overweight (x) 3 | . 3 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 16 20 20 17 Most Carried 20 | 4 16 20 20 20 Average Carried 14 | 2 10 18 19 16 Final Capacity 20 | 8 20 20 20 15 Final Carried 20 | 4 16 20 20 14 Class Distribution -------------------- 25% | Tank 23% | Gunner 22% | Scavenger-Mutant 19% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1116 | 207 319 159 161 270 Remotely . | . . . . . Salvage Created 4421 | 33 799 1034 948 1607 Parts 249 | 5 45 67 62 70 Haulers Intercepted 9 | . 2 3 2 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 78 | . 13 21 17 27 Guns 23 | . 13 10 . . Cannons 53 | . . 11 17 25 Classes Destroyed 13 | 1 7 3 . 2 Worker 10 | . 2 4 3 1 Builder 2 | . 1 1 . . Tunneler 4 | 2 . 1 . 1 Hauler 9 | . 2 3 2 2 Recycler 3 | . . 2 1 . Mechanic 1 | . 1 . . . Operator 8 | . 2 1 1 4 Watcher 9 | . 2 4 1 2 Swarmer 22 | . . 11 7 4 Grunt 38 | . 13 5 7 13 Duelist 1 | . . . . 1 Sentry 12 | . . 5 3 4 Programmer 5 | . . . . 5 Best Kill Streak 8 | 1 4 8 5 4 Combat Bots Only 4 | . 4 4 4 4 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 552 | . 80 65 64 343 Missed 158 | . 16 19 14 109 Hits 394 | . 64 46 50 234 Projectile 394 | . 64 46 50 234 Critical Strikes 16 | . 2 2 1 11 Damage Taken 4760 | . 782 542 609 2827 Core 534 | . 159 37 69 269 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 36 90 87 . Volleys Fired 311 | 21 75 78 43 94 Largest 3 | 2 2 3 3 3 Hottest 213 | 60 130 204 204 213 Shots Fired 765 | 39 147 198 125 256 Gun 255 | 39 147 69 . . Cannon 510 | . . 129 125 256 Launcher . | . . . . . Special . | . . . . . Kinetic 61 | 21 40 . . . Thermal 704 | 18 107 198 125 256 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 6 18 8 14 14 Robot Miss Streak 4 | 4 3 4 3 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 443 | 21 99 99 77 147 Core Hits 184 | 5 46 41 34 58 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Burn 1 | . . 1 . . Meltdown 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8956 | 217 1130 1973 1688 3948 Guns 1969 | 217 1130 622 . . Cannons 6749 | . . 1351 1688 3710 Explosions 238 | . . . . 238 Melee . | . . . . . Ramming . | . . . . . Kinetic 357 | 97 260 . . . Thermal 8599 | 120 870 1973 1688 3948 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 1 3 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 3 9 6 Matter Fused 8 | . . 1 3 4 Energy Discharges 3 | . . . 2 1 Data Loss (minor) 1 | . . . 1 . Misfires 5 | . . 2 2 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 201 | . . 30 21 150 Projectiles 146 | . . 30 21 95 Explosions 55 | . . . . 55 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 395 | 60 300 331 395 107 Average Temperature 85 | 24 74 88 215 21 Received Heat Transfer 1932 | . 474 105 243 1110 Effects 6 | . . 1 5 . Energy Bleed 1 | . . 1 . . Interference 5 | . . . 5 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 31 | . 4 11 4 12 Heat Transferred 15196 | 275 2035 3996 3034 5856 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 85 | 100 100 76 80 78 Level 1 8 | . . 23 19 . Level 2 6 | . . . . 21 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 657 | 5 92 311 248 657 Initial 108 | . . . 108 72 Average 107 | . 15 122 161 172 Influence Increases 2978 | 10 398 775 475 1320 Destroy 0b10 Robot/C 1560 | . 260 420 340 540 Destroy 0b10 Robot/NC 230 | 10 50 80 40 50 Destroy Leader 416 | . 78 104 76 158 Successful Hack 16 | . 9 . . 7 Disable Machine 585 | . . 120 . 465 Destroy Structure 96 | . 1 6 4 85 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 60 | . . 30 15 15 Influence Decreases 2345 | 10 398 517 572 848 Entered New Map 239 | . . . 150 89 Time Decay 1843 | 10 348 507 422 556 Lost Part 200 | . 50 10 . 140 Purge Threat 63 | . . . . 63 Squads Dispatched 16 | . 3 1 2 10 Investigation 1 | . . . 1 . Extermination 5 | . . . . 5 Reinforcement 8 | . 3 1 1 3 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 2 3 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 27 35 24 44 Peak Tracking Total 7 | . 5 5 5 7 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 5 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 41 | . . 10 . 31 Max in Single Turn 25 | . . 4 . 25 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 2 3 2 5 Terminals 9 | . 2 3 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . . 2 Total Hacks 27 | . 5 6 5 11 Successful 6 | . 2 . . 4 Failed 21 | . 3 6 5 7 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 11 | . 5 4 . 2 Terminals 21 | . 5 6 3 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 4 | . . . . 4 Terminal Hacks 2 | . . . . 2 Unreport Threat 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 1 2 Used . | . . . . . Hacking Detections 10 | . 2 3 2 3 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1427 | 74 132 . . 1221 Seismic 206 | 74 132 . . . Machine Analysis 1221 | . . . . 1221 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7432 | 254 2170 1707 1038 2263 Spaces Moved 3388 | 119 866 678 486 1239 Core 8 | 7 1 . . . Treads 2579 | 112 865 678 486 438 Legs 801 | . . . . 801 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 112 Average Speed 172 | 153 213 193 160 137 Slowest Speed 240 | 160 240 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 7 97 55 39 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 102 | . . . . 102 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 95 | . . . . 95 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4368 | 152 1043 915 659 1599 Wait 474 | . 64 104 92 214 Move 3384 | 118 865 677 485 1239 Hop . | . . . . . Pick Up 59 | 4 15 19 9 12 Fast Attach 38 | 8 10 7 3 10 Attach 23 | . 3 4 4 12 Detach . | . . . . . Swap 20 | . 6 4 7 3 Drop 59 | 1 5 22 16 15 Fire 311 | 21 75 78 43 94 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 255 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Core integrity fell below 50% 952 | -10/Materials | Discovered new exit (range 15) 1157 | -10/Materials | Discovered new exit (range 7) 1223 | -10/Materials | Discovered new exit (range 13) 1374 | -10/Materials | Build established: Scavenger-Mutant 1383 | -10/Materials | Discovered new exit (range 7) 2425 | -10/Materials | Entered another Materials area 2425 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3246 | -9/Materials | Discovered new exit (range 5) 3260 | -9/Materials | Build established: Mutant 3516 | -9/Materials | Discovered new exit (range 16) 3598 | -9/Materials | Build established: Gunner 4132 | -9/Materials | Entered another Materials area 4132 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4323 | -8/Materials | Discovered new exit (range 15) 4443 | -8/Materials | Identified exit to Storage 4723 | -8/Materials | Discovered new exit (range 12) 5170 | -8/Materials | Entered Factory 5170 | -7/Factory | Evolved 2 slots: Utility x2 5267 | -7/Factory | Lost 3 parts (1p1u1w) 5460 | -7/Factory | Lost 3 parts (1n1u1w) 5736 | -7/Factory | Build established: Tank 7433 | -7/Factory | Self-destructed Last Messages --------------- 07315_ R-06 Scavenger collects Prototype Launcher. 07316_ K-01 Serf collects debris. 07327_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 07330_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 07360_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6Y. 07375_ Critical hit (Burn: +37). 07384_ G-50 Soldier destroyed. 07408_ Carbon-fiber Leg destroyed. 07408_ P-60 Hacker destroyed. 07418_ Critical hit (Burn: +37). 07420_ R-06 Scavenger collects Gravmag System. 07422_ Imp. Medium Armor Plating destroyed. 07426_ Acquired 10 matter. 07426_ R-06 Scavenger collects Target Analyzer. 07426_ Particle Cannon destroyed. 07432_ C-30 ARC bursts open, deploying its payload. 07432_ G-50 Soldier unfolds itself. 07432_ G-47 Trooper unfolds itself. 07433_ Door malfunctions. 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