Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 15:58:05 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (824) 824 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 2750 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 396/550 Matter 255/300 Energy 160/160 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Structural Scanner Machine Analyzer > --- WEAPON (3) ------- Heavy Assault Rifle Powered Hammer > --- INVENTORY (5) ---- Light Nuclear Core Aerolev Unit Weight Redist. System Light EM Pulse Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Structural Scanner Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Powered Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Hover Unit Hover Unit Gravmag System Weight Redist. System Light EM Pulse Cannon Grenade Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 53 | 6 14 13 20 Power 5 | 1 2 . 2 Engine 4 | 1 2 . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 2 4 9 Treads . | . . . . Leg 9 | 2 2 . 5 Wheel . | . . . . Hover 8 | . . 4 4 Flight . | . . . . Utility 12 | 1 3 2 6 Device 5 | . 2 1 2 Storage 5 | 1 1 1 2 Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 7 7 3 Energy Gun 2 | . 2 . . Energy Cannon 3 | . 2 1 . Ballistic Gun 10 | 2 3 4 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 5 | . 1 . 4 Power 1 | . 1 . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 98 92 Engine 9 | . 13 11 4 Core 1 | . . . 4 Leg 17 | . 28 . 13 Hover 11 | . . 33 13 Device 11 | . 12 11 10 Storage 11 | . 14 11 9 Processor 3 | . . . 9 Energy Gun 2 | . 4 3 . Energy Cannon 5 | . 9 1 1 Ballistic Gun 15 | . 14 16 16 Launcher 1 | . . 6 . Impact Weapon 3 | . . . 8 Naked Turns . | . . . . Heaviest Build 26 | 13 21 23 26 Greatest Support 30 | 20 20 24 30 Greatest Overweight (x) 2 | 2 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 8 Average Capacity 8 | 6 9 9 7 Most Carried 10 | 3 10 10 8 Average Carried 7 | 1 7 9 6 Final Capacity 10 | 8 10 8 5 Final Carried 10 | 3 10 8 5 Class Distribution -------------------- 62% | Mutant 25% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1094 | 181 200 298 415 Remotely 200 | . 200 . . Salvage Created 1313 | . 331 378 604 Parts 77 | . 27 12 38 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | . 10 3 18 Melee 1 | . . . 1 Guns 20 | . 3 2 15 Cannons 9 | . 7 . 2 AOE 1 | . . 1 . Classes Destroyed 9 | . 4 3 2 Hauler 4 | . 1 2 1 Recycler 2 | . . 2 . Mechanic 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 17 | . 6 . 11 Grunt 9 | . 4 1 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 3 | . . 1 2 Best Kill Streak 14 | . 6 2 14 Combat Bots Only 13 | . 6 2 13 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 133 | . 46 6 81 Missed 42 | . 11 3 28 Damage Taken 1177 | . 319 34 824 Core 208 | . 35 19 154 Absorbed by Shields . | . . . . Ignored by Resistances 254 | . 98 10 146 Core Remaining (%) 93 | 100 86 95 . Volleys Fired 98 | . 32 20 46 Largest 3 | . 2 3 2 Hottest 80 | . 80 76 79 Shots Fired 194 | . 64 38 92 Gun 154 | . 32 34 88 Cannon 36 | . 32 . 4 Launcher 4 | . . 4 . Special . | . . . . Kinetic 151 | . 32 31 88 Thermal 35 | . 32 3 . Explosive 4 | . . 4 . Electromagnetic 4 | . . . 4 Robot Hit Streak 17 | . 7 17 13 Robot Miss Streak 3 | . 3 1 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 133 | . 38 27 68 Core Hits 56 | . 17 12 27 Critical Kills 3 | . . 1 2 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 2 2 Destroy 4 | . . 2 2 Melee Attacks 13 | . . . 13 Impact 13 | . . . 13 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2262 | . 550 482 1230 Guns 1517 | . 178 402 937 Cannons 425 | . 367 . 58 Explosions 80 | . . 80 . Melee 235 | . . . 235 Ramming 5 | . 5 . . Kinetic 1474 | . 178 359 937 Thermal 410 | . 367 43 . Explosive 80 | . . 80 . Electromagnetic 58 | . . . 58 Impact 235 | . . . 235 Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 10 | . . . 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 5 | . 2 . 3 Projectiles 2 | . 2 . . Explosions . | . . . . Melee 3 | . . . 3 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . . 4 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 5 | . 5 . . Kicked 5 | . 5 . . Crushed . | . . . . Highest Temperature 319 | . 319 36 27 Average Temperature 71 | . 94 15 9 Received Heat Transfer 501 | . 180 33 288 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 888 | . 777 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 539 | . 188 149 539 Initial 3 | . . 3 . Average 147 | . 49 65 333 Maximum Alert Level 2 | . . . 2 Low Security (%) 75 | 100 100 100 27 Level 1 11 | . . . 32 Level 2 13 | . . . 39 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 17 4 22 Peak Tracking Total 5 | . 4 1 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 6 3 2 Terminals 9 | . 6 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 37 | . 20 12 5 Successful 22 | . 10 8 4 Failed 15 | . 10 4 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 31 | . 20 8 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . 4 2 Garrison Access . | . . . . Terminal Hacks 16 | . 10 4 2 Prototype ID Bank 1 | . . . 1 Branch Access Points 2 | . 1 1 . Scanalyzer Index 1 | . . . 1 Unreport Threat 2 | . 1 1 . Locate Traps 2 | . 2 . . Reprogram Traps 1 | . 1 . . Surveillance Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 4 | . 3 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 4 2 Insert Component 3 | . . 2 1 Analyze 3 | . . 2 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 3 1 Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1519 | 64 638 299 518 Spaces Moved 1014 | 45 411 313 245 Core 8 | 8 . . . Treads . | . . . . Legs 593 | 37 411 . 145 Wheels . | . . . . Hover 413 | . . 313 100 Flight . | . . . . Fastest Speed 50 | 50 120 52 52 Average Speed 98 | 116 120 64 100 Slowest Speed 260 | 150 190 112 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 31 | 4 67 32 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 15 | . . 7 8 Terrain Destroyed 33 | . . 25 8 Melee 8 | . . . 8 Projectile . | . . . . AOE 25 | . . 25 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1329 | 53 495 376 405 Wait 67 | . 4 7 56 Move 1011 | 44 410 312 245 Hop . | . . . . Pick Up 33 | 3 16 10 4 Fast Attach 20 | 6 3 3 8 Attach 7 | . 1 3 3 Detach 2 | . . . 2 Swap 26 | . 10 7 9 Drop 47 | . 14 14 19 Fire 98 | . 32 20 46 Melee 13 | . . . 13 Ram . | . . . . Kick 5 | . 5 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 17) 169 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 5) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 989 | -9/Materials | Discovered new exit (range 9) 990 | -9/Materials | Identified exit to Mines 990 | -9/Materials | Identified exit to Storage 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Utility x2 1263 | -8/Materials | Destroyed 13 combat bots 1519 | -8/Materials | Crushed by falling debris 1519 | -8/Materials | System corruption reached 10% 1520 | -8/Materials | Self-destructed Last Messages --------------- 01430_ Acquired ECM Suite. 01484_ Dropped ECM Suite. 01484_ Acquired Machine Analyzer. 01496_ Dropped Lgt. Ion Engine. 01496_ Acquired Lgt. Nuclear Core. 01504_ Connecting with Scanalyzer... >>Insert(Aerolev Unit) Scanning Aerolev Unit... Ready to analyze. >>Scanalyze Scanning: Aerolev Unit... Schematic downloaded. 01519_ The unstable cave ceiling collapses. 01519_ Crushed by falling debris. 01519_ Signal Interpreter destroyed. 01519_ System corrupted by crushing effect (+3). 01519_ Sml. Storage Unit destroyed. 01519_ System corrupted by crushing effect (+3). 01519_ Hvy. Assault Rifle destroyed. 01519_ System corrupted by crushing effect (+4). 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Targeting Computer | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentSwordMultirail Manual? 0 Play Time 00:20:55 Cumulative 69.1 hours Start 2024.05.05 @ 15:39:00 End 2024.05.05 @ 15:58:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 114 Rogue 92 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e90b298c-35b0-42e5-ac08-be5f3e27f43c