Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 02:30:19 Player: melo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (2022) 2022 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3977 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 116/300 Energy 265/265 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Weight Redist. System Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Weight Redist. System Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Autogun Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Hardened Light Armor Plating Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 51 | 6 14 23 8 Power 9 | 1 2 4 2 Engine 9 | 1 2 4 2 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 3 6 4 Treads 10 | . 2 6 2 Leg 5 | 2 1 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 6 1 Device 3 | . 1 2 . Storage 4 | 1 1 1 1 Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 16 | 2 6 7 1 Energy Gun 3 | 1 . 2 . Energy Cannon 2 | . 2 . . Ballistic Gun 9 | 1 3 4 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . 2 8 16 Power 6 | . 1 1 4 Propulsion 7 | . . 1 6 Utility 4 | . . 2 2 Weapon 9 | . 1 4 4 Highest Loss Streak 14 | . 1 3 14 To Critical Strikes . | . . . . Average Backups 4 | . 4 5 6 Power 2 | . 1 2 3 Propulsion 1 | . . 1 1 Utility 1 | . 1 1 . Weapon . | . . . . Tool/Special . | . . . . Unused Backups 10 | 1 2 6 1 Power 2 | . . 1 1 Propulsion 2 | . 1 1 . Utility 5 | . 1 4 . Weapon 1 | 1 . . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 93 85 Engine 17 | . 13 21 14 Treads 20 | . 20 21 14 Leg 2 | . 7 . . Device 8 | . 10 7 3 Storage 12 | . 13 10 14 Processor 4 | . 2 4 9 Protection 4 | . . 6 6 Energy Gun 2 | . 2 3 . Energy Cannon 5 | . 10 2 . Ballistic Gun 7 | . 3 8 14 Launcher 7 | . 9 5 6 Peak Build Rating 22 | 6 7 17 22 Average Rating 11 | 3 6 12 17 On Entrance 7 | . 6 7 17 Avg Prop Armor Cover (%) 24 | . . 13 27 Naked Turns . | . . . . Heaviest Build 68 | 10 14 64 68 Greatest Support 49 | 20 40 46 49 Greatest Overweight (x) 15 | . 3 2 15 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 13 | 6 5 17 20 Most Carried 9 | 2 6 9 9 Average Carried 4 | . 4 5 6 Final Capacity 20 | 8 8 20 20 Final Carried 9 | 1 5 9 . Class Distribution -------------------- 76% | Mutant 14% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1200 | 201 304 524 171 Remotely . | . . . . Salvage Created 2061 | . 452 1157 452 Parts 130 | . 36 65 29 Haulers Intercepted . | . . . . Recyclers Shooed 5 | . 3 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 52 | . 15 26 11 Guns 19 | . 2 12 5 Cannons 13 | . 3 10 . AOE 20 | . 10 4 6 Classes Destroyed 9 | . 6 3 . Worker 3 | . 1 . 2 Builder 3 | . 1 . 2 Tunneler 1 | . . 1 . Recycler 2 | . 2 . . Watcher 6 | . 3 3 . Swarmer 8 | . 8 . . Grunt 33 | . 7 19 7 Brawler 2 | . . 2 . Sentry 9 | . . 5 4 Best Kill Streak 6 | . 6 5 3 Combat Bots Only 5 | . 5 5 3 Max Kills in Single Turn 3 | . 3 1 2 Gunslinging . | . . . . Exploded 3 | . 3 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 410 | . 62 161 187 Missed 110 | . 18 47 45 Hits 300 | . 44 114 142 Melee 2 | . . 2 . Projectile 298 | . 44 112 142 Critical Strikes 11 | . 1 3 7 Damage Taken 4300 | . 517 1509 2274 Core 970 | . 151 262 557 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 122 | . . 122 . Core Remaining (%) 57 | 100 39 34 . Volleys Fired 168 | . 51 93 24 Largest 3 | . 2 2 3 Hottest 120 | . 90 120 76 Shots Fired 297 | . 82 154 61 Gun 163 | . 28 88 47 Cannon 94 | . 36 58 . Launcher 40 | . 18 8 14 Special . | . . . . Kinetic 125 | . 15 63 47 Thermal 132 | . 49 83 . Explosive 40 | . 18 8 14 Electromagnetic . | . . . . Robot Hit Streak 15 | . 6 10 15 Robot Miss Streak 5 | . 5 2 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 181 | . 35 102 44 Core Hits 128 | . 41 46 41 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4156 | . 1150 1723 1283 Guns 1485 | . 121 849 515 Cannons 931 | . 332 599 . Explosions 1684 | . 687 266 731 Melee . | . . . . Ramming 56 | . 10 9 37 Kinetic 1231 | . 44 672 515 Thermal 1185 | . 409 776 . Explosive 1684 | . 687 266 731 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 2 . 4 Average Corruption 2 | . 2 . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . 9 . 1 Message Errors 2 | . 2 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Data Loss (major) 2 | . 2 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 37 | . 28 9 . Projectiles 13 | . 10 3 . Explosions 24 | . 18 6 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 228 | . 97 57 74 Shots 11 | . 5 3 3 Rammed 16 | . 1 5 10 Targets Rammed 18 | . 2 5 11 Kicked 2 | . 1 . 1 Crushed . | . . . . Highest Temperature 199 | . 40 199 187 Average Temperature 44 | . 14 49 59 Received Heat Transfer 2097 | . 156 654 1287 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2536 | . 878 1658 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 1 Low Security (%) 88 | 100 87 85 96 Level 1 11 | . 12 14 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 231 | . 220 231 220 Initial 85 | . . 85 58 Average 110 | . 69 154 75 Influence Increases 1754 | . 515 792 447 Destroy 0b10 Robot/C 1040 | . 300 520 220 Destroy 0b10 Robot/NC 75 | . 35 20 20 Destroy Leader 252 | . 56 126 70 Successful Hack 62 | . 8 36 18 Disable Machine 120 | . 45 45 30 Destroy Structure 205 | . 71 45 89 Influence Decreases 1684 | . 313 855 516 Entered New Map 198 | . . 117 81 Time Decay 1226 | . 293 658 275 Lost Part 260 | . 20 80 160 Squads Dispatched 11 | . 2 3 6 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 23 33 16 Peak Tracking Total 7 | . 5 6 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 3 3 2 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 6 5 3 Terminals 9 | . 4 4 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 51 | . 16 22 13 Successful 36 | . 10 16 10 Failed 15 | . 6 6 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 11 12 4 Fabricators . | . . . . Repair Stations 10 | . . 10 . Recycling Units 8 | . 5 . 3 Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 15 | . 5 7 3 Record 1 | . . 1 . Robot Analysis 2 | . 2 . . Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . 1 1 . Terminal Index 1 | . . . 1 Alert Level 1 | . 1 . . Locate Traps 1 | . . 1 . Dispatch Records 2 | . . 2 . Transport Status 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . 9 . Scan Component 4 | . . 4 . Repair 4 | . . 4 . Refit 1 | . . 1 . Recycling Unit Hacks 6 | . 5 . 1 Process 1 | . 1 . . Report Inventory 4 | . 3 . 1 Retrieve Matter 1 | . 1 . . Scanalyzer 6 | . . . 6 Insert Component 3 | . . . 3 Analyze 2 | . . . 2 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 5 2 Full Trace Events 7 | . 2 3 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 4 | . . 4 . Time 104 | . . 104 . Parts Recycled . | . . . . Recycled Matter 196 | . 196 . . Retrieved Matter 278 | . 278 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5032 | 147 1746 2479 660 Spaces Moved 2355 | 161 1063 923 208 Core 114 | 83 2 . 29 Treads 1823 | . 734 915 174 Legs 410 | 78 327 . 5 Wheels . | . . . . Hover 8 | . . 8 . Flight . | . . . . Fastest Speed 50 | 50 120 160 240 Average Speed 183 | 83 147 227 247 Slowest Speed 800 | 120 200 260 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 85 57 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 237 | . 69 44 124 Melee . | . . . . Projectile . | . . . . AOE 237 | . 69 44 124 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2754 | 171 1159 1145 279 Wait 68 | . 3 56 9 Move 2352 | 160 1062 922 208 Hop . | . . . . Pick Up 34 | 4 12 16 2 Fast Attach 26 | 4 6 13 3 Attach 21 | 2 1 5 13 Detach 13 | . 2 6 5 Swap 19 | . 7 11 1 Drop 35 | 1 13 18 3 Fire 168 | . 51 93 24 Melee . | . . . . Ram 7 | . . . 7 Kick 2 | . 1 . 1 Crush 9 | . 1 5 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 13) 148 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Discovered new exit (range 16) 1144 | -10/Materials | Discovered new exit (range 3) 1724 | -10/Materials | Core integrity fell below 50% 1894 | -10/Materials | Entered another Materials area 1894 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1944 | -9/Materials | Identified exit to Mines 1988 | -9/Materials | Repaired Beam Cannon 1988 | -9/Materials | Repaired Lgt. Treads 2014 | -9/Materials | Repaired Ion Engine 2057 | -9/Materials | Repaired Lgt. Treads 2522 | -9/Materials | Discovered new exit (range 14) 2542 | -9/Materials | Build established: Scavenger-Mutant 2799 | -9/Materials | Core integrity fell below 50% 2869 | -9/Materials | Lost 3 parts (1p1n1w) 3356 | -9/Materials | Build established: Mutant 3477 | -9/Materials | Discovered new exit (range 8) 4373 | -9/Materials | Entered another Materials area 4373 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4670 | -8/Materials | Build established: Gunner 4800 | -8/Materials | Garrison activated, responded to threat 4926 | -8/Materials | Core integrity fell below 50% 4979 | -8/Materials | Core integrity fell below 20% 4982 | -8/Materials | Lost 14 parts (4p4n2u4w) 5033 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- [Achievement: Hey, That's Mine!] 04967_ System corrupted: Heat flow error (+209). 04994_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 59 Inventory: Wheel (42%) Particle Gun (70%) Lgt. Treads (10%) Terrain Scan Processor (9%) Imp. Heat Sink (90%) Lgt. Armor Plating (87%) Particle Gun (33%) Broken Hvy. Ion Engine (100%) Aluminum Leg (75%) Lgt. Treads (94%) 04994_ ALERT: Suspicious activity at Recycling Unit M002. Dispatching Investigation squad. 05021_ Lgt. Treads destroyed. 05022_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#????########?????????????????????????????? | | ???????# #### # ########??????????????????????? | | ?????### ## ### # #??????????????????????? | | ?????# ##### #??????????????????????? | | ?????# ! % ! #??????????????????????? | | ?????# #####= #??????????????????????? | | ?????# ######### ## #??????????????????????? | | ?????# # = ### ###??????????????????????? | | ?????# # # # ####?????????????????????? | | ????## ## # # #?????????????????????? | | ?+### # # # # #?????????????????????? | | %# # # # ##?????????????????????? | | + ] ! =# # # #?????????????????????? | | # # # # #?????????????????????? | | ##### # # # # #?????????????????????? | | ????########## ###### # # #?????????????????????? | | ??????????######????# # #################????????? | | ????????????????????# # #ggg # T #????????? | | ????????????????????### # g""" # """ #????????? | | ?????????????????###### # """ # """ #????????? | | ????????????????##! #@ """ # """ #????????? | | ????????????????#! + # #????????? | | ????????????????#! # # """ #????????? | | ????????????????#! # # """ #????????? | | ????????????????#! # "Y" # """ #????????? | | ????????????????##! # """ # #????????? | | ?????????????????#### ############+######??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????#######################??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 71% | -9/Materials Lgt. Treads | 25% | -9/Materials Studied --------- Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Hey, That's Mine! I Have A Map? Item+ Let's See Who's Tougher Oops Organ Harvest Remodeling Resistances Are Futile There's More Where That Came From Troublemaker Challenges ------------ None Game ------ Seed StorageAnalysisSpiker Manual? 0 Play Time 01:00:52 Cumulative 4.4 hours Start 2026.02.20 @ 01:29:34 End 2026.02.20 @ 02:30:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 54% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c301a1b-ce57-4aa7-9d1b-0f3a3c5849c8