Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 15:04:48 Player: Tereza Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2400) 2400 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 4408 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cooling System Terrain Scan Processor Seismic Detector Beam Rifle Beam Rifle Pulse Rifle Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Beam Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Cooling System Terrain Scan Processor Seismic Detector Shield Generator Beam Rifle Beam Rifle Beam Rifle Beam Rifle Particle Gun Pulse Rifle Datajack [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Missile Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 48 | 7 12 1 23 5 Power 5 | 1 1 . 3 . Engine 3 | 1 . . 2 . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 19 | 2 3 . 12 2 Treads 18 | 2 2 . 12 2 Leg . | . . . . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 4 . 3 1 Device 5 | 1 1 . 2 1 Storage 5 | 1 3 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 4 1 5 2 Energy Gun 8 | 1 2 . 3 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 2 1 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . 2 1 8 5 Power 4 | . 1 . 3 . Propulsion 5 | . 1 . 2 2 Utility 3 | . . . 2 1 Weapon 4 | . . 1 1 2 Highest Loss Streak 5 | . 1 1 4 5 To Critical Strikes . | . . . . . Average Backups 17 | 3 13 19 19 16 Power 1 | . 1 1 . 1 Propulsion 6 | 1 3 8 7 6 Utility 3 | . 3 4 3 3 Weapon 5 | . 5 5 6 4 Tool/Special . | . . . . . Unused Backups 33 | . 8 . 12 13 Power 3 | . 1 . 1 1 Propulsion 10 | . 2 . 3 5 Utility 5 | . 1 . 1 3 Weapon 14 | . 4 . 7 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 100 98 90 Engine 4 | . 10 . 1 11 Core 7 | . 3 14 8 . Treads 30 | . 27 28 33 32 Device 17 | . 13 14 21 14 Storage 12 | . 14 14 11 11 Energy Gun 9 | . 3 . 13 21 Ballistic Gun 14 | . 23 28 8 . Peak Build Rating 20 | 7 13 14 20 17 Average Rating 14 | 4 10 13 17 14 On Entrance 10 | . 7 13 14 16 Avg Prop Armor Cover (%) 11 | . 11 . . . Naked Turns . | . . . . . Heaviest Build 58 | 12 52 52 58 54 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 2 | . 2 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 17 | 3 14 19 19 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 20 20 20 15 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1764 | 169 695 150 715 35 Remotely . | . . . . . Salvage Created 3291 | 112 943 82 2154 . Parts 187 | 15 57 6 109 . Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 62 | . 15 2 44 1 Guns 52 | . 15 2 34 1 AOE 10 | . . . 10 . Classes Destroyed 14 | 1 6 . 7 . Worker 3 | . 1 . 2 . Builder 2 | . 2 . . . Tunneler 6 | 5 . . 1 . Hauler 8 | . 2 . 6 . Recycler 2 | . 1 . 1 . Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 4 | . . . 4 . Grunt 41 | . 15 2 24 . Brawler 3 | . . . 3 . Duelist 2 | . . . 2 . Protector 1 | . . . 1 . Sentry 10 | . . . 10 . Best Kill Streak 8 | 4 4 2 8 1 Combat Bots Only 7 | . 3 2 7 1 Max Kills in Single Turn 3 | 1 1 1 3 1 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 281 | . 64 17 158 42 Missed 86 | . 22 3 45 16 Hits 195 | . 42 14 113 26 Melee 3 | . . . 3 . Projectile 192 | . 42 14 110 26 AOE 20 | . . . . 20 Critical Strikes 7 | . 1 1 5 . Damage Taken 3069 | . 574 188 1696 611 Core 449 | . 22 24 246 157 Absorbed by Shields 61 | . . . . 61 Core Remaining (%) 90 | 100 . 81 . . Volleys Fired 244 | 13 84 8 130 9 Largest 2 | 2 2 2 2 2 Hottest 121 | 60 60 46 112 121 Shots Fired 480 | 23 168 16 258 15 Gun 471 | 23 168 16 249 15 Cannon . | . . . . . Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 259 | 13 148 16 82 . Thermal 182 | . . . 167 15 Explosive 9 | . . . 9 . Electromagnetic 30 | 10 20 . . . Robot Hit Streak 34 | 9 10 6 34 5 Robot Miss Streak 5 | 1 5 1 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 331 | 20 97 12 191 11 Core Hits 133 | 6 37 3 84 3 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . 1 . 14 . Burn 14 | . . . 14 . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6225 | 213 1537 177 4131 167 Guns 5037 | 213 1497 177 2983 167 Cannons . | . . . . . Explosions 1188 | . 40 . 1148 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2622 | 79 1294 177 1072 . Thermal 2118 | . 40 . 1911 167 Explosive 1148 | . . . 1148 . Electromagnetic 337 | 134 203 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 35 | . . . 35 . Projectiles . | . . . . . Explosions 35 | . . . 35 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 129 | . 7 . 122 . Shots 4 | . 1 . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 131 | 40 117 131 130 27 Average Temperature 25 | 23 19 71 26 12 Received Heat Transfer 1116 | . 330 126 660 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | 1 . . . . Combat Hostiles . | . . . . . Parts Fried 3 | 2 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 18 | . . . 18 . Heat Transferred 6147 | . 50 . 5690 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 3 | . . . 3 1 Low Security (%) 79 | 100 100 100 62 67 Level 1 13 | . . . 22 32 Level 2 5 | . . . 11 . Level 3 1 | . . . 3 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 732 | 10 103 40 732 281 Initial 281 | . . 10 . 281 Average 105 | 1 38 3 166 173 Influence Increases 1878 | 25 427 50 1361 15 Destroy 0b10 Robot/C 1220 | . 300 40 880 . Destroy 0b10 Robot/NC 130 | 25 35 . 70 . Destroy Leader 300 | . 64 10 226 . Allied During Kill 17 | . . . 17 . Successful Hack 41 | . 10 . 31 . Disable Machine 45 | . . . 45 . Destroy Structure 65 | . 3 . 62 . Lose Combat Pursuer 60 | . 15 . 30 15 Influence Decreases 1802 | 25 400 77 639 661 Entered New Map 458 | . . 17 . 441 Time Decay 1124 | 25 380 50 499 170 Lost Part 160 | . 20 10 80 50 Lost Ally 60 | . . . 60 . Squads Dispatched 8 | . 2 . 6 . Investigation 5 | . 1 . 4 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 25 2 60 7 Peak Tracking Total 8 | . 4 2 8 3 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 22 | . 9 . 13 . Terminals 18 | . 7 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 56 | . 21 . 35 . Successful 23 | . 10 . 13 . Failed 32 | . 11 . 21 . Catastrophic 2 | . . . 2 . Database Lockouts 1 | . . . 1 . Manual 40 | . 16 . 24 . Terminals 50 | . 18 . 32 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 . 7 . Robot Analysis 5 | . 3 . 2 . Prototype ID Bank 3 | . 2 . 1 . Branch Access Points 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 3 | . 2 . 1 . Scanalyzer 2 | . . . 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 . 3 . Terminals 6 | . 3 . 3 . Botnet 5 | . 3 . 2 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 7 . 10 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 15 | . . . 15 . Total Damage 125 | . . . 125 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 4288 | 18 1550 622 2098 . Seismic 4288 | 18 1550 622 2098 . Robot Analysis Total 5 | . 3 . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 5261 | 127 1554 622 2605 353 Spaces Moved 2347 | 51 696 99 1312 189 Core 3 | 3 . . . . Treads 2311 | 48 663 99 1312 189 Legs . | . . . . . Wheels 33 | . 33 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 240 160 160 Average Speed 169 | 153 180 240 160 160 Slowest Speed 240 | 160 240 240 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 98 16 96 50 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed 59 | . 3 . 56 . Melee . | . . . . . Projectile . | . . . . . AOE 59 | . 3 . 56 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3226 | 76 862 472 1592 224 Wait 469 | . 25 364 60 20 Move 2343 | 50 695 98 1311 189 Hop . | . . . . . Pick Up 61 | 6 27 1 27 . Fast Attach 17 | 6 4 . 7 . Attach 15 | 1 2 1 6 5 Detach 1 | . . . 1 . Swap 26 | . 8 . 17 1 Drop 50 | . 17 . 33 . Fire 244 | 13 84 8 130 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 671 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 9) 823 | -10/Materials | Discovered new exit (range 7) 931 | -10/Materials | Discovered new exit (range 15) 1177 | -10/Materials | Discovered new exit (range 15) 1682 | -10/Materials | Entered Mines 1722 | -10/Mines | Discovered new exit (range 5) 1745 | -10/Mines | Assembled infested the area 2283 | -10/Mines | Discovered new exit (range 10) 2295 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2304 | -10/Mines | Entered Materials 2304 | -9/Materials | Accompanied by 3 allies 2304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2595 | -9/Materials | Build established: Scavenger-Mutant 2748 | -9/Materials | Discovered new exit (range 15) 2966 | -9/Materials | Central database locked down 3041 | -9/Materials | Identified exit to Mines 3041 | -9/Materials | Identified exit to Storage 3062 | -9/Materials | Discovered new exit (range 14) 4374 | -9/Materials | Discovered new exit (range 8) 4448 | -9/Materials | Lost 4 parts (1p1n1u1w) 4704 | -9/Materials | First assault squad dispatched 4742 | -9/Materials | Core integrity fell below 50% 4791 | -9/Materials | Destroyed 7 combat bots 4909 | -9/Materials | Entered Mines 4947 | -9/Mines | Discovered new exit (range 7) 4998 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5014 | -9/Mines | Core integrity fell below 20% 5026 | -9/Mines | Destroyed YI-UF0 5056 | -9/Mines | Lost 5 parts (2n1u2w) 5261 | -9/Mines | Discovered new exit (range 13) 5262 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05038_ U-05 Engineer lays Concrete. 05040_ The unstable cave ceiling collapses. 05040_ Acquired 8 matter. 05040_ U-05 Engineer lays Concrete. 05042_ U-05 Engineer builds a Wall. 05044_ The unstable cave ceiling collapses. 05044_ K-01 Serf collects debris. 05047_ U-05 Engineer lays Concrete. 05048_ U-05 Engineer builds a Wall. 05052_ T-07 Excavator is excavating. 05072_ Searching scrap... 05072_ Found 61 Matter. 05072_ Found Weight Redist. System. 05072_ Found 68 Matter. 05073_ Acquired 27 matter. 05129_ K-01 Serf collects debris. 05144_ Searching scrap... 05144_ Found Sml. Storage Unit. 05144_ Found 57 Matter. 05261_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ???????############??????????????????????????????? | | ???????# #####??????????????????????????? | | ???????# < #???############???????????? | | ???????# ### #???# #???????????? | | ???????# #?? ????# """ #???????????? | | ???????######### ##?# ##### """ #???????????? | | ???????????????# #??# ## """ #???????????? | | ??????? ???????# #??# ## ## """ #???????????? | | ?????? ???????# #??# ## ## #???????????? | | ????## ???????# #### ## ## #???????????? | | ???? ???????# ## ## #???????????? | | ???##++######??###### ############???????????? | | ???# #?????## #?????????????????????? | | ???# ?????## #?????????????????????? | | ???? ?????## """ ##?????????????????????? | | ????# ??????# """ ##??????????????????????? | | #???# #???????# """ #???????????????????????? | | ##??# #??####### ##????????? ##???????????? | | #### ########## # #???????? #???????????? | | ## ### #?????? #???????????? | | ######### # #???? #????????????? | | ##?### # ### r### #????????????? | | ####????### # # @k #?????????????? | | #####???????# ### ### #??????????????? | | #???????????# # #??# ##??????????????? | | ??????????? ### #???# #???????????????? | | ??????????# # #??? #???????????????? | | ??????????# # ### #???? #???????????????? | | ??????????#### ### #????? #???????????????? | | ????????????### ? ????? #??????????????? | | ????????????### ? ????? s ?????????????? | | ????????????? ###### ????? < ????????????? | | ????????????? ????? ????ss ????????????? | | ????????????=* ?????? ????? ????????????? | | ???????????? ??????? ??????????????????????? | | ??????????? ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ??????????????? #??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentPoweredChip Manual? 0 Play Time 00:27:49 Cumulative 235.0 hours Start 2026.05.01 @ 14:37:18 End 2026.05.01 @ 15:04:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27c091a9-a455-4606-9738-0397ebbd215c