Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 21:20:02

Player: JackNine

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (843)     4215
Value Destroyed (47259)    47259
Prototype IDs (88)         1760
Alien Tech Used (8)        1600
Bonus (33460)              33460
              TOTAL SCORE: 99594

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    19246
Follower Combat Kills      1529
Network Hubs Disabled      400
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Pursued by Intercept       1500
Met Sigix                  2000
Friendly Fire              -815

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (15) -----
   Experimental Targeting Computer
>               --- WEAPON (4) -------
                CR-A16's Behemoth Slayer
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
                Linked Autogun

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
   Experimental Power Amplifier
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
   Experimental Phase Shifter
                SHELL Armor
                EM Dispersion Field
                AEGIS Remote Shield
>               --- WEAPON -----------
                EMDS
                Sigix Broadsword
>               --- INVENTORY --------
          Light Particle Reactor
          Light Quantum Reactor
        Armored Medium Treads
       Advanced Medium Treads
   High-density Centrium Heavy Treads
   Experimental Energy Well
       Advanced Matter Compressor
     Long-range Sensor Array
       Improved Focal Shield
                Thermal Barrier
     Long-range Tractor Beam
                HERF Cannon
                Vortex Driver
       Enhanced Nova Cannon
       Improved Potential Cannon
       Improved KE Penetrator
                Linked Autogun
                Linked Autogun
                Helical Railgun
                Helical Railgun
                Helical Railgun
                Helical Railgun
                Micro-nuke Launcher
                CR-A16's Behemoth Slayer
[Rating: 233]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Combat Gravmag System
Utility                    High-capacity Storage Unit
  Device                   GOLEM Unit
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
  Artifact                 Phase Redirector
Weapon                     Assembled Focal Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  13   | .   .   .   2   .   1   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             901  | 7   3   2   30  .   33  39  68  3   4   8   46  2   29  5   22  4   6   39  5   5   17  6   42  5   6   .   17  103 71  12  83  49  93  37  
  Power                    40   | 1   .   2   3   .   2   2   6   .   .   .   3   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   4   1   7   1   
    Engine                 17   | 1   .   2   3   .   1   2   6   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   4   1   7   1   
  Propulsion               109  | 2   .   .   8   .   10  8   12  .   .   .   1   .   1   .   1   .   2   5   .   3   1   2   5   1   2   .   2   15  8   1   7   .   4   8   
    Treads                 105  | 2   .   .   8   .   10  8   12  .   .   .   1   .   1   .   1   .   1   5   .   3   1   2   4   1   2   .   2   15  8   1   7   .   4   6   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  420  | 1   2   .   7   .   4   1   15  3   4   4   19  .   13  1   8   4   2   21  4   .   10  2   30  1   4   .   10  54  42  8   47  26  59  14  
    Device                 247  | .   .   .   .   .   .   .   1   2   2   2   8   .   6   1   2   1   1   8   .   .   6   1   10  .   1   .   7   25  30  5   42  22  54  10  
    Storage                42   | 1   2   .   5   .   1   .   2   .   .   2   1   .   3   .   .   2   1   2   1   .   .   .   2   .   .   .   2   4   3   2   1   3   1   1   
    Processor              18   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   1   .   .   .   .   3   3   .   2   .   2   1   
    Hackware               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             108  | .   .   .   2   .   3   1   8   1   2   .   10  .   4   .   6   1   .   9   2   .   3   1   16  1   3   .   1   22  4   1   2   1   2   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   332  | 3   1   .   12  .   17  28  35  .   .   4   23  2   11  4   12  .   2   13  1   2   6   2   7   3   .   .   5   32  20  3   25  22  23  14  
    Energy Gun             49   | 2   .   .   1   .   1   6   11  .   .   .   11  2   3   .   1   .   .   1   .   .   1   .   .   .   .   .   .   3   .   .   5   1   .   .   
    Energy Cannon          54   | .   .   .   .   .   1   4   2   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   1   13  4   2   6   5   6   5   
    Ballistic Gun          120  | 1   1   .   7   .   10  11  14  .   .   4   4   .   5   2   6   .   .   4   1   1   3   1   6   .   .   .   .   6   1   .   3   14  11  4   
    Ballistic Cannon       32   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   4   .   .   1   .   .   2   .   .   4   7   3   .   7   2   .   .   
    Launcher               47   | .   .   .   4   .   .   4   5   .   .   .   5   .   2   2   4   .   1   2   .   1   .   1   1   .   .   .   .   3   3   1   3   .   2   3   
    Special Weapon         6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   2   1   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  70   | .   .   .   .   .   3   3   2   .   .   1   10  .   .   .   .   .   2   1   .   .   6   .   4   .   2   .   2   3   14  2   5   8   1   1   
Parts Lost                 128  | .   1   .   6   .   6   11  2   .   .   .   3   2   9   1   2   .   .   10  .   .   .   2   1   .   .   .   7   14  14  2   3   3   3   26  
  Power                    11   | .   .   .   1   .   .   2   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   
  Propulsion               27   | .   .   .   2   .   2   4   1   .   .   .   .   .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   1   2   1   .   1   .   1   7   
  Utility                  57   | .   .   .   1   .   3   1   .   .   .   .   1   .   4   1   .   .   .   3   .   .   .   1   .   .   .   .   2   11  11  1   2   1   1   13  
  Weapon                   33   | .   1   .   2   .   1   4   .   .   .   .   2   2   4   .   .   .   .   3   .   .   .   .   1   .   .   .   4   1   1   1   .   1   .   5   
  Highest Loss Streak      20   | .   1   .   4   .   2   8   1   .   .   .   1   2   3   1   1   .   .   4   .   .   .   1   1   .   .   .   3   4   8   1   2   2   1   20  
Average Slot Usage (%)     88   | .   90  100 99  100 97  97  99  100 99  99  97  98  92  93  92  81  92  80  81  82  80  84  88  83  83  84  83  80  75  75  78  79  74  66  
  Engine                   2    | .   14  14  10  11  8   4   6   7   7   7   2   .   .   .   .   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   4   7   1   .   .   .   .   4   5   5   5   5   5   5   5   5   5   3   3   4   4   4   5   6   
  Treads                   14   | .   28  28  21  22  26  26  22  23  23  23  23  23  7   6   6   6   6   8   11  11  11  11  8   10  10  10  10  12  9   9   9   13  9   7   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  13  13  13  13  2   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   .   .   .   6   6   6   4   15  12  13  9   13  12  13  6   5   5   9   15  15  15  15  14  18  23  14  17  19  19  17  
  Storage                  23   | .   19  28  32  33  34  36  23  23  23  22  23  23  24  26  26  21  26  23  22  23  23  23  20  21  21  21  21  19  20  24  19  17  16  14  
  Processor                5    | .   .   .   .   .   .   .   4   15  15  15  9   7   6   6   .   .   .   .   4   5   4   5   5   5   5   5   5   5   2   4   8   8   12  10  
  Protection               5    | .   .   .   10  11  9   7   6   .   .   .   5   .   1   .   9   4   6   5   9   11  9   6   9   10  9   10  10  6   1   5   4   4   4   3   
  Energy Gun               3    | .   21  14  10  11  .   5   4   15  15  15  14  13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  13  13  7   13  10  12  11  10  11  10  9   10  10  10  8   7   7   2   .   .   .   
  Ballistic Gun            5    | .   6   14  10  11  16  9   15  7   7   6   2   .   3   5   5   6   .   1   3   4   4   4   4   1   .   .   .   1   .   .   1   5   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             230  | 13  42  42  65  62  84  84  90  89  89  89  101 96  144 148 150 152 156 201 202 186 201 194 203 207 207 207 221 208 212 208 211 209 219 230 
  Greatest Support         180  | 40  40  40  40  40  60  60  68  60  60  60  60  60  60  60  60  70  60  93  100 98  97  97  97  97  107 107 107 150 180 180 180 144 165 165 
  Greatest Overweight (x)  4    | .   1   1   3   1   1   1   3   1   1   1   1   1   4   2   2   3   2   3   2   2   2   2   3   2   2   1   2   2   3   1   1   1   1   1   
  Average Overweight (x)   1    | .   .   1   1   1   .   1   1   1   1   .   1   1   1   2   2   1   2   2   1   1   1   1   2   2   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 34   | 6   16  16  22  22  28  28  28  24  24  24  24  24  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  34  28  28  28  
  Average Capacity         25   | 5   9   16  20  22  26  28  22  24  24  23  24  24  23  28  28  22  28  28  27  28  28  28  27  28  28  28  28  28  28  28  28  28  28  24  
  Most Carried             28   | 4   11  15  22  21  28  28  27  24  24  24  24  24  24  24  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Carried          24   | 2   6   11  18  20  24  27  22  23  23  23  23  23  21  22  26  21  27  27  26  27  27  26  27  27  27  28  27  25  27  27  27  27  27  23  
  Final Capacity           28   | 6   16  16  22  22  28  28  24  24  24  24  24  24  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  4   
  Final Carried            28   | 4   11  12  21  21  28  28  24  24  24  24  24  23  23  24  28  28  28  28  27  28  28  27  28  28  28  28  27  28  28  28  28  28  28  3   

 Class Distribution 
--------------------
 39% | Hauler-Mutant
 24% | Hauler-Tank
 11% | Hauler-Golem
  7% | Hauler-Skirmisher
  5% | Hauler-Gunner
  5% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -8/Storage
     Hauler-Gunner | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Zion
     Hauler-Mutant | -7/Deep Caves
     Hauler-Mutant | -6/Proximity Caves
      Hauler-Golem | -6/Factory
      Hauler-Golem | -6/Lower Caves
       Hauler-Tank | -6/Lower Caves
      Hauler-Golem | -6/Data Miner
       Hauler-Tank | -5/Proximity Caves
       Hauler-Tank | -5/Factory
       Hauler-Tank | -5/Upper Caves
       Hauler-Tank | -5/Upper Caves
      Hauler-Golem | -5/Warlord
      Hauler-Golem | -4/Proximity Caves
       Hauler-Tank | -4/Factory
      Hauler-Golem | -4/Extension
     Hauler-Mutant | -4/Cetus
       Hauler-Tank | -4/Archives
       Hauler-Tank | -4/Hub_04(d)
     Hauler-Mutant | -3/Research
     Hauler-Mutant | -3/Quarantine
     Hauler-Mutant | -3/Section 7
     Hauler-Mutant | -2/Research
  Scavenger-Mutant | -2/Testing
     Hauler-Mutant | -1/Access
     Hauler-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  
Matter Collected           25635 | 251  77   88   565  .    997  781  1239 127  88   111  538  40   541  248  792  90   361  1174 254  157  180  290  739  275  171  .    744  2874 2099 423  1289 1673 5337 1022 
  Remotely                 3786  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2764 1022 
Salvage Created            45107 | .    271  337  1179 .    1512 1782 2102 61   75   .    632  208  2077 387  508  .    580  2970 925  335  80   1310 2592 892  190  265  1928 4907 3764 1047 1464 2821 5530 2376 
  Parts                    1957  | .    14   34   86   .    86   88   106  1    3    .    26   7    87   13   21   .    17   155  37   11   2    39   141  40   9    8    92   179  146  23   50   113  242  81   
Haulers Intercepted        10    | .    .    .    2    .    1    3    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Recyclers Shooed           24    | .    .    .    .    .    6    2    1    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    2    .    .    .    .    2    2    1    .    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      217   | .    .    .    .    .    .    .    .    .    .    1    .    5    .    12   19   .    27   .    42   15   49   47   .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                47    | .    .    .    .    .    .    .    .    1    3    .    .    4    .    .    .    .    .    .    1    2    36   .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Combat Hostiles Destroyed  724  | .   7   8   28  .   29  34  36  1   1   .   11  3   28  7   19  .   11  55  16  9   .   17  29  14  4   3   27  73  58  13  30  32  82  39  
  Melee                    27   | .   .   .   .   .   .   2   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   3   10  2   .   
  Guns                     223  | .   6   8   16  .   29  25  23  .   1   .   1   .   8   1   .   .   .   2   4   3   .   3   3   1   .   .   .   6   1   .   4   13  50  15  
  Cannons                  278  | .   .   .   .   .   .   2   4   .   .   .   .   .   17  4   8   .   8   43  12  4   .   14  21  12  4   3   27  44  26  4   7   5   7   2   
  AOE                      134  | .   .   .   12  .   .   3   8   .   .   .   6   .   2   2   11  .   3   9   .   2   .   .   5   .   .   .   .   5   18  4   12  .   13  19  
Classes Destroyed          29   | .   3   1   5   .   3   .   2   .   .   .   3   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   4   .   3   1   .   .   
  Worker                   22   | .   .   .   2   .   2   5   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   3   1   4   .   .   .   .   .   
  Builder                  24   | .   .   .   1   .   2   1   1   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   4   .   .   .   1   2   2   .   .   1   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   .   .   2   .   1   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 16   | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   1   .   1   1   1   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   4   
  Operator                 5    | .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   2   .   4   .   2   .   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   2   .   .   .   2   .   
  Swarmer                  112  | .   3   .   10  .   8   6   3   .   .   .   .   .   .   .   9   .   .   15  5   4   .   2   8   4   1   .   .   .   5   .   10  .   18  1   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   .   
  Grunt                    297  | .   4   8   13  .   12  17  19  .   .   .   .   2   14  6   7   .   7   16  6   5   .   6   4   4   .   .   7   36  30  9   3   16  28  18  
  Brawler                  20   | .   .   .   .   .   2   .   1   .   .   .   .   .   1   1   .   .   1   .   1   .   .   6   .   .   .   .   .   1   1   2   .   .   2   1   
  Duelist                  22   | .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   1   .   2   .   2   .   .   .   .   .   .   .   .   4   1   .   1   1   2   4   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Sentry                   70   | .   .   .   5   .   6   10  5   .   1   .   .   .   3   .   1   .   .   7   2   .   .   1   4   5   .   3   6   8   .   1   1   .   .   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   58   | .   .   .   .   .   .   .   3   1   .   .   .   .   6   .   .   .   .   5   .   .   .   2   4   .   .   .   4   10  4   .   4   4   6   5   
  Programmer               78   | .   .   .   .   .   .   .   5   .   .   .   .   .   2   .   1   .   .   12  .   .   .   .   9   .   1   .   6   13  9   .   1   5   9   5   
  Q-Series                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   
  Tracker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   
  Combat Programmer        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   2   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Technician             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   3   3   6   .   5   14  5   1   1   .   4   3   6   4   4   .   4   10  6   4   .   9   9   4   2   3   6   7   14  5   15  8   8   18  
  Combat Bots Only         15   | .   3   2   5   .   5   11  5   1   1   .   4   3   6   4   4   .   4   8   6   4   .   9   4   4   2   3   6   6   12  4   15  7   7   15  
Max Kills in Single Turn   6    | .   1   2   4   .   1   2   3   1   1   .   2   1   2   2   4   .   3   5   1   1   1   1   5   1   1   1   1   2   5   2   3   2   3   6   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   4   .   .   1   3   .   .   .   2   .   1   2   4   .   3   3   .   1   .   .   2   .   .   .   .   2   3   2   3   .   3   5   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                           | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Qua   Sec   Res   Tes   Acc   Com   
Damage Taken               54472  | .     253   121   1163  .     1333  2401  2701  156   53    .     1125  289   2987  190   809   .     661   4006  471   404   113   1531  845   248   71    35    1931  5641  6197  558   1736  2630  4931  8882  
  Core                     5280   | .     78    21    180   .     112   357   306   23    .     .     174   35    296   36    85    .     25    336   29    26    .     119   26    32    6     .     140   228   630   72    197   103   111   1497  
  Absorbed by Shields      18350  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1165  .     .     91    362   797   126   68    34    1112  2079  2958  589   1737  2521  3335  1376  
  Reduced by Siege Mode    1494   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     121   9     20    .     58    .     .     .     .     45    378   234   6     31    90    160   342   
  Redirected to Core       231    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     231   .     .     .     .     .     
Core Remaining (%)         53     | 100   .     60    .     55    .     14    .     .     .     .     .     23    .     .     .     .     48    .     .     .     .     49    .     .     .     .     82    .     .     25    .     79    .     .     
Volleys Fired              2024   | .     23    21    63    .     117   111   81    4     3     .     28    14    101   32    39    .     22    160   23    12    6     62    75    16    11    5     87    191   90    38    65    109   304   111   
  Largest                  3      | .     2     2     2     .     2     2     3     3     3     .     3     1     3     3     3     .     3     3     3     3     1     3     3     3     3     3     3     3     3     2     2     2     2     2     
  Hottest                  200    | .     80    63    70    .     63    126   165   145   145   .     183   60    118   93    93    .     103   115   85    93    35    93    93    111   111   111   111   169   107   95    169   120   79    200   
Shots Fired                3731   | .     46    38    122   .     223   191   229   15    11    .     55    14    207   48    87    .     67    365   70    39    6     155   179   45    19    13    197   379   164   49    112   156   318   112   
  Gun                      1732   | .     46    38    115   .     216   170   206   15    11    .     37    14    78    5     23    .     .     51    23    13    2     42    50    7     .     .     .     57    4     .     38    125   261   85    
  Cannon                   1879   | .     .     .     .     .     1     18    18    .     .     .     4     .     125   36    52    .     66    310   47    24    4     111   127   38    19    13    197   314   146   46    68    31    45    19    
  Launcher                 114    | .     .     .     7     .     .     3     5     .     .     .     14    .     4     7     12    .     1     4     .     2     .     2     2     .     .     .     .     8     14    3     6     .     12    8     
  Special                  6      | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1790   | .     8     17    55    .     216   146   163   6     3     .     4     .     59    5     23    .     21    113   23    13    2     42    50    16    10    7     83    135   35    .     59    130   261   85    
  Thermal                  1309   | .     .     .     .     .     6     .     22    .     .     .     3     .     137   36    52    .     45    230   47    24    4     111   127   29    9     6     114   168   90    30    13    2     .     4     
  Explosive                96     | .     .     .     7     .     .     3     1     .     .     .     2     .     2     7     12    .     1     4     .     2     .     2     2     .     .     .     .     8     14    3     6     .     12    8     
  Electromagnetic          523    | .     38    21    60    .     1     42    43    9     8     .     46    11    2     .     .     .     .     18    .     .     .     .     .     .     .     .     .     68    25    16    34    24    45    12    
  Entropic                 3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Phasic                   10     | .     .     .     .     .     .     .     .     .     .     .     .     3     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         63     | .     8     16    17    .     19    30    17    9     8     .     11    22    25    5     20    .     14    27    24    16    1     36    35    23    32    13    32    47    36    57    63    49    52    60    
  Robot Miss Streak        10     | .     5     2     4     .     3     3     4     1     1     .     2     .     10    3     2     .     4     4     1     2     1     2     1     1     2     1     2     2     4     .     3     4     2     2     
  Penetration Max          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     2     2     .     .     .     1     2     1     .     1     1     1     1     
  Secondary Targets        16     | .     1     .     2     .     2     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           2773   | .     28    31    83    .     170   128   167   10    8     .     33    14    132   18    38    .     48    215   46    23    1     97    120   31    13    11    147   309   146   38    91    159   311   107   
  Core Hits                1714   | .     11    19    57    .     70    73    93    1     3     .     33    5     83    21    40    .     33    112   21    15    1     42    77    20    6     8     64    137   119   21    53    75    242   159   
  Critical Hits            204    | .     .     .     3     .     1     .     .     .     .     .     .     .     1     .     .     .     .     14    5     3     1     8     11    5     4     2     31    45    19    4     10    14    17    6     
  Critical Kills           74     | .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     3     3     1     2     3     3     2     2     12    13    8     .     5     7     5     .     
  Critical Parts Destroyed 110    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    2     .     .     6     7     1     2     .     17    31    9     1     3     6     11    3     
Melee Attacks              185    | .     .     .     .     .     .     6     27    .     .     .     11    8     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     46    4     8     52    18    2     
  Kinetic                  11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     
  Impact                   3      | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 145    | .     .     .     .     .     .     6     24    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    4     8     52    16    .     
  Piercing                 26     | .     .     .     .     .     .     .     .     .     .     .     11    8     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     2     2     
  Sneak Attacks            6      | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           125519 | .     447   494   2040  20    2918  3330  3964  147   114   .     2283  428   5322  1248  2886  .     2420  9553  1582  1012  32    3562  6001  1168  459   395   5705  14790 11663 2335  5461  8445  14715 10580 
  Guns                     31340  | .     443   480   1169  .     2700  1955  2601  141   114   .     206   232   1108  61    223   .     .     389   110   33    32    272   273   14    .     .     .     1158  49    .     920   4294  9199  3164  
  Cannons                  57071  | .     .     .     .     .     .     399   533   .     .     .     24    .     3501  552   1052  .     2137  8057  1472  569   .     3053  4450  1100  459   323   5340  11957 4756  1328  1737  1083  1824  1365  
  Explosions               28672  | .     .     .     869   .     .     679   698   .     .     .     1684  122   713   635   1611  .     283   1019  .     410   .     237   1027  .     .     .     143   1582  4666  653   2558  .     3032  6051  
  Melee                    7230   | .     .     .     .     .     .     229   105   .     .     .     369   74    .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     2090  354   246   3068  660   .     
  Ramming                  1160   | .     4     14    2     20    172   68    27    6     .     .     .     .     .     .     .     .     .     88    .     .     .     .     251   19    .     72    222   93    102   .     .     .     .     .     
  Kinetic                  34115  | .     107   253   484   .     2700  1614  2020  24    33    .     23    .     779   61    223   .     525   1114  110   33    32    272   273   104   89    73    1030  2895  970   .     1422  4489  9199  3164  
  Thermal                  44386  | .     .     .     274   .     46    290   769   .     .     .     912   122   3955  552   1052  .     1612  7018  1472  569   .     3053  4915  1010  370   250   4310  6755  2675  648   655   .     194   908   
  Explosive                24068  | .     .     .     542   .     .     389   210   .     .     .     200   .     293   635   1611  .     283   1019  .     410   .     237   562   .     .     .     .     1582  4666  653   2335  .     2838  5603  
  Electromagnetic          14256  | .     336   227   738   .     .     740   833   117   81    .     779   232   196   .     .     .     .     314   .     .     .     .     .     .     .     .     143   3465  1445  680   803   888   1824  415   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6467   | .     .     .     .     .     .     229   105   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1805  354   246   3068  660   .     
  Piercing                 478    | .     .     .     .     .     .     .     .     .     .     .     369   74    .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     .     .     .     .     .     
  Entropic                 490    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     490   
  Phasic                   99     | .     .     .     .     .     .     .     .     .     .     .     .     .     99    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         41     | .     1     1     .     .     .     1     6     6     6     6     .     .     6     6     6     6     6     6     6     6     6     .     6     6     6     6     33    16    41    41    .     .     .     .     
  Average Corruption       7      | .     1     1     .     .     .     1     5     6     6     6     .     .     5     6     6     6     6     4     6     6     6     .     4     6     6     6     7     10    17    41    .     .     .     .     
  Corruption Purged        17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    5     .     .     .     .     .     
  Effects                  918    | .     6     7     .     .     .     .     28    24    22    6     .     .     22    33    60    15    34    75    41    24    2     .     49    57    11    2     78    149   128   45    .     .     .     .     
    Message Errors         176    | .     2     2     .     .     .     .     8     6     4     2     .     .     5     7     17    4     7     13    9     2     1     .     12    10    1     .     17    22    21    4     .     .     .     .     
    Matter Fused           169    | .     .     .     .     .     .     .     5     7     8     3     .     .     2     7     8     4     6     11    12    2     .     .     12    17    3     .     11    26    19    6     .     .     .     .     
    Heat Flow Errors       88     | .     .     .     .     .     .     .     4     2     2     .     .     .     3     4     12    3     5     10    4     1     .     .     4     7     1     .     3     11    10    2     .     .     .     .     
    Energy Discharges      86     | .     1     3     .     .     .     .     3     2     .     .     .     .     3     5     6     .     2     8     1     4     .     .     6     5     2     .     8     13    8     6     .     .     .     .     
    Parts Rejected         11     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     .     1     5     1     .     .     .     .     .     
    Data Loss (minor)      86     | .     2     .     .     .     .     .     2     2     4     .     .     .     1     6     4     2     5     8     5     3     .     .     6     8     1     .     6     11    9     1     .     .     .     .     
    Data Loss (major)      32     | .     .     .     .     .     .     .     .     2     1     1     .     .     2     2     4     2     1     2     2     2     1     .     1     .     .     .     1     4     4     .     .     .     .     .     
    Misfires               37     | .     .     .     .     .     .     .     .     3     2     .     .     .     2     .     1     .     1     4     2     4     .     .     2     2     .     2     1     5     4     2     .     .     .     .     
    Alerts                 4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     
    Misdirections          27     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     8     13    4     .     .     .     .     
    Targeting Errors       172    | .     1     2     .     .     .     .     3     .     1     .     .     .     4     1     4     .     7     15    5     5     .     .     5     7     1     .     25    38    29    19    .     .     .     .     
    Weapon Failures        30     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     3     .     .     4     1     1     .     .     1     .     1     .     3     5     7     1     .     .     .     .     
Overload Shots             3      | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5808   | .     .     .     10    .     .     72    114   .     .     .     394   49    560   81    141   .     35    526   51    134   .     135   401   .     40    21    216   575   665   303   110   661   211   303   
  Projectiles              2536   | .     .     .     .     .     .     24    5     .     .     .     .     .     424   68    80    .     13    448   51    103   .     108   222   .     40    .     203   486   153   6     48    7     .     47    
  Explosions               1767   | .     .     .     10    .     .     48    24    .     .     .     312   49    136   13    61    .     22    69    .     31    .     27    152   .     .     .     .     89    270   24    62    .     112   256   
  Melee                    1505   | .     .     .     .     .     .     .     85    .     .     .     82    .     .     .     .     .     .     9     .     .     .     .     27    .     .     21    13    .     242   273   .     654   99    .     
Knockbacks                 77     | .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     11    13    .     .     .     .     .     2     1     .     12    25    3     .     5     2     .     .     
  Impact                   5      | .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  68     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    10    .     .     .     .     .     2     1     .     12    24    2     .     5     2     .     .     
  Secondary                4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      1314   | .     .     .     76    .     .     53    93    .     .     .     45    21    105   13    74    .     .     101   .     .     .     15    36    .     .     .     153   127   25    .     131   .     104   142   
  Shots                    36     | .     .     .     3     .     .     1     2     .     .     .     1     1     2     1     2     .     .     2     .     .     .     1     1     .     .     .     2     5     1     .     4     .     3     4     
  Rammed                   74     | .     2     3     1     1     11    8     8     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     13    1     .     2     12    4     4     .     .     .     .     .     
Targets Rammed             80     | .     2     3     1     1     13    9     8     2     .     .     .     .     .     .     .     .     .     4     .     .     .     .     13    1     .     2     12    5     4     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6      | .     .     .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Highest Temperature        571    | .     195   30    143   .     51    178   402   215   232   .     390   128   347   164   269   255   251   409   269   143   .     31    312   298   75    12    273   271   240   324   571   302   331   339   
  Average Temperature      76     | .     49    10    35    .     10    38    97    97    91    .     145   55    102   53    66    123   70    109   67    43    .     12    116   89    17    7     31    45    105   63    146   102   75    92    
  Received Heat Transfer   8353   | .     87    66    366   .     531   936   891   .     18    .     261   135   564   111   216   .     270   755   117   102   30    249   26    34    8     .     73    966   554   103   4     248   337   295   
  Effects                  18     | .     .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     2     4     2     1     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Interference           11     | .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     .     
    Matter Decay           2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Damage (core)          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          82     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    3     2     .     3     .     1     .     1     8     15    8     3     4     6     15    2     
  Total Turns              1898   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     247   54    34    .     116   .     3     .     2     195   403   149   35    69    227   320   44    
  Longest Duration         83     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    24    19    .     65    .     3     .     2     83    73    58    20    51    77    62    26    
Robots Corrupted           59     | .     2     .     .     .     .     2     1     1     .     .     3     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     17    4     5     4     4     10    3     
  Combat Hostiles          55     | .     1     .     .     .     .     2     1     1     .     .     3     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     16    4     5     4     4     8     3     
  Parts Fried              117    | .     3     .     1     .     .     8     4     1     .     .     6     1     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     35    11    6     6     5     21    2     
  Impact Corruptions       6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     1     2     .     1     .     .     .     .     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             17     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     1     .     .     .     4     1     .     .     .     6     .     .     .     1     .     .     
  Heat Transferred         24971  | .     .     .     400   .     148   300   918   .     .     .     50    150   2346  300   550   .     875   3875  825   300   .     1649  2775  537   175   150   2336  3600  1475  375   375   .     100   387   
Parts Sabotaged            4      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      16     | .     .     .     5     .     .     1     5     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     
Missiles Intercepted       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  
Peak Influence             2268 | .    317  163  491  158  547  796  1477 .    .    .    .    .    818  .    .    .    .    1304 .    .    .    .    717  349  401  203  1152 2020 1956 1172 854  846  2146 2268 
  Initial                  1332 | .    .    123  .    158  .    211  323  .    .    .    .    .    44   .    .    .    .    70   .    .    .    .    .    259  94   44   70   594  1136 1044 502  436  479  1332 
  Average                  612  | .    102  111  217  76   251  429  743  .    .    .    .    .    323  .    .    .    .    501  .    .    .    .    398  248  222  156  314  1060 1418 971  696  622  1012 1753 
Maximum Alert Level        5    | .    1    .    2    .    2    3    4    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    1    2    1    4    5    5    4    3    3    5    5    
  Low Security (%)         22   | 100  87   100  52   100  42   13   .    .    .    .    .    .    43   .    .    .    .    37   .    .    .    .    15   22   51   38   33   .    .    .    .    .    .    .    
  Level 1                  15   | .    12   .    30   .    37   45   11   .    .    .    .    .    20   .    .    .    .    6    .    .    .    .    19   77   21   61   34   .    .    .    4    .    .    .    
  Level 2                  26   | .    .    .    16   .    20   15   50   .    .    .    .    .    20   .    .    .    .    22   .    .    .    .    63   .    26   .    23   26   .    .    29   72   35   .    
  Level 3                  17   | .    .    .    .    .    .    24   16   .    .    .    .    .    16   .    .    .    .    18   .    .    .    .    1    .    .    .    8    34   3    92   65   26   34   .    
  Level 4                  13   | .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    29   83   7    .    .    10   40   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    13   .    .    .    19   28   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    31   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          160  | .    1    .    2    .    2    5    11   .    .    .    .    .    10   .    .    .    1    14   .    .    .    1    10   1    .    .    4    17   20   2    5    15   25   14   
  Investigation            23   | .    1    .    .    .    .    1    2    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    2    1    .    .    1    1    1    1    .    2    1    2    
  Extermination            40   | .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    5    .    .    .    3    6    6    .    .    4    5    .    
  Reinforcement            36   | .    .    .    2    .    2    2    3    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    4    5    1    1    4    3    2    
  Assault                  41   | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    1    .    .    .    .    6    8    .    .    2    9    10   
  Garrison                 7    | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    6    .    
Construction Impeded       12   | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    1    .    .    2    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Distress Signals           41   | .   .   1   2   .   6   4   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   1   .   5   1   1   1   6   1   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1162 | .   12  12  42  3   66  55  66  1   1   .   8   3   40  7   23  .   20  82  19  12  8   24  38  25  12  9   49  100 99  20  46  46  101 113 
  Peak Tracking Total      47   | .   3   2   6   3   7   10  5   1   1   .   6   3   6   4   5   .   5   8   7   5   7   10  5   4   5   2   6   9   14  4   8   7   10  47  
  Tactical Retreats        89   | .   1   2   2   .   4   8   4   .   .   .   1   .   5   2   3   .   1   11  1   3   .   4   .   1   .   .   3   8   3   .   2   9   5   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Traps Triggered            23   | .   .   .   .   .   .   3   6   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   2   .   .   .   2   1   1   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Machines Disabled          91   | .   .   .   5   .   1   3   8   .   .   .   4   .   9   .   .   .   1   4   .   .   .   1   7   1   .   1   18  3   13  3   .   8   1   .   
  Max in Single Turn       12   | .   .   .   1   .   1   1   5   .   .   .   1   .   5   .   .   .   1   1   .   .   .   1   2   .   .   1   12  1   1   1   .   1   1   .   
  Garrison Access          6    | .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       5    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Machines Accessed          120  | .   6   .   9   .   5   9   15  1   .   1   .   .   9   .   1   4   .   11  .   .   1   .   9   5   4   .   4   5   9   3   .   3   3   3   
  Terminals                90   | .   6   .   8   .   4   8   10  .   .   .   .   .   6   .   .   .   .   7   .   .   .   .   5   5   4   .   4   3   9   3   .   3   3   2   
  Fabricators              8    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                360  | .   16  .   32  .   15  27  34  1   .   3   .   .   25  .   1   26  .   24  .   .   1   .   27  12  7   .   12  15  36  11  .   16  5   14  
  Successful               171  | .   10  .   23  .   7   12  16  1   .   3   .   .   10  .   1   26  .   9   .   .   1   .   12  5   3   .   5   6   11  3   .   4   .   3   
  Failed                   188  | .   5   .   9   .   8   15  18  .   .   .   .   .   15  .   .   .   .   15  .   .   .   .   15  7   4   .   7   9   25  8   .   12  5   11  
    Catastrophic           52   | .   2   .   1   .   1   3   4   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   4   1   1   .   1   5   7   4   .   3   3   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   195  | .   15  .   24  .   8   19  15  .   .   5   .   .   17  .   .   .   .   11  .   .   1   .   8   5   8   .   6   3   31  1   .   11  2   5   
  Terminals                263  | .   16  .   28  .   11  25  24  .   .   .   .   .   13  .   .   .   .   13  .   .   .   .   13  12  7   .   12  8   36  11  .   16  5   13  
  Fabricators              25   | .   .   .   .   .   .   .   5   .   .   .   .   .   6   .   .   .   .   8   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   2   3   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             105  | .   5   .   11  .   3   7   8   1   .   3   .   .   3   .   1   26  .   3   .   .   1   .   5   3   3   .   3   1   10  3   .   3   .   2   
  Record                   18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   .   .   2   1   1   .   .   1   .   1   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   3   3   .   2   .   .   
  Locate Traps             9    | .   2   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         36   | .   5   .   9   .   2   5   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   2   .   .   2   1   1   .   .   1   .   1   
  Terminals                28   | .   5   .   9   .   2   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   2   .   1   .   .   1   .   1   
    Track                  10   | .   2   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Botnet                 14   | .   2   .   3   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Overload               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         103  | .   6   .   9   .   4   9   12  .   .   .   .   .   9   .   .   .   .   10  .   .   .   .   8   5   4   .   4   3   9   3   .   3   3   2   
  Full Trace Events        12   | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   .   1   .   .   1   1   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   1   .   .   3   .   .   1   .   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              12   | .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 1022 | .   .   .   .   .   .   .   292 .   .   .   .   .   204 .   .   .   .   292 .   .   .   .   .   .   .   .   .   234 .   .   .   .   .   .   
    Time                   411  | .   .   .   .   .   .   .   146 .   .   .   .   .   76  .   .   .   .   72  .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   
  Total Part Build Rating  40   | .   .   .   .   .   .   .   12  .   .   .   .   .   2   .   .   .   .   12  .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     82   | .   .   .   26  .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Programmers              14   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
Robots Rewired             20   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   14  .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  
Total Allies               56   | .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    2    .    .    2    .    24   .    .    .    .    8    7    .    .    .    7    
  Largest Group            14   | .    .    1    1    .    .    .    .    .    .    2    2    .    .    .    .    .    2    1    2    .    .    2    .    14   12   3    3    .    8    7    .    .    .    7    
  Highest-Rated Group      516  | .    .    31   16   .    .    .    .    .    .    188  188  .    .    .    .    .    123  22   58   .    .    77   .    516  470  111  111  .    114  99   .    .    .    98   
  Highest-Rated Ally       156  | .    .    31   16   .    .    .    .    .    .    94   94   .    .    .    .    .    94   22   29   .    .    47   .    156  49   47   47   .    15   15   .    .    .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               412  | .    .    .    7    .    .    .    .    .    .    .    40   .    .    .    .    .    29   .    6    .    .    13   .    90   68   10   16   .    85   34   .    .    .    14   
  Total Damage             9943 | .    .    .    65   .    .    .    .    .    .    .    820  .    .    .    .    .    1129 .    76   .    .    314  .    2764 1837 118  244  .    1656 698  .    .    .    222  
  Kills                    49   | .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    6    .    1    .    .    1    .    10   9    1    3    .    7    4    .    .    .    2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Sec Res Tes Acc Com 
Robot Analysis Total       5    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   3   .   .   .   2   2   2   .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  
Turns Passed               51026 | 72   748  886  1630 824  1834 1551 3306 906  582  2008 1702 457  2327 1251 2147 555  935  3214 1484 696  1044 1797 2931 1564 316  134  1574 3152 2400 411  2542 1322 2004 720  
Spaces Moved               20409 | 38   384  285  722  456  777  618  1432 460  286  1037 777  207  877  404  1046 111  441  1193 556  327  537  393  1080 487  135  56   563  1078 766  154  1195 421  733  377  
  Core                     139   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  
  Treads                   16943 | 36   384  285  722  456  777  618  1432 460  286  1037 777  207  55   .    .    .    .    1037 556  327  537  384  743  487  135  56   563  1078 766  154  1195 421  733  239  
  Legs                     3326  | .    .    .    .    .    .    .    .    .    .    .    .    .    822  404  1046 111  441  156  .    .    .    9    337  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  160  180  185  190  190  170  190  190  170  190  190  170  190  180  185  180  185  185  190  225  185  185  185  172  179  180  180  186  165  50   
  Average Speed            189   | 154  166  180  180  180  179  181  187  190  190  189  190  190  184  190  190  180  190  200  204  192  185  190  223  225  197  185  204  188  194  180  180  186  171  123  
  Slowest Speed            240   | 160  180  180  220  180  180  190  230  190  190  190  190  190  230  190  190  210  190  210  205  205  205  210  230  225  225  185  205  240  240  180  186  186  186  172  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       53    | 4    48   58   62   96   47   86   40   65   66   86   65   35   22   61   76   68   59   43   71   56   75   55   30   78   61   78   62   26   76   10   30   51   18   19   
  Regions Visited          34
    Branch Regions         24
  Pre-discovered Areas     10    | .    .    2    .    2    .    .    .    .    .    2    .    .    .    .    1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    .    1    .    1    .    1    1    1    1    1    1    1    1    .    .    1    1    .    .    .    .    1    .    .    .    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      17    | 1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    1    .    1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             20    | .    .    2    .    1    .    .    .    .    3    4    .    1    .    1    5    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 279   | .    .    .    18   .    .    20   26   .    .    .    .    7    8    19   35   .    2    29   .    .    1    32   12   1    .    .    2    1    9    8    5    20   7    17   
Terrain Destroyed          1981  | .    .    .    54   .    .    38   83   .    .    .    41   14   85   69   154  .    25   143  14   24   1    71   80   3    2    .    358  117  119  71   103  68   105  139  
  Melee                    64    | .    .    .    .    .    .    2    26   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    4    15   7    2    
  Projectile               464   | .    .    .    .    .    .    .    .    .    .    .    .    3    43   22   30   .    9    81   14   11   1    41   24   2    2    .    28   35   26   9    26   53   3    1    
  AOE                      1453  | .    .    .    54   .    .    36   57   .    .    .    41   7    42   47   124  .    16   62   .    13   .    30   56   .    .    .    330  82   92   60   73   .    95   136  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Tes  Acc  Com  
Total                      30004 | 48   443  619  934  459  1043 896  1883 483  319  1079 943  241  1401 844  1128 469  491  1726 853  365  587  1314 1463 914  172  76   814  1896 1465 247  1504 783  1472 630  
  Wait                     5070  | .    25   300  82   1    51   72   195  12   23   6    23   11   359  398  5    328  7    261  240  20   1    803  160  276  4    14   113  395  385  25   58   106  247  64   
  Move                     20369 | 37   383  284  721  455  776  617  1431 459  285  1036 776  206  876  403  1045 110  440  1192 555  326  536  392  1079 481  134  55   562  1077 764  153  1194 420  732  377  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  395   | 4    7    4    20   1    27   19   25   1    2    17   20   .    17   1    8    16   4    27   9    .    3    1    33   4    5    .    6    32   25   4    17   6    25   5    
  Fast Attach              350   | 6    1    .    3    .    5    8    15   .    .    6    19   .    4    .    7    4    4    14   2    2    12   .    30   1    5    .    12   40   37   8    58   21   17   9    
  Attach                   223   | .    1    .    7    .    9    9    9    .    1    1    6    1    9    1    4    .    .    7    2    .    1    2    7    .    1    .    4    41   24   4    6    12   31   23   
  Detach                   212   | .    .    .    .    .    3    2    2    .    .    2    2    .    7    5    2    6    1    10   5    .    8    9    18   3    2    .    2    49   25   1    12   13   11   12   
  Swap                     333   | 1    1    2    20   .    19   22   44   3    3    1    21   1    16   4    11   .    2    18   1    3    4    4    5    4    .    .    2    22   13   1    19   16   45   5    
  Drop                     578   | .    .    5    13   1    23   21   46   2    2    10   37   .    12   .    7    5    8    30   4    2    16   1    43   5    10   .    14   44   51   9    67   28   40   22   
  Fire                     2024  | .    23   21   63   .    117  111  81   4    3    .    28   14   101  32   39   .    22   160  23   12   6    62   75   16   11   5    87   191  90   38   65   109  304  111  
  Melee                    185   | .    .    .    .    .    .    6    27   .    .    .    11   8    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    46   4    8    52   18   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    79    | .    2    3    1    1    13   9    8    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    13   1    .    2    12   5    4    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    .    .    1    .    .    .    2    .    
  Rewire                   173   | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    12   .    .    40   .    114  .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 3 exits: *Res x3)
-3/Research
-3/Quarantine
-3/Section 7
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    40 | -11/Scrapyard      | Discovered new exit (range 16)
    73 | -11/Scrapyard      | Entered Materials
   174 | -10/Materials      | Discovered new exit (range 10)
   185 | -10/Materials      | Central database locked down
   302 | -10/Materials      | Build established: Mutant
   549 | -10/Materials      | Discovered new exit (range 15)
   821 | -10/Materials      | Entered Mines
   838 | -10/Mines          | Learned location of Storage (-8)
   870 | -10/Mines          | Escorted by a lone wolf Derelict
   931 | -10/Mines          | Excavation squad dispatched
   931 | -10/Mines          | A large section of the Mines collapsed
  1181 | -10/Mines          | Excavation squad dispatched
  1431 | -10/Mines          | Excavation squad dispatched
  1616 | -10/Mines          | Discovered new exit (range 10)
  1707 | -10/Mines          | Entered Materials
  1707 | -9/Materials       | Evolved 2 slots: Utility x2
  2087 | -9/Materials       | Discovered new exit (range 3)
  2410 | -9/Materials       | Discovered new exit (range 3)
  2546 | -9/Materials       | Build established: Hauler-Mutant
  3025 | -9/Materials       | Discovered new exit (range 5)
  3101 | -9/Materials       | Lost 4 parts (1p1u2w)
  3123 | -9/Materials       | Repaired Lgt. Treads
  3134 | -9/Materials       | Discovered new exit (range 15)
  3301 | -9/Materials       | Identified exit to Mines
  3337 | -9/Materials       | Entered Mines
  3429 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3533 | -9/Mines           | Discovered new exit (range 10)
  3760 | -9/Mines           | Discovered new exit (range 16)
  3885 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4161 | -9/Mines           | Entered Materials
  4161 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4162 | -8/Materials       | Identified exit to Storage
  4844 | -8/Materials       | Repaired Imp. EM Shotgun
  5392 | -8/Materials       | Discovered new exit (range 13)
  5858 | -8/Materials       | Discovered new exit (range 16)
  5995 | -8/Materials       | Entered Storage
  6736 | -8/Storage         | Core integrity fell below 50%
  6757 | -8/Storage         | Garrison activated, responded to threat
  6780 | -8/Storage         | Destroyed 11 combat bots
  6780 | -8/Storage         | Lost 8 parts (2p3n1u2w)
  7435 | -8/Storage         | Core integrity fell below 20%
  7476 | -8/Storage         | Discovered new exit (range 15)
  7546 | -8/Storage         | Entered Factory
  7546 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7853 | -7/Factory         | Build established: Hauler-Tank
  8418 | -7/Factory         | Identified exit to Lower Caves
  8564 | -7/Factory         | Build established: Hauler-Mutant
  8746 | -7/Factory         | First assault squad dispatched
  9013 | -7/Factory         | Discovered new exit (range 10)
  9502 | -7/Factory         | Build established: Hauler-Gunner
 10010 | -7/Factory         | Fabricated Arm. Treads (x2)
 10071 | -7/Factory         | Garrison activated, responded to threat
 10091 | -7/Factory         | Fabricated Arm. Treads (x2)
 10136 | -7/Factory         | Local fabrication network quarantined
 10852 | -7/Factory         | Entered Lower Caves
 10994 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11078 | -7/Lower Caves     | Found Prototype Device
 11153 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 11292 | -7/Lower Caves     | Learned Factory security intel
 11295 | -7/Lower Caves     | Learned Factory terminal intel
 11475 | -7/Lower Caves     | Discovered new exit (range 13)
 11544 | -7/Lower Caves     | Identified exit to Lower Caves
 11758 | -7/Lower Caves     | Entered another Lower Caves area
 11839 | -7/Lower Caves     | Spotted B-75 Beast
 11969 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12046 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12263 | -7/Lower Caves     | Discovered new exit (range 15)
 12284 | -7/Lower Caves     | Learned 4 Factory zone layouts
 12292 | -7/Lower Caves     | Learned Factory emergency access door positions
 12338 | -7/Lower Caves     | Identified exit to Zion
 12340 | -7/Lower Caves     | Entered Zion
 12498 | -7/Zion            | Discovered new exit (range 15)
 12533 | -7/Zion            | Found CR-A16's Pointy Stick
 12598 | -7/Zion            | System corruption cleaned by Quarantine Array
 12870 | -7/Zion            | Given A8's code to call for help
 13438 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 13825 | -7/Zion            | Identified Heart of Steel
 14303 | -7/Zion            | Opened final containment barrier to the Deep Caves
 14320 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 14321 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 14337 | -7/Zion            | Discovered new exit (range 3)
 14337 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 14341 | -7/Zion            | Identified exit to Deep Caves
 14348 | -7/Zion            | Entered Deep Caves
 14348 | -7/Deep Caves      | Accompanied by 2 allies
 14732 | -7/Deep Caves      | Z-Facility disabled
 14735 | -7/Deep Caves      | Attacked by Z-Imprinter
 14775 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 14819 | -7/Deep Caves      | Found Prototype Protection
 14819 | -7/Deep Caves      | Identified Zio. Weapon Casing
 14850 | -7/Deep Caves      | Found Zio. Weapon Casing
 14899 | -7/Deep Caves      | Found Prototype Device
 14899 | -7/Deep Caves      | Identified Exp. Thermal Shield
 15069 | -7/Deep Caves      | Found Zio. Weapon Casing
 15139 | -7/Deep Caves      | Found Prototype Protection
 15139 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 15179 | -7/Deep Caves      | Found Zio. Weapon Casing
 15337 | -7/Deep Caves      | Discovered new exit (range 14)
 15369 | -7/Deep Caves      | Found Surveybot 24 Chip
 15410 | -7/Deep Caves      | Spotted as-26634
 15416 | -7/Deep Caves      | Core integrity fell below 50%
 15435 | -7/Deep Caves      | Build established: Hauler-Tank
 15445 | -7/Deep Caves      | Destroyed as-26634
 15529 | -7/Deep Caves      | Exposed GOLEM chamber
 15534 | -7/Deep Caves      | Found GOLEM Unit
 15541 | -7/Deep Caves      | Found GOLEM Unit
 15746 | -7/Deep Caves      | Build established: Hauler-Mutant
 16048 | -7/Deep Caves      | Identified exit to Proximity Caves
 16050 | -7/Deep Caves      | Entered Proximity Caves
 16430 | -6/Proximity Caves | Discovered new exit (range 6)
 16505 | -6/Proximity Caves | Identified exit to Factory
 16507 | -6/Proximity Caves | Entered Factory
 16507 | -6/Factory         | Evolved 2 slots: Utility x2
 16511 | -6/Factory         | Loaded intel: 20 terminal locations
 16909 | -6/Factory         | Build established: Hauler-Golem
 17782 | -6/Factory         | Discovered new exit (range 9)
 17824 | -6/Factory         | Identified exit to Factory
 18002 | -6/Factory         | Identified exit to Lower Caves
 18096 | -6/Factory         | Build established: Mutant
 18167 | -6/Factory         | Fabricated Hcp. Storage Unit (x1)
 18200 | -6/Factory         | Fabricated Hcp. Storage Unit (x1)
 18257 | -6/Factory         | First assault squad dispatched
 18317 | -6/Factory         | Lost 3 parts (1u2w)
 18446 | -6/Factory         | Lost 3 parts (2u1w)
 18834 | -6/Factory         | Entered Lower Caves
 18892 | -6/Lower Caves     | Build established: Hauler-Mutant
 19197 | -6/Lower Caves     | Build established: Hauler-Golem
 19898 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20041 | -6/Lower Caves     | Build established: Hauler-Mutant
 20047 | -6/Lower Caves     | Discovered new exit (range 14)
 20083 | -6/Lower Caves     | Identified exit to Lower Caves
 20085 | -6/Lower Caves     | Entered another Lower Caves area
 20177 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20219 | -6/Lower Caves     | Discovered exit to Factory (range 7)
 20579 | -6/Lower Caves     | Build established: Hauler-Tank
 22158 | -6/Lower Caves     | Discovered new exit (range 9)
 22232 | -6/Lower Caves     | Entered Data Miner
 22233 | -6/Data Miner      | Discovered new exit (range 7)
 22266 | -6/Data Miner      | Met Data Miner
 22295 | -6/Data Miner      | Learned location of Section 7 (-3)
 22295 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 22743 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 22787 | -6/Data Miner      | Entered Proximity Caves
 22809 | -5/Proximity Caves | Learned Factory stockpile data
 22925 | -5/Proximity Caves | Escorted by Enhanced Grunt
 22929 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 23017 | -5/Proximity Caves | Core integrity fell below 50%
 23597 | -5/Proximity Caves | Spotted B-75 Beast
 23631 | -5/Proximity Caves | Destroyed B-75 Beast
 23709 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 23722 | -5/Proximity Caves | Entered Factory
 23722 | -5/Factory         | Accompanied by 1 ally
 23722 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 23964 | -5/Factory         | Discovered new exit (range 14)
 24817 | -5/Factory         | Destroyed 8 combat bots
 24889 | -5/Factory         | Spotted B-75 Beast
 25116 | -5/Factory         | Build established: Hauler-Golem
 25343 | -5/Factory         | Discovered new exit (range 6)
 25362 | -5/Factory         | Identified exit to Upper Caves
 25768 | -5/Factory         | Discovered new exit (range 15)
 25818 | -5/Factory         | Garrison activated, responded to threat
 25922 | -5/Factory         | Lost 4 parts (1n2u1w)
 26117 | -5/Factory         | Build established: Hauler-Tank
 26746 | -5/Factory         | Build established: Hauler-Mutant
 26789 | -5/Factory         | Fabricated Arm. Treads (x2)
 26848 | -5/Factory         | Fabricated Arm. Treads (x2)
 26936 | -5/Factory         | Entered Upper Caves
 27152 | -5/Upper Caves     | Build established: Hauler-Golem
 27228 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 27277 | -5/Upper Caves     | Learned location of 1 exit from Factory
 27521 | -5/Upper Caves     | Encountered a Warlord checkpoint
 27691 | -5/Upper Caves     | Build established: Hauler-Tank
 27712 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27891 | -5/Upper Caves     | Learned location of Armory (-3)
 28071 | -5/Upper Caves     | Learned location of Warlord (-5)
 28397 | -5/Upper Caves     | Discovered new exit (range 10)
 28420 | -5/Upper Caves     | Entered another Upper Caves area
 28421 | -5/Upper Caves     | Encountered a Warlord checkpoint
 29090 | -5/Upper Caves     | Discovered new exit (range 14)
 29116 | -5/Upper Caves     | Entered Warlord
 29181 | -5/Warlord         | System corruption cleaned by Quarantine Array
 29343 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 29495 | -5/Warlord         | Build established: Hauler-Golem
 29576 | -5/Warlord         | Met Warlord
 29584 | -5/Warlord         | Warlord's base attacked by MAIN.C
 29593 | -5/Warlord         | Opened Warlord's prototype stash
 29599 | -5/Warlord         | Found Prototype Reactor
 29617 | -5/Warlord         | Found Prototype Processor
 29618 | -5/Warlord         | Identified Exp. Targeting Computer
 29627 | -5/Warlord         | Found Prototype Device
 29627 | -5/Warlord         | Identified Thermal Barrier
 29879 | -5/Warlord         | Found Prototype Energy Cannon
 29879 | -5/Warlord         | Identified Vortex Driver
 29888 | -5/Warlord         | Found Prototype Energy Gun
 29888 | -5/Warlord         | Identified Vortex Rail
 29934 | -5/Warlord         | Warlord forces counterattacked
 30076 | -5/Warlord         | Found Prototype Device
 30076 | -5/Warlord         | Identified Adv. Kinecellerator
 30127 | -5/Warlord         | Discovered new exit (range 15)
 30160 | -5/Warlord         | Entered Proximity Caves
 30574 | -4/Proximity Caves | Spotted B-86 Titan
 30612 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 30707 | -4/Proximity Caves | Destroyed 9 combat bots
 31022 | -4/Proximity Caves | Build established: Hauler-Mutant
 31203 | -4/Proximity Caves | Core integrity fell below 50%
 31338 | -4/Proximity Caves | Discovered new exit (range 11)
 31687 | -4/Proximity Caves | Build established: Hauler-Golem
 31957 | -4/Proximity Caves | Entered Factory
 31957 | -4/Factory         | Evolved 2 slots: Utility x2
 31958 | -4/Factory         | Identified exit to Extension
 31959 | -4/Factory         | Identified exit to Research
 32450 | -4/Factory         | Incoming investigation squad redirected
 33649 | -4/Factory         | Discovered exit to Extension (range 16)
 34194 | -4/Factory         | Build established: Hauler-Mutant
 34707 | -4/Factory         | First assault squad dispatched
 34752 | -4/Factory         | Build established: Hauler-Tank
 34888 | -4/Factory         | Entered Extension
 35319 | -4/Extension       | Build established: Hauler-Golem
 35436 | -4/Extension       | Incoming investigation squad redirected
 35523 | -4/Extension       | Rescued a captive Derelict
 35539 | -4/Extension       | Rescued a captive Derelict
 35540 | -4/Extension       | Rescued a captive Derelict
 35603 | -4/Extension       | Rescued a captive Derelict
 35604 | -4/Extension       | Rescued a captive Derelict
 35644 | -4/Extension       | Rescued a captive Derelict
 35729 | -4/Extension       | Rescued a captive Derelict
 35730 | -4/Extension       | Rescued a captive Derelict
 35790 | -4/Extension       | Rescued A7
 35800 | -4/Extension       | Spotted B-86 Titan
 35817 | -4/Extension       | Spotted B-86 Titan
 35823 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 35824 | -4/Extension       | Allies destroyed B-86 Titan
 35837 | -4/Extension       | Revealed the true nature of CR-A16's Pointy Stick
 35841 | -4/Extension       | Destroyed B-86 Titan
 36389 | -4/Extension       | Rescued a captive Derelict
 36426 | -4/Extension       | Discovered exit to Research (range 10)
 36429 | -4/Extension       | Discovered new exit (range 6)
 36452 | -4/Extension       | Entered Cetus
 36452 | -4/Cetus           | Accompanied by 12 allies
 36479 | -4/Cetus           | Spotted Cetus Guard
 36479 | -4/Cetus           | Spotted Cetus Guard
 36481 | -4/Cetus           | Spotted Cetus Guard
 36485 | -4/Cetus           | Spotted Cetus Guard
 36490 | -4/Cetus           | Allies destroyed Cetus Guard
 36498 | -4/Cetus           | Allies destroyed Cetus Guard
 36499 | -4/Cetus           | Destroyed Cetus Guard
 36508 | -4/Cetus           | Allies destroyed Cetus Guard
 36515 | -4/Cetus           | Build established: Commander-Golem
 36530 | -4/Cetus           | P-70 Sage assimilated allied 1Y-NJX(g)
 36738 | -4/Cetus           | Discovered new exit (range 16)
 36768 | -4/Cetus           | Entered Archives
 36768 | -4/Archives        | Accompanied by 3 allies
 36832 | -4/Archives        | Discovered new exit (range 16)
 36852 | -4/Archives        | Discovered exit to Research (range 16)
 36873 | -4/Archives        | Discovered new exit (range 15)
 36902 | -4/Archives        | Entered Hub_04(d)
 36902 | -4/Hub_04(d)       | Accompanied by 3 allies
 37103 | -4/Hub_04(d)       | Build established: Hauler-Tank
 37104 | -4/Hub_04(d)       | Discovered exit to Research (range 7)
 37429 | -4/Hub_04(d)       | Incoming investigation squad redirected
 37527 | -4/Hub_04(d)       | Discovered exit to Research (range 4)
 38176 | -4/Hub_04(d)       | Discovered exit to Research (range 5)
 38281 | -4/Hub_04(d)       | Network Hub disabled
 38291 | -4/Hub_04(d)       | Spotted Lightning
 38299 | -4/Hub_04(d)       | Spotted Lightning
 38303 | -4/Hub_04(d)       | System corruption reached 10%
 38310 | -4/Hub_04(d)       | Destroyed Lightning
 38315 | -4/Hub_04(d)       | Spotted Lightning
 38364 | -4/Hub_04(d)       | Destroyed Lightning
 38375 | -4/Hub_04(d)       | Destroyed Lightning
 38408 | -4/Hub_04(d)       | Spotted Lightning
 38408 | -4/Hub_04(d)       | Spotted Lightning
 38419 | -4/Hub_04(d)       | Spotted Lightning
 38421 | -4/Hub_04(d)       | Found Prototype Energy Cannon
 38452 | -4/Hub_04(d)       | System corruption reached 30%
 38470 | -4/Hub_04(d)       | Network Hub disabled
 38476 | -4/Hub_04(d)       | Entered Research
 38476 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 38507 | -3/Research        | Lost 3 parts (1n2w)
 38765 | -3/Research        | First assault squad dispatched
 39010 | -3/Research        | Incoming assault squad redirected
 39030 | -3/Research        | Identified EMDS
 39058 | -3/Research        | Lost 3 parts (3u)
 39379 | -3/Research        | System corruption reached 10%
 39482 | -3/Research        | Lost 4 parts (1n2u1w)
 39692 | -3/Research        | Identified Vortex Chain Reactor
 39709 | -3/Research        | Repaired Hvy. Siege Treads
 39906 | -3/Research        | Build established: Hauler-Gunner
 39907 | -3/Research        | Incoming assault squad redirected
 40804 | -3/Research        | Build established: Hauler-Mutant
 41005 | -3/Research        | Incoming assault squad redirected
 41138 | -3/Research        | Fabricated Hvy. Siege Treads (x2)
 41419 | -3/Research        | Found Exp. ECM Suite
 41505 | -3/Research        | Incoming assault squad redirected
 41559 | -3/Research        | High security lockdown imminent
 41597 | -3/Research        | Discovered new exit (range 7)
 41628 | -3/Research        | Entered Quarantine
 41904 | -3/Quarantine      | Destroyed 9 combat bots
 42089 | -3/Quarantine      | Found Alien Impact Weapon
 42128 | -3/Quarantine      | First assault squad dispatched
 42152 | -3/Quarantine      | Incoming assault squad redirected
 42290 | -3/Quarantine      | Found Alien Artifact
 42290 | -3/Quarantine      | Identified Terrabomb
 42290 | -3/Quarantine      | Used Terrabomb
 42396 | -3/Quarantine      | Found Alien Artifact
 42396 | -3/Quarantine      | Identified Core Reset Matrix
 42396 | -3/Quarantine      | Identified Core Stripper
 42396 | -3/Quarantine      | Used Core Reset Matrix
 42400 | -3/Quarantine      | Detected hypermatrix surge
 42400 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 42542 | -3/Quarantine      | Found Sigix Broadsword
 42874 | -3/Quarantine      | Met incapacitated Sigix Warrior
 42874 | -3/Quarantine      | Lockdown squad dispatched
 42880 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 42884 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 42952 | -3/Quarantine      | Found Stasis Generator
 42963 | -3/Quarantine      | Spotted Lightning
 42963 | -3/Quarantine      | Spotted Lightning
 42963 | -3/Quarantine      | Spotted Lightning
 43003 | -3/Quarantine      | Destroyed Lightning
 43023 | -3/Quarantine      | Destroyed Lightning
 43031 | -3/Quarantine      | Destroyed Lightning
 43043 | -3/Quarantine      | Found EMDS
 43047 | -3/Quarantine      | Found Prototype Device
 43047 | -3/Quarantine      | Identified Exp. Phase Shifter
 43056 | -3/Quarantine      | Found Prototype Device
 43056 | -3/Quarantine      | Identified EM Dispersion Field
 43075 | -3/Quarantine      | Found EM Dispersion Field
 43100 | -3/Quarantine      | Found Prototype Processor
 43100 | -3/Quarantine      | Identified Exp. Targeting Computer
 43197 | -3/Quarantine      | Incoming assault squad redirected
 43316 | -3/Quarantine      | Destroyed 7 combat bots
 43347 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 43437 | -3/Quarantine      | Incoming assault squad redirected
 43448 | -3/Quarantine      | Incoming assault squad redirected
 43584 | -3/Quarantine      | Found Phase Redirector
 43680 | -3/Quarantine      | Crushed by falling debris
 43695 | -3/Quarantine      | System corruption reached 30%
 43707 | -3/Quarantine      | Core integrity fell below 50%
 43723 | -3/Quarantine      | Warped through subspace
 43735 | -3/Quarantine      | Spotted Fortress
 43747 | -3/Quarantine      | Incoming assault squad redirected
 43754 | -3/Quarantine      | Destroyed 12 combat bots
 43807 | -3/Quarantine      | Emitted hypermatrix ping
 43811 | -3/Quarantine      | Destroyed Fortress
 43812 | -3/Quarantine      | Assembled emerged from beneath the floor
 43816 | -3/Quarantine      | Found Prototype Reactor
 43816 | -3/Quarantine      | Identified Vortex Chain Reactor
 43821 | -3/Quarantine      | Found Prototype Protection
 43821 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 43840 | -3/Quarantine      | Lost 8 parts (1p1n5u1w)
 43845 | -3/Quarantine      | Found Vortex Chain Reactor
 43850 | -3/Quarantine      | Found Prototype Device
 43850 | -3/Quarantine      | Identified Exp. Force Field
 43856 | -3/Quarantine      | Found Prototype Device
 43856 | -3/Quarantine      | Identified Thermal Barrier
 43894 | -3/Quarantine      | Incoming assault squad redirected
 44009 | -3/Quarantine      | Discovered new exit (range 6)
 44028 | -3/Quarantine      | Entered Section 7
 44029 | -3/Section 7       | Emitted hypermatrix ping
 44029 | -3/Section 7       | Sensed 18 artifacts in vicinity
 44034 | -3/Section 7       | Assembled emerged from beneath the floor
 44104 | -3/Section 7       | Incoming investigation squad redirected
 44261 | -3/Section 7       | Discovered new exit (range 15)
 44297 | -3/Section 7       | Spotted S7 Guard
 44328 | -3/Section 7       | Destroyed S7 Guard
 44336 | -3/Section 7       | Found Prototype Protection
 44336 | -3/Section 7       | Identified Hvy. Regenerative Plating
 44374 | -3/Section 7       | Scanned by Researcher
 44387 | -3/Section 7       | Found Core Membrane
 44387 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 44439 | -3/Section 7       | Entered Research
 44439 | -2/Research        | Warlord forces began assault on 0b10
 44439 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 44549 | -2/Research        | Research machine network offline
 44772 | -2/Research        | Borebot progress halted
 44870 | -2/Research        | Spotted Striker
 44982 | -2/Research        | Spotted Striker
 44984 | -2/Research        | Spotted Striker
 44997 | -2/Research        | Met up with Warlord
 45098 | -2/Research        | Borebot progress halted
 45118 | -2/Research        | Borebot progress halted
 45350 | -2/Research        | Spotted Striker
 45366 | -2/Research        | Destroyed Striker
 45378 | -2/Research        | Spotted Striker
 45386 | -2/Research        | Destroyed Striker
 45388 | -2/Research        | Spotted Executioner
 45393 | -2/Research        | Spotted Executioner
 45401 | -2/Research        | Destroyed Executioner
 45412 | -2/Research        | Destroyed Executioner
 45437 | -2/Research        | Destroyed 15 combat bots
 45537 | -2/Research        | Discovered new exit (range 8)
 45559 | -2/Research        | Identified exit to Access
 45625 | -2/Research        | Spotted Striker
 45630 | -2/Research        | Spotted Striker
 45637 | -2/Research        | Destroyed Striker
 46088 | -2/Research        | Spotted Executioner
 46094 | -2/Research        | Spotted Executioner
 46168 | -2/Research        | Found Prototype Processor
 46168 | -2/Research        | Identified Exp. Core Analyzer
 46383 | -2/Research        | Spotted Tracker
 46389 | -2/Research        | Spotted Striker
 46391 | -2/Research        | Spotted Striker
 46400 | -2/Research        | Destroyed Striker
 46403 | -2/Research        | Destroyed Striker
 46477 | -2/Research        | Spotted Combat Programmer
 46490 | -2/Research        | Spotted Striker
 46490 | -2/Research        | Destroyed Combat Programmer
 46524 | -2/Research        | Found Prototype Device
 46524 | -2/Research        | Identified Adv. Kinecellerator
 46668 | -2/Research        | Build established: Scavenger-Mutant
 46858 | -2/Research        | Discovered new exit (range 15)
 46885 | -2/Research        | Identified exit to Testing
 46966 | -2/Research        | Warlord destroyed during the assault
 46981 | -2/Research        | Entered Testing
 47001 | -2/Testing         | Found Prototype Device
 47001 | -2/Testing         | Identified AEGIS Remote Shield
 47028 | -2/Testing         | Incoming investigation squad redirected
 47305 | -2/Testing         | Destroyed 7 combat bots
 47736 | -2/Testing         | Found Prototype Ballistic Gun
 47736 | -2/Testing         | Identified Multirail
 47768 | -2/Testing         | First assault squad dispatched
 47779 | -2/Testing         | Found Adv. Kinecellerator
 47783 | -2/Testing         | Found Prototype Device
 47783 | -2/Testing         | Identified Exp. Thermal Shield
 47821 | -2/Testing         | Incoming assault squad redirected
 47941 | -2/Testing         | Found Prototype Protection
 47941 | -2/Testing         | Identified SHELL Armor
 47967 | -2/Testing         | Spotted PX-4VB5Z2PHOS
 47997 | -2/Testing         | Intercept squad dispatched
 48000 | -2/Testing         | Spotted Tracker
 48000 | -2/Testing         | Spotted Tracker
 48010 | -2/Testing         | Spotted Combat Programmer
 48013 | -2/Testing         | Destroyed Tracker
 48013 | -2/Testing         | Spotted Combat Programmer
 48021 | -2/Testing         | Destroyed Tracker
 48022 | -2/Testing         | Unstable Terrabomb Derivative detonated
 48028 | -2/Testing         | Destroyed Combat Programmer
 48032 | -2/Testing         | Destroyed Combat Programmer
 48060 | -2/Testing         | Found Exp. Phase Shifter
 48173 | -2/Testing         | Found Prototype Energy Gun
 48173 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 48197 | -2/Testing         | Discovered exit to Access (range 15)
 48237 | -2/Testing         | Build established: Hauler-Mutant
 48283 | -2/Testing         | Found Prototype Energy Cannon
 48303 | -2/Testing         | Entered Access
 48303 | -1/Access          | Evolved 2 slots: Utility x2
 48725 | -1/Access          | Garrison activated, responded to threat
 48945 | -1/Access          | Intercept squad dispatched
 48953 | -1/Access          | Spotted Tracker
 48954 | -1/Access          | Spotted Tracker
 48955 | -1/Access          | Destroyed Tracker
 48967 | -1/Access          | Destroyed Tracker
 48979 | -1/Access          | Spotted Combat Programmer
 48985 | -1/Access          | Destroyed Combat Programmer
 49001 | -1/Access          | Spotted Combat Programmer
 49018 | -1/Access          | Destroyed Combat Programmer
 49082 | -1/Access          | First assault squad dispatched
 49265 | -1/Access          | Destroyed 7 combat bots
 49557 | -1/Access          | Destroyed 7 combat bots
 49620 | -1/Access          | Incoming assault squad redirected
 49822 | -1/Access          | Incoming assault squad redirected
 49823 | -1/Access          | Incoming assault squad redirected
 49853 | -1/Access          | Intercept squad dispatched
 49864 | -1/Access          | Spotted Tracker
 49864 | -1/Access          | Spotted Tracker
 49889 | -1/Access          | Destroyed Tracker
 49900 | -1/Access          | Destroyed Tracker
 49900 | -1/Access          | Spotted Combat Programmer
 49913 | -1/Access          | Spotted Combat Programmer
 49926 | -1/Access          | Destroyed Combat Programmer
 49942 | -1/Access          | Destroyed Combat Programmer
 49963 | -1/Access          | Destroyed 7 combat bots
 50167 | -1/Access          | Spotted B-99 Colossus
 50178 | -1/Access          | Destroyed 7 combat bots
 50180 | -1/Access          | Destroyed B-99 Colossus
 50199 | -1/Access          | Spotted B-99 Colossus
 50227 | -1/Access          | Discovered new exit (range 8)
 50235 | -1/Access          | Destroyed B-99 Colossus
 50306 | -1/Access          | Identified exit to Command
 50307 | -1/Access          | Entered Command
 50414 | -1/Command         | Incoming investigation squad redirected
 50557 | -1/Command         | First assault squad dispatched
 50604 | -1/Command         | Incoming investigation squad redirected
 50677 | -1/Command         | Destroyed 14 combat bots
 50799 | -1/Command         | High security lockdown imminent
 50806 | -1/Command         | Identified Imp. Potential Cannon
 50847 | -1/Command         | Spotted M Guard
 50848 | -1/Command         | Spotted Combat Programmer
 50848 | -1/Command         | Spotted Combat Programmer
 50861 | -1/Command         | Spotted M Guard
 50865 | -1/Command         | Destroyed Combat Programmer
 50879 | -1/Command         | High security lockdown engaged
 50897 | -1/Command         | Destroyed Combat Programmer
 50910 | -1/Command         | Destroyed M Guard
 50948 | -1/Command         | Destroyed 15 combat bots
 51000 | -1/Command         | Core integrity fell below 50%
 51006 | -1/Command         | Lost 20 parts (1p5n9u5w)
 51010 | -1/Command         | Spotted Executioner
 51010 | -1/Command         | Spotted Striker
 51010 | -1/Command         | Spotted Alpha 7
 51015 | -1/Command         | Emitted hypermatrix ping
 51020 | -1/Command         | Assembled emerged from beneath the floor
 51020 | -1/Command         | Core integrity fell below 20%
 51023 | -1/Command         | Spotted Executioner
 51025 | -1/Command         | Spotted Executioner
 51025 | -1/Command         | Spotted Executioner
 51025 | -1/Command         | Spotted Striker
 51025 | -1/Command         | Spotted Alpha 7
 51027 | -1/Command         | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
51023_ S-43 Plague destroyed.
51024_ as-31933 destroyed.
51025_ Slug penetrates as-66845. <x2>
51025_ Slug penetrates G-73 Enforcer.
51025_ Slug penetrates H-88 Terminator.
51025_ Slug penetrates as-54487. <x2>
51025_ as-54487 destroyed.
51026_ Slug penetrates as-09799. <x2>
51026_ as-09799 destroyed.
51026_ as-66845 destroyed.
51026_ Slug penetrates S-43 Plague.
51026_ S-43 Plague destroyed.
51026_ Slug penetrates H-88 Terminator.
51027_ Detected hypermatrix ping.
51027_ Slug penetrates Executioner.
51027_ Penetrated by Slug.
51027_ Slug penetrates Wall.
[Achievement: Torch]
[Achievement: Punisher]
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
| ### ############     #???##+##????????#      #???? |
|                  T" !#####   ##########      #???? |
|                  ""                          #???? |
|                      #####   #######+##      #???? |
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| ???""""T""?????#??????????# %  #######   #???????? |
| ???"""""??????????????????#%%            #???????? |
| ??????????????????????????#=!=h#######   #???????? |
| ??????????????????????????#%[g%#?????#####???????? |
| ??????????????????????????#=%a[#?????????????????? |
| ?????????????????????????## a %#?????????????????? |
| ????????????????#?#?##??##"  = #?????????????????? |
| ????????????  # # # # ### " 7%[#?????????????????? |
| ???????????     E^E K 7 ###E E=###########???????? |
| ???????????             /R                   ????? |
| ??????????"             /                    ????? |
| ??????????"             /  K                 ????? |
| ??????????"             /@                  ?????? |
| ??????????"             #########+###    ##+?????? |
| ??????????    # # # # ##??????????????   #???????? |
| ????????????????#?#?##?????????????????  #???????? |
| ?????????????????????????????????????????#???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          75
Energy Capacity            3300
Matter Stores              428
Matter Capacity            700
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               5
Jamming Range              16
Power Amplification        40
Additional Mass Support    10
Armor Coverage             1800
Resistance: KI             25
Resistance: TH             50
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       66
Weapon Shielding           100
Point Defense Rating       80
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         20
Melee Accuracy             6
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Particle Charging          20
Kinecelleration            50
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Arm. Treads | x2 | -7/Factory  
       Arm. Treads | x2 | -7/Factory  
 Hcp. Storage Unit | x1 | -6/Factory  
 Hcp. Storage Unit | x1 | -6/Factory  
       Arm. Treads | x2 | -5/Factory  
       Arm. Treads | x2 | -5/Factory  
 Hvy. Siege Treads | x2 | -3/Research 

 Alien Tech Used 
-----------------
Terrabomb
Core Reset Matrix
Sigix Broadsword
Stasis Generator
Core Stripper
Phase Redirector
High-powered Transdimensional Reconstructor
Core Membrane

 Achievements 
--------------
More Power To You
No Explosion For You
Punisher
Rambo
Torch
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              PrecisionGreatAutogun
  Manual?         0
Play Time         12:55:21
  Cumulative      189.9 hours
  Start           2020.10.04 @ 04:36:02
  End             2020.10.13 @ 21:20:02
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          82
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e38483e5-1783-4cb2-96b1-cf46e3000b76