Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.14 @ 00:30:10 // Winter2019/RPGLIKE

Player: Luminiferous

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (112)     560
Value Destroyed (3014)     3014
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (839)                839
              TOTAL SCORE: 7613

 Bonus
-------
High Alert Combat Kills    324
Follower Combat Kills      25
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (240) Ox2
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Backup Propulsion I
>          --- UTILITY (3) ------
           Heat Sink
           Heat Sink
  Improved Heat Sink
>          --- WEAPON (2) -------
           YOLO Cannon
>          --- INVENTORY (4) ----
     Light Nuclear Core
     Heavy Particle Gun
     Heavy Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Heavy Particle Gun
     Heavy Particle Gun
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Processor                Target Analyzer
Weapon                     Particle Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              7    | 3   .   2   .   .   1   .   1   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               3    | 1   .   1   .   .   .   .   1   .   
  Utility                  2    | 1   .   .   .   .   1   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   
Parts Attached             94   | 1   15  4   16  6   7   6   33  6   
  Power                    10   | .   2   1   .   .   .   .   5   2   
    Engine                 3    | .   2   .   .   .   .   .   1   .   
    Core                   7    | .   .   1   .   .   .   .   4   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   3   .   6   .   .   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   2   .   5   .   .   .   4   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   2   .   3   .   2   .   1   .   
    Device                 7    | .   2   .   2   .   2   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 1   8   3   7   6   5   6   23  4   
    Energy Gun             17   | .   .   .   .   .   .   .   15  2   
    Energy Cannon          32   | .   3   2   4   3   4   6   8   2   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   3   1   3   3   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   1   .   .   .   5   .   
Parts Lost                 4    | .   .   .   .   .   .   .   1   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  80  96  100 90  88  88  84  
  Engine                   8    | .   13  11  11  11  10  10  5   .   
  Core                     9    | .   .   3   11  11  10  10  12  18  
  Leg                      2    | .   14  .   .   .   .   .   .   .   
  Hover                    26   | .   13  22  30  33  32  30  29  23  
  Device                   22   | .   20  22  22  22  21  20  24  27  
  Energy Gun               6    | .   7   .   .   .   .   .   13  14  
  Energy Cannon            12   | .   18  20  20  21  14  18  2   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 6   15  18  18  18  28  28  33  33  
  Greatest Support         24   | 10  20  12  18  18  18  18  24  24  
  Greatest Overweight (x)  5    | .   2   1   5   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 3   3   3   3   3   3   4   4   4   
  Average Capacity         3    | 3   3   3   3   3   3   3   4   4   
  Most Carried             4    | 2   3   3   3   3   3   3   4   4   
  Average Carried          2    | .   2   3   2   3   2   2   2   2   
  Final Capacity           4    | 3   3   3   3   3   3   4   4   4   
  Final Carried            3    | 2   3   3   3   3   3   3   2   3   

 Class Distribution 
--------------------
 86% | Scavenger-Mutant
  9% | Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           1281 | 200  197  60   210  114  .    130  310  60   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3837 | .    312  167  640  167  .    326  1845 380  
  Parts                    214  | .    33   9    52   18   .    13   71   18   
Haulers Intercepted        5    | .    1    .    .    .    .    .    4    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  82   | .   10  3   20  8   .   6   25  10  
  Guns                     17   | .   1   .   .   .   .   .   11  5   
  Cannons                  33   | .   5   2   11  5   .   2   6   2   
  AOE                      29   | .   4   1   9   3   .   4   6   2   
Classes Destroyed          16   | .   6   1   3   1   .   1   1   3   
  Worker                   7    | .   1   .   1   3   .   .   2   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   .   .   .   .   4   .   
  Recycler                 8    | .   .   .   1   .   .   .   7   .   
  Carrier                  1    | .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   .   1   .   
  Swarmer                  25   | .   3   1   8   6   .   .   3   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   
  Grunt                    38   | .   7   2   7   1   .   5   14  2   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   
  Sentry                   11   | .   .   .   5   .   .   .   6   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   4   2   4   4   .   3   6   4   
  Combat Bots Only         5    | .   3   2   4   3   .   3   5   4   
Max Kills in Single Turn   3    | .   2   2   3   2   .   3   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   3   2   .   3   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               3106  | .    227  66   639  243  .    48   1476 407  
  Core                     2539  | .    181  54   499  198  .    37   1234 336  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Core       1944  | .    146  44   462  141  .    37   846  268  
  Regen/Repaired (Parts)   69    | .    .    .    23   .    .    .    46   .    
Core Remaining (%)         94    | 100  .    91   .    .    .    91   .    .    
Volleys Fired              218   | .    34   5    47   10   2    8    94   18   
  Largest                  2     | .    2    2    2    2    1    2    2    2    
  Hottest                  136   | .    136  136  136  136  100  136  136  110  
Shots Fired                411   | .    68   9    89   20   2    13   180  30   
  Gun                      208   | .    30   .    .    .    .    .    154  24   
  Cannon                   188   | .    34   8    83   16   2    13   26   6    
  Launcher                 15    | .    4    1    6    4    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    7    .    .    .    .    .    .    .    
  Thermal                  389   | .    57   8    83   16   2    13   180  30   
  Explosive                15    | .    4    1    6    4    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    10   5    8    9    .    4    22   6    
  Robot Miss Streak        6     | .    2    1    4    1    .    6    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    2    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    
Shots Hit Robots           242   | .    41   5    52   9    .    5    115  15   
  Core Hits                127   | .    19   4    28   12   .    7    47   10   
  Critical Kills           3     | .    .    .    .    .    .    .    2    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    2    .    .    .    .    .    12   1    
    Burn                   12    | .    2    .    .    .    .    .    10   .    
    Meltdown               3     | .    .    .    .    .    .    .    2    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9288  | .    896  182  1744 614  .    776  4219 857  
  Guns                     2679  | .    234  .    .    .    .    .    2165 280  
  Cannons                  3689  | .    384  103  1141 244  .    272  1132 413  
  Explosions               2920  | .    278  79   603  370  .    504  922  164  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  58    | .    58   .    .    .    .    .    .    .    
  Thermal                  7900  | .    560  103  1141 244  .    776  4219 857  
  Explosive                1330  | .    278  79   603  370  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            554   | .    2    42   11   5    .    13   267  214  
  Projectiles              390   | .    1    .    .    5    .    .    217  167  
  Explosions               164   | .    1    42   11   .    .    13   50   47   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      420   | .    .    .    6    41   .    .    238  135  
  Shots                    8     | .    .    .    1    2    .    .    3    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | .    270  93   366  135  .    90   171  2    
  Average Temperature      67    | .    62   54   89   56   .    39   40   2    
  Received Heat Transfer   900   | .    105  30   216  48   .    27   423  51   
  Effects                  2     | .    .    .    2    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    1    
  Parts Melted             18    | .    1    .    2    1    .    1    12   1    
  Heat Transferred         11293 | .    1406 185  1813 370  .    751  6004 764  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Peak Influence             789  | .   245 167 789 511 .   245 752 759 
  Initial                  488  | .   .   70  65  255 .   .   95  488 
  Average                  328  | .   145 109 391 400 .   112 362 631 
Maximum Alert Level        3    | .   1   .   3   2   .   1   3   3   
  Low Security (%)         33   | 100 72  100 28  .   .   89  16  .   
  Level 1                  32   | .   27  .   29  56  .   10  44  .   
  Level 2                  27   | .   .   .   25  43  .   .   36  59  
  Level 3                  6    | .   .   .   16  .   .   .   2   40  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   6   .   .   .   8   .   
  Investigation            8    | .   .   .   2   .   .   .   6   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   2   .   
  Assault                  2    | .   .   .   2   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           10   | .   .   .   5   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   16  3   38  9   .   6   41  14  
  Peak Tracking Total      11   | .   3   2   11  3   .   3   4   4   
  Tactical Retreats        13   | .   1   .   5   .   .   2   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            5    | .   .   .   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          9    | .   .   .   5   .   .   1   3   .   
  Max in Single Turn       2    | .   .   .   1   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          17   | .   1   1   5   .   2   .   7   1   
  Terminals                11   | .   1   1   3   .   .   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                47   | .   3   3   13  .   2   .   24  2   
  Successful               24   | .   2   .   8   .   2   .   11  1   
  Failed                   23   | .   1   3   5   .   .   .   13  1   
    Catastrophic           6    | .   .   .   1   .   .   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   3   7   .   1   .   16  .   
  Terminals                31   | .   3   3   7   .   .   .   16  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   6   .   .   .   7   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             6    | .   1   .   2   .   2   .   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   4   .   .   .   6   .   
  Scan Component           5    | .   .   .   2   .   .   .   3   .   
  Repair                   5    | .   .   .   2   .   .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   1   .   2   .   .   .   4   .   
  Terminals                7    | .   1   .   2   .   .   .   4   .   
    Botnet                 7    | .   1   .   2   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         15   | .   1   1   5   .   .   .   7   1   
  Full Trace Events        6    | .   .   .   2   .   .   .   4   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   .   .   .   3   .   
  Time                     126  | .   .   .   48  .   .   .   78  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Total Allies               3    | .   .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   .   .   .   
  Highest-Rated Group      71   | .   .   .   .   71  40  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   .   .   .   
  Total Damage             123  | .   .   .   .   123 .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               4984 | 10   765  238  833  469  281  280  1746 362  
Spaces Moved               4430 | 6    502  206  770  495  336  429  1405 281  
  Core                     1    | .    .    .    1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     241  | 6    235  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    4188 | .    267  206  769  495  336  429  1405 281  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            52   | 120  56   56   52   52   52   52   52   53   
  Average Speed            72   | 120  119  99   63   52   71   54   64   91   
  Slowest Speed            300  | 120  180  116  300  52   112  112  118  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       55   | 2    86   42   60   80   60   73   64   34   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    
Spaces Dug                 106  | .    .    .    1    27   16   .    62   .    
Terrain Destroyed          462  | .    28   7    61   44   30   39   158  95   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               52   | .    .    .    6    6    2    4    31   3    
  AOE                      410  | .    28   7    55   38   28   35   127  92   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      5768 | 9    596  228  1023 683  373  459  2050 347  
  Wait                     839  | .    19   12   150  169  12   .    448  29   
  Move                     4422 | 5    501  205  769  494  335  428  1404 281  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  41   | 3    7    1    4    .    2    6    14   4    
  Fast Attach              30   | .    6    1    8    .    6    .    9    .    
  Attach                   33   | 1    1    .    .    .    1    6    20   4    
  Detach                   13   | .    .    .    .    .    .    .    9    4    
  Swap                     32   | .    8    3    8    6    .    .    5    2    
  Drop                     57   | .    9    1    11   .    9    6    18   3    
  Fire                     218  | .    34   5    47   10   2    8    94   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            82   | .    11   .    26   4    6    5    28   2    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Junkyard  | Upgraded with Utility slot (x1)
    1 | -11/Junkyard  | Upgraded with Weapon slot (x1)
    1 | -11/Junkyard  | Discovered new exit (range 3)
   11 | -11/Junkyard  | Entered Materials
  309 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 11)
  356 | -10/Materials | Discovered new exit (range 11)
  541 | -10/Materials | Discovered new exit (range 9)
  697 | -10/Materials | Discovered new exit (range 16)
  742 | -10/Materials | Build established: Scavenger-Mutant
  776 | -10/Materials | Entered Mines
  778 | -10/Mines     | Reached level 2
  778 | -10/Mines     | Upgraded with Power slot (x1)
  778 | -10/Mines     | Upgraded with Propulsion slot (x1)
  823 | -10/Mines     | Met a Derelict bent on vengeance
  895 | -10/Mines     | Assembled infested the area
  900 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  996 | -10/Mines     | Discovered new exit (range 12)
 1014 | -10/Mines     | Entered Materials
 1016 | -9/Materials  | Reached level 3
 1339 | -9/Materials  | Repaired Broken Particle Cannon
 1379 | -9/Materials  | Reached level 4
 1410 | -9/Materials  | Discovered new exit (range 11)
 1598 | -9/Materials  | Reached level 5
 1711 | -9/Materials  | Discovered new exit (range 11)
 1738 | -9/Materials  | Discovered new exit (range 14)
 1776 | -9/Materials  | Discovered new exit (range 16)
 1814 | -9/Materials  | First assault squad dispatched
 1833 | -9/Materials  | Repaired Hover Unit
 1847 | -9/Materials  | Entered Mines
 1876 | -9/Mines      | Discovered new exit (range 6)
 2036 | -9/Mines      | Reached level 6
 2067 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2077 | -9/Mines      | Discovered new exit (range 11)
 2281 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2296 | -9/Mines      | Discovered new exit (range 5)
 2316 | -9/Mines      | Entered Exiles
 2316 | -9/Exiles     | Accompanied by 2 allies
 2336 | -9/Exiles     | Met 8R-AWN
 2346 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2350 | -9/Exiles     | Met EX-HEX
 2365 | -9/Exiles     | Met EX-BIN
 2372 | -9/Exiles     | Aligned with FarCom system
 2372 | -9/Exiles     | Given EX-Vault access code
 2385 | -9/Exiles     | Opened EX-Vault
 2391 | -9/Exiles     | Found YOLO Cannon
 2424 | -9/Exiles     | Found Skeleton Box
 2521 | -9/Exiles     | Upgraded with Utility slot (x1)
 2524 | -9/Exiles     | Found Field Lobotomy Kit
 2560 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2575 | -9/Exiles     | Met EX-DEC
 2577 | -9/Exiles     | Learned location of Zion (-7)
 2593 | -9/Exiles     | Discovered new exit (range 10)
 2597 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 2597 | -9/Exiles     | Entered Mines
 2599 | -8/Mines      | Reached level 7
 2872 | -8/Mines      | Discovered new exit (range 10)
 2877 | -8/Mines      | Entered Materials
 2879 | -8/Materials  | Reached level 8
 2882 | -8/Materials  | Upgraded with Propulsion slot (x1)
 3109 | -8/Materials  | Reached level 9
 3121 | -8/Materials  | Crushed by falling debris
 3122 | -8/Materials  | Core integrity fell below 50%
 3130 | -8/Materials  | Discovered new exit (range 13)
 3245 | -8/Materials  | Repaired Hover Unit
 3272 | -8/Materials  | Repaired Hover Unit
 3299 | -8/Materials  | Repaired Hover Unit
 3962 | -8/Materials  | Reached level 10
 4188 | -8/Materials  | Discovered new exit (range 15)
 4599 | -8/Materials  | Reached level 11
 4618 | -8/Materials  | Discovered new exit (range 16)
 4623 | -8/Materials  | Identified exit to Garrison
 4623 | -8/Materials  | Entered Garrison
 4762 | -8/Garrison   | Triggered checkpoint
 4779 | -8/Garrison   | Core integrity fell below 20%
 4837 | -8/Garrison   | Learned Materials security intel
 4870 | -8/Garrison   | Triggered checkpoint
 4907 | -8/Garrison   | Spotted B-75 Beast
 4907 | -8/Garrison   | Spotted B-75 Beast
 4941 | -8/Garrison   | Destroyed B-75 Beast
 4985 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
Data stored: Materials security intel.
>>Download(Security)
Retrieving Materials security records...
  Downloaded coordinate data.
04837_ Connecting with Garrison Terminal...
04837_ Upgraded: Mass Support (+5)
04861_ ALERT: Dispatching investigation squad to Materials.
04870_ Beams of light sweep through the air. An alarm sounds.
04875_ G-47 Trooper destroyed.
04875_ Switching to secondary target: G-47 Trooper.
04878_ G-47 Trooper destroyed.
04881_ Acquired 16 matter.
04889_ Acquired Lgt. Nuclear Core.
04908_ B-75 Beast springs to life.
04908_ Hover Unit destroyed.
04931_ Triggered Alarm Trap.
04931_ An alarm sounds.
04933_ Dropped Hvy. Particle Gun.
04941_ B-75 Beast destroyed.
04953_ Acquired Hvy. Particle Gun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             10
Resistance: TH             10
Resistance: EX             10
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Levels Raised              10    | .    .    1    3    1    .    1    4    .    
  XP Earned                19405 | 3000 1285 850  4509 1645 350  1425 5090 1251 
  XP Spent                 17630 | 3000 .    1300 4580 .    1250 1000 3800 2700 
Upgrades                   40    | 6    .    2    15   .    4    1    6    6    
  Power Slot               1     | .    .    1    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    1    .    .    .    .    1    .    
  Utility Slot             2     | 1    .    .    .    .    1    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    
  Core Integrity           8     | .    .    .    8    .    .    .    .    .    
  Mass Support             1     | .    .    .    .    .    .    .    .    1    
  Inventory Capacity       4     | 3    .    .    .    .    .    1    .    .    
  Ranged Accuracy          6     | .    .    .    3    .    .    .    1    2    
  Hack Attack %            4     | .    .    .    .    .    .    .    4    .    
  KI Resistance %          2     | .    .    .    .    .    1    .    .    1    
  TH Resistance %          2     | .    .    .    .    .    1    .    .    1    
  EX Resistance %          2     | .    .    .    .    .    1    .    .    1    
  TH Damage %              4     | .    .    .    4    .    .    .    .    .    
Protomatter Created        765   | .    166  .    205  20   .    71   292  11   
  Integrity Restored       1642  | .    195  .    508  48   138  114  606  33   
    Core                   1519  | .    181  .    399  48   138  114  606  33   
    Parts                  123   | .    14   .    109  .    .    .    .    .    
Protomatter Decayed        154   | .    .    13   89   4    .    .    48   .    

 Game 
------
Seed              SiegeWeaponCompressor
  Manual?         0
Play Time         00:52:52
  Cumulative      35.0 hours
  Start           2024.02.13 @ 23:33:41
  End             2024.02.14 @ 00:30:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          66
  Rogue           65
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(100)
Steam             1


RUN: 7ed7b6f9-a254-47fb-8475-1a9ff63b1df0