Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 22:48:10 Player: Mclir Result: Destroyed by T8-WHW(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (931) 931 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2061 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 140/160 System Corruption 0% Temperature Warm (157) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun EM Shotgun > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) Targeting Computer ECM Suite Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Matter Pod Targeting Computer ECM Suite Heavy EM Pulse Gun EM Shotgun EM Shotgun Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 29 | 7 8 . 5 9 Power 6 | 1 2 . 1 2 Engine 3 | 1 1 . . 1 Core 3 | . 1 . 1 1 Reactor . | . . . . . Propulsion 7 | 2 2 . 1 2 Treads 4 | 2 . . . 2 Leg 3 | . 2 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 . 1 1 Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 3 . 2 4 Energy Gun 9 | 1 2 . 2 4 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 1 . 3 4 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility 1 | . . . 1 . Weapon 5 | . . . 2 3 Highest Loss Streak 3 | . 1 . 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 100 97 94 Engine 7 | . 11 14 3 1 Core 6 | . 2 . 10 12 Treads 9 | . 17 . . 6 Leg 18 | . 10 28 28 21 Device 13 | . 14 14 12 13 Storage 14 | . 14 14 14 14 Energy Gun 18 | . 14 14 25 23 Ballistic Gun 5 | . 14 . . . Launcher 2 | . . 14 2 . Peak Build Rating 15 | 9 13 11 13 15 Average Rating 11 | 6 11 11 12 13 On Entrance 8 | . 9 11 11 13 Naked Turns . | . . . . . Heaviest Build 32 | 14 32 32 32 32 Greatest Support 40 | 40 40 20 20 40 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 7 12 11 11 15 Average Carried 10 | 5 8 11 8 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 7 11 11 8 13 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 900 | 267 433 10 34 156 Remotely . | . . . . . Salvage Created 1122 | 33 711 . 19 359 Parts 83 | 9 55 . 3 16 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . . 9 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 29 | . 19 . 3 7 Guns 23 | . 17 . . 6 AOE 6 | . 2 . 3 1 Classes Destroyed 10 | 1 5 . 1 3 Worker 1 | . 1 . . . Tunneler 2 | 2 . . . . Operator 1 | . 1 . . . Turret 2 | . . . 2 . Watcher 3 | . 3 . . . Swarmer 11 | . 8 . 3 . Grunt 12 | . 11 . . 1 Brawler 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 4 | . . . . 4 Best Kill Streak 5 | 1 5 . 3 4 Combat Bots Only 5 | . 5 . 3 4 Max Kills in Single Turn 2 | 1 2 . 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 224 | . 67 . 111 46 Missed 80 | . 22 . 47 11 Damage Taken 1461 | . 519 . 384 558 Core 252 | . 86 . 55 111 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 42 | . 42 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 95 | 7 48 . 12 28 Largest 2 | 2 2 . 2 2 Hottest 90 | 60 65 . 90 90 Shots Fired 176 | 14 96 . 16 50 Gun 168 | 14 96 . 8 50 Cannon . | . . . . . Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 55 | 7 48 . . . Thermal 7 | 7 . . . . Explosive 8 | . . . 8 . Electromagnetic 106 | . 48 . 8 50 Robot Hit Streak 15 | 3 9 . 3 15 Robot Miss Streak 4 | 2 4 . 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 109 | 7 55 . 6 41 Core Hits 61 | 3 32 . 12 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Corrupt 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1958 | 103 977 . 338 540 Guns 1497 | 103 839 . 38 517 Cannons . | . . . . . Explosions 461 | . 138 . 300 23 Melee . | . . . . . Ramming . | . . . . . Kinetic 303 | 49 254 . . . Thermal 215 | 54 138 . . 23 Explosive 300 | . . . 300 . Electromagnetic 1140 | . 585 . 38 517 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles . | . . . . . Explosions 7 | . . . . 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 110 | . 81 . 15 14 Shots 5 | . 3 . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 145 | . 72 . 8 145 Average Temperature 18 | . 18 . 4 21 Received Heat Transfer 745 | . 156 . 318 271 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . 4 . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 375 | 125 250 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 4 . . 1 Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Peak Influence 396 | 10 396 97 . 51 Initial 97 | . 6 97 . . Average 100 | 2 224 57 . 16 Maximum Alert Level 1 | . 1 . . . Low Security (%) 73 | 100 30 100 . 100 Level 1 26 | . 69 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 5 . . . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 31 . 12 14 Peak Tracking Total 6 | . 5 . 6 5 Tactical Retreats 5 | . 2 . 3 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 7 | . 2 . 4 1 Max in Single Turn 2 | . 2 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 14 | . 7 . . 7 Terminals 11 | . 6 . . 5 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 67 | . 19 . . 48 Successful 48 | . 7 . . 41 Failed 19 | . 12 . . 7 Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 16 . . 22 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 46 | . 5 . . 41 Record 28 | . . . . 28 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 3 | . 1 . . 2 Branch Access Points 2 | . 1 . . 1 Emergency Access Points 1 | . . . . 1 Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . . . 1 Transport Status 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 4 | . 2 . . 2 Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 6 . . 5 Full Trace Events 4 | . 2 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 5201 | 215 1818 676 420 2072 Spaces Moved 2629 | 115 888 347 204 1075 Core 9 | 9 . . . . Treads 920 | 106 543 . . 271 Legs 1700 | . 345 347 204 804 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 160 Average Speed 178 | 151 168 190 190 182 Slowest Speed 190 | 160 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 7 98 88 12 98 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . 6 . 25 5 Melee . | . . . . . Projectile . | . . . . . AOE 36 | . 6 . 25 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 2976 | 142 1115 364 220 1135 Wait 172 | . 142 18 . 12 Move 2625 | 114 887 346 203 1075 Hop . | . . . . . Pick Up 41 | 14 18 . . 9 Fast Attach . | . . . . . Attach 17 | 7 2 . 3 5 Detach 1 | . . . . 1 Swap 12 | . 6 . 2 4 Drop 13 | . 12 . . 1 Fire 95 | 7 48 . 12 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -9/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 216 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 811 | -10/Materials | Discovered new exit (range 4) 936 | -10/Materials | Repaired Lgt. Nuclear Core 976 | -10/Materials | Discovered new exit (range 14) 1055 | -10/Materials | Discovered new exit (range 4) 1412 | -10/Materials | Identified exit to Mines 1512 | -10/Materials | Discovered new exit (range 16) 2034 | -10/Materials | Entered Mines 2064 | -10/Mines | Discovered new exit (range 8) 2083 | -10/Mines | Learned location of Zion (-7) 2184 | -10/Mines | Identified exit to Materials 2488 | -10/Mines | Identified exit to Subcaves 2710 | -10/Mines | Entered Subcaves 2721 | -10/Subcaves | Discovered new exit (range 15) 2769 | -10/Subcaves | Core integrity fell below 50% 2805 | -10/Subcaves | Lost 3 parts (1u2w) 2931 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3130 | -10/Subcaves | Entered Recycling 3131 | -9/Recycling | Met a Zionite searching for Scraptown 3417 | -9/Recycling | Discovered new exit (range 5) 4006 | -9/Recycling | Scanned before Scraplab entrance 4035 | -9/Recycling | Entered Scraplab 4725 | -9/Recycling | Core integrity fell below 20% 4994 | -9/Recycling | Build established: Scavenger-Mutant 5185 | -9/Recycling | Angered Scraplab inhabitants 5202 | -9/Recycling | Destroyed by T8-WHW(j) with Overtuned Pulse Rifle Last Messages --------------- The floor rises up to form a wall. 71-GAH(c) is busy at their terminal. SQ-9SI(c) is busy at their terminal. Connecting with Scraplab SEP... >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! Connecting with Scraplab SEP... Machine disabled. Critical hit (Burn: +50). Hvy. EM Pulse Gun destroyed. Prototype Device integrity failing. Dropped Imp. Heat Sink. K4-EK8(j): "Defend the Scraplab!" MX-QRD(j) IFF system glitched. Supplies damaged. Lgt. Treads destroyed. Prototype Device integrity failing. MX-QRD(j) IFF system glitched. 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