Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 20:09:48 Player: amhuman Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2345) 2345 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 7343 Bonus ------- High Alert Combat Kills 43 Entered DSFs 500 Cogmind --------- Core Integrity 512/1000 Matter 300/300 Energy 22/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Armored Treads Armored Treads Flexi-carbon Leg Flexi-carbon Leg Structural Scanner Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Plasma Rifle Flak Gun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Structural Scanner Phase Cannon [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 7 | . . . 1 1 1 . 2 2 Weapon 1 | . . . . . 1 . . . Parts Attached 76 | 6 2 2 19 12 . 11 20 4 Power 8 | 1 . 1 2 1 . . 2 1 Engine 6 | 1 . 1 2 1 . . . 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 26 | 2 . . 8 4 . 4 8 . Treads 11 | . . . 4 3 . 4 . . Leg 15 | 2 . . 4 1 . . 8 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 . . 3 5 . 3 5 . Device 7 | . . . 1 1 . 1 4 . Storage 3 | 1 . . . 1 . . 1 . Processor 1 | . . . . 1 . . . . Hackware 2 | . . . . . . 2 . . Protection 4 | . . . 2 2 . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 1 6 2 . 4 5 3 Energy Gun 7 | 1 2 1 1 . . 1 1 . Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun 7 | 1 . . 3 1 . . 2 . Ballistic Cannon 5 | . . . . . . 3 1 1 Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 49 | . . 1 14 12 . . 8 14 Power 8 | . . 1 2 2 . . 1 2 Propulsion 18 | . . . 5 6 . . 3 4 Utility 8 | . . . 3 2 . . 1 2 Weapon 15 | . . . 4 2 . . 3 6 Highest Loss Streak 12 | . . 1 4 7 . . 5 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 85 82 65 82 15 55 93 76 Engine 5 | . 14 11 10 8 . . . . Core 2 | . . . . . . . 5 4 Treads 14 | . . . 5 21 . 21 20 . Leg 8 | . 28 28 5 3 . . 5 16 Device 9 | . . . 9 7 . . 13 15 Storage 7 | . 14 14 9 6 7 . 6 5 Processor 4 | . . . . 8 7 7 6 5 Hackware 6 | . . . . . . 15 13 10 Protection 2 | . . . 3 9 . . . . Energy Gun 6 | . 24 28 10 . . 1 1 1 Ballistic Gun 4 | . 3 . 8 7 . . 1 8 Ballistic Cannon 7 | . . . . . . 7 17 . Slashing Weapon 1 | . . . . 8 . . . . Peak Build Rating 60 | 6 9 9 13 20 6 30 60 59 Average Rating 28 | 4 8 8 9 16 6 22 47 52 On Entrance 14 | . 6 9 8 5 6 6 30 58 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 11 14 16 20 28 10 12 36 38 Greatest Support 80 | 20 20 20 60 80 3 80 80 61 Greatest Overweight (x) 6 | 3 . . 6 3 3 1 2 1 Average Overweight (x) . | . . . 1 . 3 . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 7 8 10 5 9 10 Most Carried 10 | 2 7 7 8 9 9 8 10 8 Average Carried 6 | . 5 6 7 6 9 5 6 6 Final Capacity 10 | 8 8 8 5 10 10 5 10 10 Final Carried 9 | 2 7 6 5 9 9 5 6 5 Class Distribution -------------------- 40% | Hacker-Gunner 33% | Mutant 20% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Matter Collected 1886 | 209 . 154 347 238 . . 860 78 Remotely . | . . . . . . . . . Salvage Created 2125 | . . 109 652 507 . . 620 237 Parts 111 | . . 6 40 29 . . 27 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . . 2 1 . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 53 | . . 5 19 9 . . 16 4 Melee 7 | . . . . 7 . . . . Guns 19 | . . 5 9 2 . . 3 . Cannons 16 | . . . . . . . 13 3 AOE 10 | . . . 10 . . . . . Classes Destroyed 10 | . . 2 6 . . . 1 1 Builder 2 | . . . 2 . . . . . Recycler 3 | . . . 1 1 . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 4 | . . 3 1 . . . . . Grunt 29 | . . 2 12 5 . . 9 1 Brawler 2 | . . . 2 . . . . . Duelist 2 | . . . 1 . . . . 1 Sentry 12 | . . . 3 4 . . 5 . Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . 2 . Best Kill Streak 11 | . . 3 11 3 . . 3 2 Combat Bots Only 7 | . . 3 7 2 . . 3 2 Max Kills in Single Turn 3 | . . 2 3 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Hostile Shots Fired 638 | . . 50 93 89 . 10 306 90 Missed 189 | . . 8 23 17 . 1 120 20 Damage Taken 7391 | . . 546 1348 1216 . 447 2203 1631 Core 1591 | . . 174 326 208 . 140 255 488 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . . 52 . . . . . Core Remaining (%) 60 | 100 . 30 18 62 . 80 70 . Volleys Fired 128 | . . 20 44 14 . . 40 10 Largest 3 | . . 2 2 1 . . 3 2 Hottest 147 | . . 130 130 23 . . 147 133 Shots Fired 268 | . . 37 82 14 . . 122 13 Gun 146 | . . 37 69 14 . . 26 . Cannon 109 | . . . . . . . 96 13 Launcher 13 | . . . 13 . . . . . Special . | . . . . . . . . . Kinetic 160 | . . . 32 14 . . 111 3 Thermal 88 | . . 37 37 . . . 11 3 Explosive 13 | . . . 13 . . . . . Electromagnetic 7 | . . . . . . . . 7 Robot Hit Streak 18 | . . 2 14 5 . . 18 17 Robot Miss Streak 7 | . . 5 3 1 . . 7 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 218 | . . 17 60 37 . . 92 12 Core Hits 163 | . . 6 41 14 . . 94 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . 3 . . 3 . Burn 1 | . . . . . . . 1 . Blast 2 | . . . . . . . 2 . Sever 3 | . . . . 3 . . . . Melee Attacks 31 | . . . . 31 . . . . Impact . | . . . . . . . . . Slashing 31 | . . . . 31 . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5921 | . . 247 1718 1024 . . 2442 490 Guns 1698 | . . 247 796 162 . . 493 . Cannons 2350 | . . . . . . . 1949 401 Explosions 1011 | . . . 922 . . . . 89 Melee 862 | . . . . 862 . . . . Ramming . | . . . . . . . . . Kinetic 2796 | . . . 339 162 . . 2238 57 Thermal 1090 | . . 247 457 . . . 204 182 Explosive 922 | . . . 922 . . . . . Electromagnetic 251 | . . . . . . . . 251 Impact . | . . . . . . . . . Slashing 862 | . . . . 862 . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 . . . 2 . Average Corruption 2 | . . . 4 . . . 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . 2 . . . 3 . Message Errors 1 | . . . 1 . . . . . Data Loss (minor) 2 | . . . 1 . . . 1 . Misfires 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 104 | . . . 23 70 . . 11 . Projectiles 11 | . . . . . . . 11 . Explosions 23 | . . . 23 . . . . . Melee 70 | . . . . 70 . . . . Knockbacks 35 | . . . . . . . 33 2 Impact . | . . . . . . . . . Kinetic 30 | . . . . . . . 29 1 Secondary 5 | . . . . . . . 4 1 Self-Inflicted Damage 76 | . . . 76 . . . . . Shots 3 | . . . 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 622 | . . 622 143 17 . . 330 85 Average Temperature 193 | . . 279 76 12 . . 143 41 Received Heat Transfer 1803 | . . 228 264 540 . . 591 180 Effects 18 | . . 18 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 3 | . . 3 . . . . . . Interference 4 | . . 4 . . . . . . Matter Decay 3 | . . 3 . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (minor) 2 | . . 2 . . . . . . Damage (major) 2 | . . 2 . . . . . . Damage (core) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 2 3 . . . . . Heat Transferred 2500 | . . 629 1110 . . . 550 211 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Peak Influence 536 | . 8 113 536 340 94 95 248 137 Initial 150 | . . 3 43 150 89 65 49 82 Average 121 | . 4 76 140 238 90 71 84 111 Maximum Alert Level 2 | . . . 2 1 . . 1 . Low Security (%) 77 | 100 100 100 78 25 100 100 89 100 Level 1 21 | . . . 16 74 . . 10 . Level 2 1 | . . . 5 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 4 1 . . 4 1 Investigation 5 | . . . 3 1 . . . 1 Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . . 1 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Distress Signals 5 | . . . 3 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . . 5 31 20 . 1 25 12 Peak Tracking Total 10 | . . 3 7 6 . 1 4 10 Tactical Retreats 11 | . . . 3 3 . 2 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Traps Triggered 7 | . . . 3 1 . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Accessed 18 | . 1 . 4 4 1 . 6 2 Terminals 13 | . 1 . 4 4 1 . 2 1 Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 45 | . 3 . 15 9 1 . 14 3 Successful 20 | . 2 . 6 4 1 . 6 1 Failed 25 | . 1 . 9 5 . . 8 2 Catastrophic 5 | . . . . 1 . . 4 . Database Lockouts . | . . . . . . . . . Manual 38 | . 3 . 15 9 . . 9 2 Terminals 36 | . 3 . 15 9 1 . 6 2 Fabricators 4 | . . . . . . . 4 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 3 1 Terminal Hacks 5 | . 1 . 1 2 1 . . . Robot Analysis 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 11 | . 1 . 5 2 . . 3 . Terminals 10 | . 1 . 5 2 . . 2 . Botnet 9 | . 1 . 4 2 . . 2 . Operators 1 | . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . Fabnet 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . 4 3 . . 4 1 Full Trace Events 2 | . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Turns Passed 3981 | 76 80 387 823 741 8 74 1665 127 Spaces Moved 2054 | 48 59 247 323 332 5 61 907 72 Core 193 | 18 . . 126 1 5 43 . . Treads 987 | . . . 69 233 . 18 667 . Legs 874 | 30 59 247 128 98 . . 240 72 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 200 50 120 120 Average Speed 156 | 137 120 120 197 168 200 86 157 123 Slowest Speed 350 | 200 120 120 350 260 200 170 260 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 31 | 4 20 50 48 36 . 66 22 2 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 111 | . . . 100 . . . 7 4 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . 7 . AOE 104 | . . . 100 . . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total 2524 | 55 69 300 421 448 4 82 1049 96 Wait 181 | . . 30 27 50 . 5 62 7 Move 2046 | 47 58 246 322 331 4 60 906 72 Hop . | . . . . . . . . . Pick Up 41 | 2 7 1 4 7 . . 17 3 Fast Attach 38 | 6 . . 13 10 . 6 3 . Attach 30 | . 2 1 3 1 . 5 14 4 Detach 4 | . . . 1 . . 3 . . Swap 8 | . . 1 3 1 . . 3 . Drop 16 | . 2 1 4 3 . 2 4 . Fire 128 | . . 20 44 14 . . 40 10 Melee 31 | . . . . 31 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Entered Mines 201 | -10/Mines | Core integrity fell below 50% 314 | -10/Mines | Build established: Mutant 533 | -10/Mines | Discovered new exit (range 8) 536 | -10/Mines | Assembled infested the area 544 | -10/Mines | Entered Materials 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 727 | -9/Materials | Lost 4 parts (2n2w) 805 | -9/Materials | Core integrity fell below 50% 1140 | -9/Materials | Core integrity fell below 20% 1226 | -9/Materials | Crushed by falling debris 1255 | -9/Materials | Destroyed 7 combat bots 1334 | -9/Materials | Discovered new exit (range 16) 1367 | -9/Materials | Entered another Materials area 1367 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1397 | -8/Materials | Lost 3 parts (1n1u1w) 1707 | -8/Materials | Build established: Scavenger-Mutant 1981 | -8/Materials | Lost 3 parts (3n) 2016 | -8/Materials | Identified exit to Factory 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2114 | -7/Factory | Identified exit to DSF 2116 | -7/Factory | Entered DSF 2138 | -7/DSF | Lost 7 parts (1p2n2u2w) 2154 | -7/DSF | Additional patrols routed to DSF 2169 | -7/DSF | Discovered new exit (range 12) 2190 | -7/DSF | Entered Factory 2190 | -6/Factory | Evolved 2 slots: Utility x2 2499 | -6/Factory | Build established: Hacker-Gunner 3596 | -6/Factory | Lost 3 parts (1p2w) 3788 | -6/Factory | Lost 5 parts (3n1u1w) 3847 | -6/Factory | Discovered new exit (range 7) 3855 | -6/Factory | Entered another Factory area 3855 | -5/Factory | Evolved 2 slots: Utility x2 3982 | -5/Factory | Self-destructed Last Messages --------------- 03965_ Critical hit (Blast). 03967_ System Shield severed. 03968_ Lrn. Proton Cannon destroyed. 03969_ U-05 Engineer builds a Wall. 03969_ Adv. Heat Sink destroyed. 03970_ L-41 Fighter destroyed. 03971_ Arm. Leg destroyed. 03971_ Lgt. Angular Momentum Engine destroyed. 03971_ Knocked back. 03972_ Acquired 7 matter. 03973_ G-50 Soldier destroyed. 03974_ Acquired 3 matter. 03974_ U-05 Engineer builds a Door. 03976_ Acquired 3 matter. 03977_ Adv. Assault Cannon destroyed. 03979_ U-05 Engineer lays Concrete. 03979_ Carbon-fiber Leg destroyed. 03980_ U-05 Engineer lays Concrete. 03981_ Phase Cannon destroyed. 03981_ M-28 Smith destroyed. 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[[ #?? | | ?????????? % #?? | | ???????????# g!!! #?? | | ???????????# g@=% #?? | | ???????????# #####+###s% ##########?? | | ?????????????????????????#ss #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# % #??????????? | | ?????????????????????????# s #??????????? | | ?????????????????????????# s #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????## ####### #??????????? | | ??????????????????????????# #??????+#??????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# /??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroLayeredActivator Manual? 0 Play Time 00:46:30 Cumulative 117.7 hours Start 2025.02.04 @ 19:32:01 End 2025.02.06 @ 20:09:48 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb752c4f-f22f-4167-986d-d15b4c83f030