Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 20:04:29 Player: weedlord420 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1133) 1133 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 3221 Bonus ------- Follower Combat Kills 53 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 298/300 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Layered Medium Armor Plating System Shield > --- WEAPON (2) ------- Magnetic Acceleration Cannon Missile Launcher > --- INVENTORY (15) --- Light Angular Momentum Engine Light Antimatter Reactor Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Long-range Terrain Scanner 0b10 Decoder Chip [Skirmisher] Advanced Force Field Improved Trap Extractor (2/6 Proton Bomb) Arc Projector Phase Cannon Great Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Layered Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Armored Huge Wheel Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Long-range Terrain Scanner Precision Matter Filter Improved Trap Extractor Recalibrator Arc Projector Missile Launcher Great Axe Self-destruct Interrupter [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 74 | 6 3 5 21 5 10 24 Power 9 | 1 . 1 3 . 1 3 Engine 8 | 1 . 1 3 . 1 2 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 13 | 2 . 1 4 . 4 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 13 | 2 . 1 4 . 4 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 3 1 6 4 2 9 Device 13 | . 1 1 3 2 1 5 Storage 4 | 1 2 . 1 . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . . 1 Protection 7 | . . . 2 2 1 2 Artifact . | . . . . . . . Weapon 26 | 2 . 2 8 1 3 10 Energy Gun 3 | 1 . . . . 1 1 Energy Cannon 4 | . . . 1 . . 3 Ballistic Gun 10 | 1 . 1 4 1 1 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . 1 3 . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 13 | . 1 2 2 1 . 7 Power 3 | . . 1 1 . . 1 Propulsion 2 | . . 1 . . . 1 Utility 5 | . 1 . . 1 . 3 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 4 | . 1 2 1 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 99 91 97 99 97 Engine 10 | . 14 14 10 11 11 6 Wheel 23 | . 28 27 21 22 21 21 Device 18 | . 13 14 20 20 22 15 Storage 11 | . 14 14 11 11 11 11 Protection 7 | . . . 6 10 11 11 Energy Gun 2 | . 14 9 . . . . Energy Cannon 1 | . . . 1 . . 6 Ballistic Gun 14 | . 14 14 11 20 18 10 Slashing Weapon 3 | . . 4 8 1 2 1 Peak Build Rating 43 | 6 8 11 19 22 31 43 Average Rating 19 | 3 7 9 14 18 24 34 On Entrance 12 | . 6 6 11 19 20 26 Naked Turns . | . . . . . . . Heaviest Build 72 | 11 28 30 36 37 47 72 Greatest Support 32 | 32 32 26 26 24 28 24 Greatest Overweight (x) 2 | . . 1 1 1 1 2 Average Overweight (x) . | . . 1 . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 Most Carried 15 | 5 8 9 15 15 15 15 Average Carried 12 | 2 6 8 13 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 8 9 15 15 15 15 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1407 | 213 157 81 246 240 40 430 Remotely . | . . . . . . . Salvage Created 2009 | . 281 162 811 203 . 552 Parts 106 | . 22 8 43 10 . 23 Haulers Intercepted 6 | . 1 . 4 . . 1 Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 9 4 8 4 . 10 Melee 10 | . . 2 5 . . 3 Guns 22 | . 9 2 3 4 . 4 Cannons 1 | . . . . . . 1 AOE 2 | . . . . . . 2 Classes Destroyed 12 | . 4 1 4 2 . 1 Worker 3 | . . . 2 1 . . Hauler 6 | . 1 . 4 . . 1 Recycler 6 | . 1 . 3 2 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Drone 2 | . . . . . . 2 Watcher 5 | . 2 . 3 . . . Swarmer 13 | . 9 . 3 1 . . Grunt 15 | . . 4 3 . . 8 Sentry 2 | . . . 2 . . . Demolisher 1 | . . . . 1 . . Assembled 2 | . . . . 2 . . Best Kill Streak 5 | . 3 5 4 3 . 3 Combat Bots Only 5 | . 3 5 3 2 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 286 | . 57 25 34 20 . 150 Missed 95 | . 19 9 12 11 . 44 Damage Taken 2644 | . 233 181 204 192 . 1834 Core 509 | . 53 51 31 22 . 352 Absorbed by Shields 516 | . 87 67 82 75 . 205 Redirected to Shielding 19 | . . . 2 . . 17 Regen/Repaired (Parts) 376 | . . . 177 . 199 . Core Remaining (%) 79 | 100 . 58 . . . . Volleys Fired 125 | . 33 9 22 25 . 36 Largest 2 | . 2 2 2 2 . 2 Hottest 138 | . 60 60 68 46 . 138 Shots Fired 236 | . 64 18 34 50 . 70 Gun 215 | . 64 18 30 50 . 53 Cannon 18 | . . . 4 . . 14 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 175 | . 33 9 30 50 . 53 Thermal 57 | . 31 9 4 . . 13 Explosive 3 | . . . . . . 3 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 25 | . 9 14 4 8 . 25 Robot Miss Streak 4 | . 4 3 3 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 1 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 199 | . 37 16 58 30 . 58 Core Hits 88 | . 15 7 24 15 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . . 4 . . 2 Destroy 1 | . . . . . . 1 Sever 5 | . . . 4 . . 1 Melee Attacks 61 | . . 2 47 . 1 11 Impact . | . . . . . . . Slashing 61 | . . 2 47 . 1 11 Piercing . | . . . . . . . Sneak Attacks 16 | . . . 16 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4581 | . 433 239 2148 464 . 1297 Guns 1925 | . 433 161 205 464 . 662 Cannons 220 | . . . 20 . . 200 Explosions 242 | . . . . . . 242 Melee 2194 | . . 78 1923 . . 193 Ramming . | . . . . . . . Kinetic 1631 | . 215 74 205 464 . 673 Thermal 496 | . 218 87 20 . . 171 Explosive 242 | . . . . . . 242 Electromagnetic 18 | . . . . . . 18 Impact . | . . . . . . . Slashing 2194 | . . 78 1923 . . 193 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 216 | . . . 216 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 216 | . . . 216 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 11 | . . . . . . 11 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 305 | . 20 77 6 . . 305 Average Temperature 92 | . 20 41 3 . . 116 Received Heat Transfer 948 | . . 89 54 . . 805 Effects 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1033 | . 500 200 37 . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 220 | . 205 115 220 100 . . Initial 75 | . . 75 11 5 . . Average 74 | . 39 99 98 45 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 96 | 100 98 100 91 100 . . Level 1 3 | . 1 . 8 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . . . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 17 5 25 13 . 16 Peak Tracking Total 7 | . 3 2 7 3 . 5 Tactical Retreats 7 | . 2 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . . 1 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed 2 | . . . . . . 2 Triggered 2 | . . . . . . 2 Most Traps Carried 4 | . . . . 4 4 4 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 2 1 6 . 1 . Terminals 7 | . 2 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 7 1 35 . 5 . Successful 30 | . 2 1 22 . 5 . Failed 18 | . 5 . 13 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts . | . . . . . . . Manual 19 | . 6 . 13 . . . Terminals 21 | . 7 . 14 . . . Fabricators . | . . . . . . . Repair Stations 21 | . . . 21 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 1 4 . 5 . Part Schematic 5 | . . . . . 5 . Open Door 1 | . . 1 . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . . . 16 . . . Scan Component 8 | . . . 8 . . . Repair 8 | . . . 8 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Botnet 1 | . . . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 4 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . . 8 . . . Time 270 | . . . 270 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 . . Highest-Rated Group 118 | . . . . 118 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 26 | . . . . 26 . . Total Damage 238 | . . . . 238 . . Kills 8 | . . . . 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4630 | 42 586 469 1199 656 826 852 Spaces Moved 3205 | 36 427 307 606 520 751 558 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3193 | 24 427 307 606 520 751 558 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 105 90 105 105 105 Average Speed 105 | 83 100 105 104 105 105 114 Slowest Speed 120 | 100 100 105 105 105 115 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 3 69 72 56 95 81 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 12 | . . . . 2 5 5 Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . . . 20 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 19 | . . . . . . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4099 | 47 522 431 1051 577 787 684 Wait 543 | . 49 105 326 28 10 25 Move 3199 | 35 426 306 605 519 750 558 Hop . | . . . . . . . Pick Up 58 | 6 9 4 18 . 6 15 Fast Attach 18 | 2 . . 9 1 1 5 Attach 20 | 4 1 3 3 . 3 6 Detach . | . . . . . . . Swap 37 | . 2 2 10 4 6 13 Drop 36 | . 2 . 11 . 10 13 Fire 125 | . 33 9 22 25 . 36 Melee 61 | . . 2 47 . 1 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . . . 2 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 3) 359 | -10/Materials | Discovered new exit (range 16) 426 | -10/Materials | Discovered new exit (range 5) 629 | -10/Materials | Entered Mines 720 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 797 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 816 | -10/Mines | Learned Materials security intel 839 | -10/Mines | Discovered new exit (range 15) 943 | -10/Mines | Excavation squad dispatched 943 | -10/Mines | A large section of the Mines collapsed 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Utility x2 1232 | -9/Materials | Discovered new exit (range 15) 1766 | -9/Materials | Discovered new exit (range 16) 1965 | -9/Materials | Repaired Shield Generator 2036 | -9/Materials | Repaired Corrupted Lgt. Angular Momentum Engine 2063 | -9/Materials | Repaired Ion Engine 2091 | -9/Materials | Repaired Wheel 2118 | -9/Materials | Repaired Utility Shielding 2146 | -9/Materials | Repaired Heat Sink 2173 | -9/Materials | Repaired Com. Wheel 2213 | -9/Materials | Repaired Axe 2283 | -9/Materials | Discovered new exit (range 14) 2297 | -9/Materials | Entered Mines 2305 | -9/Mines | Received a Mining Laser from a helpful Derelict 2399 | -9/Mines | Discovered new exit (range 8) 2440 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2548 | -9/Mines | Assembled infested the area 2553 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2633 | -9/Mines | Learned location of Zion (-7) 2643 | -9/Mines | Lost 6 allies 2672 | -9/Mines | Found a hidden stash of uninstalled traps 2697 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2740 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2740 | -9/Mines | Discovered new exit (range 5) 2880 | -9/Mines | Discovered new exit (range 16) 2953 | -9/Mines | Entered Zion 3005 | -7/Zion | Visited the Megawrench Repair Shop 3090 | -7/Zion | Discovered new exit (range 10) 3352 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3453 | -7/Zion | Learned location of Extension (-6) 3585 | -7/Zion | Learned location of Data Miner (-6) 3717 | -7/Zion | Megawrench repaired 7 parts 3779 | -7/Zion | Entered Proximity Caves 3782 | -6/Proximity Caves | Spotter reported a threat 3959 | -6/Proximity Caves | Core integrity fell below 50% 3982 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 4230 | -6/Proximity Caves | Core integrity fell below 20% 4290 | -6/Proximity Caves | Learned 4 Factory zone layouts 4427 | -6/Proximity Caves | Found DCF Scrap (13 items) 4631 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04489_ Acquired 23 matter. 04489_ Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). 04493_ Dropped Recalibrator. 04494_ Acquired 0b10 Decoder Chip [Skirmisher]. 04514_ G-50 Soldier destroyed. 04518_ Acquired 6 matter. 04524_ Carbon-fiber Leg fries itself beyond repair. 04524_ Lgt. Angular Momentum Engine fries itself beyond repair. 04563_ Searching scrap... 04563_ Found System Shield. 04563_ Found Phase Cannon. 04563_ Found Kinecellerator. 04563_ Found Weapon Cycler. 04563_ Found 49 Matter. 04565_ Identified Prc. Matter Filter. 04566_ Dropped Prc. Matter Filter. 04567_ Acquired System Shield. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ???????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? #??????????????????? | | ?????????????????????????????s###????????????????? | | ???????????????????????????? #####????????????? | | ????????????#######??????###s ##???????????? | | ????????????#"""""#?????## ##??????????? | | ?#??????????#"""""#???### #??????????? | | ???????####?#"""""???## @ #??????????? | | ??###### #?# #???# ???????? | | ??# ## ##?## ## ???????? | | ## ### ##??? ????????? | | #???# #?????? ????????? | | #????# ## #???????????????? | | #????# ######### #???????????????? | | #????# ## #???????# #?###????????#### | | ????# ###### ####????# ### ########?#% ! | | ??? ????# ##?????## ###### # #?#/## | | ????????##???????## %] # ## ### #? | | #??????#####????## ### ## ##[!## | | ##????## ##??# ######## #?# # ### **= | | #??#### #### ## #?## #" ## | | #??# ### ##??###### #? | | #?# %#### ######????????# ##? | | #?# ##### #??# #?????????# ###? | | #??????##### ### ##?# #?????????# ### ## | | #??????# #?## #?###### #?????????# #?# # | | ???????# #??## ##?????# #?????????# ### | | ???###?# ##??# #????## #?????????# | | #?## ### #??# #????# ##????????# | | ### #??# ###????# ##???????##### | | ####??# #??????# ###??????### | | #?????# #??????### ##???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. Cryofiber Web | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Force Booster | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive I-36 Angel | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableEfficiencyBoomstick Manual? 0 Play Time 00:35:29 Cumulative 80.7 hours Start 2024.10.21 @ 21:42:20 End 2024.10.22 @ 20:04:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 132 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2463680-864b-402b-9d76-100d38c82039