Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 09:21:04 Player: CVD-b335 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3754) 3754 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 7682 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 150 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 81/100 System Corruption 11% Temperature Cool (24) Movement Core (500) Ox9 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (12) --- Light Nuclear Core Light Treads Improved Heat Sink Coolant Injector Gauss Cannon Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Heat Sink Coolant Injector Long-range Terrain Scanner Flak Gun Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Missile Launcher [Rating: 45] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 . 2 2 . Weapon . | . . . . . . . . Parts Attached 94 | . 5 2 8 1 15 43 20 Power 7 | . . . 1 . 1 3 2 Engine 3 | . . . . . . 2 1 Core 4 | . . . 1 . 1 1 1 Reactor . | . . . . . . . . Propulsion 18 | . . . 2 1 4 9 2 Treads 8 | . . . . . 2 4 2 Leg 2 | . . . . . 1 1 . Wheel 7 | . . . 2 1 1 3 . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 35 | . 1 . 3 . 5 20 6 Device 14 | . . . 2 . 3 8 1 Storage 6 | . 1 . 1 . . 3 1 Processor 6 | . . . . . 1 5 . Hackware 1 | . . . . . 1 . . Protection 8 | . . . . . . 4 4 Artifact . | . . . . . . . . Weapon 34 | . 4 2 2 . 5 11 10 Energy Gun 2 | . . . . . . 2 . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 18 | . 3 1 . . 2 5 7 Ballistic Cannon 11 | . 1 . 2 . 3 2 3 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 37 | . . . . 1 3 14 19 Power 4 | . . . . . . 2 2 Propulsion 8 | . . . . 1 1 3 3 Utility 15 | . . . . . 2 5 8 Weapon 10 | . . . . . . 4 6 Highest Loss Streak 9 | . . . . 1 3 4 9 Average Slot Usage (%) 92 | . 97 100 98 96 93 95 79 Engine 3 | . 14 14 . . . 3 . Core 5 | . . . 10 11 9 3 5 Treads 6 | . . . . . 4 9 4 Leg 5 | . 28 28 17 . 3 1 . Wheel 2 | . . . 4 18 9 . 4 Device 13 | . . . 20 22 17 15 8 Storage 17 | . 27 28 22 22 18 15 15 Processor 11 | . . . . . 4 15 15 Hackware 2 | . . . . . 8 2 . Protection 6 | . . . . . . 9 7 Energy Gun 2 | . . . . . . 4 . Energy Cannon 1 | . . . . . . 3 . Ballistic Gun 6 | . 19 12 . . 3 3 14 Ballistic Cannon 5 | . 7 14 21 22 14 2 . Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 19 19 31 31 40 58 42 Greatest Support 40 | 20 20 20 20 20 40 40 40 Greatest Overweight (x) 12 | . . . 2 3 3 12 1 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 16 | . 8 8 10 10 10 16 12 Average Capacity 10 | . 7 8 8 10 10 11 12 Most Carried 12 | . 8 8 8 8 10 12 12 Average Carried 10 | . 7 7 7 7 8 11 11 Final Capacity 12 | 6 8 8 10 10 10 12 12 Final Carried 12 | 6 7 8 8 7 10 12 7 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 2667 | 200 190 110 241 142 268 600 916 Remotely . | . . . . . . . . Salvage Created 4300 | . 284 151 329 174 342 1039 1981 Parts 218 | . 16 4 21 8 21 44 104 Haulers Intercepted 5 | . 1 . 2 . . 1 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled 7 | . . . . . . 7 . Retrieved Matter 57 | . . . . . . 57 . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 86 | . 6 5 3 3 12 18 39 Guns 55 | . 5 1 . . 4 8 37 Cannons 27 | . 1 2 3 3 8 8 2 AOE 3 | . . 2 . . . 1 . Classes Destroyed 11 | . 3 2 2 . . 3 1 Worker 3 | . . . 1 1 . . 1 Hauler 5 | . 1 . 2 . . 1 1 Recycler 4 | . . 1 1 1 . 1 . Watcher 4 | . 1 . 1 . . 2 . Swarmer 18 | . . 3 . . 6 3 6 Grunt 40 | . 6 2 1 3 3 5 20 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . . 1 1 Sentry 17 | . . . 2 . 3 4 8 Hunter 5 | . . . . . . 3 2 Programmer 3 | . . . . . . 2 1 Best Kill Streak 12 | . 3 3 4 5 5 4 12 Combat Bots Only 11 | . 2 3 2 3 5 4 11 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 1 | . . 1 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 6375 | . 187 138 52 179 553 2022 3244 Core 950 | . 36 8 14 49 127 200 516 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . 82 . 84 76 . . Volleys Fired 262 | . 18 9 20 11 28 68 108 Largest 2 | . 2 2 2 2 2 2 2 Hottest 143 | . 58 65 88 88 96 143 96 Shots Fired 512 | . 36 18 40 21 56 132 209 Gun 311 | . 22 6 . . 24 62 197 Cannon 198 | . 14 9 40 21 32 70 12 Launcher 3 | . . 3 . . . . . Special . | . . . . . . . . Kinetic 419 | . 36 15 40 21 56 42 209 Thermal 13 | . . . . . . 13 . Explosive 3 | . . 3 . . . . . Electromagnetic 77 | . . . . . . 77 . Robot Hit Streak 28 | . 21 9 5 3 7 21 28 Robot Miss Streak 7 | . 1 2 2 2 3 4 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 392 | . 26 11 22 11 33 110 179 Core Hits 269 | . 10 8 8 6 18 56 163 Critical Hits 7 | . . . 1 . 1 5 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 6 | . . . 1 . 1 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8216 | . 429 335 502 267 607 2164 3912 Guns 5174 | . 247 73 . . 227 1023 3604 Cannons 2846 | . 182 121 500 267 380 1088 308 Explosions 194 | . . 141 . . . 53 . Melee . | . . . . . . . . Ramming 2 | . . . 2 . . . . Kinetic 6622 | . 429 194 500 267 607 713 3912 Thermal 446 | . . . . . . 446 . Explosive 141 | . . 141 . . . . . Electromagnetic 1005 | . . . . . . 1005 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 2 11 Average Corruption 3 | . . . . . . 1 4 Corruption Purged . | . . . . . . . . Effects 32 | . . . . . . 5 27 Message Errors 3 | . . . . . . 1 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 4 | . . . . . . 1 3 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 3 3 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 7 | . . . . . . . 7 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 101 | . . 37 . . 3 22 39 Projectiles 64 | . . . . . 3 22 39 Explosions 37 | . . 37 . . . . . Melee . | . . . . . . . . Knockbacks 23 | . 1 . 3 4 2 8 5 Impact . | . . . . . . . . Kinetic 19 | . 1 . 3 3 1 6 5 Secondary 4 | . . . . 1 1 2 . Self-Inflicted Damage 49 | . . . 1 . . 48 . Shots 1 | . . . . . . 1 . Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 454 | . 84 75 231 270 120 454 256 Average Temperature 74 | . 35 32 71 149 32 91 45 Received Heat Transfer 2238 | . 108 60 24 102 153 621 1170 Effects 5 | . . . . 2 . 3 . Shutdowns 1 | . . . . . . 1 . Interference 3 | . . . . 2 . 1 . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 6 | . . . . . . 6 . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 3 . Heat Transferred 925 | . . . . . . 925 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 662 | . 256 254 187 125 202 149 662 Initial 99 | . . 99 98 55 48 1 11 Average 145 | . 102 226 113 107 110 49 393 Maximum Alert Level 2 | . 1 1 . . 1 . 2 Low Security (%) 78 | . 81 38 100 100 97 100 13 Level 1 9 | . 18 61 . . 2 . 29 Level 2 12 | . . . . . . . 56 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 3 . 1 . . 4 11 Investigation 2 | . . . . . . . 2 Extermination 4 | . . . . . . 3 1 Reinforcement 9 | . 3 . 1 . . 1 4 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 9 | . 1 . 1 . 1 1 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 12 5 14 3 19 31 54 Peak Tracking Total 8 | . 4 3 3 3 6 5 8 Tactical Retreats 7 | . . . . . 2 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 6 | . . 2 . . . 1 3 Max in Single Turn 1 | . . 1 . . . 1 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 18 | . 2 1 3 . 4 5 3 Terminals 15 | . 2 1 3 . 4 2 3 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 62 | . 9 2 15 . 16 11 9 Successful 31 | . 3 . 9 . 10 8 1 Failed 31 | . 6 2 6 . 6 3 8 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 32 | . 2 2 7 . 10 3 8 Terminals 57 | . 9 2 15 . 16 6 9 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 19 | . 2 . 6 . 6 4 1 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . 1 . . Level Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 5 | . . . 1 . 2 1 1 Locate Traps 4 | . . . 1 . 2 1 . Reprogram Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . . . . . 2 . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . 1 . 3 . 4 . . Terminals 8 | . 1 . 3 . 4 . . Track 6 | . 1 . 2 . 3 . . Botnet 2 | . . . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 1 3 . 4 3 3 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 1 | . . . . . . 1 . Matter 168 | . . . . . . 168 . Time 42 | . . . . . . 42 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 52 | . . . . . . 52 . Total Damage 667 | . . . . . . 667 . Kills 5 | . . . . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 4333 | . 268 149 386 69 457 2083 921 Spaces Moved 2197 | 1 161 93 219 39 259 987 438 Core 10 | . . . . . . 10 . Treads 856 | . . . . . 63 654 139 Legs 634 | 1 161 93 170 . . 209 . Wheels 697 | . . . 49 39 196 114 299 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 120 120 90 90 90 110 100 Average Speed 146 | 120 120 120 135 91 120 172 126 Slowest Speed 650 | 120 120 120 180 110 180 650 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 2 37 24 25 10 25 23 52 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 49 | . . 14 7 4 12 10 2 Melee . | . . . . . . . . Projectile 28 | . . . 7 4 12 3 2 AOE 21 | . . 14 . . . 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 2829 | . 207 112 269 51 355 1238 597 Wait 152 | . 9 8 10 1 30 78 16 Move 2190 | . 160 92 218 38 258 986 438 Hop . | . . . . . . . . Pick Up 53 | . 6 1 3 . 12 26 5 Fast Attach 44 | . 3 . 7 . 6 22 6 Attach 29 | . 1 . . 1 3 15 9 Detach 12 | . 1 . . . . 9 2 Swap 21 | . 1 2 1 . 6 6 5 Drop 64 | . 8 . 9 . 12 28 7 Fire 262 | . 18 9 20 11 28 68 108 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 8) 269 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 309 | -10/Mines | Discovered new exit (range 8) 360 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 418 | -10/Mines | Entered Materials 418 | -9/Materials | Evolved 2 slots: Utility x2 755 | -9/Materials | Discovered new exit (range 6) 804 | -9/Materials | Entered Mines 863 | -9/Mines | Discovered new exit (range 5) 873 | -9/Mines | Entered Materials 873 | -8/Materials | Evolved 2 slots: Utility x2 1042 | -8/Materials | Lost 3 parts (1n2u) 1261 | -8/Materials | Identified exit to Factory 1330 | -8/Materials | Entered Factory 1330 | -7/Factory | Evolved 2 slots: Utility x2 1712 | -7/Factory | Lost 4 parts (1n2u1w) 2010 | -7/Factory | Allied Derelicts emerged from ambush trap array 2056 | -7/Factory | Build established: Scavenger-Mutant 2748 | -7/Factory | Lost 3 parts (2n1u) 3143 | -7/Factory | Lost 4 parts (1p1u2w) 3200 | -7/Factory | Fabricated Lrn. Terrain Scanner (x1) 3305 | -7/Factory | Discovered new exit (range 2) 3413 | -7/Factory | Entered Storage 3718 | -7/Storage | Used back door to open Recycling access 3718 | -7/Storage | Discovered new exit (range 5) 3869 | -7/Storage | Core integrity fell below 50% 3940 | -7/Storage | Garrison activated, responded to threat 4049 | -7/Storage | Destroyed 11 combat bots 4058 | -7/Storage | Lost 8 parts (1p1n5u1w) 4272 | -7/Storage | Garrison activated, responded to threat 4287 | -7/Storage | System corruption reached 10% 4289 | -7/Storage | Core integrity fell below 20% 4334 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04303_ Lgt. Treads destroyed. 04306_ Mic. Nuclear Core destroyed. 04306_ Lgt. Treads destroyed. 04309_ Flak Gun destroyed. 04311_ EE,W49SSZS%9 VWEI7BB 04311_ System corrupted: Flak Gun jammed. 04314_ Destroyed Particle Gun. 04314_ G-47 Trooper knocked back. 04315_ Flak Gun destroyed. 04319_ Y-54 Guardian destroyed. 04321_ System corrupted: Adv. Assault Cannon targeting data glitched. 04321_ G-47 Trooper knocked back. 04325_ Critical hit. 04325_ Adv. Assault Cannon destroyed. 04327_ Destroyed Shock Rifle. 04327_ P-60 Hacker knocked back. 04327_ Slug penetrates P-60 Hacker. 04327_ P-60 Hacker knocked back. 04333_ P-60 Hacker destroyed. 04333_ Slug penetrates Wall. 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Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetWeightNanosword Manual? 0 Play Time 00:51:51 Cumulative 60.5 hours Start 2020.10.15 @ 15:58:09 End 2020.10.20 @ 09:21:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a133dae-332a-481a-a207-f32c8a4afb16