Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 23:03:45 Player: Gabe+Kate4EVR Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2103) 2103 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 5284 Bonus ------- High Alert Combat Kills 81 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 160/160 System Corruption 0% Temperature Cool (47) Movement Flying (111) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Particle Gun Minigun > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Sensor Array Relay Coupler [NC] (31) Particle Gun Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Sensor Array Relay Coupler [NC] Particle Gun Particle Gun Light Assault Rifle Grenade Launcher [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 69 | 7 3 20 3 35 1 Power 9 | 1 . 4 . 4 . Engine 5 | 1 . 3 . 1 . Core 4 | . . 1 . 3 . Reactor . | . . . . . . Propulsion 24 | 3 . 6 1 14 . Treads 11 | 2 . 6 1 2 . Leg 9 | 1 . . . 8 . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 4 . Utility 16 | 1 3 5 2 5 . Device 4 | . . . . 4 . Storage 2 | 1 . 1 . . . Processor 8 | . 3 3 2 . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 20 | 2 . 5 . 12 1 Energy Gun 7 | . . . . 7 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . 4 . 2 1 Ballistic Cannon 2 | . . 1 . 1 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 21 | . . 2 . 19 . Power 3 | . . 1 . 2 . Propulsion 10 | . . . . 10 . Utility 3 | . . 1 . 2 . Weapon 5 | . . . . 5 . Highest Loss Streak 9 | . . 1 . 9 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 99 96 100 87 90 Engine 6 | . 14 9 . 2 . Core 3 | . . 1 9 5 9 Treads 17 | . 28 30 36 5 . Leg 8 | . . . . 17 . Flight 3 | . . . . 5 36 Device 3 | . . . . 6 9 Storage 10 | . 14 11 9 9 9 Processor 17 | . 13 19 27 17 9 Protection 1 | . . 2 . 1 9 Energy Gun 5 | . . . . 11 9 Ballistic Gun 10 | . 28 17 9 2 . Ballistic Cannon 2 | . . 4 9 1 . Naked Turns . | . . . . . . Heaviest Build 22 | 12 12 22 22 22 22 Greatest Support 80 | 40 40 60 80 80 16 Greatest Overweight (x) 6 | 3 . . . 6 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 6 8 10 9 10 10 Average Carried 9 | 3 7 9 8 9 10 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 7 10 8 10 10 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1524 | 172 138 628 40 546 . Remotely . | . . . . . . Salvage Created 2121 | . 305 838 . 978 . Parts 123 | . 18 61 . 44 . Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 48 | . 4 17 . 27 . Guns 36 | . 4 13 . 19 . Cannons 8 | . . 4 . 4 . AOE 3 | . . . . 3 . Classes Destroyed 9 | . 6 1 . 2 . Worker 2 | . 1 1 . . . Hauler 3 | . 1 2 . . . Recycler 3 | . 2 1 . . . Watcher 4 | . 2 2 . . . Swarmer 14 | . 3 4 . 7 . Grunt 27 | . 1 10 . 16 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 5 | . . 3 . 2 . Best Kill Streak 5 | . 3 4 . 5 . Combat Bots Only 5 | . 2 4 . 5 . Max Kills in Single Turn 2 | . 1 1 . 2 . Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 315 | . 24 84 . 192 15 Missed 83 | . 8 28 . 44 3 Damage Taken 3338 | . 142 732 . 2277 187 Core 651 | . 15 75 . 547 14 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 94 81 . . . Volleys Fired 163 | . 21 51 . 86 5 Largest 2 | . 2 2 . 2 2 Hottest 130 | . 40 62 . 130 90 Shots Fired 314 | . 42 102 . 163 7 Gun 270 | . 42 83 . 138 7 Cannon 39 | . . 19 . 20 . Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 216 | . 42 102 . 70 2 Thermal 93 | . . . . 88 5 Explosive 5 | . . . . 5 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 7 14 . 13 8 Robot Miss Streak 4 | . 4 3 . 3 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 4 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 201 | . 23 66 . 105 7 Core Hits 103 | . 13 35 . 55 . Critical Kills 3 | . 1 . . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 1 . 3 1 Burn 2 | . . . . 1 1 Destroy 3 | . 1 . . 2 . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3255 | . 299 1014 . 1832 110 Guns 2548 | . 299 802 . 1337 110 Cannons 495 | . . 212 . 283 . Explosions 212 | . . . . 212 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2138 | . 299 1014 . 797 28 Thermal 905 | . . . . 823 82 Explosive 212 | . . . . 212 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 1 . 1 . Impact . | . . . . . . Kinetic 2 | . . 1 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . . . 42 . Shots 3 | . . . . 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | . . 27 . 234 37 Average Temperature 46 | . . 11 . 55 11 Received Heat Transfer 1578 | . 6 339 . 1170 63 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . . . 4 . Heat Transferred 2192 | . . . . 1933 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 785 | . 186 322 111 785 412 Initial 382 | . . 78 96 72 382 Average 317 | . 96 205 108 488 391 Maximum Alert Level 3 | . . 1 . 3 2 Low Security (%) 39 | 100 100 44 100 13 . Level 1 33 | . . 55 . 30 78 Level 2 16 | . . . . 35 21 Level 3 9 | . . . . 20 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 6 | . 3 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 9 23 . 27 3 Peak Tracking Total 6 | . 5 5 1 6 2 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 6 | . . 2 2 2 . Terminals 5 | . . 2 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 17 | . . 7 5 5 . Successful 6 | . . 3 1 2 . Failed 11 | . . 4 4 3 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 10 | . . 7 3 . . Terminals 15 | . . 7 3 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 5 | . . 3 . 2 . Prototype ID Bank 3 | . . 3 . . . Emergency Access Points 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 2 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 7 . Machine Destruction 7 | . . . . 7 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3236 | 95 388 1077 122 1512 42 Spaces Moved 1760 | 52 194 541 74 872 27 Core 59 | 17 . . . 42 . Treads 950 | 32 194 541 74 109 . Legs 535 | 3 . . . 532 . Wheels . | . . . . . . Hover . | . . . . . . Flight 216 | . . . . 189 27 Fastest Speed 50 | 50 160 160 160 111 111 Average Speed 146 | 143 160 160 160 135 111 Slowest Speed 360 | 200 160 160 160 360 111 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 30 44 10 63 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . 1 . 14 . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 14 | . . . . 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2104 | 70 230 657 78 1036 33 Wait 34 | 6 4 21 1 2 . Move 1754 | 51 193 540 73 870 27 Hop . | . . . . . . Pick Up 23 | 5 5 6 . 7 . Fast Attach 36 | 7 2 8 1 17 1 Attach 10 | . . 2 2 6 . Detach 8 | 1 1 2 1 3 . Swap 24 | . 1 11 . 12 . Drop 29 | . 3 16 . 10 . Fire 163 | . 21 51 . 86 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 23 | . . . . 23 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 481 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 837 | -9/Materials | Discovered new exit (range 9) 933 | -9/Materials | Identified exit to Materials 1113 | -9/Materials | Build established: Scavenger-Mutant 1172 | -9/Materials | Discovered new exit (range 15) 1196 | -9/Materials | Identified exit to Mines 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1681 | -8/Materials | Identified exit to Garrison 1683 | -8/Materials | Entered Garrison 1713 | -8/Garrison | Triggered checkpoint 1757 | -8/Garrison | Garrison Relay disabled 1859 | -8/Garrison | Triggered checkpoint 1930 | -8/Garrison | Lost 3 parts (3n) 1933 | -8/Garrison | Triggered checkpoint 2004 | -8/Garrison | Lost 6 parts (1p2n3w) 2297 | -8/Garrison | Triggered checkpoint 2309 | -8/Garrison | Core integrity fell below 50% 2349 | -8/Garrison | Garrison Relay disabled 2384 | -8/Garrison | Discovered new exit (range 12) 2529 | -8/Garrison | Triggered checkpoint 2565 | -8/Garrison | Discovered new exit (range 17) 2645 | -8/Garrison | Triggered checkpoint 2677 | -8/Garrison | Triggered checkpoint 2751 | -8/Garrison | Triggered checkpoint 2788 | -8/Garrison | Core integrity fell below 20% 2824 | -8/Garrison | Lost 9 parts (1p4n2u2w) 3160 | -8/Garrison | Installed Relay Interface Framework 3195 | -8/Garrison | Entered Materials 3237 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03067_ Field strength at 30. 03068_ Field strength at 25. 03069_ Field strength at 20. 03070_ Field strength at 15. 03071_ Field strength at 10. 03072_ Field strength at 5. 03073_ Stasis field depleted. Initiating installation procedure... 03160_ Relay Interface Framework installed. 03186_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE Referencing patrol navigation protocols. 03216_ T-07 Excavator is excavating. 03227_ Y-45 Defender suffers critical hit (Burn). 03231_ Acquired Minigun. 03236_ C-30 ARC bursts open, deploying its payload. 03236_ G-50 Soldier unfolds itself. 03236_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????#####?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #????####?????????????????? | | ???????????????????# #???? #?????????????????? | | ???????????????????# #???? ?????????????????? | | ???????????????????# #???? ??????????????????? | | ???????????????????# #???? ??????????????????? | | ???????????????????# #??? ??????????????????? | | ???????????????????# #??? #??????????????????? | | ???????????????????# #??? ###????????????????? | | ???????????????????# #??? # #????????????????? | | ???????????????????# #??? ?????????????????? | | ???????????????????# #??? #??????????????????? | | ???????????????????# #??? #??????????????????? | | ???????????????????# #### ##########+##??????? | | ???????????????????# ????? | | ???????????????????# #????? | | ???????????????????# #????? | | ???????????????????#######+############??????????? | | ??????????????????????#] #??????????????????? | | ?????????????????????## [[[ #??????????????????? | | ?????????????????????#Y @[[ #??????????????????? | | ?????????????????????##[ [[[ #??????????????????? | | ??????????????????????# g #??????????????????? | | ??????????????????????#####g###??????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombBattlePrototype Manual? 0 Play Time 00:16:45 Cumulative 105.5 hours Start 2024.04.19 @ 22:48:06 End 2024.04.19 @ 23:03:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91186be9-e8dc-4f9f-9693-a3d7b0505489