Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 17:40:41

Player: H3-RMN

Result: Destroyed by 0Y-8WH(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (88)      440
Value Destroyed (2212)     2212
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (635)                635
              TOTAL SCORE: 9267

 Bonus
-------
High Alert Combat Kills    27
Follower Combat Kills      33
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/850
Matter                     176/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
    0b10 Decoder Chip [Generic]
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Surveybot 24 Chip
    Authchip [Weapon]
    Bomb Factory No. 2
    Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
           Angular-Momentum Engine
>          --- PROPULSION -------
           Carbon-Scrap Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
           Huge Storage Unit
           Machine Analyzer
           0b10 Decoder Chip [Generic]
           Remote Shield
>          --- WEAPON -----------
           Micro-nuke Launcher
           Cld. Thermal Phase Construct/C
           Hpw. Directed Shock Construct/G
>          --- INVENTORY --------
     Large Storage Unit
           Energy Well
           Matter Compressor
           Matter Compressor
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
           0b10 Decoder Chip [Skirmisher]
           Authchip [Power]
           Authchip [Processor]
           Authchip [Weapon]
           Authchip [Weapon]
           Authchip [Weapon]
  Advanced Corruption Screen
           Bomb Factory No. 2
           Latent Energy Streamer
           Plasma Cutter
           CR-A16's Pointy Stick
           Self-destruct Interrupter
           Self-destruct Interrupter
[Rating: 82]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Light Nuclear Core
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Axe
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             92   | 10  11  .   21  1   .   2   7   4   3   4   1   14  .   4   4   6   
  Power                    8    | 1   1   .   4   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Engine                 7    | 1   1   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 4   4   .   6   .   .   .   2   2   .   1   .   1   .   1   .   .   
    Treads                 4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 3   2   .   2   .   .   .   .   .   .   1   .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   3   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Utility                  33   | 3   4   .   5   .   .   .   3   .   2   3   1   6   .   .   4   2   
    Device                 14   | 2   2   .   1   .   .   .   1   .   1   2   .   4   .   .   1   .   
    Storage                8    | 1   1   .   1   .   .   .   .   .   1   .   .   1   .   .   2   1   
    Processor              4    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Protection             5    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   .   6   1   .   2   1   1   1   .   .   7   .   3   .   4   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Launcher               8    | .   1   .   .   1   .   1   .   .   .   .   .   2   .   1   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   2   .   .   .   .   1   1   .   .   1   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   8   
Parts Lost                 31   | .   2   .   8   .   .   1   1   3   .   .   .   .   .   3   .   13  
  Power                    5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   2   
  Propulsion               11   | .   2   .   4   .   .   .   1   .   .   .   .   .   .   1   .   3   
  Utility                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Weapon                   10   | .   .   .   3   .   .   1   .   1   .   .   .   .   .   1   .   4   
  Highest Loss Streak      12   | .   1   .   6   .   .   1   1   2   .   .   .   .   .   3   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   99  100 76  66  66  67  86  85  61  57  66  69  68  61  65  55  
  Engine                   6    | .   14  14  9   .   .   .   7   4   4   6   6   6   1   3   6   5   
  Treads                   4    | .   14  14  15  .   .   .   .   .   2   6   6   6   1   4   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   5   
  Wheel                    3    | .   14  14  7   .   .   .   .   .   .   1   6   6   2   .   .   .   
  Flight                   5    | .   .   .   6   33  33  33  36  36  15  .   .   .   1   1   .   .   
  Device                   10   | .   13  14  .   .   .   .   8   4   9   14  6   7   13  13  12  11  
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   6   6   9   6   6   6   7   
  Processor                6    | .   .   .   1   11  11  11  11  18  9   7   13  7   6   6   8   11  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   3   .   
  Energy Cannon            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   8   7   6   2   
  Ballistic Gun            5    | .   22  .   7   .   .   .   .   .   2   6   6   6   5   6   3   .   
  Ballistic Cannon         1    | .   .   14  4   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Launcher                 1    | .   4   14  2   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   
  Slashing Weapon          2    | .   .   .   1   11  11  11  9   6   9   6   6   7   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 13  27  17  34  12  12  15  16  18  31  33  32  46  50  52  124 130 
  Greatest Support         75   | 10  16  10  40  13  13  13  17  18  44  44  44  44  56  75  75  62  
  Greatest Overweight (x)  4    | 1   1   1   3   .   .   1   1   .   2   .   .   1   1   4   1   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   8   8   10  10  10  10  10  10  15  15  15  15  15  15  25  25  
  Average Capacity         14   | 7   7   8   8   10  10  10  10  10  10  15  15  15  15  15  19  24  
  Most Carried             23   | 8   8   8   8   10  10  10  10  10  15  15  15  15  15  15  20  23  
  Average Carried          13   | 4   7   8   6   9   9   9   9   9   10  14  14  14  14  14  16  20  
  Final Capacity           25   | 8   8   8   10  10  10  10  10  10  15  15  15  15  15  15  25  5   
  Final Carried            20   | 8   8   8   6   10  10  9   9   10  15  15  15  15  15  15  20  5   
Scrap Engine Consumption   70   | .   .   .   .   .   .   .   .   .   21  2   6   12  13  5   11  .   
  Constructs Created       6    | .   .   .   .   .   .   .   .   .   3   .   .   .   2   1   .   .   
  Constructs Modified      25   | .   .   .   .   .   .   .   .   .   3   .   .   .   14  2   6   .   

 Class Distribution 
--------------------
 42% | Construct
 39% | Mutant
  6% | Sprinter
  4% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
         Sprinter | -9/Mines
         Sprinter | -9/Exiles
         Sprinter | -8/Mines
  Scavenger-Scout | -8/Materials
         Sprinter | -8/Storage
           Mutant | -8/Recycling
 Commander-Mutant | -6/Factory
         Assassin | -6/Waste
           Mutant | -6/Factory
        Construct | -6/Lower Caves
        Construct | -6/Lower Caves
        Construct | -6/Zion
        Construct | -6/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Matter Collected           2442 | 322 238 86  373 40  .   15  58  40  30  .   15  262 318 415 112 118 
  Remotely                 108  | 108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3861 | 115 657 85  580 11  .   .   139 .   975 .   .   602 253 244 24  176 
  Parts                    210  | 13  40  13  40  6   .   .   6   .   29  .   .   31  12  11  .   9   
Haulers Intercepted        4    | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           5    | .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   14  .   .   
  Prevented                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  67   | .   17  5   16  4   .   .   .   .   1   .   .   8   4   4   .   8   
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Guns                     27   | .   14  .   4   .   .   .   .   .   .   .   .   1   3   1   .   4   
  Cannons                  9    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      27   | .   3   5   4   4   .   .   .   .   .   .   .   6   .   2   .   3   
Classes Destroyed          15   | 2   5   1   3   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Worker                   9    | .   .   .   2   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 10   | 1   .   .   .   .   .   .   2   .   6   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   3   3   4   4   .   .   .   .   .   .   .   6   .   .   .   .   
  Grunt                    30   | .   11  2   10  .   .   .   .   .   1   .   .   .   2   4   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           10   | 1   5   3   10  4   .   .   1   .   2   .   .   9   2   2   .   5   
  Combat Bots Only         8    | .   5   3   8   4   .   .   .   .   1   .   .   5   2   2   .   3   
Max Kills in Single Turn   7    | 1   3   3   3   2   .   .   1   .   1   .   .   7   1   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   3   2   .   .   .   .   .   .   .   3   .   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        510   | .    87   6    106  12   .    10   11   34   .    .    .    65   30   34   .    115  
  Missed                   174   | .    22   3    33   7    .    6    4    18   .    .    .    32   11   7    .    31   
Damage Taken               6359  | .    742  30   1106 120  .    36   110  252  .    85   .    245  334  586  .    2713 
  Core                     1463  | .    181  8    177  52   .    19   51   98   .    18   .    22   41   88   .    708  
  Absorbed by Shields      360   | .    .    .    .    .    .    .    .    .    .    17   .    67   91   66   .    119  
  Regen/Repaired (Parts)   373   | .    .    .    .    .    .    .    .    .    .    .    .    103  200  .    70   .    
Core Remaining (%)         58    | 100  .    24   .    .    .    38   .    .    72   .    .    .    .    .    .    .    
Volleys Fired              212   | 11   66   6    51   3    .    .    .    .    .    .    6    8    20   14   2    25   
  Largest                  3     | 2    2    1    2    1    .    .    .    .    .    .    1    1    3    2    1    2    
  Hottest                  162   | 40   40   30   88   30   .    .    .    .    .    .    23   60   162  81   54   77   
Shots Fired                334   | 22   130  6    84   3    .    .    .    .    .    .    6    8    24   22   2    27   
  Gun                      248   | 22   128  .    48   .    .    .    .    .    .    .    6    4    14   8    .    18   
  Cannon                   59    | .    .    .    32   .    .    .    .    .    .    .    .    1    10   11   2    3    
  Launcher                 27    | .    2    6    4    3    .    .    .    .    .    .    .    3    .    3    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  248   | 22   128  .    66   .    .    .    .    .    .    .    6    4    14   8    .    .    
  Thermal                  46    | .    .    .    14   .    .    .    .    .    .    .    .    .    2    9    2    19   
  Explosive                27    | .    2    6    4    3    .    .    .    .    .    .    .    3    .    3    .    6    
  Electromagnetic          13    | .    .    .    .    .    .    .    .    .    .    .    .    1    8    2    .    2    
  Robot Hit Streak         11    | 3    9    .    11   1    .    .    .    .    .    .    5    5    6    6    4    6    
  Robot Miss Streak        5     | 2    4    .    5    1    .    .    .    .    .    .    1    1    4    4    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           245   | 11   94   .    58   1    .    .    2    .    22   .    5    12   16   11   1    12   
  Core Hits                163   | 6    38   10   32   6    .    .    2    .    8    .    1    23   9    10   1    17   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | 1    1    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         9     | 1    2    .    4    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Destroy                6     | 1    2    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              71    | .    .    .    2    .    .    11   6    2    28   .    .    17   .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 66    | .    .    .    2    .    .    11   6    2    28   .    .    17   .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            18    | .    .    .    1    .    .    .    2    .    10   .    .    5    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10365 | 95   1011 336  1495 242  .    .    124  .    1409 .    132  1516 376  614  30   2985 
  Guns                     2062  | 95   743  .    566  .    .    .    .    .    .    .    132  53   135  95   .    243  
  Cannons                  899   | .    .    .    442  .    .    .    .    .    .    .    .    .    241  180  30   6    
  Explosions               5294  | .    268  336  399  242  .    .    .    .    .    .    .    1006 .    339  .    2704 
  Melee                    2110  | .    .    .    88   .    .    .    124  .    1409 .    .    457  .    .    .    32   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2055  | 95   743  .    802  .    .    .    .    .    .    .    132  53   135  95   .    .    
  Thermal                  2869  | .    .    .    206  .    .    .    .    .    .    .    .    .    30   180  30   2423 
  Explosive                2525  | .    268  336  399  242  .    .    .    .    .    .    .    583  .    339  .    358  
  Electromagnetic          806   | .    .    .    .    .    .    .    .    .    .    .    .    423  211  .    .    172  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2078  | .    .    .    88   .    .    .    124  .    1409 .    .    457  .    .    .    .    
  Piercing                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
Highest Corruption         20    | .    2    2    .    .    .    .    .    .    .    .    15   20   20   20   20   17   
  Average Corruption       14    | .    2    2    .    .    .    .    .    .    .    .    8    18   20   20   20   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  115   | .    .    9    .    .    .    .    .    .    .    .    4    25   26   29   2    20   
    Message Errors         26    | .    .    2    .    .    .    .    .    .    .    .    2    6    7    3    1    5    
    Matter Fused           37    | .    .    4    .    .    .    .    .    .    .    .    .    8    10   5    .    10   
    Heat Flow Errors       13    | .    .    1    .    .    .    .    .    .    .    .    1    4    .    4    1    2    
    Energy Discharges      14    | .    .    1    .    .    .    .    .    .    .    .    1    3    2    7    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      11    | .    .    1    .    .    .    .    .    .    .    .    .    1    3    5    .    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overflow Damage            802   | .    .    .    .    .    .    .    .    .    388  .    .    36   .    25   .    353  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               376   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    25   .    341  
  Melee                    426   | .    .    .    .    .    .    .    .    .    388  .    .    26   .    .    .    12   
Knockbacks                 2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      405   | .    50   .    31   76   .    .    .    .    .    .    .    14   .    139  .    95   
  Shots                    12    | .    2    .    2    2    .    .    .    .    .    .    .    1    .    3    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        321   | .    18   173  321  .    .    .    21   16   .    .    259  264  125  230  204  171  
  Average Temperature      60    | .    7    57   98   .    .    .    12   7    .    .    137  94   48   63   88   34   
  Received Heat Transfer   1808  | .    312  12   393  6    .    .    54   90   .    .    .    48   61   174  .    658  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         370   | .    .    .    370  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         575   | .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    375  
  LE Corruption            9     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Peak Influence             612  | 15  451 270 431 392 .   60  175 237 283 612 229 371 .   .   .   .   
  Initial                  612  | .   9   118 27  168 .   .   23  73  90  612 214 97  .   .   .   .   
  Average                  213  | 7   278 206 278 269 .   21  70  143 161 612 185 220 .   .   .   .   
Maximum Alert Level        2    | .   2   1   2   1   .   .   .   1   1   2   1   1   .   .   .   .   
  Low Security (%)         48   | 100 18  37  27  48  .   100 100 71  70  .   55  50  .   .   .   .   
  Level 1                  43   | .   65  62  49  51  .   .   .   28  29  .   44  49  .   .   .   .   
  Level 2                  7    | .   16  .   23  .   .   .   .   .   .   100 .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   2   .   .   .   1   3   .   .   .   7   .   .   .   .   
  Investigation            9    | .   3   .   .   .   .   .   1   1   .   .   .   4   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Distress Signals           6    | .   .   .   2   .   .   .   1   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   24  4   21  12  .   3   8   19  1   .   7   14  4   4   .   14  
  Peak Tracking Total      16   | .   7   3   9   6   .   4   7   16  1   .   6   4   3   4   .   7   
  Tactical Retreats        10   | .   2   .   .   3   .   1   .   2   .   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Traps Triggered            8    | .   2   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Machines Disabled          10   | .   .   .   2   .   .   .   .   1   1   .   .   2   .   .   .   4   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   1   1   .   .   2   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Machines Accessed          48   | .   6   .   1   .   2   .   5   8   11  .   .   13  .   1   1   .   
  Terminals                26   | .   5   .   .   .   .   .   3   7   6   .   .   5   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   1   .   5   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                136  | .   17  .   3   .   5   .   13  22  36  .   .   34  .   1   5   .   
  Successful               79   | .   9   .   2   .   5   .   9   12  14  .   .   22  .   1   5   .   
  Failed                   56   | .   7   .   1   .   .   .   4   10  22  .   .   12  .   .   .   .   
    Catastrophic           9    | .   .   .   .   .   .   .   1   .   5   .   .   3   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   11  .   .   .   1   .   7   8   22  .   .   5   .   .   .   .   
  Terminals                79   | .   15  .   .   .   .   .   10  20  23  .   .   11  .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Recycling Units          18   | .   2   .   .   .   .   .   2   .   13  .   .   1   .   .   .   .   
  Scanalyzers              11   | .   .   .   3   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
Terminal Hacks             33   | .   6   .   .   .   5   .   3   8   3   .   .   2   .   1   5   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   5   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       8    | .   1   .   .   .   .   .   1   .   5   .   .   1   .   .   .   .   
  Report Inventory         8    | .   1   .   .   .   .   .   1   .   5   .   .   1   .   .   .   .   
Scanalyzer                 9    | .   .   .   2   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Insert Component         6    | .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Unauthorized Hacks         18   | .   2   .   .   .   .   .   4   3   6   .   .   3   .   .   .   .   
  Terminals                10   | .   1   .   .   .   .   .   3   3   2   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   .   .   .   .   1   3   2   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   1   .   .   .   5   6   7   .   .   10  .   .   .   .   
  Full Trace Events        12   | .   3   .   .   .   .   .   .   1   7   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   1   .   .   .   .   1   2   .   .   3   .   .   19  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     95   | .   .   .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Total Allies               11   | .   .   .   .   .   .   .   1   .   8   .   1   1   .   .   .   .   
  Largest Group            8    | .   .   .   .   .   .   .   1   .   8   8   3   2   .   .   .   .   
  Highest-Rated Group      128  | .   .   .   .   .   .   .   10  .   128 128 74  32  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   10  .   27  27  31  26  .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   .   .   .   2   .   24  .   .   .   .   .   
  Total Damage             338  | .   .   .   .   .   .   .   .   .   33  .   305 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               7233 | 121  749  532  316  161  86   100  169  106  692  98   149  656  568  669  1462 599  
Spaces Moved               6965 | 77   516  537  134  470  276  231  332  300  1011 164  247  701  395  495  816  263  
  Core                     47   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Treads                   1903 | .    .    .    9    .    .    .    .    .    220  164  247  696  103  423  41   .    
  Legs                     1072 | .    .    .    .    .    .    .    .    .    .    .    .    .    78   .    775  219  
  Wheels                   1209 | 74   516  537  64   .    .    .    .    .    .    .    .    5    2    11   .    .    
  Hover                    148  | .    .    .    .    .    .    .    .    .    .    .    .    .    148  .    .    .    
  Flight                   2586 | .    .    .    61   470  276  231  332  300  791  .    .    .    64   61   .    .    
  Fastest Speed            28   | 50   95   95   30   30   30   30   28   28   30   51   51   51   51   113  106  50   
  Average Speed            81   | 90   97   95   98   30   30   30   29   28   48   51   51   53   123  124  157  194  
  Slowest Speed            290  | 95   115  95   255  30   30   106  110  32   180  51   51   115  205  205  198  290  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            26   | .    .    .    .    10   .    1    3    10   2    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 5    59   98   12   91   69   57   39   63   98   4    85   23   51   55   85   43   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     10   | .    1    1    .    .    1    .    1    .    4    .    .    .    .    .    2    .    
  Known Exits Taken        4    | .    1    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      10   | 1    .    1    1    1    1    1    .    .    1    .    .    1    1    .    1    .    
Scrap Searched             12   | .    .    1    .    2    .    1    .    .    .    .    .    .    2    1    5    .    
Spaces Dug                 31   | .    .    .    .    6    .    4    3    .    .    .    .    18   .    .    .    .    
Terrain Destroyed          345  | .    6    49   27   18   .    4    3    .    .    .    .    84   1    43   .    110  
  Melee                    13   | .    .    .    .    .    .    4    3    .    .    .    .    6    .    .    .    .    
  Projectile               12   | .    .    .    4    .    .    .    .    .    .    .    .    .    1    3    .    4    
  AOE                      320  | .    6    49   23   18   .    .    .    .    .    .    .    78   .    40   .    106  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      8049 | 106  661  554  236  478  279  243  390  312  1163 179  265  950  456  524  937  316  
  Wait                     481  | .    48   10   9    4    .    .    40   4    33   6    4    193  37   5    77   11   
  Move                     6900 | 76   515  536  133  449  275  228  325  281  1006 164  246  700  394  494  815  263  
  Hop                      24   | .    .    .    .    10   .    1    3    8    2    .    .    .    .    .    .    .    
  Pick Up                  79   | 8    8    1    8    7    2    .    4    5    10   2    4    7    1    3    7    2    
  Fast Attach              40   | 7    4    .    8    .    .    .    4    1    1    3    .    6    .    2    3    1    
  Attach                   31   | .    3    .    11   1    .    2    3    1    1    .    1    3    .    2    .    3    
  Detach                   13   | .    1    .    2    1    .    1    1    1    1    .    .    2    .    1    .    2    
  Swap                     21   | 3    4    .    2    .    .    .    .    2    1    1    .    5    .    .    1    2    
  Drop                     79   | 1    10   1    10   3    2    .    4    7    9    3    4    11   4    3    5    2    
  Fire                     212  | 11   66   6    51   3    .    .    .    .    .    .    6    8    20   14   2    25   
  Melee                    69   | .    .    .    2    .    .    11   6    2    28   .    .    15   .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   71   | .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            29   | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
  122 | -11/Scrapyard  | Entered Materials
  240 | -10/Materials  | Discovered new exit (range 9)
  316 | -10/Materials  | Build established: Mutant
  454 | -10/Materials  | Central database locked down
  504 | -10/Materials  | Core integrity fell below 50%
  622 | -10/Materials  | Derelicts attacked the area
  707 | -10/Materials  | Discovered new exit (range 10)
  813 | -10/Materials  | Identified exit to Mines
  871 | -10/Materials  | Entered Mines
  874 | -10/Mines      | Met a Derelict bent on vengeance
  931 | -10/Mines      | Identified exit to Subcaves
  973 | -10/Mines      | Discovered new exit (range 12)
 1009 | -10/Mines      | Discovered new exit (range 15)
 1028 | -10/Mines      | Learned location of Storage (-8)
 1080 | -10/Mines      | Found a hidden stash of uninstalled traps
 1403 | -10/Mines      | Entered Materials
 1403 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1475 | -9/Materials   | Discovered new exit (range 7)
 1530 | -9/Materials   | Destroyed 8 combat bots
 1674 | -9/Materials   | Lost 6 parts (3n3w)
 1719 | -9/Materials   | Entered Mines
 1736 | -9/Mines       | Assembled infested the area
 1738 | -9/Mines       | Learned Materials emergency access door positions
 1741 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1754 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1768 | -9/Mines       | Discovered new exit (range 10)
 1802 | -9/Mines       | Core integrity fell below 50%
 1836 | -9/Mines       | Discovered new exit (range 5)
 1879 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1879 | -9/Mines       | Discovered new exit (range 5)
 1880 | -9/Mines       | Entered Exiles
 1888 | -9/Exiles      | Met 8R-AWN
 1893 | -9/Exiles      | Met EX-HEX
 1904 | -9/Exiles      | Met EX-DEC
 1909 | -9/Exiles      | Learned location of Zion (-6)
 1915 | -9/Exiles      | Met EX-BIN
 1919 | -9/Exiles      | Aligned with FarCom system
 1919 | -9/Exiles      | Given EX-Vault access code
 1926 | -9/Exiles      | Opened EX-Vault
 1929 | -9/Exiles      | Found Latent Energy Streamer
 1936 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1950 | -9/Exiles      | Build established: Sprinter
 1964 | -9/Exiles      | Discovered new exit (range 10)
 1966 | -9/Exiles      | Left Exiles lab with Latent Energy Streamer
 1966 | -9/Exiles      | Entered Mines
 2064 | -8/Mines       | Discovered new exit (range 7)
 2066 | -8/Mines       | Entered Materials
 2066 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2183 | -8/Materials   | Discovered new exit (range 5)
 2195 | -8/Materials   | Identified exit to Factory
 2233 | -8/Materials   | Discovered new exit (range 4)
 2234 | -8/Materials   | Identified exit to Storage
 2235 | -8/Materials   | Entered Storage
 2312 | -8/Storage     | Discovered exit to Factory (range 16)
 2340 | -8/Storage     | Used back door to open Recycling access
 2340 | -8/Storage     | Discovered new exit (range 5)
 2341 | -8/Storage     | Identified exit to Recycling
 2341 | -8/Storage     | Entered Recycling
 2344 | -8/Recycling   | Found Scrap Engine
 2653 | -8/Recycling   | Build established: Mutant
 2886 | -8/Recycling   | Discovered new exit (range 9)
 3033 | -8/Recycling   | Entered Factory
 3033 | -6/Factory     | Accompanied by 8 allies
 3033 | -6/Factory     | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 3131 | -6/Factory     | Sucked down chute
 3131 | -6/Factory     | Entered Waste
 3132 | -6/Waste       | Met a frightened Derelict
 3146 | -6/Waste       | EMP discharged
 3167 | -6/Waste       | Spotted C-40 Crusher
 3167 | -6/Waste       | Spotted C-40 Crusher
 3168 | -6/Waste       | Spotted C-40 Crusher
 3169 | -6/Waste       | Spotted C-40 Crusher
 3170 | -6/Waste       | Spotted C-40 Crusher
 3218 | -6/Waste       | Spotted C-40 Crusher
 3246 | -6/Waste       | EMP discharged
 3246 | -6/Waste       | System corruption reached 10%
 3268 | -6/Waste       | Discovered new exit (range 12)
 3279 | -6/Waste       | Lost 5 allies
 3280 | -6/Waste       | Entered Factory
 3290 | -6/Factory     | 8 allies followed down the chute
 3380 | -6/Factory     | Repaired Broken Adv. Corruption Screen
 3508 | -6/Factory     | Fabricated O-24 Administrator?
 3929 | -6/Factory     | Discovered new exit (range 5)
 3936 | -6/Factory     | Entered Lower Caves
 4305 | -6/Lower Caves | Build established: Construct
 4358 | -6/Lower Caves | Encountered a Warlord checkpoint
 4361 | -6/Lower Caves | Discovered new exit (range 11)
 4370 | -6/Lower Caves | Learned location of 1 exit from Lower Caves
 4504 | -6/Lower Caves | Entered another Lower Caves area
 4505 | -6/Lower Caves | Identified exit to Factory
 4631 | -6/Lower Caves | Lost 3 parts (1p1n1w)
 4751 | -6/Lower Caves | Learned location of 1 exit from Factory
 4877 | -6/Lower Caves | Encountered a Warlord checkpoint
 4906 | -6/Lower Caves | Identified exit to Zion
 4919 | -6/Lower Caves | Learned location of 1 exit from Lower Caves
 5173 | -6/Lower Caves | Entered Zion
 5205 | -6/Zion        | System corruption cleaned by Quarantine Array
 5238 | -6/Zion        | Found CR-A16's Pointy Stick
 5272 | -6/Zion        | Discovered new exit (range 11)
 5454 | -6/Zion        | Learned location of Warlord (-4)
 5733 | -6/Zion        | Rebuked by Imprinter
 5972 | -6/Zion        | Found Prototype Device
 6234 | -6/Zion        | Received a visual enhancement algorithm
 6566 | -6/Zion        | Discovered new exit (range 5)
 6569 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 6635 | -6/Zion        | Entered Deep Caves
 6933 | -6/Deep Caves  | Found Surveybot 24 Scanner
 6937 | -6/Deep Caves  | Found Surveybot 24 Chip
 7105 | -6/Deep Caves  | Z-Facility disabled
 7135 | -6/Deep Caves  | Attacked by Z-Imprinter
 7201 | -6/Deep Caves  | Core integrity fell below 50%
 7229 | -6/Deep Caves  | Core integrity fell below 20%
 7234 | -6/Deep Caves  | Destroyed by 0Y-8WH(z) with Zionite Laser-S

 Last Messages 
---------------
07200_ Carbon-Scrap Exoskeleton destroyed.
07200_ Carbon-Scrap Exoskeleton core remains
  intact and functional.
07203_ Arm. Scrap Engine destroyed.
07203_ Scrap Engine core remains intact and
  functional.
07209_ Micro-nuke Launcher destroyed.
07210_ The unstable cave ceiling collapses.
07211_ Dropped Huge Storage Unit.
07211_ Dropped Energy Well.
07214_ Self-destruct Interrupter emitting active
  interruption sequence.
07215_ System corrupted: Matter fused (-5).
07218_ Self-destruct Interrupter emitting active
  interruption sequence.
07221_ Carbon-Scrap Exoskeleton destroyed.
07221_ Scrap Engine damaged due to network
  destabilization (-5).
07221_ Scrap Engine destroyed.
07231_ /C GEG9R ZI9%ZZEYT6F

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????##?????????????? |
| ?????????????????????????????????? [?????######### |
| ?????????????????????????????????# !??####         |
| ?????????????????????????????????# =?##            |
| ?????????????????????????######??# ###             |
| ?????????????????????#####z  # ### ##              |
| ???????????????????    #        ##                 |
| ?????????????????   zz      zz                     |
| ????????????????                                   |
| ?????????????????                                  |
| ????????????????##                                 |
| ????????????????#                     """""   """" |
| ?????????????##?#                     """""""""""" |
| ?????????????#  #                      """"""""""" |
| ??????????????                        """""""""""  |
| ???????????????#                      """""""""    |
| ????????????????#                     """"""       |
| ???????????????##                      """         |
| ???????????????#                      ""           |
| ????????????????#                     ""           |
| ????????????????#        @            "            |
| ????????????????#                                  |
| ????????????#                                      |
| ????????????#                                      |
| ????????????#                                ?     |
| ????????????##                               ??    |
| ?????????????###                            ??     |
| ???????????????#                            ??     |
| ???????????????##                          ???     |
| ????????????????#                         ????     |
| ????????????????##                      ??????     |
| ?????????????????#                     ????????    |
| ?????????????????#                   ??????????    |
| ??????????????????                 ?????????????   |
| ?????????????????????           ????????????????   |
| ???????????????????????       ??????????????????   |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             800
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          10
Authchip Count             6

 Item Schematics 
-----------------
                Sub. Machine Gun | -9/Materials | Scanalyzed
          Nuclear Pulse Thruster | -8/Storage   | Hacked
 Imp. Salvage Targeting Computer | -8/Recycling | Hacked
               Fusion Compressor | -8/Recycling | Hacked
                 Launcher Loader | -6/Factory   | Hacked
          Adv. Corruption Screen | -6/Factory   | Scanalyzed
             Micro-nuke Launcher | -6/Factory   | Scanalyzed
    Magnetic Acceleration Cannon | -6/Zion      | Archive
                Disruptor Cannon | -6/Zion      | Archive
            Adv. Terrain Scanner | -6/Zion      | Archive
                 Antigrav System | -6/Zion      | Archive
                      Beamcaster | -6/Zion      | Archive
    Imp. Shock Absorption System | -6/Zion      | Archive
                 Power Amplifier | -6/Zion      | Archive
            Adv. Target Analyzer | -6/Zion      | Archive
               Hvy. Gauss Cannon | -6/Zion      | Archive
                     Bore Cannon | -6/Zion      | Archive
               Imp. Focal Shield | -6/Zion      | Archive
             Mak. Ablative Armor | -6/Zion      | Archive
              Enh. Optical Array | -6/Zion      | Archive
                   KE Penetrator | -6/Zion      | Archive
                        Riot Gun | -6/Zion      | Free
                   Hvy. Riot Gun | -6/Zion      | Free
                   Battle Cannon | -6/Zion      | Free
                          Flamer | -6/Zion      | Free
                     Enh. Flamer | -6/Zion      | Free

 Robot Schematics 
------------------
 O-24 Administrator | -8/Storage | Hacked
     R-06 Scavenger | -6/Zion    | Archive
     R-10 Processor | -6/Zion    | Archive
        H-66 Slayer | -6/Zion    | Archive
        X-77 Beamer | -6/Zion    | Archive

 Fabricated
------------
 O-24 Administrator | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseDeepDriver
  Manual?         0
Play Time         02:04:46
  Cumulative      760.5 hours
  Start           2024.05.22 @ 04:07:49
  End             2024.05.22 @ 17:40:41
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          309
  Rogue           279
  Adventurer      3
  Explorer        27
Win Type          -
  Total           17
  Types           10/3/2/1/0/1/0/0/0
Lore%             92
Gallery%          97
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5d61c0d-93d8-4a7b-a020-e29729cba2c2