Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 17:40:41 Player: H3-RMN Result: Destroyed by 0Y-8WH(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (88) 440 Value Destroyed (2212) 2212 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 9267 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 33 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Surveybot 24 Chip Authchip [Weapon] Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular-Momentum Engine > --- PROPULSION ------- Carbon-Scrap Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Machine Analyzer 0b10 Decoder Chip [Generic] Remote Shield > --- WEAPON ----------- Micro-nuke Launcher Cld. Thermal Phase Construct/C Hpw. Directed Shock Construct/G > --- INVENTORY -------- Large Storage Unit Energy Well Matter Compressor Matter Compressor 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Authchip [Power] Authchip [Processor] Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Advanced Corruption Screen Bomb Factory No. 2 Latent Energy Streamer Plasma Cutter CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 82] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Flight Unit Improved Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Scrap Shield Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . . . . . Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 4 | . . . 1 . . . 1 . . 2 . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . . Parts Attached 92 | 10 11 . 21 1 . 2 7 4 3 4 1 14 . 4 4 6 Power 8 | 1 1 . 4 . . . 1 1 . . . . . . . . Engine 7 | 1 1 . 4 . . . 1 . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 21 | 4 4 . 6 . . . 2 2 . 1 . 1 . 1 . . Treads 4 | 1 2 . 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 10 | 3 2 . 2 . . . . . . 1 . 1 . 1 . . Hover . | . . . . . . . . . . . . . . . . . Flight 7 | . . . 3 . . . 2 2 . . . . . . . . Utility 33 | 3 4 . 5 . . . 3 . 2 3 1 6 . . 4 2 Device 14 | 2 2 . 1 . . . 1 . 1 2 . 4 . . 1 . Storage 8 | 1 1 . 1 . . . . . 1 . . 1 . . 2 1 Processor 4 | . . . 1 . . . 1 . . 1 . . . . 1 . Hackware 2 | . . . . . . . . . . . 1 1 . . . . Protection 5 | . 1 . 2 . . . 1 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 2 2 . 6 1 . 2 1 1 1 . . 7 . 3 . 4 Energy Gun 1 | . . . . . . . . . . . . 1 . . . . Energy Cannon 4 | . . . 1 . . 1 . . . . . 1 . . . 1 Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . . . Ballistic Cannon 4 | . 1 . 1 . . . . . . . . 2 . . . . Launcher 8 | . 1 . . 1 . 1 . . . . . 2 . 1 . 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 2 . . . . 1 1 . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . . . . . . 2 . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . 1 . . . 1 System Corruption 10 | . . . . . . . . . . . . 2 . . . 8 Parts Lost 31 | . 2 . 8 . . 1 1 3 . . . . . 3 . 13 Power 5 | . . . . . . . . 2 . . . . . 1 . 2 Propulsion 11 | . 2 . 4 . . . 1 . . . . . . 1 . 3 Utility 5 | . . . 1 . . . . . . . . . . . . 4 Weapon 10 | . . . 3 . . 1 . 1 . . . . . 1 . 4 Highest Loss Streak 12 | . 1 . 6 . . 1 1 2 . . . . . 3 . 12 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 72 | . 99 100 76 66 66 67 86 85 61 57 66 69 68 61 65 55 Engine 6 | . 14 14 9 . . . 7 4 4 6 6 6 1 3 6 5 Treads 4 | . 14 14 15 . . . . . 2 6 6 6 1 4 . . Leg 1 | . . . . . . . . . . . . . 1 . 5 5 Wheel 3 | . 14 14 7 . . . . . . 1 6 6 2 . . . Flight 5 | . . . 6 33 33 33 36 36 15 . . . 1 1 . . Device 10 | . 13 14 . . . . 8 4 9 14 6 7 13 13 12 11 Storage 8 | . 14 14 11 11 11 11 9 9 9 6 6 9 6 6 6 7 Processor 6 | . . . 1 11 11 11 11 18 9 7 13 7 6 6 8 11 Hackware 2 | . . . . . . . . . . . 5 6 6 6 3 . Energy Cannon 2 | . . . 1 . . . . . . . . . 8 7 6 2 Ballistic Gun 5 | . 22 . 7 . . . . . 2 6 6 6 5 6 3 . Ballistic Cannon 1 | . . 14 4 . . . . . . . . 1 3 . . . Launcher 1 | . 4 14 2 . . 1 . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 6 1 Slashing Weapon 2 | . . . 1 11 11 11 9 6 9 6 6 7 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 130 | 13 27 17 34 12 12 15 16 18 31 33 32 46 50 52 124 130 Greatest Support 75 | 10 16 10 40 13 13 13 17 18 44 44 44 44 56 75 75 62 Greatest Overweight (x) 4 | 1 1 1 3 . . 1 1 . 2 . . 1 1 4 1 2 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 25 25 Average Capacity 14 | 7 7 8 8 10 10 10 10 10 10 15 15 15 15 15 19 24 Most Carried 23 | 8 8 8 8 10 10 10 10 10 15 15 15 15 15 15 20 23 Average Carried 13 | 4 7 8 6 9 9 9 9 9 10 14 14 14 14 14 16 20 Final Capacity 25 | 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 25 5 Final Carried 20 | 8 8 8 6 10 10 9 9 10 15 15 15 15 15 15 20 5 Scrap Engine Consumption 70 | . . . . . . . . . 21 2 6 12 13 5 11 . Constructs Created 6 | . . . . . . . . . 3 . . . 2 1 . . Constructs Modified 25 | . . . . . . . . . 3 . . . 14 2 6 . Class Distribution -------------------- 42% | Construct 39% | Mutant 6% | Sprinter 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scavenger-Scout | -8/Materials Sprinter | -8/Storage Mutant | -8/Recycling Commander-Mutant | -6/Factory Assassin | -6/Waste Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Matter Collected 2442 | 322 238 86 373 40 . 15 58 40 30 . 15 262 318 415 112 118 Remotely 108 | 108 . . . . . . . . . . . . . . . . Salvage Created 3861 | 115 657 85 580 11 . . 139 . 975 . . 602 253 244 24 176 Parts 210 | 13 40 13 40 6 . . 6 . 29 . . 31 12 11 . 9 Haulers Intercepted 4 | . 1 . 2 . . . . . . . . 1 . . . . Recyclers Shooed 5 | . . . 1 . . . . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . 2 14 . . Prevented 7 | . . . . . . . . . . . . . 7 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 67 | . 17 5 16 4 . . . . 1 . . 8 4 4 . 8 Melee 2 | . . . . . . . . . 1 . . 1 . . . . Guns 27 | . 14 . 4 . . . . . . . . 1 3 1 . 4 Cannons 9 | . . . 8 . . . . . . . . . . 1 . . AOE 27 | . 3 5 4 4 . . . . . . . 6 . 2 . 3 Classes Destroyed 15 | 2 5 1 3 . . . . . . . . . 1 . . 3 Worker 9 | . . . 2 . . . . . . . . 7 . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 2 . . . . . . . . 1 . . . . Recycler 10 | 1 . . . . . . 2 . 6 . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 20 | . 3 3 4 4 . . . . . . . 6 . . . . Grunt 30 | . 11 2 10 . . . . . 1 . . . 2 4 . . Duelist 2 | . . . 1 . . . . . . . . . 1 . . . Sentry 3 | . . . 1 . . . . . . . . 2 . . . . Hunter 1 | . . . . . . . . . . . . . 1 . . . Subdweller 3 | . 3 . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . 5 Z-Light 2 | . . . . . . . . . . . . . . . . 2 Decomposer 2 | . . . . . . . . . . . . . . 2 . . Assembled 6 | . . . . . . . . . . . . . . . . 6 Best Kill Streak 10 | 1 5 3 10 4 . . 1 . 2 . . 9 2 2 . 5 Combat Bots Only 8 | . 5 3 8 4 . . . . 1 . . 5 2 2 . 3 Max Kills in Single Turn 7 | 1 3 3 3 2 . . 1 . 1 . . 7 1 1 . 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 3 3 3 2 . . . . . . . 3 . 1 . 2 Melee 1 | . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Hostile Shots Fired 510 | . 87 6 106 12 . 10 11 34 . . . 65 30 34 . 115 Missed 174 | . 22 3 33 7 . 6 4 18 . . . 32 11 7 . 31 Damage Taken 6359 | . 742 30 1106 120 . 36 110 252 . 85 . 245 334 586 . 2713 Core 1463 | . 181 8 177 52 . 19 51 98 . 18 . 22 41 88 . 708 Absorbed by Shields 360 | . . . . . . . . . . 17 . 67 91 66 . 119 Regen/Repaired (Parts) 373 | . . . . . . . . . . . . 103 200 . 70 . Core Remaining (%) 58 | 100 . 24 . . . 38 . . 72 . . . . . . . Volleys Fired 212 | 11 66 6 51 3 . . . . . . 6 8 20 14 2 25 Largest 3 | 2 2 1 2 1 . . . . . . 1 1 3 2 1 2 Hottest 162 | 40 40 30 88 30 . . . . . . 23 60 162 81 54 77 Shots Fired 334 | 22 130 6 84 3 . . . . . . 6 8 24 22 2 27 Gun 248 | 22 128 . 48 . . . . . . . 6 4 14 8 . 18 Cannon 59 | . . . 32 . . . . . . . . 1 10 11 2 3 Launcher 27 | . 2 6 4 3 . . . . . . . 3 . 3 . 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 248 | 22 128 . 66 . . . . . . . 6 4 14 8 . . Thermal 46 | . . . 14 . . . . . . . . . 2 9 2 19 Explosive 27 | . 2 6 4 3 . . . . . . . 3 . 3 . 6 Electromagnetic 13 | . . . . . . . . . . . . 1 8 2 . 2 Robot Hit Streak 11 | 3 9 . 11 1 . . . . . . 5 5 6 6 4 6 Robot Miss Streak 5 | 2 4 . 5 1 . . . . . . 1 1 4 4 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 245 | 11 94 . 58 1 . . 2 . 22 . 5 12 16 11 1 12 Core Hits 163 | 6 38 10 32 6 . . 2 . 8 . 1 23 9 10 1 17 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | 1 1 . 2 . . . . . . . . . . 1 . . Critical Strikes 9 | 1 2 . 4 . . . . . 1 . . . . 1 . . Destroy 6 | 1 2 . 2 . . . . . . . . . . 1 . . Blast 1 | . . . 1 . . . . . . . . . . . . . Sever 2 | . . . 1 . . . . . 1 . . . . . . . Melee Attacks 71 | . . . 2 . . 11 6 2 28 . . 17 . . . 5 Impact . | . . . . . . . . . . . . . . . . . Slashing 66 | . . . 2 . . 11 6 2 28 . . 17 . . . . Piercing 5 | . . . . . . . . . . . . . . . . 5 Sneak Attacks 18 | . . . 1 . . . 2 . 10 . . 5 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10365 | 95 1011 336 1495 242 . . 124 . 1409 . 132 1516 376 614 30 2985 Guns 2062 | 95 743 . 566 . . . . . . . 132 53 135 95 . 243 Cannons 899 | . . . 442 . . . . . . . . . 241 180 30 6 Explosions 5294 | . 268 336 399 242 . . . . . . . 1006 . 339 . 2704 Melee 2110 | . . . 88 . . . 124 . 1409 . . 457 . . . 32 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2055 | 95 743 . 802 . . . . . . . 132 53 135 95 . . Thermal 2869 | . . . 206 . . . . . . . . . 30 180 30 2423 Explosive 2525 | . 268 336 399 242 . . . . . . . 583 . 339 . 358 Electromagnetic 806 | . . . . . . . . . . . . 423 211 . . 172 Impact . | . . . . . . . . . . . . . . . . . Slashing 2078 | . . . 88 . . . 124 . 1409 . . 457 . . . . Piercing 32 | . . . . . . . . . . . . . . . . 32 Highest Corruption 20 | . 2 2 . . . . . . . . 15 20 20 20 20 17 Average Corruption 14 | . 2 2 . . . . . . . . 8 18 20 20 20 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 115 | . . 9 . . . . . . . . 4 25 26 29 2 20 Message Errors 26 | . . 2 . . . . . . . . 2 6 7 3 1 5 Matter Fused 37 | . . 4 . . . . . . . . . 8 10 5 . 10 Heat Flow Errors 13 | . . 1 . . . . . . . . 1 4 . 4 1 2 Energy Discharges 14 | . . 1 . . . . . . . . 1 3 2 7 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . . . . 2 . . Data Loss (minor) 11 | . . 1 . . . . . . . . . 1 3 5 . 1 Data Loss (major) 5 | . . . . . . . . . . . . 1 1 3 . . Misfires 1 | . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . 2 . . . Misdirections 3 | . . . . . . . . . . . . 1 1 . . 1 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . Overflow Damage 802 | . . . . . . . . . 388 . . 36 . 25 . 353 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 376 | . . . . . . . . . . . . 10 . 25 . 341 Melee 426 | . . . . . . . . . 388 . . 26 . . . 12 Knockbacks 2 | . . . 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 405 | . 50 . 31 76 . . . . . . . 14 . 139 . 95 Shots 12 | . 2 . 2 2 . . . . . . . 1 . 3 . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 321 | . 18 173 321 . . . 21 16 . . 259 264 125 230 204 171 Average Temperature 60 | . 7 57 98 . . . 12 7 . . 137 94 48 63 88 34 Received Heat Transfer 1808 | . 312 12 393 6 . . 54 90 . . . 48 61 174 . 658 Effects 2 | . . . . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . 1 Parts Fried 9 | . . . . . . . . . . . . 2 4 . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 370 | . . . 370 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Latent Energy Used 575 | . . . . . . . . . . . . 200 . . . 375 LE Corruption 9 | . . . . . . . . . . . . 3 . . . 6 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Peak Influence 612 | 15 451 270 431 392 . 60 175 237 283 612 229 371 . . . . Initial 612 | . 9 118 27 168 . . 23 73 90 612 214 97 . . . . Average 213 | 7 278 206 278 269 . 21 70 143 161 612 185 220 . . . . Maximum Alert Level 2 | . 2 1 2 1 . . . 1 1 2 1 1 . . . . Low Security (%) 48 | 100 18 37 27 48 . 100 100 71 70 . 55 50 . . . . Level 1 43 | . 65 62 49 51 . . . 28 29 . 44 49 . . . . Level 2 7 | . 16 . 23 . . . . . . 100 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 3 . 2 . . . 1 3 . . . 7 . . . . Investigation 9 | . 3 . . . . . 1 1 . . . 4 . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 2 . . . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Distress Signals 6 | . . . 2 . . . 1 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 135 | . 24 4 21 12 . 3 8 19 1 . 7 14 4 4 . 14 Peak Tracking Total 16 | . 7 3 9 6 . 4 7 16 1 . 6 4 3 4 . 7 Tactical Retreats 10 | . 2 . . 3 . 1 . 2 . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Traps Triggered 8 | . 2 . . . . . . . . 5 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Machines Disabled 10 | . . . 2 . . . . 1 1 . . 2 . . . 4 Max in Single Turn 2 | . . . 1 . . . . 1 1 . . 2 . . . 2 Garrison Access 2 | . . . . . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Machines Accessed 48 | . 6 . 1 . 2 . 5 8 11 . . 13 . 1 1 . Terminals 26 | . 5 . . . . . 3 7 6 . . 5 . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . Repair Stations 2 | . . . . . . . 1 . . . . 1 . . . . Recycling Units 8 | . 1 . . . . . 1 . 5 . . 1 . . . . Scanalyzers 3 | . . . 1 . . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . . . Total Hacks 136 | . 17 . 3 . 5 . 13 22 36 . . 34 . 1 5 . Successful 79 | . 9 . 2 . 5 . 9 12 14 . . 22 . 1 5 . Failed 56 | . 7 . 1 . . . 4 10 22 . . 12 . . . . Catastrophic 9 | . . . . . . . 1 . 5 . . 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 54 | . 11 . . . 1 . 7 8 22 . . 5 . . . . Terminals 79 | . 15 . . . . . 10 20 23 . . 11 . . . . Fabricators 7 | . . . . . . . . . . . . 7 . . . . Repair Stations 5 | . . . . . . . 1 . . . . 4 . . . . Recycling Units 18 | . 2 . . . . . 2 . 13 . . 1 . . . . Scanalyzers 11 | . . . 3 . . . . . . . . 8 . . . . Garrison Access 5 | . . . . . . . . 2 . . . 3 . . . . Terminal Hacks 33 | . 6 . . . 5 . 3 8 3 . . 2 . 1 5 . Record 4 | . . . . . 4 . . . . . . . . . . . Part Schematic 9 | . . . . . . . . 1 2 . . 1 . . 5 . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . . . . . Open Door 4 | . . . . . . . . 3 . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 1 . . . . . . . . Zone Layout 4 | . 1 . . . . . 1 2 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 5 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . . . 3 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . 1 . . . . 3 . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Refit 2 | . . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 8 | . 1 . . . . . 1 . 5 . . 1 . . . . Report Inventory 8 | . 1 . . . . . 1 . 5 . . 1 . . . . Scanalyzer 9 | . . . 2 . . . . . . . . 7 . . . . Insert Component 6 | . . . 1 . . . . . . . . 5 . . . . Analyze 3 | . . . 1 . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . . . . . 1 . . . 1 . . . . Unauthorized Hacks 18 | . 2 . . . . . 4 3 6 . . 3 . . . . Terminals 10 | . 1 . . . . . 3 3 2 . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 8 | . 1 . . . . . 1 3 2 . . 1 . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Recompile 2 | . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 1 . 4 . . . . . . . Tunnel 6 | . 1 . . . . . 1 . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 1 . . . 5 6 7 . . 10 . . . . Full Trace Events 12 | . 3 . . . . . . 1 7 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 1 . . . . . . 4 . Robots Built 1 | . . . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . Time 58 | . . . . . . . . . . . . 58 . . . . Total Robot Build Rating 3 | . . . . . . . . . . . . 3 . . . . Part Schematics Acquired 26 | . . . 1 . . . . 1 2 . . 3 . . 19 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 95 | . . . . . . . . . . . . 95 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 8 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Total Allies 11 | . . . . . . . 1 . 8 . 1 1 . . . . Largest Group 8 | . . . . . . . 1 . 8 8 3 2 . . . . Highest-Rated Group 128 | . . . . . . . 10 . 128 128 74 32 . . . . Highest-Rated Ally 31 | . . . . . . . 10 . 27 27 31 26 . . . . Total Orders 2 | . . . . . . . . . 2 . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 26 | . . . . . . . . . 2 . 24 . . . . . Total Damage 338 | . . . . . . . . . 33 . 305 . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . . 2 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Turns Passed 7233 | 121 749 532 316 161 86 100 169 106 692 98 149 656 568 669 1462 599 Spaces Moved 6965 | 77 516 537 134 470 276 231 332 300 1011 164 247 701 395 495 816 263 Core 47 | 3 . . . . . . . . . . . . . . . 44 Treads 1903 | . . . 9 . . . . . 220 164 247 696 103 423 41 . Legs 1072 | . . . . . . . . . . . . . 78 . 775 219 Wheels 1209 | 74 516 537 64 . . . . . . . . 5 2 11 . . Hover 148 | . . . . . . . . . . . . . 148 . . . Flight 2586 | . . . 61 470 276 231 332 300 791 . . . 64 61 . . Fastest Speed 28 | 50 95 95 30 30 30 30 28 28 30 51 51 51 51 113 106 50 Average Speed 81 | 90 97 95 98 30 30 30 29 28 48 51 51 53 123 124 157 194 Slowest Speed 290 | 95 115 95 255 30 30 106 110 32 180 51 51 115 205 205 198 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . 10 . 1 3 10 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 59 98 12 91 69 57 39 63 98 4 85 23 51 55 85 43 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 10 | . 1 1 . . 1 . 1 . 4 . . . . . 2 . Known Exits Taken 4 | . 1 . . . . . 1 1 . . . . . 1 . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 . . 1 . . 1 1 . 1 . Scrap Searched 12 | . . 1 . 2 . 1 . . . . . . 2 1 5 . Spaces Dug 31 | . . . . 6 . 4 3 . . . . 18 . . . . Terrain Destroyed 345 | . 6 49 27 18 . 4 3 . . . . 84 1 43 . 110 Melee 13 | . . . . . . 4 3 . . . . 6 . . . . Projectile 12 | . . . 4 . . . . . . . . . 1 3 . 4 AOE 320 | . 6 49 23 18 . . . . . . . 78 . 40 . 106 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Total 8049 | 106 661 554 236 478 279 243 390 312 1163 179 265 950 456 524 937 316 Wait 481 | . 48 10 9 4 . . 40 4 33 6 4 193 37 5 77 11 Move 6900 | 76 515 536 133 449 275 228 325 281 1006 164 246 700 394 494 815 263 Hop 24 | . . . . 10 . 1 3 8 2 . . . . . . . Pick Up 79 | 8 8 1 8 7 2 . 4 5 10 2 4 7 1 3 7 2 Fast Attach 40 | 7 4 . 8 . . . 4 1 1 3 . 6 . 2 3 1 Attach 31 | . 3 . 11 1 . 2 3 1 1 . 1 3 . 2 . 3 Detach 13 | . 1 . 2 1 . 1 1 1 1 . . 2 . 1 . 2 Swap 21 | 3 4 . 2 . . . . 2 1 1 . 5 . . 1 2 Drop 79 | 1 10 1 10 3 2 . 4 7 9 3 4 11 4 3 5 2 Fire 212 | 11 66 6 51 3 . . . . . . 6 8 20 14 2 25 Melee 69 | . . . 2 . . 11 6 2 28 . . 15 . . . 5 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 71 | . . . . . . . . . 71 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 29 | . 2 . . . . . . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 454 | -10/Materials | Central database locked down 504 | -10/Materials | Core integrity fell below 50% 622 | -10/Materials | Derelicts attacked the area 707 | -10/Materials | Discovered new exit (range 10) 813 | -10/Materials | Identified exit to Mines 871 | -10/Materials | Entered Mines 874 | -10/Mines | Met a Derelict bent on vengeance 931 | -10/Mines | Identified exit to Subcaves 973 | -10/Mines | Discovered new exit (range 12) 1009 | -10/Mines | Discovered new exit (range 15) 1028 | -10/Mines | Learned location of Storage (-8) 1080 | -10/Mines | Found a hidden stash of uninstalled traps 1403 | -10/Mines | Entered Materials 1403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Discovered new exit (range 7) 1530 | -9/Materials | Destroyed 8 combat bots 1674 | -9/Materials | Lost 6 parts (3n3w) 1719 | -9/Materials | Entered Mines 1736 | -9/Mines | Assembled infested the area 1738 | -9/Mines | Learned Materials emergency access door positions 1741 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1754 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1768 | -9/Mines | Discovered new exit (range 10) 1802 | -9/Mines | Core integrity fell below 50% 1836 | -9/Mines | Discovered new exit (range 5) 1879 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1879 | -9/Mines | Discovered new exit (range 5) 1880 | -9/Mines | Entered Exiles 1888 | -9/Exiles | Met 8R-AWN 1893 | -9/Exiles | Met EX-HEX 1904 | -9/Exiles | Met EX-DEC 1909 | -9/Exiles | Learned location of Zion (-6) 1915 | -9/Exiles | Met EX-BIN 1919 | -9/Exiles | Aligned with FarCom system 1919 | -9/Exiles | Given EX-Vault access code 1926 | -9/Exiles | Opened EX-Vault 1929 | -9/Exiles | Found Latent Energy Streamer 1936 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1950 | -9/Exiles | Build established: Sprinter 1964 | -9/Exiles | Discovered new exit (range 10) 1966 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1966 | -9/Exiles | Entered Mines 2064 | -8/Mines | Discovered new exit (range 7) 2066 | -8/Mines | Entered Materials 2066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2183 | -8/Materials | Discovered new exit (range 5) 2195 | -8/Materials | Identified exit to Factory 2233 | -8/Materials | Discovered new exit (range 4) 2234 | -8/Materials | Identified exit to Storage 2235 | -8/Materials | Entered Storage 2312 | -8/Storage | Discovered exit to Factory (range 16) 2340 | -8/Storage | Used back door to open Recycling access 2340 | -8/Storage | Discovered new exit (range 5) 2341 | -8/Storage | Identified exit to Recycling 2341 | -8/Storage | Entered Recycling 2344 | -8/Recycling | Found Scrap Engine 2653 | -8/Recycling | Build established: Mutant 2886 | -8/Recycling | Discovered new exit (range 9) 3033 | -8/Recycling | Entered Factory 3033 | -6/Factory | Accompanied by 8 allies 3033 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3131 | -6/Factory | Sucked down chute 3131 | -6/Factory | Entered Waste 3132 | -6/Waste | Met a frightened Derelict 3146 | -6/Waste | EMP discharged 3167 | -6/Waste | Spotted C-40 Crusher 3167 | -6/Waste | Spotted C-40 Crusher 3168 | -6/Waste | Spotted C-40 Crusher 3169 | -6/Waste | Spotted C-40 Crusher 3170 | -6/Waste | Spotted C-40 Crusher 3218 | -6/Waste | Spotted C-40 Crusher 3246 | -6/Waste | EMP discharged 3246 | -6/Waste | System corruption reached 10% 3268 | -6/Waste | Discovered new exit (range 12) 3279 | -6/Waste | Lost 5 allies 3280 | -6/Waste | Entered Factory 3290 | -6/Factory | 8 allies followed down the chute 3380 | -6/Factory | Repaired Broken Adv. Corruption Screen 3508 | -6/Factory | Fabricated O-24 Administrator? 3929 | -6/Factory | Discovered new exit (range 5) 3936 | -6/Factory | Entered Lower Caves 4305 | -6/Lower Caves | Build established: Construct 4358 | -6/Lower Caves | Encountered a Warlord checkpoint 4361 | -6/Lower Caves | Discovered new exit (range 11) 4370 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 4504 | -6/Lower Caves | Entered another Lower Caves area 4505 | -6/Lower Caves | Identified exit to Factory 4631 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4751 | -6/Lower Caves | Learned location of 1 exit from Factory 4877 | -6/Lower Caves | Encountered a Warlord checkpoint 4906 | -6/Lower Caves | Identified exit to Zion 4919 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 5173 | -6/Lower Caves | Entered Zion 5205 | -6/Zion | System corruption cleaned by Quarantine Array 5238 | -6/Zion | Found CR-A16's Pointy Stick 5272 | -6/Zion | Discovered new exit (range 11) 5454 | -6/Zion | Learned location of Warlord (-4) 5733 | -6/Zion | Rebuked by Imprinter 5972 | -6/Zion | Found Prototype Device 6234 | -6/Zion | Received a visual enhancement algorithm 6566 | -6/Zion | Discovered new exit (range 5) 6569 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6635 | -6/Zion | Entered Deep Caves 6933 | -6/Deep Caves | Found Surveybot 24 Scanner 6937 | -6/Deep Caves | Found Surveybot 24 Chip 7105 | -6/Deep Caves | Z-Facility disabled 7135 | -6/Deep Caves | Attacked by Z-Imprinter 7201 | -6/Deep Caves | Core integrity fell below 50% 7229 | -6/Deep Caves | Core integrity fell below 20% 7234 | -6/Deep Caves | Destroyed by 0Y-8WH(z) with Zionite Laser-S Last Messages --------------- 07200_ Carbon-Scrap Exoskeleton destroyed. 07200_ Carbon-Scrap Exoskeleton core remains intact and functional. 07203_ Arm. Scrap Engine destroyed. 07203_ Scrap Engine core remains intact and functional. 07209_ Micro-nuke Launcher destroyed. 07210_ The unstable cave ceiling collapses. 07211_ Dropped Huge Storage Unit. 07211_ Dropped Energy Well. 07214_ Self-destruct Interrupter emitting active interruption sequence. 07215_ System corrupted: Matter fused (-5). 07218_ Self-destruct Interrupter emitting active interruption sequence. 07221_ Carbon-Scrap Exoskeleton destroyed. 07221_ Scrap Engine damaged due to network destabilization (-5). 07221_ Scrap Engine destroyed. 07231_ /C GEG9R ZI9%ZZEYT6F Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????? 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""""""""""" | | ???????????????# """"""""" | | ????????????????# """""" | | ???????????????## """ | | ???????????????# "" | | ????????????????# "" | | ????????????????# @ " | | ????????????????# | | ????????????# | | ????????????# | | ????????????# ? | | ????????????## ?? | | ?????????????### ?? | | ???????????????# ?? | | ???????????????## ??? | | ????????????????# ???? | | ????????????????## ?????? | | ?????????????????# ???????? | | ?????????????????# ?????????? | | ?????????????????? ????????????? | | ????????????????????? ???????????????? | | ??????????????????????? ?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 800 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 6 Item Schematics ----------------- Sub. Machine Gun | -9/Materials | Scanalyzed Nuclear Pulse Thruster | -8/Storage | Hacked Imp. Salvage Targeting Computer | -8/Recycling | Hacked Fusion Compressor | -8/Recycling | Hacked Launcher Loader | -6/Factory | Hacked Adv. Corruption Screen | -6/Factory | Scanalyzed Micro-nuke Launcher | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Antigrav System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Mak. Ablative Armor | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ O-24 Administrator | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseDeepDriver Manual? 0 Play Time 02:04:46 Cumulative 760.5 hours Start 2024.05.22 @ 04:07:49 End 2024.05.22 @ 17:40:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 279 Adventurer 3 Explorer 27 Win Type - Total 17 Types 10/3/2/1/0/1/0/0/0 Lore% 92 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5d61c0d-93d8-4a7b-a020-e29729cba2c2