Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 17:09:28 Player: Occam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (3317) 3317 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 7920 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -33 Cogmind --------- Core Integrity 510/700 Matter 56/300 Energy 100/100 System Corruption 2% Temperature Warm (103) Movement Treading (490) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (7) ------ Huge Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Minigun Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Heavy Ion Engine Improved Cooling System Superbattery (1500) High-capacity Matter Pod (84) Structural Scanner Improved Sensor Array Improved Signal Interpreter Matter Filter Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Authchip [Device] PSU Rigger Missile Launcher Missile Launcher Improved Datajack Power Maul Longsword +1 Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Enhanced Autogun Longsword +1 > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Compact Wheel Improved Cooling System Superbattery Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Matter Filter Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite PSU Rigger High-powered Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Missile Launcher Missile Launcher Improved Datajack Power Maul [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . . . 3 2 Weapon 1 | . . . . . 1 . Parts Attached 125 | 1 10 5 3 4 63 39 Power 7 | . . 1 . . 3 3 Engine 6 | . . 1 . . 2 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 51 | . 4 . . 1 27 19 Treads 28 | . 2 . . 1 15 10 Leg . | . . . . . . . Wheel 23 | . 2 . . . 12 9 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 3 1 1 . 13 7 Device 9 | 1 1 1 . . 4 2 Storage 6 | . 2 . . . 4 . Processor 3 | . . . . . 1 2 Hackware 2 | . . . . . 1 1 Protection 6 | . . . 1 . 3 2 Artifact . | . . . . . . . Weapon 41 | . 3 3 2 3 20 10 Energy Gun 7 | . 2 1 . . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 22 | . . 1 1 2 11 7 Ballistic Cannon 1 | . . 1 . . . . Launcher 4 | . . . . 1 2 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 3 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 14 | . . . . 1 6 7 Power 2 | . . . . . 1 1 Propulsion 5 | . . . . 1 2 2 Utility 3 | . . . . . 2 1 Weapon 4 | . . . . . 1 3 Highest Loss Streak 4 | . . . . 1 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 99 99 Engine 10 | . 14 14 14 14 7 5 Treads 12 | . 23 14 14 13 9 7 Wheel 8 | . 3 14 14 14 8 6 Device 10 | . 13 14 6 . 9 12 Storage 10 | . 14 14 14 14 9 7 Processor 6 | . . . . . 9 15 Hackware 4 | . . . . . 9 8 Protection 5 | . . . 7 14 8 7 Energy Gun 7 | . 27 5 . . 5 . Ballistic Gun 14 | . . 13 9 11 19 19 Ballistic Cannon 3 | . . 8 14 14 1 . Naked Turns . | . . . . . . . Heaviest Build 108 | 14 90 92 95 97 107 108 Greatest Support 40 | 20 40 12 12 12 16 40 Greatest Overweight (x) 8 | . 7 7 7 8 8 6 Average Overweight (x) 5 | . 1 7 7 7 6 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 8 15 25 25 25 25 25 Most Carried 25 | 6 24 25 25 25 25 25 Average Carried 22 | 6 13 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 24 25 25 25 24 23 Class Distribution -------------------- 51% | Mutant 31% | Skirmisher 7% | Scavenger-Assassin 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 4436 | 210 196 112 38 197 2309 1374 Remotely . | . . . . . . . Salvage Created 4413 | 147 509 124 . 173 2162 1298 Parts 287 | 13 42 13 . 11 135 73 Haulers Intercepted 10 | . 2 . . . 6 2 Recyclers Shooed 6 | 1 1 . . . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 83 | . 11 5 . 7 37 23 Guns 70 | . 11 4 . 2 32 21 Cannons 5 | . . 1 . 2 2 . AOE 8 | . . . . 3 3 2 Classes Destroyed 15 | 2 7 . . 1 2 3 Worker 10 | . 1 . . 1 5 3 Builder 7 | . 1 1 . . 3 2 Tunneler 5 | 4 . . . . 1 . Hauler 10 | . 2 . . . 6 2 Recycler 6 | 1 1 . . . 2 2 Operator 4 | . 1 . . . 2 1 Watcher 8 | . 3 . . . 4 1 Swarmer 30 | . 9 3 . 3 11 4 Grunt 30 | . 2 2 . 2 18 6 Brawler 2 | . . . . 2 . . Duelist 1 | . . . . . . 1 Sentry 10 | . . . . . 7 3 Hunter 3 | . . . . . . 3 Programmer 5 | . . . . . . 5 Heavy 2 | . . . . . 1 1 Best Kill Streak 8 | 2 3 3 . 3 8 6 Combat Bots Only 5 | . 3 3 . 3 5 3 Max Kills in Single Turn 3 | 1 2 1 . 2 2 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 464 | . 39 34 . 22 167 202 Missed 133 | . 14 6 . 7 36 70 Damage Taken 4966 | . 217 334 . 221 2147 2047 Core 680 | . 38 92 . 32 328 190 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 105 | . . . . . 26 79 Core Remaining (%) 58 | 100 . . . 35 40 . Volleys Fired 329 | 12 53 18 . 18 142 86 Largest 3 | 2 2 2 . 2 3 3 Hottest 135 | 90 100 100 . 59 135 75 Shots Fired 860 | 24 106 36 . 30 422 242 Gun 797 | 24 106 28 . 12 389 238 Cannon 51 | . . 8 . 12 31 . Launcher 12 | . . . . 6 2 4 Special . | . . . . . . . Kinetic 649 | . . 18 . 24 369 238 Thermal 199 | 24 106 18 . . 51 . Explosive 12 | . . . . 6 2 4 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 8 7 3 . 4 14 17 Robot Miss Streak 10 | 2 5 5 . 5 5 10 Penetration Max . | . . . . . . . Secondary Targets 10 | . . . . . 5 5 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 539 | 16 60 14 1 12 272 164 Core Hits 225 | 6 25 9 . 10 101 74 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 19 | . 4 1 . . 14 . Burn 12 | . 4 1 . . 7 . Destroy 3 | . . . . . 3 . Blast 3 | . . . . . 3 . Smash 1 | . . . . . 1 . Melee Attacks 15 | . . . 1 . 5 9 Impact 13 | . . . . . 5 8 Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 1 . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10344 | 192 805 272 . 512 4805 3758 Guns 8238 | 192 805 200 . 53 4015 2973 Cannons 617 | . . 72 . 159 386 . Explosions 1145 | . . . . 300 228 617 Melee 344 | . . . . . 176 168 Ramming . | . . . . . . . Kinetic 7228 | . . 167 . 212 3876 2973 Thermal 1627 | 192 805 105 . . 525 . Explosive 1145 | . . . . 300 228 617 Electromagnetic . | . . . . . . . Impact 344 | . . . . . 176 168 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 15 6 Message Errors 3 | . . . . . 2 1 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . . . 2 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 2 1 Misfires 3 | . . . . . 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 193 | . . . . 48 87 58 Projectiles 8 | . . . . . 8 . Explosions 117 | . . . . 48 11 58 Melee 68 | . . . . . 68 . Knockbacks 4 | . . . . . 3 1 Impact 1 | . . . . . . 1 Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . . 59 . 52 Shots 3 | . . . . 2 . 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 571 | 102 250 392 . 72 571 172 Average Temperature 81 | 39 83 190 . 23 100 36 Received Heat Transfer 1047 | . 30 147 . 30 639 201 Effects 10 | . . . . . 10 . Shutdowns 3 | . . . . . 3 . Energy Bleed 2 | . . . . . 2 . Matter Decay 3 | . . . . . 3 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . 3 . Impact Corruptions 3 | . . . . . 3 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . 10 . . . 3 . Heat Transferred 5025 | 508 2519 370 . . 1628 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 702 | 25 163 98 . 169 702 450 Initial 307 | . 16 . . . 7 307 Average 143 | 18 36 14 . 88 228 221 Maximum Alert Level 3 | . . . . . 3 2 Low Security (%) 74 | 100 100 100 . 100 68 32 Level 1 20 | . . . . . 16 65 Level 2 4 | . . . . . 12 1 Level 3 . | . . . . . 2 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 . . . 7 11 Investigation 4 | . 1 . . . 1 2 Extermination 3 | . . . . . . 3 Reinforcement 10 | . . . . . 5 5 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 19 5 . 10 54 32 Peak Tracking Total 6 | . 4 3 . 4 6 4 Tactical Retreats 8 | . . . . 3 5 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . . . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts 1 | . 1 . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 8 | . 1 . . . 7 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 1 1 Most Traps Carried 1 | . . 1 1 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 5 | . . 1 . . 3 1 Max in Single Turn 1 | . . 1 . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 30 | . 8 . 2 1 13 6 Terminals 23 | . 8 . . 1 10 4 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 102 | . 32 . 3 4 43 20 Successful 62 | . 16 . 3 2 32 9 Failed 38 | . 15 . . 2 10 11 Catastrophic 3 | . 1 . . . 1 1 Database Lockouts 2 | . 1 . . . 1 . Manual 59 | . 24 . 1 4 16 14 Terminals 78 | . 32 . . 4 29 13 Fabricators 3 | . . . . . . 3 Repair Stations 6 | . . . . . 2 4 Recycling Units . | . . . . . . . Scanalyzers 11 | . . . . . 11 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 31 | . 9 . 3 2 14 3 Record 2 | . . . 2 . . . Robot Analysis 3 | . 2 . . . 1 . Prototype ID Bank 4 | . 2 . . . 2 . Level Access Points 1 | . . . . 1 . . Terminal Index 3 | . 1 . . . 1 1 Fabricator Index 1 | . . . . . . 1 Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . 1 . . . . . Locate Traps 5 | . 1 . . . 4 . Reprogram Traps 2 | . . . . . 2 . Investigation Status 1 | . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Recall Assault 1 | . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . . . 1 . Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 5 | . . . . . 2 3 Scan Component 3 | . . . . . 1 2 Repair 2 | . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . . . 11 . Insert Component 4 | . . . . . 4 . Analyze 7 | . . . . . 7 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 13 | . 7 . . . 4 2 Terminals 12 | . 7 . . . 4 1 Assimilate 3 | . 3 . . . . . Botnet 7 | . 3 . . . 3 1 Operators 2 | . 1 . . . 1 . Fabricators 1 | . . . . . . 1 Recompile 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 25 | . 8 . . 1 10 6 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 1 1 Time 70 | . . . . . 32 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . 2 . . 1 . . Largest Group 1 | . 1 1 1 1 1 . Highest-Rated Group 31 | . 10 10 10 31 31 . Highest-Rated Ally 31 | . 10 10 10 31 31 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 21 | . . . . . 21 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 10516 | 174 1767 1554 531 937 3317 2236 Spaces Moved 4619 | 90 915 628 264 445 1353 924 Core . | . . . . . . . Treads 649 | . 648 . . . . 1 Legs 137 | 90 47 . . . . . Wheels 3833 | . 220 628 264 445 1353 923 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 195 195 195 175 190 Average Speed 186 | 120 166 195 195 196 191 190 Slowest Speed 330 | 120 195 195 195 210 210 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 4 99 98 60 74 96 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 20 | . . . . . 6 14 Terrain Destroyed 133 | . . 15 . 69 20 29 Melee 9 | . . . . . 3 6 Projectile 7 | . . 3 . 1 3 . AOE 117 | . . 12 . 68 14 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5960 | 131 1057 921 281 480 1837 1253 Wait 695 | 29 48 266 4 . 201 147 Move 4613 | 89 914 627 263 444 1352 924 Hop . | . . . . . . . Pick Up 79 | . 22 1 5 7 28 16 Fast Attach 17 | 1 1 2 . 1 10 2 Attach 30 | . 3 . . 2 15 10 Detach 11 | . 1 1 . . 7 2 Swap 78 | . 6 3 3 1 38 27 Drop 75 | . 7 3 5 7 39 14 Fire 329 | 12 53 18 . 18 142 86 Melee 15 | . . . 1 . 5 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap 1 | . 1 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 175 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 3) 704 | -10/Materials | Central database locked down 927 | -10/Materials | Discovered new exit (range 6) 1244 | -10/Materials | Discovered new exit (range 3) 1762 | -10/Materials | Discovered new exit (range 12) 1942 | -10/Materials | Entered Mines 1942 | -10/Mines | Accompanied by 1 ally 1943 | -10/Mines | Assembled infested the area 2503 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2629 | -10/Mines | Learned Materials security intel 2697 | -10/Mines | Learned Materials emergency access door positions 2714 | -10/Mines | Core integrity fell below 50% 2727 | -10/Mines | Discovered new exit (range 8) 2800 | -10/Mines | Found a hidden stash of uninstalled traps 3154 | -10/Mines | Learned location of Storage (-8) 3343 | -10/Mines | Discovered new exit (range 8) 3466 | -10/Mines | Discovered new exit (range 5) 3496 | -10/Mines | Entered Exiles 3496 | -10/Exiles | Accompanied by 1 ally 3554 | -10/Exiles | Met 8R-AWN 3592 | -10/Exiles | Met EX-HEX 3660 | -10/Exiles | Met EX-BIN 3690 | -10/Exiles | Aligned with FarCom system 3692 | -10/Exiles | Given EX-Vault access code 3736 | -10/Exiles | Opened EX-Vault 3754 | -10/Exiles | Found Superbattery 3759 | -10/Exiles | Found Longsword +1 3794 | -10/Exiles | Found PSU Rigger 3836 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3892 | -10/Exiles | Met EX-DEC 3900 | -10/Exiles | Learned location of Zion (-6) 4001 | -10/Exiles | Discovered new exit (range 11) 4027 | -10/Exiles | Stole three prototypes: Superbattery, PSU Rigger, Longsword +1 4027 | -10/Exiles | Entered Mines 4027 | -9/Mines | Accompanied by 1 ally 4060 | -9/Mines | Identified exit to Materials 4148 | -9/Mines | Met a Derelict bent on vengeance 4447 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4803 | -9/Mines | Received a Mining Laser from a helpful Derelict 4964 | -9/Mines | Entered Materials 4964 | -8/Materials | Accompanied by 1 ally 4964 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 4965 | -8/Materials | Identified exit to Storage 5262 | -8/Materials | Build established: Skirmisher 5740 | -8/Materials | Central database locked down 6154 | -8/Materials | Discovered exit to Storage (range 16) 6479 | -8/Materials | Discovered new exit (range 14) 6752 | -8/Materials | Identified exit to Garrison 6767 | -8/Materials | Discovered new exit (range 13) 6778 | -8/Materials | Garrison activated, responded to threat 7120 | -8/Materials | Build established: Mutant 7221 | -8/Materials | Repaired Rocket Launcher 7613 | -8/Materials | Build established: Skirmisher 7697 | -8/Materials | Discovered new exit (range 6) 7868 | -8/Materials | Core integrity fell below 50% 7899 | -8/Materials | Lost 4 parts (2n2u) 8281 | -8/Materials | Entered Factory 8281 | -7/Factory | Evolved 2 slots: Utility x2 8283 | -7/Factory | FarCom data flow suspended 8715 | -7/Factory | Build established: Scavenger-Assassin 9283 | -7/Factory | Discovered new exit (range 15) 9418 | -7/Factory | Identified exit to Factory 10044 | -7/Factory | Cargo convoy interrupted 10121 | -7/Factory | Repaired Minigun 10328 | -7/Factory | Build established: Skirmisher 10517 | -7/Factory | Self-destructed Last Messages --------------- 10507_ U-05 Engineer builds a Wall. 10507_ U-05 Engineer lays Concrete. 10508_ U-05 Engineer builds a Door. 10508_ U-05 Engineer lays Concrete. 10508_ H-61 Shepherd destroyed. 10508_ Switching to secondary target: S-27 Virus. 10509_ U-05 Engineer lays Concrete. 10510_ Penetrated by Slug. 10510_ U-05 Engineer lays Concrete. 10511_ K-01 Serf collects debris. 10511_ U-05 Engineer builds a Wall. 10513_ U-05 Engineer lays Concrete. 10514_ Penetrated by Slug. 10514_ K-01 Serf collects debris. 10514_ U-05 Engineer lays Concrete. 10514_ Penetrated by Slug. 10514_ U-05 Engineer builds a Door. 10515_ U-05 Engineer lays Concrete. 10517_ U-05 Engineer builds a Wall. 10517_ U-05 Engineer lays Concrete. 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""?#?""" ??????k??????????????? | | ????????????????? ????"R ?????????????????????? | | ????????????"""? ?????""" ????????????????????? | | ????????????"""????????"" ????????????????????? | | ????????????"""??????????? ]????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????#?????????H???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonProcessingBrace Manual? 0 Play Time 01:22:04 Cumulative 270.1 hours Start 2024.05.01 @ 15:07:19 End 2024.05.01 @ 17:09:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 28 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5e67302f-e394-48bf-a1c6-039cc68eafed