Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 18:23:55 Player: LightKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2284) 2284 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 7260 Bonus ------- Entered Garrisons 200 Friendly Fire -124 Cogmind --------- Core Integrity 0/1000 Matter 111/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Advanced Signal Interpreter Relay Coupler [Brawler] (29) Relay Coupler [Hunter] (15) Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Target Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Transmission Jammer Makeshift ECM Suite System Guard > --- WEAPON ----------- Long-range Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Improved Cesium-ion Thruster Trap Scanner Advanced Signal Interpreter [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Slots Evolved 10 | . . 2 2 . 2 . . 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 7 | . . 2 1 . 1 . . 1 2 . Weapon . | . . . . . . . . . . . Parts Attached 113 | 6 11 11 4 31 9 1 2 31 5 2 Power 12 | 1 . 1 . 2 1 . . 6 1 . Engine 10 | 1 . 1 . 1 . . . 6 1 . Core 2 | . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 3 2 1 5 1 . . 8 2 . Treads 7 | 2 . 2 1 2 . . . . . . Leg 8 | . 3 . . 3 1 . . 1 . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight 8 | . . . . . . . . 6 2 . Utility 43 | 1 3 6 3 9 5 1 2 11 2 . Device 29 | . 3 3 2 8 3 . 1 8 1 . Storage 1 | 1 . . . . . . . . . . Processor 9 | . . 2 . . 1 1 1 3 1 . Hackware 1 | . . . . 1 . . . . . . Protection 3 | . . 1 1 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 5 2 . 15 2 . . 6 . 2 Energy Gun 4 | . . . . 1 . . . 2 . 1 Energy Cannon 11 | . 2 2 . 3 2 . . 2 . . Ballistic Gun 12 | 2 3 . . 5 . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . Special Weapon 6 | . . . . 6 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Corrupted Parts 2 | . . . 1 . . . . 1 . . System Corruption 5 | . . . 1 . . . . 4 . . Parts Lost 31 | . . . . 4 . . 1 15 2 9 Power 6 | . . . . 1 . . . 4 . 1 Propulsion 9 | . . . . . . . . 5 . 4 Utility 10 | . . . . 1 . . 1 3 2 3 Weapon 6 | . . . . 2 . . . 3 . 1 Highest Loss Streak 9 | . . . . 2 . . 1 5 2 9 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 92 | . 94 98 86 98 93 100 99 72 71 47 Engine 7 | . 14 11 9 1 7 7 7 7 4 3 Core 3 | . . . . 7 1 7 7 2 . . Treads 8 | . 11 6 18 21 . . . . . . Leg 12 | . 16 15 . 5 23 23 23 7 . . Flight 2 | . . . . . . . . 10 22 16 Device 19 | . 9 22 24 25 24 15 14 14 14 3 Storage 8 | . 14 11 9 9 7 7 7 2 . . Processor 7 | . . 6 . . 7 14 15 18 27 22 Hackware 1 | . . . . 7 . . . . . . Protection 3 | . . 3 7 1 5 7 7 1 . . Energy Gun 1 | . . . . 1 6 . . . . . Energy Cannon 11 | . 9 21 18 10 . 15 15 4 . . Ballistic Gun 3 | . 18 . . 3 6 . . . . . Peak Build Rating 62 | 6 10 16 19 29 38 39 41 62 60 55 Average Rating 25 | 5 8 13 17 25 30 38 39 39 56 40 On Entrance 26 | . 6 10 16 19 26 38 39 41 39 53 Naked Turns . | . . . . . . . . . . . Heaviest Build 48 | 13 19 32 33 30 46 46 45 48 21 13 Greatest Support 63 | 40 40 43 63 63 38 38 38 48 25 25 Greatest Overweight (x) 2 | . . . . 1 1 1 1 2 . 1 Average Overweight (x) . | . . . . . . 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 6 4 5 Average Carried 6 | 3 6 7 7 7 7 7 6 4 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 5 8 8 8 7 8 8 7 4 3 5 Class Distribution -------------------- 45% | Scavenger-Mutant 32% | Mutant 10% | Scavenger-Skirmisher 8% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Infiltrator-Sprinter | -5/Factory Sprinter | -5/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Matter Collected 1403 | 316 152 120 30 464 42 85 20 104 . 70 Remotely . | . . . . . . . . . . . Salvage Created 2552 | 238 276 480 267 876 93 110 83 129 . . Parts 162 | 9 8 55 17 48 8 7 3 7 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 7 1 . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 44 | . 8 6 3 17 2 4 3 1 . . Guns 15 | . 3 . . 9 2 . . 1 . . Cannons 27 | . 5 5 3 7 . 4 3 . . . AOE 1 | . . 1 . . . . . . . . Classes Destroyed 14 | 3 2 5 1 2 1 . . . . . Worker 2 | 2 . . . . . . . . . . Builder 6 | . . 5 . 1 . . . . . . Tunneler 4 | 3 . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Operator 4 | . . 1 1 1 . . . 1 . . Drone 1 | . . . . 1 . . . . . . Watcher 11 | . . 5 2 2 . . . 2 . . Swarmer 12 | . 2 . . 3 . 4 3 . . . Grunt 15 | . 6 2 . 7 . . . . . . Brawler 2 | . . 1 . 1 . . . . . . Duelist 2 | . . . . 2 . . . . . . Sentry 9 | . . 3 2 4 . . . . . . Hunter 2 | . . . 1 . 1 . . . . . Programmer 2 | . . . . . 1 . . 1 . . Best Kill Streak 8 | 4 3 8 3 4 2 4 3 1 . . Combat Bots Only 4 | . 3 3 1 3 2 4 3 1 . . Max Kills in Single Turn 6 | 1 1 6 1 1 1 2 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Hostile Shots Fired 562 | . 23 6 16 114 22 8 16 205 16 136 Missed 212 | . 7 . 3 33 8 4 7 79 10 61 Damage Taken 5268 | . 184 140 196 1256 365 58 123 1402 123 1421 Core 1852 | . 24 . 18 214 103 . . 477 24 992 Absorbed by Shields 39 | . . . . . . . . . 7 32 Core Remaining (%) 79 | 100 90 100 . 57 . . 85 43 . . Volleys Fired 181 | 14 22 15 15 76 9 3 5 21 . 1 Largest 2 | 2 2 2 2 2 2 2 2 2 . 1 Hottest 154 | 40 136 112 112 112 86 138 138 154 . 75 Shots Fired 324 | 28 42 30 30 126 18 6 10 33 . 1 Gun 127 | 28 13 . . 62 18 . . 5 . 1 Cannon 171 | . 29 30 30 43 . 6 10 23 . . Launcher 5 | . . . . . . . . 5 . . Special 21 | . . . . 21 . . . . . . Kinetic 105 | 28 13 . . 52 9 . . 3 . . Thermal 83 | . 29 . . 31 9 . . 13 . 1 Explosive 5 | . . . . . . . . 5 . . Electromagnetic 131 | . . 30 30 43 . 6 10 12 . . Robot Hit Streak 13 | 6 6 9 8 13 10 3 3 6 . . Robot Miss Streak 5 | 2 3 2 2 3 4 1 1 5 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 2 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . Shots Hit Robots 205 | 18 26 20 20 77 13 4 6 21 . . Core Hits 108 | 8 14 18 8 37 5 4 3 11 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 4 | . 1 . 1 1 . . . 1 . . Destroy 2 | . 1 . . 1 . . . . . . Corrupt 2 | . . . 1 . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5108 | 203 480 979 518 1861 204 123 148 592 . . Guns 1372 | 203 149 . . 721 204 . . 95 . . Cannons 2771 | . 331 491 496 839 . 123 148 343 . . Explosions 935 | . . 488 22 277 . . . 148 . . Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . . 6 . . Kinetic 1071 | 203 149 . . 550 95 . . 74 . . Thermal 1633 | . 331 488 22 472 109 . . 211 . . Explosive 148 | . . . . . . . . 148 . . Electromagnetic 2250 | . . 491 496 839 . 123 148 153 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 1 1 . . . 9 . 3 Average Corruption 2 | . . . 1 1 . . . 5 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . 9 . . . 9 . . Message Errors 4 | . . . . 4 . . . . . . Matter Fused 5 | . . . . 1 . . . 4 . . Energy Discharges 4 | . . . . 3 . . . 1 . . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 238 | . . 99 17 25 . 1 . 96 . . Projectiles 110 | . . 6 17 25 . 1 . 61 . . Explosions 128 | . . 93 . . . . . 35 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 350 | . . . . 112 . . . 238 . . Shots 8 | . . . . 3 . . . 5 . . Rammed 4 | . . . . . . . . 4 . . Targets Rammed 4 | . . . . . . . . 4 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 451 | . 323 63 189 197 15 144 210 451 18 24 Average Temperature 89 | . 138 24 67 81 10 72 115 144 10 10 Received Heat Transfer 1098 | . 111 48 9 459 24 . . 162 54 231 Effects 6 | . 2 . . . . . . 4 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 4 | . 2 . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 15 | . . 4 3 3 . . 2 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 2056 | . 592 300 50 670 222 . . 222 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . 2 1 5 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Peak Influence 325 | 30 165 325 217 288 163 . . 68 59 320 Initial 103 | . 19 69 57 91 103 . . 37 4 51 Average 111 | 12 56 176 157 145 95 . . 40 19 158 Maximum Alert Level 1 | . . 1 1 1 . . . . . 1 Low Security (%) 83 | 100 100 66 91 69 100 . . 100 100 66 Level 1 16 | . . 33 8 30 . . . . . 33 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 3 . . 4 1 . . 1 1 . Investigation 3 | . 2 . . . . . . . 1 . Extermination 1 | . . . . . 1 . . . . . Reinforcement 3 | . 1 . . 1 . . . 1 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Distress Signals 7 | . . 3 1 2 . . . 1 . . Communications Jammed 7 | . . . . . . . . 7 . . Distress Signals 7 | . . . . . . . . 7 . . Times Spotted 117 | . 16 13 6 24 2 3 3 13 13 24 Peak Tracking Total 18 | . 3 3 2 5 2 3 3 5 7 18 Tactical Retreats 15 | . 3 1 . 1 . . . 5 2 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Traps Triggered 6 | . 2 1 . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Machines Disabled 8 | . 1 5 . 1 . . . . . 1 Max in Single Turn 4 | . 1 4 . 1 . . . . . 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Machines Accessed 7 | . 1 1 . 2 . . . . 2 1 Terminals 5 | . 1 1 . 2 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 15 | . 1 1 . 4 . . . . 6 3 Successful 5 | . . . . 2 . . . . 2 1 Failed 10 | . 1 1 . 2 . . . . 4 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 9 | . 1 1 . 4 . . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks 3 | . . . . 2 . . . . . 1 Open Door 2 | . . . . 2 . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . 1 1 1 . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . 2 . . . . 2 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 4 | . . . . 4 . . . . . . ROAM 2 | . . . . 2 . . . . . . EXPLORE 2 | . . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches 6 | . . . . 6 . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Turns Passed 4913 | 210 538 817 209 1146 451 597 178 485 158 124 Spaces Moved 3580 | 85 307 528 96 449 331 307 84 676 410 307 Core 53 | 4 . . . . . . . 42 . 7 Treads 770 | 81 125 146 96 322 . . . . . . Legs 1505 | . 182 382 . 127 331 307 84 92 . . Wheels . | . . . . . . . . . . . Hover 37 | . . . . . . . . 37 . . Flight 1215 | . . . . . . . . 505 410 300 Fastest Speed 27 | 50 120 120 160 120 120 190 190 27 28 28 Average Speed 105 | 154 136 131 160 148 122 190 190 50 28 30 Slowest Speed 260 | 160 160 160 160 190 190 190 190 260 32 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . 9 7 9 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 8 57 40 10 86 8 55 15 20 15 45 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . 1 2 . . . Spaces Dug 13 | . . . . 13 . . . . . . Terrain Destroyed 135 | . . 29 6 36 . . . 64 . . Melee . | . . . . . . . . . . . Projectile 24 | . . . . 18 . . . 6 . . AOE 111 | . . 29 6 18 . . . 58 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Fac Gar Total 4329 | 136 384 626 121 760 359 316 93 765 443 326 Wait 341 | 26 26 52 4 182 . . 1 19 15 16 Move 3524 | 84 306 527 95 448 330 306 83 659 395 291 Hop 21 | . . . . . . . . 8 7 6 Pick Up 47 | 6 9 8 1 4 5 3 1 6 2 2 Fast Attach 45 | 5 1 5 3 11 2 . . 16 1 1 Attach 27 | 1 . 3 . 5 2 . 2 10 3 1 Detach 18 | . . 3 . 4 2 . 1 7 . 1 Swap 41 | . 10 3 1 15 5 1 . 5 1 . Drop 56 | . 10 10 2 15 4 3 . 11 1 . Fire 181 | 14 22 15 15 76 9 3 5 21 . 1 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . 3 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . 18 7 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 15) 749 | -10/Materials | Entered another Materials area 749 | -9/Materials | Evolved 2 slots: Utility x2 1516 | -9/Materials | Discovered new exit (range 16) 1566 | -9/Materials | Entered another Materials area 1566 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1747 | -8/Materials | Discovered new exit (range 11) 1775 | -8/Materials | Entered Storage 1919 | -8/Storage | Build established: Scavenger-Mutant 2473 | -8/Storage | Garrison activated, responded to threat 2901 | -8/Storage | Discovered new exit (range 11) 2921 | -8/Storage | Entered Factory 2921 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3223 | -7/Factory | Build established: Scavenger-Skirmisher 3328 | -7/Factory | Discovered new exit (range 9) 3372 | -7/Factory | Entered Lower Caves 3584 | -7/Lower Caves | Learned Factory terminal intel 3725 | -7/Lower Caves | Build established: Scavenger-Mutant 3944 | -7/Lower Caves | Discovered new exit (range 14) 3969 | -7/Lower Caves | Entered another Lower Caves area 4024 | -7/Lower Caves | Learned Factory terminal intel 4032 | -7/Lower Caves | Discovered new exit (range 8) 4147 | -7/Lower Caves | Entered Factory 4147 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4148 | -6/Factory | Loaded intel: 26 terminal locations 4276 | -6/Factory | Lost 5 parts (2n2u1w) 4314 | -6/Factory | Spotted B-75 Beast 4402 | -6/Factory | Lost 5 parts (2p2n1w) 4605 | -6/Factory | Discovered new exit (range 5) 4627 | -6/Factory | Core integrity fell below 50% 4632 | -6/Factory | Entered another Factory area 4632 | -5/Factory | Evolved 2 slots: Utility x2 4633 | -5/Factory | Loaded intel: 28 terminal locations 4657 | -5/Factory | Lost 5 parts (2p1n1u1w) 4694 | -5/Factory | Build established: Infiltrator-Sprinter 4790 | -5/Factory | Identified exit to Garrison 4790 | -5/Factory | Entered Garrison 4806 | -5/Garrison | Triggered checkpoint 4816 | -5/Garrison | Triggered checkpoint 4836 | -5/Garrison | Garrison Relay disabled 4860 | -5/Garrison | Spotted B-75 Beast 4862 | -5/Garrison | Triggered checkpoint 4874 | -5/Garrison | Triggered checkpoint 4888 | -5/Garrison | Discovered new exit (range 21) 4897 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4907 | -5/Garrison | Core integrity fell below 50% 4912 | -5/Garrison | Core integrity fell below 20% 4914 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04879_ Extracted 1 energy. 04883_ Lgt. Angular Momentum Engine destroyed. 04883_ S-27 Virus destroyed. 04887_ Penetrated by Slug. 04887_ Slug penetrates G-50 Soldier. 04888_ EXIT=FOUND 04890_ Slug penetrates S-27 Virus. 04890_ S-27 Virus destroyed. 04894_ Penetrated by Slug. 04897_ Attempting to access garrison exit controls... 04897_ Remote lockdown engaged. 04900_ Imp. Cesium-ion Thruster destroyed. 04900_ Y-64 Sentinel destroyed. 04902_ Acquired KE Penetrator. 04904_ Imp. Cesium-ion Thruster destroyed. 04904_ Acquired 70 matter. 04905_ Penetrated by Slug. 04905_ KE Penetrator destroyed. 04908_ System Guard destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# ## ## | | ????????????????????????############### ## ## | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# #### #######+### ## | | ????????????????????????# T#?# #?????????# ## | | ????????????????????????# ##?# #?????????#/##### | | ????????????????????????# #??# #???????????????# | | ????????????????????????# #??# #???????????????# | | ?????????????????######## BB#### #???????????????# | | ?????????????????# BB #???????????????# | | ?????????????????# ###### ####+#???????????????# | | ?????????????????# ###??# #????????????????????# | | ?????????????????# #### #????????????????????# | | ?????????????????+ * + + % +????????????????????# | | ?????????????????# % #### #????????????????????? | | ?????????????????# ###??# g #????????????????????? | | ?????????????????# #????# #?????????+??????????? | | ???????????####### #????# Y#????????????????????? | | ???????????#"""""" #????# #????????????????????? | | ???????????#" #????# gg#?????+???????+??????? | | ???????????#" #????#hg #????????????????????? | | ???????????####+####????#pg #????????????????????? | | ??????????????# #???????# ss#?????????+??????????? | | ??????????????# #???????#@s #????????????????????? | | ??????????????# #??????## #????????????????????? | | ?????????????## ##?????# %+????????????????????? | | ?????????????#! !#?????##=! #??????+?????????????? | | ?????????????#! !#??????#%! #????????????????????? | | ?????????????#!!!#??????# * #????????????????????? | | ?????????????#####??????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????############# ###??????????????????? | | ????????????# [ ## #??????????????????? | | ????????????# < #??????????????????? | | ????????????# [ ## #??????????????????? | | ????????????# ########??????????????????? | | ????????????# [ #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????# ! #?????????????????????????? | | ????????????# [ ??????????????????????????? | | ????????????# = * ??????????????????????????? | | ????????????# ??????????????????????????? | | ????????????###########??????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Power Amplification 20 Corruption Containment 8 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCommNetwork Manual? 0 Play Time 01:22:03 Cumulative 69.5 hours Start 2024.12.30 @ 17:04:43 End 2024.12.30 @ 18:23:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f98cf22-e74d-4222-8257-343f298f7a0b