Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 20:54:24 Player: NoNeedToExplain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (333) 1665 Value Destroyed (13540) 13540 Prototype IDs (47) 940 Alien Tech Used (1) 200 Bonus (10352) 10352 TOTAL SCORE: 36197 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3303 Follower Combat Kills 3880 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -1231 Cogmind --------- Core Integrity 453/1600 Matter 300/300 Energy 72/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Diametric Drive Antimissile System Long-range Phase Cannon Railgun Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Advanced Matter Compressor Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Energy Filter Transmission Jammer Improved Medium Armor Plating Advanced Focal Shield Advanced Force Field Antimissile System > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Wheel Diametric Drive Zionite Biocell Advanced Reaction Control System Enhanced Quantum Rifle HERF Cannon Long-range Phase Cannon Long-range Phase Cannon Enhanced Nova Cannon Railgun Railgun Heavy Shock Bomb Launcher Mini Smartbomb Launcher [Rating: 205] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Centrium Wheel Utility Advanced Signal Interpreter Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Slashing Weapon Plasma Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . . . . . . 1 1 . . . . . . Utility 12 | . . . 2 . . . 1 . . . . . 2 . . . . . 1 . . 2 2 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 510 | 6 15 15 39 7 . 16 38 16 5 3 1 12 26 7 13 20 7 47 69 5 52 19 44 10 18 Power 41 | 1 1 1 3 . . 1 1 1 1 . . . . . . 1 . 5 5 . 12 3 4 1 . Engine 9 | 1 . . 2 . . 1 1 . . . . . . . . . . 2 . . 2 . . . . Core 20 | . 1 1 1 . . . . 1 1 . . . . . . 1 . 2 3 . 7 2 . . . Reactor 12 | . . . . . . . . . . . . . . . . . . 1 2 . 3 1 4 1 . Propulsion 85 | 2 2 1 9 2 . 5 9 1 . . . 2 6 1 3 1 . 7 13 . 4 4 12 1 . Treads 16 | 2 2 1 6 2 . 3 . . . . . . . . . . . . . . . . . . . Leg 52 | . . . 3 . . 2 5 1 . . . 2 6 1 2 1 . 6 7 . 1 2 12 1 . Wheel 17 | . . . . . . . 4 . . . . . . . 1 . . 1 6 . 3 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 191 | 1 4 3 12 3 . 1 9 7 4 2 . 7 10 5 2 14 1 14 30 2 20 11 15 6 8 Device 110 | . 2 2 7 2 . . 3 3 1 2 . 4 6 3 . 3 . 6 17 1 17 9 13 4 5 Storage 8 | 1 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 Processor 16 | . . 1 . . . . 2 . . . . 1 1 1 . 6 . . 1 . 1 1 . . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 56 | . . . 5 1 . 1 4 3 3 . . 2 2 1 2 4 1 7 12 1 2 1 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 193 | 2 8 10 15 2 . 9 19 7 . 1 1 3 10 1 8 4 6 21 21 3 16 1 13 2 10 Energy Gun 63 | 2 5 2 . . . . 12 5 . . 1 1 6 1 4 2 3 7 5 3 2 . 2 . . Energy Cannon 49 | . 1 4 3 . . . . . . . . . . . . . . 7 10 . 8 1 8 1 6 Ballistic Gun 14 | . . . 7 1 . 4 1 . . . . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 43 | . 2 4 5 1 . 5 6 1 . . . 1 1 . 3 . 1 . . . 5 . 3 1 4 Special Weapon 8 | . . . . . . . . . . . . . . . . 1 2 2 3 . . . . . . Impact Weapon 7 | . . . . . . . . 1 . 1 . . 3 . 1 1 . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . . . . 4 3 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 36 | . 1 . 2 1 . . 3 1 . . . . . . . 7 . 5 5 . 4 2 4 . 1 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . 2 1 . 2 . . . . System Corruption 23 | . . . . . . . . . . . . . . . . . . 16 4 . 3 . . . . Parts Lost 92 | . 2 3 11 . . 6 5 . 1 1 . . 1 1 4 . 1 8 11 2 7 . 1 5 22 Power 19 | . . . 2 . . 1 1 . . . . . . . . . . 3 2 1 5 . . 1 3 Propulsion 16 | . . 1 3 . . 3 . . . . . . . . 2 . . 2 . . . . . . 5 Utility 37 | . . 1 4 . . 1 2 . 1 1 . . . 1 2 . 1 2 4 1 . . 1 4 11 Weapon 20 | . 2 1 2 . . 1 2 . . . . . 1 . . . . 1 5 . 2 . . . 3 Highest Loss Streak 19 | . 1 2 3 . . 4 3 . 1 1 . . 1 1 3 . 1 4 6 1 3 . 1 2 19 To Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Average Slot Usage (%) 97 | . 98 99 98 99 100 97 99 99 99 100 100 100 99 99 98 99 100 98 93 80 89 94 95 93 94 Engine 2 | . 7 . 7 11 11 10 8 4 . . . . . . . . . 2 . . . . . . . Core 4 | . 6 14 3 . . . . 3 6 7 7 7 6 6 6 6 6 3 4 5 7 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 3 5 . 4 10 12 10 10 Treads 5 | . 28 28 14 21 22 14 . . . . . . . . . . . . . . . . . . . Leg 16 | . . . 7 . . 5 9 30 30 30 30 30 26 26 20 25 26 26 19 . . 3 22 23 22 Wheel 4 | . . . . . . . 17 . . . . . . . 5 . . 1 7 21 22 22 2 . . Device 14 | . 12 12 15 2 11 11 9 14 8 11 15 7 13 15 13 13 13 13 15 15 17 18 25 24 30 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 3 3 Processor 10 | . . 1 11 11 11 11 17 7 7 7 7 7 6 6 13 18 13 11 11 15 15 13 12 10 9 Protection 8 | . . . 6 19 11 11 8 7 13 10 7 15 20 16 11 7 12 8 5 4 1 4 4 6 2 Energy Gun 10 | . 21 12 1 . . . 16 21 23 22 15 22 18 20 16 19 16 6 3 8 8 . . . . Energy Cannon 4 | . 6 11 7 . . . . . . . . . . . . . . 7 10 . 5 13 11 11 10 Ballistic Gun 2 | . . . 11 22 22 18 1 . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 14 34 34 42 42 39 40 41 44 47 43 42 45 75 73 73 76 81 109 123 92 137 153 159 178 170 Greatest Support 178 | 40 40 40 40 40 40 40 54 72 72 72 72 72 72 72 68 63 63 91 136 88 92 92 176 178 178 Greatest Overweight (x) 8 | 1 . . 1 1 . 1 2 . . . . . 1 1 6 6 1 8 3 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . 1 . . . . . . . 5 1 1 3 1 . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 13 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 19 20 Average Carried 17 | 3 11 14 14 14 15 12 14 14 14 14 15 14 17 19 19 19 19 19 19 19 19 19 19 16 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 16 5 Class Distribution -------------------- 26% | Mutant 12% | Derelict-Tank 12% | Scavenger-Mutant 8% | Derelict-Gunner 5% | Generator-Gunner 5% | Tank 5% | Generator-Mutant 4% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Gunner | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Waste Generator-Gunner | -4/Factory Generator-Mutant | -3/Research Scavenger-Gunner | -2/Research Generator-Tank | -1/Access Generator-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Matter Collected 8354 | 255 487 243 792 195 . 574 617 317 87 35 . 228 156 225 255 210 70 566 663 . 1004 294 505 105 471 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13658 | . 633 128 1348 61 . 529 848 465 . 119 . 177 323 169 271 . 261 1442 2124 . 1236 714 1066 163 1581 Parts 618 | . 44 19 92 8 . 20 33 15 . 8 . 8 16 4 17 . 10 40 82 . 73 17 50 11 51 Haulers Intercepted 15 | . 1 . 3 . . . 3 1 . . . . . . . . . 1 2 . 1 2 1 . . Recyclers Shooed 15 | . 2 . 2 . . 1 1 1 . . . . . . . . . 3 3 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 7 . 7 . 4 12 2 10 . . . . . . . . Prevented 10 | . . . . . . . . . . . . . . . . . 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Combat Hostiles Destroyed 251 | . 15 16 27 4 . 16 21 7 . 4 . 5 9 3 13 . 6 10 28 . 30 3 15 3 16 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guns 57 | . 10 1 5 1 . 2 7 3 . 3 . 2 4 3 4 . 2 3 3 . 4 . . . . Cannons 49 | . 1 3 8 . . . . . . . . . . . . . . 2 9 . 9 2 7 2 6 AOE 118 | . 4 12 14 3 . 14 13 2 . . . 3 3 . 9 . 4 2 8 . 15 . 6 1 5 Classes Destroyed 24 | . 7 3 3 . . 3 . 1 . . . . . . . . 1 3 1 . . . 1 . 1 Worker 21 | . . 1 5 . . 4 1 . . . . . . . . . . 1 2 . 5 . . . 2 Builder 14 | . 1 . 3 . . . . 1 . . . . . . . . . 1 4 . 2 . 2 . . Tunneler 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 15 | . 1 . 3 . . . 3 1 . . . . . . . . . 1 2 . 1 2 1 . . Recycler 18 | . 1 . 4 . . 1 1 1 . . . . . . . . . 4 2 . . 2 . . 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Watcher 10 | . 2 . 2 . . . 1 1 . . . . 1 . . . . . 1 . 2 . . . . Swarmer 59 | . 3 6 4 3 . . 4 . . 3 . 4 4 . 7 . 1 . . . 14 . 5 1 . Grunt 108 | . 12 2 16 1 . 13 14 4 . . . 1 3 2 4 . 5 2 12 . 9 . 2 1 5 Brawler 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 20 | . . . 7 . . . 3 . . . . . . . . . . 3 2 . 2 . 1 . 2 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hunter 20 | . . . . . . 1 . 1 . . . . 1 . . . . . 7 . 1 3 2 . 4 Programmer 27 | . . . . . . . . 2 . 1 . . 1 1 . . . 3 5 . 4 . 5 1 4 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fireman 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | . 5 6 15 3 . 7 8 9 . 3 . 3 3 2 10 . 5 3 12 . 12 3 5 1 5 Combat Bots Only 10 | . 4 5 7 3 . 6 8 6 . 3 . 3 3 2 10 . 5 2 9 . 6 2 4 1 4 Max Kills in Single Turn 6 | . 4 2 4 2 . 2 4 2 . 1 . 3 2 1 2 . 2 6 3 . 5 2 5 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . Exploded 5 | . 2 2 4 2 . 2 4 1 . . . 3 2 . 2 . 1 1 2 . 5 . 4 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Damage Taken 21230 | . 632 569 1808 123 . 990 816 341 316 255 . 384 410 203 783 . 224 2141 3507 89 1268 183 911 654 4623 Core 2641 | . 79 100 227 . . 128 83 59 . 27 . . 31 18 37 . 28 159 341 . 88 43 46 79 1068 Absorbed by Shields 2882 | . . . . . . . . . . . . . . . . . . . . . 543 197 691 582 869 Redirected to Shielding 187 | . . . . . . . . . . . . . . . . . . 124 63 . . . . . . Core Remaining (%) 69 | 100 . 28 . . . 11 84 . . . . 87 . . . . 86 84 . . 62 96 96 . 28 Volleys Fired 734 | . 42 19 81 8 . 48 61 22 . 7 . 14 17 8 15 . 13 36 87 . 62 40 82 30 42 Largest 3 | . 2 2 2 2 . 2 2 3 . 3 . 3 3 3 3 . 3 3 3 . 3 3 3 3 3 Hottest 360 | . 133 133 133 46 . 46 138 183 . 183 . 183 183 211 211 . 210 277 284 . 283 298 360 360 360 Shots Fired 1434 | . 80 26 142 15 . 64 103 57 1 22 . 35 47 24 25 . 21 93 202 1 125 82 138 44 87 Gun 642 | . 69 7 70 13 . 30 86 55 1 22 . 33 45 24 15 . 12 48 56 1 49 . 6 . . Cannon 633 | . 7 7 50 . . . . . . . . . . . . . . 43 136 . 63 82 127 43 75 Launcher 140 | . 4 12 22 2 . 34 17 2 . . . 2 2 . 10 . 2 . . . 13 . 5 1 12 Special 19 | . . . . . . . . . . . . . . . . . 7 2 10 . . . . . . Kinetic 108 | . . . 60 13 . 30 5 . . . . . . . . . . . . . . . . . . Thermal 1009 | . 56 14 60 . . . 81 55 1 22 . 33 45 24 11 . 8 66 116 1 106 61 132 43 74 Explosive 136 | . 4 12 22 2 . 25 17 2 . . . 2 2 . 10 . 9 2 10 . 13 . 1 1 2 Electromagnetic 181 | . 20 . . . . 9 . . . . . . . . 4 . 4 25 76 . 6 21 5 . 11 Robot Hit Streak 30 | . 19 4 12 12 . 12 22 30 . 15 . 12 12 9 14 . 4 19 9 . 8 9 6 4 11 Robot Miss Streak 6 | . 6 3 3 2 . 2 3 1 . 1 . 1 2 1 2 . 1 3 5 1 4 5 6 4 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . 1 . . . 1 . . . . . . 1 3 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . 1 1 . 1 . . . . . . . . Shots Hit Robots 870 | . 53 15 96 11 . 47 75 48 . 15 . 29 36 17 17 . 11 70 113 . 66 43 45 11 52 Core Hits 570 | . 32 19 68 6 . 50 52 18 . 6 . 13 19 8 21 . 14 30 77 . 67 14 24 5 27 Critical Kills 8 | . . . . . . . . . . . . . . . . . . 2 2 . 1 . 1 . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 51 | . 1 . 1 . . . 3 2 . 2 . 4 6 . . . 5 7 11 . 6 . 1 . 2 Burn 31 | . 1 . 1 . . . 3 2 . 2 . 4 6 . . . 2 3 3 . 4 . . . . Meltdown 8 | . . . . . . . . . . . . . . . . . . 2 2 . 1 . 1 . 2 Corrupt 8 | . . . . . . . . . . . . . . . . . 1 2 4 . 1 . . . . Sever 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . Melee Attacks 33 | . . . . . . . . 2 . 1 . 7 7 . . 1 . 2 4 1 8 . . . . Impact 11 | . . . . . . . . 2 . 1 . . 7 . . 1 . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . 2 4 1 8 . . . . Piercing 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40312 | . 1057 1070 3131 366 . 2614 2912 1124 . 278 . 604 911 360 1504 . 1291 3084 5723 . 4964 1791 3217 683 3628 Guns 8463 | . 662 55 845 151 . 298 1105 864 . 278 . 387 604 360 198 . 203 761 811 . 787 . 94 . . Cannons 12530 | . 66 104 755 . . . . . . . . . . . . . . 1090 2813 . 1329 1791 1983 461 2138 Explosions 18128 | . 319 905 1531 215 . 2315 1805 256 . . . 207 305 . 1306 . 940 995 1807 . 2713 . 1029 222 1258 Melee 296 | . . . . . . . . . . . . 10 . . . . . 170 . . 116 . . . . Ramming 401 | . 10 6 . . . 1 2 4 . . . . 2 . . . . . 14 . 19 . 111 . 232 Kinetic 1181 | . . . 702 151 . 298 30 . . . . . . . . . . . . . . . . . . Thermal 17674 | . 563 159 898 . . 316 1075 864 . 278 . 387 604 360 177 . 108 1446 2177 . 2013 1175 2273 461 2340 Explosive 15791 | . 296 905 1531 215 . 1666 1805 256 . . . 207 305 . 1306 . 940 995 1807 . 2713 . 359 222 263 Electromagnetic 4475 | . 188 . . . . 333 . . . . . . . . 21 . 95 405 1447 . 103 616 474 . 793 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 780 | . . . . . . . . . . . . . . . . . 148 238 278 . 116 . . . . Piercing 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . Highest Corruption 23 | . . . 11 11 11 11 . 7 7 7 7 7 1 2 2 2 . 20 5 18 23 2 3 6 12 Average Corruption 7 | . . . 11 11 11 11 . 5 7 7 7 7 1 1 2 2 . 12 4 12 20 2 2 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 27 | . . . . . . . 2 . . . . . . . . . . . . . . 25 . . . Effects 380 | . . . 14 32 9 38 . 9 18 10 5 24 2 5 7 2 . 62 41 6 55 8 8 2 23 Message Errors 76 | . . . 1 5 2 5 . 1 2 1 1 4 . 4 3 . . 13 7 1 13 4 3 . 6 Matter Fused 93 | . . . 3 9 4 6 . 3 3 2 2 10 . . . . . 16 7 2 17 1 2 1 5 Heat Flow Errors 42 | . . . 3 2 1 5 . 2 3 2 1 2 . 1 . 1 . 4 7 . 6 2 . . . Energy Discharges 56 | . . . 1 5 1 6 . . 5 2 . 3 1 . 2 1 . 9 8 . 8 1 1 . 2 Parts Rejected 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 47 | . . . 1 8 1 8 . 2 1 1 1 2 . . 1 . . 8 4 1 4 . 1 . 3 Data Loss (major) 15 | . . . 1 1 . . . . 1 1 . . 1 . . . . 5 2 . 1 . . 1 1 Misfires 17 | . . . 1 1 . 3 . . 1 1 . 2 . . . . . 2 1 1 1 . . . 3 Alerts 13 | . . . 2 . . 2 . . 2 . . 1 . . 1 . . 1 1 . 2 . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Weapon Failures 16 | . . . 1 . . 2 . 1 . . . . . . . . . 3 4 . 3 . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1521 | . . 76 72 27 . 63 14 . . . . 10 . . 54 . 20 141 107 . 168 99 377 64 229 Projectiles 704 | . . 19 3 . . . . . . . . . . . . . . 45 51 . 42 99 339 9 97 Explosions 601 | . . 57 69 27 . 63 14 . . . . 10 . . 54 . 20 58 56 . 96 . . 55 22 Melee 216 | . . . . . . . . . . . . . . . . . . 38 . . 30 . 38 . 110 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1491 | . 136 38 182 . . 334 1 . . . . . . . 210 . . 199 . . 48 . 8 134 201 Shots 49 | . 4 2 6 . . 17 . . . . . . . . 6 . . 2 . . 1 . 2 1 8 Rammed 11 | . 4 2 . 3 . . 1 . . . . . . . . . . . . . 1 . . . . Targets Rammed 26 | . 4 2 1 3 . 1 1 1 . . . . 1 . . . . . 1 . 1 . 5 . 5 Kicked 15 | . . . 1 . . 1 . 1 . . . . 1 . . . . . 1 . . . 5 . 5 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 854 | . 363 105 391 276 186 224 114 304 262 228 58 326 114 181 117 189 207 270 465 . 536 854 686 196 199 Average Temperature 110 | . 103 38 141 120 103 87 36 108 92 79 35 113 38 46 49 92 91 76 152 . 219 172 95 94 92 Received Heat Transfer 3827 | . 246 49 537 36 . 387 396 135 36 . . 129 108 63 81 . 111 675 354 . 200 4 60 64 156 Effects 31 | . . . 4 . . 2 . 2 . . . . . . . . . . 7 . 11 2 3 . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Interference 12 | . . . 1 . . 2 . 2 . . . . . . . . . . 5 . . 1 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 5 | . . . 2 . . . . . . . . . . . . . . . 1 . 2 . . . . Damage (minor) 5 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Damage (major) 6 | . . . . . . . . . . . . . . . . . . . 1 . 3 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . . . . . . . . . 6 . . . 1 . 3 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . 5 . . . 1 . 3 Parts Fried 26 | . . . . . . . . . . . . . . . . . . 3 10 . 1 2 1 . 9 Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Robots Melted 19 | . . . . . . . 1 2 . 1 . . 2 . . . . 4 3 . 1 1 1 . 3 Combat Hostiles 17 | . . . . . . . 1 2 . 1 . . 2 . . . . 3 3 . 1 1 1 . 2 Parts Melted 78 | . 4 . 3 . . . 4 7 . 1 . 3 6 3 . . . 10 9 . 8 4 9 . 7 Heat Transferred 26730 | . 1424 333 1739 . . 400 2405 1887 . 703 . 1147 1739 746 398 . 398 2338 3360 . 2627 1184 1593 370 1939 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Peak Influence 2112 | . 222 264 795 360 . 419 476 190 . . . . 247 . . . . 396 1288 437 1022 1287 2112 1759 1498 Initial 1262 | . . 19 66 239 . . 72 91 . . . . . . . . . . 193 428 191 501 723 1262 997 Average 469 | . 56 175 487 280 . 197 186 116 . . . . 74 . . . . 58 582 382 602 838 1237 1431 1326 Maximum Alert Level 5 | . 1 1 3 1 . 2 2 . . . . . 1 . . . . 1 4 2 3 4 5 5 4 Low Security (%) 45 | 100 97 54 29 25 . 51 60 100 . . . . 94 . . . . 91 28 . 20 . . . . Level 1 16 | . 2 45 6 75 . 46 28 . . . . . 5 . . . . 8 12 31 16 . . . . Level 2 9 | . . . 30 . . 2 10 . . . . . . . . . . . 27 68 14 39 . . . Level 3 13 | . . . 33 . . . . . . . . . . . . . . . 9 . 48 36 46 . 8 Level 4 11 | . . . . . . . . . . . . . . . . . . . 21 . . 24 24 74 91 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . 22 25 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 3 1 1 1 . 1 3 2 . . . . 2 . . . . 4 12 . 2 8 8 6 3 Investigation 10 | . 2 1 . 1 . . 2 1 . . . . . . . . . 1 1 . . 1 . . . Extermination 13 | . . . . . . . . . . . . . 1 . . . . 2 3 . 1 2 2 1 1 Reinforcement 16 | . 1 . . . . 1 1 1 . . . . 1 . . . . 1 2 . 1 2 . 4 1 Assault 14 | . . . 1 . . . . . . . . . . . . . . . 6 . . . 5 1 1 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . 1 3 . . . 3 . . Construction Impeded 5 | . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Distress Signals 21 | . 1 2 3 . . . 2 . . . . . . . . . . 1 2 . 4 1 1 1 3 Communications Jammed 85 | . . . . . . . . . . . . . . . . . . 1 . . . . 25 . 59 Distress Signals 83 | . . . . . . . . . . . . . . . . . . . . . . . 24 . 59 Times Spotted 443 | . 22 18 34 10 . 18 27 10 1 5 . 12 16 3 13 . 13 20 67 6 38 22 41 16 31 Peak Tracking Total 13 | . 4 5 7 3 . 4 8 3 1 4 . 3 3 2 7 . 5 5 13 6 9 3 4 7 9 Tactical Retreats 19 | . 1 . 1 . . 1 . . 1 1 . 2 . . . . 1 2 2 . 1 . 2 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Traps Triggered 21 | . 2 . . . . . . 1 . . . . . . . . . 4 4 . 2 2 2 . 4 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Machines Disabled 50 | . 1 4 . . . 3 3 . . . . . 2 . . . . 3 12 . 7 1 6 2 6 Max in Single Turn 5 | . 1 1 . . . 2 1 . . . . . . . . . . 2 3 . 5 . 2 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Machines Accessed 35 | . 6 1 2 1 . . 6 3 . . 4 . 5 . . 1 . 3 2 . . . 1 . . Terminals 21 | . 6 1 2 1 . . 6 2 . . . . 3 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . 1 2 . . . . . . Total Hacks 117 | . 22 3 5 3 . . 25 5 . . 30 . 9 . . 4 . 6 4 . . . 1 . . Successful 65 | . 6 . 3 . . . 11 2 . . 30 . 5 . . 4 . 3 1 . . . . . . Failed 52 | . 16 3 2 3 . . 14 3 . . . . 4 . . . . 3 3 . . . 1 . . Catastrophic 9 | . 1 1 1 1 . . 1 1 . . . . 1 . . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 113 | . 16 3 2 3 . . 23 1 . . . . 4 . . . . 9 11 . 8 11 14 3 5 Terminals 68 | . 22 3 5 3 . . 25 4 . . . . 6 . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . 1 4 . . . . . . Terminal Hacks 53 | . 6 . 2 . . . 7 2 . . 30 . 2 . . 4 . . . . . . . . . Record 13 | . . . . . . . . . . . 11 . 2 . . . . . . . . . . . . Part Schematic 16 | . . . . . . . . . . . 12 . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 7 | . . . 1 . . . 4 . . . . . 2 . . . . . . . . . . . . Terminals 7 | . . . 1 . . . 4 . . . . . 2 . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Botnet 6 | . . . 1 . . . 4 . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 1 2 1 . . 6 2 . . . . 5 . . . . 3 2 . . . 1 . . Full Trace Events 8 | . 2 1 . 1 . . 3 . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . 12 . . . . 16 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . . 117 . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 2 . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Total Allies 65 | . . . . 3 . . . . . . . 3 3 . . 4 . 5 7 17 5 8 9 1 . Largest Group 17 | . . . . 3 1 1 . . . . . 2 4 . . 4 4 5 4 17 3 4 5 1 . Highest-Rated Group 630 | . . . . 40 15 15 . . . . . 96 189 . . 153 153 254 412 630 162 423 545 269 . Highest-Rated Ally 269 | . . . . 16 15 15 . . . . . 96 96 . . 40 40 85 103 50 81 135 135 269 . Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . . 2 4 . 2 3 4 1 . Heavy 5 | . . . . . . . . . . . . . . . . . . 1 2 . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 11 | . . . . . . . . . . . . . . . . . . . 7 1 . . . 3 . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . 5 1 . . . 2 . RETURN 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Ally Attacks 394 | . . . . 31 . . . . . . . 10 15 . . . 17 20 50 37 17 98 88 11 . Total Damage 21588 | . . . . 312 . . . . . . . 314 840 . . . 440 803 3308 3230 1452 4189 5444 1256 . Kills 108 | . . . . 7 . . . . . . . 2 5 . . . 6 7 13 10 7 26 22 3 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Robot Analysis Total 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 3 . . . . 1 . . 2 . 2 1 . 2 . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . . . . . 6 1 . . . 4 . Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . 2 . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Turns Passed 23576 | 64 1308 1176 834 764 213 1080 857 492 578 389 97 861 877 849 696 2109 1205 2074 1872 157 1226 1147 1607 445 599 Spaces Moved 13403 | 38 692 657 272 328 134 531 513 298 472 290 80 613 541 600 374 1079 585 904 960 126 730 860 1086 292 348 Core 11 | 9 . . . . . . . . . . . . . . . . . . . . . . . . 2 Treads 2456 | 29 692 657 214 328 134 402 . . . . . . . . . . . . . . . . . . . Legs 7252 | . . . 58 . . 129 54 298 472 290 80 613 541 600 26 1076 585 579 267 . . . 946 292 346 Wheels 3684 | . . . . . . . 459 . . . . . . . 348 3 . 325 693 126 730 860 140 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 160 90 120 120 120 120 120 122 127 122 180 190 120 108 95 92 110 106 116 50 Average Speed 143 | 135 160 160 173 217 160 176 115 120 120 120 120 122 127 127 170 189 190 189 129 97 105 110 114 117 117 Slowest Speed 240 | 160 160 160 240 240 160 240 190 120 120 120 120 125 192 197 190 190 190 210 192 112 112 111 198 118 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 92 98 32 65 54 97 47 13 62 49 68 85 18 77 59 89 76 28 34 81 25 28 31 9 19 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 5 | . . 1 . 2 . . . . . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 21 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . 1 . . 2 1 . 1 . 2 2 4 2 . . . . . . . . Spaces Dug 159 | . . . . . . . . 2 . 1 . . 7 . . . 34 . 16 1 9 17 49 21 2 Terrain Destroyed 1452 | . 42 106 135 22 . 175 94 14 . 1 . 5 29 . 131 . 113 53 129 1 134 26 123 76 43 Melee 16 | . . . . . . . . 2 . 1 . . 7 . . . . . 4 1 1 . . . . Projectile 218 | . . . . . . . . . . . . . . . . . 1 3 32 . 25 26 80 29 22 AOE 1218 | . 42 106 135 22 . 175 94 12 . . . 5 22 . 131 . 112 50 93 . 108 . 43 47 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Res Res Acc Com Total 16348 | 48 810 754 491 360 133 607 679 382 482 313 80 694 677 666 409 1134 660 1198 1413 159 1063 996 1327 353 460 Wait 1076 | . 28 50 59 8 . 3 14 26 2 8 . 39 58 50 . 10 46 135 214 21 150 50 59 16 30 Move 13376 | 37 691 656 270 327 133 530 512 297 471 289 79 612 540 599 373 1076 584 903 960 125 729 859 1086 291 347 Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Pick Up 245 | 5 19 6 18 3 . 6 19 6 3 3 . 2 15 . 4 9 5 22 35 2 22 10 20 4 7 Fast Attach 125 | 5 3 . 9 2 . 3 18 6 . . . 1 1 1 2 7 1 13 10 3 16 7 10 1 6 Attach 102 | 1 2 3 13 . . 5 8 3 2 1 . . 4 2 3 2 1 9 15 1 10 4 4 7 2 Detach 27 | . . . 5 . . 1 2 1 . . . . 1 2 1 1 . 2 5 1 1 1 1 . 2 Swap 285 | . 10 12 17 5 . 8 12 7 3 2 1 11 21 4 8 12 5 25 44 1 27 8 30 2 10 Drop 275 | . 11 6 17 4 . 2 32 11 1 2 . 3 12 . 2 15 5 35 29 4 29 16 30 2 7 Fire 734 | . 42 19 81 8 . 48 61 22 . 7 . 14 17 8 15 . 13 36 87 . 62 40 82 30 42 Melee 33 | . . . . . . . . 2 . 1 . 7 7 . . 1 . 2 4 1 8 . . . . Ram 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Kick 14 | . . . 1 . . 1 . 1 . . . . 1 . . . . . 1 . . . 4 . 5 Crush 9 | . 4 2 . 3 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . 1 . . . . . . . . . . . . . . 16 . . 8 . . . 2 Rewire 17 | . . . . . . . . . . . . 5 . . 1 . . . 9 . . 1 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 11) 379 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Discovered new exit (range 5) 706 | -10/Materials | Discovered new exit (range 12) 921 | -10/Materials | Discovered new exit (range 10) 1373 | -10/Materials | Entered Mines 1383 | -10/Mines | Build established: Scavenger-Mutant 1430 | -10/Mines | Assembled infested the area 1435 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1586 | -10/Mines | Learned location of Zion (-6) 1596 | -10/Mines | Core integrity fell below 50% 1921 | -10/Mines | Discovered new exit (range 15) 2220 | -10/Mines | Discovered new exit (range 9) 2330 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2451 | -10/Mines | Identified exit to Materials 2549 | -10/Mines | Entered Materials 2549 | -9/Materials | Evolved 2 slots: Utility x2 2690 | -9/Materials | Lost 3 parts (1p2n) 2925 | -9/Materials | Destroyed 7 combat bots 2949 | -9/Materials | First assault squad dispatched 3052 | -9/Materials | Crushed by falling debris 3053 | -9/Materials | System corruption reached 10% 3083 | -9/Materials | Lost 3 parts (2u1w) 3223 | -9/Materials | Core integrity fell below 50% 3284 | -9/Materials | Discovered new exit (range 6) 3380 | -9/Materials | Identified exit to Mines 3383 | -9/Materials | Entered Mines 3477 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3482 | -9/Mines | Found Prototype Device 3512 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3598 | -9/Mines | Build established: Mutant 3747 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3752 | -9/Mines | Identified Exp. Sensor Array 3778 | -9/Mines | Discovered new exit (range 7) 3783 | -9/Mines | Learned 2 Materials zone layouts 3789 | -9/Mines | Learned location of Storage (-7) 3795 | -9/Mines | Identified exit to Materials 3908 | -9/Mines | Discovered exit to Materials (range 6) 4141 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4141 | -9/Mines | Discovered new exit (range 5) 4146 | -9/Mines | Identified exit to Exiles 4147 | -9/Mines | Entered Exiles 4147 | -9/Exiles | Accompanied by 1 ally 4168 | -9/Exiles | Discovered new exit (range 15) 4191 | -9/Exiles | Met 8R-AWN 4213 | -9/Exiles | Met EX-HEX 4261 | -9/Exiles | Met EX-BIN 4287 | -9/Exiles | Met EX-DEC 4343 | -9/Exiles | Discovered new exit (range 14) 4359 | -9/Exiles | Identified exit to Mines 4360 | -9/Exiles | Entered Mines 4360 | -8/Mines | Accompanied by 1 ally 4364 | -8/Mines | Discovered exit to Materials (range 5) 4427 | -8/Mines | Discovered exit to Materials (range 8) 4506 | -8/Mines | Lost 4 parts (2n1u1w) 4712 | -8/Mines | Core integrity fell below 20% 5440 | -8/Mines | Entered Materials 5440 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5624 | -8/Materials | Lost 3 parts (2u1w) 5756 | -8/Materials | Build established: Scavenger-Mutant 6071 | -8/Materials | Discovered new exit (range 15) 6075 | -8/Materials | Build established: Mutant 6147 | -8/Materials | Discovered new exit (range 12) 6193 | -8/Materials | Identified exit to Factory 6196 | -8/Materials | Destroyed 8 combat bots 6297 | -8/Materials | Entered Factory 6297 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6298 | -7/Factory | Identified exit to Lower Caves 6307 | -7/Factory | Identified exit to DSF 6775 | -7/Factory | Discovered exit to Lower Caves (range 12) 6789 | -7/Factory | Entered Lower Caves 6882 | -7/Lower Caves | Spotted B-75 Beast 7332 | -7/Lower Caves | Identified exit to Lower Caves 7355 | -7/Lower Caves | Build established: Tank 7367 | -7/Lower Caves | Entered another Lower Caves area 7628 | -7/Lower Caves | Discovered new exit (range 14) 7645 | -7/Lower Caves | Identified exit to Data Miner 7733 | -7/Lower Caves | Found Alien Artifact 7756 | -7/Lower Caves | Entered Data Miner 7756 | -7/Data Miner | Discovered new exit (range 6) 7767 | -7/Data Miner | Identified exit to Proximity Caves 7783 | -7/Data Miner | Met Data Miner 7803 | -7/Data Miner | Learned location of Section 7 (-2) 7803 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7824 | -7/Data Miner | Received God Mode back door access code from Data Miner 7853 | -7/Data Miner | Entered Proximity Caves 8426 | -6/Proximity Caves | Escorted by Enhanced Grunt 8434 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8475 | -6/Proximity Caves | Learned Factory stockpile data 8616 | -6/Proximity Caves | Discovered new exit (range 5) 8620 | -6/Proximity Caves | Identified exit to Factory 8714 | -6/Proximity Caves | Entered Factory 8714 | -6/Factory | Accompanied by 1 ally 8714 | -6/Factory | Evolved 2 slots: Utility x2 8715 | -6/Factory | Identified exit to Lower Caves 8955 | -6/Factory | Allied Derelicts emerged from ambush trap array 9017 | -6/Factory | Build established: Derelict-Tank 9557 | -6/Factory | Discovered exit to Lower Caves (range 16) 9591 | -6/Factory | Entered Lower Caves 10199 | -6/Lower Caves | Learned location of 1 exit from Factory 10314 | -6/Lower Caves | Identified exit to Lower Caves 10440 | -6/Lower Caves | Entered another Lower Caves area 10479 | -6/Lower Caves | Discovered new exit (range 15) 10495 | -6/Lower Caves | Destroyed 10 combat bots 10496 | -6/Lower Caves | Identified exit to Factory 10502 | -6/Lower Caves | Lost 3 parts (1n2u) 10671 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10873 | -6/Lower Caves | Discovered new exit (range 14) 10896 | -6/Lower Caves | Identified exit to Zion 11136 | -6/Lower Caves | Entered Zion 11369 | -6/Zion | System corruption cleaned by Quarantine Array 11409 | -6/Zion | Discovered new exit (range 16) 11442 | -6/Zion | Found Prototype Device 11460 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11685 | -6/Zion | Found Prototype Processor 11685 | -6/Zion | Identified Exp. Armor Integrity Analyzer 11689 | -6/Zion | Found Prototype Processor 11689 | -6/Zion | Identified Exp. Terrain Scan Processor 11693 | -6/Zion | Found Prototype Processor 11693 | -6/Zion | Identified Exp. Core Analyzer 11713 | -6/Zion | Found Exp. Armor Integrity Analyzer 11821 | -6/Zion | Found Prototype Device 11821 | -6/Zion | Identified Phasing AFG 11977 | -6/Zion | Build established: Derelict-Gunner 12564 | -6/Zion | Imprinted 12566 | -6/Zion | Declared Zion's savior 12919 | -6/Zion | Found Prototype Special Weapon 12920 | -6/Zion | Identified RU-N14's Throwing Claymores 12954 | -6/Zion | Learned Factory emergency access door positions 13102 | -6/Zion | Found RU-N14's Throwing Claymores 13240 | -6/Zion | Identified exit to Proximity Caves 13245 | -6/Zion | Entered Proximity Caves 13245 | -5/Proximity Caves | Accompanied by 4 allies 13384 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13708 | -5/Proximity Caves | Build established: Derelict-Tank 14152 | -5/Proximity Caves | Build established: Mutant 14153 | -5/Proximity Caves | Learned 12 Factory zone layouts 14294 | -5/Proximity Caves | Learned Factory stockpile data 14294 | -5/Proximity Caves | Spotted B-75 Beast 14450 | -5/Proximity Caves | Entered Factory 14450 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14451 | -5/Factory | Identified exit to Factory 14931 | -5/Factory | Retrieved Zion intel report: Branch Access 14931 | -5/Factory | Identified exit to Upper Caves 14994 | -5/Factory | Build established: Scavenger-Tank 15166 | -5/Factory | System corruption reached 10% 15202 | -5/Factory | Lost 4 parts (2p1n1w) 15297 | -5/Factory | Lost 3 parts (1p1n1u) 15651 | -5/Factory | Zion Fire squad teleported in 15702 | -5/Factory | Zion Heavy squad teleported in 15751 | -5/Factory | Terminal network hard line cut 15863 | -5/Factory | Incoming investigation squad redirected 15873 | -5/Factory | Build established: Mutant 15965 | -5/Factory | Fabricated Centrium Wheel (x2) 16270 | -5/Factory | Found Prototype Protection 16279 | -5/Factory | Found Prototype Protection 16280 | -5/Factory | Identified Zio. Weapon Casing 16485 | -5/Factory | Found Zio. Weapon Casing 16524 | -5/Factory | Entered another Factory area 16524 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16526 | -4/Factory | Identified Zio. Heavy Carapace 16930 | -4/Factory | Zion Heavy squad teleported in 17136 | -4/Factory | Zion Heavy squad teleported in 17176 | -4/Factory | Zion Recon squad teleported in 17267 | -4/Factory | Found Zio. Heavy Carapace 17747 | -4/Factory | Spotted B-86 Titan 17774 | -4/Factory | First assault squad dispatched 17801 | -4/Factory | Incoming assault squad redirected 17844 | -4/Factory | Destroyed 9 combat bots 17849 | -4/Factory | Zion Demo squad teleported in 17852 | -4/Factory | Lost 6 parts (3u3w) 17908 | -4/Factory | Terminal network hard line cut 18007 | -4/Factory | Incoming assault squad redirected 18053 | -4/Factory | Incoming assault squad redirected 18396 | -4/Factory | Sucked down chute 18396 | -4/Factory | Entered Waste 18406 | -4/Waste | Spotted C-40 Crusher 18411 | -4/Waste | EMP discharged 18411 | -4/Waste | System corruption reached 10% 18416 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18469 | -4/Waste | Spotted C-40 Crusher 18473 | -4/Waste | Spotted C-40 Crusher 18473 | -4/Waste | Spotted C-40 Crusher 18477 | -4/Waste | Spotted C-40 Crusher 18492 | -4/Waste | Met Warlord forces unprepared to attack 18495 | -4/Waste | Allies destroyed C-40 Crusher 18511 | -4/Waste | EMP discharged 18519 | -4/Waste | Spotted C-40 Crusher 18539 | -4/Waste | Discovered new exit (range 16) 18552 | -4/Waste | Identified exit to Factory 18553 | -4/Waste | Entered Factory 18641 | -4/Factory | Found Prototype Launcher 18642 | -4/Factory | Identified Mni. Smartbomb Launcher 18649 | -4/Factory | Identified Core Expander 18649 | -4/Factory | Installed Core Expander, added new Power slot 18656 | -4/Factory | Found Faulty Mni. Smartbomb Launcher 18658 | -4/Factory | Found Mni. Smartbomb Launcher 18716 | -4/Factory | Retrieved Zion intel report: Main Access 18716 | -4/Factory | Identified exit to Research 18841 | -4/Factory | Zion Hacker squad teleported in 18879 | -4/Factory | Discovered new exit (range 11) 19078 | -4/Factory | Discovered new exit (range 14) 19091 | -4/Factory | Identified exit to Upper Caves 19201 | -4/Factory | Build established: Generator-Gunner 19412 | -4/Factory | Zion Fire squad teleported in 19491 | -4/Factory | Lost 3 parts (1p2w) 19779 | -4/Factory | Entered Research 19779 | -3/Research | Evolved 2 slots: Utility x2 19792 | -3/Research | Zion Hacker squad teleported in 19941 | -3/Research | Zion hero teleported in (AD-0RF) 20136 | -3/Research | Found Enh. Force Lance 20325 | -3/Research | Garrison activated, responded to threat 20380 | -3/Research | Retrieved Zion intel report: Component Stockpiles 20381 | -3/Research | Zion Light squad teleported in 20557 | -3/Research | Discovered new exit (range 5) 20561 | -3/Research | Identified exit to Testing 20908 | -3/Research | Discovered new exit (range 12) 20923 | -3/Research | Identified exit to Research 20926 | -3/Research | Entered another Research area 20926 | -2/Research | Accompanied by 3 allies (AD-0RF) 20926 | -2/Research | Evolved 2 slots: Utility x2 21387 | -2/Research | Retrieved Zion intel report: Active Terminals 21388 | -2/Research | Zion Heavy squad teleported in 21736 | -2/Research | Zion Hacker squad teleported in 21940 | -2/Research | Build established: Scavenger-Gunner 21964 | -2/Research | First assault squad dispatched 21967 | -2/Research | Zion Light squad teleported in 21987 | -2/Research | Incoming assault squad redirected 21991 | -2/Research | Incoming assault squad redirected 22006 | -2/Research | P-80 Master assimilated allied ND-CKZ(z) 22035 | -2/Research | Spotted B-90 Cyclops 22202 | -2/Research | Incoming assault squad redirected 22234 | -2/Research | Zion Heavy squad teleported in 22364 | -2/Research | Terminal network hard line cut 22440 | -2/Research | High security lockdown imminent 22471 | -2/Research | Found Zio. Heavy Carapace 22520 | -2/Research | High security lockdown engaged 22526 | -2/Research | Discovered new exit (range 7) 22532 | -2/Research | Identified exit to Access 22533 | -2/Research | Entered Access 22533 | -1/Access | Accompanied by 1 ally 22533 | -1/Access | Evolved 2 slots: Utility x2 22862 | -1/Access | Zion Experimental squad teleported in 22969 | -1/Access | Discovered new exit (range 7) 22977 | -1/Access | Identified exit to Command 22978 | -1/Access | Entered Command 23013 | -1/Command | Found Antimissile System 23515 | -1/Command | First assault squad dispatched 23539 | -1/Command | Spotted Executioner 23539 | -1/Command | Spotted Executioner 23539 | -1/Command | Spotted Striker 23539 | -1/Command | Spotted Alpha 7 23539 | -1/Command | Spotted Executioner 23539 | -1/Command | Spotted Executioner 23539 | -1/Command | Spotted Striker 23539 | -1/Command | Spotted Alpha 7 23555 | -1/Command | Destroyed Striker 23556 | -1/Command | System corruption reached 10% 23557 | -1/Command | Spotted B-99 Colossus 23560 | -1/Command | Spotted B-99 Colossus 23561 | -1/Command | Discovered new exit (range 11) 23572 | -1/Command | Core integrity fell below 50% 23573 | -1/Command | Identified exit to Surface 23577 | *** | Escaped! Last Messages --------------- 23573_ Centrium Leg destroyed. 23573_ Knocked back. 23573_ Penetrated by Slug. 23573_ Slug penetrates Wall. 23574_ Penetrated by Slug. 23574_ Slug penetrates Wall. 23574_ Exp. Coolant Injector blasted off. 23574_ Knocked back. 23574_ Penetrated by Slug. 23574_ Slug penetrates Wall. 23575_ Penetrated by Slug. 23575_ Slug penetrates Executioner. 23575_ Executioner suffers critical hit (Destroy). 23575_ Executioner destroyed. 23575_ Penetrated by Slug. 23576_ Dropped Hcp. Storage Unit. 23577_ Slug penetrates C-30 ARC. 23577_ Slug penetrates Wall. 23577_ Penetrated by Slug. 23577_ Exp. Coolant Injector destroyed. 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"""" #?# BB BB#????????????????? | | ?????+ # "" #?# % BB#????????????????? | | ?????+ # #?###; ^^ ^;;##????????????????? | | ?????" # ????# ^ ##?????????????????? | | ?????+!!# ?????## EE^*##??????????????????? | | ?????#%!# ?????# ^%%%! #??????????????????? | | ?????#=[#####+###????##!C[^![##??????????????????? | | ?????# #???# #??????#=!%=* ^ #??????????????????? | | ?????# #???# #??????##! 7 ##??????????????????? | | ?????# #???# #??????# 7 #??????????????????? | | ?????# #???# #??????##^ % #??????????????????? | | ?????# #???# #???????# ! % #??????????????????? | | ?????# ##### #???????# #??????????????????? | | ?????# #??????# #??????????????????? | | ????## #??????### # ??????????????????? | | ????# ########## %# ]?????????????????? | | ????# !! # ]]????????????????? | | ????# !! " ???????????????? | | ????# ! # ??????????????? | | ????############## #######+##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 240 Energy Generation 59 Energy Capacity 1555 Matter Stores 500 Matter Capacity 700 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 15 Resistance: EM 25 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Railgun | -7/Data Miner | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Centrium Wheel | -6/Zion | Archive Beamcaster | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Antigrav System | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Centrium Wheel | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Dramatic Entrance Short-term Sacrifices Ultimate Loadout Challenges ------------ None Game ------ Seed GuidanceAlloyChip Manual? 0 Play Time 05:53:53 Cumulative 103.5 hours Start 2022.04.12 @ 15:33:12 End 2022.04.15 @ 20:54:24 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 60 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b11a768a-6c56-4b02-b0ea-23ad6f62946b