Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 04:54:50 Player: Exp. Geonium Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1062) 1062 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1632) 1632 TOTAL SCORE: 5634 Bonus ------- High Alert Combat Kills 32 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 29/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- Hardened Light Armor Plating Medium Laser Great Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Advanced Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Medium Laser High-powered Shotgun Mini Grenade Launcher Great Maul [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Slots Evolved 4 | . . 2 . . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 2 | . . 1 . . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 61 | . 11 10 7 6 20 1 5 1 Power 7 | . 3 . 1 . 3 . . . Engine 7 | . 3 . 1 . 3 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 29 | . 4 6 2 3 9 . 5 . Treads 9 | . 4 2 . . . . 3 . Leg 12 | . . . . 3 9 . . . Wheel 7 | . . 4 1 . . . 2 . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 10 | . 3 1 1 . 5 . . . Device 2 | . . . . . 2 . . . Storage 3 | . 3 . . . . . . . Processor 2 | . . 1 . . 1 . . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 15 | . 1 3 3 3 3 1 . 1 Energy Gun . | . . . . . . . . . Energy Cannon 8 | . . 2 2 2 2 . . . Ballistic Gun 3 | . 1 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Parts Lost 20 | . 1 4 . 6 9 . . . Power 2 | . . 1 . . 1 . . . Propulsion 12 | . . 2 . 4 6 . . . Utility 1 | . . 1 . . . . . . Weapon 5 | . 1 . . 2 2 . . . Highest Loss Streak 8 | . 1 2 . 4 8 . . . Average Slot Usage (%) 85 | . 98 97 83 91 73 18 30 47 Engine 10 | . 13 11 8 11 7 . . . Treads 13 | . 25 21 11 4 . . . 27 Leg 8 | . 2 . . 17 23 . . . Wheel 5 | . . 11 22 9 . . 12 . Storage 20 | . 27 22 22 22 15 . . . Processor 3 | . . 11 . . 7 9 9 9 Protection 3 | . . . 4 11 . . . . Energy Cannon 7 | . . 14 11 15 7 . . . Ballistic Gun 9 | . 27 6 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 12 56 65 67 73 64 . . 1 Greatest Support 66 | 20 40 28 28 30 45 3 44 66 Greatest Overweight (x) 5 | . 1 5 5 3 3 . . . Average Overweight (x) 1 | . . 3 2 2 . . . . Largest Inventory Capacity 18 | 6 18 18 18 18 18 4 4 4 Average Capacity 15 | 6 13 18 18 18 16 4 4 4 Most Carried 18 | 6 11 15 16 16 18 4 4 4 Average Carried 11 | 6 7 13 14 14 14 3 4 3 Final Capacity 18 | 6 18 18 18 18 4 4 4 4 Final Carried 16 | 6 11 13 16 14 4 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Matter Collected 860 | 200 248 91 17 75 226 . . 3 Remotely . | . . . . . . . . . Salvage Created 1139 | . 418 116 96 319 171 . . 19 Parts 85 | . 35 12 10 22 . . . 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Combat Hostiles Destroyed 46 | . 14 6 5 14 3 . . 4 Guns 22 | . 14 4 4 . . . . . Cannons 7 | . . 2 1 3 1 . . . AOE 15 | . . . . 11 . . . 4 Classes Destroyed 5 | . 4 . 1 . . . . . Recycler 1 | . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 25 | . 9 4 4 4 . . . 4 Grunt 20 | . 5 2 . 10 3 . . . Sentry 1 | . . . 1 . . . . . Best Kill Streak 13 | . 7 4 3 13 1 . . 4 Combat Bots Only 13 | . 7 4 3 13 1 . . 4 Max Kills in Single Turn 3 | . 1 2 1 3 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Damage Taken 3577 | . 584 372 284 801 1244 133 102 57 Core 867 | . 129 39 35 114 354 98 72 26 Absorbed by Shields 12 | . . . . . . 12 . . Core Remaining (%) 67 | 100 48 . . 53 . . . . Volleys Fired 125 | . 57 17 20 14 14 1 . 2 Largest 2 | . 2 2 2 2 2 1 . 1 Hottest 150 | . 40 100 100 150 143 30 . 30 Shots Fired 199 | . 114 23 25 17 17 1 . 2 Gun 147 | . 114 17 16 . . . . . Cannon 44 | . . 6 9 12 17 . . . Launcher 8 | . . . . 5 . 1 . 2 Special . | . . . . . . . . . Kinetic 147 | . 114 17 16 . . . . . Thermal 44 | . . 6 9 12 17 . . . Explosive 8 | . . . . 5 . 1 . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 13 6 3 4 9 . . 3 Robot Miss Streak 6 | . 6 4 6 4 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 128 | . 71 16 11 7 21 . . 2 Core Hits 67 | . 27 6 7 17 6 . . 4 Critical Hits 2 | . 1 . . . 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Melee Attacks 14 | . . . . . 14 . . . Impact 14 | . . . . . 14 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3016 | . 670 384 159 1008 510 . . 285 Guns 977 | . 651 217 109 . . . . . Cannons 647 | . . 125 50 175 297 . . . Explosions 1118 | . . . . 833 . . . 285 Melee 198 | . . . . . 198 . . . Ramming 76 | . 19 42 . . 15 . . . Kinetic 977 | . 651 217 109 . . . . . Thermal 647 | . . 125 50 175 297 . . . Explosive 1118 | . . . . 833 . . . 285 Electromagnetic . | . . . . . . . . . Impact 198 | . . . . . 198 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 5 5 . . . . Average Corruption 5 | . . 5 5 5 . . . . Corruption Purged . | . . . . . . . . . Effects 20 | . . . 6 14 . . . . Message Errors 6 | . . . 3 3 . . . . Matter Fused 2 | . . . . 2 . . . . Energy Discharges 5 | . . . 1 4 . . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 5 | . . . 1 4 . . . . Targeting Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . 1 5 18 28 . . . Projectiles 5 | . . . 5 . . . . . Explosions 18 | . . . . 18 . . . . Melee 29 | . . 1 . . 28 . . . Knockbacks 2 | . . . . . 2 . . . Impact 2 | . . . . . 2 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 124 | . . 15 . 29 3 47 . 30 Shots 5 | . . . . 2 . 1 . 2 Rammed 8 | . 3 2 . . 3 . . . Targets Rammed 9 | . 3 2 . . 4 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 332 | . 12 234 183 315 332 . . . Average Temperature 107 | . 6 125 71 121 135 . . . Received Heat Transfer 1221 | . 144 96 33 309 540 54 36 9 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions 3 | . . 1 . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1036 | . . 185 74 259 518 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Peak Influence 590 | . 327 264 332 590 415 293 157 185 Initial 277 | . . 91 102 215 277 269 142 102 Average 250 | . 148 151 234 410 330 269 146 123 Maximum Alert Level 2 | . 1 1 1 2 2 1 . . Low Security (%) 32 | 100 58 65 25 . . . 100 100 Level 1 54 | . 41 35 74 44 96 100 . . Level 2 13 | . . . . 55 3 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 5 1 5 . 2 . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 12 | . 4 1 5 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Distress Signals 5 | . 2 . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 30 11 14 15 16 5 1 7 Peak Tracking Total 11 | . 5 4 5 11 10 5 1 5 Tactical Retreats 8 | . 2 . 2 . 3 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Traps Triggered 16 | . 3 . 2 6 2 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Machines Accessed 12 | . 1 1 3 . 5 . 2 . Terminals 9 | . 1 1 2 . 4 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 24 | . 1 2 6 . 12 . 3 . Successful 12 | . . 1 2 . 8 . 1 . Failed 12 | . 1 1 4 . 4 . 2 . Catastrophic 4 | . . . 2 . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 11 | . 1 2 1 . 5 . 2 . Terminals 19 | . 1 2 3 . 11 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 3 . 1 . 1 . Terminal Hacks 7 | . . 1 1 . 5 . . . Prototype ID Bank 1 | . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Zone Layout 4 | . . . 1 . 3 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks 2 | . . . . . 2 . . . Terminals 2 | . . . . . 2 . . . Track 1 | . . . . . 1 . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 3 . 3 . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 . . Command Fork 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Turns Passed 2362 | 3 752 300 201 538 360 143 31 34 Spaces Moved 1281 | 3 338 172 119 262 206 87 40 54 Core 257 | . . . . . 80 87 37 53 Treads 342 | . 279 . . 60 . . 2 1 Legs 336 | 3 59 . . 148 126 . . . Wheels 346 | . . 172 119 54 . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 115 115 115 50 50 50 50 Average Speed 134 | 120 163 133 115 179 112 50 56 51 Slowest Speed 220 | 120 180 140 140 220 210 50 145 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 65 20 30 60 30 31 7 29 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 24 | . . . 3 10 2 9 . . Terrain Destroyed 45 | . . 1 5 24 3 9 . 3 Melee 1 | . . . . . 1 . . . Projectile 9 | . . 1 5 1 2 . . . AOE 35 | . . . . 23 . 9 . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Total 1688 | 2 426 215 156 311 288 185 47 58 Wait 134 | . 17 7 3 9 19 79 . . Move 1277 | 2 338 171 119 261 206 86 40 54 Hop . | . . . . . . . . . Pick Up 13 | . 1 6 3 2 1 . . . Fast Attach 26 | . 5 3 5 1 7 . 5 . Attach 20 | . . 4 1 4 9 1 . 1 Detach 5 | . . . 1 . 3 1 . . Swap 15 | . 6 3 1 1 4 . . . Drop 14 | . . 2 3 . 7 . 2 . Fire 125 | . 57 17 20 14 14 1 . 2 Melee 14 | . . . . . 14 . . . Ram 3 | . . 1 . . 2 . . . Kick 2 | . . . . . 2 . . . Crush 3 | . 2 1 . . . . . . Escape Stasis 37 | . . . . 19 . 17 . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Destroyed 7 combat bots 469 | -10/Materials | Discovered new exit (range 8) 723 | -10/Materials | Discovered new exit (range 11) 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Identified exit to Mines 868 | -9/Materials | Identified exit to Storage 1056 | -9/Materials | Entered Storage 1257 | -9/Storage | Identified exit to Garrison 1257 | -9/Storage | Entered Garrison 1300 | -9/Garrison | Triggered checkpoint 1369 | -9/Garrison | Discovered new exit (range 12) 1524 | -9/Garrison | Lost 4 parts (3n1w) 1538 | -9/Garrison | Destroyed 13 combat bots 1593 | -9/Garrison | Discovered new exit (range 8) 1664 | -9/Garrison | Triggered checkpoint 1734 | -9/Garrison | Triggered checkpoint 1753 | -9/Garrison | Discovered new exit (range 12) 1786 | -9/Garrison | Installed Relay Interface Framework 1795 | -9/Garrison | Entered Materials 1795 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2125 | -8/Materials | Discovered new exit (range 14) 2139 | -8/Materials | Core integrity fell below 50% 2145 | -8/Materials | Lost 8 parts (1p6n1w) 2155 | -8/Materials | Identified exit to Garrison 2155 | -8/Materials | Entered Garrison 2272 | -8/Garrison | Triggered checkpoint 2288 | -8/Garrison | Core integrity fell below 20% 2289 | -8/Garrison | Discovered new exit (range 8) 2293 | -8/Garrison | Identified exit to Materials 2296 | -8/Garrison | Expanded RIF knowledge: Command Fork 2298 | -8/Garrison | Entered Materials 2329 | -8/Materials | Identified exit to Garrison 2329 | -8/Materials | Entered Garrison 2352 | -8/Garrison | Triggered checkpoint 2363 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02305_ Acquired Com. Wheel. 02320_ Acquired Adv. Treads. 02321_ Dropped Com. Wheel. 02323_ Acquired Adv. Treads. 02329_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02329_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02350_ Triggered Stasis Trap. 02350_ A bubble of rippling energy engulfs the area. 02350_ Field strength at 94. 02350_ Field strength at 28. 02351_ Stasis field depleted. 02352_ Beams of light sweep through the air. An alarm sounds. 02353_ S-10 Pest destroyed. 02353_ Destroyed Flight Unit. 02353_ S-10 Pest destroyed. 02361_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ###### #####################????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ######################### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????#???# ##""""######?????????? | | ????????????????????# ### ????????? | | ????????????????????# # ????????? | | ???????????????????????# ????????? | | ???????????????????????# [ # ## #?????????? | | ??????????????????????### = ## ## ??????????? | | ??????????????????????# "?????????? | | ??????????????????????# [ "?????????? | | ??????????????????????# = "?????????? | | ??????????????????????#= "?????????? | | ??????????????????????### ## ## ??????????? | | ??????????????########### ## ## #?????????? | | ??????????????# g #?????????? | | ??????????????# @ g #?????????? | | ??????????????# ######## g #?????????? | | ????????????????????????## ##""""## #?????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelMicroMinigun Manual? 0 Play Time 00:25:36 Cumulative 68.5 hours Start 2021.03.16 @ 04:29:11 End 2021.03.16 @ 04:54:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b601062-2371-46da-ba26-09ef48df4370